1 #include "hud_config.qh"
6 #include "../common/constants.qh"
8 #include "../dpdefs/keycodes.qh"
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
18 void HUD_Panel_ExportCfg(string cfgname)
21 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22 fh = fopen(filename, FILE_WRITE);
25 HUD_Write_Cvar_q("hud_skin");
26 HUD_Write_Cvar_q("hud_panel_bg");
27 HUD_Write_Cvar_q("hud_panel_bg_color");
28 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30 HUD_Write_Cvar_q("hud_panel_bg_border");
31 HUD_Write_Cvar_q("hud_panel_bg_padding");
32 HUD_Write_Cvar_q("hud_panel_fg_alpha");
35 HUD_Write_Cvar_q("hud_dock");
36 HUD_Write_Cvar_q("hud_dock_color");
37 HUD_Write_Cvar_q("hud_dock_color_team");
38 HUD_Write_Cvar_q("hud_dock_alpha");
41 HUD_Write_Cvar_q("hud_progressbar_alpha");
42 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44 HUD_Write_Cvar_q("hud_progressbar_health_color");
45 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
53 HUD_Write_Cvar_q("_hud_panelorder");
56 HUD_Write_Cvar_q("hud_configure_grid");
57 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58 HUD_Write_Cvar_q("hud_configure_grid_ysize");
61 // common cvars for all panels
63 for (i = 0; i < HUD_PANEL_NUM; ++i)
67 HUD_Write_PanelCvar_n("");
68 HUD_Write_PanelCvar_q("_pos");
69 HUD_Write_PanelCvar_q("_size");
70 HUD_Write_PanelCvar_q("_bg");
71 HUD_Write_PanelCvar_q("_bg_color");
72 HUD_Write_PanelCvar_q("_bg_color_team");
73 HUD_Write_PanelCvar_q("_bg_alpha");
74 HUD_Write_PanelCvar_q("_bg_border");
75 HUD_Write_PanelCvar_q("_bg_padding");
77 case HUD_PANEL_WEAPONS:
78 HUD_Write_PanelCvar_q("_accuracy");
79 HUD_Write_PanelCvar_q("_label");
80 HUD_Write_PanelCvar_q("_label_scale");
81 HUD_Write_PanelCvar_q("_complainbubble");
82 HUD_Write_PanelCvar_q("_complainbubble_padding");
83 HUD_Write_PanelCvar_q("_complainbubble_time");
84 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88 HUD_Write_PanelCvar_q("_ammo");
89 HUD_Write_PanelCvar_q("_ammo_color");
90 HUD_Write_PanelCvar_q("_ammo_alpha");
91 HUD_Write_PanelCvar_q("_aspect");
92 HUD_Write_PanelCvar_q("_timeout");
93 HUD_Write_PanelCvar_q("_timeout_effect");
94 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96 HUD_Write_PanelCvar_q("_timeout_speed_in");
97 HUD_Write_PanelCvar_q("_timeout_speed_out");
98 HUD_Write_PanelCvar_q("_onlyowned");
99 HUD_Write_PanelCvar_q("_noncurrent_alpha");
100 HUD_Write_PanelCvar_q("_noncurrent_scale");
103 HUD_Write_PanelCvar_q("_onlycurrent");
104 HUD_Write_PanelCvar_q("_noncurrent_alpha");
105 HUD_Write_PanelCvar_q("_noncurrent_scale");
106 HUD_Write_PanelCvar_q("_iconalign");
107 HUD_Write_PanelCvar_q("_progressbar");
108 HUD_Write_PanelCvar_q("_progressbar_name");
109 HUD_Write_PanelCvar_q("_progressbar_xoffset");
110 HUD_Write_PanelCvar_q("_text");
112 case HUD_PANEL_POWERUPS:
113 HUD_Write_PanelCvar_q("_iconalign");
114 HUD_Write_PanelCvar_q("_baralign");
115 HUD_Write_PanelCvar_q("_progressbar");
116 HUD_Write_PanelCvar_q("_text");
118 case HUD_PANEL_HEALTHARMOR:
119 HUD_Write_PanelCvar_q("_flip");
120 HUD_Write_PanelCvar_q("_iconalign");
121 HUD_Write_PanelCvar_q("_baralign");
122 HUD_Write_PanelCvar_q("_progressbar");
123 HUD_Write_PanelCvar_q("_progressbar_health");
124 HUD_Write_PanelCvar_q("_progressbar_armor");
125 HUD_Write_PanelCvar_q("_progressbar_gfx");
126 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
