]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into Mario/buff_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #if defined(CSQC)
2         #include "../dpdefs/csprogsdefs.qh"
3         #include "defs.qh"
4         #include "../dpdefs/keycodes.qh"
5         #include "../common/constants.qh"
6         #include "autocvars.qh"
7         #include "hud.qh"
8 #elif defined(MENUQC)
9 #elif defined(SVQC)
10 #endif
11
12
13 #define HUD_Write(s) fputs(fh, s)
14 // q: quoted, n: not quoted
15 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
16 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
17 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
18 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
19 // Save the config
20 void HUD_Panel_ExportCfg(string cfgname)
21 {
22         float fh;
23         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
24         fh = fopen(filename, FILE_WRITE);
25         if(fh >= 0)
26         {
27                 HUD_Write_Cvar_q("hud_skin");
28                 HUD_Write_Cvar_q("hud_panel_bg");
29                 HUD_Write_Cvar_q("hud_panel_bg_color");
30                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
31                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
32                 HUD_Write_Cvar_q("hud_panel_bg_border");
33                 HUD_Write_Cvar_q("hud_panel_bg_padding");
34                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
35                 HUD_Write("\n");
36
37                 HUD_Write_Cvar_q("hud_dock");
38                 HUD_Write_Cvar_q("hud_dock_color");
39                 HUD_Write_Cvar_q("hud_dock_color_team");
40                 HUD_Write_Cvar_q("hud_dock_alpha");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("hud_progressbar_alpha");
44                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
45                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
46                 HUD_Write_Cvar_q("hud_progressbar_health_color");
47                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
48                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
49                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
50                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
51                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
52                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
53                 HUD_Write("\n");
54
55                 HUD_Write_Cvar_q("_hud_panelorder");
56                 HUD_Write("\n");
57
58                 HUD_Write_Cvar_q("hud_configure_grid");
59                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
60                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
61                 HUD_Write("\n");
62
63                 // common cvars for all panels
64                 int i;
65                 for (i = 0; i < HUD_PANEL_NUM; ++i)
66                 {
67                         panel = hud_panel[i];
68
69                         HUD_Write_PanelCvar_n("");
70                         HUD_Write_PanelCvar_q("_pos");
71                         HUD_Write_PanelCvar_q("_size");
72                         HUD_Write_PanelCvar_q("_bg");
73                         HUD_Write_PanelCvar_q("_bg_color");
74                         HUD_Write_PanelCvar_q("_bg_color_team");
75                         HUD_Write_PanelCvar_q("_bg_alpha");
76                         HUD_Write_PanelCvar_q("_bg_border");
77                         HUD_Write_PanelCvar_q("_bg_padding");
78                         switch(i) {
79                                 case HUD_PANEL_WEAPONS:
80                                         HUD_Write_PanelCvar_q("_accuracy");
81                                         HUD_Write_PanelCvar_q("_label");
82                                         HUD_Write_PanelCvar_q("_label_scale");
83                                         HUD_Write_PanelCvar_q("_complainbubble");
84                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
85                                         HUD_Write_PanelCvar_q("_complainbubble_time");
86                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
87                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
88                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
89                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
90                                         HUD_Write_PanelCvar_q("_ammo");
91                                         HUD_Write_PanelCvar_q("_ammo_color");
92                                         HUD_Write_PanelCvar_q("_ammo_alpha");
93                                         HUD_Write_PanelCvar_q("_aspect");
94                                         HUD_Write_PanelCvar_q("_timeout");
95                                         HUD_Write_PanelCvar_q("_timeout_effect");
96                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
97                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
98                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
99                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
100                                         HUD_Write_PanelCvar_q("_onlyowned");
101                                         break;
102                                 case HUD_PANEL_AMMO:
103                                         HUD_Write_PanelCvar_q("_onlycurrent");
104                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
105                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
106                                         HUD_Write_PanelCvar_q("_iconalign");
107                                         HUD_Write_PanelCvar_q("_progressbar");
108                                         HUD_Write_PanelCvar_q("_progressbar_name");
109                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
110                                         HUD_Write_PanelCvar_q("_text");
111                                         break;
112                                 case HUD_PANEL_POWERUPS:
113                                         HUD_Write_PanelCvar_q("_flip");
114                                         HUD_Write_PanelCvar_q("_iconalign");
115                                         HUD_Write_PanelCvar_q("_baralign");
116                                         HUD_Write_PanelCvar_q("_progressbar");
117                                         HUD_Write_PanelCvar_q("_progressbar_strength");
118                                         HUD_Write_PanelCvar_q("_progressbar_shield");
119                                         HUD_Write_PanelCvar_q("_text");
120                                         break;
121                                 case HUD_PANEL_HEALTHARMOR:
122                                         HUD_Write_PanelCvar_q("_flip");
123                                         HUD_Write_PanelCvar_q("_iconalign");
124                                         HUD_Write_PanelCvar_q("_baralign");
125                                         HUD_Write_PanelCvar_q("_progressbar");
126                                         HUD_Write_PanelCvar_q("_progressbar_health");
127                                         HUD_Write_PanelCvar_q("_progressbar_armor");
128                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
129                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
