]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'terencehill/g_chat_nospectators_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #include "hud_config.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5
6 #include "../common/constants.qh"
7
8 #include "../dpdefs/keycodes.qh"
9
10
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
17 // Save the config
18 void HUD_Panel_ExportCfg(string cfgname)
19 {
20         float fh;
21         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22         fh = fopen(filename, FILE_WRITE);
23         if(fh >= 0)
24         {
25                 HUD_Write_Cvar_q("hud_skin");
26                 HUD_Write_Cvar_q("hud_panel_bg");
27                 HUD_Write_Cvar_q("hud_panel_bg_color");
28                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30                 HUD_Write_Cvar_q("hud_panel_bg_border");
31                 HUD_Write_Cvar_q("hud_panel_bg_padding");
32                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
33                 HUD_Write("\n");
34
35                 HUD_Write_Cvar_q("hud_dock");
36                 HUD_Write_Cvar_q("hud_dock_color");
37                 HUD_Write_Cvar_q("hud_dock_color_team");
38                 HUD_Write_Cvar_q("hud_dock_alpha");
39                 HUD_Write("\n");
40
41                 HUD_Write_Cvar_q("hud_progressbar_alpha");
42                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44                 HUD_Write_Cvar_q("hud_progressbar_health_color");
45                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
51                 HUD_Write("\n");
52
53                 HUD_Write_Cvar_q("_hud_panelorder");
54                 HUD_Write("\n");
55
56                 HUD_Write_Cvar_q("hud_configure_grid");
57                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
59                 HUD_Write("\n");
60
61                 // common cvars for all panels
62                 int i;
63                 for (i = 0; i < HUD_PANEL_NUM; ++i)
64                 {
65                         panel = hud_panel[i];
66
67                         HUD_Write_PanelCvar_n("");
68                         HUD_Write_PanelCvar_q("_pos");
69                         HUD_Write_PanelCvar_q("_size");
70                         HUD_Write_PanelCvar_q("_bg");
71                         HUD_Write_PanelCvar_q("_bg_color");
72                         HUD_Write_PanelCvar_q("_bg_color_team");
73                         HUD_Write_PanelCvar_q("_bg_alpha");
74                         HUD_Write_PanelCvar_q("_bg_border");
75                         HUD_Write_PanelCvar_q("_bg_padding");
76                         switch(i) {
77                                 case HUD_PANEL_WEAPONS:
78                                         HUD_Write_PanelCvar_q("_accuracy");
79                                         HUD_Write_PanelCvar_q("_label");
80                                         HUD_Write_PanelCvar_q("_label_scale");
81                                         HUD_Write_PanelCvar_q("_complainbubble");
82                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
83                                         HUD_Write_PanelCvar_q("_complainbubble_time");
84                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88                                         HUD_Write_PanelCvar_q("_ammo");
89                                         HUD_Write_PanelCvar_q("_ammo_color");
90                                         HUD_Write_PanelCvar_q("_ammo_alpha");
91                                         HUD_Write_PanelCvar_q("_aspect");
92                                         HUD_Write_PanelCvar_q("_timeout");
93                                         HUD_Write_PanelCvar_q("_timeout_effect");
94                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
97                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
98                                         HUD_Write_PanelCvar_q("_onlyowned");
99                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
100                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
101                                         break;
102                                 case HUD_PANEL_AMMO:
103                                         HUD_Write_PanelCvar_q("_onlycurrent");
104                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
105                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
106                                         HUD_Write_PanelCvar_q("_iconalign");
107                                         HUD_Write_PanelCvar_q("_progressbar");
108                                         HUD_Write_PanelCvar_q("_progressbar_name");
109                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
110                                         HUD_Write_PanelCvar_q("_text");
111                                         break;
112                                 case HUD_PANEL_POWERUPS:
113                                         HUD_Write_PanelCvar_q("_iconalign");
114                                         HUD_Write_PanelCvar_q("_baralign");
115                                         HUD_Write_PanelCvar_q("_progressbar");
116                                         HUD_Write_PanelCvar_q("_text");
117                                         break;
118                                 case HUD_PANEL_HEALTHARMOR:
119                                         HUD_Write_PanelCvar_q("_flip");
120                                         HUD_Write_PanelCvar_q("_iconalign");
121                                         HUD_Write_PanelCvar_q("_baralign");
122                                         HUD_Write_PanelCvar_q("_progressbar");
123                                         HUD_Write_PanelCvar_q("_progressbar_health");
124                                         HUD_Write_PanelCvar_q("_progressbar_armor");
125                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
126                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
127                                         HUD_Write_PanelCvar_q("_text");
128                                         break;
129                                 case HUD_PANEL_NOTIFY:
130                                         HUD_Write_PanelCvar_q("_flip");
131                                         HUD_Write_PanelCvar_q("_fontsize");
132                                         HUD_Write_PanelCvar_q("_time");
133                                         HUD_Write_PanelCvar_q("_fadetime");
134                                         HUD_Write_PanelCvar_q("_icon_aspect");
