]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into terencehill/physics_panel_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS: 
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_dom_layout");
139                                         break;
140                                 case HUD_PANEL_PRESSEDKEYS:
141                                         HUD_Write_PanelCvar_q("_aspect");
142                                         break;
143                                 case HUD_PANEL_ENGINEINFO:
144                                         HUD_Write_PanelCvar_q("_framecounter_time");
145                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
146                                         break;
147                                 case HUD_PANEL_INFOMESSAGES:
148                                         HUD_Write_PanelCvar_q("_flip");
149                                         break;
150                                 case HUD_PANEL_PHYSICS:
151                                         HUD_Write_PanelCvar_q("_speed_unit");
152                                         HUD_Write_PanelCvar_q("_speed_unit_show");
153                                         HUD_Write_PanelCvar_q("_speed_max");
154                                         HUD_Write_PanelCvar_q("_speed_vertical");
155                                         HUD_Write_PanelCvar_q("_topspeed");
156                                         HUD_Write_PanelCvar_q("_topspeed_time");
157                                         HUD_Write_PanelCvar_q("_acceleration_max");
158                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
159                                         HUD_Write_PanelCvar_q("_flip");
160                                         HUD_Write_PanelCvar_q("_baralign");
161                                         HUD_Write_PanelCvar_q("_progressbar");
162                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
163                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
164                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
165                                         HUD_Write_PanelCvar_q("_text");
166                                         HUD_Write_PanelCvar_q("_text_scale");
167                                         break;
168                                 case HUD_PANEL_CENTERPRINT:
169                                         HUD_Write_PanelCvar_q("_align");
170                                         HUD_Write_PanelCvar_q("_flip");
171                                         HUD_Write_PanelCvar_q("_fontscale");
172                                         HUD_Write_PanelCvar_q("_time");
173                                         HUD_Write_PanelCvar_q("_fade_in");
174                                         HUD_Write_PanelCvar_q("_fade_out");
175                                         HUD_Write_PanelCvar_q("_fade_subsequent");
176                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
177                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
178                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
179                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
180                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
181                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
182                                         break;
183                         }
184                         HUD_Write("\n");
185                 }
186                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
187
188                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
189                 fclose(fh);
190         }
191         else
192                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
193 }
194
195 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
196 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
197 {
198         float i;
199         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
200         vector myTarget;
201         myTarget = myPos;
202
203         for (i = 0; i < HUD_PANEL_NUM; ++i) {
204                 if(i == highlightedPanel || !panel_enabled)
205                         continue;
206
207                 HUD_Panel_UpdatePosSizeForId(i);
208
209                 panel_pos -= '1 1 0' * panel_bg_border;
210                 panel_size += '2 2 0' * panel_bg_border;
211
212                 if(myPos_y + mySize_y < panel_pos_y)
213                         continue;
214                 if(myPos_y > panel_pos_y + panel_size_y)
215                         continue;
216
217                 if(myPos_x + mySize_x < panel_pos_x)
218                         continue;
219                 if(myPos_x > panel_pos_x + panel_size_x)
220                         continue;
221
222                 // OK, there IS a collision.
