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Merge remote-tracking branch 'origin/Mario/radar_cvars'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_print");
121                                         HUD_Write_PanelCvar_q("_time");
122                                         HUD_Write_PanelCvar_q("_fadetime");
123                                         break;
124                                 case HUD_PANEL_TIMER:
125                                         HUD_Write_PanelCvar_q("_increment");
126                                         break;
127                                 case HUD_PANEL_RADAR:
128                                         HUD_Write_PanelCvar_q("_foreground_alpha");
129                                         HUD_Write_PanelCvar_q("_rotation");
130                                         HUD_Write_PanelCvar_q("_zoommode");
131                                         HUD_Write_PanelCvar_q("_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_scale");
133                                         HUD_Write_PanelCvar_q("_maximized_size");
134                                         HUD_Write_PanelCvar_q("_maximized_rotation");
135                                         HUD_Write_PanelCvar_q("_maximized_zoommode"); 
136                                         break;
137                                 case HUD_PANEL_SCORE:
138                                         HUD_Write_PanelCvar_q("_rankings");
139                                         break;
140                                 case HUD_PANEL_VOTE:
141                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
142                                         break;
143                                 case HUD_PANEL_MODICONS:
144                                         HUD_Write_PanelCvar_q("_dom_layout");
145                                         break;
146                                 case HUD_PANEL_PRESSEDKEYS:
147                                         HUD_Write_PanelCvar_q("_aspect");
148                                         HUD_Write_PanelCvar_q("_attack");
149                                         break;
150                                 case HUD_PANEL_ENGINEINFO:
151                                         HUD_Write_PanelCvar_q("_framecounter_time");
152                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
153                                         break;
154                                 case HUD_PANEL_INFOMESSAGES:
155                                         HUD_Write_PanelCvar_q("_flip");
156                                         break;
157                                 case HUD_PANEL_PHYSICS:
158                                         HUD_Write_PanelCvar_q("_speed_unit");
159                                         HUD_Write_PanelCvar_q("_speed_unit_show");
160                                         HUD_Write_PanelCvar_q("_speed_max");
161                                         HUD_Write_PanelCvar_q("_speed_vertical");
162                                         HUD_Write_PanelCvar_q("_topspeed");
163                                         HUD_Write_PanelCvar_q("_topspeed_time");
164                                         HUD_Write_PanelCvar_q("_acceleration_max");
165                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
166                                         HUD_Write_PanelCvar_q("_flip");
167                                         HUD_Write_PanelCvar_q("_baralign");
168                                         HUD_Write_PanelCvar_q("_progressbar");
169                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
171                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
172                                         HUD_Write_PanelCvar_q("_text");
173                                         HUD_Write_PanelCvar_q("_text_scale");
174                                         break;
175                                 case HUD_PANEL_CENTERPRINT:
176                                         HUD_Write_PanelCvar_q("_align");
177                                         HUD_Write_PanelCvar_q("_flip");
178                                         HUD_Write_PanelCvar_q("_fontscale");
179                                         HUD_Write_PanelCvar_q("_time");
180                                         HUD_Write_PanelCvar_q("_fade_in");
181                                         HUD_Write_PanelCvar_q("_fade_out");
182                                         HUD_Write_PanelCvar_q("_fade_subsequent");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
187                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
188                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
189                                         break;
190                         }
191                         HUD_Write("\n");
192                 }
193                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
194
195                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
196                 fclose(fh);
197         }
198         else
199                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
200 }
201
202 void HUD_Configure_Exit_Force()
203 {
204         if (menu_enabled)
205         {
206                 menu_enabled = 0;
207                 localcmd("togglemenu\n");
208         }
209         cvar_set("_hud_configure", "0");
210 }
211
212 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
213 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
214 {
215         float i;
216         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
217         vector myTarget;
218         myTarget = myPos;
219
220         for (i = 0; i < HUD_PANEL_NUM; ++i) {
221                 if(i == highlightedPanel || !panel_enabled)
222                         continue;
223
224                 HUD_Panel_UpdatePosSizeForId(i);
225
226                 panel_pos -= '1 1 0' * panel_bg_border;
227                 panel_size += '2 2 0' * panel_bg_border;
228
229                 if(myPos_y + mySize_y < panel_pos_y)
230                         continue;
231                 if(myPos_y > panel_pos_y + panel_size_y)
232                         continue;
233
234                 if(myPos_x + mySize_x < panel_pos_x)
235                         continue;
236                 if(myPos_x > panel_pos_x + panel_size_x)
237                         continue;
238
239                 // OK, there IS a collision.
