]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Trying to restructure hud panel code making use of an entity for each panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         panel = hud_panel[i];
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode"); 
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_dom_layout");
144                                         break;
145                                 case HUD_PANEL_PRESSEDKEYS:
146                                         HUD_Write_PanelCvar_q("_aspect");
147                                         HUD_Write_PanelCvar_q("_attack");
148                                         break;
149                                 case HUD_PANEL_ENGINEINFO:
150                                         HUD_Write_PanelCvar_q("_framecounter_time");
151                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
152                                         break;
153                                 case HUD_PANEL_INFOMESSAGES:
154                                         HUD_Write_PanelCvar_q("_flip");
155                                         break;
156                                 case HUD_PANEL_PHYSICS:
157                                         HUD_Write_PanelCvar_q("_speed_unit");
158                                         HUD_Write_PanelCvar_q("_speed_unit_show");
159                                         HUD_Write_PanelCvar_q("_speed_max");
160                                         HUD_Write_PanelCvar_q("_speed_vertical");
161                                         HUD_Write_PanelCvar_q("_topspeed");
162                                         HUD_Write_PanelCvar_q("_topspeed_time");
163                                         HUD_Write_PanelCvar_q("_acceleration_max");
164                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
165                                         HUD_Write_PanelCvar_q("_flip");
166                                         HUD_Write_PanelCvar_q("_baralign");
167                                         HUD_Write_PanelCvar_q("_progressbar");
168                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
169                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
171                                         HUD_Write_PanelCvar_q("_text");
172                                         HUD_Write_PanelCvar_q("_text_scale");
173                                         break;
174                                 case HUD_PANEL_CENTERPRINT:
175                                         HUD_Write_PanelCvar_q("_align");
176                                         HUD_Write_PanelCvar_q("_flip");
177                                         HUD_Write_PanelCvar_q("_fontscale");
178                                         HUD_Write_PanelCvar_q("_time");
179                                         HUD_Write_PanelCvar_q("_fade_in");
180                                         HUD_Write_PanelCvar_q("_fade_out");
181                                         HUD_Write_PanelCvar_q("_fade_subsequent");
182                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
187                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
188                                         break;
189                         }
190                         HUD_Write("\n");
191                 }
192                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
193
194                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
195                 fclose(fh);
196         }
197         else
198                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
199 }
200
201 void HUD_Configure_Exit_Force()
202 {
203         if (menu_enabled)
204         {
205                 menu_enabled = 0;
206                 localcmd("togglemenu\n");
207         }
208         cvar_set("_hud_configure", "0");
209 }
210
211 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
212 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
213 {
214         float i;
215         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
216         vector myTarget;
217         myTarget = myPos;
218
219         for (i = 0; i < HUD_PANEL_NUM; ++i) {
220                 if(i == highlightedPanel || !panel_enabled)
221                         continue;
222
223                 panel = hud_panel[i];
224                 HUD_Panel_UpdatePosSize()
225
226                 panel_pos -= '1 1 0' * panel_bg_border;
227                 panel_size += '2 2 0' * panel_bg_border;
228
229                 if(myPos_y + mySize_y < panel_pos_y)
230                         continue;
231                 if(myPos_y > panel_pos_y + panel_size_y)
232                         continue;
233
234                 if(myPos_x + mySize_x < panel_pos_x)
235                         continue;
236                 if(myPos_x > panel_pos_x + panel_size_x)
237                         continue;
238
239                 // OK, there IS a collision.