223
224                 myCenter_x = myPos_x + 0.5 * mySize_x;
225                 myCenter_y = myPos_y + 0.5 * mySize_y;
226
227                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
228                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
229
230                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
231                 {
232                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
233                                 myTarget_x = panel_pos_x - mySize_x;
234                         else // push it upwards
235                                 myTarget_y = panel_pos_y - mySize_y;
236                 }
237                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
238                 {
239                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
240                                 myTarget_x = panel_pos_x + panel_size_x;
241                         else // push it upwards
242                                 myTarget_y = panel_pos_y - mySize_y;
243                 }
244                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
245                 {
246                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
247                                 myTarget_x = panel_pos_x - mySize_x;
248                         else // push it downwards
249                                 myTarget_y = panel_pos_y + panel_size_y;
250                 }
251                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
252                 {
253                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
254                                 myTarget_x = panel_pos_x + panel_size_x;
255                         else // push it downwards
256                                 myTarget_y = panel_pos_y + panel_size_y;
257                 }
258                 //if(cvar("hud_configure_checkcollisions_debug"))
259                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
260         }
261
262         return myTarget;
263 }
264
265 void HUD_Panel_SetPos(vector pos)
266 {
267         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
268         vector mySize;
269         mySize = panel_size;
270
271         //if(cvar("hud_configure_checkcollisions_debug"))
272                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
273
274         if(autocvar_hud_configure_grid)
275         {
276                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
277                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
278         }
279
280         if(hud_configure_checkcollisions)
281                 pos = HUD_Panel_CheckMove(pos, mySize);
282
283         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
284         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
285
286         string s;
287         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
288
289         HUD_Panel_GetName(highlightedPanel);
290         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
291 }
292
293 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
294 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
295         float i;
296
297         vector targEndPos;
298
299         float dist_x, dist_y;
300         float ratio;
301         ratio = mySize_x/mySize_y;
302
303         for (i = 0; i < HUD_PANEL_NUM; ++i) {
304                 if(i == highlightedPanel || !panel_enabled)
305                         continue;
306
307                 HUD_Panel_UpdatePosSizeForId(i);
308
309                 panel_pos -= '1 1 0' * panel_bg_border;
310                 panel_size += '2 2 0' * panel_bg_border;
311
312                 targEndPos = panel_pos + panel_size;
313
314                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
315                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
316                         continue;
317
318                 if (resizeCorner == 1)
319                 {
320                         // check if this panel is on our way
321                         if (resizeorigin_x <= panel_pos_x)
322                                 continue;
323                         if (resizeorigin_y <= panel_pos_y)
324                                 continue;
325                         if (targEndPos_x <= resizeorigin_x - mySize_x)
326                                 continue;
327                         if (targEndPos_y <= resizeorigin_y - mySize_y)
328                                 continue;
329
330                         // there is a collision:
331                         // detect which side of the panel we are facing is actually limiting the resizing
332                         // (which side the resize direction finds for first) and reduce the size up to there
333                         //
334                         // dist is the distance between resizeorigin and the "analogous" point of the panel
335                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
336                         dist_x = resizeorigin_x - targEndPos_x;
337                         dist_y = resizeorigin_y - targEndPos_y;
338                         if (dist_y <= 0 || dist_x / dist_y > ratio)
339                                 mySize_x = min(mySize_x, dist_x);
340                         else
341                                 mySize_y = min(mySize_y, dist_y);
342                 }
343                 else if (resizeCorner == 2)
344                 {
345                         if (resizeorigin_x >= targEndPos_x)
346                                 continue;
347                         if (resizeorigin_y <= panel_pos_y)
348                                 continue;
349                         if (panel_pos_x >= resizeorigin_x + mySize_x)
350                                 continue;
351                         if (targEndPos_y <= resizeorigin_y - mySize_y)
352                                 continue;
353
354                         dist_x = panel_pos_x - resizeorigin_x;
355                         dist_y = resizeorigin_y - targEndPos_y;
356                         if (dist_y <= 0 || dist_x / dist_y > ratio)
357                                 mySize_x = min(mySize_x, dist_x);
358                         else
359                                 mySize_y = min(mySize_y, dist_y);
360                 }
361                 else if (resizeCorner == 3)
362                 {
363                         if (resizeorigin_x <= panel_pos_x)
364                                 continue;
365                         if (resizeorigin_y >= targEndPos_y)