135                                         break;
136                                 case HUD_PANEL_TIMER:
137                                         HUD_Write_PanelCvar_q("_increment");
138                                         break;
139                                 case HUD_PANEL_RADAR:
140                                         HUD_Write_PanelCvar_q("_foreground_alpha");
141                                         HUD_Write_PanelCvar_q("_rotation");
142                                         HUD_Write_PanelCvar_q("_zoommode");
143                                         HUD_Write_PanelCvar_q("_scale");
144                                         HUD_Write_PanelCvar_q("_maximized_scale");
145                                         HUD_Write_PanelCvar_q("_maximized_size");
146                                         HUD_Write_PanelCvar_q("_maximized_rotation");
147                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
148                                         break;
149                                 case HUD_PANEL_SCORE:
150                                         HUD_Write_PanelCvar_q("_rankings");
151                                         break;
152                                 case HUD_PANEL_VOTE:
153                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
154                                         break;
155                                 case HUD_PANEL_MODICONS:
156                                         HUD_Write_PanelCvar_q("_ca_layout");
157                                         HUD_Write_PanelCvar_q("_dom_layout");
158                                         HUD_Write_PanelCvar_q("_freezetag_layout");
159                                         break;
160                                 case HUD_PANEL_PRESSEDKEYS:
161                                         HUD_Write_PanelCvar_q("_aspect");
162                                         HUD_Write_PanelCvar_q("_attack");
163                                         break;
164                                 case HUD_PANEL_ENGINEINFO:
165                                         HUD_Write_PanelCvar_q("_framecounter_time");
166                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
167                                         break;
168                                 case HUD_PANEL_INFOMESSAGES:
169                                         HUD_Write_PanelCvar_q("_flip");
170                                         break;
171                                 case HUD_PANEL_PHYSICS:
172                                         HUD_Write_PanelCvar_q("_speed_unit");
173                                         HUD_Write_PanelCvar_q("_speed_unit_show");
174                                         HUD_Write_PanelCvar_q("_speed_max");
175                                         HUD_Write_PanelCvar_q("_speed_vertical");
176                                         HUD_Write_PanelCvar_q("_topspeed");
177                                         HUD_Write_PanelCvar_q("_topspeed_time");
178                                         HUD_Write_PanelCvar_q("_acceleration_max");
179                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
180                                         HUD_Write_PanelCvar_q("_flip");
181                                         HUD_Write_PanelCvar_q("_baralign");
182                                         HUD_Write_PanelCvar_q("_progressbar");
183                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
184                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
185                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
186                                         HUD_Write_PanelCvar_q("_text");
187                                         HUD_Write_PanelCvar_q("_text_scale");
188                                         break;
189                                 case HUD_PANEL_CENTERPRINT:
190                                         HUD_Write_PanelCvar_q("_align");
191                                         HUD_Write_PanelCvar_q("_flip");
192                                         HUD_Write_PanelCvar_q("_fontscale");
193                                         HUD_Write_PanelCvar_q("_time");
194                                         HUD_Write_PanelCvar_q("_fade_in");
195                                         HUD_Write_PanelCvar_q("_fade_out");
196                                         HUD_Write_PanelCvar_q("_fade_subsequent");
197                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
198                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
199                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
200                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
201                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
202                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
203                         }
204                         HUD_Write("\n");
205                 }
206                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
207
208                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
209                 fclose(fh);
210         }
211         else
212                 printf(_("^1Couldn't write to %s\n"), filename);
213 }
214
215 void HUD_Configure_Exit_Force()
216 {
217         if (menu_enabled)
218         {
219                 menu_enabled = 0;
220                 localcmd("togglemenu\n");
221         }
222         cvar_set("_hud_configure", "0");
223 }
224
225 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
226 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
227 {
228         vector myCenter, targCenter;
229         vector myTarget = myPos;
230         int i;
231         for (i = 0; i < HUD_PANEL_NUM; ++i) {
232                 panel = hud_panel[i];
233                 if(panel == HUD_PANEL(MAPVOTE)) continue;
234                 if(panel == highlightedPanel) continue;
235                 HUD_Panel_UpdatePosSize();
236                 if(!panel_enabled) continue;
237
238                 panel_pos -= '1 1 0' * panel_bg_border;
239                 panel_size += '2 2 0' * panel_bg_border;
240
241                 if(myPos.y + mySize.y < panel_pos.y)
242                         continue;
243                 if(myPos.y > panel_pos.y + panel_size.y)
244                         continue;
245
246                 if(myPos.x + mySize.x < panel_pos.x)
247                         continue;
248                 if(myPos.x > panel_pos.x + panel_size.x)
249                         continue;
250
251                 // OK, there IS a collision.