240
241                 myCenter_x = myPos_x + 0.5 * mySize_x;
242                 myCenter_y = myPos_y + 0.5 * mySize_y;
243
244                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
245                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
246
247                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
248                 {
249                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
250                                 myTarget_x = panel_pos_x - mySize_x;
251                         else // push it upwards
252                                 myTarget_y = panel_pos_y - mySize_y;
253                 }
254                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
255                 {
256                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
257                                 myTarget_x = panel_pos_x + panel_size_x;
258                         else // push it upwards
259                                 myTarget_y = panel_pos_y - mySize_y;
260                 }
261                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
262                 {
263                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
264                                 myTarget_x = panel_pos_x - mySize_x;
265                         else // push it downwards
266                                 myTarget_y = panel_pos_y + panel_size_y;
267                 }
268                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
269                 {
270                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
271                                 myTarget_x = panel_pos_x + panel_size_x;
272                         else // push it downwards
273                                 myTarget_y = panel_pos_y + panel_size_y;
274                 }
275                 //if(cvar("hud_configure_checkcollisions_debug"))
276                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
277         }
278
279         return myTarget;
280 }
281
282 void HUD_Panel_SetPos(vector pos)
283 {
284         panel = hud_panel[highlightedPanel];
285         HUD_Panel_UpdatePosSize()
286         vector mySize;
287         mySize = panel_size;
288
289         //if(cvar("hud_configure_checkcollisions_debug"))
290                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
291
292         if(autocvar_hud_configure_grid)
293         {
294                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
295                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
296         }
297
298         if(hud_configure_checkcollisions)
299                 pos = HUD_Panel_CheckMove(pos, mySize);
300
301         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
302         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
303
304         string s;
305         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
306
307         cvar_set(strcat("hud_panel_", hud_panel[highlightedPanel].panel_name, "_pos"), s);
308 }
309
310 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
311 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
312         float i;
313
314         vector targEndPos;
315
316         float dist_x, dist_y;
317         float ratio;
318         ratio = mySize_x/mySize_y;
319
320         for (i = 0; i < HUD_PANEL_NUM; ++i) {
321                 if(i == highlightedPanel || !panel_enabled)
322                         continue;
323
324                 panel = hud_panel[i];
325                 HUD_Panel_UpdatePosSize()
326
327                 panel_pos -= '1 1 0' * panel_bg_border;
328                 panel_size += '2 2 0' * panel_bg_border;
329
330                 targEndPos = panel_pos + panel_size;
331
332                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
333                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
334                         continue;
335
336                 if (resizeCorner == 1)
337                 {
338                         // check if this panel is on our way
339                         if (resizeorigin_x <= panel_pos_x)
340                                 continue;
341                         if (resizeorigin_y <= panel_pos_y)
342                                 continue;
343                         if (targEndPos_x <= resizeorigin_x - mySize_x)
344                                 continue;
345                         if (targEndPos_y <= resizeorigin_y - mySize_y)
346                                 continue;
347
348                         // there is a collision:
349                         // detect which side of the panel we are facing is actually limiting the resizing
350                         // (which side the resize direction finds for first) and reduce the size up to there
351                         //
352                         // dist is the distance between resizeorigin and the "analogous" point of the panel
353                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
354                         dist_x = resizeorigin_x - targEndPos_x;
355                         dist_y = resizeorigin_y - targEndPos_y;
356                         if (dist_y <= 0 || dist_x / dist_y > ratio)
357                                 mySize_x = min(mySize_x, dist_x);
358                         else
359                                 mySize_y = min(mySize_y, dist_y);
360                 }
361                 else if (resizeCorner == 2)