366                                 continue;
367                         if (targEndPos_x <= resizeorigin_x - mySize_x)
368                                 continue;
369                         if (panel_pos_y >= resizeorigin_y + mySize_y)
370                                 continue;
371
372                         dist_x = resizeorigin_x - targEndPos_x;
373                         dist_y = panel_pos_y - resizeorigin_y;
374                         if (dist_y <= 0 || dist_x / dist_y > ratio)
375                                 mySize_x = min(mySize_x, dist_x);
376                         else
377                                 mySize_y = min(mySize_y, dist_y);
378                 }
379                 else if (resizeCorner == 4)
380                 {
381                         if (resizeorigin_x >= targEndPos_x)
382                                 continue;
383                         if (resizeorigin_y >= targEndPos_y)
384                                 continue;
385                         if (panel_pos_x >= resizeorigin_x + mySize_x)
386                                 continue;
387                         if (panel_pos_y >= resizeorigin_y + mySize_y)
388                                 continue;
389
390                         dist_x = panel_pos_x - resizeorigin_x;
391                         dist_y = panel_pos_y - resizeorigin_y;
392                         if (dist_y <= 0 || dist_x / dist_y > ratio)
393                                 mySize_x = min(mySize_x, dist_x);
394                         else
395                                 mySize_y = min(mySize_y, dist_y);
396                 }
397                 //if(cvar("hud_configure_checkcollisions_debug"))
398                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
399         }
400
401         return mySize;
402 }
403
404 void HUD_Panel_SetPosSize(vector mySize)
405 {
406         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
407         vector resizeorigin;
408         resizeorigin = panel_click_resizeorigin;
409         local noref vector myPos; // fteqcc sucks
410
411         // minimum panel size cap
412         mySize_x = max(0.025 * vid_conwidth, mySize_x);
413         mySize_y = max(0.025 * vid_conheight, mySize_y);
414
415         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
416         {
417                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
418                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
419         }
420
421         // collision testing|
422         // -----------------+
423
424         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
425         if(resizeCorner == 1) {
426                 myPos_x = resizeorigin_x - mySize_x;
427                 myPos_y = resizeorigin_y - mySize_y;
428         } else if(resizeCorner == 2) {
429                 myPos_x = resizeorigin_x;
430                 myPos_y = resizeorigin_y - mySize_y;
431         } else if(resizeCorner == 3) {
432                 myPos_x = resizeorigin_x - mySize_x;
433                 myPos_y = resizeorigin_y;
434         } else { // resizeCorner == 4
435                 myPos_x = resizeorigin_x;
436                 myPos_y = resizeorigin_y;
437         }
438
439         // left/top screen edges
440         if(myPos_x < 0)
441                 mySize_x = mySize_x + myPos_x;
442         if(myPos_y < 0)
443                 mySize_y = mySize_y + myPos_y;
444
445         // bottom/right screen edges
446         if(myPos_x + mySize_x > vid_conwidth)
447                 mySize_x = vid_conwidth - myPos_x;
448         if(myPos_y + mySize_y > vid_conheight)
449                 mySize_y = vid_conheight - myPos_y;
450
451         //if(cvar("hud_configure_checkcollisions_debug"))
452                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
453
454         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
455         if(autocvar_hud_configure_grid)
456         {
457                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
458                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
459         }
460
461         if(hud_configure_checkcollisions)
462                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
463
464         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
465         mySize_x = max(0.025 * vid_conwidth, mySize_x);
466         mySize_y = max(0.025 * vid_conheight, mySize_y);
467
468         // do another pos check, as size might have changed by now
469         if(resizeCorner == 1) {
470                 myPos_x = resizeorigin_x - mySize_x;
471                 myPos_y = resizeorigin_y - mySize_y;
472         } else if(resizeCorner == 2) {
473                 myPos_x = resizeorigin_x;
474                 myPos_y = resizeorigin_y - mySize_y;
475         } else if(resizeCorner == 3) {
476                 myPos_x = resizeorigin_x - mySize_x;
477                 myPos_y = resizeorigin_y;
478         } else { // resizeCorner == 4
479                 myPos_x = resizeorigin_x;
480                 myPos_y = resizeorigin_y;
481         }
482
483         //if(cvar("hud_configure_checkcollisions_debug"))
484                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
485
486         HUD_Panel_GetName(highlightedPanel);
487         string s;
488         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
489         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
490
491         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
492         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
493 }
494
495 float pressed_key_time;
496 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
497 void HUD_Panel_Arrow_Action(float nPrimary)
498 {
499         if (highlightedPanel == -1)
500                 return;
501
502         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
503
504         float step;
505         if(autocvar_hud_configure_grid)
506         {
507                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
508                 {
509                         if (hudShiftState & S_SHIFT)
510                                 step = hud_configure_realGridSize_y;
511                         else
512                                 step = 2 * hud_configure_realGridSize_y;
513                 }
514                 else
515                 {
516                         if (hudShiftState & S_SHIFT)
517                                 step = hud_configure_realGridSize_x;
518                         else
519                                 step = 2 * hud_configure_realGridSize_x;
520                 }
