1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_iconalign");
92 HUD_Write_PanelCvar_q("_progressbar");
93 HUD_Write_PanelCvar_q("_progressbar_name");
94 HUD_Write_PanelCvar_q("_progressbar_xoffset");
95 HUD_Write_PanelCvar_q("_text");
97 case HUD_PANEL_POWERUPS:
98 HUD_Write_PanelCvar_q("_flip");
99 HUD_Write_PanelCvar_q("_iconalign");
100 HUD_Write_PanelCvar_q("_baralign");
101 HUD_Write_PanelCvar_q("_progressbar");
102 HUD_Write_PanelCvar_q("_progressbar_strength");
103 HUD_Write_PanelCvar_q("_progressbar_shield");
104 HUD_Write_PanelCvar_q("_text");
106 case HUD_PANEL_HEALTHARMOR:
107 HUD_Write_PanelCvar_q("_flip");
108 HUD_Write_PanelCvar_q("_iconalign");
109 HUD_Write_PanelCvar_q("_baralign");
110 HUD_Write_PanelCvar_q("_progressbar");
111 HUD_Write_PanelCvar_q("_progressbar_health");
112 HUD_Write_PanelCvar_q("_progressbar_armor");
113 HUD_Write_PanelCvar_q("_progressbar_gfx");
114 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115 HUD_Write_PanelCvar_q("_text");
117 case HUD_PANEL_NOTIFY:
118 HUD_Write_PanelCvar_q("_flip");
119 HUD_Write_PanelCvar_q("_fontsize");
120 HUD_Write_PanelCvar_q("_time");
121 HUD_Write_PanelCvar_q("_fadetime");
123 case HUD_PANEL_TIMER:
124 HUD_Write_PanelCvar_q("_increment");
126 case HUD_PANEL_RADAR:
127 HUD_Write_PanelCvar_q("_foreground_alpha");
128 HUD_Write_PanelCvar_q("_rotation");
129 HUD_Write_PanelCvar_q("_zoommode");
130 HUD_Write_PanelCvar_q("_scale");
131 HUD_Write_PanelCvar_q("_maximized_scale");
132 HUD_Write_PanelCvar_q("_maximized_size");
133 HUD_Write_PanelCvar_q("_maximized_rotation");
134 HUD_Write_PanelCvar_q("_maximized_zoommode");
136 case HUD_PANEL_SCORE:
137 HUD_Write_PanelCvar_q("_rankings");
140 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
142 case HUD_PANEL_MODICONS:
143 HUD_Write_PanelCvar_q("_dom_layout");
145 case HUD_PANEL_PRESSEDKEYS:
146 HUD_Write_PanelCvar_q("_aspect");
147 HUD_Write_PanelCvar_q("_attack");
149 case HUD_PANEL_ENGINEINFO:
150 HUD_Write_PanelCvar_q("_framecounter_time");
151 HUD_Write_PanelCvar_q("_framecounter_decimals");
153 case HUD_PANEL_INFOMESSAGES:
154 HUD_Write_PanelCvar_q("_flip");
156 case HUD_PANEL_PHYSICS:
157 HUD_Write_PanelCvar_q("_speed_unit");
158 HUD_Write_PanelCvar_q("_speed_unit_show");
159 HUD_Write_PanelCvar_q("_speed_max");
160 HUD_Write_PanelCvar_q("_speed_vertical");
161 HUD_Write_PanelCvar_q("_topspeed");
162 HUD_Write_PanelCvar_q("_topspeed_time");
163 HUD_Write_PanelCvar_q("_acceleration_max");
164 HUD_Write_PanelCvar_q("_acceleration_vertical");
165 HUD_Write_PanelCvar_q("_flip");
166 HUD_Write_PanelCvar_q("_baralign");
167 HUD_Write_PanelCvar_q("_progressbar");
168 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
169 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
170 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
171 HUD_Write_PanelCvar_q("_text");
172 HUD_Write_PanelCvar_q("_text_scale");
174 case HUD_PANEL_CENTERPRINT:
175 HUD_Write_PanelCvar_q("_align");
176 HUD_Write_PanelCvar_q("_flip");
177 HUD_Write_PanelCvar_q("_fontscale");
178 HUD_Write_PanelCvar_q("_time");
179 HUD_Write_PanelCvar_q("_fade_in");
180 HUD_Write_PanelCvar_q("_fade_out");
181 HUD_Write_PanelCvar_q("_fade_subsequent");
182 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
183 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
184 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
185 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
186 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
187 HUD_Write_PanelCvar_q("_fade_minfontsize");
192 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
194 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
198 print(sprintf(_("^1Couldn't write to %s\n"), filename));
201 void HUD_Configure_Exit_Force()
206 localcmd("togglemenu\n");
208 cvar_set("_hud_configure", "0");
211 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
212 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
215 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
219 for (i = 0; i < HUD_PANEL_NUM; ++i) {
220 panel = hud_panel[i];
221 if(panel == highlightedPanel) continue;
222 HUD_Panel_UpdatePosSize()
223 if(!panel_enabled) continue;
225 panel_pos -= '1 1 0' * panel_bg_border;
226 panel_size += '2 2 0' * panel_bg_border;
228 if(myPos_y + mySize_y < panel_pos_y)
230 if(myPos_y > panel_pos_y + panel_size_y)
233 if(myPos_x + mySize_x < panel_pos_x)
235 if(myPos_x > panel_pos_x + panel_size_x)
238 // OK, there IS a collision.
