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Merge branch 'terencehill/menu_remove_tab_title' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #include "hud_config.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5
6 #include "../common/constants.qh"
7
8 #include "../dpdefs/keycodes.qh"
9
10
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
17 // Save the config
18 void HUD_Panel_ExportCfg(string cfgname)
19 {
20         float fh;
21         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22         fh = fopen(filename, FILE_WRITE);
23         if(fh >= 0)
24         {
25                 HUD_Write_Cvar_q("hud_skin");
26                 HUD_Write_Cvar_q("hud_panel_bg");
27                 HUD_Write_Cvar_q("hud_panel_bg_color");
28                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30                 HUD_Write_Cvar_q("hud_panel_bg_border");
31                 HUD_Write_Cvar_q("hud_panel_bg_padding");
32                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
33                 HUD_Write("\n");
34
35                 HUD_Write_Cvar_q("hud_dock");
36                 HUD_Write_Cvar_q("hud_dock_color");
37                 HUD_Write_Cvar_q("hud_dock_color_team");
38                 HUD_Write_Cvar_q("hud_dock_alpha");
39                 HUD_Write("\n");
40
41                 HUD_Write_Cvar_q("hud_progressbar_alpha");
42                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44                 HUD_Write_Cvar_q("hud_progressbar_health_color");
45                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
51                 HUD_Write("\n");
52
53                 HUD_Write_Cvar_q("_hud_panelorder");
54                 HUD_Write("\n");
55
56                 HUD_Write_Cvar_q("hud_configure_grid");
57                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
59                 HUD_Write("\n");
60
61                 // common cvars for all panels
62                 int i;
63                 for (i = 0; i < HUD_PANEL_NUM; ++i)
64                 {
65                         panel = hud_panel[i];
66
67                         HUD_Write_PanelCvar_n("");
68                         HUD_Write_PanelCvar_q("_pos");
69                         HUD_Write_PanelCvar_q("_size");
70                         HUD_Write_PanelCvar_q("_bg");
71                         HUD_Write_PanelCvar_q("_bg_color");
72                         HUD_Write_PanelCvar_q("_bg_color_team");
73                         HUD_Write_PanelCvar_q("_bg_alpha");
74                         HUD_Write_PanelCvar_q("_bg_border");
75                         HUD_Write_PanelCvar_q("_bg_padding");
76                         switch(i) {
77                                 case HUD_PANEL_WEAPONS:
78                                         HUD_Write_PanelCvar_q("_accuracy");
79                                         HUD_Write_PanelCvar_q("_label");
80                                         HUD_Write_PanelCvar_q("_label_scale");
81                                         HUD_Write_PanelCvar_q("_complainbubble");
82                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
83                                         HUD_Write_PanelCvar_q("_complainbubble_time");
84                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88                                         HUD_Write_PanelCvar_q("_ammo");
89                                         HUD_Write_PanelCvar_q("_ammo_color");
90                                         HUD_Write_PanelCvar_q("_ammo_alpha");
91                                         HUD_Write_PanelCvar_q("_aspect");
92                                         HUD_Write_PanelCvar_q("_timeout");
93                                         HUD_Write_PanelCvar_q("_timeout_effect");
94                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
97                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
98                                         HUD_Write_PanelCvar_q("_onlyowned");
99                                         break;
100                                 case HUD_PANEL_AMMO:
101                                         HUD_Write_PanelCvar_q("_onlycurrent");
102                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
103                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_progressbar");
106                                         HUD_Write_PanelCvar_q("_progressbar_name");
107                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
108                                         HUD_Write_PanelCvar_q("_text");
109                                         break;
110                                 case HUD_PANEL_POWERUPS:
111                                         HUD_Write_PanelCvar_q("_flip");
112                                         HUD_Write_PanelCvar_q("_iconalign");
113                                         HUD_Write_PanelCvar_q("_baralign");
114                                         HUD_Write_PanelCvar_q("_progressbar");
115                                         HUD_Write_PanelCvar_q("_progressbar_strength");
116                                         HUD_Write_PanelCvar_q("_progressbar_shield");
117                                         HUD_Write_PanelCvar_q("_text");
118                                         break;
119                                 case HUD_PANEL_HEALTHARMOR:
120                                         HUD_Write_PanelCvar_q("_flip");
121                                         HUD_Write_PanelCvar_q("_iconalign");
122                                         HUD_Write_PanelCvar_q("_baralign");
123                                         HUD_Write_PanelCvar_q("_progressbar");
124                                         HUD_Write_PanelCvar_q("_progressbar_health");
125                                         HUD_Write_PanelCvar_q("_progressbar_armor");
126                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
127                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
128                                         HUD_Write_PanelCvar_q("_text");
129                                         break;
130                                 case HUD_PANEL_NOTIFY:
131                                         HUD_Write_PanelCvar_q("_flip");
132                                         HUD_Write_PanelCvar_q("_fontsize");
133                                         HUD_Write_PanelCvar_q("_time");
134                                         HUD_Write_PanelCvar_q("_fadetime");
135                                         HUD_Write_PanelCvar_q("_icon_aspect");
