]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into terencehill/hud_code_restructure
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         panel = hud_panel[i];
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode"); 
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_dom_layout");
144                                         break;
145                                 case HUD_PANEL_PRESSEDKEYS:
146                                         HUD_Write_PanelCvar_q("_aspect");
147                                         HUD_Write_PanelCvar_q("_attack");
148                                         break;
149                                 case HUD_PANEL_ENGINEINFO:
150                                         HUD_Write_PanelCvar_q("_framecounter_time");
151                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
152                                         break;
153                                 case HUD_PANEL_INFOMESSAGES:
154                                         HUD_Write_PanelCvar_q("_flip");
155                                         break;
156                                 case HUD_PANEL_PHYSICS:
157                                         HUD_Write_PanelCvar_q("_speed_unit");
158                                         HUD_Write_PanelCvar_q("_speed_unit_show");
159                                         HUD_Write_PanelCvar_q("_speed_max");
160                                         HUD_Write_PanelCvar_q("_speed_vertical");
161                                         HUD_Write_PanelCvar_q("_topspeed");
162                                         HUD_Write_PanelCvar_q("_topspeed_time");
163                                         HUD_Write_PanelCvar_q("_acceleration_max");
164                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
165                                         HUD_Write_PanelCvar_q("_flip");
166                                         HUD_Write_PanelCvar_q("_baralign");
167                                         HUD_Write_PanelCvar_q("_progressbar");
168                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
169                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
171                                         HUD_Write_PanelCvar_q("_text");
172                                         HUD_Write_PanelCvar_q("_text_scale");
173                                         break;
174                                 case HUD_PANEL_CENTERPRINT:
175                                         HUD_Write_PanelCvar_q("_align");
176                                         HUD_Write_PanelCvar_q("_flip");
177                                         HUD_Write_PanelCvar_q("_fontscale");
178                                         HUD_Write_PanelCvar_q("_time");
179                                         HUD_Write_PanelCvar_q("_fade_in");
180                                         HUD_Write_PanelCvar_q("_fade_out");
181                                         HUD_Write_PanelCvar_q("_fade_subsequent");
182                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
187                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
188                                         break;
189                         }
190                         HUD_Write("\n");
191                 }
192                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
193
194                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
195                 fclose(fh);
196         }
197         else
198                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
199 }
200
201 void HUD_Configure_Exit_Force()
202 {
203         if (menu_enabled)
204         {
205                 menu_enabled = 0;
206                 localcmd("togglemenu\n");
207         }
208         cvar_set("_hud_configure", "0");
209 }
210
211 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
212 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
213 {
214         float i;
215         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
216         vector myTarget;
217         myTarget = myPos;
218
219         for (i = 0; i < HUD_PANEL_NUM; ++i) {
220                 panel = hud_panel[i];
221                 if(panel == highlightedPanel) continue;
222                 HUD_Panel_UpdatePosSize()
223                 if(!panel_enabled) continue;
224
225                 panel_pos -= '1 1 0' * panel_bg_border;
226                 panel_size += '2 2 0' * panel_bg_border;
227
228                 if(myPos_y + mySize_y < panel_pos_y)
229                         continue;
230                 if(myPos_y > panel_pos_y + panel_size_y)
231                         continue;
232
233                 if(myPos_x + mySize_x < panel_pos_x)
234                         continue;
235                 if(myPos_x > panel_pos_x + panel_size_x)
236                         continue;
237
238                 // OK, there IS a collision.
