Hide the MOTD when going spec
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "controlpoint.qh"
4 #include "damage.qh"
5 #include "effects.qh"
6 #include "generator.qh"
7 #include "gibs.qh"
8 #include "hook.qh"
9 #include "hud.qh"
10 #include "hud_config.qh"
11 #include "laser.qh"
12 #include "mapvoting.qh"
13 #include "modeleffects.qh"
14 #include "mutators/events.qh"
15 #include "particles.qh"
16 #include "quickmenu.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "tuba.qh"
20 #include "t_items.qh"
21 #include "wall.qh"
22 #include "weapons/projectile.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/items/all.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/minigames/cl_minigames.qh"
27 #include "../common/minigames/cl_minigames_hud.qh"
28 #include "../common/net_notice.qh"
29 #include "../common/triggers/include.qh"
30 #include "../common/turrets/cl_turrets.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../lib/csqcmodel/cl_model.qh"
33 #include "../lib/csqcmodel/interpolate.qh"
34 #include "../lib/warpzone/client.qh"
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 entity clearentity_ent;
41 void clearentity(entity e)
42 {
43         if (!clearentity_ent)
44         {
45                 clearentity_ent = spawn();
46                 clearentity_ent.classname = "clearentity";
47         }
48         int n = e.entnum;
49         copyentity(clearentity_ent, e);
50         e.entnum = n;
51 }
52
53 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
54 void menu_show_error()
55 {
56         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
57 }
58
59 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
60 // Useful for precaching things
61
62 void menu_sub_null()
63 {
64 }
65
66 void draw_null(entity this) { }
67
68 string forcefog;
69 void ConsoleCommand_macro_init();
70 void CSQC_Init(void)
71 {
72         prvm_language = strzone(cvar_string("prvm_language"));
73
74 #ifdef WATERMARK
75         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
76 #endif
77
78         int i;
79
80         binddb = db_create();
81         tempdb = db_create();
82         ClientProgsDB = db_load("client.db");
83         compressShortVector_init();
84
85         draw_endBoldFont();
86         menu_visible = false;
87         menu_show = menu_show_error;
88         menu_action = func_null;
89
90         for(i = 0; i < 255; ++i)
91                 if(getplayerkeyvalue(i, "viewentity") == "")
92                         break;
93         maxclients = i;
94
95         //registercommand("hud_configure");
96         //registercommand("hud_save");
97         //registercommand("menu_action");
98
99         ConsoleCommand_macro_init();
100
101         registercvar("hud_usecsqc", "1");
102         registercvar("scoreboard_columns", "default");
103
104         registercvar("cl_nade_type", "3");
105         registercvar("cl_pokenade_type", "zombie");
106
107         registercvar("cl_jumpspeedcap_min", "");
108         registercvar("cl_jumpspeedcap_max", "");
109
110         registercvar("cl_multijump", "0");
111
112         registercvar("cl_spawn_near_teammate", "1");
113
114         gametype = 0;
115
116         // hud_fields uses strunzone on the titles!
117         for(i = 0; i < MAX_HUD_FIELDS; ++i)
118                 hud_title[i] = strzone("(null)");
119
120         Cmd_HUD_SetFields(0);
121
122         postinit = false;
123
124         calledhooks = 0;
125
126         teams = Sort_Spawn();
127         players = Sort_Spawn();
128
129         GetTeam(NUM_SPECTATOR, true); // add specs first
130
131         // needs to be done so early because of the constants they create
132         static_init();
133         static_init_late();
134
135         // precaches
136
137         Projectile_Precache();
138         Tuba_Precache();
139
140         if(autocvar_cl_reticle)
141         {
142                 precache_pic("gfx/reticle_normal");
143                 // weapon reticles are precached in weapon files
144         }
145
146         get_mi_min_max_texcoords(1); // try the CLEVER way first
147         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
148         shortmapname = mi_shortname;
149
150         if(precache_pic(minimapname) == "")
151         {
152                 // but maybe we have a non-clever minimap
153                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
154                 if(precache_pic(minimapname) == "")
155                         minimapname = ""; // FAIL
156                 else
157                         get_mi_min_max_texcoords(0); // load new texcoords
158         }
159
160         mi_center = (mi_min + mi_max) * 0.5;
161         mi_scale = mi_max - mi_min;
162         minimapname = strzone(minimapname);
163
164         WarpZone_Init();
165
166         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
167         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
168 }
169
170 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
171 void Shutdown(void)
172 {
173         WarpZone_Shutdown();
174
175         remove(teams);
176         remove(players);
177         db_close(binddb);
178         db_close(tempdb);
179         if(autocvar_cl_db_saveasdump)
180                 db_dump(ClientProgsDB, "client.db");
181         else
182                 db_save(ClientProgsDB, "client.db");