136                                         break;
137                                 case HUD_PANEL_TIMER:
138                                         HUD_Write_PanelCvar_q("_increment");
139                                         break;
140                                 case HUD_PANEL_RADAR:
141                                         HUD_Write_PanelCvar_q("_foreground_alpha");
142                                         HUD_Write_PanelCvar_q("_rotation");
143                                         HUD_Write_PanelCvar_q("_zoommode");
144                                         HUD_Write_PanelCvar_q("_scale");
145                                         HUD_Write_PanelCvar_q("_maximized_scale");
146                                         HUD_Write_PanelCvar_q("_maximized_size");
147                                         HUD_Write_PanelCvar_q("_maximized_rotation");
148                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
149                                         break;
150                                 case HUD_PANEL_SCORE:
151                                         HUD_Write_PanelCvar_q("_rankings");
152                                         break;
153                                 case HUD_PANEL_VOTE:
154                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
155                                         break;
156                                 case HUD_PANEL_MODICONS:
157                                         HUD_Write_PanelCvar_q("_ca_layout");
158                                         HUD_Write_PanelCvar_q("_dom_layout");
159                                         HUD_Write_PanelCvar_q("_freezetag_layout");
160                                         break;
161                                 case HUD_PANEL_PRESSEDKEYS:
162                                         HUD_Write_PanelCvar_q("_aspect");
163                                         HUD_Write_PanelCvar_q("_attack");
164                                         break;
165                                 case HUD_PANEL_ENGINEINFO:
166                                         HUD_Write_PanelCvar_q("_framecounter_time");
167                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
168                                         break;
169                                 case HUD_PANEL_INFOMESSAGES:
170                                         HUD_Write_PanelCvar_q("_flip");
171                                         break;
172                                 case HUD_PANEL_PHYSICS:
173                                         HUD_Write_PanelCvar_q("_speed_unit");
174                                         HUD_Write_PanelCvar_q("_speed_unit_show");
175                                         HUD_Write_PanelCvar_q("_speed_max");
176                                         HUD_Write_PanelCvar_q("_speed_vertical");
177                                         HUD_Write_PanelCvar_q("_topspeed");
178                                         HUD_Write_PanelCvar_q("_topspeed_time");
179                                         HUD_Write_PanelCvar_q("_acceleration_max");
180                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
181                                         HUD_Write_PanelCvar_q("_flip");
182                                         HUD_Write_PanelCvar_q("_baralign");
183                                         HUD_Write_PanelCvar_q("_progressbar");
184                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
185                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
186                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
187                                         HUD_Write_PanelCvar_q("_text");
188                                         HUD_Write_PanelCvar_q("_text_scale");
189                                         break;
190                                 case HUD_PANEL_CENTERPRINT:
191                                         HUD_Write_PanelCvar_q("_align");
192                                         HUD_Write_PanelCvar_q("_flip");
193                                         HUD_Write_PanelCvar_q("_fontscale");
194                                         HUD_Write_PanelCvar_q("_time");
195                                         HUD_Write_PanelCvar_q("_fade_in");
196                                         HUD_Write_PanelCvar_q("_fade_out");
197                                         HUD_Write_PanelCvar_q("_fade_subsequent");
198                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
199                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
200                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
201                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
202                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
203                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
204                                         break;
205                         }
206                         HUD_Write("\n");
207                 }
208                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
209
210                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
211                 fclose(fh);
212         }
213         else
214                 printf(_("^1Couldn't write to %s\n"), filename);
215 }
216
217 void HUD_Configure_Exit_Force()
218 {
219         if (menu_enabled)
220         {
221                 menu_enabled = 0;
222                 localcmd("togglemenu\n");
223         }
224         cvar_set("_hud_configure", "0");
225 }
226
227 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
228 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
229 {
230         vector myCenter, targCenter;
231         vector myTarget = myPos;
232         int i;
233         for (i = 0; i < HUD_PANEL_NUM; ++i) {
234                 panel = hud_panel[i];
235                 if(panel == highlightedPanel) continue;
236                 HUD_Panel_UpdatePosSize();
237                 if(!panel_enabled) continue;
238
239                 panel_pos -= '1 1 0' * panel_bg_border;
240                 panel_size += '2 2 0' * panel_bg_border;
241
242                 if(myPos.y + mySize.y < panel_pos.y)
243                         continue;
244                 if(myPos.y > panel_pos.y + panel_size.y)
245                         continue;
246
247                 if(myPos.x + mySize.x < panel_pos.x)
248                         continue;
249                 if(myPos.x > panel_pos.x + panel_size.x)
250                         continue;
251
252                 // OK, there IS a collision.
