]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_print");
121                                         HUD_Write_PanelCvar_q("_time");
122                                         HUD_Write_PanelCvar_q("_fadetime");
123                                         break;
124                                 case HUD_PANEL_TIMER:
125                                         HUD_Write_PanelCvar_q("_increment");
126                                         break;
127                                 case HUD_PANEL_RADAR:
128                                         HUD_Write_PanelCvar_q("_foreground_alpha");
129                                         HUD_Write_PanelCvar_q("_rotation");
130                                         HUD_Write_PanelCvar_q("_zoommode");
131                                         HUD_Write_PanelCvar_q("_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_scale");
133                                         HUD_Write_PanelCvar_q("_maximized_size");
134                                         break;
135                                 case HUD_PANEL_SCORE:
136                                         HUD_Write_PanelCvar_q("_rankings");
137                                         break;
138                                 case HUD_PANEL_VOTE:
139                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
140                                         break;
141                                 case HUD_PANEL_MODICONS:
142                                         HUD_Write_PanelCvar_q("_dom_layout");
143                                         break;
144                                 case HUD_PANEL_PRESSEDKEYS:
145                                         HUD_Write_PanelCvar_q("_attack");
146                                         HUD_Write_PanelCvar_q("_aspect");
147                                         break;
148                                 case HUD_PANEL_ENGINEINFO:
149                                         HUD_Write_PanelCvar_q("_framecounter_time");
150                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
151                                         break;
152                                 case HUD_PANEL_INFOMESSAGES:
153                                         HUD_Write_PanelCvar_q("_flip");
154                                         break;
155                                 case HUD_PANEL_PHYSICS:
156                                         HUD_Write_PanelCvar_q("_speed_unit");
157                                         HUD_Write_PanelCvar_q("_speed_unit_show");
158                                         HUD_Write_PanelCvar_q("_speed_max");
159                                         HUD_Write_PanelCvar_q("_speed_vertical");
160                                         HUD_Write_PanelCvar_q("_topspeed");
161                                         HUD_Write_PanelCvar_q("_topspeed_time");
162                                         HUD_Write_PanelCvar_q("_acceleration_max");
163                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
164                                         HUD_Write_PanelCvar_q("_flip");
165                                         HUD_Write_PanelCvar_q("_baralign");
166                                         HUD_Write_PanelCvar_q("_progressbar");
167                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
168                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
169                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
170                                         HUD_Write_PanelCvar_q("_text");
171                                         HUD_Write_PanelCvar_q("_text_scale");
172                                         break;
173                                 case HUD_PANEL_CENTERPRINT:
174                                         HUD_Write_PanelCvar_q("_align");
175                                         HUD_Write_PanelCvar_q("_flip");
176                                         HUD_Write_PanelCvar_q("_fontscale");
177                                         HUD_Write_PanelCvar_q("_time");
178                                         HUD_Write_PanelCvar_q("_fade_in");
179                                         HUD_Write_PanelCvar_q("_fade_out");
180                                         HUD_Write_PanelCvar_q("_fade_subsequent");
181                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
182                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
186                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
187                                         break;
188                         }
189                         HUD_Write("\n");
190                 }
191                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
192
193                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
194                 fclose(fh);
195         }
196         else
197                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
198 }
199
200 void HUD_Configure_Exit_Force()
201 {
202         if (menu_enabled)
203         {
204                 menu_enabled = 0;
205                 localcmd("togglemenu\n");
206         }
207         cvar_set("_hud_configure", "0");
208 }
209
210 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
211 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
212 {
213         float i;
214         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
215         vector myTarget;
216         myTarget = myPos;
217
218         for (i = 0; i < HUD_PANEL_NUM; ++i) {
219                 if(i == highlightedPanel || !panel_enabled)
220                         continue;
221
222                 HUD_Panel_UpdatePosSizeForId(i);
223
224                 panel_pos -= '1 1 0' * panel_bg_border;
225                 panel_size += '2 2 0' * panel_bg_border;
226
227                 if(myPos_y + mySize_y < panel_pos_y)
228                         continue;
229                 if(myPos_y > panel_pos_y + panel_size_y)
230                         continue;
231
232                 if(myPos_x + mySize_x < panel_pos_x)
233                         continue;
234                 if(myPos_x > panel_pos_x + panel_size_x)
235                         continue;
236
237                 // OK, there IS a collision.