521         }
522         else
523         {
524                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
525                         step = vid_conheight;
526                 else
527                         step = vid_conwidth;
528                 if (hudShiftState & S_SHIFT)
529                         step = (step / 256); // more precision
530                 else
531                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
532         }
533
534         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
535
536         highlightedPanel_initial_pos = panel_pos;
537         highlightedPanel_initial_size = panel_size;
538
539         if (hudShiftState & S_ALT) // resize
540         {
541                 highlightedAction = 1;
542                 if(nPrimary == K_UPARROW)
543                         resizeCorner = 1;
544                 else if(nPrimary == K_RIGHTARROW)
545                         resizeCorner = 2;
546                 else if(nPrimary == K_LEFTARROW)
547                         resizeCorner = 3;
548                 else // if(nPrimary == K_DOWNARROW)
549                         resizeCorner = 4;
550
551                 // ctrl+arrow reduces the size, instead of increasing it
552                 // Note that ctrl disables collisions check too, but it's fine
553                 // since we don't collide with anything reducing the size
554                 if (hudShiftState & S_CTRL) {
555                         step = -step;
556                         resizeCorner = 5 - resizeCorner;
557                 }
558
559                 vector mySize;
560                 mySize = panel_size;
561                 panel_click_resizeorigin = panel_pos;
562                 if(resizeCorner == 1) {
563                         panel_click_resizeorigin += mySize;
564                         mySize_y += step;
565                 } else if(resizeCorner == 2) {
566                         panel_click_resizeorigin_y += mySize_y;
567                         mySize_x += step;
568                 } else if(resizeCorner == 3) {
569                         panel_click_resizeorigin_x += mySize_x;
570                         mySize_x += step;
571                 } else { // resizeCorner == 4
572                         mySize_y += step;
573                 }
574                 HUD_Panel_SetPosSize(mySize);
575         }
576         else // move
577         {
578                 highlightedAction = 2;
579                 vector pos;
580                 pos = panel_pos;
581                 if(nPrimary == K_UPARROW)
582                         pos_y -= step;
583                 else if(nPrimary == K_DOWNARROW)
584                         pos_y += step;
585                 else if(nPrimary == K_LEFTARROW)
586                         pos_x -= step;
587                 else // if(nPrimary == K_RIGHTARROW)
588                         pos_x += step;
589
590                 HUD_Panel_SetPos(pos);
591         }
592
593         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
594
595         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
596         {
597                 // backup!
598                 panel_pos_backup = highlightedPanel_initial_pos;
599                 panel_size_backup = highlightedPanel_initial_size;
600                 highlightedPanel_backup = highlightedPanel;
601         }
602 }
603
604 const float S_MOUSE1 = 1;
605 const float S_MOUSE2 = 2;
606 const float S_MOUSE3 = 4;
607 float mouseClicked;
608 float prevMouseClicked; // previous state
609 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
610 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
611
612 void HUD_Panel_EnableMenu();
613 float tab_panels[HUD_PANEL_NUM];
614 float tab_panel, tab_backward;
615 vector tab_panel_pos;
616 void HUD_Panel_FirstInDrawQ(float id);
617 void reset_tab_panels()
618 {
619         int i;
620         for(i = 0; i < HUD_PANEL_NUM; ++i)
621                 tab_panels[i] = -1;
622 }
623 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
624 {
625         string s;
626
627         // we only care for keyboard events
628         if(bInputType != 0 && bInputType != 1)
629                 return false;
630
631         if(!autocvar__hud_configure)
632                 return false;
633
634         // allow console bind to work
635         string con_keys;
636         float keys;
637         con_keys = findkeysforcommand("toggleconsole", 0);
638         keys = tokenize(con_keys); // findkeysforcommand returns data for this
639
640         float hit_con_bind, i;
641         for (i = 0; i < keys; ++i)
642         {
643                 if(nPrimary == stof(argv(i)))
644                         hit_con_bind = 1;
645         }
646
647         if(bInputType == 0) {
648                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
649                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
650                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
651         }
652         else if(bInputType == 1) {
653                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
654                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
655                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
656         }
657
658         if(nPrimary == K_CTRL)
659         {
660                 if (bInputType == 1) //ctrl has been released
661                 {
662                         if (tab_panel != -1)
663                         {
664                                 //switch to selected panel
665                                 highlightedPanel = tab_panel;
666                                 highlightedAction = 0;
667                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
668                         }
669                         tab_panel = -1;
670                         reset_tab_panels();
671                 }
672         }
673
674         if(nPrimary == K_MOUSE1)
675         {
676                 if(bInputType == 0) // key pressed
677                         mouseClicked |= S_MOUSE1;
678                 else if(bInputType == 1) // key released
679                         mouseClicked -= (mouseClicked & S_MOUSE1);
680         }
681         else if(nPrimary == K_MOUSE2)
682         {
683                 if(bInputType == 0) // key pressed
684                         mouseClicked |= S_MOUSE2;
685                 else if(bInputType == 1) // key released
686                         mouseClicked -= (mouseClicked & S_MOUSE2);
687         }
688         else if(nPrimary == K_ESCAPE)