240 myCenter_x = myPos_x + 0.5 * mySize_x;
241 myCenter_y = myPos_y + 0.5 * mySize_y;
243 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
244 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
246 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
248 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
249 myTarget_x = panel_pos_x - mySize_x;
250 else // push it upwards
251 myTarget_y = panel_pos_y - mySize_y;
253 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
255 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
256 myTarget_x = panel_pos_x + panel_size_x;
257 else // push it upwards
258 myTarget_y = panel_pos_y - mySize_y;
260 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
262 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
263 myTarget_x = panel_pos_x - mySize_x;
264 else // push it downwards
265 myTarget_y = panel_pos_y + panel_size_y;
267 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
269 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
270 myTarget_x = panel_pos_x + panel_size_x;
271 else // push it downwards
272 myTarget_y = panel_pos_y + panel_size_y;
274 //if(cvar("hud_configure_checkcollisions_debug"))
275 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
281 void HUD_Panel_SetPos(vector pos)
283 panel = highlightedPanel;
284 HUD_Panel_UpdatePosSize()
288 //if(cvar("hud_configure_checkcollisions_debug"))
289 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
291 if(autocvar_hud_configure_grid)
293 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
294 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
297 if(hud_configure_checkcollisions)
298 pos = HUD_Panel_CheckMove(pos, mySize);
300 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
301 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
304 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
306 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
309 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
310 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
315 float dist_x, dist_y;
317 ratio = mySize_x/mySize_y;
319 for (i = 0; i < HUD_PANEL_NUM; ++i) {
320 panel = hud_panel[i];
321 if(panel == highlightedPanel) continue;
322 HUD_Panel_UpdatePosSize()
323 if(!panel_enabled) continue;
325 panel_pos -= '1 1 0' * panel_bg_border;
326 panel_size += '2 2 0' * panel_bg_border;
328 targEndPos = panel_pos + panel_size;
330 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
331 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
334 if (resizeCorner == 1)
336 // check if this panel is on our way
337 if (resizeorigin_x <= panel_pos_x)
339 if (resizeorigin_y <= panel_pos_y)
341 if (targEndPos_x <= resizeorigin_x - mySize_x)
343 if (targEndPos_y <= resizeorigin_y - mySize_y)
346 // there is a collision:
347 // detect which side of the panel we are facing is actually limiting the resizing
348 // (which side the resize direction finds for first) and reduce the size up to there
350 // dist is the distance between resizeorigin and the "analogous" point of the panel
351 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
352 dist_x = resizeorigin_x - targEndPos_x;
353 dist_y = resizeorigin_y - targEndPos_y;
354 if (dist_y <= 0 || dist_x / dist_y > ratio)
355 mySize_x = min(mySize_x, dist_x);
357 mySize_y = min(mySize_y, dist_y);
359 else if (resizeCorner == 2)
361 if (resizeorigin_x >= targEndPos_x)
363 if (resizeorigin_y <= panel_pos_y)
365 if (panel_pos_x >= resizeorigin_x + mySize_x)
367 if (targEndPos_y <= resizeorigin_y - mySize_y)
370 dist_x = panel_pos_x - resizeorigin_x;
371 dist_y = resizeorigin_y - targEndPos_y;
372 if (dist_y <= 0 || dist_x / dist_y > ratio)
373 mySize_x = min(mySize_x, dist_x);
375 mySize_y = min(mySize_y, dist_y);
377 else if (resizeCorner == 3)
379 if (resizeorigin_x <= panel_pos_x)
381 if (resizeorigin_y >= targEndPos_y)
383 if (targEndPos_x <= resizeorigin_x - mySize_x)
385 if (panel_pos_y >= resizeorigin_y + mySize_y)
388 dist_x = resizeorigin_x - targEndPos_x;
389 dist_y = panel_pos_y - resizeorigin_y;
390 if (dist_y <= 0 || dist_x / dist_y > ratio)
391 mySize_x = min(mySize_x, dist_x);
393 mySize_y = min(mySize_y, dist_y);
395 else if (resizeCorner == 4)
397 if (resizeorigin_x >= targEndPos_x)
399 if (resizeorigin_y >= targEndPos_y)
401 if (panel_pos_x >= resizeorigin_x + mySize_x)
403 if (panel_pos_y >= resizeorigin_y + mySize_y)
406 dist_x = panel_pos_x - resizeorigin_x;
407 dist_y = panel_pos_y - resizeorigin_y;