253
254                 myCenter.x = myPos.x + 0.5 * mySize.x;
255                 myCenter.y = myPos.y + 0.5 * mySize.y;
256
257                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
258                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
259
260                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
261                 {
262                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
263                                 myTarget.x = panel_pos.x - mySize.x;
264                         else // push it upwards
265                                 myTarget.y = panel_pos.y - mySize.y;
266                 }
267                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
268                 {
269                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
270                                 myTarget.x = panel_pos.x + panel_size.x;
271                         else // push it upwards
272                                 myTarget.y = panel_pos.y - mySize.y;
273                 }
274                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
275                 {
276                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
277                                 myTarget.x = panel_pos.x - mySize.x;
278                         else // push it downwards
279                                 myTarget.y = panel_pos.y + panel_size.y;
280                 }
281                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
282                 {
283                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
284                                 myTarget.x = panel_pos.x + panel_size.x;
285                         else // push it downwards
286                                 myTarget.y = panel_pos.y + panel_size.y;
287                 }
288                 //if(cvar("hud_configure_checkcollisions_debug"))
289                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
290         }
291
292         return myTarget;
293 }
294
295 void HUD_Panel_SetPos(vector pos)
296 {
297         panel = highlightedPanel;
298         HUD_Panel_UpdatePosSize();
299         vector mySize;
300         mySize = panel_size;
301
302         //if(cvar("hud_configure_checkcollisions_debug"))
303                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
304
305         if(autocvar_hud_configure_grid)
306         {
307                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
308                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
309         }
310
311         if(hud_configure_checkcollisions)
312                 pos = HUD_Panel_CheckMove(pos, mySize);
313
314         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
315         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
316
317         string s;
318         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
319
320         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
321 }
322
323 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
324 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
325         vector targEndPos;
326         vector dist;
327         float ratio = mySize.x/mySize.y;
328         int i;
329         for (i = 0; i < HUD_PANEL_NUM; ++i) {
330                 panel = hud_panel[i];
331                 if(panel == highlightedPanel) continue;
332                 HUD_Panel_UpdatePosSize();
333                 if(!panel_enabled) continue;
334
335                 panel_pos -= '1 1 0' * panel_bg_border;
336                 panel_size += '2 2 0' * panel_bg_border;
337
338                 targEndPos = panel_pos + panel_size;
339
340                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
341                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
342                         continue;
343
344                 if (resizeCorner == 1)
345                 {
346                         // check if this panel is on our way
347                         if (resizeorigin.x <= panel_pos.x)
348                                 continue;
349                         if (resizeorigin.y <= panel_pos.y)
350                                 continue;
351                         if (targEndPos.x <= resizeorigin.x - mySize.x)
352                                 continue;
353                         if (targEndPos.y <= resizeorigin.y - mySize.y)
354                                 continue;
355
356                         // there is a collision:
357                         // detect which side of the panel we are facing is actually limiting the resizing
358                         // (which side the resize direction finds for first) and reduce the size up to there
359                         //
360                         // dist is the distance between resizeorigin and the "analogous" point of the panel
361                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
362                         dist.x = resizeorigin.x - targEndPos.x;
363                         dist.y = resizeorigin.y - targEndPos.y;
364                         if (dist.y <= 0 || dist.x / dist.y > ratio)
365                                 mySize.x = min(mySize.x, dist.x);
366                         else
367                                 mySize.y = min(mySize.y, dist.y);
368                 }
369                 else if (resizeCorner == 2)
370                 {
371                         if (resizeorigin.x >= targEndPos.x)
372                                 continue;
373                         if (resizeorigin.y <= panel_pos.y)
374                                 continue;
375                         if (panel_pos.x >= resizeorigin.x + mySize.x)
376                                 continue;
377                         if (targEndPos.y <= resizeorigin.y - mySize.y)
378                                 continue;
379
380                         dist.x = panel_pos.x - resizeorigin.x;
381                         dist.y = resizeorigin.y - targEndPos.y;
382                         if (dist.y <= 0 || dist.x / dist.y > ratio)
383                                 mySize.x = min(mySize.x, dist.x);
384                         else
385                                 mySize.y = min(mySize.y, dist.y);
386                 }
387                 else if (resizeCorner == 3)
388                 {
389                         if (resizeorigin.x <= panel_pos.x)
390                                 continue;
391                         if (resizeorigin.y >= targEndPos.y)
392                                 continue;
393                         if (targEndPos.x <= resizeorigin.x - mySize.x)