130                                         HUD_Write_PanelCvar_q("_text");
131                                         break;
132                                 case HUD_PANEL_NOTIFY:
133                                         HUD_Write_PanelCvar_q("_flip");
134                                         HUD_Write_PanelCvar_q("_fontsize");
135                                         HUD_Write_PanelCvar_q("_time");
136                                         HUD_Write_PanelCvar_q("_fadetime");
137                                         HUD_Write_PanelCvar_q("_icon_aspect");
138                                         break;
139                                 case HUD_PANEL_TIMER:
140                                         HUD_Write_PanelCvar_q("_increment");
141                                         break;
142                                 case HUD_PANEL_RADAR:
143                                         HUD_Write_PanelCvar_q("_foreground_alpha");
144                                         HUD_Write_PanelCvar_q("_rotation");
145                                         HUD_Write_PanelCvar_q("_zoommode");
146                                         HUD_Write_PanelCvar_q("_scale");
147                                         HUD_Write_PanelCvar_q("_maximized_scale");
148                                         HUD_Write_PanelCvar_q("_maximized_size");
149                                         HUD_Write_PanelCvar_q("_maximized_rotation");
150                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
151                                         break;
152                                 case HUD_PANEL_SCORE:
153                                         HUD_Write_PanelCvar_q("_rankings");
154                                         break;
155                                 case HUD_PANEL_VOTE:
156                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
157                                         break;
158                                 case HUD_PANEL_MODICONS:
159                                         HUD_Write_PanelCvar_q("_ca_layout");
160                                         HUD_Write_PanelCvar_q("_dom_layout");
161                                         HUD_Write_PanelCvar_q("_freezetag_layout");
162                                         break;
163                                 case HUD_PANEL_PRESSEDKEYS:
164                                         HUD_Write_PanelCvar_q("_aspect");
165                                         HUD_Write_PanelCvar_q("_attack");
166                                         break;
167                                 case HUD_PANEL_ENGINEINFO:
168                                         HUD_Write_PanelCvar_q("_framecounter_time");
169                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
170                                         break;
171                                 case HUD_PANEL_INFOMESSAGES:
172                                         HUD_Write_PanelCvar_q("_flip");
173                                         break;
174                                 case HUD_PANEL_PHYSICS:
175                                         HUD_Write_PanelCvar_q("_speed_unit");
176                                         HUD_Write_PanelCvar_q("_speed_unit_show");
177                                         HUD_Write_PanelCvar_q("_speed_max");
178                                         HUD_Write_PanelCvar_q("_speed_vertical");
179                                         HUD_Write_PanelCvar_q("_topspeed");
180                                         HUD_Write_PanelCvar_q("_topspeed_time");
181                                         HUD_Write_PanelCvar_q("_acceleration_max");
182                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
183                                         HUD_Write_PanelCvar_q("_flip");
184                                         HUD_Write_PanelCvar_q("_baralign");
185                                         HUD_Write_PanelCvar_q("_progressbar");
186                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
187                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
188                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
189                                         HUD_Write_PanelCvar_q("_text");
190                                         HUD_Write_PanelCvar_q("_text_scale");
191                                         break;
192                                 case HUD_PANEL_CENTERPRINT:
193                                         HUD_Write_PanelCvar_q("_align");
194                                         HUD_Write_PanelCvar_q("_flip");
195                                         HUD_Write_PanelCvar_q("_fontscale");
196                                         HUD_Write_PanelCvar_q("_time");
197                                         HUD_Write_PanelCvar_q("_fade_in");
198                                         HUD_Write_PanelCvar_q("_fade_out");
199                                         HUD_Write_PanelCvar_q("_fade_subsequent");
200                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
201                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
202                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
203                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
204                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
205                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
206                                         break;
207                                 case HUD_PANEL_BUFFS:
208                                         HUD_Write_PanelCvar_q("_progressbar");
209                                         HUD_Write_PanelCvar_q("_progressbar_name");
210                         }
211                         HUD_Write("\n");
212                 }
213                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
214
215                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
216                 fclose(fh);
217         }
218         else
219                 printf(_("^1Couldn't write to %s\n"), filename);
220 }
221
222 void HUD_Configure_Exit_Force()
223 {
224         if (menu_enabled)
225         {
226                 menu_enabled = 0;
227                 localcmd("togglemenu\n");
228         }
229         cvar_set("_hud_configure", "0");
230 }
231
232 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
233 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
234 {
235         vector myCenter, targCenter;
236         vector myTarget = myPos;
237         int i;
238         for (i = 0; i < HUD_PANEL_NUM; ++i) {
239                 panel = hud_panel[i];
240                 if(panel == highlightedPanel) continue;
241                 HUD_Panel_UpdatePosSize();
242                 if(!panel_enabled) continue;
243
244                 panel_pos -= '1 1 0' * panel_bg_border;
245                 panel_size += '2 2 0' * panel_bg_border;
246
247                 if(myPos.y + mySize.y < panel_pos.y)
248                         continue;
249                 if(myPos.y > panel_pos.y + panel_size.y)
250                         continue;
251
252                 if(myPos.x + mySize.x < panel_pos.x)
253                         continue;
254                 if(myPos.x > panel_pos.x + panel_size.x)
255                         continue;
256
257                 // OK, there IS a collision.
