17a3fce1c27dbcd9a394b0081aac0a1980044b8c
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "generator.qh"
9 #include "gibs.qh"
10 #include "hook.qh"
11 #include "hud.qh"
12 #include "hud_config.qh"
13 #include "laser.qh"
14 #include "mapvoting.qh"
15 #include "modeleffects.qh"
16 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "tuba.qh"
20 #include "t_items.qh"
21 #include "wall.qh"
22
23 #include "../common/vehicles/all.qh"
24
25 #include "mutators/events.qh"
26
27 #include "weapons/projectile.qh"
28
29 #include "../common/buffs.qh"
30 #include "../common/deathtypes.qh"
31 #include "../common/effects.qh"
32 #include "../common/mapinfo.qh"
33 #include "../common/monsters/all.qh"
34 #include "../common/nades.qh"
35 #include "../common/net_notice.qh"
36 #include "../common/notifications.qh"
37 #include "../common/stats.qh"
38 #include "../common/teams.qh"
39
40 #include "../common/items/all.qh"
41
42 #include "../common/mutators/base.qh"
43
44 #include "../common/weapons/all.qh"
45
46 #include "../csqcmodellib/cl_model.qh"
47 #include "../csqcmodellib/interpolate.qh"
48
49 #include "../common/triggers/include.qh"
50
51 #include "../common/turrets/cl_turrets.qh"
52 #include "../common/turrets/turrets.qh"
53
54 #include "../warpzonelib/client.qh"
55
56 // --------------------------------------------------------------------------
57 // BEGIN REQUIRED CSQC FUNCTIONS
58 //include "main.qh"
59
60 entity clearentity_ent;
61 void clearentity(entity e)
62 {
63         if (!clearentity_ent)
64         {
65                 clearentity_ent = spawn();
66                 clearentity_ent.classname = "clearentity";
67         }
68         int n = e.entnum;
69         copyentity(clearentity_ent, e);
70         e.entnum = n;
71 }
72
73 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
74 void menu_show_error()
75 {
76         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
77 }
78
79 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
80 // Useful for precaching things
81
82 void menu_sub_null()
83 {
84 }
85
86 string forcefog;
87 void ConsoleCommand_macro_init();
88 void CSQC_Init(void)
89 {
90         prvm_language = strzone(cvar_string("prvm_language"));
91
92 #ifdef WATERMARK
93         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
94 #endif
95
96         int i;
97
98         binddb = db_create();
99         tempdb = db_create();
100         ClientProgsDB = db_load("client.db");
101         compressShortVector_init();
102
103         draw_endBoldFont();
104         menu_visible = false;
105         menu_show = menu_show_error;
106         menu_action = func_null;
107
108         for(i = 0; i < 255; ++i)
109                 if(getplayerkeyvalue(i, "viewentity") == "")
110                         break;
111         maxclients = i;
112
113         //registercommand("hud_configure");
114         //registercommand("hud_save");
115         //registercommand("menu_action");
116
117         ConsoleCommand_macro_init();
118
119         registercvar("hud_usecsqc", "1");
120         registercvar("scoreboard_columns", "default");
121
122         registercvar("cl_nade_type", "3");
123         registercvar("cl_pokenade_type", "zombie");
124
125         registercvar("cl_jumpspeedcap_min", "");
126         registercvar("cl_jumpspeedcap_max", "");
127
128         registercvar("cl_multijump", "0");
129
130         registercvar("cl_spawn_near_teammate", "1");
131
132         gametype = 0;
133
134         // hud_fields uses strunzone on the titles!