127 HUD_Write_PanelCvar_q("_text");
129 case HUD_PANEL_NOTIFY:
130 HUD_Write_PanelCvar_q("_flip");
131 HUD_Write_PanelCvar_q("_fontsize");
132 HUD_Write_PanelCvar_q("_time");
133 HUD_Write_PanelCvar_q("_fadetime");
134 HUD_Write_PanelCvar_q("_icon_aspect");
136 case HUD_PANEL_TIMER:
137 HUD_Write_PanelCvar_q("_increment");
139 case HUD_PANEL_RADAR:
140 HUD_Write_PanelCvar_q("_foreground_alpha");
141 HUD_Write_PanelCvar_q("_rotation");
142 HUD_Write_PanelCvar_q("_zoommode");
143 HUD_Write_PanelCvar_q("_scale");
144 HUD_Write_PanelCvar_q("_maximized_scale");
145 HUD_Write_PanelCvar_q("_maximized_size");
146 HUD_Write_PanelCvar_q("_maximized_rotation");
147 HUD_Write_PanelCvar_q("_maximized_zoommode");
149 case HUD_PANEL_SCORE:
150 HUD_Write_PanelCvar_q("_rankings");
153 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
155 case HUD_PANEL_MODICONS:
156 HUD_Write_PanelCvar_q("_ca_layout");
157 HUD_Write_PanelCvar_q("_dom_layout");
158 HUD_Write_PanelCvar_q("_freezetag_layout");
160 case HUD_PANEL_PRESSEDKEYS:
161 HUD_Write_PanelCvar_q("_aspect");
162 HUD_Write_PanelCvar_q("_attack");
164 case HUD_PANEL_ENGINEINFO:
165 HUD_Write_PanelCvar_q("_framecounter_time");
166 HUD_Write_PanelCvar_q("_framecounter_decimals");
168 case HUD_PANEL_INFOMESSAGES:
169 HUD_Write_PanelCvar_q("_flip");
171 case HUD_PANEL_PHYSICS:
172 HUD_Write_PanelCvar_q("_speed_unit");
173 HUD_Write_PanelCvar_q("_speed_unit_show");
174 HUD_Write_PanelCvar_q("_speed_max");
175 HUD_Write_PanelCvar_q("_speed_vertical");
176 HUD_Write_PanelCvar_q("_topspeed");
177 HUD_Write_PanelCvar_q("_topspeed_time");
178 HUD_Write_PanelCvar_q("_acceleration_max");
179 HUD_Write_PanelCvar_q("_acceleration_vertical");
180 HUD_Write_PanelCvar_q("_flip");
181 HUD_Write_PanelCvar_q("_baralign");
182 HUD_Write_PanelCvar_q("_progressbar");
183 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
184 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
185 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
186 HUD_Write_PanelCvar_q("_text");
187 HUD_Write_PanelCvar_q("_text_scale");
189 case HUD_PANEL_CENTERPRINT:
190 HUD_Write_PanelCvar_q("_align");
191 HUD_Write_PanelCvar_q("_flip");
192 HUD_Write_PanelCvar_q("_fontscale");
193 HUD_Write_PanelCvar_q("_time");
194 HUD_Write_PanelCvar_q("_fade_in");
195 HUD_Write_PanelCvar_q("_fade_out");
196 HUD_Write_PanelCvar_q("_fade_subsequent");
197 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
198 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
199 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
200 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
201 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
202 HUD_Write_PanelCvar_q("_fade_minfontsize");
206 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
208 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
212 printf(_("^1Couldn't write to %s\n"), filename);
215 void HUD_Configure_Exit_Force()
220 localcmd("togglemenu\n");
222 cvar_set("_hud_configure", "0");
225 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
226 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
228 vector myCenter, targCenter;
229 vector myTarget = myPos;
231 for (i = 0; i < HUD_PANEL_NUM; ++i) {
232 panel = hud_panel[i];
233 if(panel == highlightedPanel) continue;
234 HUD_Panel_UpdatePosSize();
235 if(!panel_enabled) continue;
237 panel_pos -= '1 1 0' * panel_bg_border;