239
240                 myCenter_x = myPos_x + 0.5 * mySize_x;
241                 myCenter_y = myPos_y + 0.5 * mySize_y;
242
243                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
244                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
245
246                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
247                 {
248                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
249                                 myTarget_x = panel_pos_x - mySize_x;
250                         else // push it upwards
251                                 myTarget_y = panel_pos_y - mySize_y;
252                 }
253                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
254                 {
255                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
256                                 myTarget_x = panel_pos_x + panel_size_x;
257                         else // push it upwards
258                                 myTarget_y = panel_pos_y - mySize_y;
259                 }
260                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
261                 {
262                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
263                                 myTarget_x = panel_pos_x - mySize_x;
264                         else // push it downwards
265                                 myTarget_y = panel_pos_y + panel_size_y;
266                 }
267                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
268                 {
269                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
270                                 myTarget_x = panel_pos_x + panel_size_x;
271                         else // push it downwards
272                                 myTarget_y = panel_pos_y + panel_size_y;
273                 }
274                 //if(cvar("hud_configure_checkcollisions_debug"))
275                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
276         }
277
278         return myTarget;
279 }
280
281 void HUD_Panel_SetPos(vector pos)
282 {
283         panel = highlightedPanel;
284         HUD_Panel_UpdatePosSize()
285         vector mySize;
286         mySize = panel_size;
287
288         //if(cvar("hud_configure_checkcollisions_debug"))
289                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
290
291         if(autocvar_hud_configure_grid)
292         {
293                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
294                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
295         }
296
297         if(hud_configure_checkcollisions)
298                 pos = HUD_Panel_CheckMove(pos, mySize);
299
300         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
301         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
302
303         string s;
304         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
305
306         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
307 }
308
309 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
310 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
311         float i;
312
313         vector targEndPos;
314
315         float dist_x, dist_y;
316         float ratio;
317         ratio = mySize_x/mySize_y;
318
319         for (i = 0; i < HUD_PANEL_NUM; ++i) {
320                 panel = hud_panel[i];
321                 if(panel == highlightedPanel) continue;
322                 HUD_Panel_UpdatePosSize()
323                 if(!panel_enabled) continue;
324
325                 panel_pos -= '1 1 0' * panel_bg_border;
326                 panel_size += '2 2 0' * panel_bg_border;
327
328                 targEndPos = panel_pos + panel_size;
329
330                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
331                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
332                         continue;
333
334                 if (resizeCorner == 1)
335                 {
336                         // check if this panel is on our way
337                         if (resizeorigin_x <= panel_pos_x)
338                                 continue;
339                         if (resizeorigin_y <= panel_pos_y)
340                                 continue;
341                         if (targEndPos_x <= resizeorigin_x - mySize_x)
342                                 continue;
343                         if (targEndPos_y <= resizeorigin_y - mySize_y)
344                                 continue;
345
346                         // there is a collision:
347                         // detect which side of the panel we are facing is actually limiting the resizing
348                         // (which side the resize direction finds for first) and reduce the size up to there
349                         //
350                         // dist is the distance between resizeorigin and the "analogous" point of the panel
351                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
352                         dist_x = resizeorigin_x - targEndPos_x;
353                         dist_y = resizeorigin_y - targEndPos_y;
354                         if (dist_y <= 0 || dist_x / dist_y > ratio)
355                                 mySize_x = min(mySize_x, dist_x);
356                         else
357                                 mySize_y = min(mySize_y, dist_y);
358                 }
359                 else if (resizeCorner == 2)
