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HUD config: release mouse buttons and reset modifier keys on menu open
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         panel = hud_panel[i];
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_ca_layout");
144                                         HUD_Write_PanelCvar_q("_dom_layout");
145                                         HUD_Write_PanelCvar_q("_freezetag_layout");
146                                         break;
147                                 case HUD_PANEL_PRESSEDKEYS:
148                                         HUD_Write_PanelCvar_q("_aspect");
149                                         HUD_Write_PanelCvar_q("_attack");
150                                         break;
151                                 case HUD_PANEL_ENGINEINFO:
152                                         HUD_Write_PanelCvar_q("_framecounter_time");
153                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
154                                         break;
155                                 case HUD_PANEL_INFOMESSAGES:
156                                         HUD_Write_PanelCvar_q("_flip");
157                                         break;
158                                 case HUD_PANEL_PHYSICS:
159                                         HUD_Write_PanelCvar_q("_speed_unit");
160                                         HUD_Write_PanelCvar_q("_speed_unit_show");
161                                         HUD_Write_PanelCvar_q("_speed_max");
162                                         HUD_Write_PanelCvar_q("_speed_vertical");
163                                         HUD_Write_PanelCvar_q("_topspeed");
164                                         HUD_Write_PanelCvar_q("_topspeed_time");
165                                         HUD_Write_PanelCvar_q("_acceleration_max");
166                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_baralign");
169                                         HUD_Write_PanelCvar_q("_progressbar");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
171                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
172                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
173                                         HUD_Write_PanelCvar_q("_text");
174                                         HUD_Write_PanelCvar_q("_text_scale");
175                                         break;
176                                 case HUD_PANEL_CENTERPRINT:
177                                         HUD_Write_PanelCvar_q("_align");
178                                         HUD_Write_PanelCvar_q("_flip");
179                                         HUD_Write_PanelCvar_q("_fontscale");
180                                         HUD_Write_PanelCvar_q("_time");
181                                         HUD_Write_PanelCvar_q("_fade_in");
182                                         HUD_Write_PanelCvar_q("_fade_out");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
187                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
188                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
189                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
190                                         break;
191                         }
192                         HUD_Write("\n");
193                 }
194                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
195
196                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
197                 fclose(fh);
198         }
199         else
200                 printf(_("^1Couldn't write to %s\n"), filename);
201 }
202
203 void HUD_Configure_Exit_Force()
204 {
205         if (menu_enabled)
206         {
207                 menu_enabled = 0;
208                 localcmd("togglemenu\n");
209         }
210         cvar_set("_hud_configure", "0");
211 }
212
213 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
214 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
215 {
216         float i;
217         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
218         vector myTarget;
219         myTarget = myPos;
220
221         for (i = 0; i < HUD_PANEL_NUM; ++i) {
222                 panel = hud_panel[i];
223                 if(panel == highlightedPanel) continue;
224                 HUD_Panel_UpdatePosSize()
225                 if(!panel_enabled) continue;
226
227                 panel_pos -= '1 1 0' * panel_bg_border;
228                 panel_size += '2 2 0' * panel_bg_border;
229
230                 if(myPos_y + mySize_y < panel_pos_y)
231                         continue;
232                 if(myPos_y > panel_pos_y + panel_size_y)
233                         continue;
234
235                 if(myPos_x + mySize_x < panel_pos_x)
236                         continue;
237                 if(myPos_x > panel_pos_x + panel_size_x)
238                         continue;
239
240                 // OK, there IS a collision.