135         for(i = 0; i < MAX_HUD_FIELDS; ++i)
136                 hud_title[i] = strzone("(null)");
137
138         Cmd_HUD_SetFields(0);
139
140         postinit = false;
141
142         calledhooks = 0;
143
144         teams = Sort_Spawn();
145         players = Sort_Spawn();
146
147         GetTeam(NUM_SPECTATOR, true); // add specs first
148
149         // needs to be done so early because of the constants they create
150         static_init();
151         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
152         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
153         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
154         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
155
156         initialize_minigames();
157
158         // precaches
159         precache_model("null");
160         precache_sound("misc/hit.wav");
161         precache_sound("misc/typehit.wav");
162
163         generator_precache();
164         Projectile_Precache();
165         Hook_Precache();
166         GibSplash_Precache();
167         Tuba_Precache();
168         CSQCPlayer_Precache();
169
170         if(autocvar_cl_reticle)
171         {
172                 precache_pic("gfx/reticle_normal");
173                 // weapon reticles are precached in weapon files
174         }
175
176         get_mi_min_max_texcoords(1); // try the CLEVER way first
177         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
178         shortmapname = mi_shortname;
179
180         if(precache_pic(minimapname) == "")
181         {
182                 // but maybe we have a non-clever minimap
183                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
184                 if(precache_pic(minimapname) == "")
185                         minimapname = ""; // FAIL
186                 else
187                         get_mi_min_max_texcoords(0); // load new texcoords
188         }
189
190         mi_center = (mi_min + mi_max) * 0.5;
191         mi_scale = mi_max - mi_min;
192         minimapname = strzone(minimapname);
193
194         WarpZone_Init();
195
196         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
197         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
198 }
199
200 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
201 void Shutdown(void)
202 {
203         WarpZone_Shutdown();
204
205         remove(teams);
206         remove(players);
207         db_close(binddb);
208         db_close(tempdb);
209         if(autocvar_cl_db_saveasdump)
210                 db_dump(ClientProgsDB, "client.db");
211         else
212                 db_save(ClientProgsDB, "client.db");
213         db_close(ClientProgsDB);
214
215         if(camera_active)
216                 cvar_set("chase_active",ftos(chase_active_backup));
217
218         // unset the event chasecam's chase_active
219         if(autocvar_chase_active < 0)
220                 cvar_set("chase_active", "0");
221
222         if (!isdemo())
223         {
224                 if (!(calledhooks & HOOK_START))
225                         localcmd("\n_cl_hook_gamestart nop\n");
226                 if (!(calledhooks & HOOK_END))
227                         localcmd("\ncl_hook_gameend\n");
228         }
229
230         deactivate_minigame();
231         HUD_MinigameMenu_Close();
232 }
233
234 .float has_team;
235 float SetTeam(entity o, int Team)
236 {
237         entity tm;
238         if(teamplay)
239         {
240                 switch(Team)
241                 {
242                         case -1:
243                         case NUM_TEAM_1:
244                         case NUM_TEAM_2:
245                         case NUM_TEAM_3:
246                         case NUM_TEAM_4:
247                                 break;
248                         default:
249                                 if(GetTeam(Team, false) == world)
250                                 {
251                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
252                                         Team = NUM_SPECTATOR;
253                                 }
254                                 break;
255                 }
256         }
257         else
258         {
259                 switch(Team)
260                 {
261                         case -1:
262                         case 0:
263                                 break;
264                         default:
265                                 if(GetTeam(Team, false) == world)
266                                 {
267                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
268                                         Team = NUM_SPECTATOR;
269                                 }
270                                 break;
271                 }
272         }
273         if(Team == -1) // leave
274         {
275                 if(o.has_team)
276                 {
277                         tm = GetTeam(o.team, false);
278                         tm.team_size -= 1;
279                         o.has_team = 0;
280                         return true;
281                 }
282         }
283         else
284         {
285                 if (!o.has_team)
286                 {
287                         o.team = Team;
288                         tm = GetTeam(Team, true);
289                         tm.team_size += 1;
290                         o.has_team = 1;
291                         return true;
292                 }
293                 else if(Team != o.team)
294                 {
295                         tm = GetTeam(o.team, false);
296                         tm.team_size -= 1;
297                         o.team = Team;
298                         tm = GetTeam(Team, true);
299                         tm.team_size += 1;
300                         return true;
301                 }
302         }
303         return false;
304 }
305
306 void Playerchecker_Think()
307 {SELFPARAM();
308     int i;
309         entity e;
310         for(i = 0; i < maxclients; ++i)
311         {
312                 e = playerslots[i];
313                 if(GetPlayerName(i) == "")
314                 {
315                         if(e.sort_prev)
316                         {
317                                 // player disconnected
318                                 SetTeam(e, -1);
319                                 RemovePlayer(e);
320                                 e.sort_prev = world;
321                                 //e.gotscores = 0;
322                         }
323                 }
324                 else
325                 {
326                         if (!e.sort_prev)
327                         {
328                                 // player connected
329                                 if (!e)
330                                         playerslots[i] = e = spawn();
331                                 e.sv_entnum = i;
332                                 e.ping = 0;
333                                 e.ping_packetloss = 0;
334                                 e.ping_movementloss = 0;
335                                 //e.gotscores = 0; // we might already have the scores...
336                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
337                                 RegisterPlayer(e);
338                                 HUD_UpdatePlayerPos(e);
339                         }
340                 }
341         }
342         self.nextthink = time + 0.2;
343 }
344
345 void Porto_Init();
346 void TrueAim_Init();
347 void PostInit(void)
348 {
349         entity playerchecker;
350         playerchecker = spawn();
351         playerchecker.think = Playerchecker_Think;
352         playerchecker.nextthink = time + 0.2;
353
354         Porto_Init();
355         TrueAim_Init();
356
357         postinit = true;
358 }
359
360 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
361 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
362 // All keys are in ascii.