689         {
690                 if (bInputType == 1)
691                         return true;
692                 menu_enabled = 1;
693                 menu_enabled_time = time;
694                 localcmd("menu_showhudexit\n");
695         }
696         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
697         {
698                 if (bInputType == 1)
699                         return true;
700                 if (!menu_enabled)
701                         cvar_set("_hud_configure", "0");
702         }
703         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
704         {
705                 if (bInputType == 1 || mouseClicked)
706                         return true;
707
708                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
709                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
710                 //(it should only after every other panel of the hud)
711                 //It's a minor bug anyway, we can live with it
712
713                 float starting_panel;
714                 float old_tab_panel = tab_panel;
715                 if (tab_panel == -1) //first press of TAB
716                 {
717                         if (highlightedPanel != -1)
718                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
719                         else
720                                 panel_pos = '0 0 0';
721                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
722                         tab_panel_pos = panel_pos; //to compute level
723                 }
724                 else
725                 {
726                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
727                                 reset_tab_panels();
728                         starting_panel = tab_panel;
729                 }
730                 tab_backward = (hudShiftState & S_SHIFT);
731
732                 float k, level, start_pos_x;
733                 vector candidate_pos;
734                 const float LEVELS_NUM = 4;
735                 float level_height = vid_conheight / LEVELS_NUM;
736 :find_tab_panel
737                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
738                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
739                 start_pos_x = tab_panel_pos_x;
740                 tab_panel = -1;
741                 k=0;
742                 while(++k)
743                 {
744                         for(i = 0; i < HUD_PANEL_NUM; ++i)
745                         {
746                                 if (i == tab_panels[i] || i == starting_panel)
747                                         continue;
748                                 HUD_Panel_UpdatePosSizeForId(i)
749                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
750                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
751                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
752                                 {
753                                         tab_panel = i;
754                                         tab_panel_pos = candidate_pos = panel_pos;
755                                 }
756                         }
757                         if (tab_panel != -1)
758                                 break;
759                         if (k == LEVELS_NUM) //tab_panel not found
760                         {
761                                 reset_tab_panels();
762                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
763                                 {
764                                         tab_panel = -1;
765                                         return true;
766                                 }
767                                 starting_panel = old_tab_panel;
768                                 old_tab_panel = -2;
769                                 goto find_tab_panel; //u must find tab_panel!
770                         }
771                         if (!tab_backward)
772                         {
773                                 level = mod(level + level_height, vid_conheight);
774                                 start_pos_x = 0;
775                                 candidate_pos_x = vid_conwidth;
776                         }
777                         else
778                         {
779                                 level = mod(level - level_height, vid_conheight);
780                                 start_pos_x = vid_conwidth;
781                                 candidate_pos_x = 0;
782                         }
783                 }
784
785                 tab_panels[tab_panel] = tab_panel;
786         }
787         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
788         {
789                 if (bInputType == 1 || mouseClicked)
790                         return true;
791
792                 if (highlightedPanel != -1)
793                 {
794                         HUD_Panel_GetName(highlightedPanel);
795                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
796                 }
797                 else
798                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
799         }
800         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
801         {
802                 if (bInputType == 1 || mouseClicked)
803                         return true;
804
805                 if (highlightedPanel != -1)
806                 {
807                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
808                         panel_size_copied = panel_size;
809                         highlightedPanel_copied = highlightedPanel;
810                 }
811         }
812         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
813         {
814                 if (bInputType == 1 || mouseClicked)
815                         return true;
816
817                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
818                         return true;
819
820                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
821
822                 // reduce size if it'd go beyond screen boundaries
823                 vector tmp_size = panel_size_copied;
824                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
825                         tmp_size_x = vid_conwidth - panel_pos_x;
826                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
827                         tmp_size_y = vid_conheight - panel_pos_y;
828
829                 if (panel_size == tmp_size)
830                         return true;
831
832                 // backup first!