394                                 continue;
395                         if (panel_pos.y >= resizeorigin.y + mySize.y)
396                                 continue;
397
398                         dist.x = resizeorigin.x - targEndPos.x;
399                         dist.y = panel_pos.y - resizeorigin.y;
400                         if (dist.y <= 0 || dist.x / dist.y > ratio)
401                                 mySize.x = min(mySize.x, dist.x);
402                         else
403                                 mySize.y = min(mySize.y, dist.y);
404                 }
405                 else if (resizeCorner == 4)
406                 {
407                         if (resizeorigin.x >= targEndPos.x)
408                                 continue;
409                         if (resizeorigin.y >= targEndPos.y)
410                                 continue;
411                         if (panel_pos.x >= resizeorigin.x + mySize.x)
412                                 continue;
413                         if (panel_pos.y >= resizeorigin.y + mySize.y)
414                                 continue;
415
416                         dist.x = panel_pos.x - resizeorigin.x;
417                         dist.y = panel_pos.y - resizeorigin.y;
418                         if (dist.y <= 0 || dist.x / dist.y > ratio)
419                                 mySize.x = min(mySize.x, dist.x);
420                         else
421                                 mySize.y = min(mySize.y, dist.y);
422                 }
423                 //if(cvar("hud_configure_checkcollisions_debug"))
424                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
425         }
426
427         return mySize;
428 }
429
430 void HUD_Panel_SetPosSize(vector mySize)
431 {
432         panel = highlightedPanel;
433         HUD_Panel_UpdatePosSize();
434         vector resizeorigin = panel_click_resizeorigin;
435         vector myPos;
436
437         // minimum panel size cap
438         mySize.x = max(0.025 * vid_conwidth, mySize.x);
439         mySize.y = max(0.025 * vid_conheight, mySize.y);
440
441         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
442         {
443                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
444                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
445         }
446
447         // collision testing|
448         // -----------------+
449
450         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
451         if(resizeCorner == 1) {
452                 myPos.x = resizeorigin.x - mySize.x;
453                 myPos.y = resizeorigin.y - mySize.y;
454         } else if(resizeCorner == 2) {
455                 myPos.x = resizeorigin.x;
456                 myPos.y = resizeorigin.y - mySize.y;
457         } else if(resizeCorner == 3) {
458                 myPos.x = resizeorigin.x - mySize.x;
459                 myPos.y = resizeorigin.y;
460         } else { // resizeCorner == 4
461                 myPos.x = resizeorigin.x;
462                 myPos.y = resizeorigin.y;
463         }
464
465         // left/top screen edges
466         if(myPos.x < 0)
467                 mySize.x = mySize.x + myPos.x;
468         if(myPos.y < 0)
469                 mySize.y = mySize.y + myPos.y;
470
471         // bottom/right screen edges
472         if(myPos.x + mySize.x > vid_conwidth)
473                 mySize.x = vid_conwidth - myPos.x;
474         if(myPos.y + mySize.y > vid_conheight)
475                 mySize.y = vid_conheight - myPos.y;
476
477         //if(cvar("hud_configure_checkcollisions_debug"))
478                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
479
480         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
481         if(autocvar_hud_configure_grid)
482         {
483                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
484                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
485         }
486
487         if(hud_configure_checkcollisions)
488                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
489
490         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
491         mySize.x = max(0.025 * vid_conwidth, mySize.x);
492         mySize.y = max(0.025 * vid_conheight, mySize.y);
493
494         // do another pos check, as size might have changed by now
495         if(resizeCorner == 1) {
496                 myPos.x = resizeorigin.x - mySize.x;
497                 myPos.y = resizeorigin.y - mySize.y;
498         } else if(resizeCorner == 2) {
499                 myPos.x = resizeorigin.x;
500                 myPos.y = resizeorigin.y - mySize.y;
501         } else if(resizeCorner == 3) {
502                 myPos.x = resizeorigin.x - mySize.x;
503                 myPos.y = resizeorigin.y;
504         } else { // resizeCorner == 4
505                 myPos.x = resizeorigin.x;
506                 myPos.y = resizeorigin.y;
507         }
508
509         //if(cvar("hud_configure_checkcollisions_debug"))
510                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
511
512         string s;
513         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
514         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
515
516         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
517         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
518 }
519
520 float pressed_key_time;
521 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
522 void HUD_Panel_Arrow_Action(float nPrimary)
523 {
524         if(!highlightedPanel)
525                 return;
526
527         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
528
529         float step;
530         if(autocvar_hud_configure_grid)
531         {
532                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
533                 {
534                         if (hudShiftState & S_SHIFT)
535                                 step = hud_configure_realGridSize.y;
536                         else
537                                 step = 2 * hud_configure_realGridSize.y;
538                 }
539                 else
540                 {
541                         if (hudShiftState & S_SHIFT)
542                                 step = hud_configure_realGridSize.x;
543                         else
544                                 step = 2 * hud_configure_realGridSize.x;
545                 }
546         }
547         else
548         {
549                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
550                         step = vid_conheight;
551                 else
552                         step = vid_conwidth;