183         db_close(ClientProgsDB);
184
185         if(camera_active)
186                 cvar_set("chase_active",ftos(chase_active_backup));
187
188         // unset the event chasecam's chase_active
189         if(autocvar_chase_active < 0)
190                 cvar_set("chase_active", "0");
191
192         if (!isdemo())
193         {
194                 if (!(calledhooks & HOOK_START))
195                         localcmd("\n_cl_hook_gamestart nop\n");
196                 if (!(calledhooks & HOOK_END))
197                         localcmd("\ncl_hook_gameend\n");
198         }
199
200         deactivate_minigame();
201         HUD_MinigameMenu_Close();
202 }
203
204 .float has_team;
205 float SetTeam(entity o, int Team)
206 {
207         entity tm;
208         if(teamplay)
209         {
210                 switch(Team)
211                 {
212                         case -1:
213                         case NUM_TEAM_1:
214                         case NUM_TEAM_2:
215                         case NUM_TEAM_3:
216                         case NUM_TEAM_4:
217                                 break;
218                         default:
219                                 if(GetTeam(Team, false) == world)
220                                 {
221                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
222                                         Team = NUM_SPECTATOR;
223                                 }
224                                 break;
225                 }
226         }
227         else
228         {
229                 switch(Team)
230                 {
231                         case -1:
232                         case 0:
233                                 break;
234                         default:
235                                 if(GetTeam(Team, false) == world)
236                                 {
237                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
238                                         Team = NUM_SPECTATOR;
239                                 }
240                                 break;
241                 }
242         }
243         if(Team == -1) // leave
244         {
245                 if(o.has_team)
246                 {
247                         tm = GetTeam(o.team, false);
248                         tm.team_size -= 1;
249                         o.has_team = 0;
250                         return true;
251                 }
252         }
253         else
254         {
255                 if (!o.has_team)
256                 {
257                         o.team = Team;
258                         tm = GetTeam(Team, true);
259                         tm.team_size += 1;
260                         o.has_team = 1;
261                         return true;
262                 }
263                 else if(Team != o.team)
264                 {
265                         tm = GetTeam(o.team, false);
266                         tm.team_size -= 1;
267                         o.team = Team;
268                         tm = GetTeam(Team, true);
269                         tm.team_size += 1;
270                         return true;
271                 }
272         }
273         return false;
274 }
275
276 void Playerchecker_Think()
277 {SELFPARAM();
278     int i;
279         entity e;
280         for(i = 0; i < maxclients; ++i)
281         {
282                 e = playerslots[i];
283                 if(GetPlayerName(i) == "")
284                 {
285                         if(e.sort_prev)
286                         {
287                                 // player disconnected
288                                 SetTeam(e, -1);
289                                 RemovePlayer(e);
290                                 e.sort_prev = world;
291                                 //e.gotscores = 0;
292                         }
293                 }
294                 else
295                 {
296                         if (!e.sort_prev)
297                         {
298                                 // player connected
299                                 if (!e)
300                                         playerslots[i] = e = spawn();
301                                 e.sv_entnum = i;
302                                 e.ping = 0;
303                                 e.ping_packetloss = 0;
304                                 e.ping_movementloss = 0;
305                                 //e.gotscores = 0; // we might already have the scores...
306                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
307                                 RegisterPlayer(e);
308                                 HUD_UpdatePlayerPos(e);
309                         }
310                 }
311         }
312         self.nextthink = time + 0.2;
313 }
314
315 void Porto_Init();
316 void TrueAim_Init();
317 void PostInit(void)
318 {
319         entity playerchecker;
320         playerchecker = spawn();
321         playerchecker.think = Playerchecker_Think;
322         playerchecker.nextthink = time + 0.2;
323
324         Porto_Init();
325         TrueAim_Init();
326
327         postinit = true;
328 }
329
330 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
331 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
332 // All keys are in ascii.