833                 panel_pos_backup = panel_pos;
834                 panel_size_backup = panel_size;
835                 highlightedPanel_backup = highlightedPanel;
836
837                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
838                 HUD_Panel_GetName(highlightedPanel);
839                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
840         }
841         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
842         {
843                 if (bInputType == 1 || mouseClicked)
844                         return true;
845                 //restore previous values
846                 if (highlightedPanel_backup != -1)
847                 {
848                         HUD_Panel_GetName(highlightedPanel_backup);
849                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
850                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
851                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
852                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
853                         highlightedPanel_backup = -1;
854                 }
855         }
856         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
857         {
858                 if (bInputType == 1)
859                 {
860                         pressed_key_time = 0;
861                         return true;
862                 }
863                 else if (pressed_key_time == 0)
864                         pressed_key_time = time;
865
866                 if (!mouseClicked)
867                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
868         }
869         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
870         {
871                 if (bInputType == 1)
872                         return true;
873                 if (highlightedPanel != -1)
874                         HUD_Panel_EnableMenu();
875         }
876         else if(hit_con_bind)
877                 return false;
878
879         return true;
880 }
881
882 float HUD_Panel_Check_Mouse_Pos(float allow_move)
883 {
884         float i, j, border;
885
886         while(j < HUD_PANEL_NUM)
887         {
888                 i = panel_order[j];
889                 j += 1;
890
891                 HUD_Panel_UpdatePosSizeForId(i);
892
893                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
894
895                 // move
896                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
897                 {
898                         return 1;
899                 }
900                 // resize from topleft border
901                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
902                 {
903                         return 2;
904                 }
905                 // resize from topright border
906                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
907                 {
908                         return 3;
909                 }
910                 // resize from bottomleft border
911                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
912                 {
913                         return 3;
914                 }
915                 // resize from bottomright border
916                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
917                 {
918                         return 2;
919                 }
920         }
921         return 0;
922 }
923
924 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
925 void HUD_Panel_FirstInDrawQ(float id)
926 {
927         float i;
928         var float place = -1;
929         // find out where in the array our current id is, save into place
930         for(i = 0; i < HUD_PANEL_NUM; ++i)
931         {
932                 if(panel_order[i] == id)
933                 {
934                         place = i;
935                         break;
936                 }
937         }
938         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
939         if(place == -1)
940                 place = HUD_PANEL_NUM - 1;
941
942         // move all ids up by one step in the array until "place"
943         for(i = place; i > 0; --i)
944         {
945                 panel_order[i] = panel_order[i-1];
946         }
947         // now save the new top id
948         panel_order[0] = id;
949         
950         // let's save them into the cvar by some strcat trickery
951         string s;
952         for(i = 0; i < HUD_PANEL_NUM; ++i)
953         {
954                 s = strcat(s, ftos(panel_order[i]), " ");
955         }
956         cvar_set("_hud_panelorder", s);
957         if(hud_panelorder_prev)
958                 strunzone(hud_panelorder_prev);
959         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
960 }
961
962 void HUD_Panel_Highlight(float allow_move)
963 {
964         float i, j, border;
965
966         while(j < HUD_PANEL_NUM)
967         {
968                 i = panel_order[j];
969                 j += 1;
970
971                 HUD_Panel_UpdatePosSizeForId(i);
972
973                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
974
975                 // move
976                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
977                 {
978                         highlightedPanel = i;
979                         HUD_Panel_FirstInDrawQ(i);
980                         highlightedAction = 1;
981                         panel_click_distance = mousepos - panel_pos;
982                         return;
983                 }
984                 // resize from topleft border
985                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
986                 {
987                         highlightedPanel = i;
988                         HUD_Panel_FirstInDrawQ(i);
989                         highlightedAction = 2;
990                         resizeCorner = 1;
991                         panel_click_distance = mousepos - panel_pos;
992                         panel_click_resizeorigin = panel_pos + panel_size;
993                         return;
994                 }
995                 // resize from topright border
996                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
997                 {
998                         highlightedPanel = i;
999                         HUD_Panel_FirstInDrawQ(i);
1000                         highlightedAction = 2;
1001                         resizeCorner = 2;
1002                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1003                         panel_click_distance_y = mousepos_y - panel_pos_y;
1004                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1005                         return;
1006                 }
1007                 // resize from bottomleft border
1008                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1009                 {
1010                         highlightedPanel = i;
1011                         HUD_Panel_FirstInDrawQ(i);
1012                         highlightedAction = 2;
1013                         resizeCorner = 3;
1014                         panel_click_distance_x = mousepos_x - panel_pos_x;
1015                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1016                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1017                         return;
1018                 }
1019                 // resize from bottomright border