360                 {
361                         if (resizeorigin_x >= targEndPos_x)
362                                 continue;
363                         if (resizeorigin_y <= panel_pos_y)
364                                 continue;
365                         if (panel_pos_x >= resizeorigin_x + mySize_x)
366                                 continue;
367                         if (targEndPos_y <= resizeorigin_y - mySize_y)
368                                 continue;
369
370                         dist_x = panel_pos_x - resizeorigin_x;
371                         dist_y = resizeorigin_y - targEndPos_y;
372                         if (dist_y <= 0 || dist_x / dist_y > ratio)
373                                 mySize_x = min(mySize_x, dist_x);
374                         else
375                                 mySize_y = min(mySize_y, dist_y);
376                 }
377                 else if (resizeCorner == 3)
378                 {
379                         if (resizeorigin_x <= panel_pos_x)
380                                 continue;
381                         if (resizeorigin_y >= targEndPos_y)
382                                 continue;
383                         if (targEndPos_x <= resizeorigin_x - mySize_x)
384                                 continue;
385                         if (panel_pos_y >= resizeorigin_y + mySize_y)
386                                 continue;
387
388                         dist_x = resizeorigin_x - targEndPos_x;
389                         dist_y = panel_pos_y - resizeorigin_y;
390                         if (dist_y <= 0 || dist_x / dist_y > ratio)
391                                 mySize_x = min(mySize_x, dist_x);
392                         else
393                                 mySize_y = min(mySize_y, dist_y);
394                 }
395                 else if (resizeCorner == 4)
396                 {
397                         if (resizeorigin_x >= targEndPos_x)
398                                 continue;
399                         if (resizeorigin_y >= targEndPos_y)
400                                 continue;
401                         if (panel_pos_x >= resizeorigin_x + mySize_x)
402                                 continue;
403                         if (panel_pos_y >= resizeorigin_y + mySize_y)
404                                 continue;
405
406                         dist_x = panel_pos_x - resizeorigin_x;
407                         dist_y = panel_pos_y - resizeorigin_y;
408                         if (dist_y <= 0 || dist_x / dist_y > ratio)
409                                 mySize_x = min(mySize_x, dist_x);
410                         else
411                                 mySize_y = min(mySize_y, dist_y);
412                 }
413                 //if(cvar("hud_configure_checkcollisions_debug"))
414                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
415         }
416
417         return mySize;
418 }
419
420 void HUD_Panel_SetPosSize(vector mySize)
421 {
422         panel = highlightedPanel;
423         HUD_Panel_UpdatePosSize()
424         vector resizeorigin;
425         resizeorigin = panel_click_resizeorigin;
426         local noref vector myPos; // fteqcc sucks
427
428         // minimum panel size cap
429         mySize_x = max(0.025 * vid_conwidth, mySize_x);
430         mySize_y = max(0.025 * vid_conheight, mySize_y);
431
432         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
433         {
434                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
435                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
436         }
437
438         // collision testing|
439         // -----------------+
440
441         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
442         if(resizeCorner == 1) {
443                 myPos_x = resizeorigin_x - mySize_x;
444                 myPos_y = resizeorigin_y - mySize_y;
445         } else if(resizeCorner == 2) {
446                 myPos_x = resizeorigin_x;
447                 myPos_y = resizeorigin_y - mySize_y;
448         } else if(resizeCorner == 3) {
449                 myPos_x = resizeorigin_x - mySize_x;
450                 myPos_y = resizeorigin_y;
451         } else { // resizeCorner == 4
452                 myPos_x = resizeorigin_x;
453                 myPos_y = resizeorigin_y;
454         }
455
456         // left/top screen edges
457         if(myPos_x < 0)
458                 mySize_x = mySize_x + myPos_x;
459         if(myPos_y < 0)
460                 mySize_y = mySize_y + myPos_y;
461
462         // bottom/right screen edges
463         if(myPos_x + mySize_x > vid_conwidth)
464                 mySize_x = vid_conwidth - myPos_x;
465         if(myPos_y + mySize_y > vid_conheight)
466                 mySize_y = vid_conheight - myPos_y;
467
468         //if(cvar("hud_configure_checkcollisions_debug"))
469                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
470
471         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
472         if(autocvar_hud_configure_grid)
473         {
474                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
475                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
476         }
477
478         if(hud_configure_checkcollisions)
479                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
480
481         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