553                 if (hudShiftState & S_SHIFT)
554                         step = (step / 256); // more precision
555                 else
556                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
557         }
558
559         panel = highlightedPanel;
560         HUD_Panel_UpdatePosSize();
561
562         highlightedPanel_initial_pos = panel_pos;
563         highlightedPanel_initial_size = panel_size;
564
565         if (hudShiftState & S_ALT) // resize
566         {
567                 if(nPrimary == K_UPARROW)
568                         resizeCorner = 1;
569                 else if(nPrimary == K_RIGHTARROW)
570                         resizeCorner = 2;
571                 else if(nPrimary == K_LEFTARROW)
572                         resizeCorner = 3;
573                 else // if(nPrimary == K_DOWNARROW)
574                         resizeCorner = 4;
575
576                 // ctrl+arrow reduces the size, instead of increasing it
577                 // Note that ctrl disables collisions check too, but it's fine
578                 // since we don't collide with anything reducing the size
579                 if (hudShiftState & S_CTRL) {
580                         step = -step;
581                         resizeCorner = 5 - resizeCorner;
582                 }
583
584                 vector mySize;
585                 mySize = panel_size;
586                 panel_click_resizeorigin = panel_pos;
587                 if(resizeCorner == 1) {
588                         panel_click_resizeorigin += mySize;
589                         mySize.y += step;
590                 } else if(resizeCorner == 2) {
591                         panel_click_resizeorigin.y += mySize.y;
592                         mySize.x += step;
593                 } else if(resizeCorner == 3) {
594                         panel_click_resizeorigin.x += mySize.x;
595                         mySize.x += step;
596                 } else { // resizeCorner == 4
597                         mySize.y += step;
598                 }
599                 HUD_Panel_SetPosSize(mySize);
600         }
601         else // move
602         {
603                 vector pos;
604                 pos = panel_pos;
605                 if(nPrimary == K_UPARROW)
606                         pos.y -= step;
607                 else if(nPrimary == K_DOWNARROW)
608                         pos.y += step;
609                 else if(nPrimary == K_LEFTARROW)
610                         pos.x -= step;
611                 else // if(nPrimary == K_RIGHTARROW)
612                         pos.x += step;
613
614                 HUD_Panel_SetPos(pos);
615         }
616
617         panel = highlightedPanel;
618         HUD_Panel_UpdatePosSize();
619
620         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
621         {
622                 // backup!
623                 panel_pos_backup = highlightedPanel_initial_pos;
624                 panel_size_backup = highlightedPanel_initial_size;
625                 highlightedPanel_backup = highlightedPanel;
626         }
627 }
628
629 const int S_MOUSE1 = 1;
630 const int S_MOUSE2 = 2;
631 const int S_MOUSE3 = 4;
632 int mouseClicked;
633 int prevMouseClicked; // previous state
634 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
635 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
636
637 void HUD_Panel_EnableMenu();
638 entity tab_panels[HUD_PANEL_MAX];
639 entity tab_panel;
640 vector tab_panel_pos;
641 float tab_backward;
642 void HUD_Panel_FirstInDrawQ(float id);
643 void reset_tab_panels()
644 {
645         int i;
646         for(i = 0; i < HUD_PANEL_NUM; ++i)
647                 tab_panels[i] = world;
648 }
649 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
650 {
651         string s;
652
653         if(bInputType == 2)
654                 return false;
655
656         if(!autocvar__hud_configure)
657                 return false;
658
659         if(bInputType == 3)
660         {
661                 mousepos.x = nPrimary;
662                 mousepos.y = nSecondary;
663                 return true;
664         }
665
666         // block any input while a menu dialog is fading
667         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
668         if(autocvar__menu_alpha)
669         {
670                 hudShiftState = 0;
671                 mouseClicked = 0;
672                 return true;
673         }
674
675         // allow console bind to work
676         string con_keys;
677         float keys;
678         con_keys = findkeysforcommand("toggleconsole", 0);
679         keys = tokenize(con_keys); // findkeysforcommand returns data for this
680
681         bool hit_con_bind = false;
682         int i;
683         for (i = 0; i < keys; ++i)
684         {
685                 if(nPrimary == stof(argv(i)))
686                         hit_con_bind = true;
687         }
688
689         if(bInputType == 0) {
690                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
691                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
692                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
693         }
694         else if(bInputType == 1) {
695                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
696                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
697                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
698         }
699
700         if(nPrimary == K_CTRL)
701         {
702                 if (bInputType == 1) //ctrl has been released
703                 {
704                         if (tab_panel)
705                         {
706                                 //switch to selected panel
707                                 highlightedPanel = tab_panel;
708                                 highlightedAction = 0;
709                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
710                         }
711                         tab_panel = world;
712                         reset_tab_panels();
713                 }
714         }
715
716         if(nPrimary == K_MOUSE1)
717         {
718                 if(bInputType == 0) // key pressed
719                         mouseClicked |= S_MOUSE1;
720                 else if(bInputType == 1) // key released
721                         mouseClicked -= (mouseClicked & S_MOUSE1);
722         }
723         else if(nPrimary == K_MOUSE2)
724         {
725                 if(bInputType == 0) // key pressed
726                         mouseClicked |= S_MOUSE2;
727                 else if(bInputType == 1) // key released