238
239                 myCenter_x = myPos_x + 0.5 * mySize_x;
240                 myCenter_y = myPos_y + 0.5 * mySize_y;
241
242                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
243                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
244
245                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
246                 {
247                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
248                                 myTarget_x = panel_pos_x - mySize_x;
249                         else // push it upwards
250                                 myTarget_y = panel_pos_y - mySize_y;
251                 }
252                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
253                 {
254                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
255                                 myTarget_x = panel_pos_x + panel_size_x;
256                         else // push it upwards
257                                 myTarget_y = panel_pos_y - mySize_y;
258                 }
259                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
260                 {
261                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
262                                 myTarget_x = panel_pos_x - mySize_x;
263                         else // push it downwards
264                                 myTarget_y = panel_pos_y + panel_size_y;
265                 }
266                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
267                 {
268                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
269                                 myTarget_x = panel_pos_x + panel_size_x;
270                         else // push it downwards
271                                 myTarget_y = panel_pos_y + panel_size_y;
272                 }
273                 //if(cvar("hud_configure_checkcollisions_debug"))
274                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
275         }
276
277         return myTarget;
278 }
279
280 void HUD_Panel_SetPos(vector pos)
281 {
282         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
283         vector mySize;
284         mySize = panel_size;
285
286         //if(cvar("hud_configure_checkcollisions_debug"))
287                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
288
289         if(autocvar_hud_configure_grid)
290         {
291                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
292                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
293         }
294
295         if(hud_configure_checkcollisions)
296                 pos = HUD_Panel_CheckMove(pos, mySize);
297
298         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
299         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
300
301         string s;
302         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
303
304         HUD_Panel_GetName(highlightedPanel);
305         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
306 }
307
308 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
309 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
310         float i;
311
312         vector targEndPos;
313
314         float dist_x, dist_y;
315         float ratio;
316         ratio = mySize_x/mySize_y;
317
318         for (i = 0; i < HUD_PANEL_NUM; ++i) {
319                 if(i == highlightedPanel || !panel_enabled)
320                         continue;
321
322                 HUD_Panel_UpdatePosSizeForId(i);
323
324                 panel_pos -= '1 1 0' * panel_bg_border;
325                 panel_size += '2 2 0' * panel_bg_border;
326
327                 targEndPos = panel_pos + panel_size;
328
329                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
330                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
331                         continue;
332
333                 if (resizeCorner == 1)
334                 {
335                         // check if this panel is on our way
336                         if (resizeorigin_x <= panel_pos_x)
337                                 continue;
338                         if (resizeorigin_y <= panel_pos_y)
339                                 continue;
340                         if (targEndPos_x <= resizeorigin_x - mySize_x)
341                                 continue;
342                         if (targEndPos_y <= resizeorigin_y - mySize_y)
343                                 continue;
344
345                         // there is a collision:
346                         // detect which side of the panel we are facing is actually limiting the resizing
347                         // (which side the resize direction finds for first) and reduce the size up to there
348                         //
349                         // dist is the distance between resizeorigin and the "analogous" point of the panel
350                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
351                         dist_x = resizeorigin_x - targEndPos_x;
352                         dist_y = resizeorigin_y - targEndPos_y;
353                         if (dist_y <= 0 || dist_x / dist_y > ratio)
354                                 mySize_x = min(mySize_x, dist_x);
355                         else
356                                 mySize_y = min(mySize_y, dist_y);
357                 }
358                 else if (resizeCorner == 2)