1020                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1021                 {
1022                         highlightedPanel = i;
1023                         HUD_Panel_FirstInDrawQ(i);
1024                         highlightedAction = 2;
1025                         resizeCorner = 4;
1026                         panel_click_distance = panel_size - mousepos + panel_pos;
1027                         panel_click_resizeorigin = panel_pos;
1028                         return;
1029                 }
1030         }
1031         highlightedPanel = -1;
1032         highlightedAction = 0;
1033 }
1034
1035 void HUD_Panel_EnableMenu()
1036 {
1037         menu_enabled = 2;
1038         menu_enabled_time = time;
1039         HUD_Panel_GetName(highlightedPanel);
1040         localcmd("menu_showhudoptions ", panel_name, "\n");
1041 }
1042 float mouse_over_panel;
1043 void HUD_Panel_Mouse()
1044 {
1045         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1046         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1047                 menu_enabled = 0;
1048
1049         /*
1050         print("menu_enabled: ", ftos(menu_enabled), "\n");
1051         print("Highlighted: ", ftos(highlightedPanel), "\n");
1052         print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1053         */
1054
1055         // instantly hide the editor cursor if we open the HUDExit dialog
1056         // as hud_fade_alpha doesn't decrease to 0 in this case
1057         // TODO: find a way to fade the cursor out even in this case
1058         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1059                 return;
1060
1061         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1062
1063         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1064         mousepos_y = bound(0, mousepos_y, vid_conheight);
1065
1066         if(mouseClicked)
1067         {
1068                 if(prevMouseClicked == 0)
1069                 {
1070                         if (tab_panel != -1)
1071                         {
1072                                 //stop ctrl-tab selection
1073                                 tab_panel = -1;
1074                                 reset_tab_panels();
1075                         }
1076                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1077                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1078                         if (highlightedPanel != -1)
1079                         {
1080                                 highlightedPanel_initial_pos = panel_pos;
1081                                 highlightedPanel_initial_size = panel_size;
1082                         }
1083                         // doubleclick check
1084                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1085                         {
1086                                 mouseClicked = 0; // to prevent spam, I guess.
1087                                 HUD_Panel_EnableMenu();
1088                         }
1089                         else
1090                         {
1091                                 if (mouseClicked & S_MOUSE1)
1092                                 {
1093                                         prevMouseClickedTime = time;
1094                                         prevMouseClickedPos = mousepos;
1095                                 }
1096                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1097                         }
1098                 }
1099                 else
1100                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1101
1102                 if (highlightedPanel != -1)
1103                 {
1104                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1105                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1106                         {
1107                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1108                                 // backup!
1109                                 panel_pos_backup = highlightedPanel_initial_pos;
1110                                 panel_size_backup = highlightedPanel_initial_size;
1111                                 highlightedPanel_backup = highlightedPanel;
1112                         }
1113                         else
1114                                 // in case the clicked panel is inside another panel and we aren't
1115                                 // moving it, avoid the immediate "fix" of its position/size
1116                                 // (often unwanted and hateful) by disabling collisions check
1117                                 hud_configure_checkcollisions = false;
1118                 }
1119
1120                 if(highlightedAction == 1)
1121                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1122                 else if(highlightedAction == 2)
1123                 {
1124                         vector mySize;
1125                         if(resizeCorner == 1) {
1126                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1127                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1128                         } else if(resizeCorner == 2) {
1129                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1130                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1131                         } else if(resizeCorner == 3) {
1132                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1133                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1134                         } else { // resizeCorner == 4
1135                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1136                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1137                         }
1138                         HUD_Panel_SetPosSize(mySize);
1139                 }
1140         }
1141         else
1142         {
1143                 if(menu_enabled == 2)
1144                         mouse_over_panel = 0;
1145                 else
1146                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1147                 if (mouse_over_panel && tab_panel == -1)
1148                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1149         }
1150         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1151         const vector cursorsize = '32 32 0';
1152
1153         if(!mouse_over_panel)
1154                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1155         else if(mouse_over_panel == 1)
1156                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1157         else if(mouse_over_panel == 2)
1158                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1159         else
1160                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1161
1162         prevMouseClicked = mouseClicked;
1163 }
1164
1165 const float hlBorderSize = 4;
1166 const string hlBorder = "gfx/hud/default/border_highlighted";
1167 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1168 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
1169 {
1170         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
1171         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1172         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1173         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1174         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1175 }