252
253                 myCenter.x = myPos.x + 0.5 * mySize.x;
254                 myCenter.y = myPos.y + 0.5 * mySize.y;
255
256                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
257                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
258
259                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
260                 {
261                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
262                                 myTarget.x = panel_pos.x - mySize.x;
263                         else // push it upwards
264                                 myTarget.y = panel_pos.y - mySize.y;
265                 }
266                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
267                 {
268                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
269                                 myTarget.x = panel_pos.x + panel_size.x;
270                         else // push it upwards
271                                 myTarget.y = panel_pos.y - mySize.y;
272                 }
273                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
274                 {
275                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
276                                 myTarget.x = panel_pos.x - mySize.x;
277                         else // push it downwards
278                                 myTarget.y = panel_pos.y + panel_size.y;
279                 }
280                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
281                 {
282                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
283                                 myTarget.x = panel_pos.x + panel_size.x;
284                         else // push it downwards
285                                 myTarget.y = panel_pos.y + panel_size.y;
286                 }
287                 //if(cvar("hud_configure_checkcollisions_debug"))
288                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
289         }
290
291         return myTarget;
292 }
293
294 void HUD_Panel_SetPos(vector pos)
295 {
296         panel = highlightedPanel;
297         HUD_Panel_UpdatePosSize();
298         vector mySize;
299         mySize = panel_size;
300
301         //if(cvar("hud_configure_checkcollisions_debug"))
302                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
303
304         if(autocvar_hud_configure_grid)
305         {
306                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
307                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
308         }
309
310         if(hud_configure_checkcollisions)
311                 pos = HUD_Panel_CheckMove(pos, mySize);
312
313         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
314         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
315
316         string s;
317         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
318
319         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
320 }
321
322 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
323 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
324         vector targEndPos;
325         vector dist;
326         float ratio = mySize.x/mySize.y;
327         int i;
328         for (i = 0; i < HUD_PANEL_NUM; ++i) {
329                 panel = hud_panel[i];
330                 if(panel == HUD_PANEL(MAPVOTE)) continue;
331                 if(panel == highlightedPanel) continue;
332                 HUD_Panel_UpdatePosSize();
333                 if(!panel_enabled) continue;
334
335                 panel_pos -= '1 1 0' * panel_bg_border;
336                 panel_size += '2 2 0' * panel_bg_border;
337
338                 targEndPos = panel_pos + panel_size;
339
340                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
341                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
342                         continue;
343
344                 if (resizeCorner == 1)
345                 {
346                         // check if this panel is on our way
347                         if (resizeorigin.x <= panel_pos.x)
348                                 continue;
349                         if (resizeorigin.y <= panel_pos.y)
350                                 continue;
351                         if (targEndPos.x <= resizeorigin.x - mySize.x)
352                                 continue;
353                         if (targEndPos.y <= resizeorigin.y - mySize.y)
354                                 continue;
355
356                         // there is a collision:
357                         // detect which side of the panel we are facing is actually limiting the resizing
358                         // (which side the resize direction finds for first) and reduce the size up to there
359                         //
360                         // dist is the distance between resizeorigin and the "analogous" point of the panel
361                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
362                         dist.x = resizeorigin.x - targEndPos.x;
363                         dist.y = resizeorigin.y - targEndPos.y;
364                         if (dist.y <= 0 || dist.x / dist.y > ratio)
365                                 mySize.x = min(mySize.x, dist.x);
366                         else
367                                 mySize.y = min(mySize.y, dist.y);
368                 }
369                 else if (resizeCorner == 2)
370                 {
371                         if (resizeorigin.x >= targEndPos.x)
372                                 continue;
373                         if (resizeorigin.y <= panel_pos.y)
374                                 continue;
375                         if (panel_pos.x >= resizeorigin.x + mySize.x)
376                                 continue;
377                         if (targEndPos.y <= resizeorigin.y - mySize.y)
378                                 continue;
379
380                         dist.x = panel_pos.x - resizeorigin.x;
381                         dist.y = resizeorigin.y - targEndPos.y;
382                         if (dist.y <= 0 || dist.x / dist.y > ratio)
383                                 mySize.x = min(mySize.x, dist.x);
384                         else
385                                 mySize.y = min(mySize.y, dist.y);
386                 }
387                 else if (resizeCorner == 3)
388                 {
389                         if (resizeorigin.x <= panel_pos.x)
390                                 continue;
391                         if (resizeorigin.y >= targEndPos.y)
392                                 continue;