359                 {
360                         if (resizeorigin_x >= targEndPos_x)
361                                 continue;
362                         if (resizeorigin_y <= panel_pos_y)
363                                 continue;
364                         if (panel_pos_x >= resizeorigin_x + mySize_x)
365                                 continue;
366                         if (targEndPos_y <= resizeorigin_y - mySize_y)
367                                 continue;
368
369                         dist_x = panel_pos_x - resizeorigin_x;
370                         dist_y = resizeorigin_y - targEndPos_y;
371                         if (dist_y <= 0 || dist_x / dist_y > ratio)
372                                 mySize_x = min(mySize_x, dist_x);
373                         else
374                                 mySize_y = min(mySize_y, dist_y);
375                 }
376                 else if (resizeCorner == 3)
377                 {
378                         if (resizeorigin_x <= panel_pos_x)
379                                 continue;
380                         if (resizeorigin_y >= targEndPos_y)
381                                 continue;
382                         if (targEndPos_x <= resizeorigin_x - mySize_x)
383                                 continue;
384                         if (panel_pos_y >= resizeorigin_y + mySize_y)
385                                 continue;
386
387                         dist_x = resizeorigin_x - targEndPos_x;
388                         dist_y = panel_pos_y - resizeorigin_y;
389                         if (dist_y <= 0 || dist_x / dist_y > ratio)
390                                 mySize_x = min(mySize_x, dist_x);
391                         else
392                                 mySize_y = min(mySize_y, dist_y);
393                 }
394                 else if (resizeCorner == 4)
395                 {
396                         if (resizeorigin_x >= targEndPos_x)
397                                 continue;
398                         if (resizeorigin_y >= targEndPos_y)
399                                 continue;
400                         if (panel_pos_x >= resizeorigin_x + mySize_x)
401                                 continue;
402                         if (panel_pos_y >= resizeorigin_y + mySize_y)
403                                 continue;
404
405                         dist_x = panel_pos_x - resizeorigin_x;
406                         dist_y = panel_pos_y - resizeorigin_y;
407                         if (dist_y <= 0 || dist_x / dist_y > ratio)
408                                 mySize_x = min(mySize_x, dist_x);
409                         else
410                                 mySize_y = min(mySize_y, dist_y);
411                 }
412                 //if(cvar("hud_configure_checkcollisions_debug"))
413                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
414         }
415
416         return mySize;
417 }
418
419 void HUD_Panel_SetPosSize(vector mySize)
420 {
421         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
422         vector resizeorigin;
423         resizeorigin = panel_click_resizeorigin;
424         local noref vector myPos; // fteqcc sucks
425
426         // minimum panel size cap
427         mySize_x = max(0.025 * vid_conwidth, mySize_x);
428         mySize_y = max(0.025 * vid_conheight, mySize_y);
429
430         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
431         {
432                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
433                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
434         }
435
436         // collision testing|
437         // -----------------+
438
439         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
440         if(resizeCorner == 1) {
441                 myPos_x = resizeorigin_x - mySize_x;
442                 myPos_y = resizeorigin_y - mySize_y;
443         } else if(resizeCorner == 2) {
444                 myPos_x = resizeorigin_x;
445                 myPos_y = resizeorigin_y - mySize_y;
446         } else if(resizeCorner == 3) {
447                 myPos_x = resizeorigin_x - mySize_x;
448                 myPos_y = resizeorigin_y;
449         } else { // resizeCorner == 4
450                 myPos_x = resizeorigin_x;
451                 myPos_y = resizeorigin_y;
452         }
453
454         // left/top screen edges
455         if(myPos_x < 0)
456                 mySize_x = mySize_x + myPos_x;
457         if(myPos_y < 0)
458                 mySize_y = mySize_y + myPos_y;
459
460         // bottom/right screen edges
461         if(myPos_x + mySize_x > vid_conwidth)
462                 mySize_x = vid_conwidth - myPos_x;
463         if(myPos_y + mySize_y > vid_conheight)
464                 mySize_y = vid_conheight - myPos_y;
465
466         //if(cvar("hud_configure_checkcollisions_debug"))
467                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
468
469         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
470         if(autocvar_hud_configure_grid)
471         {
472                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
473                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
474         }
475
476         if(hud_configure_checkcollisions)
477                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
478
479         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