482         mySize_x = max(0.025 * vid_conwidth, mySize_x);
483         mySize_y = max(0.025 * vid_conheight, mySize_y);
484
485         // do another pos check, as size might have changed by now
486         if(resizeCorner == 1) {
487                 myPos_x = resizeorigin_x - mySize_x;
488                 myPos_y = resizeorigin_y - mySize_y;
489         } else if(resizeCorner == 2) {
490                 myPos_x = resizeorigin_x;
491                 myPos_y = resizeorigin_y - mySize_y;
492         } else if(resizeCorner == 3) {
493                 myPos_x = resizeorigin_x - mySize_x;
494                 myPos_y = resizeorigin_y;
495         } else { // resizeCorner == 4
496                 myPos_x = resizeorigin_x;
497                 myPos_y = resizeorigin_y;
498         }
499
500         //if(cvar("hud_configure_checkcollisions_debug"))
501                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
502
503         string s;
504         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
505         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
506
507         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
508         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
509 }
510
511 float pressed_key_time;
512 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
513 void HUD_Panel_Arrow_Action(float nPrimary)
514 {
515         if(!highlightedPanel)
516                 return;
517
518         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
519
520         float step;
521         if(autocvar_hud_configure_grid)
522         {
523                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
524                 {
525                         if (hudShiftState & S_SHIFT)
526                                 step = hud_configure_realGridSize_y;
527                         else
528                                 step = 2 * hud_configure_realGridSize_y;
529                 }
530                 else
531                 {
532                         if (hudShiftState & S_SHIFT)
533                                 step = hud_configure_realGridSize_x;
534                         else
535                                 step = 2 * hud_configure_realGridSize_x;
536                 }
537         }
538         else
539         {
540                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
541                         step = vid_conheight;
542                 else
543                         step = vid_conwidth;
544                 if (hudShiftState & S_SHIFT)
545                         step = (step / 256); // more precision
546                 else
547                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
548         }
549
550         panel = highlightedPanel;
551         HUD_Panel_UpdatePosSize()
552
553         highlightedPanel_initial_pos = panel_pos;
554         highlightedPanel_initial_size = panel_size;
555
556         if (hudShiftState & S_ALT) // resize
557         {
558                 highlightedAction = 1;
559                 if(nPrimary == K_UPARROW)
560                         resizeCorner = 1;
561                 else if(nPrimary == K_RIGHTARROW)
562                         resizeCorner = 2;
563                 else if(nPrimary == K_LEFTARROW)
564                         resizeCorner = 3;
565                 else // if(nPrimary == K_DOWNARROW)
566                         resizeCorner = 4;
567
568                 // ctrl+arrow reduces the size, instead of increasing it
569                 // Note that ctrl disables collisions check too, but it's fine
570                 // since we don't collide with anything reducing the size
571                 if (hudShiftState & S_CTRL) {
572                         step = -step;
573                         resizeCorner = 5 - resizeCorner;
574                 }
575
576                 vector mySize;
577                 mySize = panel_size;
578                 panel_click_resizeorigin = panel_pos;
579                 if(resizeCorner == 1) {
580                         panel_click_resizeorigin += mySize;
581                         mySize_y += step;
582                 } else if(resizeCorner == 2) {
583                         panel_click_resizeorigin_y += mySize_y;
584                         mySize_x += step;
585                 } else if(resizeCorner == 3) {
586                         panel_click_resizeorigin_x += mySize_x;
587                         mySize_x += step;
588                 } else { // resizeCorner == 4
589                         mySize_y += step;
590                 }
591                 HUD_Panel_SetPosSize(mySize);
592         }
593         else // move
594         {
595                 highlightedAction = 2;
596                 vector pos;
597                 pos = panel_pos;
598                 if(nPrimary == K_UPARROW)
599                         pos_y -= step;
600                 else if(nPrimary == K_DOWNARROW)
601                         pos_y += step;
602                 else if(nPrimary == K_LEFTARROW)
603                         pos_x -= step;
604                 else // if(nPrimary == K_RIGHTARROW)
605                         pos_x += step;
606
607                 HUD_Panel_SetPos(pos);
608         }
609
610         panel = highlightedPanel;
611         HUD_Panel_UpdatePosSize()
612
613         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
614         {
615                 // backup!