240
241                 myCenter_x = myPos_x + 0.5 * mySize_x;
242                 myCenter_y = myPos_y + 0.5 * mySize_y;
243
244                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
245                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
246
247                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
248                 {
249                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
250                                 myTarget_x = panel_pos_x - mySize_x;
251                         else // push it upwards
252                                 myTarget_y = panel_pos_y - mySize_y;
253                 }
254                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
255                 {
256                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
257                                 myTarget_x = panel_pos_x + panel_size_x;
258                         else // push it upwards
259                                 myTarget_y = panel_pos_y - mySize_y;
260                 }
261                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
262                 {
263                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
264                                 myTarget_x = panel_pos_x - mySize_x;
265                         else // push it downwards
266                                 myTarget_y = panel_pos_y + panel_size_y;
267                 }
268                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
269                 {
270                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
271                                 myTarget_x = panel_pos_x + panel_size_x;
272                         else // push it downwards
273                                 myTarget_y = panel_pos_y + panel_size_y;
274                 }
275                 //if(cvar("hud_configure_checkcollisions_debug"))
276                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
277         }
278
279         return myTarget;
280 }
281
282 void HUD_Panel_SetPos(vector pos)
283 {
284         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
285         vector mySize;
286         mySize = panel_size;
287
288         //if(cvar("hud_configure_checkcollisions_debug"))
289                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
290
291         if(autocvar_hud_configure_grid)
292         {
293                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
294                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
295         }
296
297         if(hud_configure_checkcollisions)
298                 pos = HUD_Panel_CheckMove(pos, mySize);
299
300         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
301         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
302
303         string s;
304         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
305
306         HUD_Panel_GetName(highlightedPanel);
307         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
308 }
309
310 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
311 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
312         float i;
313
314         vector targEndPos;
315
316         float dist_x, dist_y;
317         float ratio;
318         ratio = mySize_x/mySize_y;
319
320         for (i = 0; i < HUD_PANEL_NUM; ++i) {
321                 if(i == highlightedPanel || !panel_enabled)
322                         continue;
323
324                 HUD_Panel_UpdatePosSizeForId(i);
325
326                 panel_pos -= '1 1 0' * panel_bg_border;
327                 panel_size += '2 2 0' * panel_bg_border;
328
329                 targEndPos = panel_pos + panel_size;
330
331                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
332                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
333                         continue;
334
335                 if (resizeCorner == 1)
336                 {
337                         // check if this panel is on our way
338                         if (resizeorigin_x <= panel_pos_x)
339                                 continue;
340                         if (resizeorigin_y <= panel_pos_y)
341                                 continue;
342                         if (targEndPos_x <= resizeorigin_x - mySize_x)
343                                 continue;
344                         if (targEndPos_y <= resizeorigin_y - mySize_y)
345                                 continue;
346
347                         // there is a collision:
348                         // detect which side of the panel we are facing is actually limiting the resizing
349                         // (which side the resize direction finds for first) and reduce the size up to there
350                         //
351                         // dist is the distance between resizeorigin and the "analogous" point of the panel
352                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
353                         dist_x = resizeorigin_x - targEndPos_x;
354                         dist_y = resizeorigin_y - targEndPos_y;
355                         if (dist_y <= 0 || dist_x / dist_y > ratio)
356                                 mySize_x = min(mySize_x, dist_x);
357                         else
358                                 mySize_y = min(mySize_y, dist_y);
359                 }
360                 else if (resizeCorner == 2)