480         mySize_x = max(0.025 * vid_conwidth, mySize_x);
481         mySize_y = max(0.025 * vid_conheight, mySize_y);
482
483         // do another pos check, as size might have changed by now
484         if(resizeCorner == 1) {
485                 myPos_x = resizeorigin_x - mySize_x;
486                 myPos_y = resizeorigin_y - mySize_y;
487         } else if(resizeCorner == 2) {
488                 myPos_x = resizeorigin_x;
489                 myPos_y = resizeorigin_y - mySize_y;
490         } else if(resizeCorner == 3) {
491                 myPos_x = resizeorigin_x - mySize_x;
492                 myPos_y = resizeorigin_y;
493         } else { // resizeCorner == 4
494                 myPos_x = resizeorigin_x;
495                 myPos_y = resizeorigin_y;
496         }
497
498         //if(cvar("hud_configure_checkcollisions_debug"))
499                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
500
501         HUD_Panel_GetName(highlightedPanel);
502         string s;
503         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
504         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
505
506         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
507         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
508 }
509
510 float pressed_key_time;
511 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
512 void HUD_Panel_Arrow_Action(float nPrimary)
513 {
514         if (highlightedPanel == -1)
515                 return;
516
517         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
518
519         float step;
520         if(autocvar_hud_configure_grid)
521         {
522                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
523                 {
524                         if (hudShiftState & S_SHIFT)
525                                 step = hud_configure_realGridSize_y;
526                         else
527                                 step = 2 * hud_configure_realGridSize_y;
528                 }
529                 else
530                 {
531                         if (hudShiftState & S_SHIFT)
532                                 step = hud_configure_realGridSize_x;
533                         else
534                                 step = 2 * hud_configure_realGridSize_x;
535                 }
536         }
537         else
538         {
539                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
540                         step = vid_conheight;
541                 else
542                         step = vid_conwidth;
543                 if (hudShiftState & S_SHIFT)
544                         step = (step / 256); // more precision
545                 else
546                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
547         }
548
549         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
550
551         highlightedPanel_initial_pos = panel_pos;
552         highlightedPanel_initial_size = panel_size;
553
554         if (hudShiftState & S_ALT) // resize
555         {
556                 highlightedAction = 1;
557                 if(nPrimary == K_UPARROW)
558                         resizeCorner = 1;
559                 else if(nPrimary == K_RIGHTARROW)
560                         resizeCorner = 2;
561                 else if(nPrimary == K_LEFTARROW)
562                         resizeCorner = 3;
563                 else // if(nPrimary == K_DOWNARROW)
564                         resizeCorner = 4;
565
566                 // ctrl+arrow reduces the size, instead of increasing it
567                 // Note that ctrl disables collisions check too, but it's fine
568                 // since we don't collide with anything reducing the size
569                 if (hudShiftState & S_CTRL) {
570                         step = -step;
571                         resizeCorner = 5 - resizeCorner;
572                 }
573
574                 vector mySize;
575                 mySize = panel_size;
576                 panel_click_resizeorigin = panel_pos;
577                 if(resizeCorner == 1) {
578                         panel_click_resizeorigin += mySize;
579                         mySize_y += step;
580                 } else if(resizeCorner == 2) {
581                         panel_click_resizeorigin_y += mySize_y;
582                         mySize_x += step;
583                 } else if(resizeCorner == 3) {
584                         panel_click_resizeorigin_x += mySize_x;
585                         mySize_x += step;
586                 } else { // resizeCorner == 4
587                         mySize_y += step;
588                 }
589                 HUD_Panel_SetPosSize(mySize);
590         }
591         else // move
592         {
593                 highlightedAction = 2;
594                 vector pos;
595                 pos = panel_pos;
596                 if(nPrimary == K_UPARROW)
597                         pos_y -= step;
598                 else if(nPrimary == K_DOWNARROW)
599                         pos_y += step;
600                 else if(nPrimary == K_LEFTARROW)
601                         pos_x -= step;
602                 else // if(nPrimary == K_RIGHTARROW)
603                         pos_x += step;
604
605                 HUD_Panel_SetPos(pos);
606         }
607
608         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
609
610         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
611         {
612                 // backup!