362                 {
363                         if (resizeorigin_x >= targEndPos_x)
364                                 continue;
365                         if (resizeorigin_y <= panel_pos_y)
366                                 continue;
367                         if (panel_pos_x >= resizeorigin_x + mySize_x)
368                                 continue;
369                         if (targEndPos_y <= resizeorigin_y - mySize_y)
370                                 continue;
371
372                         dist_x = panel_pos_x - resizeorigin_x;
373                         dist_y = resizeorigin_y - targEndPos_y;
374                         if (dist_y <= 0 || dist_x / dist_y > ratio)
375                                 mySize_x = min(mySize_x, dist_x);
376                         else
377                                 mySize_y = min(mySize_y, dist_y);
378                 }
379                 else if (resizeCorner == 3)
380                 {
381                         if (resizeorigin_x <= panel_pos_x)
382                                 continue;
383                         if (resizeorigin_y >= targEndPos_y)
384                                 continue;
385                         if (targEndPos_x <= resizeorigin_x - mySize_x)
386                                 continue;
387                         if (panel_pos_y >= resizeorigin_y + mySize_y)
388                                 continue;
389
390                         dist_x = resizeorigin_x - targEndPos_x;
391                         dist_y = panel_pos_y - resizeorigin_y;
392                         if (dist_y <= 0 || dist_x / dist_y > ratio)
393                                 mySize_x = min(mySize_x, dist_x);
394                         else
395                                 mySize_y = min(mySize_y, dist_y);
396                 }
397                 else if (resizeCorner == 4)
398                 {
399                         if (resizeorigin_x >= targEndPos_x)
400                                 continue;
401                         if (resizeorigin_y >= targEndPos_y)
402                                 continue;
403                         if (panel_pos_x >= resizeorigin_x + mySize_x)
404                                 continue;
405                         if (panel_pos_y >= resizeorigin_y + mySize_y)
406                                 continue;
407
408                         dist_x = panel_pos_x - resizeorigin_x;
409                         dist_y = panel_pos_y - resizeorigin_y;
410                         if (dist_y <= 0 || dist_x / dist_y > ratio)
411                                 mySize_x = min(mySize_x, dist_x);
412                         else
413                                 mySize_y = min(mySize_y, dist_y);
414                 }
415                 //if(cvar("hud_configure_checkcollisions_debug"))
416                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
417         }
418
419         return mySize;
420 }
421
422 void HUD_Panel_SetPosSize(vector mySize)
423 {
424         panel = hud_panel[highlightedPanel];
425         HUD_Panel_UpdatePosSize()
426         vector resizeorigin;
427         resizeorigin = panel_click_resizeorigin;
428         local noref vector myPos; // fteqcc sucks
429
430         // minimum panel size cap
431         mySize_x = max(0.025 * vid_conwidth, mySize_x);
432         mySize_y = max(0.025 * vid_conheight, mySize_y);
433
434         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
435         {
436                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
437                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
438         }
439
440         // collision testing|
441         // -----------------+
442
443         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
444         if(resizeCorner == 1) {
445                 myPos_x = resizeorigin_x - mySize_x;
446                 myPos_y = resizeorigin_y - mySize_y;
447         } else if(resizeCorner == 2) {
448                 myPos_x = resizeorigin_x;
449                 myPos_y = resizeorigin_y - mySize_y;
450         } else if(resizeCorner == 3) {
451                 myPos_x = resizeorigin_x - mySize_x;
452                 myPos_y = resizeorigin_y;
453         } else { // resizeCorner == 4
454                 myPos_x = resizeorigin_x;
455                 myPos_y = resizeorigin_y;
456         }
457
458         // left/top screen edges
459         if(myPos_x < 0)
460                 mySize_x = mySize_x + myPos_x;
461         if(myPos_y < 0)
462                 mySize_y = mySize_y + myPos_y;
463
464         // bottom/right screen edges
465         if(myPos_x + mySize_x > vid_conwidth)
466                 mySize_x = vid_conwidth - myPos_x;
467         if(myPos_y + mySize_y > vid_conheight)
468                 mySize_y = vid_conheight - myPos_y;
469
470         //if(cvar("hud_configure_checkcollisions_debug"))
471                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
472
473         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
474         if(autocvar_hud_configure_grid)
475         {
476                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
477                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
478         }
479
480         if(hud_configure_checkcollisions)
481                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
482
483         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
484         mySize_x = max(0.025 * vid_conwidth, mySize_x);