361                 {
362                         if (resizeorigin_x >= targEndPos_x)
363                                 continue;
364                         if (resizeorigin_y <= panel_pos_y)
365                                 continue;
366                         if (panel_pos_x >= resizeorigin_x + mySize_x)
367                                 continue;
368                         if (targEndPos_y <= resizeorigin_y - mySize_y)
369                                 continue;
370
371                         dist_x = panel_pos_x - resizeorigin_x;
372                         dist_y = resizeorigin_y - targEndPos_y;
373                         if (dist_y <= 0 || dist_x / dist_y > ratio)
374                                 mySize_x = min(mySize_x, dist_x);
375                         else
376                                 mySize_y = min(mySize_y, dist_y);
377                 }
378                 else if (resizeCorner == 3)
379                 {
380                         if (resizeorigin_x <= panel_pos_x)
381                                 continue;
382                         if (resizeorigin_y >= targEndPos_y)
383                                 continue;
384                         if (targEndPos_x <= resizeorigin_x - mySize_x)
385                                 continue;
386                         if (panel_pos_y >= resizeorigin_y + mySize_y)
387                                 continue;
388
389                         dist_x = resizeorigin_x - targEndPos_x;
390                         dist_y = panel_pos_y - resizeorigin_y;
391                         if (dist_y <= 0 || dist_x / dist_y > ratio)
392                                 mySize_x = min(mySize_x, dist_x);
393                         else
394                                 mySize_y = min(mySize_y, dist_y);
395                 }
396                 else if (resizeCorner == 4)
397                 {
398                         if (resizeorigin_x >= targEndPos_x)
399                                 continue;
400                         if (resizeorigin_y >= targEndPos_y)
401                                 continue;
402                         if (panel_pos_x >= resizeorigin_x + mySize_x)
403                                 continue;
404                         if (panel_pos_y >= resizeorigin_y + mySize_y)
405                                 continue;
406
407                         dist_x = panel_pos_x - resizeorigin_x;
408                         dist_y = panel_pos_y - resizeorigin_y;
409                         if (dist_y <= 0 || dist_x / dist_y > ratio)
410                                 mySize_x = min(mySize_x, dist_x);
411                         else
412                                 mySize_y = min(mySize_y, dist_y);
413                 }
414                 //if(cvar("hud_configure_checkcollisions_debug"))
415                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
416         }
417
418         return mySize;
419 }
420
421 void HUD_Panel_SetPosSize(vector mySize)
422 {
423         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
424         vector resizeorigin;
425         resizeorigin = panel_click_resizeorigin;
426         local noref vector myPos; // fteqcc sucks
427
428         // minimum panel size cap
429         mySize_x = max(0.025 * vid_conwidth, mySize_x);
430         mySize_y = max(0.025 * vid_conheight, mySize_y);
431
432         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
433         {
434                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
435                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
436         }
437
438         // collision testing|
439         // -----------------+
440
441         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
442         if(resizeCorner == 1) {
443                 myPos_x = resizeorigin_x - mySize_x;
444                 myPos_y = resizeorigin_y - mySize_y;
445         } else if(resizeCorner == 2) {
446                 myPos_x = resizeorigin_x;
447                 myPos_y = resizeorigin_y - mySize_y;
448         } else if(resizeCorner == 3) {
449                 myPos_x = resizeorigin_x - mySize_x;
450                 myPos_y = resizeorigin_y;
451         } else { // resizeCorner == 4
452                 myPos_x = resizeorigin_x;
453                 myPos_y = resizeorigin_y;
454         }
455
456         // left/top screen edges
457         if(myPos_x < 0)
458                 mySize_x = mySize_x + myPos_x;
459         if(myPos_y < 0)
460                 mySize_y = mySize_y + myPos_y;
461
462         // bottom/right screen edges
463         if(myPos_x + mySize_x > vid_conwidth)
464                 mySize_x = vid_conwidth - myPos_x;
465         if(myPos_y + mySize_y > vid_conheight)
466                 mySize_y = vid_conheight - myPos_y;
467
468         //if(cvar("hud_configure_checkcollisions_debug"))
469                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
470
471         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
472         if(autocvar_hud_configure_grid)
473         {
474                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
475                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
476         }
477
478         if(hud_configure_checkcollisions)
479                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
480
481         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