363 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
364 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
365 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
366 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
367 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
368 {
369         float bSkipKey;
370         bSkipKey = false;
371
372         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
373                 return true;
374
375         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
376                 return true;
377
378         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
379                 return true;
380
381         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
382                 return true;
383
384         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
385                 return true;
386
387         if(menu_visible && menu_action)
388                 if(menu_action(bInputType, nPrimary, nSecondary))
389                         return true;
390
391         return bSkipKey;
392 }
393
394 // END REQUIRED CSQC FUNCTIONS
395 // --------------------------------------------------------------------------
396
397 // --------------------------------------------------------------------------
398 // BEGIN OPTIONAL CSQC FUNCTIONS
399
400 void Ent_RemoveEntCS()
401 {SELFPARAM();
402         entcs_receiver[self.sv_entnum] = world;
403 }
404 void Ent_ReadEntCS()
405 {SELFPARAM();
406     int sf;
407         InterpolateOrigin_Undo();
408
409         self.classname = "entcs_receiver";
410         sf = ReadByte();
411
412         if(sf & 1)
413                 self.sv_entnum = ReadByte();
414         if(sf & 2)
415         {
416                 self.origin_x = ReadShort();
417                 self.origin_y = ReadShort();
418                 self.origin_z = ReadShort();
419                 setorigin(self, self.origin);
420         }
421         if(sf & 4)
422         {
423                 self.angles_y = ReadByte() * 360.0 / 256;
424                 self.angles_x = self.angles_z = 0;
425         }
426         if(sf & 8)
427                 self.healthvalue = ReadByte() * 10;
428         if(sf & 16)
429                 self.armorvalue = ReadByte() * 10;
430
431         entcs_receiver[self.sv_entnum] = self;
432         self.entremove = Ent_RemoveEntCS;
433         self.iflags |= IFLAG_ORIGIN;
434
435         InterpolateOrigin_Note();
436 }
437
438 void Ent_Remove();
439
440 void Ent_RemovePlayerScore()
441 {SELFPARAM();
442         if(self.owner) {
443                 SetTeam(self.owner, -1);
444                 self.owner.gotscores = 0;
445                 for(int i = 0; i < MAX_SCORE; ++i) {
446                         self.owner.(scores[i]) = 0; // clear all scores
447                 }
448         }
449 }
450
451 void Ent_ReadPlayerScore()
452 {SELFPARAM();
453         int i, n;
454         bool isNew;
455         entity o;
456
457         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
458         // (no I've never heard of M-x replace-string, sed, or anything like that)
459         isNew = !self.owner; // workaround for DP bug
460         n = ReadByte()-1;
461
462 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
463         if(!isNew && n != self.sv_entnum)
464         {
465                 //print("A CSQC entity changed its owner!\n");
466                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
467                 isNew = true;
468                 Ent_Remove();
469                 self.enttype = ENT_CLIENT_SCORES;
470         }
471 #endif
472
473         self.sv_entnum = n;
474
475         if (!(playerslots[self.sv_entnum]))
476                 playerslots[self.sv_entnum] = spawn();
477         o = self.owner = playerslots[self.sv_entnum];
478         o.sv_entnum = self.sv_entnum;
479         o.gotscores = 1;
480
481         //if (!o.sort_prev)
482         //      RegisterPlayer(o);
483         //playerchecker will do this for us later, if it has not already done so
484
485     int sf, lf;
486 #if MAX_SCORE <= 8
487         sf = ReadByte();
488         lf = ReadByte();
489 #else
490         sf = ReadShort();
491         lf = ReadShort();
492 #endif
493     int p;
494         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
495                 if(sf & p)
496                 {
497                         if(lf & p)
498                                 o.(scores[i]) = ReadInt24_t();
499                         else
500                                 o.(scores[i]) = ReadChar();
501                 }
502
503         if(o.sort_prev)
504                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
505
506         self.entremove = Ent_RemovePlayerScore;
507 }
508
509 void Ent_ReadTeamScore()
510 {SELFPARAM();
511         int i;
512         entity o;
513
514         self.team = ReadByte();
515         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
516
517     int sf, lf;
518 #if MAX_TEAMSCORE <= 8
519         sf = ReadByte();
520         lf = ReadByte();
521 #else
522         sf = ReadShort();
523         lf = ReadShort();
524 #endif
525         int p;
526         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
527                 if(sf & p)
528                 {
529                         if(lf & p)
530                                 o.(teamscores[i]) = ReadInt24_t();
531                         else
532                                 o.(teamscores[i]) = ReadChar();
533                 }
534
535         HUD_UpdateTeamPos(o);
536 }
537
538 void Ent_ClientData()
539 {
540         float newspectatee_status;
541
542     int f = ReadByte();
543
544         scoreboard_showscores_force = (f & 1);
545
546         if(f & 2)
547         {
548                 newspectatee_status = ReadByte();
549                 if(newspectatee_status == player_localnum + 1)
550                         newspectatee_status = -1; // observing