258
259                 myCenter.x = myPos.x + 0.5 * mySize.x;
260                 myCenter.y = myPos.y + 0.5 * mySize.y;
261
262                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
263                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
264
265                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
266                 {
267                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
268                                 myTarget.x = panel_pos.x - mySize.x;
269                         else // push it upwards
270                                 myTarget.y = panel_pos.y - mySize.y;
271                 }
272                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
273                 {
274                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
275                                 myTarget.x = panel_pos.x + panel_size.x;
276                         else // push it upwards
277                                 myTarget.y = panel_pos.y - mySize.y;
278                 }
279                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
280                 {
281                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
282                                 myTarget.x = panel_pos.x - mySize.x;
283                         else // push it downwards
284                                 myTarget.y = panel_pos.y + panel_size.y;
285                 }
286                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
287                 {
288                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
289                                 myTarget.x = panel_pos.x + panel_size.x;
290                         else // push it downwards
291                                 myTarget.y = panel_pos.y + panel_size.y;
292                 }
293                 //if(cvar("hud_configure_checkcollisions_debug"))
294                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
295         }
296
297         return myTarget;
298 }
299
300 void HUD_Panel_SetPos(vector pos)
301 {
302         panel = highlightedPanel;
303         HUD_Panel_UpdatePosSize();
304         vector mySize;
305         mySize = panel_size;
306
307         //if(cvar("hud_configure_checkcollisions_debug"))
308                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
309
310         if(autocvar_hud_configure_grid)
311         {
312                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
313                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
314         }
315
316         if(hud_configure_checkcollisions)
317                 pos = HUD_Panel_CheckMove(pos, mySize);
318
319         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
320         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
321
322         string s;
323         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
324
325         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
326 }
327
328 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
329 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
330         vector targEndPos;
331         vector dist;
332         float ratio = mySize.x/mySize.y;
333         int i;
334         for (i = 0; i < HUD_PANEL_NUM; ++i) {
335                 panel = hud_panel[i];
336                 if(panel == highlightedPanel) continue;
337                 HUD_Panel_UpdatePosSize();
338                 if(!panel_enabled) continue;
339
340                 panel_pos -= '1 1 0' * panel_bg_border;
341                 panel_size += '2 2 0' * panel_bg_border;
342
343                 targEndPos = panel_pos + panel_size;
344
345                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
346                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
347                         continue;
348
349                 if (resizeCorner == 1)
350                 {
351                         // check if this panel is on our way
352                         if (resizeorigin.x <= panel_pos.x)
353                                 continue;
354                         if (resizeorigin.y <= panel_pos.y)
355                                 continue;
356                         if (targEndPos.x <= resizeorigin.x - mySize.x)
357                                 continue;
358                         if (targEndPos.y <= resizeorigin.y - mySize.y)
359                                 continue;
360
361                         // there is a collision:
362                         // detect which side of the panel we are facing is actually limiting the resizing
363                         // (which side the resize direction finds for first) and reduce the size up to there
364                         //
365                         // dist is the distance between resizeorigin and the "analogous" point of the panel
366                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
367                         dist.x = resizeorigin.x - targEndPos.x;
368                         dist.y = resizeorigin.y - targEndPos.y;
369                         if (dist.y <= 0 || dist.x / dist.y > ratio)
370                                 mySize.x = min(mySize.x, dist.x);
371                         else
372                                 mySize.y = min(mySize.y, dist.y);
373                 }
374                 else if (resizeCorner == 2)
375                 {
376                         if (resizeorigin.x >= targEndPos.x)
377                                 continue;
378                         if (resizeorigin.y <= panel_pos.y)
379                                 continue;
380                         if (panel_pos.x >= resizeorigin.x + mySize.x)
381                                 continue;
382                         if (targEndPos.y <= resizeorigin.y - mySize.y)
383                                 continue;
384
385                         dist.x = panel_pos.x - resizeorigin.x;
386                         dist.y = resizeorigin.y - targEndPos.y;
387                         if (dist.y <= 0 || dist.x / dist.y > ratio)
388                                 mySize.x = min(mySize.x, dist.x);
389                         else
390                                 mySize.y = min(mySize.y, dist.y);
391                 }
392                 else if (resizeCorner == 3)
393                 {
394                         if (resizeorigin.x <= panel_pos.x)
395                                 continue;
396                         if (resizeorigin.y >= targEndPos.y)
397                                 continue;
398                         if (targEndPos.x <= resizeorigin.x - mySize.x)