238 panel_size += '2 2 0' * panel_bg_border;
240 if(myPos.y + mySize.y < panel_pos.y)
242 if(myPos.y > panel_pos.y + panel_size.y)
245 if(myPos.x + mySize.x < panel_pos.x)
247 if(myPos.x > panel_pos.x + panel_size.x)
250 // OK, there IS a collision.
252 myCenter.x = myPos.x + 0.5 * mySize.x;
253 myCenter.y = myPos.y + 0.5 * mySize.y;
255 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
256 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
258 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
260 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
261 myTarget.x = panel_pos.x - mySize.x;
262 else // push it upwards
263 myTarget.y = panel_pos.y - mySize.y;
265 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
267 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
268 myTarget.x = panel_pos.x + panel_size.x;
269 else // push it upwards
270 myTarget.y = panel_pos.y - mySize.y;
272 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
274 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
275 myTarget.x = panel_pos.x - mySize.x;
276 else // push it downwards
277 myTarget.y = panel_pos.y + panel_size.y;
279 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
281 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
282 myTarget.x = panel_pos.x + panel_size.x;
283 else // push it downwards
284 myTarget.y = panel_pos.y + panel_size.y;
286 //if(cvar("hud_configure_checkcollisions_debug"))
287 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
293 void HUD_Panel_SetPos(vector pos)
295 panel = highlightedPanel;
296 HUD_Panel_UpdatePosSize();
300 //if(cvar("hud_configure_checkcollisions_debug"))
301 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
303 if(autocvar_hud_configure_grid)
305 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
306 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
309 if(hud_configure_checkcollisions)
310 pos = HUD_Panel_CheckMove(pos, mySize);
312 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
313 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
316 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
318 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
321 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
322 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
325 float ratio = mySize.x/mySize.y;
327 for (i = 0; i < HUD_PANEL_NUM; ++i) {
328 panel = hud_panel[i];
329 if(panel == highlightedPanel) continue;
330 HUD_Panel_UpdatePosSize();
331 if(!panel_enabled) continue;
333 panel_pos -= '1 1 0' * panel_bg_border;
334 panel_size += '2 2 0' * panel_bg_border;
336 targEndPos = panel_pos + panel_size;
338 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
339 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
342 if (resizeCorner == 1)
344 // check if this panel is on our way
345 if (resizeorigin.x <= panel_pos.x)
347 if (resizeorigin.y <= panel_pos.y)
349 if (targEndPos.x <= resizeorigin.x - mySize.x)
351 if (targEndPos.y <= resizeorigin.y - mySize.y)
354 // there is a collision:
355 // detect which side of the panel we are facing is actually limiting the resizing
356 // (which side the resize direction finds for first) and reduce the size up to there
358 // dist is the distance between resizeorigin and the "analogous" point of the panel
359 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
360 dist.x = resizeorigin.x - targEndPos.x;