333 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
334 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
335 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
336 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
337 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
338 {
339         float bSkipKey;
340         bSkipKey = false;
341
342         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
343                 return true;
344
345         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
346                 return true;
347
348         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
349                 return true;
350
351         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
352                 return true;
353
354         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
355                 return true;
356
357         if(menu_visible && menu_action)
358                 if(menu_action(bInputType, nPrimary, nSecondary))
359                         return true;
360
361         return bSkipKey;
362 }
363
364 // END REQUIRED CSQC FUNCTIONS
365 // --------------------------------------------------------------------------
366
367 // --------------------------------------------------------------------------
368 // BEGIN OPTIONAL CSQC FUNCTIONS
369
370 void Ent_RemoveEntCS()
371 {SELFPARAM();
372         entcs_receiver[self.sv_entnum] = NULL;
373 }
374 void Ent_ReadEntCS()
375 {SELFPARAM();
376         InterpolateOrigin_Undo();
377         self.classname = "entcs_receiver";
378         int sf = ReadByte();
379
380         if(sf & BIT(0))
381                 self.sv_entnum = ReadByte();
382         if (sf & BIT(1))
383         {
384                 self.origin_x = ReadShort();
385                 self.origin_y = ReadShort();
386                 self.origin_z = ReadShort();
387                 setorigin(self, self.origin);
388         }
389         if (sf & BIT(2))
390         {
391                 self.angles_y = ReadByte() * 360.0 / 256;
392                 self.angles_x = self.angles_z = 0;
393         }
394         if (sf & BIT(3))
395                 self.healthvalue = ReadByte() * 10;
396         if (sf & BIT(4))
397                 self.armorvalue = ReadByte() * 10;
398
399         entcs_receiver[self.sv_entnum] = self;
400         self.entremove = Ent_RemoveEntCS;
401         self.iflags |= IFLAG_ORIGIN;
402
403         InterpolateOrigin_Note();
404 }
405
406 void Ent_Remove();
407
408 void Ent_RemovePlayerScore()
409 {SELFPARAM();
410         if(self.owner) {
411                 SetTeam(self.owner, -1);
412                 self.owner.gotscores = 0;
413                 for(int i = 0; i < MAX_SCORE; ++i) {
414                         self.owner.(scores[i]) = 0; // clear all scores
415                 }
416         }
417 }
418
419 void Ent_ReadPlayerScore()
420 {SELFPARAM();
421         int i, n;
422         bool isNew;
423         entity o;
424
425         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
426         // (no I've never heard of M-x replace-string, sed, or anything like that)
427         isNew = !self.owner; // workaround for DP bug
428         n = ReadByte()-1;
429
430 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
431         if(!isNew && n != self.sv_entnum)
432         {
433                 //print("A CSQC entity changed its owner!\n");
434                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
435                 isNew = true;
436                 Ent_Remove();
437                 self.enttype = ENT_CLIENT_SCORES;
438         }
439 #endif
440
441         self.sv_entnum = n;
442
443         if (!(playerslots[self.sv_entnum]))
444                 playerslots[self.sv_entnum] = spawn();
445         o = self.owner = playerslots[self.sv_entnum];
446         o.sv_entnum = self.sv_entnum;
447         o.gotscores = 1;
448
449         //if (!o.sort_prev)
450         //      RegisterPlayer(o);
451         //playerchecker will do this for us later, if it has not already done so
452
453     int sf, lf;
454 #if MAX_SCORE <= 8
455         sf = ReadByte();
456         lf = ReadByte();
457 #else
458         sf = ReadShort();
459         lf = ReadShort();
460 #endif
461     int p;
462         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
463                 if(sf & p)
464                 {
465                         if(lf & p)
466                                 o.(scores[i]) = ReadInt24_t();
467                         else
468                                 o.(scores[i]) = ReadChar();
469                 }
470
471         if(o.sort_prev)
472                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
473
474         self.entremove = Ent_RemovePlayerScore;
475 }
476
477 void Ent_ReadTeamScore()
478 {SELFPARAM();
479         int i;
480         entity o;
481
482         self.team = ReadByte();
483         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
484
485     int sf, lf;
486 #if MAX_TEAMSCORE <= 8
487         sf = ReadByte();
488         lf = ReadByte();
489 #else
490         sf = ReadShort();
491         lf = ReadShort();
492 #endif
493         int p;
494         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
495                 if(sf & p)
496                 {
497                         if(lf & p)
498                                 o.(teamscores[i]) = ReadInt24_t();
499                         else
500                                 o.(teamscores[i]) = ReadChar();
501                 }
502
503         HUD_UpdateTeamPos(o);
504 }
505
506 void Ent_ClientData()
507 {
508         float newspectatee_status;
509
510     int f = ReadByte();
511
512         scoreboard_showscores_force = (f & 1);
513
514         if(f & 2)
515         {
516                 newspectatee_status = ReadByte();
517                 if(newspectatee_status == player_localnum + 1)
518                         newspectatee_status = -1; // observing
519         }
520         else
521                 newspectatee_status = 0;
522
523         spectatorbutton_zoom = (f & 4);
524
525         if(f & 8)
526         {
527                 angles_held_status = 1;
528                 angles_held.x = ReadAngle();
529                 angles_held.y = ReadAngle();
530                 angles_held.z = 0;
531         }
532         else
533                 angles_held_status = 0;
534
535         if(newspectatee_status != spectatee_status)
536         {
537                 // clear race stuff
538                 race_laptime = 0;