399                                 continue;
400                         if (panel_pos.y >= resizeorigin.y + mySize.y)
401                                 continue;
402
403                         dist.x = resizeorigin.x - targEndPos.x;
404                         dist.y = panel_pos.y - resizeorigin.y;
405                         if (dist.y <= 0 || dist.x / dist.y > ratio)
406                                 mySize.x = min(mySize.x, dist.x);
407                         else
408                                 mySize.y = min(mySize.y, dist.y);
409                 }
410                 else if (resizeCorner == 4)
411                 {
412                         if (resizeorigin.x >= targEndPos.x)
413                                 continue;
414                         if (resizeorigin.y >= targEndPos.y)
415                                 continue;
416                         if (panel_pos.x >= resizeorigin.x + mySize.x)
417                                 continue;
418                         if (panel_pos.y >= resizeorigin.y + mySize.y)
419                                 continue;
420
421                         dist.x = panel_pos.x - resizeorigin.x;
422                         dist.y = panel_pos.y - resizeorigin.y;
423                         if (dist.y <= 0 || dist.x / dist.y > ratio)
424                                 mySize.x = min(mySize.x, dist.x);
425                         else
426                                 mySize.y = min(mySize.y, dist.y);
427                 }
428                 //if(cvar("hud_configure_checkcollisions_debug"))
429                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
430         }
431
432         return mySize;
433 }
434
435 void HUD_Panel_SetPosSize(vector mySize)
436 {
437         panel = highlightedPanel;
438         HUD_Panel_UpdatePosSize();
439         vector resizeorigin;
440         resizeorigin = panel_click_resizeorigin;
441         vector myPos;
442
443         // minimum panel size cap
444         mySize.x = max(0.025 * vid_conwidth, mySize.x);
445         mySize.y = max(0.025 * vid_conheight, mySize.y);
446
447         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
448         {
449                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
450                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
451         }
452
453         // collision testing|
454         // -----------------+
455
456         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
457         if(resizeCorner == 1) {
458                 myPos.x = resizeorigin.x - mySize.x;
459                 myPos.y = resizeorigin.y - mySize.y;
460         } else if(resizeCorner == 2) {
461                 myPos.x = resizeorigin.x;
462                 myPos.y = resizeorigin.y - mySize.y;
463         } else if(resizeCorner == 3) {
464                 myPos.x = resizeorigin.x - mySize.x;
465                 myPos.y = resizeorigin.y;
466         } else { // resizeCorner == 4
467                 myPos.x = resizeorigin.x;
468                 myPos.y = resizeorigin.y;
469         }
470
471         // left/top screen edges
472         if(myPos.x < 0)
473                 mySize.x = mySize.x + myPos.x;
474         if(myPos.y < 0)
475                 mySize.y = mySize.y + myPos.y;
476
477         // bottom/right screen edges
478         if(myPos.x + mySize.x > vid_conwidth)
479                 mySize.x = vid_conwidth - myPos.x;
480         if(myPos.y + mySize.y > vid_conheight)
481                 mySize.y = vid_conheight - myPos.y;
482
483         //if(cvar("hud_configure_checkcollisions_debug"))
484                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
485
486         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
487         if(autocvar_hud_configure_grid)
488         {
489                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
490                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
491         }
492
493         if(hud_configure_checkcollisions)
494                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
495
496         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
497         mySize.x = max(0.025 * vid_conwidth, mySize.x);
498         mySize.y = max(0.025 * vid_conheight, mySize.y);
499
500         // do another pos check, as size might have changed by now
501         if(resizeCorner == 1) {
502                 myPos.x = resizeorigin.x - mySize.x;
503                 myPos.y = resizeorigin.y - mySize.y;
504         } else if(resizeCorner == 2) {
505                 myPos.x = resizeorigin.x;
506                 myPos.y = resizeorigin.y - mySize.y;
507         } else if(resizeCorner == 3) {
508                 myPos.x = resizeorigin.x - mySize.x;
509                 myPos.y = resizeorigin.y;
510         } else { // resizeCorner == 4
511                 myPos.x = resizeorigin.x;
512                 myPos.y = resizeorigin.y;
513         }
514
515         //if(cvar("hud_configure_checkcollisions_debug"))
516                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
517
518         string s;
519         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
520         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
521
522         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
523         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
524 }
525
526 float pressed_key_time;
527 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
528 void HUD_Panel_Arrow_Action(float nPrimary)
529 {
530         if(!highlightedPanel)
531                 return;
532
533         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
534
535         float step;
536         if(autocvar_hud_configure_grid)
537         {
538                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
539                 {
540                         if (hudShiftState & S_SHIFT)
541                                 step = hud_configure_realGridSize.y;
542                         else
543                                 step = 2 * hud_configure_realGridSize.y;
544                 }
545                 else
546                 {
547                         if (hudShiftState & S_SHIFT)
548                                 step = hud_configure_realGridSize.x;
549                         else
550                                 step = 2 * hud_configure_realGridSize.x;
551                 }
552         }
553         else
554         {
555                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
556                         step = vid_conheight;
557                 else
558                         step = vid_conwidth;
559                 if (hudShiftState & S_SHIFT)