616                 panel_pos_backup = highlightedPanel_initial_pos;
617                 panel_size_backup = highlightedPanel_initial_size;
618                 highlightedPanel_backup = highlightedPanel;
619         }
620 }
621
622 const float S_MOUSE1 = 1;
623 const float S_MOUSE2 = 2;
624 const float S_MOUSE3 = 4;
625 float mouseClicked;
626 float prevMouseClicked; // previous state
627 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
628 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
629
630 void HUD_Panel_EnableMenu();
631 entity tab_panels[HUD_PANEL_MAX];
632 entity tab_panel;
633 vector tab_panel_pos;
634 float tab_backward;
635 void HUD_Panel_FirstInDrawQ(float id);
636 void reset_tab_panels()
637 {
638         int i;
639         for(i = 0; i < HUD_PANEL_NUM; ++i)
640                 tab_panels[i] = world;
641 }
642 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
643 {
644         string s;
645
646         if(bInputType == 2)
647                 return false;
648
649         if(!autocvar__hud_configure)
650                 return false;
651
652         // block any input while a menu dialog is fading
653         if(autocvar__menu_alpha)
654                 return true;
655
656         if(bInputType == 3)
657         {
658                 mousepos_x = nPrimary;
659                 mousepos_y = nSecondary;
660                 return true;
661         }
662
663         // allow console bind to work
664         string con_keys;
665         float keys;
666         con_keys = findkeysforcommand("toggleconsole", 0);
667         keys = tokenize(con_keys); // findkeysforcommand returns data for this
668
669         float hit_con_bind = 0, i;
670         for (i = 0; i < keys; ++i)
671         {
672                 if(nPrimary == stof(argv(i)))
673                         hit_con_bind = 1;
674         }
675
676         if(bInputType == 0) {
677                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
678                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
679                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
680         }
681         else if(bInputType == 1) {
682                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
683                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
684                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
685         }
686
687         if(nPrimary == K_CTRL)
688         {
689                 if (bInputType == 1) //ctrl has been released
690                 {
691                         if (tab_panel)
692                         {
693                                 //switch to selected panel
694                                 highlightedPanel = tab_panel;
695                                 highlightedAction = 0;
696                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
697                         }
698                         tab_panel = world;
699                         reset_tab_panels();
700                 }
701         }
702
703         if(nPrimary == K_MOUSE1)
704         {
705                 if(bInputType == 0) // key pressed
706                         mouseClicked |= S_MOUSE1;
707                 else if(bInputType == 1) // key released
708                         mouseClicked -= (mouseClicked & S_MOUSE1);
709         }
710         else if(nPrimary == K_MOUSE2)
711         {
712                 if(bInputType == 0) // key pressed
713                         mouseClicked |= S_MOUSE2;
714                 else if(bInputType == 1) // key released
715                         mouseClicked -= (mouseClicked & S_MOUSE2);
716         }
717         else if(nPrimary == K_ESCAPE)
718         {
719                 if (bInputType == 1)
720                         return true;
721                 menu_enabled = 1;
722                 menu_enabled_time = time;
723                 localcmd("menu_showhudexit\n");
724         }
725         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
726         {
727                 if (bInputType == 1)
728                         return true;
729                 if (!menu_enabled)
730                         cvar_set("_hud_configure", "0");
731         }
732         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
733         {
734                 if (bInputType == 1 || mouseClicked)
735                         return true;
736
737                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
738                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
739                 //(it should only after every other panel of the hud)
740                 //It's a minor bug anyway, we can live with it
741
742                 entity starting_panel;
743                 entity old_tab_panel = tab_panel;
744                 if (!tab_panel) //first press of TAB
745                 {
746                         if (highlightedPanel)
747                         {
748                                 panel = highlightedPanel;
749                                 HUD_Panel_UpdatePosSize()
750                         }
751                         else