539                 race_checkpointtime = 0;
540         }
541         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
542         {
543                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
544                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
545                 )
546                         prev_p_health = -1;
547                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
548                         prev_health = -1;
549         }
550         spectatee_status = newspectatee_status;
551
552         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
553 }
554
555 void Ent_Nagger()
556 {
557     int i, j, b, f;
558
559     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
560
561         if(!(nags & BIT(2)))
562         {
563                 if(vote_called_vote)
564                         strunzone(vote_called_vote);
565                 vote_called_vote = string_null;
566                 vote_active = 0;
567         }
568         else
569         {
570                 vote_active = 1;
571         }
572
573         if(nags & BIT(6))
574         {
575                 vote_yescount = ReadByte();
576                 vote_nocount = ReadByte();
577                 vote_needed = ReadByte();
578                 vote_highlighted = ReadChar();
579         }
580
581         if(nags & BIT(7))
582         {
583                 if(vote_called_vote)
584                         strunzone(vote_called_vote);
585                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
586         }
587
588         if(nags & 1)
589         {
590                 for(j = 0; j < maxclients; ++j)
591                         if(playerslots[j])
592                                 playerslots[j].ready = 1;
593                 for(i = 1; i <= maxclients; i += 8)
594                 {
595                         f = ReadByte();
596                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
597                                 if (!(f & b))
598                                         if(playerslots[j])
599                                                 playerslots[j].ready = 0;
600                 }
601         }
602
603         ready_waiting = (nags & BIT(0));
604         ready_waiting_for_me = (nags & BIT(1));
605         vote_waiting = (nags & BIT(2));
606         vote_waiting_for_me = (nags & BIT(3));
607         warmup_stage = (nags & BIT(4));
608 }
609
610 void Ent_EliminatedPlayers()
611 {
612     int i, j, b, f;
613
614     int sf = ReadByte();
615         if(sf & 1)
616         {
617                 for(j = 0; j < maxclients; ++j)
618                         if(playerslots[j])
619                                 playerslots[j].eliminated = 1;
620                 for(i = 1; i <= maxclients; i += 8)
621                 {
622                         f = ReadByte();
623                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
624                                 if (!(f & b))
625                                         if(playerslots[j])
626                                                 playerslots[j].eliminated = 0;
627                 }
628         }
629 }
630
631 void Ent_RandomSeed()
632 {
633         float s;
634         prandom_debug();
635         s = ReadShort();
636         psrandom(s);
637 }
638
639 void Ent_ReadAccuracy()
640 {
641     int sf = ReadInt24_t();
642         if (sf == 0) {
643                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
644                         weapon_accuracy[w] = -1;
645                 return;
646         }
647
648         int f = 1;
649         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
650                 if (sf & f) {
651             int b = ReadByte();
652                         if (b == 0)
653                                 weapon_accuracy[w] = -1;
654                         else if (b == 255)
655                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
656                         else
657                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
658                 }
659                 f = (f == 0x800000) ? 1 : f * 2;
660         }
661 }
662
663 void Spawn_Draw(entity this)
664 {
665         pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
666 }
667
668 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
669 {SELFPARAM();
670         float teamnum = (ReadByte() - 1);
671         vector spn_origin;
672         spn_origin.x = ReadShort();
673         spn_origin.y = ReadShort();
674         spn_origin.z = ReadShort();
675
676         //if(is_new)
677         //{
678                 self.origin = spn_origin;
679                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
680                 //droptofloor();
681
682                 /*if(autocvar_cl_spawn_point_model) // needs a model first
683                 {
684                         self.mdl = "models/spawnpoint.md3";
685                         self.colormod = Team_ColorRGB(teamnum);
686                         precache_model(self.mdl);
687                         setmodel(self, self.mdl);
688                         self.drawmask = MASK_NORMAL;
689                         //self.movetype = MOVETYPE_NOCLIP;
690                         //self.draw = Spawn_Draw;
691                 }*/
692                 if(autocvar_cl_spawn_point_particles)
693                 {
694                         if((serverflags & SERVERFLAG_TEAMPLAY))
695                         {
696                                 switch(teamnum)
697                                 {
698                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
699                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
700                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
701                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
702                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
703                                 }
704                         }
705                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
706
707                         self.draw = Spawn_Draw;
708                 }
709         //}
710
711         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
712 }
713
714 void Ent_ReadSpawnEvent(float is_new)
715 {SELFPARAM();
716         // If entnum is 0, ONLY do the local spawn actions
717         // this way the server can disable the sending of
718         // spawn origin or such to clients if wanted.