482         mySize_x = max(0.025 * vid_conwidth, mySize_x);
483         mySize_y = max(0.025 * vid_conheight, mySize_y);
484
485         // do another pos check, as size might have changed by now
486         if(resizeCorner == 1) {
487                 myPos_x = resizeorigin_x - mySize_x;
488                 myPos_y = resizeorigin_y - mySize_y;
489         } else if(resizeCorner == 2) {
490                 myPos_x = resizeorigin_x;
491                 myPos_y = resizeorigin_y - mySize_y;
492         } else if(resizeCorner == 3) {
493                 myPos_x = resizeorigin_x - mySize_x;
494                 myPos_y = resizeorigin_y;
495         } else { // resizeCorner == 4
496                 myPos_x = resizeorigin_x;
497                 myPos_y = resizeorigin_y;
498         }
499
500         //if(cvar("hud_configure_checkcollisions_debug"))
501                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
502
503         HUD_Panel_GetName(highlightedPanel);
504         string s;
505         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
506         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
507
508         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
509         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
510 }
511
512 float pressed_key_time;
513 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
514 void HUD_Panel_Arrow_Action(float nPrimary)
515 {
516         if (highlightedPanel == -1)
517                 return;
518
519         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
520
521         float step;
522         if(autocvar_hud_configure_grid)
523         {
524                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
525                 {
526                         if (hudShiftState & S_SHIFT)
527                                 step = hud_configure_realGridSize_y;
528                         else
529                                 step = 2 * hud_configure_realGridSize_y;
530                 }
531                 else
532                 {
533                         if (hudShiftState & S_SHIFT)
534                                 step = hud_configure_realGridSize_x;
535                         else
536                                 step = 2 * hud_configure_realGridSize_x;
537                 }
538         }
539         else
540         {
541                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
542                         step = vid_conheight;
543                 else
544                         step = vid_conwidth;
545                 if (hudShiftState & S_SHIFT)
546                         step = (step / 256); // more precision
547                 else
548                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
549         }
550
551         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
552
553         highlightedPanel_initial_pos = panel_pos;
554         highlightedPanel_initial_size = panel_size;
555
556         if (hudShiftState & S_ALT) // resize
557         {
558                 highlightedAction = 1;
559                 if(nPrimary == K_UPARROW)
560                         resizeCorner = 1;
561                 else if(nPrimary == K_RIGHTARROW)
562                         resizeCorner = 2;
563                 else if(nPrimary == K_LEFTARROW)
564                         resizeCorner = 3;
565                 else // if(nPrimary == K_DOWNARROW)
566                         resizeCorner = 4;
567
568                 // ctrl+arrow reduces the size, instead of increasing it
569                 // Note that ctrl disables collisions check too, but it's fine
570                 // since we don't collide with anything reducing the size
571                 if (hudShiftState & S_CTRL) {
572                         step = -step;
573                         resizeCorner = 5 - resizeCorner;
574                 }
575
576                 vector mySize;
577                 mySize = panel_size;
578                 panel_click_resizeorigin = panel_pos;
579                 if(resizeCorner == 1) {
580                         panel_click_resizeorigin += mySize;
581                         mySize_y += step;
582                 } else if(resizeCorner == 2) {
583                         panel_click_resizeorigin_y += mySize_y;
584                         mySize_x += step;
585                 } else if(resizeCorner == 3) {
586                         panel_click_resizeorigin_x += mySize_x;
587                         mySize_x += step;
588                 } else { // resizeCorner == 4
589                         mySize_y += step;
590                 }
591                 HUD_Panel_SetPosSize(mySize);
592         }
593         else // move
594         {
595                 highlightedAction = 2;
596                 vector pos;
597                 pos = panel_pos;
598                 if(nPrimary == K_UPARROW)
599                         pos_y -= step;
600                 else if(nPrimary == K_DOWNARROW)
601                         pos_y += step;
602                 else if(nPrimary == K_LEFTARROW)
603                         pos_x -= step;
604                 else // if(nPrimary == K_RIGHTARROW)
605                         pos_x += step;
606
607                 HUD_Panel_SetPos(pos);
608         }
609
610         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
611
612         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
613         {
614                 // backup!