485         mySize_y = max(0.025 * vid_conheight, mySize_y);
486
487         // do another pos check, as size might have changed by now
488         if(resizeCorner == 1) {
489                 myPos_x = resizeorigin_x - mySize_x;
490                 myPos_y = resizeorigin_y - mySize_y;
491         } else if(resizeCorner == 2) {
492                 myPos_x = resizeorigin_x;
493                 myPos_y = resizeorigin_y - mySize_y;
494         } else if(resizeCorner == 3) {
495                 myPos_x = resizeorigin_x - mySize_x;
496                 myPos_y = resizeorigin_y;
497         } else { // resizeCorner == 4
498                 myPos_x = resizeorigin_x;
499                 myPos_y = resizeorigin_y;
500         }
501
502         //if(cvar("hud_configure_checkcollisions_debug"))
503                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
504
505         entity e = hud_panel[highlightedPanel];
506         string s;
507         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
508         cvar_set(strcat("hud_panel_", e.panel_name, "_size"), s);
509
510         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
511         cvar_set(strcat("hud_panel_", e.panel_name, "_pos"), s);
512 }
513
514 float pressed_key_time;
515 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
516 void HUD_Panel_Arrow_Action(float nPrimary)
517 {
518         if (highlightedPanel == -1)
519                 return;
520
521         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
522
523         float step;
524         if(autocvar_hud_configure_grid)
525         {
526                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
527                 {
528                         if (hudShiftState & S_SHIFT)
529                                 step = hud_configure_realGridSize_y;
530                         else
531                                 step = 2 * hud_configure_realGridSize_y;
532                 }
533                 else
534                 {
535                         if (hudShiftState & S_SHIFT)
536                                 step = hud_configure_realGridSize_x;
537                         else
538                                 step = 2 * hud_configure_realGridSize_x;
539                 }
540         }
541         else
542         {
543                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
544                         step = vid_conheight;
545                 else
546                         step = vid_conwidth;
547                 if (hudShiftState & S_SHIFT)
548                         step = (step / 256); // more precision
549                 else
550                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
551         }
552
553         panel = hud_panel[highlightedPanel];
554         HUD_Panel_UpdatePosSize()
555
556         highlightedPanel_initial_pos = panel_pos;
557         highlightedPanel_initial_size = panel_size;
558
559         if (hudShiftState & S_ALT) // resize
560         {
561                 highlightedAction = 1;
562                 if(nPrimary == K_UPARROW)
563                         resizeCorner = 1;
564                 else if(nPrimary == K_RIGHTARROW)
565                         resizeCorner = 2;
566                 else if(nPrimary == K_LEFTARROW)
567                         resizeCorner = 3;
568                 else // if(nPrimary == K_DOWNARROW)
569                         resizeCorner = 4;
570
571                 // ctrl+arrow reduces the size, instead of increasing it
572                 // Note that ctrl disables collisions check too, but it's fine
573                 // since we don't collide with anything reducing the size
574                 if (hudShiftState & S_CTRL) {
575                         step = -step;
576                         resizeCorner = 5 - resizeCorner;
577                 }
578
579                 vector mySize;
580                 mySize = panel_size;
581                 panel_click_resizeorigin = panel_pos;
582                 if(resizeCorner == 1) {
583                         panel_click_resizeorigin += mySize;
584                         mySize_y += step;
585                 } else if(resizeCorner == 2) {
586                         panel_click_resizeorigin_y += mySize_y;
587                         mySize_x += step;
588                 } else if(resizeCorner == 3) {
589                         panel_click_resizeorigin_x += mySize_x;
590                         mySize_x += step;
591                 } else { // resizeCorner == 4
592                         mySize_y += step;
593                 }
594                 HUD_Panel_SetPosSize(mySize);
595         }
596         else // move
597         {
598                 highlightedAction = 2;
599                 vector pos;
600                 pos = panel_pos;
601                 if(nPrimary == K_UPARROW)
602                         pos_y -= step;
603                 else if(nPrimary == K_DOWNARROW)
604                         pos_y += step;
605                 else if(nPrimary == K_LEFTARROW)
606                         pos_x -= step;
607                 else // if(nPrimary == K_RIGHTARROW)
608                         pos_x += step;
609
610                 HUD_Panel_SetPos(pos);
611         }
612
613         panel = hud_panel[highlightedPanel];
614         HUD_Panel_UpdatePosSize()
615
616         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
617         {
618                 // backup!