719         float entnum = ReadByte();
720
721         if(entnum)
722         {
723                 self.origin_x = ReadShort();
724                 self.origin_y = ReadShort();
725                 self.origin_z = ReadShort();
726
727                 if(is_new)
728                 {
729                         float teamnum = GetPlayerColor(entnum - 1);
730
731                         if(autocvar_cl_spawn_event_particles)
732                         {
733                                 switch(teamnum)
734                                 {
735                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
736                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
737                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
738                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
739                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
740                                 }
741                         }
742                         if(autocvar_cl_spawn_event_sound)
743                         {
744                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
745                         }
746                 }
747         }
748
749         // local spawn actions
750         if(is_new && (!entnum || (entnum == player_localentnum)))
751         {
752                 zoomin_effect = 1;
753                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
754
755                 if(autocvar_cl_unpress_zoom_on_spawn)
756                 {
757                         localcmd("-zoom\n");
758                         button_zoom = false;
759                 }
760         }
761         HUD_Radar_Hide_Maximized();
762         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
763 }
764
765 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
766 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
767 void Ent_RadarLink();
768 void Ent_Init();
769 void Ent_ScoresInfo();
770 void CSQC_Ent_Update(float bIsNewEntity)
771 {SELFPARAM();
772         int t = ReadByte();
773
774         if(autocvar_developer_csqcentities)
775                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
776
777         // set up the "time" global for received entities to be correct for interpolation purposes
778         float savetime = time;
779         if(servertime)
780         {
781                 time = servertime;
782         }
783         else
784         {
785                 serverprevtime = time;
786                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
787                 time = serverprevtime + serverdeltatime;
788         }
789
790 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
791         if(self.enttype)
792         {
793                 if(t != self.enttype || bIsNewEntity)
794                 {
795                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
796                         Ent_Remove();
797                         clearentity(self);
798                         bIsNewEntity = 1;
799                 }
800         }
801         else
802         {
803                 if(!bIsNewEntity)
804                 {
805                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
806                         bIsNewEntity = 1;
807                 }
808         }
809 #endif
810         self.enttype = t;
811         bool done = false;
812         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
813                 it.m_read(self, bIsNewEntity);
814                 done = true;
815                 break;
816         ));
817         if (!done)
818         switch(t)
819         {
820                 case ENT_CLIENT_MUTATOR: {
821                         int mutID = ReadMutator();
822                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
823                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
824                         break;
825                 }
826                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
827                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
828                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
829                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
830                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
831                 case ENT_CLIENT_LASER: Ent_Laser(); break;
832                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
833                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
834                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
835                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
836                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
837                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
838                 case ENT_CLIENT_INIT: Ent_Init(); break;
839                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
840                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
841                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
842                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
843                 case ENT_CLIENT_WALL: Ent_Wall(); break;
844                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
845                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
846                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
847                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
848                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
849                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
850                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
851                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
852                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
853                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
854                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
855                 case ENT_CLIENT_TURRET: ent_turret(); break;
856                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
857                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(this); break;
858                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
859                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
860                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
861                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
862                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
863                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
864                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
865                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
866                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
867                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
868                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
869                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
870                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
871                 case ENT_CLIENT_DOOR: ent_door(); break;
872                 case ENT_CLIENT_PLAT: ent_plat(); break;
873                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
874                 case ENT_CLIENT_CORNER: ent_corner(); break;
875                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
876                 case ENT_CLIENT_TRAIN: ent_train(); break;
877                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
878                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
879
880                 default:
881                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
882                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
883                         break;
884         }
885
886         time = savetime;
887 }
888 // Destructor, but does NOT deallocate the entity by calling remove(). Also
889 // used when an entity changes its type. For an entity that someone interacts
890 // with others, make sure it can no longer do so.