615                 panel_pos_backup = highlightedPanel_initial_pos;
616                 panel_size_backup = highlightedPanel_initial_size;
617                 highlightedPanel_backup = highlightedPanel;
618         }
619 }
620
621 const float S_MOUSE1 = 1;
622 const float S_MOUSE2 = 2;
623 const float S_MOUSE3 = 4;
624 float mouseClicked;
625 float prevMouseClicked; // previous state
626 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
627 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
628
629 void HUD_Panel_EnableMenu();
630 float tab_panels[HUD_PANEL_NUM];
631 float tab_panel, tab_backward;
632 vector tab_panel_pos;
633 void HUD_Panel_FirstInDrawQ(float id);
634 void reset_tab_panels()
635 {
636         int i;
637         for(i = 0; i < HUD_PANEL_NUM; ++i)
638                 tab_panels[i] = -1;
639 }
640 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
641 {
642         string s;
643
644         if(bInputType == 2)
645                 return false;
646
647         if(!autocvar__hud_configure)
648                 return false;
649
650         // block any input while a menu dialog is fading
651         if(autocvar__menu_alpha)
652                 return true;
653
654         if(bInputType == 3)
655         {
656                 mousepos_x = nPrimary;
657                 mousepos_y = nSecondary;
658                 return true;
659         }
660
661         // allow console bind to work
662         string con_keys;
663         float keys;
664         con_keys = findkeysforcommand("toggleconsole", 0);
665         keys = tokenize(con_keys); // findkeysforcommand returns data for this
666
667         float hit_con_bind = 0, i;
668         for (i = 0; i < keys; ++i)
669         {
670                 if(nPrimary == stof(argv(i)))
671                         hit_con_bind = 1;
672         }
673
674         if(bInputType == 0) {
675                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
676                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
677                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
678         }
679         else if(bInputType == 1) {
680                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
681                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
682                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
683         }
684
685         if(nPrimary == K_CTRL)
686         {
687                 if (bInputType == 1) //ctrl has been released
688                 {
689                         if (tab_panel != -1)
690                         {
691                                 //switch to selected panel
692                                 highlightedPanel = tab_panel;
693                                 highlightedAction = 0;
694                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
695                         }
696                         tab_panel = -1;
697                         reset_tab_panels();
698                 }
699         }
700
701         if(nPrimary == K_MOUSE1)
702         {
703                 if(bInputType == 0) // key pressed
704                         mouseClicked |= S_MOUSE1;
705                 else if(bInputType == 1) // key released
706                         mouseClicked -= (mouseClicked & S_MOUSE1);
707         }
708         else if(nPrimary == K_MOUSE2)
709         {
710                 if(bInputType == 0) // key pressed
711                         mouseClicked |= S_MOUSE2;
712                 else if(bInputType == 1) // key released
713                         mouseClicked -= (mouseClicked & S_MOUSE2);
714         }
715         else if(nPrimary == K_ESCAPE)
716         {
717                 if (bInputType == 1)
718                         return true;
719                 menu_enabled = 1;
720                 menu_enabled_time = time;
721                 localcmd("menu_showhudexit\n");
722         }
723         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
724         {
725                 if (bInputType == 1)
726                         return true;
727                 if (!menu_enabled)
728                         cvar_set("_hud_configure", "0");
729         }
730         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
731         {
732                 if (bInputType == 1 || mouseClicked)
733                         return true;
734
735                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
736                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
737                 //(it should only after every other panel of the hud)
738                 //It's a minor bug anyway, we can live with it
739
740                 float starting_panel;
741                 float old_tab_panel = tab_panel;
742                 if (tab_panel == -1) //first press of TAB
743                 {
744                         if (highlightedPanel != -1)
745                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
746                         else
747                                 panel_pos = '0 0 0';
748                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