361 dist.y = resizeorigin.y - targEndPos.y;
362 if (dist.y <= 0 || dist.x / dist.y > ratio)
363 mySize.x = min(mySize.x, dist.x);
365 mySize.y = min(mySize.y, dist.y);
367 else if (resizeCorner == 2)
369 if (resizeorigin.x >= targEndPos.x)
371 if (resizeorigin.y <= panel_pos.y)
373 if (panel_pos.x >= resizeorigin.x + mySize.x)
375 if (targEndPos.y <= resizeorigin.y - mySize.y)
378 dist.x = panel_pos.x - resizeorigin.x;
379 dist.y = resizeorigin.y - targEndPos.y;
380 if (dist.y <= 0 || dist.x / dist.y > ratio)
381 mySize.x = min(mySize.x, dist.x);
383 mySize.y = min(mySize.y, dist.y);
385 else if (resizeCorner == 3)
387 if (resizeorigin.x <= panel_pos.x)
389 if (resizeorigin.y >= targEndPos.y)
391 if (targEndPos.x <= resizeorigin.x - mySize.x)
393 if (panel_pos.y >= resizeorigin.y + mySize.y)
396 dist.x = resizeorigin.x - targEndPos.x;
397 dist.y = panel_pos.y - resizeorigin.y;
398 if (dist.y <= 0 || dist.x / dist.y > ratio)
399 mySize.x = min(mySize.x, dist.x);
401 mySize.y = min(mySize.y, dist.y);
403 else if (resizeCorner == 4)
405 if (resizeorigin.x >= targEndPos.x)
407 if (resizeorigin.y >= targEndPos.y)
409 if (panel_pos.x >= resizeorigin.x + mySize.x)
411 if (panel_pos.y >= resizeorigin.y + mySize.y)
414 dist.x = panel_pos.x - resizeorigin.x;
415 dist.y = panel_pos.y - resizeorigin.y;
416 if (dist.y <= 0 || dist.x / dist.y > ratio)
417 mySize.x = min(mySize.x, dist.x);
419 mySize.y = min(mySize.y, dist.y);
421 //if(cvar("hud_configure_checkcollisions_debug"))
422 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
428 void HUD_Panel_SetPosSize(vector mySize)
430 panel = highlightedPanel;
431 HUD_Panel_UpdatePosSize();
432 vector resizeorigin = panel_click_resizeorigin;
435 // minimum panel size cap
436 mySize.x = max(0.025 * vid_conwidth, mySize.x);
437 mySize.y = max(0.025 * vid_conheight, mySize.y);
439 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
441 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
442 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
445 // collision testing|
446 // -----------------+
448 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
449 if(resizeCorner == 1) {
450 myPos.x = resizeorigin.x - mySize.x;
451 myPos.y = resizeorigin.y - mySize.y;
452 } else if(resizeCorner == 2) {
453 myPos.x = resizeorigin.x;
454 myPos.y = resizeorigin.y - mySize.y;
455 } else if(resizeCorner == 3) {
456 myPos.x = resizeorigin.x - mySize.x;
457 myPos.y = resizeorigin.y;
458 } else { // resizeCorner == 4
459 myPos.x = resizeorigin.x;
460 myPos.y = resizeorigin.y;
463 // left/top screen edges
465 mySize.x = mySize.x + myPos.x;
467 mySize.y = mySize.y + myPos.y;
469 // bottom/right screen edges
470 if(myPos.x + mySize.x > vid_conwidth)
471 mySize.x = vid_conwidth - myPos.x;
472 if(myPos.y + mySize.y > vid_conheight)
473 mySize.y = vid_conheight - myPos.y;
475 //if(cvar("hud_configure_checkcollisions_debug"))
476 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
478 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
479 if(autocvar_hud_configure_grid)
481 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
482 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
485 if(hud_configure_checkcollisions)
486 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
488 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
489 mySize.x = max(0.025 * vid_conwidth, mySize.x);
490 mySize.y = max(0.025 * vid_conheight, mySize.y);