241
242                 myCenter_x = myPos_x + 0.5 * mySize_x;
243                 myCenter_y = myPos_y + 0.5 * mySize_y;
244
245                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
246                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
247
248                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
249                 {
250                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
251                                 myTarget_x = panel_pos_x - mySize_x;
252                         else // push it upwards
253                                 myTarget_y = panel_pos_y - mySize_y;
254                 }
255                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
256                 {
257                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
258                                 myTarget_x = panel_pos_x + panel_size_x;
259                         else // push it upwards
260                                 myTarget_y = panel_pos_y - mySize_y;
261                 }
262                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
263                 {
264                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
265                                 myTarget_x = panel_pos_x - mySize_x;
266                         else // push it downwards
267                                 myTarget_y = panel_pos_y + panel_size_y;
268                 }
269                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
270                 {
271                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
272                                 myTarget_x = panel_pos_x + panel_size_x;
273                         else // push it downwards
274                                 myTarget_y = panel_pos_y + panel_size_y;
275                 }
276                 //if(cvar("hud_configure_checkcollisions_debug"))
277                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
278         }
279
280         return myTarget;
281 }
282
283 void HUD_Panel_SetPos(vector pos)
284 {
285         panel = highlightedPanel;
286         HUD_Panel_UpdatePosSize()
287         vector mySize;
288         mySize = panel_size;
289
290         //if(cvar("hud_configure_checkcollisions_debug"))
291                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
292
293         if(autocvar_hud_configure_grid)
294         {
295                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
296                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
297         }
298
299         if(hud_configure_checkcollisions)
300                 pos = HUD_Panel_CheckMove(pos, mySize);
301
302         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
303         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
304
305         string s;
306         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
307
308         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
309 }
310
311 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
312 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
313         float i;
314
315         vector targEndPos;
316
317         float dist_x, dist_y;
318         float ratio;
319         ratio = mySize_x/mySize_y;
320
321         for (i = 0; i < HUD_PANEL_NUM; ++i) {
322                 panel = hud_panel[i];
323                 if(panel == highlightedPanel) continue;
324                 HUD_Panel_UpdatePosSize()
325                 if(!panel_enabled) continue;
326
327                 panel_pos -= '1 1 0' * panel_bg_border;
328                 panel_size += '2 2 0' * panel_bg_border;
329
330                 targEndPos = panel_pos + panel_size;
331
332                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
333                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
334                         continue;
335
336                 if (resizeCorner == 1)
337                 {
338                         // check if this panel is on our way
339                         if (resizeorigin_x <= panel_pos_x)
340                                 continue;
341                         if (resizeorigin_y <= panel_pos_y)
342                                 continue;
343                         if (targEndPos_x <= resizeorigin_x - mySize_x)
344                                 continue;
345                         if (targEndPos_y <= resizeorigin_y - mySize_y)
346                                 continue;
347
348                         // there is a collision:
349                         // detect which side of the panel we are facing is actually limiting the resizing
350                         // (which side the resize direction finds for first) and reduce the size up to there
351                         //
352                         // dist is the distance between resizeorigin and the "analogous" point of the panel
353                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
354                         dist_x = resizeorigin_x - targEndPos_x;
355                         dist_y = resizeorigin_y - targEndPos_y;
356                         if (dist_y <= 0 || dist_x / dist_y > ratio)
357                                 mySize_x = min(mySize_x, dist_x);
358                         else
359                                 mySize_y = min(mySize_y, dist_y);
360                 }
361                 else if (resizeCorner == 2)