752                                 panel_pos = '0 0 0';
753                         starting_panel = highlightedPanel;
754                         tab_panel_pos = panel_pos; //to compute level
755                 }
756                 else
757                 {
758                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
759                                 reset_tab_panels();
760                         starting_panel = tab_panel;
761                 }
762                 tab_backward = (hudShiftState & S_SHIFT);
763
764                 float k, level = 0, start_pos_x;
765                 vector candidate_pos = '0 0 0';
766                 const float LEVELS_NUM = 4;
767                 float level_height = vid_conheight / LEVELS_NUM;
768 :find_tab_panel
769                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
770                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
771                 start_pos_x = tab_panel_pos_x;
772                 tab_panel = world;
773                 k=0;
774                 while(++k)
775                 {
776                         for(i = 0; i < HUD_PANEL_NUM; ++i)
777                         {
778                                 panel = hud_panel[i];
779                                 if (panel == tab_panels[i] || panel == starting_panel)
780                                         continue;
781                                 HUD_Panel_UpdatePosSize()
782                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
783                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
784                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
785                                 {
786                                         tab_panel = panel;
787                                         tab_panel_pos = candidate_pos = panel_pos;
788                                 }
789                         }
790                         if (tab_panel)
791                                 break;
792                         if (k == LEVELS_NUM) //tab_panel not found
793                         {
794                                 reset_tab_panels();
795                                 if (!old_tab_panel)
796                                 {
797                                         tab_panel = world;
798                                         return true;
799                                 }
800                                 starting_panel = old_tab_panel;
801                                 old_tab_panel = world;
802                                 goto find_tab_panel; //u must find tab_panel!
803                         }
804                         if (!tab_backward)
805                         {
806                                 level = mod(level + level_height, vid_conheight);
807                                 start_pos_x = 0;
808                                 candidate_pos_x = vid_conwidth;
809                         }
810                         else
811                         {
812                                 level = mod(level - level_height, vid_conheight);
813                                 start_pos_x = vid_conwidth;
814                                 candidate_pos_x = 0;
815                         }
816                 }
817
818                 tab_panels[tab_panel.panel_id] = tab_panel;
819         }
820         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
821         {
822                 if (bInputType == 1 || mouseClicked)
823                         return true;
824
825                 if (highlightedPanel)
826                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
827                 else
828                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
829         }
830         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
831         {
832                 if (bInputType == 1 || mouseClicked)
833                         return true;
834
835                 if (highlightedPanel)
836                 {
837                         panel = highlightedPanel;
838                         HUD_Panel_UpdatePosSize()
839                         panel_size_copied = panel_size;
840                 }
841         }
842         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
843         {
844                 if (bInputType == 1 || mouseClicked)
845                         return true;
846
847                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
848                         return true;
849
850                 panel = highlightedPanel;
851                 HUD_Panel_UpdatePosSize()
852
853                 // reduce size if it'd go beyond screen boundaries
854                 vector tmp_size = panel_size_copied;
855                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
856                         tmp_size_x = vid_conwidth - panel_pos_x;
857                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
858                         tmp_size_y = vid_conheight - panel_pos_y;
859
860                 if (panel_size == tmp_size)
861                         return true;
862
863                 // backup first!