619                 panel_pos_backup = highlightedPanel_initial_pos;
620                 panel_size_backup = highlightedPanel_initial_size;
621                 highlightedPanel_backup = highlightedPanel;
622         }
623 }
624
625 const float S_MOUSE1 = 1;
626 const float S_MOUSE2 = 2;
627 const float S_MOUSE3 = 4;
628 float mouseClicked;
629 float prevMouseClicked; // previous state
630 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
631 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
632
633 void HUD_Panel_EnableMenu();
634 float tab_panels[HUD_PANEL_MAX];
635 float tab_panel, tab_backward;
636 vector tab_panel_pos;
637 void HUD_Panel_FirstInDrawQ(float id);
638 void reset_tab_panels()
639 {
640         int i;
641         for(i = 0; i < HUD_PANEL_NUM; ++i)
642                 tab_panels[i] = -1;
643 }
644 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
645 {
646         string s;
647
648         if(bInputType == 2)
649                 return false;
650
651         if(!autocvar__hud_configure)
652                 return false;
653
654         // block any input while a menu dialog is fading
655         if(autocvar__menu_alpha)
656                 return true;
657
658         if(bInputType == 3)
659         {
660                 mousepos_x = nPrimary;
661                 mousepos_y = nSecondary;
662                 return true;
663         }
664
665         // allow console bind to work
666         string con_keys;
667         float keys;
668         con_keys = findkeysforcommand("toggleconsole", 0);
669         keys = tokenize(con_keys); // findkeysforcommand returns data for this
670
671         float hit_con_bind = 0, i;
672         for (i = 0; i < keys; ++i)
673         {
674                 if(nPrimary == stof(argv(i)))
675                         hit_con_bind = 1;
676         }
677
678         if(bInputType == 0) {
679                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
680                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
681                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
682         }
683         else if(bInputType == 1) {
684                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
685                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
686                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
687         }
688
689         if(nPrimary == K_CTRL)
690         {
691                 if (bInputType == 1) //ctrl has been released
692                 {
693                         if (tab_panel != -1)
694                         {
695                                 //switch to selected panel
696                                 highlightedPanel = tab_panel;
697                                 highlightedAction = 0;
698                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
699                         }
700                         tab_panel = -1;
701                         reset_tab_panels();
702                 }
703         }
704
705         if(nPrimary == K_MOUSE1)
706         {
707                 if(bInputType == 0) // key pressed
708                         mouseClicked |= S_MOUSE1;
709                 else if(bInputType == 1) // key released
710                         mouseClicked -= (mouseClicked & S_MOUSE1);
711         }
712         else if(nPrimary == K_MOUSE2)
713         {
714                 if(bInputType == 0) // key pressed
715                         mouseClicked |= S_MOUSE2;
716                 else if(bInputType == 1) // key released
717                         mouseClicked -= (mouseClicked & S_MOUSE2);
718         }
719         else if(nPrimary == K_ESCAPE)
720         {
721                 if (bInputType == 1)
722                         return true;
723                 menu_enabled = 1;
724                 menu_enabled_time = time;
725                 localcmd("menu_showhudexit\n");
726         }
727         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
728         {
729                 if (bInputType == 1)
730                         return true;
731                 if (!menu_enabled)
732                         cvar_set("_hud_configure", "0");
733         }
734         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
735         {
736                 if (bInputType == 1 || mouseClicked)
737                         return true;
738
739                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
740                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
741                 //(it should only after every other panel of the hud)
742                 //It's a minor bug anyway, we can live with it
743
744                 float starting_panel;
745                 float old_tab_panel = tab_panel;
746                 if (tab_panel == -1) //first press of TAB
747                 {
748                         if (highlightedPanel != -1)
749                         if (highlightedPanel)
750                         {
751                                 panel = hud_panel[highlightedPanel];
752                                 HUD_Panel_UpdatePosSize()
753                         }
754                         else
755                                 panel_pos = '0 0 0';
756                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
757                         tab_panel_pos = panel_pos; //to compute level
758                 }
759                 else
760                 {
761                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
762                                 reset_tab_panels();
763                         starting_panel = tab_panel;
764                 }
765                 tab_backward = (hudShiftState & S_SHIFT);
766
767                 float k, level = 0, start_pos_x;
768                 vector candidate_pos = '0 0 0';
769                 const float LEVELS_NUM = 4;
770                 float level_height = vid_conheight / LEVELS_NUM;
771 :find_tab_panel
772                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
773                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
774                 start_pos_x = tab_panel_pos_x;
775                 tab_panel = -1;
776                 k=0;
777                 while(++k)
778                 {
779                         for(i = 0; i < HUD_PANEL_NUM; ++i)
780                         {
781                                 if (i == tab_panels[i] || i == starting_panel)
782                                         continue;
783                                 panel = hud_panel[i];
784                                 HUD_Panel_UpdatePosSize()
785                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
786                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
787                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
788                                 {
789                                         tab_panel = i;
790                                         tab_panel_pos = candidate_pos = panel_pos;
791                                 }
792                         }
793                         if (tab_panel != -1)
794                                 break;
795                         if (k == LEVELS_NUM) //tab_panel not found
796                         {
797                                 reset_tab_panels();
798                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
799                                 {
800                                         tab_panel = -1;
801                                         return true;
802                                 }
803                                 starting_panel = old_tab_panel;
804                                 old_tab_panel = -2;
805                                 goto find_tab_panel; //u must find tab_panel!