560                         step = (step / 256); // more precision
561                 else
562                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
563         }
564
565         panel = highlightedPanel;
566         HUD_Panel_UpdatePosSize();
567
568         highlightedPanel_initial_pos = panel_pos;
569         highlightedPanel_initial_size = panel_size;
570
571         if (hudShiftState & S_ALT) // resize
572         {
573                 highlightedAction = 1;
574                 if(nPrimary == K_UPARROW)
575                         resizeCorner = 1;
576                 else if(nPrimary == K_RIGHTARROW)
577                         resizeCorner = 2;
578                 else if(nPrimary == K_LEFTARROW)
579                         resizeCorner = 3;
580                 else // if(nPrimary == K_DOWNARROW)
581                         resizeCorner = 4;
582
583                 // ctrl+arrow reduces the size, instead of increasing it
584                 // Note that ctrl disables collisions check too, but it's fine
585                 // since we don't collide with anything reducing the size
586                 if (hudShiftState & S_CTRL) {
587                         step = -step;
588                         resizeCorner = 5 - resizeCorner;
589                 }
590
591                 vector mySize;
592                 mySize = panel_size;
593                 panel_click_resizeorigin = panel_pos;
594                 if(resizeCorner == 1) {
595                         panel_click_resizeorigin += mySize;
596                         mySize.y += step;
597                 } else if(resizeCorner == 2) {
598                         panel_click_resizeorigin.y += mySize.y;
599                         mySize.x += step;
600                 } else if(resizeCorner == 3) {
601                         panel_click_resizeorigin.x += mySize.x;
602                         mySize.x += step;
603                 } else { // resizeCorner == 4
604                         mySize.y += step;
605                 }
606                 HUD_Panel_SetPosSize(mySize);
607         }
608         else // move
609         {
610                 highlightedAction = 2;
611                 vector pos;
612                 pos = panel_pos;
613                 if(nPrimary == K_UPARROW)
614                         pos.y -= step;
615                 else if(nPrimary == K_DOWNARROW)
616                         pos.y += step;
617                 else if(nPrimary == K_LEFTARROW)
618                         pos.x -= step;
619                 else // if(nPrimary == K_RIGHTARROW)
620                         pos.x += step;
621
622                 HUD_Panel_SetPos(pos);
623         }
624
625         panel = highlightedPanel;
626         HUD_Panel_UpdatePosSize();
627
628         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
629         {
630                 // backup!
631                 panel_pos_backup = highlightedPanel_initial_pos;
632                 panel_size_backup = highlightedPanel_initial_size;
633                 highlightedPanel_backup = highlightedPanel;
634         }
635 }
636
637 const int S_MOUSE1 = 1;
638 const int S_MOUSE2 = 2;
639 const int S_MOUSE3 = 4;
640 int mouseClicked;
641 int prevMouseClicked; // previous state
642 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
643 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
644
645 void HUD_Panel_EnableMenu();
646 entity tab_panels[HUD_PANEL_MAX];
647 entity tab_panel;
648 vector tab_panel_pos;
649 float tab_backward;
650 void HUD_Panel_FirstInDrawQ(float id);
651 void reset_tab_panels()
652 {
653         int i;
654         for(i = 0; i < HUD_PANEL_NUM; ++i)
655                 tab_panels[i] = world;
656 }
657 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
658 {
659         string s;
660
661         if(bInputType == 2)
662                 return false;
663
664         if(!autocvar__hud_configure)
665                 return false;
666
667         if(bInputType == 3)
668         {
669                 mousepos.x = nPrimary;
670                 mousepos.y = nSecondary;
671                 return true;
672         }
673
674         // block any input while a menu dialog is fading
675         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
676         if(autocvar__menu_alpha)
677         {
678                 hudShiftState = 0;
679                 mouseClicked = 0;
680                 return true;
681         }
682
683         // allow console bind to work
684         string con_keys;
685         float keys;
686         con_keys = findkeysforcommand("toggleconsole", 0);
687         keys = tokenize(con_keys); // findkeysforcommand returns data for this
688
689         bool hit_con_bind = false;
690         int i;
691         for (i = 0; i < keys; ++i)
692         {
693                 if(nPrimary == stof(argv(i)))
694                         hit_con_bind = true;
695         }
696
697         if(bInputType == 0) {
698                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
699                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
700                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
701         }
702         else if(bInputType == 1) {
703                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
704                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
705                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
706         }
707
708         if(nPrimary == K_CTRL)
709         {
710                 if (bInputType == 1) //ctrl has been released
711                 {
712                         if (tab_panel)
713                         {
714                                 //switch to selected panel
715                                 highlightedPanel = tab_panel;
716                                 highlightedAction = 0;
717                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
718                         }
719                         tab_panel = world;
720                         reset_tab_panels();
721                 }
722         }
723
724         if(nPrimary == K_MOUSE1)
725         {
726                 if(bInputType == 0) // key pressed
727                         mouseClicked |= S_MOUSE1;
728                 else if(bInputType == 1) // key released
729                         mouseClicked -= (mouseClicked & S_MOUSE1);
730         }
731         else if(nPrimary == K_MOUSE2)
732         {
733                 if(bInputType == 0) // key pressed
734                         mouseClicked |= S_MOUSE2;
735                 else if(bInputType == 1) // key released