492 // do another pos check, as size might have changed by now
493 if(resizeCorner == 1) {
494 myPos.x = resizeorigin.x - mySize.x;
495 myPos.y = resizeorigin.y - mySize.y;
496 } else if(resizeCorner == 2) {
497 myPos.x = resizeorigin.x;
498 myPos.y = resizeorigin.y - mySize.y;
499 } else if(resizeCorner == 3) {
500 myPos.x = resizeorigin.x - mySize.x;
501 myPos.y = resizeorigin.y;
502 } else { // resizeCorner == 4
503 myPos.x = resizeorigin.x;
504 myPos.y = resizeorigin.y;
507 //if(cvar("hud_configure_checkcollisions_debug"))
508 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
511 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
512 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
514 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
515 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
518 float pressed_key_time;
519 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
520 void HUD_Panel_Arrow_Action(float nPrimary)
522 if(!highlightedPanel)
525 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
528 if(autocvar_hud_configure_grid)
530 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
532 if (hudShiftState & S_SHIFT)
533 step = hud_configure_realGridSize.y;
535 step = 2 * hud_configure_realGridSize.y;
539 if (hudShiftState & S_SHIFT)
540 step = hud_configure_realGridSize.x;
542 step = 2 * hud_configure_realGridSize.x;
547 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
548 step = vid_conheight;
551 if (hudShiftState & S_SHIFT)
552 step = (step / 256); // more precision
554 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
557 panel = highlightedPanel;
558 HUD_Panel_UpdatePosSize();
560 highlightedPanel_initial_pos = panel_pos;
561 highlightedPanel_initial_size = panel_size;
563 if (hudShiftState & S_ALT) // resize
565 if(nPrimary == K_UPARROW)
567 else if(nPrimary == K_RIGHTARROW)
569 else if(nPrimary == K_LEFTARROW)
571 else // if(nPrimary == K_DOWNARROW)
574 // ctrl+arrow reduces the size, instead of increasing it
575 // Note that ctrl disables collisions check too, but it's fine
576 // since we don't collide with anything reducing the size
577 if (hudShiftState & S_CTRL) {
579 resizeCorner = 5 - resizeCorner;
584 panel_click_resizeorigin = panel_pos;
585 if(resizeCorner == 1) {
586 panel_click_resizeorigin += mySize;
588 } else if(resizeCorner == 2) {
589 panel_click_resizeorigin.y += mySize.y;
591 } else if(resizeCorner == 3) {
592 panel_click_resizeorigin.x += mySize.x;
594 } else { // resizeCorner == 4
597 HUD_Panel_SetPosSize(mySize);
603 if(nPrimary == K_UPARROW)
605 else if(nPrimary == K_DOWNARROW)
607 else if(nPrimary == K_LEFTARROW)
609 else // if(nPrimary == K_RIGHTARROW)
612 HUD_Panel_SetPos(pos);
615 panel = highlightedPanel;
616 HUD_Panel_UpdatePosSize();
618 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
621 panel_pos_backup = highlightedPanel_initial_pos;
622 panel_size_backup = highlightedPanel_initial_size;
623 highlightedPanel_backup = highlightedPanel;
627 const int S_MOUSE1 = 1;
628 const int S_MOUSE2 = 2;
629 const int S_MOUSE3 = 4;
631 int prevMouseClicked; // previous state
632 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
633 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
635 void HUD_Panel_EnableMenu();
636 entity tab_panels[HUD_PANEL_MAX];
638 vector tab_panel_pos;
640 void HUD_Panel_FirstInDrawQ(float id);