362                 {
363                         if (resizeorigin_x >= targEndPos_x)
364                                 continue;
365                         if (resizeorigin_y <= panel_pos_y)
366                                 continue;
367                         if (panel_pos_x >= resizeorigin_x + mySize_x)
368                                 continue;
369                         if (targEndPos_y <= resizeorigin_y - mySize_y)
370                                 continue;
371
372                         dist_x = panel_pos_x - resizeorigin_x;
373                         dist_y = resizeorigin_y - targEndPos_y;
374                         if (dist_y <= 0 || dist_x / dist_y > ratio)
375                                 mySize_x = min(mySize_x, dist_x);
376                         else
377                                 mySize_y = min(mySize_y, dist_y);
378                 }
379                 else if (resizeCorner == 3)
380                 {
381                         if (resizeorigin_x <= panel_pos_x)
382                                 continue;
383                         if (resizeorigin_y >= targEndPos_y)
384                                 continue;
385                         if (targEndPos_x <= resizeorigin_x - mySize_x)
386                                 continue;
387                         if (panel_pos_y >= resizeorigin_y + mySize_y)
388                                 continue;
389
390                         dist_x = resizeorigin_x - targEndPos_x;
391                         dist_y = panel_pos_y - resizeorigin_y;
392                         if (dist_y <= 0 || dist_x / dist_y > ratio)
393                                 mySize_x = min(mySize_x, dist_x);
394                         else
395                                 mySize_y = min(mySize_y, dist_y);
396                 }
397                 else if (resizeCorner == 4)
398                 {
399                         if (resizeorigin_x >= targEndPos_x)
400                                 continue;
401                         if (resizeorigin_y >= targEndPos_y)
402                                 continue;
403                         if (panel_pos_x >= resizeorigin_x + mySize_x)
404                                 continue;
405                         if (panel_pos_y >= resizeorigin_y + mySize_y)
406                                 continue;
407
408                         dist_x = panel_pos_x - resizeorigin_x;
409                         dist_y = panel_pos_y - resizeorigin_y;
410                         if (dist_y <= 0 || dist_x / dist_y > ratio)
411                                 mySize_x = min(mySize_x, dist_x);
412                         else
413                                 mySize_y = min(mySize_y, dist_y);
414                 }
415                 //if(cvar("hud_configure_checkcollisions_debug"))
416                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
417         }
418
419         return mySize;
420 }
421
422 void HUD_Panel_SetPosSize(vector mySize)
423 {
424         panel = highlightedPanel;
425         HUD_Panel_UpdatePosSize()
426         vector resizeorigin;
427         resizeorigin = panel_click_resizeorigin;
428         local noref vector myPos; // fteqcc sucks
429
430         // minimum panel size cap
431         mySize_x = max(0.025 * vid_conwidth, mySize_x);
432         mySize_y = max(0.025 * vid_conheight, mySize_y);
433
434         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
435         {
436                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
437                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
438         }
439
440         // collision testing|
441         // -----------------+
442
443         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
444         if(resizeCorner == 1) {
445                 myPos_x = resizeorigin_x - mySize_x;
446                 myPos_y = resizeorigin_y - mySize_y;
447         } else if(resizeCorner == 2) {
448                 myPos_x = resizeorigin_x;
449                 myPos_y = resizeorigin_y - mySize_y;
450         } else if(resizeCorner == 3) {
451                 myPos_x = resizeorigin_x - mySize_x;
452                 myPos_y = resizeorigin_y;
453         } else { // resizeCorner == 4
454                 myPos_x = resizeorigin_x;
455                 myPos_y = resizeorigin_y;
456         }
457
458         // left/top screen edges
459         if(myPos_x < 0)
460                 mySize_x = mySize_x + myPos_x;
461         if(myPos_y < 0)
462                 mySize_y = mySize_y + myPos_y;
463
464         // bottom/right screen edges
465         if(myPos_x + mySize_x > vid_conwidth)
466                 mySize_x = vid_conwidth - myPos_x;
467         if(myPos_y + mySize_y > vid_conheight)
468                 mySize_y = vid_conheight - myPos_y;
469
470         //if(cvar("hud_configure_checkcollisions_debug"))
471                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
472
473         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
474         if(autocvar_hud_configure_grid)
475         {
476                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
477                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
478         }
479
480         if(hud_configure_checkcollisions)
481                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
482
483         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