736                         mouseClicked -= (mouseClicked & S_MOUSE2);
737         }
738         else if(nPrimary == K_ESCAPE)
739         {
740                 if (bInputType == 1)
741                         return true;
742                 menu_enabled = 1;
743                 localcmd("menu_showhudexit\n");
744         }
745         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
746         {
747                 if (bInputType == 1)
748                         return true;
749                 if (!menu_enabled)
750                         cvar_set("_hud_configure", "0");
751         }
752         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
753         {
754                 if (bInputType == 1 || mouseClicked)
755                         return true;
756
757                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
758                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
759                 //(it should only after every other panel of the hud)
760                 //It's a minor bug anyway, we can live with it
761
762                 entity starting_panel;
763                 entity old_tab_panel = tab_panel;
764                 if (!tab_panel) //first press of TAB
765                 {
766                         if (highlightedPanel)
767                         {
768                                 panel = highlightedPanel;
769                                 HUD_Panel_UpdatePosSize();
770                         }
771                         else
772                                 panel_pos = '0 0 0';
773                         starting_panel = highlightedPanel;
774                         tab_panel_pos = panel_pos; //to compute level
775                 }
776                 else
777                 {
778                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
779                                 reset_tab_panels();
780                         starting_panel = tab_panel;
781                 }
782                 tab_backward = (hudShiftState & S_SHIFT);
783
784                 float k, level = 0, start_posX;
785                 vector candidate_pos = '0 0 0';
786                 const float LEVELS_NUM = 4;
787                 float level_height = vid_conheight / LEVELS_NUM;
788 :find_tab_panel
789                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
790                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
791                 start_posX = tab_panel_pos.x;
792                 tab_panel = world;
793                 k=0;
794                 while(++k)
795                 {
796                         for(i = 0; i < HUD_PANEL_NUM; ++i)
797                         {
798                                 panel = hud_panel[i];
799                                 if (panel == tab_panels[i] || panel == starting_panel)
800                                         continue;
801                                 HUD_Panel_UpdatePosSize();
802                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
803                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
804                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
805                                 {
806                                         tab_panel = panel;
807                                         tab_panel_pos = candidate_pos = panel_pos;
808                                 }
809                         }
810                         if (tab_panel)
811                                 break;
812                         if (k == LEVELS_NUM) //tab_panel not found
813                         {
814                                 reset_tab_panels();
815                                 if (!old_tab_panel)
816                                 {
817                                         tab_panel = world;
818                                         return true;
819                                 }
820                                 starting_panel = old_tab_panel;
821                                 old_tab_panel = world;
822                                 goto find_tab_panel; //u must find tab_panel!
823                         }
824                         if (!tab_backward)
825                         {
826                                 level = (level + level_height) % vid_conheight;
827                                 start_posX = 0;
828                                 candidate_pos.x = vid_conwidth;
829                         }
830                         else
831                         {
832                                 level = (level - level_height) % vid_conheight;
833                                 start_posX = vid_conwidth;
834                                 candidate_pos.x = 0;
835                         }
836                 }
837
838                 tab_panels[tab_panel.panel_id] = tab_panel;
839         }
840         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
841         {
842                 if (bInputType == 1 || mouseClicked)
843                         return true;
844
845                 if (highlightedPanel)
846                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
847                 else
848                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
849         }
850         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
851         {
852                 if (bInputType == 1 || mouseClicked)
853                         return true;
854
855                 if (highlightedPanel)
856                 {
857                         panel = highlightedPanel;
858                         HUD_Panel_UpdatePosSize();
859                         panel_size_copied = panel_size;
860                 }
861         }
862         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
863         {
864                 if (bInputType == 1 || mouseClicked)
865                         return true;
866
867                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
868                         return true;
869
870                 panel = highlightedPanel;
871                 HUD_Panel_UpdatePosSize();
872
873                 // reduce size if it'd go beyond screen boundaries
874                 vector tmp_size = panel_size_copied;
875                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
876                         tmp_size.x = vid_conwidth - panel_pos.x;
877                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
878                         tmp_size.y = vid_conheight - panel_pos.y;
879
880                 if (panel_size == tmp_size)
881                         return true;
882
883                 // backup first!