749                         tab_panel_pos = panel_pos; //to compute level
750                 }
751                 else
752                 {
753                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
754                                 reset_tab_panels();
755                         starting_panel = tab_panel;
756                 }
757                 tab_backward = (hudShiftState & S_SHIFT);
758
759                 float k, level = 0, start_pos_x;
760                 vector candidate_pos = '0 0 0';
761                 const float LEVELS_NUM = 4;
762                 float level_height = vid_conheight / LEVELS_NUM;
763 :find_tab_panel
764                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
765                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
766                 start_pos_x = tab_panel_pos_x;
767                 tab_panel = -1;
768                 k=0;
769                 while(++k)
770                 {
771                         for(i = 0; i < HUD_PANEL_NUM; ++i)
772                         {
773                                 if (i == tab_panels[i] || i == starting_panel)
774                                         continue;
775                                 HUD_Panel_UpdatePosSizeForId(i)
776                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
777                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
778                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
779                                 {
780                                         tab_panel = i;
781                                         tab_panel_pos = candidate_pos = panel_pos;
782                                 }
783                         }
784                         if (tab_panel != -1)
785                                 break;
786                         if (k == LEVELS_NUM) //tab_panel not found
787                         {
788                                 reset_tab_panels();
789                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
790                                 {
791                                         tab_panel = -1;
792                                         return true;
793                                 }
794                                 starting_panel = old_tab_panel;
795                                 old_tab_panel = -2;
796                                 goto find_tab_panel; //u must find tab_panel!
797                         }
798                         if (!tab_backward)
799                         {
800                                 level = mod(level + level_height, vid_conheight);
801                                 start_pos_x = 0;
802                                 candidate_pos_x = vid_conwidth;
803                         }
804                         else
805                         {
806                                 level = mod(level - level_height, vid_conheight);
807                                 start_pos_x = vid_conwidth;
808                                 candidate_pos_x = 0;
809                         }
810                 }
811
812                 tab_panels[tab_panel] = tab_panel;
813         }
814         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
815         {
816                 if (bInputType == 1 || mouseClicked)
817                         return true;
818
819                 if (highlightedPanel != -1)
820                 {
821                         HUD_Panel_GetName(highlightedPanel);
822                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
823                 }
824                 else
825                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
826         }
827         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
828         {
829                 if (bInputType == 1 || mouseClicked)
830                         return true;
831
832                 if (highlightedPanel != -1)
833                 {
834                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
835                         panel_size_copied = panel_size;
836                         highlightedPanel_copied = highlightedPanel;
837                 }
838         }
839         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
840         {
841                 if (bInputType == 1 || mouseClicked)
842                         return true;
843
844                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
845                         return true;
846
847                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
848
849                 // reduce size if it'd go beyond screen boundaries
850                 vector tmp_size = panel_size_copied;
851                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
852                         tmp_size_x = vid_conwidth - panel_pos_x;
853                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
854                         tmp_size_y = vid_conheight - panel_pos_y;
855
856                 if (panel_size == tmp_size)
857                         return true;
858
859                 // backup first!