806                         }
807                         if (!tab_backward)
808                         {
809                                 level = mod(level + level_height, vid_conheight);
810                                 start_pos_x = 0;
811                                 candidate_pos_x = vid_conwidth;
812                         }
813                         else
814                         {
815                                 level = mod(level - level_height, vid_conheight);
816                                 start_pos_x = vid_conwidth;
817                                 candidate_pos_x = 0;
818                         }
819                 }
820
821                 tab_panels[tab_panel] = tab_panel;
822         }
823         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
824         {
825                 if (bInputType == 1 || mouseClicked)
826                         return true;
827
828                 if (highlightedPanel != -1)
829                 {
830                         entity e = hud_panel[highlightedPanel];
831                         cvar_set(strcat("hud_panel_", e.panel_name), ftos(!(panel_enabled)));
832                 }
833                 else
834                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
835         }
836         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
837         {
838                 if (bInputType == 1 || mouseClicked)
839                         return true;
840
841                 if (highlightedPanel != -1)
842                 {
843                         panel = hud_panel[highlightedPanel];
844                         HUD_Panel_UpdatePosSize()
845                         panel_size_copied = panel_size;
846                         highlightedPanel_copied = highlightedPanel;
847                 }
848         }
849         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
850         {
851                 if (bInputType == 1 || mouseClicked)
852                         return true;
853
854                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
855                         return true;
856
857                 panel = hud_panel[highlightedPanel];
858                 HUD_Panel_UpdatePosSize()
859
860                 // reduce size if it'd go beyond screen boundaries
861                 vector tmp_size = panel_size_copied;
862                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
863                         tmp_size_x = vid_conwidth - panel_pos_x;
864                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
865                         tmp_size_y = vid_conheight - panel_pos_y;
866
867                 if (panel_size == tmp_size)
868                         return true;
869
870                 // backup first!
871                 panel_pos_backup = panel_pos;
872                 panel_size_backup = panel_size;
873                 highlightedPanel_backup = highlightedPanel;
874
875                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
876                 entity e = hud_panel[highlightedPanel];
877                 cvar_set(strcat("hud_panel_", e.panel_name, "_size"), s);
878         }
879         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
880         {
881                 if (bInputType == 1 || mouseClicked)
882                         return true;
883                 //restore previous values
884                 if (highlightedPanel_backup != -1)
885                 {
886                         entity e = hud_panel[highlightedPanel_backup];
887                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
888                         cvar_set(strcat("hud_panel_", e.panel_name, "_pos"), s);
889                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
890                         cvar_set(strcat("hud_panel_", e.panel_name, "_size"), s);
891                         highlightedPanel_backup = -1;
892                 }
893         }
894         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
895         {
896                 if (bInputType == 1)
897                 {
898                         pressed_key_time = 0;
899                         return true;
900                 }
901                 else if (pressed_key_time == 0)
902                         pressed_key_time = time;
903
904                 if (!mouseClicked)
905                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
906         }
907         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
908         {
909                 if (bInputType == 1)
910                         return true;
911                 if (highlightedPanel != -1)
912                         HUD_Panel_EnableMenu();
913         }
914         else if(hit_con_bind)
915                 return false;
916
917         return true;
918 }
919
920 float HUD_Panel_Check_Mouse_Pos(float allow_move)
921 {
922         float i, j = 0, border;
923
924         while(j < HUD_PANEL_NUM)
925         {
926                 i = panel_order[j];
927                 j += 1;
928
929                 panel = hud_panel[i];
930                 HUD_Panel_UpdatePosSize()
931
932                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
933
934                 // move
935                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
936                 {
937                         return 1;
938                 }
939                 // resize from topleft border
940                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
941                 {
942                         return 2;
943                 }
944                 // resize from topright border
945                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
946                 {
947                         return 3;
948                 }
949                 // resize from bottomleft border
950                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