884                 panel_pos_backup = panel_pos;
885                 panel_size_backup = panel_size;
886                 highlightedPanel_backup = highlightedPanel;
887
888                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
889                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
890         }
891         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
892         {
893                 if (bInputType == 1 || mouseClicked)
894                         return true;
895                 //restore previous values
896                 if (highlightedPanel_backup)
897                 {
898                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
899                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
900                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
901                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
902                         highlightedPanel_backup = world;
903                 }
904         }
905         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
906         {
907                 if (bInputType == 1)
908                 {
909                         pressed_key_time = 0;
910                         return true;
911                 }
912                 else if (pressed_key_time == 0)
913                         pressed_key_time = time;
914
915                 if (!mouseClicked)
916                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
917         }
918         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
919         {
920                 if (bInputType == 1)
921                         return true;
922                 if (highlightedPanel)
923                         HUD_Panel_EnableMenu();
924         }
925         else if(hit_con_bind)
926                 return false;
927
928         return true;
929 }
930
931 float HUD_Panel_Check_Mouse_Pos(float allow_move)
932 {
933         int i, j = 0;
934         while(j < HUD_PANEL_NUM)
935         {
936                 i = panel_order[j];
937                 j += 1;
938
939                 panel = hud_panel[i];
940                 HUD_Panel_UpdatePosSize();
941
942                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
943
944                 // move
945                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
946                 {
947                         return 1;
948                 }
949                 // resize from topleft border
950                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
951                 {
952                         return 2;
953                 }
954                 // resize from topright border
955                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
956                 {
957                         return 3;
958                 }
959                 // resize from bottomleft border
960                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
961                 {
962                         return 3;
963                 }
964                 // resize from bottomright border
965                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
966                 {
967                         return 2;
968                 }
969         }
970         return 0;
971 }
972
973 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
974 void HUD_Panel_FirstInDrawQ(float id)
975 {
976         int i;
977         int place = -1;
978         // find out where in the array our current id is, save into place
979         for(i = 0; i < HUD_PANEL_NUM; ++i)
980         {
981                 if(panel_order[i] == id)
982                 {
983                         place = i;
984                         break;
985                 }
986         }
987         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
988         if(place == -1)
989                 place = HUD_PANEL_NUM - 1;
990
991         // move all ids up by one step in the array until "place"
992         for(i = place; i > 0; --i)
993         {
994                 panel_order[i] = panel_order[i-1];
995         }
996         // now save the new top id
997         panel_order[0] = id;
998
999         // let's save them into the cvar by some strcat trickery
1000         string s = "";
1001         for(i = 0; i < HUD_PANEL_NUM; ++i)
1002         {
1003                 s = strcat(s, ftos(panel_order[i]), " ");
1004         }
1005         cvar_set("_hud_panelorder", s);
1006         if(hud_panelorder_prev)
1007                 strunzone(hud_panelorder_prev);
1008         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1009 }
1010
1011 void HUD_Panel_Highlight(float allow_move)
1012 {
1013         int i, j = 0;
1014
1015         while(j < HUD_PANEL_NUM)
1016         {
1017                 i = panel_order[j];
1018                 j += 1;
1019
1020                 panel = hud_panel[i];
1021                 HUD_Panel_UpdatePosSize();
1022
1023                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1024
1025                 // move
1026                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1027                 {
1028                         highlightedPanel = hud_panel[i];
1029                         HUD_Panel_FirstInDrawQ(i);
1030                         highlightedAction = 1;
1031                         panel_click_distance = mousepos - panel_pos;
1032                         return;
1033                 }
1034                 // resize from topleft border
1035                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1036                 {
1037                         highlightedPanel = hud_panel[i];
1038                         HUD_Panel_FirstInDrawQ(i);
1039                         highlightedAction = 2;
1040                         resizeCorner = 1;
1041                         panel_click_distance = mousepos - panel_pos;
1042                         panel_click_resizeorigin = panel_pos + panel_size;
1043                         return;
1044                 }
1045                 // resize from topright border
1046                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1047                 {
1048                         highlightedPanel = hud_panel[i];
1049                         HUD_Panel_FirstInDrawQ(i);
1050                         highlightedAction = 2;
1051                         resizeCorner = 2;
1052                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1053                         panel_click_distance.y = mousepos.y - panel_pos.y;
1054                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1055                         return;
1056                 }
1057                 // resize from bottomleft border
1058                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1059                 {
1060                         highlightedPanel = hud_panel[i];
1061                         HUD_Panel_FirstInDrawQ(i);
1062                         highlightedAction = 2;
1063                         resizeCorner = 3;
1064                         panel_click_distance.x = mousepos.x - panel_pos.x;
1065                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1066                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1067                         return;
1068                 }
1069                 // resize from bottomright border
1070                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1071                 {
1072                         highlightedPanel = hud_panel[i];
1073                         HUD_Panel_FirstInDrawQ(i);
1074                         highlightedAction = 2;
1075                         resizeCorner = 4;
1076                         panel_click_distance = panel_size - mousepos + panel_pos;
1077                         panel_click_resizeorigin = panel_pos;
1078                         return;
1079                 }
1080         }
1081         highlightedPanel = world;
1082         highlightedAction = 0;
1083 }
1084
1085 void HUD_Panel_EnableMenu()
1086 {
1087         menu_enabled = 2;
1088         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1089 }
1090 float mouse_over_panel;
1091 void HUD_Panel_Mouse()
1092 {
1093         if(autocvar__menu_alpha == 1)
1094                 return;
1095
1096         if (!autocvar_hud_cursormode)
1097         {
1098                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1099
1100                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1101                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1102         }
1103
1104         if(mouseClicked)
1105         {
1106                 if(prevMouseClicked == 0)
1107                 {
1108                         if (tab_panel)
1109                         {
1110                                 //stop ctrl-tab selection
1111                                 tab_panel = world;
1112                                 reset_tab_panels();
1113                         }
1114                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1115                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1116                         if (highlightedPanel)
1117                         {
1118                                 highlightedPanel_initial_pos = panel_pos;
1119                                 highlightedPanel_initial_size = panel_size;
1120                         }
1121                         // doubleclick check
1122                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1123                         {
1124                                 mouseClicked = 0; // to prevent spam, I guess.