728                         mouseClicked -= (mouseClicked & S_MOUSE2);
729         }
730         else if(nPrimary == K_ESCAPE)
731         {
732                 if (bInputType == 1)
733                         return true;
734                 menu_enabled = 1;
735                 localcmd("menu_showhudexit\n");
736         }
737         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
738         {
739                 if (bInputType == 1)
740                         return true;
741                 if (!menu_enabled)
742                         cvar_set("_hud_configure", "0");
743         }
744         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
745         {
746                 if (bInputType == 1 || mouseClicked)
747                         return true;
748
749                 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
750                 // lays in the same level of another panel then the next consecutive
751                 // CTRL TAB presses will reselect once more the highlighted panel
752
753                 entity starting_panel;
754                 entity old_tab_panel = tab_panel;
755                 if (!tab_panel) //first press of TAB
756                 {
757                         if (highlightedPanel)
758                         {
759                                 panel = highlightedPanel;
760                                 HUD_Panel_UpdatePosSize();
761                         }
762                         else
763                                 panel_pos = '0 0 0';
764                         starting_panel = highlightedPanel;
765                         tab_panel_pos = panel_pos; //to compute level
766                 }
767                 else
768                 {
769                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
770                                 reset_tab_panels();
771                         starting_panel = tab_panel;
772                 }
773                 tab_backward = (hudShiftState & S_SHIFT);
774
775                 float k, level = 0, start_posX;
776                 vector candidate_pos = '0 0 0';
777                 const float LEVELS_NUM = 4;
778                 float level_height = vid_conheight / LEVELS_NUM;
779 :find_tab_panel
780                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
781                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
782                 start_posX = tab_panel_pos.x;
783                 tab_panel = world;
784                 k=0;
785                 while(++k)
786                 {
787                         for(i = 0; i < HUD_PANEL_NUM; ++i)
788                         {
789                                 panel = hud_panel[i];
790                                 if (panel == tab_panels[i] || panel == starting_panel)
791                                         continue;
792                                 HUD_Panel_UpdatePosSize();
793                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
794                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
795                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
796                                 {
797                                         tab_panel = panel;
798                                         tab_panel_pos = candidate_pos = panel_pos;
799                                 }
800                         }
801                         if (tab_panel)
802                                 break;
803                         if (k == LEVELS_NUM) //tab_panel not found
804                         {
805                                 reset_tab_panels();
806                                 if (!old_tab_panel)
807                                 {
808                                         tab_panel = world;
809                                         return true;
810                                 }
811                                 starting_panel = old_tab_panel;
812                                 old_tab_panel = world;
813                                 goto find_tab_panel; //u must find tab_panel!
814                         }
815                         if (!tab_backward)
816                         {
817                                 level = (level + level_height) % vid_conheight;
818                                 start_posX = 0;
819                                 candidate_pos.x = vid_conwidth;
820                         }
821                         else
822                         {
823                                 level = (level - level_height) % vid_conheight;
824                                 start_posX = vid_conwidth;
825                                 candidate_pos.x = 0;
826                         }
827                 }
828
829                 tab_panels[tab_panel.panel_id] = tab_panel;
830         }
831         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
832         {
833                 if (bInputType == 1 || mouseClicked)
834                         return true;
835
836                 if (highlightedPanel)
837                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
838                 else
839                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
840         }
841         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
842         {
843                 if (bInputType == 1 || mouseClicked)
844                         return true;
845
846                 if (highlightedPanel)
847                 {
848                         panel = highlightedPanel;
849                         HUD_Panel_UpdatePosSize();
850                         panel_size_copied = panel_size;
851                 }
852         }
853         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
854         {
855                 if (bInputType == 1 || mouseClicked)
856                         return true;
857
858                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
859                         return true;
860
861                 panel = highlightedPanel;
862                 HUD_Panel_UpdatePosSize();
863
864                 // reduce size if it'd go beyond screen boundaries
865                 vector tmp_size = panel_size_copied;
866                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
867                         tmp_size.x = vid_conwidth - panel_pos.x;
868                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
869                         tmp_size.y = vid_conheight - panel_pos.y;
870
871                 if (panel_size == tmp_size)
872                         return true;
873
874                 // backup first!