860                 panel_pos_backup = panel_pos;
861                 panel_size_backup = panel_size;
862                 highlightedPanel_backup = highlightedPanel;
863
864                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
865                 HUD_Panel_GetName(highlightedPanel);
866                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
867         }
868         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
869         {
870                 if (bInputType == 1 || mouseClicked)
871                         return true;
872                 //restore previous values
873                 if (highlightedPanel_backup != -1)
874                 {
875                         HUD_Panel_GetName(highlightedPanel_backup);
876                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
877                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
878                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
879                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
880                         highlightedPanel_backup = -1;
881                 }
882         }
883         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
884         {
885                 if (bInputType == 1)
886                 {
887                         pressed_key_time = 0;
888                         return true;
889                 }
890                 else if (pressed_key_time == 0)
891                         pressed_key_time = time;
892
893                 if (!mouseClicked)
894                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
895         }
896         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
897         {
898                 if (bInputType == 1)
899                         return true;
900                 if (highlightedPanel != -1)
901                         HUD_Panel_EnableMenu();
902         }
903         else if(hit_con_bind)
904                 return false;
905
906         return true;
907 }
908
909 float HUD_Panel_Check_Mouse_Pos(float allow_move)
910 {
911         float i, j = 0, border;
912
913         while(j < HUD_PANEL_NUM)
914         {
915                 i = panel_order[j];
916                 j += 1;
917
918                 HUD_Panel_UpdatePosSizeForId(i);
919
920                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
921
922                 // move
923                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
924                 {
925                         return 1;
926                 }
927                 // resize from topleft border
928                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
929                 {
930                         return 2;
931                 }
932                 // resize from topright border
933                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
934                 {
935                         return 3;
936                 }
937                 // resize from bottomleft border
938                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
939                 {
940                         return 3;
941                 }
942                 // resize from bottomright border
943                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
944                 {
945                         return 2;
946                 }
947         }
948         return 0;
949 }
950
951 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
952 void HUD_Panel_FirstInDrawQ(float id)
953 {
954         float i;
955         var float place = -1;
956         // find out where in the array our current id is, save into place
957         for(i = 0; i < HUD_PANEL_NUM; ++i)
958         {
959                 if(panel_order[i] == id)
960                 {
961                         place = i;
962                         break;
963                 }
964         }
965         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
966         if(place == -1)
967                 place = HUD_PANEL_NUM - 1;
968
969         // move all ids up by one step in the array until "place"
970         for(i = place; i > 0; --i)
971         {
972                 panel_order[i] = panel_order[i-1];
973         }
974         // now save the new top id
975         panel_order[0] = id;
976         
977         // let's save them into the cvar by some strcat trickery
978         string s = "";
979         for(i = 0; i < HUD_PANEL_NUM; ++i)
980         {
981                 s = strcat(s, ftos(panel_order[i]), " ");
982         }
983         cvar_set("_hud_panelorder", s);
984         if(hud_panelorder_prev)
985                 strunzone(hud_panelorder_prev);
986         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
987 }
988
989 void HUD_Panel_Highlight(float allow_move)
990 {
991         float i, j = 0, border;
992
993         while(j < HUD_PANEL_NUM)
994         {
995                 i = panel_order[j];
996                 j += 1;
997
998                 HUD_Panel_UpdatePosSizeForId(i);
999
1000                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1001
1002                 // move
1003                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1004                 {
1005                         highlightedPanel = i;
1006                         HUD_Panel_FirstInDrawQ(i);
1007                         highlightedAction = 1;
1008                         panel_click_distance = mousepos - panel_pos;
1009                         return;
1010                 }
1011                 // resize from topleft border
1012                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1013                 {
1014                         highlightedPanel = i;
1015                         HUD_Panel_FirstInDrawQ(i);
1016                         highlightedAction = 2;
1017                         resizeCorner = 1;
1018                         panel_click_distance = mousepos - panel_pos;
1019                         panel_click_resizeorigin = panel_pos + panel_size;
1020                         return;
1021                 }
1022                 // resize from topright border
1023                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1024                 {
1025                         highlightedPanel = i;
1026                         HUD_Panel_FirstInDrawQ(i);
1027                         highlightedAction = 2;
1028                         resizeCorner = 2;
1029                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1030                         panel_click_distance_y = mousepos_y - panel_pos_y;
1031                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1032                         return;
1033                 }
1034                 // resize from bottomleft border
1035                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1036                 {
1037                         highlightedPanel = i;
1038                         HUD_Panel_FirstInDrawQ(i);
1039                         highlightedAction = 2;
1040                         resizeCorner = 3;
1041                         panel_click_distance_x = mousepos_x - panel_pos_x;
1042                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1043                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1044                         return;
1045                 }