408 if (dist_y <= 0 || dist_x / dist_y > ratio)
409 mySize_x = min(mySize_x, dist_x);
411 mySize_y = min(mySize_y, dist_y);
413 //if(cvar("hud_configure_checkcollisions_debug"))
414 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
420 void HUD_Panel_SetPosSize(vector mySize)
422 panel = highlightedPanel;
423 HUD_Panel_UpdatePosSize()
425 resizeorigin = panel_click_resizeorigin;
426 local noref vector myPos; // fteqcc sucks
428 // minimum panel size cap
429 mySize_x = max(0.025 * vid_conwidth, mySize_x);
430 mySize_y = max(0.025 * vid_conheight, mySize_y);
432 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
434 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
435 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
438 // collision testing|
439 // -----------------+
441 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
442 if(resizeCorner == 1) {
443 myPos_x = resizeorigin_x - mySize_x;
444 myPos_y = resizeorigin_y - mySize_y;
445 } else if(resizeCorner == 2) {
446 myPos_x = resizeorigin_x;
447 myPos_y = resizeorigin_y - mySize_y;
448 } else if(resizeCorner == 3) {
449 myPos_x = resizeorigin_x - mySize_x;
450 myPos_y = resizeorigin_y;
451 } else { // resizeCorner == 4
452 myPos_x = resizeorigin_x;
453 myPos_y = resizeorigin_y;
456 // left/top screen edges
458 mySize_x = mySize_x + myPos_x;
460 mySize_y = mySize_y + myPos_y;
462 // bottom/right screen edges
463 if(myPos_x + mySize_x > vid_conwidth)
464 mySize_x = vid_conwidth - myPos_x;
465 if(myPos_y + mySize_y > vid_conheight)
466 mySize_y = vid_conheight - myPos_y;
468 //if(cvar("hud_configure_checkcollisions_debug"))
469 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
471 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
472 if(autocvar_hud_configure_grid)
474 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
475 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
478 if(hud_configure_checkcollisions)
479 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
481 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
482 mySize_x = max(0.025 * vid_conwidth, mySize_x);
483 mySize_y = max(0.025 * vid_conheight, mySize_y);
485 // do another pos check, as size might have changed by now
486 if(resizeCorner == 1) {
487 myPos_x = resizeorigin_x - mySize_x;
488 myPos_y = resizeorigin_y - mySize_y;
489 } else if(resizeCorner == 2) {
490 myPos_x = resizeorigin_x;
491 myPos_y = resizeorigin_y - mySize_y;
492 } else if(resizeCorner == 3) {
493 myPos_x = resizeorigin_x - mySize_x;
494 myPos_y = resizeorigin_y;
495 } else { // resizeCorner == 4
496 myPos_x = resizeorigin_x;
497 myPos_y = resizeorigin_y;
500 //if(cvar("hud_configure_checkcollisions_debug"))
501 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
504 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
505 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
507 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
508 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
511 float pressed_key_time;
512 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
513 void HUD_Panel_Arrow_Action(float nPrimary)
515 if(!highlightedPanel)
518 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
521 if(autocvar_hud_configure_grid)
523 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
525 if (hudShiftState & S_SHIFT)
526 step = hud_configure_realGridSize_y;
528 step = 2 * hud_configure_realGridSize_y;
532 if (hudShiftState & S_SHIFT)
533 step = hud_configure_realGridSize_x;
535 step = 2 * hud_configure_realGridSize_x;
540 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
541 step = vid_conheight;
544 if (hudShiftState & S_SHIFT)
545 step = (step / 256); // more precision
547 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
550 panel = highlightedPanel;
551 HUD_Panel_UpdatePosSize()
553 highlightedPanel_initial_pos = panel_pos;
554 highlightedPanel_initial_size = panel_size;
556 if (hudShiftState & S_ALT) // resize
558 highlightedAction = 1;
559 if(nPrimary == K_UPARROW)
561 else if(nPrimary == K_RIGHTARROW)
563 else if(nPrimary == K_LEFTARROW)
565 else // if(nPrimary == K_DOWNARROW)
568 // ctrl+arrow reduces the size, instead of increasing it
569 // Note that ctrl disables collisions check too, but it's fine
570 // since we don't collide with anything reducing the size
571 if (hudShiftState & S_CTRL) {
573 resizeCorner = 5 - resizeCorner;
578 panel_click_resizeorigin = panel_pos;
579 if(resizeCorner == 1) {
580 panel_click_resizeorigin += mySize;