613                 panel_pos_backup = highlightedPanel_initial_pos;
614                 panel_size_backup = highlightedPanel_initial_size;
615                 highlightedPanel_backup = highlightedPanel;
616         }
617 }
618
619 const float S_MOUSE1 = 1;
620 const float S_MOUSE2 = 2;
621 const float S_MOUSE3 = 4;
622 float mouseClicked;
623 float prevMouseClicked; // previous state
624 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
625 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
626
627 void HUD_Panel_EnableMenu();
628 float tab_panels[HUD_PANEL_NUM];
629 float tab_panel, tab_backward;
630 vector tab_panel_pos;
631 void HUD_Panel_FirstInDrawQ(float id);
632 void reset_tab_panels()
633 {
634         int i;
635         for(i = 0; i < HUD_PANEL_NUM; ++i)
636                 tab_panels[i] = -1;
637 }
638 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
639 {
640         string s;
641
642         if(bInputType == 2)
643                 return false;
644
645         if(!autocvar__hud_configure)
646                 return false;
647
648         // block any input while a menu dialog is fading
649         if(autocvar__menu_alpha)
650                 return true;
651
652         if(bInputType == 3)
653         {
654                 mousepos_x = nPrimary;
655                 mousepos_y = nSecondary;
656                 return true;
657         }
658
659         // allow console bind to work
660         string con_keys;
661         float keys;
662         con_keys = findkeysforcommand("toggleconsole", 0);
663         keys = tokenize(con_keys); // findkeysforcommand returns data for this
664
665         float hit_con_bind = 0, i;
666         for (i = 0; i < keys; ++i)
667         {
668                 if(nPrimary == stof(argv(i)))
669                         hit_con_bind = 1;
670         }
671
672         if(bInputType == 0) {
673                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
674                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
675                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
676         }
677         else if(bInputType == 1) {
678                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
679                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
680                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
681         }
682
683         if(nPrimary == K_CTRL)
684         {
685                 if (bInputType == 1) //ctrl has been released
686                 {
687                         if (tab_panel != -1)
688                         {
689                                 //switch to selected panel
690                                 highlightedPanel = tab_panel;
691                                 highlightedAction = 0;
692                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
693                         }
694                         tab_panel = -1;
695                         reset_tab_panels();
696                 }
697         }
698
699         if(nPrimary == K_MOUSE1)
700         {
701                 if(bInputType == 0) // key pressed
702                         mouseClicked |= S_MOUSE1;
703                 else if(bInputType == 1) // key released
704                         mouseClicked -= (mouseClicked & S_MOUSE1);
705         }
706         else if(nPrimary == K_MOUSE2)
707         {
708                 if(bInputType == 0) // key pressed
709                         mouseClicked |= S_MOUSE2;
710                 else if(bInputType == 1) // key released
711                         mouseClicked -= (mouseClicked & S_MOUSE2);
712         }
713         else if(nPrimary == K_ESCAPE)
714         {
715                 if (bInputType == 1)
716                         return true;
717                 menu_enabled = 1;
718                 menu_enabled_time = time;
719                 localcmd("menu_showhudexit\n");
720         }
721         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
722         {
723                 if (bInputType == 1)
724                         return true;
725                 if (!menu_enabled)
726                         cvar_set("_hud_configure", "0");
727         }
728         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
729         {
730                 if (bInputType == 1 || mouseClicked)
731                         return true;
732
733                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
734                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
735                 //(it should only after every other panel of the hud)
736                 //It's a minor bug anyway, we can live with it
737
738                 float starting_panel;
739                 float old_tab_panel = tab_panel;
740                 if (tab_panel == -1) //first press of TAB
741                 {
742                         if (highlightedPanel != -1)
743                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
744                         else
745                                 panel_pos = '0 0 0';
746                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