1046                 // resize from bottomright border
1047                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1048                 {
1049                         highlightedPanel = i;
1050                         HUD_Panel_FirstInDrawQ(i);
1051                         highlightedAction = 2;
1052                         resizeCorner = 4;
1053                         panel_click_distance = panel_size - mousepos + panel_pos;
1054                         panel_click_resizeorigin = panel_pos;
1055                         return;
1056                 }
1057         }
1058         highlightedPanel = -1;
1059         highlightedAction = 0;
1060 }
1061
1062 void HUD_Panel_EnableMenu()
1063 {
1064         menu_enabled = 2;
1065         menu_enabled_time = time;
1066         HUD_Panel_GetName(highlightedPanel);
1067         localcmd("menu_showhudoptions ", panel_name, "\n");
1068 }
1069 float mouse_over_panel;
1070 void HUD_Panel_Mouse()
1071 {
1072         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1073         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1074                 menu_enabled = 0;
1075
1076         /*
1077         print("menu_enabled: ", ftos(menu_enabled), "\n");
1078         print("Highlighted: ", ftos(highlightedPanel), "\n");
1079         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1080         */
1081
1082         if(autocvar__menu_alpha == 1)
1083                 return;
1084
1085         if not(autocvar_hud_cursormode)
1086         {
1087                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1088                 
1089                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1090                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1091         }
1092
1093         if(mouseClicked)
1094         {
1095                 if(prevMouseClicked == 0)
1096                 {
1097                         if (tab_panel != -1)
1098                         {
1099                                 //stop ctrl-tab selection
1100                                 tab_panel = -1;
1101                                 reset_tab_panels();
1102                         }
1103                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1104                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1105                         if (highlightedPanel != -1)
1106                         {
1107                                 highlightedPanel_initial_pos = panel_pos;
1108                                 highlightedPanel_initial_size = panel_size;
1109                         }
1110                         // doubleclick check
1111                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1112                         {
1113                                 mouseClicked = 0; // to prevent spam, I guess.
1114                                 HUD_Panel_EnableMenu();
1115                         }
1116                         else
1117                         {
1118                                 if (mouseClicked & S_MOUSE1)
1119                                 {
1120                                         prevMouseClickedTime = time;
1121                                         prevMouseClickedPos = mousepos;
1122                                 }
1123                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1124                         }
1125                 }
1126                 else
1127                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1128
1129                 if (highlightedPanel != -1)
1130                 {
1131                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1132                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1133                         {
1134                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1135                                 // backup!
1136                                 panel_pos_backup = highlightedPanel_initial_pos;
1137                                 panel_size_backup = highlightedPanel_initial_size;
1138                                 highlightedPanel_backup = highlightedPanel;
1139                         }
1140                         else
1141                                 // in case the clicked panel is inside another panel and we aren't
1142                                 // moving it, avoid the immediate "fix" of its position/size
1143                                 // (often unwanted and hateful) by disabling collisions check
1144                                 hud_configure_checkcollisions = false;
1145                 }
1146
1147                 if(highlightedAction == 1)
1148                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1149                 else if(highlightedAction == 2)
1150                 {
1151                         vector mySize = '0 0 0';
1152                         if(resizeCorner == 1) {
1153                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1154                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1155                         } else if(resizeCorner == 2) {
1156                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1157                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1158                         } else if(resizeCorner == 3) {
1159                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1160                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1161                         } else { // resizeCorner == 4
1162                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1163                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1164                         }
1165                         HUD_Panel_SetPosSize(mySize);
1166                 }
1167         }
1168         else
1169         {
1170                 if(menu_enabled == 2)
1171                         mouse_over_panel = 0;
1172                 else
1173                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1174                 if (mouse_over_panel && tab_panel == -1)
1175                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1176         }
1177         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1178         const vector cursorsize = '32 32 0';
1179         float cursor_alpha = 1 - autocvar__menu_alpha;
1180
1181         if(!mouse_over_panel)
1182                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1183         else if(mouse_over_panel == 1)
1184                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1185         else if(mouse_over_panel == 2)
1186                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1187         else
1188                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189
1190         prevMouseClicked = mouseClicked;
1191 }
1192
1193 const float hlBorderSize = 4;
1194 const string hlBorder = "gfx/hud/default/border_highlighted";
1195 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1196 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1197 {
1198         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1199         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1200         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1201         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1202         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1203 }