484         mySize_x = max(0.025 * vid_conwidth, mySize_x);
485         mySize_y = max(0.025 * vid_conheight, mySize_y);
486
487         // do another pos check, as size might have changed by now
488         if(resizeCorner == 1) {
489                 myPos_x = resizeorigin_x - mySize_x;
490                 myPos_y = resizeorigin_y - mySize_y;
491         } else if(resizeCorner == 2) {
492                 myPos_x = resizeorigin_x;
493                 myPos_y = resizeorigin_y - mySize_y;
494         } else if(resizeCorner == 3) {
495                 myPos_x = resizeorigin_x - mySize_x;
496                 myPos_y = resizeorigin_y;
497         } else { // resizeCorner == 4
498                 myPos_x = resizeorigin_x;
499                 myPos_y = resizeorigin_y;
500         }
501
502         //if(cvar("hud_configure_checkcollisions_debug"))
503                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
504
505         string s;
506         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
507         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
508
509         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
510         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
511 }
512
513 float pressed_key_time;
514 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
515 void HUD_Panel_Arrow_Action(float nPrimary)
516 {
517         if(!highlightedPanel)
518                 return;
519
520         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
521
522         float step;
523         if(autocvar_hud_configure_grid)
524         {
525                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
526                 {
527                         if (hudShiftState & S_SHIFT)
528                                 step = hud_configure_realGridSize_y;
529                         else
530                                 step = 2 * hud_configure_realGridSize_y;
531                 }
532                 else
533                 {
534                         if (hudShiftState & S_SHIFT)
535                                 step = hud_configure_realGridSize_x;
536                         else
537                                 step = 2 * hud_configure_realGridSize_x;
538                 }
539         }
540         else
541         {
542                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
543                         step = vid_conheight;
544                 else
545                         step = vid_conwidth;
546                 if (hudShiftState & S_SHIFT)
547                         step = (step / 256); // more precision
548                 else
549                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
550         }
551
552         panel = highlightedPanel;
553         HUD_Panel_UpdatePosSize()
554
555         highlightedPanel_initial_pos = panel_pos;
556         highlightedPanel_initial_size = panel_size;
557
558         if (hudShiftState & S_ALT) // resize
559         {
560                 highlightedAction = 1;
561                 if(nPrimary == K_UPARROW)
562                         resizeCorner = 1;
563                 else if(nPrimary == K_RIGHTARROW)
564                         resizeCorner = 2;
565                 else if(nPrimary == K_LEFTARROW)
566                         resizeCorner = 3;
567                 else // if(nPrimary == K_DOWNARROW)
568                         resizeCorner = 4;
569
570                 // ctrl+arrow reduces the size, instead of increasing it
571                 // Note that ctrl disables collisions check too, but it's fine
572                 // since we don't collide with anything reducing the size
573                 if (hudShiftState & S_CTRL) {
574                         step = -step;
575                         resizeCorner = 5 - resizeCorner;
576                 }
577
578                 vector mySize;
579                 mySize = panel_size;
580                 panel_click_resizeorigin = panel_pos;
581                 if(resizeCorner == 1) {
582                         panel_click_resizeorigin += mySize;
583                         mySize_y += step;
584                 } else if(resizeCorner == 2) {
585                         panel_click_resizeorigin_y += mySize_y;
586                         mySize_x += step;
587                 } else if(resizeCorner == 3) {
588                         panel_click_resizeorigin_x += mySize_x;
589                         mySize_x += step;
590                 } else { // resizeCorner == 4
591                         mySize_y += step;
592                 }
593                 HUD_Panel_SetPosSize(mySize);
594         }
595         else // move
596         {
597                 highlightedAction = 2;
598                 vector pos;
599                 pos = panel_pos;
600                 if(nPrimary == K_UPARROW)
601                         pos_y -= step;
602                 else if(nPrimary == K_DOWNARROW)
603                         pos_y += step;
604                 else if(nPrimary == K_LEFTARROW)
605                         pos_x -= step;
606                 else // if(nPrimary == K_RIGHTARROW)
607                         pos_x += step;
608
609                 HUD_Panel_SetPos(pos);
610         }
611
612         panel = highlightedPanel;
613         HUD_Panel_UpdatePosSize()
614
615         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
616         {
617                 // backup!