747                         tab_panel_pos = panel_pos; //to compute level
748                 }
749                 else
750                 {
751                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
752                                 reset_tab_panels();
753                         starting_panel = tab_panel;
754                 }
755                 tab_backward = (hudShiftState & S_SHIFT);
756
757                 float k, level = 0, start_pos_x;
758                 vector candidate_pos = '0 0 0';
759                 const float LEVELS_NUM = 4;
760                 float level_height = vid_conheight / LEVELS_NUM;
761 :find_tab_panel
762                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
763                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
764                 start_pos_x = tab_panel_pos_x;
765                 tab_panel = -1;
766                 k=0;
767                 while(++k)
768                 {
769                         for(i = 0; i < HUD_PANEL_NUM; ++i)
770                         {
771                                 if (i == tab_panels[i] || i == starting_panel)
772                                         continue;
773                                 HUD_Panel_UpdatePosSizeForId(i)
774                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
775                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
776                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
777                                 {
778                                         tab_panel = i;
779                                         tab_panel_pos = candidate_pos = panel_pos;
780                                 }
781                         }
782                         if (tab_panel != -1)
783                                 break;
784                         if (k == LEVELS_NUM) //tab_panel not found
785                         {
786                                 reset_tab_panels();
787                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
788                                 {
789                                         tab_panel = -1;
790                                         return true;
791                                 }
792                                 starting_panel = old_tab_panel;
793                                 old_tab_panel = -2;
794                                 goto find_tab_panel; //u must find tab_panel!
795                         }
796                         if (!tab_backward)
797                         {
798                                 level = mod(level + level_height, vid_conheight);
799                                 start_pos_x = 0;
800                                 candidate_pos_x = vid_conwidth;
801                         }
802                         else
803                         {
804                                 level = mod(level - level_height, vid_conheight);
805                                 start_pos_x = vid_conwidth;
806                                 candidate_pos_x = 0;
807                         }
808                 }
809
810                 tab_panels[tab_panel] = tab_panel;
811         }
812         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
813         {
814                 if (bInputType == 1 || mouseClicked)
815                         return true;
816
817                 if (highlightedPanel != -1)
818                 {
819                         HUD_Panel_GetName(highlightedPanel);
820                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
821                 }
822                 else
823                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
824         }
825         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
826         {
827                 if (bInputType == 1 || mouseClicked)
828                         return true;
829
830                 if (highlightedPanel != -1)
831                 {
832                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
833                         panel_size_copied = panel_size;
834                         highlightedPanel_copied = highlightedPanel;
835                 }
836         }
837         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
838         {
839                 if (bInputType == 1 || mouseClicked)
840                         return true;
841
842                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
843                         return true;
844
845                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
846
847                 // reduce size if it'd go beyond screen boundaries
848                 vector tmp_size = panel_size_copied;
849                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
850                         tmp_size_x = vid_conwidth - panel_pos_x;
851                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
852                         tmp_size_y = vid_conheight - panel_pos_y;
853
854                 if (panel_size == tmp_size)
855                         return true;
856
857                 // backup first!