582 } else if(resizeCorner == 2) {
583 panel_click_resizeorigin_y += mySize_y;
585 } else if(resizeCorner == 3) {
586 panel_click_resizeorigin_x += mySize_x;
588 } else { // resizeCorner == 4
591 HUD_Panel_SetPosSize(mySize);
595 highlightedAction = 2;
598 if(nPrimary == K_UPARROW)
600 else if(nPrimary == K_DOWNARROW)
602 else if(nPrimary == K_LEFTARROW)
604 else // if(nPrimary == K_RIGHTARROW)
607 HUD_Panel_SetPos(pos);
610 panel = highlightedPanel;
611 HUD_Panel_UpdatePosSize()
613 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
616 panel_pos_backup = highlightedPanel_initial_pos;
617 panel_size_backup = highlightedPanel_initial_size;
618 highlightedPanel_backup = highlightedPanel;
622 const float S_MOUSE1 = 1;
623 const float S_MOUSE2 = 2;
624 const float S_MOUSE3 = 4;
626 float prevMouseClicked; // previous state
627 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
628 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
630 void HUD_Panel_EnableMenu();
631 entity tab_panels[HUD_PANEL_MAX];
633 vector tab_panel_pos;
635 void HUD_Panel_FirstInDrawQ(float id);
636 void reset_tab_panels()
639 for(i = 0; i < HUD_PANEL_NUM; ++i)
640 tab_panels[i] = world;
642 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
649 if(!autocvar__hud_configure)
652 // block any input while a menu dialog is fading
653 if(autocvar__menu_alpha)
658 mousepos_x = nPrimary;
659 mousepos_y = nSecondary;
663 // allow console bind to work
666 con_keys = findkeysforcommand("toggleconsole", 0);
667 keys = tokenize(con_keys); // findkeysforcommand returns data for this
669 float hit_con_bind = 0, i;
670 for (i = 0; i < keys; ++i)
672 if(nPrimary == stof(argv(i)))
676 if(bInputType == 0) {
677 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
678 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
679 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
681 else if(bInputType == 1) {
682 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
683 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
684 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
687 if(nPrimary == K_CTRL)
689 if (bInputType == 1) //ctrl has been released
693 //switch to selected panel
694 highlightedPanel = tab_panel;
695 highlightedAction = 0;
696 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
703 if(nPrimary == K_MOUSE1)
705 if(bInputType == 0) // key pressed
706 mouseClicked |= S_MOUSE1;
707 else if(bInputType == 1) // key released
708 mouseClicked -= (mouseClicked & S_MOUSE1);
710 else if(nPrimary == K_MOUSE2)
712 if(bInputType == 0) // key pressed
713 mouseClicked |= S_MOUSE2;
714 else if(bInputType == 1) // key released
715 mouseClicked -= (mouseClicked & S_MOUSE2);
717 else if(nPrimary == K_ESCAPE)
722 menu_enabled_time = time;
723 localcmd("menu_showhudexit\n");
725 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
730 cvar_set("_hud_configure", "0");
732 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
734 if (bInputType == 1 || mouseClicked)
737 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
738 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
739 //(it should only after every other panel of the hud)
740 //It's a minor bug anyway, we can live with it
742 entity starting_panel;
743 entity old_tab_panel = tab_panel;
744 if (!tab_panel) //first press of TAB
746 if (highlightedPanel)
748 panel = highlightedPanel;
749 HUD_Panel_UpdatePosSize()
753 starting_panel = highlightedPanel;
754 tab_panel_pos = panel_pos; //to compute level
758 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
760 starting_panel = tab_panel;
762 tab_backward = (hudShiftState & S_SHIFT);
764 float k, level = 0, start_pos_x;
765 vector candidate_pos = '0 0 0';
766 const float LEVELS_NUM = 4;
767 float level_height = vid_conheight / LEVELS_NUM;
769 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
770 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
771 start_pos_x = tab_panel_pos_x;
776 for(i = 0; i < HUD_PANEL_NUM; ++i)
778 panel = hud_panel[i];
779 if (panel == tab_panels[i] || panel == starting_panel)
781 HUD_Panel_UpdatePosSize()
782 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
783 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
784 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
787 tab_panel_pos = candidate_pos = panel_pos;
792 if (k == LEVELS_NUM) //tab_panel not found
800 starting_panel = old_tab_panel;
801 old_tab_panel = world;
802 goto find_tab_panel; //u must find tab_panel!