875                 panel_pos_backup = panel_pos;
876                 panel_size_backup = panel_size;
877                 highlightedPanel_backup = highlightedPanel;
878
879                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
880                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
881         }
882         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
883         {
884                 if (bInputType == 1 || mouseClicked)
885                         return true;
886                 //restore previous values
887                 if (highlightedPanel_backup)
888                 {
889                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
890                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
891                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
892                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
893                         highlightedPanel_backup = world;
894                 }
895         }
896         else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
897         {
898                 if (bInputType == 1 || mouseClicked)
899                         return true;
900                 localcmd("hud save myconfig\n");
901         }
902         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
903         {
904                 if (bInputType == 1)
905                 {
906                         pressed_key_time = 0;
907                         return true;
908                 }
909                 else if (pressed_key_time == 0)
910                         pressed_key_time = time;
911
912                 if (!mouseClicked)
913                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
914         }
915         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
916         {
917                 if (bInputType == 1)
918                         return true;
919                 if (highlightedPanel)
920                         HUD_Panel_EnableMenu();
921         }
922         else if(hit_con_bind || nPrimary == K_PAUSE)
923                 return false;
924
925         return true;
926 }
927
928 float HUD_Panel_Check_Mouse_Pos(float allow_move)
929 {
930         int i, j = 0;
931         while(j < HUD_PANEL_NUM)
932         {
933                 i = panel_order[j];
934                 j += 1;
935
936                 panel = hud_panel[i];
937                 HUD_Panel_UpdatePosSize();
938
939                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
940
941                 // move
942                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
943                 {
944                         return 1;
945                 }
946                 // resize from topleft border
947                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
948                 {
949                         return 2;
950                 }
951                 // resize from topright border
952                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
953                 {
954                         return 3;
955                 }
956                 // resize from bottomleft border
957                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
958                 {
959                         return 3;
960                 }
961                 // resize from bottomright border
962                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
963                 {
964                         return 2;
965                 }
966         }
967         return 0;
968 }
969
970 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
971 void HUD_Panel_FirstInDrawQ(float id)
972 {
973         int i;
974         int place = -1;
975         // find out where in the array our current id is, save into place
976         for(i = 0; i < HUD_PANEL_NUM; ++i)
977         {
978                 if(panel_order[i] == id)
979                 {
980                         place = i;
981                         break;
982                 }
983         }
984         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
985         if(place == -1)
986                 place = HUD_PANEL_NUM - 1;
987
988         // move all ids up by one step in the array until "place"
989         for(i = place; i > 0; --i)
990         {
991                 panel_order[i] = panel_order[i-1];
992         }
993         // now save the new top id
994         panel_order[0] = id;
995
996         // let's save them into the cvar by some strcat trickery
997         string s = "";
998         for(i = 0; i < HUD_PANEL_NUM; ++i)
999         {
1000                 s = strcat(s, ftos(panel_order[i]), " ");
1001         }
1002         cvar_set("_hud_panelorder", s);
1003         if(hud_panelorder_prev)
1004                 strunzone(hud_panelorder_prev);
1005         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1006 }
1007
1008 void HUD_Panel_Highlight(float allow_move)
1009 {
1010         int i, j = 0;
1011
1012         while(j < HUD_PANEL_NUM)
1013         {
1014                 i = panel_order[j];
1015                 j += 1;
1016
1017                 panel = hud_panel[i];
1018                 HUD_Panel_UpdatePosSize();
1019
1020                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1021
1022                 // move
1023                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1024                 {
1025                         highlightedPanel = hud_panel[i];
1026                         HUD_Panel_FirstInDrawQ(i);
1027                         highlightedAction = 1;
1028                         panel_click_distance = mousepos - panel_pos;
1029                         return;
1030                 }
1031                 // resize from topleft border
1032                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1033                 {
1034                         highlightedPanel = hud_panel[i];
1035                         HUD_Panel_FirstInDrawQ(i);
1036                         highlightedAction = 2;
1037                         resizeCorner = 1;
1038                         panel_click_distance = mousepos - panel_pos;
1039                         panel_click_resizeorigin = panel_pos + panel_size;
1040                         return;
1041                 }
1042                 // resize from topright border
1043                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1044                 {
1045                         highlightedPanel = hud_panel[i];
1046                         HUD_Panel_FirstInDrawQ(i);
1047                         highlightedAction = 2;
1048                         resizeCorner = 2;
1049                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1050                         panel_click_distance.y = mousepos.y - panel_pos.y;
1051                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1052                         return;
1053                 }
1054                 // resize from bottomleft border
1055                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1056                 {
1057                         highlightedPanel = hud_panel[i];
1058                         HUD_Panel_FirstInDrawQ(i);
1059                         highlightedAction = 2;
1060                         resizeCorner = 3;
1061                         panel_click_distance.x = mousepos.x - panel_pos.x;
1062                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1063                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1064                         return;
1065                 }
1066                 // resize from bottomright border
1067                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1068                 {
1069                         highlightedPanel = hud_panel[i];
1070                         HUD_Panel_FirstInDrawQ(i);
1071                         highlightedAction = 2;
1072                         resizeCorner = 4;
1073                         panel_click_distance = panel_size - mousepos + panel_pos;
1074                         panel_click_resizeorigin = panel_pos;
1075                         return;
1076                 }
1077         }
1078         highlightedPanel = world;
1079         highlightedAction = 0;
1080 }
1081
1082 void HUD_Panel_EnableMenu()
1083 {
1084         menu_enabled = 2;
1085         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1086 }
1087 float mouse_over_panel;
1088 void HUD_Panel_Mouse()
1089 {
1090         if(autocvar__menu_alpha == 1)
1091                 return;
1092
1093         if (!autocvar_hud_cursormode)
1094         {
1095                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1096
1097                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1098                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1099         }
1100
1101         if(mouseClicked)
1102         {
1103                 if(prevMouseClicked == 0)
1104                 {
1105                         if (tab_panel)
1106                         {
1107                                 //stop ctrl-tab selection
1108                                 tab_panel = world;
1109                                 reset_tab_panels();
1110                         }
1111                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1112                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1113                         if (highlightedPanel)
1114                         {
1115                                 highlightedPanel_initial_pos = panel_pos;
1116                                 highlightedPanel_initial_size = panel_size;
1117                         }
1118                         // doubleclick check
1119                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1120                         {
1121                                 mouseClicked = 0; // to prevent spam, I guess.