858                 panel_pos_backup = panel_pos;
859                 panel_size_backup = panel_size;
860                 highlightedPanel_backup = highlightedPanel;
861
862                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
863                 HUD_Panel_GetName(highlightedPanel);
864                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
865         }
866         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
867         {
868                 if (bInputType == 1 || mouseClicked)
869                         return true;
870                 //restore previous values
871                 if (highlightedPanel_backup != -1)
872                 {
873                         HUD_Panel_GetName(highlightedPanel_backup);
874                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
875                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
876                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
877                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
878                         highlightedPanel_backup = -1;
879                 }
880         }
881         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
882         {
883                 if (bInputType == 1)
884                 {
885                         pressed_key_time = 0;
886                         return true;
887                 }
888                 else if (pressed_key_time == 0)
889                         pressed_key_time = time;
890
891                 if (!mouseClicked)
892                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
893         }
894         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
895         {
896                 if (bInputType == 1)
897                         return true;
898                 if (highlightedPanel != -1)
899                         HUD_Panel_EnableMenu();
900         }
901         else if(hit_con_bind)
902                 return false;
903
904         return true;
905 }
906
907 float HUD_Panel_Check_Mouse_Pos(float allow_move)
908 {
909         float i, j = 0, border;
910
911         while(j < HUD_PANEL_NUM)
912         {
913                 i = panel_order[j];
914                 j += 1;
915
916                 HUD_Panel_UpdatePosSizeForId(i);
917
918                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
919
920                 // move
921                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
922                 {
923                         return 1;
924                 }
925                 // resize from topleft border
926                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
927                 {
928                         return 2;
929                 }
930                 // resize from topright border
931                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
932                 {
933                         return 3;
934                 }
935                 // resize from bottomleft border
936                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
937                 {
938                         return 3;
939                 }
940                 // resize from bottomright border
941                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
942                 {
943                         return 2;
944                 }
945         }
946         return 0;
947 }
948
949 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
950 void HUD_Panel_FirstInDrawQ(float id)
951 {
952         float i;
953         var float place = -1;
954         // find out where in the array our current id is, save into place
955         for(i = 0; i < HUD_PANEL_NUM; ++i)
956         {
957                 if(panel_order[i] == id)
958                 {
959                         place = i;
960                         break;
961                 }
962         }
963         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
964         if(place == -1)
965                 place = HUD_PANEL_NUM - 1;
966
967         // move all ids up by one step in the array until "place"
968         for(i = place; i > 0; --i)
969         {
970                 panel_order[i] = panel_order[i-1];
971         }
972         // now save the new top id
973         panel_order[0] = id;
974         
975         // let's save them into the cvar by some strcat trickery
976         string s = "";
977         for(i = 0; i < HUD_PANEL_NUM; ++i)
978         {
979                 s = strcat(s, ftos(panel_order[i]), " ");
980         }
981         cvar_set("_hud_panelorder", s);
982         if(hud_panelorder_prev)
983                 strunzone(hud_panelorder_prev);
984         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
985 }
986
987 void HUD_Panel_Highlight(float allow_move)
988 {
989         float i, j = 0, border;
990
991         while(j < HUD_PANEL_NUM)
992         {
993                 i = panel_order[j];
994                 j += 1;
995
996                 HUD_Panel_UpdatePosSizeForId(i);
997
998                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
999
1000                 // move
1001                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1002                 {
1003                         highlightedPanel = i;
1004                         HUD_Panel_FirstInDrawQ(i);
1005                         highlightedAction = 1;
1006                         panel_click_distance = mousepos - panel_pos;
1007                         return;
1008                 }
1009                 // resize from topleft border
1010                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1011                 {
1012                         highlightedPanel = i;
1013                         HUD_Panel_FirstInDrawQ(i);
1014                         highlightedAction = 2;
1015                         resizeCorner = 1;
1016                         panel_click_distance = mousepos - panel_pos;
1017                         panel_click_resizeorigin = panel_pos + panel_size;
1018                         return;
1019                 }
1020                 // resize from topright border
1021                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1022                 {
1023                         highlightedPanel = i;
1024                         HUD_Panel_FirstInDrawQ(i);
1025                         highlightedAction = 2;
1026                         resizeCorner = 2;
1027                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1028                         panel_click_distance_y = mousepos_y - panel_pos_y;
1029                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1030                         return;
1031                 }
1032                 // resize from bottomleft border
1033                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1034                 {
1035                         highlightedPanel = i;
1036                         HUD_Panel_FirstInDrawQ(i);
1037                         highlightedAction = 2;
1038                         resizeCorner = 3;
1039                         panel_click_distance_x = mousepos_x - panel_pos_x;
1040                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1041                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1042                         return;
1043                 }