641 void reset_tab_panels()
644 for(i = 0; i < HUD_PANEL_NUM; ++i)
645 tab_panels[i] = world;
647 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
654 if(!autocvar__hud_configure)
659 mousepos.x = nPrimary;
660 mousepos.y = nSecondary;
664 // block any input while a menu dialog is fading
665 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
666 if(autocvar__menu_alpha)
673 // allow console bind to work
676 con_keys = findkeysforcommand("toggleconsole", 0);
677 keys = tokenize(con_keys); // findkeysforcommand returns data for this
679 bool hit_con_bind = false;
681 for (i = 0; i < keys; ++i)
683 if(nPrimary == stof(argv(i)))
687 if(bInputType == 0) {
688 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
689 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
690 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
692 else if(bInputType == 1) {
693 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
694 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
695 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
698 if(nPrimary == K_CTRL)
700 if (bInputType == 1) //ctrl has been released
704 //switch to selected panel
705 highlightedPanel = tab_panel;
706 highlightedAction = 0;
707 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
714 if(nPrimary == K_MOUSE1)
716 if(bInputType == 0) // key pressed
717 mouseClicked |= S_MOUSE1;
718 else if(bInputType == 1) // key released
719 mouseClicked -= (mouseClicked & S_MOUSE1);
721 else if(nPrimary == K_MOUSE2)
723 if(bInputType == 0) // key pressed
724 mouseClicked |= S_MOUSE2;
725 else if(bInputType == 1) // key released
726 mouseClicked -= (mouseClicked & S_MOUSE2);
728 else if(nPrimary == K_ESCAPE)
733 localcmd("menu_showhudexit\n");
735 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
740 cvar_set("_hud_configure", "0");
742 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
744 if (bInputType == 1 || mouseClicked)
747 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
748 // lays in the same level of another panel then the next consecutive
749 // CTRL TAB presses will reselect once more the highlighted panel
751 entity starting_panel;
752 entity old_tab_panel = tab_panel;
753 if (!tab_panel) //first press of TAB
755 if (highlightedPanel)
757 panel = highlightedPanel;
758 HUD_Panel_UpdatePosSize();
762 starting_panel = highlightedPanel;
763 tab_panel_pos = panel_pos; //to compute level
767 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
769 starting_panel = tab_panel;
771 tab_backward = (hudShiftState & S_SHIFT);
773 float k, level = 0, start_posX;
774 vector candidate_pos = '0 0 0';
775 const float LEVELS_NUM = 4;
776 float level_height = vid_conheight / LEVELS_NUM;
778 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
779 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
780 start_posX = tab_panel_pos.x;
785 for(i = 0; i < HUD_PANEL_NUM; ++i)
787 panel = hud_panel[i];
788 if (panel == tab_panels[i] || panel == starting_panel)
790 HUD_Panel_UpdatePosSize();
791 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
792 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
793 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
796 tab_panel_pos = candidate_pos = panel_pos;
801 if (k == LEVELS_NUM) //tab_panel not found
809 starting_panel = old_tab_panel;
810 old_tab_panel = world;
811 goto find_tab_panel; //u must find tab_panel!