393                         if (targEndPos.x <= resizeorigin.x - mySize.x)
394                                 continue;
395                         if (panel_pos.y >= resizeorigin.y + mySize.y)
396                                 continue;
397
398                         dist.x = resizeorigin.x - targEndPos.x;
399                         dist.y = panel_pos.y - resizeorigin.y;
400                         if (dist.y <= 0 || dist.x / dist.y > ratio)
401                                 mySize.x = min(mySize.x, dist.x);
402                         else
403                                 mySize.y = min(mySize.y, dist.y);
404                 }
405                 else if (resizeCorner == 4)
406                 {
407                         if (resizeorigin.x >= targEndPos.x)
408                                 continue;
409                         if (resizeorigin.y >= targEndPos.y)
410                                 continue;
411                         if (panel_pos.x >= resizeorigin.x + mySize.x)
412                                 continue;
413                         if (panel_pos.y >= resizeorigin.y + mySize.y)
414                                 continue;
415
416                         dist.x = panel_pos.x - resizeorigin.x;
417                         dist.y = panel_pos.y - resizeorigin.y;
418                         if (dist.y <= 0 || dist.x / dist.y > ratio)
419                                 mySize.x = min(mySize.x, dist.x);
420                         else
421                                 mySize.y = min(mySize.y, dist.y);
422                 }
423                 //if(cvar("hud_configure_checkcollisions_debug"))
424                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
425         }
426
427         return mySize;
428 }
429
430 void HUD_Panel_SetPosSize(vector mySize)
431 {
432         panel = highlightedPanel;
433         HUD_Panel_UpdatePosSize();
434         vector resizeorigin = panel_click_resizeorigin;
435         vector myPos;
436
437         // minimum panel size cap
438         mySize.x = max(0.025 * vid_conwidth, mySize.x);
439         mySize.y = max(0.025 * vid_conheight, mySize.y);
440
441         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
442         {
443                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
444                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
445         }
446
447         // collision testing|
448         // -----------------+
449
450         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
451         if(resizeCorner == 1) {
452                 myPos.x = resizeorigin.x - mySize.x;
453                 myPos.y = resizeorigin.y - mySize.y;
454         } else if(resizeCorner == 2) {
455                 myPos.x = resizeorigin.x;
456                 myPos.y = resizeorigin.y - mySize.y;
457         } else if(resizeCorner == 3) {
458                 myPos.x = resizeorigin.x - mySize.x;
459                 myPos.y = resizeorigin.y;
460         } else { // resizeCorner == 4
461                 myPos.x = resizeorigin.x;
462                 myPos.y = resizeorigin.y;
463         }
464
465         // left/top screen edges
466         if(myPos.x < 0)
467                 mySize.x = mySize.x + myPos.x;
468         if(myPos.y < 0)
469                 mySize.y = mySize.y + myPos.y;
470
471         // bottom/right screen edges
472         if(myPos.x + mySize.x > vid_conwidth)
473                 mySize.x = vid_conwidth - myPos.x;
474         if(myPos.y + mySize.y > vid_conheight)
475                 mySize.y = vid_conheight - myPos.y;
476
477         //if(cvar("hud_configure_checkcollisions_debug"))
478                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
479
480         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
481         if(autocvar_hud_configure_grid)
482         {
483                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
484                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
485         }
486
487         if(hud_configure_checkcollisions)
488                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
489
490         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
491         mySize.x = max(0.025 * vid_conwidth, mySize.x);
492         mySize.y = max(0.025 * vid_conheight, mySize.y);
493
494         // do another pos check, as size might have changed by now
495         if(resizeCorner == 1) {
496                 myPos.x = resizeorigin.x - mySize.x;
497                 myPos.y = resizeorigin.y - mySize.y;
498         } else if(resizeCorner == 2) {
499                 myPos.x = resizeorigin.x;
500                 myPos.y = resizeorigin.y - mySize.y;
501         } else if(resizeCorner == 3) {
502                 myPos.x = resizeorigin.x - mySize.x;
503                 myPos.y = resizeorigin.y;
504         } else { // resizeCorner == 4
505                 myPos.x = resizeorigin.x;
506                 myPos.y = resizeorigin.y;
507         }
508
509         //if(cvar("hud_configure_checkcollisions_debug"))
510                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
511
512         string s;
513         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
514         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
515
516         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
517         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
518 }
519
520 float pressed_key_time;
521 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
522 void HUD_Panel_Arrow_Action(float nPrimary)
523 {
524         if(!highlightedPanel)
525                 return;
526
527         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
528
529         float step;
530         if(autocvar_hud_configure_grid)
531         {
532                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
533                 {
534                         if (hudShiftState & S_SHIFT)
535                                 step = hud_configure_realGridSize.y;
536                         else
537                                 step = 2 * hud_configure_realGridSize.y;
538                 }
539                 else
540                 {
541                         if (hudShiftState & S_SHIFT)
542                                 step = hud_configure_realGridSize.x;
543                         else
544                                 step = 2 * hud_configure_realGridSize.x;
545                 }
546         }
547         else
548         {
549                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
550                         step = vid_conheight;
551                 else
552                         step = vid_conwidth;