1044                 // resize from bottomright border
1045                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1046                 {
1047                         highlightedPanel = i;
1048                         HUD_Panel_FirstInDrawQ(i);
1049                         highlightedAction = 2;
1050                         resizeCorner = 4;
1051                         panel_click_distance = panel_size - mousepos + panel_pos;
1052                         panel_click_resizeorigin = panel_pos;
1053                         return;
1054                 }
1055         }
1056         highlightedPanel = -1;
1057         highlightedAction = 0;
1058 }
1059
1060 void HUD_Panel_EnableMenu()
1061 {
1062         menu_enabled = 2;
1063         menu_enabled_time = time;
1064         HUD_Panel_GetName(highlightedPanel);
1065         localcmd("menu_showhudoptions ", panel_name, "\n");
1066 }
1067 float mouse_over_panel;
1068 void HUD_Panel_Mouse()
1069 {
1070         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1071         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1072                 menu_enabled = 0;
1073
1074         /*
1075         print("menu_enabled: ", ftos(menu_enabled), "\n");
1076         print("Highlighted: ", ftos(highlightedPanel), "\n");
1077         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1078         */
1079
1080         if(autocvar__menu_alpha == 1)
1081                 return;
1082
1083         if not(autocvar_hud_cursormode)
1084         {
1085                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1086                 
1087                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1088                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1089         }
1090
1091         if(mouseClicked)
1092         {
1093                 if(prevMouseClicked == 0)
1094                 {
1095                         if (tab_panel != -1)
1096                         {
1097                                 //stop ctrl-tab selection
1098                                 tab_panel = -1;
1099                                 reset_tab_panels();
1100                         }
1101                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1102                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1103                         if (highlightedPanel != -1)
1104                         {
1105                                 highlightedPanel_initial_pos = panel_pos;
1106                                 highlightedPanel_initial_size = panel_size;
1107                         }
1108                         // doubleclick check
1109                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1110                         {
1111                                 mouseClicked = 0; // to prevent spam, I guess.
1112                                 HUD_Panel_EnableMenu();
1113                         }
1114                         else
1115                         {
1116                                 if (mouseClicked & S_MOUSE1)
1117                                 {
1118                                         prevMouseClickedTime = time;
1119                                         prevMouseClickedPos = mousepos;
1120                                 }
1121                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1122                         }
1123                 }
1124                 else
1125                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1126
1127                 if (highlightedPanel != -1)
1128                 {
1129                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1130                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1131                         {
1132                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1133                                 // backup!
1134                                 panel_pos_backup = highlightedPanel_initial_pos;
1135                                 panel_size_backup = highlightedPanel_initial_size;
1136                                 highlightedPanel_backup = highlightedPanel;
1137                         }
1138                         else
1139                                 // in case the clicked panel is inside another panel and we aren't
1140                                 // moving it, avoid the immediate "fix" of its position/size
1141                                 // (often unwanted and hateful) by disabling collisions check
1142                                 hud_configure_checkcollisions = false;
1143                 }
1144
1145                 if(highlightedAction == 1)
1146                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1147                 else if(highlightedAction == 2)
1148                 {
1149                         vector mySize = '0 0 0';
1150                         if(resizeCorner == 1) {
1151                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1152                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1153                         } else if(resizeCorner == 2) {
1154                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1155                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1156                         } else if(resizeCorner == 3) {
1157                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1158                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1159                         } else { // resizeCorner == 4
1160                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1161                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1162                         }
1163                         HUD_Panel_SetPosSize(mySize);
1164                 }
1165         }
1166         else
1167         {
1168                 if(menu_enabled == 2)
1169                         mouse_over_panel = 0;
1170                 else
1171                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1172                 if (mouse_over_panel && tab_panel == -1)
1173                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1174         }
1175         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1176         const vector cursorsize = '32 32 0';
1177         float cursor_alpha = 1 - autocvar__menu_alpha;
1178
1179         if(!mouse_over_panel)
1180                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1181         else if(mouse_over_panel == 1)
1182                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1183         else if(mouse_over_panel == 2)
1184                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1185         else
1186                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1187
1188         prevMouseClicked = mouseClicked;
1189 }
1190
1191 const float hlBorderSize = 4;
1192 const string hlBorder = "gfx/hud/default/border_highlighted";
1193 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1194 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1195 {
1196         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1197         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1198         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1199         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1200         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1201 }