806 level = mod(level + level_height, vid_conheight);
808 candidate_pos_x = vid_conwidth;
812 level = mod(level - level_height, vid_conheight);
813 start_pos_x = vid_conwidth;
818 tab_panels[tab_panel.panel_id] = tab_panel;
820 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
822 if (bInputType == 1 || mouseClicked)
825 if (highlightedPanel)
826 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
828 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
830 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
832 if (bInputType == 1 || mouseClicked)
835 if (highlightedPanel)
837 panel = highlightedPanel;
838 HUD_Panel_UpdatePosSize()
839 panel_size_copied = panel_size;
842 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
844 if (bInputType == 1 || mouseClicked)
847 if (panel_size_copied == '0 0 0' || !highlightedPanel)
850 panel = highlightedPanel;
851 HUD_Panel_UpdatePosSize()
853 // reduce size if it'd go beyond screen boundaries
854 vector tmp_size = panel_size_copied;
855 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
856 tmp_size_x = vid_conwidth - panel_pos_x;
857 if (panel_pos_y + panel_size_copied_y > vid_conheight)
858 tmp_size_y = vid_conheight - panel_pos_y;
860 if (panel_size == tmp_size)
864 panel_pos_backup = panel_pos;
865 panel_size_backup = panel_size;
866 highlightedPanel_backup = highlightedPanel;
868 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
869 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
871 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
873 if (bInputType == 1 || mouseClicked)
875 //restore previous values
876 if (highlightedPanel_backup)
878 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
879 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
880 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
881 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
882 highlightedPanel_backup = world;
885 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
889 pressed_key_time = 0;
892 else if (pressed_key_time == 0)
893 pressed_key_time = time;
896 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
898 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
902 if (highlightedPanel)
903 HUD_Panel_EnableMenu();
905 else if(hit_con_bind)
911 float HUD_Panel_Check_Mouse_Pos(float allow_move)
913 float i, j = 0, border;
915 while(j < HUD_PANEL_NUM)
920 panel = hud_panel[i];
921 HUD_Panel_UpdatePosSize()
923 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
926 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
930 // resize from topleft border
931 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
935 // resize from topright border
936 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
940 // resize from bottomleft border
941 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
945 // resize from bottomright border
946 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
954 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
955 void HUD_Panel_FirstInDrawQ(float id)
958 var float place = -1;
959 // find out where in the array our current id is, save into place
960 for(i = 0; i < HUD_PANEL_NUM; ++i)
962 if(panel_order[i] == id)
968 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
970 place = HUD_PANEL_NUM - 1;
972 // move all ids up by one step in the array until "place"
973 for(i = place; i > 0; --i)
975 panel_order[i] = panel_order[i-1];
977 // now save the new top id
980 // let's save them into the cvar by some strcat trickery
982 for(i = 0; i < HUD_PANEL_NUM; ++i)
984 s = strcat(s, ftos(panel_order[i]), " ");
986 cvar_set("_hud_panelorder", s);
987 if(hud_panelorder_prev)
988 strunzone(hud_panelorder_prev);
989 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
992 void HUD_Panel_Highlight(float allow_move)
994 float i, j = 0, border;
996 while(j < HUD_PANEL_NUM)
1001 panel = hud_panel[i];
1002 HUD_Panel_UpdatePosSize()
1004 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1007 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1009 highlightedPanel = hud_panel[i];
1010 HUD_Panel_FirstInDrawQ(i);
1011 highlightedAction = 1;
1012 panel_click_distance = mousepos - panel_pos;
1015 // resize from topleft border
1016 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1018 highlightedPanel = hud_panel[i];
1019 HUD_Panel_FirstInDrawQ(i);
1020 highlightedAction = 2;
1022 panel_click_distance = mousepos - panel_pos;
1023 panel_click_resizeorigin = panel_pos + panel_size;
1026 // resize from topright border
1027 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1029 highlightedPanel = hud_panel[i];
1030 HUD_Panel_FirstInDrawQ(i);
1031 highlightedAction = 2;
1033 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1034 panel_click_distance_y = mousepos_y - panel_pos_y;