618                 panel_pos_backup = highlightedPanel_initial_pos;
619                 panel_size_backup = highlightedPanel_initial_size;
620                 highlightedPanel_backup = highlightedPanel;
621         }
622 }
623
624 const float S_MOUSE1 = 1;
625 const float S_MOUSE2 = 2;
626 const float S_MOUSE3 = 4;
627 float mouseClicked;
628 float prevMouseClicked; // previous state
629 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
630 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
631
632 void HUD_Panel_EnableMenu();
633 entity tab_panels[HUD_PANEL_MAX];
634 entity tab_panel;
635 vector tab_panel_pos;
636 float tab_backward;
637 void HUD_Panel_FirstInDrawQ(float id);
638 void reset_tab_panels()
639 {
640         int i;
641         for(i = 0; i < HUD_PANEL_NUM; ++i)
642                 tab_panels[i] = world;
643 }
644 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
645 {
646         string s;
647
648         if(bInputType == 2)
649                 return false;
650
651         if(!autocvar__hud_configure)
652                 return false;
653
654         if(bInputType == 3)
655         {
656                 mousepos_x = nPrimary;
657                 mousepos_y = nSecondary;
658                 return true;
659         }
660
661         // block any input while a menu dialog is fading
662         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
663         if(autocvar__menu_alpha)
664         {
665                 hudShiftState = 0;
666                 mouseClicked = 0;
667                 return true;
668         }
669
670         // allow console bind to work
671         string con_keys;
672         float keys;
673         con_keys = findkeysforcommand("toggleconsole", 0);
674         keys = tokenize(con_keys); // findkeysforcommand returns data for this
675
676         float hit_con_bind = 0, i;
677         for (i = 0; i < keys; ++i)
678         {
679                 if(nPrimary == stof(argv(i)))
680                         hit_con_bind = 1;
681         }
682
683         if(bInputType == 0) {
684                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
685                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
686                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
687         }
688         else if(bInputType == 1) {
689                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
690                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
691                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
692         }
693
694         if(nPrimary == K_CTRL)
695         {
696                 if (bInputType == 1) //ctrl has been released
697                 {
698                         if (tab_panel)
699                         {
700                                 //switch to selected panel
701                                 highlightedPanel = tab_panel;
702                                 highlightedAction = 0;
703                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
704                         }
705                         tab_panel = world;
706                         reset_tab_panels();
707                 }
708         }
709
710         if(nPrimary == K_MOUSE1)
711         {
712                 if(bInputType == 0) // key pressed
713                         mouseClicked |= S_MOUSE1;
714                 else if(bInputType == 1) // key released
715                         mouseClicked -= (mouseClicked & S_MOUSE1);
716         }
717         else if(nPrimary == K_MOUSE2)
718         {
719                 if(bInputType == 0) // key pressed
720                         mouseClicked |= S_MOUSE2;
721                 else if(bInputType == 1) // key released
722                         mouseClicked -= (mouseClicked & S_MOUSE2);
723         }
724         else if(nPrimary == K_ESCAPE)
725         {
726                 if (bInputType == 1)
727                         return true;
728                 menu_enabled = 1;
729                 menu_enabled_time = time;
730                 localcmd("menu_showhudexit\n");
731         }
732         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
733         {
734                 if (bInputType == 1)
735                         return true;
736                 if (!menu_enabled)
737                         cvar_set("_hud_configure", "0");
738         }
739         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
740         {
741                 if (bInputType == 1 || mouseClicked)
742                         return true;
743
744                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
745                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
746                 //(it should only after every other panel of the hud)
747                 //It's a minor bug anyway, we can live with it
748
749                 entity starting_panel;
750                 entity old_tab_panel = tab_panel;
751                 if (!tab_panel) //first press of TAB
752                 {
753                         if (highlightedPanel)
754                         {
755                                 panel = highlightedPanel;
756                                 HUD_Panel_UpdatePosSize()