553                 if (hudShiftState & S_SHIFT)
554                         step = (step / 256); // more precision
555                 else
556                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
557         }
558
559         panel = highlightedPanel;
560         HUD_Panel_UpdatePosSize();
561
562         highlightedPanel_initial_pos = panel_pos;
563         highlightedPanel_initial_size = panel_size;
564
565         if (hudShiftState & S_ALT) // resize
566         {
567                 if(nPrimary == K_UPARROW)
568                         resizeCorner = 1;
569                 else if(nPrimary == K_RIGHTARROW)
570                         resizeCorner = 2;
571                 else if(nPrimary == K_LEFTARROW)
572                         resizeCorner = 3;
573                 else // if(nPrimary == K_DOWNARROW)
574                         resizeCorner = 4;
575
576                 // ctrl+arrow reduces the size, instead of increasing it
577                 // Note that ctrl disables collisions check too, but it's fine
578                 // since we don't collide with anything reducing the size
579                 if (hudShiftState & S_CTRL) {
580                         step = -step;
581                         resizeCorner = 5 - resizeCorner;
582                 }
583
584                 vector mySize;
585                 mySize = panel_size;
586                 panel_click_resizeorigin = panel_pos;
587                 if(resizeCorner == 1) {
588                         panel_click_resizeorigin += mySize;
589                         mySize.y += step;
590                 } else if(resizeCorner == 2) {
591                         panel_click_resizeorigin.y += mySize.y;
592                         mySize.x += step;
593                 } else if(resizeCorner == 3) {
594                         panel_click_resizeorigin.x += mySize.x;
595                         mySize.x += step;
596                 } else { // resizeCorner == 4
597                         mySize.y += step;
598                 }
599                 HUD_Panel_SetPosSize(mySize);
600         }
601         else // move
602         {
603                 vector pos;
604                 pos = panel_pos;
605                 if(nPrimary == K_UPARROW)
606                         pos.y -= step;
607                 else if(nPrimary == K_DOWNARROW)
608                         pos.y += step;
609                 else if(nPrimary == K_LEFTARROW)
610                         pos.x -= step;
611                 else // if(nPrimary == K_RIGHTARROW)
612                         pos.x += step;
613
614                 HUD_Panel_SetPos(pos);
615         }
616
617         panel = highlightedPanel;
618         HUD_Panel_UpdatePosSize();
619
620         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
621         {
622                 // backup!
623                 panel_pos_backup = highlightedPanel_initial_pos;
624                 panel_size_backup = highlightedPanel_initial_size;
625                 highlightedPanel_backup = highlightedPanel;
626         }
627 }
628
629 const int S_MOUSE1 = 1;
630 const int S_MOUSE2 = 2;
631 const int S_MOUSE3 = 4;
632 int mouseClicked;
633 int prevMouseClicked; // previous state
634 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
635 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
636
637 void HUD_Panel_EnableMenu();
638 entity tab_panels[HUD_PANEL_MAX];
639 entity tab_panel;
640 vector tab_panel_pos;
641 float tab_backward;
642 void HUD_Panel_FirstInDrawQ(float id);
643 void reset_tab_panels()
644 {
645         int i;
646         for(i = 0; i < HUD_PANEL_NUM; ++i)
647                 tab_panels[i] = world;
648 }
649 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
650 {
651         string s;
652
653         if(bInputType == 2)
654                 return false;
655
656         if(!autocvar__hud_configure)
657                 return false;
658
659         if(bInputType == 3)
660         {
661                 mousepos.x = nPrimary;
662                 mousepos.y = nSecondary;
663                 return true;
664         }
665
666         // block any input while a menu dialog is fading
667         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
668         if(autocvar__menu_alpha)
669         {
670                 hudShiftState = 0;
671                 mouseClicked = 0;
672                 return true;
673         }
674
675         // allow console bind to work
676         string con_keys;
677         float keys;
678         con_keys = findkeysforcommand("toggleconsole", 0);
679         keys = tokenize(con_keys); // findkeysforcommand returns data for this
680
681         bool hit_con_bind = false;
682         int i;
683         for (i = 0; i < keys; ++i)
684         {
685                 if(nPrimary == stof(argv(i)))
686                         hit_con_bind = true;
687         }
688
689         if(bInputType == 0) {
690                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
691                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
692                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
693         }
694         else if(bInputType == 1) {
695                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
696                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
697                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
698         }
699
700         if(nPrimary == K_CTRL)
701         {
702                 if (bInputType == 1) //ctrl has been released
703                 {
704                         if (tab_panel)
705                         {
706                                 //switch to selected panel
707                                 highlightedPanel = tab_panel;
708                                 highlightedAction = 0;
709                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
710                         }
711                         tab_panel = world;
712                         reset_tab_panels();
713                 }
714         }
715
716         if(nPrimary == K_MOUSE1)
717         {
718                 if(bInputType == 0) // key pressed
719                         mouseClicked |= S_MOUSE1;
720                 else if(bInputType == 1) // key released
721                         mouseClicked -= (mouseClicked & S_MOUSE1);
722         }
723         else if(nPrimary == K_MOUSE2)
724         {
725                 if(bInputType == 0) // key pressed
726                         mouseClicked |= S_MOUSE2;
727                 else if(bInputType == 1) // key released
728                         mouseClicked -= (mouseClicked & S_MOUSE2);
729         }