891 void Ent_Remove()
892 {SELFPARAM();
893         if(self.entremove)
894                 self.entremove();
895
896         if(self.skeletonindex)
897         {
898                 skel_delete(self.skeletonindex);
899                 self.skeletonindex = 0;
900         }
901
902         if(self.snd_looping > 0)
903         {
904                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
905                 self.snd_looping = 0;
906         }
907
908         self.enttype = 0;
909         self.classname = "";
910         self.draw = draw_null;
911         self.entremove = menu_sub_null;
912         // TODO possibly set more stuff to defaults
913 }
914 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
915 void CSQC_Ent_Remove()
916 {SELFPARAM();
917         if(autocvar_developer_csqcentities)
918                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
919
920         if(wasfreed(self))
921         {
922                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
923                 return;
924         }
925         if(self.enttype)
926                 Ent_Remove();
927         remove(self);
928 }
929
930 void Gamemode_Init()
931 {
932         if (!isdemo())
933         {
934                 if(!(calledhooks & HOOK_START))
935                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
936                 calledhooks |= HOOK_START;
937         }
938 }
939 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
940 void CSQC_Parse_StuffCmd(string strMessage)
941 {
942         if(autocvar_developer_csqcentities)
943                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
944
945         localcmd(strMessage);
946 }
947 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
948 void CSQC_Parse_Print(string strMessage)
949 {
950         if(autocvar_developer_csqcentities)
951                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
952
953         print(ColorTranslateRGB(strMessage));
954 }
955
956 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
957 void CSQC_Parse_CenterPrint(string strMessage)
958 {
959         if(autocvar_developer_csqcentities)
960                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
961
962         centerprint_hud(strMessage);
963 }
964
965 string notranslate_fogcmd1 = "\nfog ";
966 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
967 void Fog_Force()
968 {
969         // TODO somehow thwart prvm_globalset client ...
970
971         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
972                 { localcmd("\nr_drawfog 0\n"); }
973         else if(forcefog != "")
974                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
975 }
976
977 void Gamemode_Init();
978 void Ent_ScoresInfo()
979 {SELFPARAM();
980     int i;
981         self.classname = "ent_client_scores_info";
982         gametype = ReadInt24_t();
983         HUD_ModIcons_SetFunc();
984         for(i = 0; i < MAX_SCORE; ++i)
985         {
986                 if(scores_label[i])
987                         strunzone(scores_label[i]);
988                 scores_label[i] = strzone(ReadString());
989                 scores_flags[i] = ReadByte();
990         }
991         for(i = 0; i < MAX_TEAMSCORE; ++i)
992         {
993                 if(teamscores_label[i])
994                         strunzone(teamscores_label[i]);
995                 teamscores_label[i] = strzone(ReadString());
996                 teamscores_flags[i] = ReadByte();
997         }
998         HUD_InitScores();
999         Gamemode_Init();
1000 }
1001
1002 void Ent_Init()
1003 {SELFPARAM();
1004         self.classname = "ent_client_init";
1005
1006         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1007
1008         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1009         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1010         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1011         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1012         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1013         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1014         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1015         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1016
1017         if(forcefog)
1018                 strunzone(forcefog);
1019         forcefog = strzone(ReadString());
1020
1021         armorblockpercent = ReadByte() / 255.0;
1022
1023         g_balance_mortar_bouncefactor = ReadCoord();
1024         g_balance_mortar_bouncestop = ReadCoord();
1025         g_balance_electro_secondary_bouncefactor = ReadCoord();
1026         g_balance_electro_secondary_bouncestop = ReadCoord();
1027
1028         vortex_scope = !ReadByte();
1029         rifle_scope = !ReadByte();
1030
1031         serverflags = ReadByte();
1032
1033         minelayer_maxmines = ReadByte();
1034
1035         hagar_maxrockets = ReadByte();
1036
1037         g_trueaim_minrange = ReadCoord();
1038         g_balance_porto_secondary = ReadByte();
1039
1040         if(!postinit)
1041                 PostInit();
1042 }
1043
1044 void Net_ReadRace()
1045 {
1046         float b;
1047
1048         b = ReadByte();
1049
1050         switch(b)
1051         {
1052                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1053                         race_checkpoint = ReadByte();
1054                         race_time = ReadInt24_t();
1055                         race_previousbesttime = ReadInt24_t();
1056                         if(race_previousbestname)
1057                                 strunzone(race_previousbestname);
1058                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1059
1060                         race_checkpointtime = time;
1061
1062                         if(race_checkpoint == 0 || race_checkpoint == 254)
1063                         {
1064                                 race_penaltyaccumulator = 0;
1065                                 race_laptime = time; // valid
1066                         }
1067
1068                         break;
1069
1070                 case RACE_NET_CHECKPOINT_CLEAR:
1071                         race_laptime = 0;
1072                         race_checkpointtime = 0;
1073                         break;
1074