815 level = (level + level_height) % vid_conheight;
817 candidate_pos.x = vid_conwidth;
821 level = (level - level_height) % vid_conheight;
822 start_posX = vid_conwidth;
827 tab_panels[tab_panel.panel_id] = tab_panel;
829 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
831 if (bInputType == 1 || mouseClicked)
834 if (highlightedPanel)
835 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
837 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
839 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
841 if (bInputType == 1 || mouseClicked)
844 if (highlightedPanel)
846 panel = highlightedPanel;
847 HUD_Panel_UpdatePosSize();
848 panel_size_copied = panel_size;
851 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
853 if (bInputType == 1 || mouseClicked)
856 if (panel_size_copied == '0 0 0' || !highlightedPanel)
859 panel = highlightedPanel;
860 HUD_Panel_UpdatePosSize();
862 // reduce size if it'd go beyond screen boundaries
863 vector tmp_size = panel_size_copied;
864 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
865 tmp_size.x = vid_conwidth - panel_pos.x;
866 if (panel_pos.y + panel_size_copied.y > vid_conheight)
867 tmp_size.y = vid_conheight - panel_pos.y;
869 if (panel_size == tmp_size)
873 panel_pos_backup = panel_pos;
874 panel_size_backup = panel_size;
875 highlightedPanel_backup = highlightedPanel;
877 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
878 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
880 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
882 if (bInputType == 1 || mouseClicked)
884 //restore previous values
885 if (highlightedPanel_backup)
887 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
888 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
889 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
890 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
891 highlightedPanel_backup = world;
894 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
896 if (bInputType == 1 || mouseClicked)
898 localcmd("hud save myconfig\n");
900 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
904 pressed_key_time = 0;
907 else if (pressed_key_time == 0)
908 pressed_key_time = time;
911 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
913 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
917 if (highlightedPanel)
918 HUD_Panel_EnableMenu();
920 else if(hit_con_bind || nPrimary == K_PAUSE)
926 float HUD_Panel_Check_Mouse_Pos(float allow_move)
929 while(j < HUD_PANEL_NUM)
934 panel = hud_panel[i];
935 HUD_Panel_UpdatePosSize();
937 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
940 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
944 // resize from topleft border
945 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
949 // resize from topright border
950 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
954 // resize from bottomleft border
955 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
959 // resize from bottomright border
960 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
968 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
969 void HUD_Panel_FirstInDrawQ(float id)
973 // find out where in the array our current id is, save into place
974 for(i = 0; i < HUD_PANEL_NUM; ++i)
976 if(panel_order[i] == id)
982 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
984 place = HUD_PANEL_NUM - 1;
986 // move all ids up by one step in the array until "place"
987 for(i = place; i > 0; --i)
989 panel_order[i] = panel_order[i-1];
991 // now save the new top id
994 // let's save them into the cvar by some strcat trickery
996 for(i = 0; i < HUD_PANEL_NUM; ++i)
998 s = strcat(s, ftos(panel_order[i]), " ");
1000 cvar_set("_hud_panelorder", s);
1001 if(hud_panelorder_prev)
1002 strunzone(hud_panelorder_prev);
1003 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1006 void HUD_Panel_Highlight(float allow_move)
1010 while(j < HUD_PANEL_NUM)
1015 panel = hud_panel[i];
1016 HUD_Panel_UpdatePosSize();
1018 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1021 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1023 highlightedPanel = hud_panel[i];
1024 HUD_Panel_FirstInDrawQ(i);
1025 highlightedAction = 1;
1026 panel_click_distance = mousepos - panel_pos;
1029 // resize from topleft border
1030 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1032 highlightedPanel = hud_panel[i];
1033 HUD_Panel_FirstInDrawQ(i);
1034 highlightedAction = 2;
1036 panel_click_distance = mousepos - panel_pos;
1037 panel_click_resizeorigin = panel_pos + panel_size;
1040 // resize from topright border
1041 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1043 highlightedPanel = hud_panel[i];
1044 HUD_Panel_FirstInDrawQ(i);
1045 highlightedAction = 2;
1047 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1048 panel_click_distance.y = mousepos.y - panel_pos.y;
1049 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1052 // resize from bottomleft border
1053 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1055 highlightedPanel = hud_panel[i];
1056 HUD_Panel_FirstInDrawQ(i);
1057 highlightedAction = 2;
1059 panel_click_distance.x = mousepos.x - panel_pos.x;
1060 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1061 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1064 // resize from bottomright border
1065 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1067 highlightedPanel = hud_panel[i];
1068 HUD_Panel_FirstInDrawQ(i);
1069 highlightedAction = 2;
1071 panel_click_distance = panel_size - mousepos + panel_pos;
1072 panel_click_resizeorigin = panel_pos;
1076 highlightedPanel = world;
1077 highlightedAction = 0;
1080 void HUD_Panel_EnableMenu()
1083 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1085 float mouse_over_panel;
1086 void HUD_Panel_Mouse()
1088 if(autocvar__menu_alpha == 1)
1091 if (!autocvar_hud_cursormode)
1093 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1095 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1096 mousepos.y = bound(0, mousepos.y, vid_conheight);
1101 if(prevMouseClicked == 0)
1105 //stop ctrl-tab selection
1109 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1110 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1111 if (highlightedPanel)
1113 highlightedPanel_initial_pos = panel_pos;
1114 highlightedPanel_initial_size = panel_size;
1116 // doubleclick check
1117 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1119 mouseClicked = 0; // to prevent spam, I guess.