730         else if(nPrimary == K_ESCAPE)
731         {
732                 if (bInputType == 1)
733                         return true;
734                 menu_enabled = 1;
735                 localcmd("menu_showhudexit\n");
736         }
737         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
738         {
739                 if (bInputType == 1)
740                         return true;
741                 if (!menu_enabled)
742                         cvar_set("_hud_configure", "0");
743         }
744         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
745         {
746                 if (bInputType == 1 || mouseClicked)
747                         return true;
748
749                 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
750                 // lays in the same level of another panel then the next consecutive
751                 // CTRL TAB presses will reselect once more the highlighted panel
752
753                 entity starting_panel;
754                 entity old_tab_panel = tab_panel;
755                 if (!tab_panel) //first press of TAB
756                 {
757                         if (highlightedPanel)
758                         {
759                                 panel = highlightedPanel;
760                                 HUD_Panel_UpdatePosSize();
761                         }
762                         else
763                                 panel_pos = '0 0 0';
764                         starting_panel = highlightedPanel;
765                         tab_panel_pos = panel_pos; //to compute level
766                 }
767                 else
768                 {
769                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
770                                 reset_tab_panels();
771                         starting_panel = tab_panel;
772                 }
773                 tab_backward = (hudShiftState & S_SHIFT);
774
775                 float k, level = 0, start_posX;
776                 vector candidate_pos = '0 0 0';
777                 const float LEVELS_NUM = 4;
778                 float level_height = vid_conheight / LEVELS_NUM;
779 :find_tab_panel
780                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
781                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
782                 start_posX = tab_panel_pos.x;
783                 tab_panel = world;
784                 k=0;
785                 while(++k)
786                 {
787                         for(i = 0; i < HUD_PANEL_NUM; ++i)
788                         {
789                                 panel = hud_panel[i];
790                                 if(panel == HUD_PANEL(MAPVOTE))
791                                         continue;
792                                 if (panel == tab_panels[i] || panel == starting_panel)
793                                         continue;
794                                 HUD_Panel_UpdatePosSize();
795                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
796                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
797                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
798                                 {
799                                         tab_panel = panel;
800                                         tab_panel_pos = candidate_pos = panel_pos;
801                                 }
802                         }
803                         if (tab_panel)
804                                 break;
805                         if (k == LEVELS_NUM) //tab_panel not found
806                         {
807                                 reset_tab_panels();
808                                 if (!old_tab_panel)
809                                 {
810                                         tab_panel = world;
811                                         return true;
812                                 }
813                                 starting_panel = old_tab_panel;
814                                 old_tab_panel = world;
815                                 goto find_tab_panel; //u must find tab_panel!
816                         }
817                         if (!tab_backward)
818                         {
819                                 level = (level + level_height) % vid_conheight;
820                                 start_posX = 0;
821                                 candidate_pos.x = vid_conwidth;
822                         }
823                         else
824                         {
825                                 level = (level - level_height) % vid_conheight;
826                                 start_posX = vid_conwidth;
827                                 candidate_pos.x = 0;
828                         }
829                 }
830
831                 tab_panels[tab_panel.panel_id] = tab_panel;
832         }
833         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
834         {
835                 if (bInputType == 1 || mouseClicked)
836                         return true;
837
838                 if (highlightedPanel)
839                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
840                 else
841                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
842         }
843         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
844         {
845                 if (bInputType == 1 || mouseClicked)
846                         return true;
847
848                 if (highlightedPanel)
849                 {
850                         panel = highlightedPanel;
851                         HUD_Panel_UpdatePosSize();
852                         panel_size_copied = panel_size;
853                 }
854         }
855         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
856         {
857                 if (bInputType == 1 || mouseClicked)
858                         return true;
859
860                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
861                         return true;
862
863                 panel = highlightedPanel;
864                 HUD_Panel_UpdatePosSize();
865
866                 // reduce size if it'd go beyond screen boundaries
867                 vector tmp_size = panel_size_copied;
868                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
869                         tmp_size.x = vid_conwidth - panel_pos.x;
870                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
871                         tmp_size.y = vid_conheight - panel_pos.y;
872
873                 if (panel_size == tmp_size)
874                         return true;
875
876                 // backup first!