1075                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1076                         race_laptime = ReadCoord();
1077                         race_checkpointtime = -99999;
1078                         // fall through
1079                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1080                         race_nextcheckpoint = ReadByte();
1081
1082                         race_nextbesttime = ReadInt24_t();
1083                         if(race_nextbestname)
1084                                 strunzone(race_nextbestname);
1085                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1086                         break;
1087
1088                 case RACE_NET_CHECKPOINT_HIT_RACE:
1089                         race_mycheckpoint = ReadByte();
1090                         race_mycheckpointtime = time;
1091                         race_mycheckpointdelta = ReadInt24_t();
1092                         race_mycheckpointlapsdelta = ReadByte();
1093                         if(race_mycheckpointlapsdelta >= 128)
1094                                 race_mycheckpointlapsdelta -= 256;
1095                         if(race_mycheckpointenemy)
1096                                 strunzone(race_mycheckpointenemy);
1097                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1098                         break;
1099
1100                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1101                         race_othercheckpoint = ReadByte();
1102                         race_othercheckpointtime = time;
1103                         race_othercheckpointdelta = ReadInt24_t();
1104                         race_othercheckpointlapsdelta = ReadByte();
1105                         if(race_othercheckpointlapsdelta >= 128)
1106                                 race_othercheckpointlapsdelta -= 256;
1107                         if(race_othercheckpointenemy)
1108                                 strunzone(race_othercheckpointenemy);
1109                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1110                         break;
1111
1112                 case RACE_NET_PENALTY_RACE:
1113                         race_penaltyeventtime = time;
1114                         race_penaltytime = ReadShort();
1115                         //race_penaltyaccumulator += race_penaltytime;
1116                         if(race_penaltyreason)
1117                                 strunzone(race_penaltyreason);
1118                         race_penaltyreason = strzone(ReadString());
1119                         break;
1120
1121                 case RACE_NET_PENALTY_QUALIFYING:
1122                         race_penaltyeventtime = time;
1123                         race_penaltytime = ReadShort();
1124                         race_penaltyaccumulator += race_penaltytime;
1125                         if(race_penaltyreason)
1126                                 strunzone(race_penaltyreason);
1127                         race_penaltyreason = strzone(ReadString());
1128                         break;
1129
1130                 case RACE_NET_SERVER_RECORD:
1131                         race_server_record = ReadInt24_t();
1132                         break;
1133                 case RACE_NET_SPEED_AWARD:
1134                         race_speedaward = ReadInt24_t();
1135                         if(race_speedaward_holder)
1136                                 strunzone(race_speedaward_holder);
1137                         race_speedaward_holder = strzone(ReadString());
1138                         break;
1139                 case RACE_NET_SPEED_AWARD_BEST:
1140                         race_speedaward_alltimebest = ReadInt24_t();
1141                         if(race_speedaward_alltimebest_holder)
1142                                 strunzone(race_speedaward_alltimebest_holder);
1143                         race_speedaward_alltimebest_holder = strzone(ReadString());
1144                         break;
1145                 case RACE_NET_SERVER_RANKINGS:
1146                         float prevpos, del;
1147             int pos = ReadShort();
1148                         prevpos = ReadShort();
1149                         del = ReadShort();
1150
1151                         // move other rankings out of the way
1152             int i;
1153                         if (prevpos) {
1154                                 for (i=prevpos-1;i>pos-1;--i) {
1155                                         grecordtime[i] = grecordtime[i-1];
1156                                         if(grecordholder[i])
1157                                                 strunzone(grecordholder[i]);
1158                                         grecordholder[i] = strzone(grecordholder[i-1]);
1159                                 }
1160                         } else if (del) { // a record has been deleted by the admin
1161                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1162                                         if (i == RANKINGS_CNT-1) { // clear out last record
1163                                                 grecordtime[i] = 0;
1164                                                 if (grecordholder[i])
1165                                                         strunzone(grecordholder[i]);
1166                                                 grecordholder[i] = string_null;
1167                                         }
1168                                         else {
1169                                                 grecordtime[i] = grecordtime[i+1];
1170                                                 if (grecordholder[i])
1171                                                         strunzone(grecordholder[i]);
1172                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1173                                         }
1174                                 }
1175                         } else { // player has no ranked record yet
1176                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1177                                         grecordtime[i] = grecordtime[i-1];
1178                                         if(grecordholder[i])
1179                                                 strunzone(grecordholder[i]);
1180                                         grecordholder[i] = strzone(grecordholder[i-1]);