864                 panel_pos_backup = panel_pos;
865                 panel_size_backup = panel_size;
866                 highlightedPanel_backup = highlightedPanel;
867
868                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
869                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
870         }
871         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
872         {
873                 if (bInputType == 1 || mouseClicked)
874                         return true;
875                 //restore previous values
876                 if (highlightedPanel_backup)
877                 {
878                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
879                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
880                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
881                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
882                         highlightedPanel_backup = world;
883                 }
884         }
885         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
886         {
887                 if (bInputType == 1)
888                 {
889                         pressed_key_time = 0;
890                         return true;
891                 }
892                 else if (pressed_key_time == 0)
893                         pressed_key_time = time;
894
895                 if (!mouseClicked)
896                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
897         }
898         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
899         {
900                 if (bInputType == 1)
901                         return true;
902                 if (highlightedPanel)
903                         HUD_Panel_EnableMenu();
904         }
905         else if(hit_con_bind)
906                 return false;
907
908         return true;
909 }
910
911 float HUD_Panel_Check_Mouse_Pos(float allow_move)
912 {
913         float i, j = 0, border;
914
915         while(j < HUD_PANEL_NUM)
916         {
917                 i = panel_order[j];
918                 j += 1;
919
920                 panel = hud_panel[i];
921                 HUD_Panel_UpdatePosSize()
922
923                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
924
925                 // move
926                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
927                 {
928                         return 1;
929                 }
930                 // resize from topleft border
931                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
932                 {
933                         return 2;
934                 }
935                 // resize from topright border
936                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
937                 {
938                         return 3;
939                 }
940                 // resize from bottomleft border
941                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
942                 {
943                         return 3;
944                 }
945                 // resize from bottomright border
946                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
947                 {
948                         return 2;
949                 }
950         }
951         return 0;
952 }
953
954 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
955 void HUD_Panel_FirstInDrawQ(float id)
956 {
957         float i;
958         var float place = -1;
959         // find out where in the array our current id is, save into place
960         for(i = 0; i < HUD_PANEL_NUM; ++i)
961         {
962                 if(panel_order[i] == id)
963                 {
964                         place = i;
965                         break;
966                 }
967         }
968         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
969         if(place == -1)
970                 place = HUD_PANEL_NUM - 1;
971
972         // move all ids up by one step in the array until "place"
973         for(i = place; i > 0; --i)
974         {
975                 panel_order[i] = panel_order[i-1];
976         }
977         // now save the new top id
978         panel_order[0] = id;
979         
980         // let's save them into the cvar by some strcat trickery
981         string s = "";
982         for(i = 0; i < HUD_PANEL_NUM; ++i)
983         {
984                 s = strcat(s, ftos(panel_order[i]), " ");
985         }
986         cvar_set("_hud_panelorder", s);
987         if(hud_panelorder_prev)
988                 strunzone(hud_panelorder_prev);
989         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
990 }
991
992 void HUD_Panel_Highlight(float allow_move)
993 {
994         float i, j = 0, border;
995
996         while(j < HUD_PANEL_NUM)
997         {
998                 i = panel_order[j];
999                 j += 1;
1000
1001                 panel = hud_panel[i];
1002                 HUD_Panel_UpdatePosSize()
1003
1004                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1005
1006                 // move
1007                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1008                 {
1009                         highlightedPanel = hud_panel[i];
1010                         HUD_Panel_FirstInDrawQ(i);
1011                         highlightedAction = 1;
1012                         panel_click_distance = mousepos - panel_pos;
1013                         return;
1014                 }
1015                 // resize from topleft border
1016                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1017                 {
1018                         highlightedPanel = hud_panel[i];
1019                         HUD_Panel_FirstInDrawQ(i);
1020                         highlightedAction = 2;
1021                         resizeCorner = 1;
1022                         panel_click_distance = mousepos - panel_pos;
1023                         panel_click_resizeorigin = panel_pos + panel_size;
1024                         return;
1025                 }
1026                 // resize from topright border
1027                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1028                 {
1029                         highlightedPanel = hud_panel[i];
1030                         HUD_Panel_FirstInDrawQ(i);
1031                         highlightedAction = 2;
1032                         resizeCorner = 2;
1033                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1034                         panel_click_distance_y = mousepos_y - panel_pos_y;
1035                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1036                         return;
1037                 }
1038                 // resize from bottomleft border
1039                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1040                 {
1041                         highlightedPanel = hud_panel[i];
1042                         HUD_Panel_FirstInDrawQ(i);
1043                         highlightedAction = 2;
1044                         resizeCorner = 3;
1045                         panel_click_distance_x = mousepos_x - panel_pos_x;
1046                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1047                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1048                         return;
1049                 }
1050                 // resize from bottomright border