877                 panel_pos_backup = panel_pos;
878                 panel_size_backup = panel_size;
879                 highlightedPanel_backup = highlightedPanel;
880
881                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
882                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
883         }
884         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
885         {
886                 if (bInputType == 1 || mouseClicked)
887                         return true;
888                 //restore previous values
889                 if (highlightedPanel_backup)
890                 {
891                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
892                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
893                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
894                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
895                         highlightedPanel_backup = world;
896                 }
897         }
898         else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
899         {
900                 if (bInputType == 1 || mouseClicked)
901                         return true;
902                 localcmd("hud save myconfig\n");
903         }
904         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
905         {
906                 if (bInputType == 1)
907                 {
908                         pressed_key_time = 0;
909                         return true;
910                 }
911                 else if (pressed_key_time == 0)
912                         pressed_key_time = time;
913
914                 if (!mouseClicked)
915                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
916         }
917         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
918         {
919                 if (bInputType == 1)
920                         return true;
921                 if (highlightedPanel)
922                         HUD_Panel_EnableMenu();
923         }
924         else if(hit_con_bind || nPrimary == K_PAUSE)
925                 return false;
926
927         return true;
928 }
929
930 float HUD_Panel_Check_Mouse_Pos(float allow_move)
931 {
932         int i, j = 0;
933         while(j < HUD_PANEL_NUM)
934         {
935                 i = panel_order[j];
936                 j += 1;
937
938                 panel = hud_panel[i];
939                 if(panel == HUD_PANEL(MAPVOTE)) continue;
940                 HUD_Panel_UpdatePosSize();
941
942                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
943
944                 // move
945                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
946                 {
947                         return 1;
948                 }
949                 // resize from topleft border
950                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
951                 {
952                         return 2;
953                 }
954                 // resize from topright border
955                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
956                 {
957                         return 3;
958                 }
959                 // resize from bottomleft border
960                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
961                 {
962                         return 3;
963                 }
964                 // resize from bottomright border
965                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
966                 {
967                         return 2;
968                 }
969         }
970         return 0;
971 }
972
973 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
974 void HUD_Panel_FirstInDrawQ(float id)
975 {
976         int i;
977         int place = -1;
978         // find out where in the array our current id is, save into place
979         for(i = 0; i < HUD_PANEL_NUM; ++i)
980         {
981                 if(panel_order[i] == id)
982                 {
983                         place = i;
984                         break;
985                 }
986         }
987         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
988         if(place == -1)
989                 place = HUD_PANEL_NUM - 1;
990
991         // move all ids up by one step in the array until "place"
992         for(i = place; i > 0; --i)
993         {
994                 panel_order[i] = panel_order[i-1];
995         }
996         // now save the new top id
997         panel_order[0] = id;
998
999         // let's save them into the cvar by some strcat trickery
1000         string s = "";
1001         for(i = 0; i < HUD_PANEL_NUM; ++i)
1002         {
1003                 s = strcat(s, ftos(panel_order[i]), " ");
1004         }
1005         cvar_set("_hud_panelorder", s);
1006         if(hud_panelorder_prev)
1007                 strunzone(hud_panelorder_prev);
1008         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1009 }
1010
1011 void HUD_Panel_Highlight(float allow_move)
1012 {
1013         int i, j = 0;
1014
1015         while(j < HUD_PANEL_NUM)
1016         {
1017                 i = panel_order[j];
1018                 j += 1;
1019
1020                 panel = hud_panel[i];
1021                 if(panel == HUD_PANEL(MAPVOTE))
1022                         continue;
1023                 HUD_Panel_UpdatePosSize();
1024
1025                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1026
1027                 // move
1028                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1029                 {
1030                         highlightedPanel = hud_panel[i];
1031                         HUD_Panel_FirstInDrawQ(i);
1032                         highlightedAction = 1;
1033                         panel_click_distance = mousepos - panel_pos;
1034                         return;
1035                 }
1036                 // resize from topleft border
1037                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1038                 {
1039                         highlightedPanel = hud_panel[i];
1040                         HUD_Panel_FirstInDrawQ(i);
1041                         highlightedAction = 2;
1042                         resizeCorner = 1;
1043                         panel_click_distance = mousepos - panel_pos;
1044                         panel_click_resizeorigin = panel_pos + panel_size;
1045                         return;
1046                 }
1047                 // resize from topright border
1048                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1049                 {
1050                         highlightedPanel = hud_panel[i];
1051                         HUD_Panel_FirstInDrawQ(i);
1052                         highlightedAction = 2;
1053                         resizeCorner = 2;
1054                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1055                         panel_click_distance.y = mousepos.y - panel_pos.y;
1056                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1057                         return;
1058                 }
1059                 // resize from bottomleft border
1060                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1061                 {
1062                         highlightedPanel = hud_panel[i];
1063                         HUD_Panel_FirstInDrawQ(i);
1064                         highlightedAction = 2;
1065                         resizeCorner = 3;
1066                         panel_click_distance.x = mousepos.x - panel_pos.x;
1067                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1068                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1069                         return;
1070                 }
1071                 // resize from bottomright border
1072                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1073                 {
1074                         highlightedPanel = hud_panel[i];
1075                         HUD_Panel_FirstInDrawQ(i);
1076                         highlightedAction = 2;
1077                         resizeCorner = 4;
1078                         panel_click_distance = panel_size - mousepos + panel_pos;
1079                         panel_click_resizeorigin = panel_pos;
1080                         return;
1081                 }
1082         }
1083         highlightedPanel = world;
1084         highlightedAction = 0;
1085 }
1086
1087 void HUD_Panel_EnableMenu()
1088 {
1089         menu_enabled = 2;
1090         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1091 }
1092 float mouse_over_panel;
1093 void HUD_Panel_Mouse()
1094 {
1095         if(autocvar__menu_alpha == 1)
1096                 return;
1097
1098         if (!autocvar_hud_cursormode)
1099         {
1100                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1101
1102                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1103                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1104         }
1105
1106         if(mouseClicked)
1107         {
1108                 if(prevMouseClicked == 0)
1109                 {
1110                         if (tab_panel)
1111                         {
1112                                 //stop ctrl-tab selection
1113                                 tab_panel = world;
1114                                 reset_tab_panels();
1115                         }
1116                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1117                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1118                         if (highlightedPanel)
1119                         {
1120                                 highlightedPanel_initial_pos = panel_pos;
1121                                 highlightedPanel_initial_size = panel_size;
1122                         }
1123                         // doubleclick check
1124                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1125                         {
1126                                 mouseClicked = 0; // to prevent spam, I guess.