1181                                 }
1182                         }
1183
1184                         // store new ranking
1185                         if(grecordholder[pos-1] != "")
1186                                 strunzone(grecordholder[pos-1]);
1187                         grecordholder[pos-1] = strzone(ReadString());
1188                         grecordtime[pos-1] = ReadInt24_t();
1189                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1190                                 race_myrank = pos;
1191                         break;
1192                 case RACE_NET_SERVER_STATUS:
1193                         race_status = ReadShort();
1194                         if(race_status_name)
1195                                 strunzone(race_status_name);
1196                         race_status_name = strzone(ReadString());
1197         }
1198 }
1199
1200 void Net_TeamNagger()
1201 {
1202         teamnagger = 1;
1203 }
1204
1205 void Net_ReadPingPLReport()
1206 {
1207         int e, pi, pl, ml;
1208         e = ReadByte();
1209         pi = ReadShort();
1210         pl = ReadByte();
1211         ml = ReadByte();
1212         if (!(playerslots[e]))
1213                 return;
1214         playerslots[e].ping = pi;
1215         playerslots[e].ping_packetloss = pl / 255.0;
1216         playerslots[e].ping_movementloss = ml / 255.0;
1217 }
1218
1219 void Net_WeaponComplain()
1220 {
1221         complain_weapon = ReadByte();
1222
1223         if(complain_weapon_name)
1224                 strunzone(complain_weapon_name);
1225         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1226
1227         complain_weapon_type = ReadByte();
1228
1229         complain_weapon_time = time;
1230         weapontime = time; // ping the weapon panel
1231
1232         switch(complain_weapon_type)
1233         {
1234                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1235                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1236                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1237         }
1238 }
1239
1240 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1241 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1242 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1243 bool CSQC_Parse_TempEntity()
1244 {
1245         // Acquire TE ID
1246         int nTEID = ReadByte();
1247
1248         if (autocvar_developer_csqcentities)
1249                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1250
1251         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1252                 it.m_read(NULL, true);
1253                 return true;
1254         ));
1255         switch (nTEID)
1256         {
1257                 case TE_CSQC_MUTATOR:
1258                         int mutID = ReadMutator();
1259                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1260                         return true;
1261                 case TE_CSQC_TARGET_MUSIC:
1262                         Net_TargetMusic();
1263                         return true;
1264                 case TE_CSQC_PICTURE:
1265                         Net_MapVote_Picture();
1266                         return true;
1267                 case TE_CSQC_RACE:
1268                         Net_ReadRace();
1269                         return true;
1270                 case TE_CSQC_VORTEXBEAMPARTICLE:
1271                         Net_ReadVortexBeamParticle();
1272                         return true;
1273                 case TE_CSQC_TEAMNAGGER:
1274                         Net_TeamNagger();
1275                         return true;
1276                 case TE_CSQC_ARC:
1277                         Net_ReadArc();
1278                         return true;
1279                 case TE_CSQC_PINGPLREPORT:
1280                         Net_ReadPingPLReport();
1281                         return true;
1282                 case TE_CSQC_WEAPONCOMPLAIN:
1283                         Net_WeaponComplain();
1284                         return true;
1285                 case TE_CSQC_VEHICLESETUP:
1286                         Net_VehicleSetup();
1287                         return true;
1288                 case TE_CSQC_SVNOTICE:
1289                         cl_notice_read();
1290                         return true;
1291                 case TE_CSQC_SHOCKWAVEPARTICLE:
1292                         Net_ReadShockwaveParticle();
1293                         return true;
1294                 default:
1295                         // No special logic for this temporary entity; return 0 so the engine can handle it
1296                         return false;
1297         }
1298 }
1299
1300 string getcommandkey(string text, string command)
1301 {
1302         string keys;
1303         float n, j, k, l = 0;
1304
1305         if (!autocvar_hud_showbinds)
1306                 return text;
1307
1308         keys = db_get(binddb, command);
1309         if (keys == "")
1310         {
1311                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1312                 for(j = 0; j < n; ++j)
1313                 {
1314                         k = stof(argv(j));
1315                         if(k != -1)
1316                         {
1317                                 if ("" == keys)
1318                                         keys = keynumtostring(k);
1319                                 else
1320                                         keys = strcat(keys, ", ", keynumtostring(k));
1321
1322                                 ++l;
1323                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1324                                         break;
1325                         }
1326
1327                 }
1328                 if (keys == "")
1329                         keys = "NO_KEY";
1330                 db_put(binddb, command, keys);
1331         }
1332
1333         if (keys == "NO_KEY") {
1334                 if (autocvar_hud_showbinds > 1)
1335                         return sprintf(_("%s (not bound)"), text);
1336                 else
1337                         return text;
1338         }
1339         else if (autocvar_hud_showbinds > 1)
1340                 return sprintf("%s (%s)", text, keys);
1341         else
1342                 return keys;
1343 }