757                         }
758                         else
759                                 panel_pos = '0 0 0';
760                         starting_panel = highlightedPanel;
761                         tab_panel_pos = panel_pos; //to compute level
762                 }
763                 else
764                 {
765                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
766                                 reset_tab_panels();
767                         starting_panel = tab_panel;
768                 }
769                 tab_backward = (hudShiftState & S_SHIFT);
770
771                 float k, level = 0, start_pos_x;
772                 vector candidate_pos = '0 0 0';
773                 const float LEVELS_NUM = 4;
774                 float level_height = vid_conheight / LEVELS_NUM;
775 :find_tab_panel
776                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
777                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
778                 start_pos_x = tab_panel_pos_x;
779                 tab_panel = world;
780                 k=0;
781                 while(++k)
782                 {
783                         for(i = 0; i < HUD_PANEL_NUM; ++i)
784                         {
785                                 panel = hud_panel[i];
786                                 if (panel == tab_panels[i] || panel == starting_panel)
787                                         continue;
788                                 HUD_Panel_UpdatePosSize()
789                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
790                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
791                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
792                                 {
793                                         tab_panel = panel;
794                                         tab_panel_pos = candidate_pos = panel_pos;
795                                 }
796                         }
797                         if (tab_panel)
798                                 break;
799                         if (k == LEVELS_NUM) //tab_panel not found
800                         {
801                                 reset_tab_panels();
802                                 if (!old_tab_panel)
803                                 {
804                                         tab_panel = world;
805                                         return true;
806                                 }
807                                 starting_panel = old_tab_panel;
808                                 old_tab_panel = world;
809                                 goto find_tab_panel; //u must find tab_panel!
810                         }
811                         if (!tab_backward)
812                         {
813                                 level = mod(level + level_height, vid_conheight);
814                                 start_pos_x = 0;
815                                 candidate_pos_x = vid_conwidth;
816                         }
817                         else
818                         {
819                                 level = mod(level - level_height, vid_conheight);
820                                 start_pos_x = vid_conwidth;
821                                 candidate_pos_x = 0;
822                         }
823                 }
824
825                 tab_panels[tab_panel.panel_id] = tab_panel;
826         }
827         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
828         {
829                 if (bInputType == 1 || mouseClicked)
830                         return true;
831
832                 if (highlightedPanel)
833                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
834                 else
835                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
836         }
837         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
838         {
839                 if (bInputType == 1 || mouseClicked)
840                         return true;
841
842                 if (highlightedPanel)
843                 {
844                         panel = highlightedPanel;
845                         HUD_Panel_UpdatePosSize()
846                         panel_size_copied = panel_size;
847                 }
848         }
849         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
850         {
851                 if (bInputType == 1 || mouseClicked)
852                         return true;
853
854                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
855                         return true;
856
857                 panel = highlightedPanel;
858                 HUD_Panel_UpdatePosSize()
859
860                 // reduce size if it'd go beyond screen boundaries
861                 vector tmp_size = panel_size_copied;
862                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
863                         tmp_size_x = vid_conwidth - panel_pos_x;
864                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
865                         tmp_size_y = vid_conheight - panel_pos_y;
866
867                 if (panel_size == tmp_size)
868                         return true;
869
870                 // backup first!