1120 HUD_Panel_EnableMenu();
1124 if (mouseClicked & S_MOUSE1)
1126 prevMouseClickedTime = time;
1127 prevMouseClickedPos = mousepos;
1129 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1134 panel = highlightedPanel;
1135 HUD_Panel_UpdatePosSize();
1138 if (highlightedPanel)
1140 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1141 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1143 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1145 panel_pos_backup = highlightedPanel_initial_pos;
1146 panel_size_backup = highlightedPanel_initial_size;
1147 highlightedPanel_backup = highlightedPanel;
1150 // in case the clicked panel is inside another panel and we aren't
1151 // moving it, avoid the immediate "fix" of its position/size
1152 // (often unwanted and hateful) by disabling collisions check
1153 hud_configure_checkcollisions = false;
1156 if(highlightedAction == 1)
1157 HUD_Panel_SetPos(mousepos - panel_click_distance);
1158 else if(highlightedAction == 2)
1160 vector mySize = '0 0 0';
1161 if(resizeCorner == 1) {
1162 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1163 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1164 } else if(resizeCorner == 2) {
1165 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1166 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1167 } else if(resizeCorner == 3) {
1168 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1169 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1170 } else { // resizeCorner == 4
1171 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1172 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1174 HUD_Panel_SetPosSize(mySize);
1179 if(prevMouseClicked)
1180 highlightedAction = 0;
1181 if(menu_enabled == 2)
1182 mouse_over_panel = 0;
1184 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1185 if (mouse_over_panel && !tab_panel)
1186 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1188 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1189 const vector cursorsize = '32 32 0';
1190 float cursor_alpha = 1 - autocvar__menu_alpha;
1192 if(!mouse_over_panel)
1193 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1194 else if(mouse_over_panel == 1)
1195 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196 else if(mouse_over_panel == 2)
1197 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1199 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1201 prevMouseClicked = mouseClicked;
1203 void HUD_Configure_DrawGrid()
1206 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1208 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1209 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1210 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1211 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1214 s = eX + eY * vid_conheight;
1215 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1216 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1218 s = eY + eX * vid_conwidth;
1219 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1220 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1224 float _menu_alpha_prev;
1225 void HUD_Configure_Frame()
1228 if(autocvar__hud_configure)
1230 if(isdemo() || intermission == 2)
1232 HUD_Configure_Exit_Force();
1236 if(!hud_configure_prev)
1238 if(autocvar_hud_cursormode)
1241 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1242 hud_panel[panel_order[i]].update_time = time;
1245 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1246 if(autocvar__menu_alpha != _menu_alpha_prev)
1248 if(autocvar__menu_alpha == 0)
1250 _menu_alpha_prev = autocvar__menu_alpha;
1253 HUD_Configure_DrawGrid();
1255 else if(hud_configure_prev)
1259 if(autocvar_hud_cursormode)
1264 const float hlBorderSize = 2;
1265 const string hlBorder = "gfx/hud/default/border_highlighted";
1266 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1267 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1269 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1270 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1271 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1272 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1273 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276 void HUD_Configure_PostDraw()
1278 if(autocvar__hud_configure)
1283 HUD_Panel_UpdatePosSize();
1284 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1286 if(highlightedPanel)
1288 panel = highlightedPanel;
1289 HUD_Panel_UpdatePosSize();
1290 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));