1035 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1038 // resize from bottomleft border
1039 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1041 highlightedPanel = hud_panel[i];
1042 HUD_Panel_FirstInDrawQ(i);
1043 highlightedAction = 2;
1045 panel_click_distance_x = mousepos_x - panel_pos_x;
1046 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1047 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1050 // resize from bottomright border
1051 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1053 highlightedPanel = hud_panel[i];
1054 HUD_Panel_FirstInDrawQ(i);
1055 highlightedAction = 2;
1057 panel_click_distance = panel_size - mousepos + panel_pos;
1058 panel_click_resizeorigin = panel_pos;
1062 highlightedPanel = world;
1063 highlightedAction = 0;
1066 void HUD_Panel_EnableMenu()
1069 menu_enabled_time = time;
1070 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1072 float mouse_over_panel;
1073 void HUD_Panel_Mouse()
1075 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1076 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1080 print("menu_enabled: ", ftos(menu_enabled), "\n");
1081 print("Highlighted: ", ftos(highlightedPanel), "\n");
1082 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1085 if(autocvar__menu_alpha == 1)
1088 if not(autocvar_hud_cursormode)
1090 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1092 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1093 mousepos_y = bound(0, mousepos_y, vid_conheight);
1098 if(prevMouseClicked == 0)
1102 //stop ctrl-tab selection
1106 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1107 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1108 if (highlightedPanel)
1110 highlightedPanel_initial_pos = panel_pos;
1111 highlightedPanel_initial_size = panel_size;
1113 // doubleclick check
1114 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1116 mouseClicked = 0; // to prevent spam, I guess.
1117 HUD_Panel_EnableMenu();
1121 if (mouseClicked & S_MOUSE1)
1123 prevMouseClickedTime = time;
1124 prevMouseClickedPos = mousepos;
1126 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1131 panel = highlightedPanel;
1132 HUD_Panel_UpdatePosSize()
1135 if (highlightedPanel)
1137 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1138 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1140 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1142 panel_pos_backup = highlightedPanel_initial_pos;
1143 panel_size_backup = highlightedPanel_initial_size;
1144 highlightedPanel_backup = highlightedPanel;
1147 // in case the clicked panel is inside another panel and we aren't
1148 // moving it, avoid the immediate "fix" of its position/size
1149 // (often unwanted and hateful) by disabling collisions check
1150 hud_configure_checkcollisions = false;
1153 if(highlightedAction == 1)
1154 HUD_Panel_SetPos(mousepos - panel_click_distance);
1155 else if(highlightedAction == 2)
1157 vector mySize = '0 0 0';
1158 if(resizeCorner == 1) {
1159 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1160 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1161 } else if(resizeCorner == 2) {
1162 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1163 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1164 } else if(resizeCorner == 3) {
1165 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1166 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1167 } else { // resizeCorner == 4
1168 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1169 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1171 HUD_Panel_SetPosSize(mySize);
1176 if(menu_enabled == 2)
1177 mouse_over_panel = 0;
1179 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1180 if (mouse_over_panel && !tab_panel)
1181 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1183 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1184 const vector cursorsize = '32 32 0';
1185 float cursor_alpha = 1 - autocvar__menu_alpha;
1187 if(!mouse_over_panel)
1188 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189 else if(mouse_over_panel == 1)
1190 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1191 else if(mouse_over_panel == 2)
1192 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1194 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196 prevMouseClicked = mouseClicked;
1199 const float hlBorderSize = 4;
1200 const string hlBorder = "gfx/hud/default/border_highlighted";
1201 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1202 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1204 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1205 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1206 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1207 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1208 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);