1122                                 HUD_Panel_EnableMenu();
1123                         }
1124                         else
1125                         {
1126                                 if (mouseClicked & S_MOUSE1)
1127                                 {
1128                                         prevMouseClickedTime = time;
1129                                         prevMouseClickedPos = mousepos;
1130                                 }
1131                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1132                         }
1133                 }
1134                 else
1135                 {
1136                         panel = highlightedPanel;
1137                         HUD_Panel_UpdatePosSize();
1138                 }
1139
1140                 if (highlightedPanel)
1141                 {
1142                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1143                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1144                         {
1145                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1146                                 // backup!
1147                                 panel_pos_backup = highlightedPanel_initial_pos;
1148                                 panel_size_backup = highlightedPanel_initial_size;
1149                                 highlightedPanel_backup = highlightedPanel;
1150                         }
1151                         else
1152                                 // in case the clicked panel is inside another panel and we aren't
1153                                 // moving it, avoid the immediate "fix" of its position/size
1154                                 // (often unwanted and hateful) by disabling collisions check
1155                                 hud_configure_checkcollisions = false;
1156                 }
1157
1158                 if(highlightedAction == 1)
1159                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1160                 else if(highlightedAction == 2)
1161                 {
1162                         vector mySize = '0 0 0';
1163                         if(resizeCorner == 1) {
1164                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1165                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1166                         } else if(resizeCorner == 2) {
1167                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1168                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1169                         } else if(resizeCorner == 3) {
1170                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1171                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1172                         } else { // resizeCorner == 4
1173                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1174                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1175                         }
1176                         HUD_Panel_SetPosSize(mySize);
1177                 }
1178         }
1179         else
1180         {
1181                 if(prevMouseClicked)
1182                         highlightedAction = 0;
1183                 if(menu_enabled == 2)
1184                         mouse_over_panel = 0;
1185                 else
1186                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1187                 if (mouse_over_panel && !tab_panel)
1188                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1189         }
1190         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1191         const vector cursorsize = '32 32 0';
1192         float cursor_alpha = 1 - autocvar__menu_alpha;
1193
1194         if(!mouse_over_panel)
1195                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196         else if(mouse_over_panel == 1)
1197                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198         else if(mouse_over_panel == 2)
1199                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1200         else
1201                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1202
1203         prevMouseClicked = mouseClicked;
1204 }
1205 void HUD_Configure_DrawGrid()
1206 {
1207         float i;
1208         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1209         {
1210                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1211                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1212                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1213                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1214                 vector s;
1215                 // x-axis
1216                 s = eX + eY * vid_conheight;
1217                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1218                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1219                 // y-axis
1220                 s = eY + eX * vid_conwidth;
1221                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1222                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1223         }
1224 }
1225
1226 float _menu_alpha_prev;
1227 void HUD_Configure_Frame()
1228 {
1229         int i;
1230         if(autocvar__hud_configure)
1231         {
1232                 if(isdemo() || intermission == 2)
1233                 {
1234                         HUD_Configure_Exit_Force();
1235                         return;
1236                 }
1237
1238                 if(!hud_configure_prev)
1239                 {
1240                         if(autocvar_hud_cursormode)
1241                                 setcursormode(1);
1242                         hudShiftState = 0;
1243                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1244                                 hud_panel[panel_order[i]].update_time = time;
1245                 }
1246
1247                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1248                 if(autocvar__menu_alpha != _menu_alpha_prev)
1249                 {
1250                         if(autocvar__menu_alpha == 0)
1251                                 menu_enabled = 0;
1252                         _menu_alpha_prev = autocvar__menu_alpha;
1253                 }
1254
1255                 HUD_Configure_DrawGrid();
1256         }
1257         else if(hud_configure_prev)
1258         {
1259                 if(menu_enabled)
1260                         menu_enabled = 0;
1261                 if(autocvar_hud_cursormode)
1262                         setcursormode(0);
1263         }
1264 }
1265
1266 const float hlBorderSize = 2;
1267 const string hlBorder = "gfx/hud/default/border_highlighted";
1268 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1269 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1270 {
1271         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1272         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1273         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1274         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276 }
1277
1278 void HUD_Configure_PostDraw()
1279 {
1280         if(autocvar__hud_configure)
1281         {
1282                 if(tab_panel)
1283                 {
1284                         panel = tab_panel;
1285                         HUD_Panel_UpdatePosSize();
1286                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1287                 }
1288                 if(highlightedPanel)
1289                 {
1290                         panel = highlightedPanel;
1291                         HUD_Panel_UpdatePosSize();
1292                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1293                 }
1294         }
1295 }