1051                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1052                 {
1053                         highlightedPanel = hud_panel[i];
1054                         HUD_Panel_FirstInDrawQ(i);
1055                         highlightedAction = 2;
1056                         resizeCorner = 4;
1057                         panel_click_distance = panel_size - mousepos + panel_pos;
1058                         panel_click_resizeorigin = panel_pos;
1059                         return;
1060                 }
1061         }
1062         highlightedPanel = world;
1063         highlightedAction = 0;
1064 }
1065
1066 void HUD_Panel_EnableMenu()
1067 {
1068         menu_enabled = 2;
1069         menu_enabled_time = time;
1070         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1071 }
1072 float mouse_over_panel;
1073 void HUD_Panel_Mouse()
1074 {
1075         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1076         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1077                 menu_enabled = 0;
1078
1079         /*
1080         print("menu_enabled: ", ftos(menu_enabled), "\n");
1081         print("Highlighted: ", ftos(highlightedPanel), "\n");
1082         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1083         */
1084
1085         if(autocvar__menu_alpha == 1)
1086                 return;
1087
1088         if not(autocvar_hud_cursormode)
1089         {
1090                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1091                 
1092                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1093                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1094         }
1095
1096         if(mouseClicked)
1097         {
1098                 if(prevMouseClicked == 0)
1099                 {
1100                         if (tab_panel)
1101                         {
1102                                 //stop ctrl-tab selection
1103                                 tab_panel = world;
1104                                 reset_tab_panels();
1105                         }
1106                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1107                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1108                         if (highlightedPanel)
1109                         {
1110                                 highlightedPanel_initial_pos = panel_pos;
1111                                 highlightedPanel_initial_size = panel_size;
1112                         }
1113                         // doubleclick check
1114                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1115                         {
1116                                 mouseClicked = 0; // to prevent spam, I guess.
1117                                 HUD_Panel_EnableMenu();
1118                         }
1119                         else
1120                         {
1121                                 if (mouseClicked & S_MOUSE1)
1122                                 {
1123                                         prevMouseClickedTime = time;
1124                                         prevMouseClickedPos = mousepos;
1125                                 }
1126                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1127                         }
1128                 }
1129                 else
1130                 {
1131                         panel = highlightedPanel;
1132                         HUD_Panel_UpdatePosSize()
1133                 }
1134
1135                 if (highlightedPanel)
1136                 {
1137                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1138                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1139                         {
1140                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1141                                 // backup!
1142                                 panel_pos_backup = highlightedPanel_initial_pos;
1143                                 panel_size_backup = highlightedPanel_initial_size;
1144                                 highlightedPanel_backup = highlightedPanel;
1145                         }
1146                         else
1147                                 // in case the clicked panel is inside another panel and we aren't
1148                                 // moving it, avoid the immediate "fix" of its position/size
1149                                 // (often unwanted and hateful) by disabling collisions check
1150                                 hud_configure_checkcollisions = false;
1151                 }
1152
1153                 if(highlightedAction == 1)
1154                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1155                 else if(highlightedAction == 2)
1156                 {
1157                         vector mySize = '0 0 0';
1158                         if(resizeCorner == 1) {
1159                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1160                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1161                         } else if(resizeCorner == 2) {
1162                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1163                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1164                         } else if(resizeCorner == 3) {
1165                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1166                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1167                         } else { // resizeCorner == 4
1168                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1169                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1170                         }
1171                         HUD_Panel_SetPosSize(mySize);
1172                 }
1173         }
1174         else
1175         {
1176                 if(menu_enabled == 2)
1177                         mouse_over_panel = 0;
1178                 else
1179                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1180                 if (mouse_over_panel && !tab_panel)
1181                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1182         }
1183         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1184         const vector cursorsize = '32 32 0';
1185         float cursor_alpha = 1 - autocvar__menu_alpha;
1186
1187         if(!mouse_over_panel)
1188                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189         else if(mouse_over_panel == 1)
1190                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1191         else if(mouse_over_panel == 2)
1192                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1193         else
1194                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1195
1196         prevMouseClicked = mouseClicked;
1197 }
1198
1199 const float hlBorderSize = 4;
1200 const string hlBorder = "gfx/hud/default/border_highlighted";
1201 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1202 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1203 {
1204         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1205         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1206         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1207         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1208         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1209 }