951                 {
952                         return 3;
953                 }
954                 // resize from bottomright border
955                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
956                 {
957                         return 2;
958                 }
959         }
960         return 0;
961 }
962
963 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
964 void HUD_Panel_FirstInDrawQ(float id)
965 {
966         float i;
967         var float place = -1;
968         // find out where in the array our current id is, save into place
969         for(i = 0; i < HUD_PANEL_NUM; ++i)
970         {
971                 if(panel_order[i] == id)
972                 {
973                         place = i;
974                         break;
975                 }
976         }
977         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
978         if(place == -1)
979                 place = HUD_PANEL_NUM - 1;
980
981         // move all ids up by one step in the array until "place"
982         for(i = place; i > 0; --i)
983         {
984                 panel_order[i] = panel_order[i-1];
985         }
986         // now save the new top id
987         panel_order[0] = id;
988         
989         // let's save them into the cvar by some strcat trickery
990         string s = "";
991         for(i = 0; i < HUD_PANEL_NUM; ++i)
992         {
993                 s = strcat(s, ftos(panel_order[i]), " ");
994         }
995         cvar_set("_hud_panelorder", s);
996         if(hud_panelorder_prev)
997                 strunzone(hud_panelorder_prev);
998         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
999 }
1000
1001 void HUD_Panel_Highlight(float allow_move)
1002 {
1003         float i, j = 0, border;
1004
1005         while(j < HUD_PANEL_NUM)
1006         {
1007                 i = panel_order[j];
1008                 j += 1;
1009
1010                 panel = hud_panel[i];
1011                 HUD_Panel_UpdatePosSize()
1012
1013                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1014
1015                 // move
1016                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1017                 {
1018                         highlightedPanel = i;
1019                         HUD_Panel_FirstInDrawQ(i);
1020                         highlightedAction = 1;
1021                         panel_click_distance = mousepos - panel_pos;
1022                         return;
1023                 }
1024                 // resize from topleft border
1025                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1026                 {
1027                         highlightedPanel = i;
1028                         HUD_Panel_FirstInDrawQ(i);
1029                         highlightedAction = 2;
1030                         resizeCorner = 1;
1031                         panel_click_distance = mousepos - panel_pos;
1032                         panel_click_resizeorigin = panel_pos + panel_size;
1033                         return;
1034                 }
1035                 // resize from topright border
1036                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1037                 {
1038                         highlightedPanel = i;
1039                         HUD_Panel_FirstInDrawQ(i);
1040                         highlightedAction = 2;
1041                         resizeCorner = 2;
1042                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1043                         panel_click_distance_y = mousepos_y - panel_pos_y;
1044                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1045                         return;
1046                 }
1047                 // resize from bottomleft border
1048                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1049                 {
1050                         highlightedPanel = i;
1051                         HUD_Panel_FirstInDrawQ(i);
1052                         highlightedAction = 2;
1053                         resizeCorner = 3;
1054                         panel_click_distance_x = mousepos_x - panel_pos_x;
1055                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1056                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1057                         return;
1058                 }
1059                 // resize from bottomright border
1060                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1061                 {
1062                         highlightedPanel = i;
1063                         HUD_Panel_FirstInDrawQ(i);
1064                         highlightedAction = 2;
1065                         resizeCorner = 4;
1066                         panel_click_distance = panel_size - mousepos + panel_pos;
1067                         panel_click_resizeorigin = panel_pos;
1068                         return;
1069                 }
1070         }
1071         highlightedPanel = -1;
1072         highlightedAction = 0;
1073 }
1074
1075 void HUD_Panel_EnableMenu()
1076 {
1077         menu_enabled = 2;
1078         menu_enabled_time = time;
1079         localcmd("menu_showhudoptions ", hud_panel[highlightedPanel].panel_name, "\n");
1080 }
1081 float mouse_over_panel;
1082 void HUD_Panel_Mouse()
1083 {
1084         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1085         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1086                 menu_enabled = 0;
1087
1088         /*
1089         print("menu_enabled: ", ftos(menu_enabled), "\n");
1090         print("Highlighted: ", ftos(highlightedPanel), "\n");
1091         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1092         */
1093
1094         if(autocvar__menu_alpha == 1)
1095                 return;
1096
1097         if not(autocvar_hud_cursormode)
1098         {
1099                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1100                 