871                 panel_pos_backup = panel_pos;
872                 panel_size_backup = panel_size;
873                 highlightedPanel_backup = highlightedPanel;
874
875                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
876                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
877         }
878         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
879         {
880                 if (bInputType == 1 || mouseClicked)
881                         return true;
882                 //restore previous values
883                 if (highlightedPanel_backup)
884                 {
885                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
886                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
887                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
888                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
889                         highlightedPanel_backup = world;
890                 }
891         }
892         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
893         {
894                 if (bInputType == 1)
895                 {
896                         pressed_key_time = 0;
897                         return true;
898                 }
899                 else if (pressed_key_time == 0)
900                         pressed_key_time = time;
901
902                 if (!mouseClicked)
903                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
904         }
905         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
906         {
907                 if (bInputType == 1)
908                         return true;
909                 if (highlightedPanel)
910                         HUD_Panel_EnableMenu();
911         }
912         else if(hit_con_bind)
913                 return false;
914
915         return true;
916 }
917
918 float HUD_Panel_Check_Mouse_Pos(float allow_move)
919 {
920         float i, j = 0, border;
921
922         while(j < HUD_PANEL_NUM)
923         {
924                 i = panel_order[j];
925                 j += 1;
926
927                 panel = hud_panel[i];
928                 HUD_Panel_UpdatePosSize()
929
930                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
931
932                 // move
933                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
934                 {
935                         return 1;
936                 }
937                 // resize from topleft border
938                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
939                 {
940                         return 2;
941                 }
942                 // resize from topright border
943                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
944                 {
945                         return 3;
946                 }
947                 // resize from bottomleft border
948                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
949                 {
950                         return 3;
951                 }
952                 // resize from bottomright border
953                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
954                 {
955                         return 2;
956                 }
957         }
958         return 0;
959 }
960
961 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
962 void HUD_Panel_FirstInDrawQ(float id)
963 {
964         float i;
965         var float place = -1;
966         // find out where in the array our current id is, save into place
967         for(i = 0; i < HUD_PANEL_NUM; ++i)
968         {
969                 if(panel_order[i] == id)
970                 {
971                         place = i;
972                         break;
973                 }
974         }
975         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
976         if(place == -1)
977                 place = HUD_PANEL_NUM - 1;
978
979         // move all ids up by one step in the array until "place"
980         for(i = place; i > 0; --i)
981         {
982                 panel_order[i] = panel_order[i-1];
983         }
984         // now save the new top id
985         panel_order[0] = id;
986
987         // let's save them into the cvar by some strcat trickery
988         string s = "";
989         for(i = 0; i < HUD_PANEL_NUM; ++i)
990         {
991                 s = strcat(s, ftos(panel_order[i]), " ");
992         }
993         cvar_set("_hud_panelorder", s);
994         if(hud_panelorder_prev)
995                 strunzone(hud_panelorder_prev);
996         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
997 }
998
999 void HUD_Panel_Highlight(float allow_move)
1000 {
1001         float i, j = 0, border;
1002
1003         while(j < HUD_PANEL_NUM)
1004         {
1005                 i = panel_order[j];
1006                 j += 1;
1007
1008                 panel = hud_panel[i];
1009                 HUD_Panel_UpdatePosSize()
1010
1011                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1012
1013                 // move
1014                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1015                 {
1016                         highlightedPanel = hud_panel[i];
1017                         HUD_Panel_FirstInDrawQ(i);
1018                         highlightedAction = 1;
1019                         panel_click_distance = mousepos - panel_pos;
1020                         return;
1021                 }
1022                 // resize from topleft border
1023                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1024                 {
1025                         highlightedPanel = hud_panel[i];
1026                         HUD_Panel_FirstInDrawQ(i);
1027                         highlightedAction = 2;
1028                         resizeCorner = 1;
1029                         panel_click_distance = mousepos - panel_pos;
1030                         panel_click_resizeorigin = panel_pos + panel_size;
1031                         return;
1032                 }
1033                 // resize from topright border
1034                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1035                 {
1036                         highlightedPanel = hud_panel[i];
1037                         HUD_Panel_FirstInDrawQ(i);
1038                         highlightedAction = 2;
1039                         resizeCorner = 2;
1040                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1041                         panel_click_distance_y = mousepos_y - panel_pos_y;
1042                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1043                         return;
1044                 }
1045                 // resize from bottomleft border
1046                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1047                 {
1048                         highlightedPanel = hud_panel[i];
1049                         HUD_Panel_FirstInDrawQ(i);
1050                         highlightedAction = 2;
1051                         resizeCorner = 3;
1052                         panel_click_distance_x = mousepos_x - panel_pos_x;
1053                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1054                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1055                         return;
1056                 }
1057                 // resize from bottomright border