1125                                 HUD_Panel_EnableMenu();
1126                         }
1127                         else
1128                         {
1129                                 if (mouseClicked & S_MOUSE1)
1130                                 {
1131                                         prevMouseClickedTime = time;
1132                                         prevMouseClickedPos = mousepos;
1133                                 }
1134                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1135                         }
1136                 }
1137                 else
1138                 {
1139                         panel = highlightedPanel;
1140                         HUD_Panel_UpdatePosSize();
1141                 }
1142
1143                 if (highlightedPanel)
1144                 {
1145                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1146                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1147                         {
1148                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1149                                 // backup!
1150                                 panel_pos_backup = highlightedPanel_initial_pos;
1151                                 panel_size_backup = highlightedPanel_initial_size;
1152                                 highlightedPanel_backup = highlightedPanel;
1153                         }
1154                         else
1155                                 // in case the clicked panel is inside another panel and we aren't
1156                                 // moving it, avoid the immediate "fix" of its position/size
1157                                 // (often unwanted and hateful) by disabling collisions check
1158                                 hud_configure_checkcollisions = false;
1159                 }
1160
1161                 if(highlightedAction == 1)
1162                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1163                 else if(highlightedAction == 2)
1164                 {
1165                         vector mySize = '0 0 0';
1166                         if(resizeCorner == 1) {
1167                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1168                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1169                         } else if(resizeCorner == 2) {
1170                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1171                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1172                         } else if(resizeCorner == 3) {
1173                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1174                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1175                         } else { // resizeCorner == 4
1176                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1177                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1178                         }
1179                         HUD_Panel_SetPosSize(mySize);
1180                 }
1181         }
1182         else
1183         {
1184                 if(menu_enabled == 2)
1185                         mouse_over_panel = 0;
1186                 else
1187                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1188                 if (mouse_over_panel && !tab_panel)
1189                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1190         }
1191         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1192         const vector cursorsize = '32 32 0';
1193         float cursor_alpha = 1 - autocvar__menu_alpha;
1194
1195         if(!mouse_over_panel)
1196                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1197         else if(mouse_over_panel == 1)
1198                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1199         else if(mouse_over_panel == 2)
1200                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1201         else
1202                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1203
1204         prevMouseClicked = mouseClicked;
1205 }
1206 void HUD_Configure_DrawGrid()
1207 {
1208         float i;
1209         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1210         {
1211                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1212                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1213                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1214                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1215                 vector s;
1216                 // x-axis
1217                 s = eX + eY * vid_conheight;
1218                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1219                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1220                 // y-axis
1221                 s = eY + eX * vid_conwidth;
1222                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1223                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1224         }
1225 }
1226
1227 float _menu_alpha_prev;
1228 void HUD_Configure_Frame()
1229 {
1230         int i;
1231         if(autocvar__hud_configure)
1232         {
1233                 if(isdemo() || intermission == 2)
1234                 {
1235                         HUD_Configure_Exit_Force();
1236                         return;
1237                 }
1238
1239                 if(!hud_configure_prev || hud_configure_prev == -1)
1240                 {
1241                         if(autocvar_hud_cursormode)
1242                                 setcursormode(1);
1243                         hudShiftState = 0;
1244                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1245                                 hud_panel[panel_order[i]].update_time = time;
1246                 }
1247
1248                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1249                 if(autocvar__menu_alpha != _menu_alpha_prev)
1250                 {
1251                         if(autocvar__menu_alpha == 0)
1252                                 menu_enabled = 0;
1253                         _menu_alpha_prev = autocvar__menu_alpha;
1254                 }
1255
1256                 HUD_Configure_DrawGrid();
1257         }
1258         else if(hud_configure_prev)
1259         {
1260                 if(menu_enabled)
1261                         menu_enabled = 0;
1262                 if(autocvar_hud_cursormode)
1263                         setcursormode(0);
1264         }
1265 }
1266
1267 const float hlBorderSize = 2;
1268 const string hlBorder = "gfx/hud/default/border_highlighted";
1269 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1270 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1271 {
1272         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1273         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1274         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1277 }
1278
1279 void HUD_Configure_PostDraw()
1280 {
1281         if(autocvar__hud_configure)
1282         {
1283                 if(tab_panel)
1284                 {
1285                         panel = tab_panel;
1286                         HUD_Panel_UpdatePosSize();
1287                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1288                 }
1289                 if(highlightedPanel)
1290                 {
1291                         panel = highlightedPanel;
1292                         HUD_Panel_UpdatePosSize();
1293                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1294                 }
1295         }
1296 }