1127                                 HUD_Panel_EnableMenu();
1128                         }
1129                         else
1130                         {
1131                                 if (mouseClicked & S_MOUSE1)
1132                                 {
1133                                         prevMouseClickedTime = time;
1134                                         prevMouseClickedPos = mousepos;
1135                                 }
1136                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1137                         }
1138                 }
1139                 else
1140                 {
1141                         panel = highlightedPanel;
1142                         HUD_Panel_UpdatePosSize();
1143                 }
1144
1145                 if (highlightedPanel)
1146                 {
1147                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1148                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1149                         {
1150                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1151                                 // backup!
1152                                 panel_pos_backup = highlightedPanel_initial_pos;
1153                                 panel_size_backup = highlightedPanel_initial_size;
1154                                 highlightedPanel_backup = highlightedPanel;
1155                         }
1156                         else
1157                                 // in case the clicked panel is inside another panel and we aren't
1158                                 // moving it, avoid the immediate "fix" of its position/size
1159                                 // (often unwanted and hateful) by disabling collisions check
1160                                 hud_configure_checkcollisions = false;
1161                 }
1162
1163                 if(highlightedAction == 1)
1164                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1165                 else if(highlightedAction == 2)
1166                 {
1167                         vector mySize = '0 0 0';
1168                         if(resizeCorner == 1) {
1169                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1170                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1171                         } else if(resizeCorner == 2) {
1172                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1173                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1174                         } else if(resizeCorner == 3) {
1175                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1176                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1177                         } else { // resizeCorner == 4
1178                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1179                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1180                         }
1181                         HUD_Panel_SetPosSize(mySize);
1182                 }
1183         }
1184         else
1185         {
1186                 if(prevMouseClicked)
1187                         highlightedAction = 0;
1188                 if(menu_enabled == 2)
1189                         mouse_over_panel = 0;
1190                 else
1191                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1192                 if (mouse_over_panel && !tab_panel)
1193                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1194         }
1195         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1196         const vector cursorsize = '32 32 0';
1197         float cursor_alpha = 1 - autocvar__menu_alpha;
1198
1199         if(!mouse_over_panel)
1200                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1201         else if(mouse_over_panel == 1)
1202                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1203         else if(mouse_over_panel == 2)
1204                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1205         else
1206                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1207
1208         prevMouseClicked = mouseClicked;
1209 }
1210 void HUD_Configure_DrawGrid()
1211 {
1212         float i;
1213         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1214         {
1215                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1216                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1217                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1218                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1219                 vector s;
1220                 // x-axis
1221                 s = eX + eY * vid_conheight;
1222                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1223                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1224                 // y-axis
1225                 s = eY + eX * vid_conwidth;
1226                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1227                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1228         }
1229 }
1230
1231 float _menu_alpha_prev;
1232 void HUD_Configure_Frame()
1233 {
1234         int i;
1235         if(autocvar__hud_configure)
1236         {
1237                 if(isdemo() || intermission == 2)
1238                 {
1239                         HUD_Configure_Exit_Force();
1240                         return;
1241                 }
1242
1243                 if(!hud_configure_prev)
1244                 {
1245                         if(autocvar_hud_cursormode)
1246                                 setcursormode(1);
1247                         hudShiftState = 0;
1248                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1249                                 hud_panel[panel_order[i]].update_time = time;
1250                 }
1251
1252                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1253                 if(autocvar__menu_alpha != _menu_alpha_prev)
1254                 {
1255                         if(autocvar__menu_alpha == 0)
1256                                 menu_enabled = 0;
1257                         _menu_alpha_prev = autocvar__menu_alpha;
1258                 }
1259
1260                 HUD_Configure_DrawGrid();
1261         }
1262         else if(hud_configure_prev)
1263         {
1264                 if(menu_enabled)
1265                         menu_enabled = 0;
1266                 if(autocvar_hud_cursormode)
1267                         setcursormode(0);
1268         }
1269 }
1270
1271 const float hlBorderSize = 2;
1272 const string hlBorder = "gfx/hud/default/border_highlighted";
1273 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1274 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1275 {
1276         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1277         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1278         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1279         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1280         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1281 }
1282
1283 void HUD_Configure_PostDraw()
1284 {
1285         if(autocvar__hud_configure)
1286         {
1287                 if(tab_panel)
1288                 {
1289                         panel = tab_panel;
1290                         HUD_Panel_UpdatePosSize();
1291                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1292                 }
1293                 if(highlightedPanel)
1294                 {
1295                         panel = highlightedPanel;
1296                         HUD_Panel_UpdatePosSize();
1297                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1298                 }
1299         }
1300 }