1058                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1059                 {
1060                         highlightedPanel = hud_panel[i];
1061                         HUD_Panel_FirstInDrawQ(i);
1062                         highlightedAction = 2;
1063                         resizeCorner = 4;
1064                         panel_click_distance = panel_size - mousepos + panel_pos;
1065                         panel_click_resizeorigin = panel_pos;
1066                         return;
1067                 }
1068         }
1069         highlightedPanel = world;
1070         highlightedAction = 0;
1071 }
1072
1073 void HUD_Panel_EnableMenu()
1074 {
1075         menu_enabled = 2;
1076         menu_enabled_time = time;
1077         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1078 }
1079 float mouse_over_panel;
1080 void HUD_Panel_Mouse()
1081 {
1082         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1083         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1084                 menu_enabled = 0;
1085
1086         /*
1087         print("menu_enabled: ", ftos(menu_enabled), "\n");
1088         print("Highlighted: ", ftos(highlightedPanel), "\n");
1089         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1090         */
1091
1092         if(autocvar__menu_alpha == 1)
1093                 return;
1094
1095         if (!autocvar_hud_cursormode)
1096         {
1097                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1098
1099                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1100                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1101         }
1102
1103         if(mouseClicked)
1104         {
1105                 if(prevMouseClicked == 0)
1106                 {
1107                         if (tab_panel)
1108                         {
1109                                 //stop ctrl-tab selection
1110                                 tab_panel = world;
1111                                 reset_tab_panels();
1112                         }
1113                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1114                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1115                         if (highlightedPanel)
1116                         {
1117                                 highlightedPanel_initial_pos = panel_pos;
1118                                 highlightedPanel_initial_size = panel_size;
1119                         }
1120                         // doubleclick check
1121                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1122                         {
1123                                 mouseClicked = 0; // to prevent spam, I guess.
1124                                 HUD_Panel_EnableMenu();
1125                         }
1126                         else
1127                         {
1128                                 if (mouseClicked & S_MOUSE1)
1129                                 {
1130                                         prevMouseClickedTime = time;
1131                                         prevMouseClickedPos = mousepos;
1132                                 }
1133                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1134                         }
1135                 }
1136                 else
1137                 {
1138                         panel = highlightedPanel;
1139                         HUD_Panel_UpdatePosSize()
1140                 }
1141
1142                 if (highlightedPanel)
1143                 {
1144                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1145                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1146                         {
1147                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1148                                 // backup!
1149                                 panel_pos_backup = highlightedPanel_initial_pos;
1150                                 panel_size_backup = highlightedPanel_initial_size;
1151                                 highlightedPanel_backup = highlightedPanel;
1152                         }
1153                         else
1154                                 // in case the clicked panel is inside another panel and we aren't
1155                                 // moving it, avoid the immediate "fix" of its position/size
1156                                 // (often unwanted and hateful) by disabling collisions check
1157                                 hud_configure_checkcollisions = false;
1158                 }
1159
1160                 if(highlightedAction == 1)
1161                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1162                 else if(highlightedAction == 2)
1163                 {
1164                         vector mySize = '0 0 0';
1165                         if(resizeCorner == 1) {
1166                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1167                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1168                         } else if(resizeCorner == 2) {
1169                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1170                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1171                         } else if(resizeCorner == 3) {
1172                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1173                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1174                         } else { // resizeCorner == 4
1175                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1176                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1177                         }
1178                         HUD_Panel_SetPosSize(mySize);
1179                 }
1180         }
1181         else
1182         {
1183                 if(menu_enabled == 2)
1184                         mouse_over_panel = 0;
1185                 else
1186                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1187                 if (mouse_over_panel && !tab_panel)
1188                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1189         }
1190         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1191         const vector cursorsize = '32 32 0';
1192         float cursor_alpha = 1 - autocvar__menu_alpha;
1193
1194         if(!mouse_over_panel)
1195                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196         else if(mouse_over_panel == 1)
1197                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198         else if(mouse_over_panel == 2)
1199                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1200         else
1201                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1202
1203         prevMouseClicked = mouseClicked;
1204 }
1205
1206 const float hlBorderSize = 4;
1207 const string hlBorder = "gfx/hud/default/border_highlighted";
1208 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1209 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1210 {
1211         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1212         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1213         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1214         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1215         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1216 }