1101                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1102                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1103         }
1104
1105         if(mouseClicked)
1106         {
1107                 if(prevMouseClicked == 0)
1108                 {
1109                         if (tab_panel != -1)
1110                         {
1111                                 //stop ctrl-tab selection
1112                                 tab_panel = -1;
1113                                 reset_tab_panels();
1114                         }
1115                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1116                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1117                         if (highlightedPanel != -1)
1118                         {
1119                                 highlightedPanel_initial_pos = panel_pos;
1120                                 highlightedPanel_initial_size = panel_size;
1121                         }
1122                         // doubleclick check
1123                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1124                         {
1125                                 mouseClicked = 0; // to prevent spam, I guess.
1126                                 HUD_Panel_EnableMenu();
1127                         }
1128                         else
1129                         {
1130                                 if (mouseClicked & S_MOUSE1)
1131                                 {
1132                                         prevMouseClickedTime = time;
1133                                         prevMouseClickedPos = mousepos;
1134                                 }
1135                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1136                         }
1137                 }
1138                 else
1139                 {
1140                         panel = hud_panel[highlightedPanel];
1141                         HUD_Panel_UpdatePosSize()
1142                 }
1143
1144                 if (highlightedPanel != -1)
1145                 {
1146                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1147                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1148                         {
1149                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1150                                 // backup!
1151                                 panel_pos_backup = highlightedPanel_initial_pos;
1152                                 panel_size_backup = highlightedPanel_initial_size;
1153                                 highlightedPanel_backup = highlightedPanel;
1154                         }
1155                         else
1156                                 // in case the clicked panel is inside another panel and we aren't
1157                                 // moving it, avoid the immediate "fix" of its position/size
1158                                 // (often unwanted and hateful) by disabling collisions check
1159                                 hud_configure_checkcollisions = false;
1160                 }
1161
1162                 if(highlightedAction == 1)
1163                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1164                 else if(highlightedAction == 2)
1165                 {
1166                         vector mySize = '0 0 0';
1167                         if(resizeCorner == 1) {
1168                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1169                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1170                         } else if(resizeCorner == 2) {
1171                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1172                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1173                         } else if(resizeCorner == 3) {
1174                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1175                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1176                         } else { // resizeCorner == 4
1177                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1178                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1179                         }
1180                         HUD_Panel_SetPosSize(mySize);
1181                 }
1182         }
1183         else
1184         {
1185                 if(menu_enabled == 2)
1186                         mouse_over_panel = 0;
1187                 else
1188                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1189                 if (mouse_over_panel && tab_panel == -1)
1190                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1191         }
1192         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1193         const vector cursorsize = '32 32 0';
1194         float cursor_alpha = 1 - autocvar__menu_alpha;
1195
1196         if(!mouse_over_panel)
1197                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198         else if(mouse_over_panel == 1)
1199                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1200         else if(mouse_over_panel == 2)
1201                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1202         else
1203                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1204
1205         prevMouseClicked = mouseClicked;
1206 }
1207
1208 const float hlBorderSize = 4;
1209 const string hlBorder = "gfx/hud/default/border_highlighted";
1210 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1211 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1212 {
1213         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1214         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1215         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1216         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1217         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1218 }