551         }
552         else
553                 newspectatee_status = 0;
554
555         spectatorbutton_zoom = (f & 4);
556
557         if(f & 8)
558         {
559                 angles_held_status = 1;
560                 angles_held.x = ReadAngle();
561                 angles_held.y = ReadAngle();
562                 angles_held.z = 0;
563         }
564         else
565                 angles_held_status = 0;
566
567         if(newspectatee_status != spectatee_status)
568         {
569                 // clear race stuff
570                 race_laptime = 0;
571                 race_checkpointtime = 0;
572         }
573         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
574         {
575                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
576                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
577                 )
578                         prev_p_health = -1;
579                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
580                         prev_health = -1;
581         }
582         spectatee_status = newspectatee_status;
583
584         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
585 }
586
587 void Ent_Nagger()
588 {
589     int i, j, b, f;
590
591     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
592
593         if(!(nags & 4))
594         {
595                 if(vote_called_vote)
596                         strunzone(vote_called_vote);
597                 vote_called_vote = string_null;
598                 vote_active = 0;
599         }
600         else
601         {
602                 vote_active = 1;
603         }
604
605         if(nags & 64)
606         {
607                 vote_yescount = ReadByte();
608                 vote_nocount = ReadByte();
609                 vote_needed = ReadByte();
610                 vote_highlighted = ReadChar();
611         }
612
613         if(nags & 128)
614         {
615                 if(vote_called_vote)
616                         strunzone(vote_called_vote);
617                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
618         }
619
620         if(nags & 1)
621         {
622                 for(j = 0; j < maxclients; ++j)
623                         if(playerslots[j])
624                                 playerslots[j].ready = 1;
625                 for(i = 1; i <= maxclients; i += 8)
626                 {
627                         f = ReadByte();
628                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
629                                 if (!(f & b))
630                                         if(playerslots[j])
631                                                 playerslots[j].ready = 0;
632                 }
633         }
634
635         ready_waiting = (nags & 1);
636         ready_waiting_for_me = (nags & 2);
637         vote_waiting = (nags & 4);
638         vote_waiting_for_me = (nags & 8);
639         warmup_stage = (nags & 16);
640 }
641
642 void Ent_EliminatedPlayers()
643 {
644     int i, j, b, f;
645
646     int sf = ReadByte();
647         if(sf & 1)
648         {
649                 for(j = 0; j < maxclients; ++j)
650                         if(playerslots[j])
651                                 playerslots[j].eliminated = 1;
652                 for(i = 1; i <= maxclients; i += 8)
653                 {
654                         f = ReadByte();
655                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
656                                 if (!(f & b))
657                                         if(playerslots[j])
658                                                 playerslots[j].eliminated = 0;
659                 }
660         }
661 }
662
663 void Ent_RandomSeed()
664 {
665         float s;
666         prandom_debug();
667         s = ReadShort();
668         psrandom(s);
669 }
670
671 void Ent_ReadAccuracy(void)
672 {
673     int f, w;
674     int sf = ReadInt24_t();
675         if(sf == 0)
676         {
677                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
678                         weapon_accuracy[w] = -1;
679                 return;
680         }
681
682         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
683         {
684                 if(sf & f)
685                 {
686             int b = ReadByte();
687                         if(b == 0)
688                                 weapon_accuracy[w] = -1;
689                         else if(b == 255)
690                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
691                         else
692                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
693                 }
694                 if(f == 0x800000)
695                         f = 1;
696                 else
697                         f *= 2;
698         }
699 }
700
701 void Spawn_Draw(void)
702 {SELFPARAM();
703         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
704 }
705
706 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
707 {SELFPARAM();
708         float teamnum = (ReadByte() - 1);
709         vector spn_origin;
710         spn_origin.x = ReadShort();
711         spn_origin.y = ReadShort();
712         spn_origin.z = ReadShort();
713
714         if(is_new)
715         {
716                 self.origin = spn_origin;
717                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
718                 droptofloor();
719
720                 /*if(autocvar_cl_spawn_point_model) // needs a model first
721                 {
722                         self.mdl = "models/spawnpoint.md3";
723                         self.colormod = Team_ColorRGB(teamnum);
724                         precache_model(self.mdl);
725                         setmodel(self, self.mdl);
726                         self.drawmask = MASK_NORMAL;
727                         //self.movetype = MOVETYPE_NOCLIP;
728                         //self.draw = Spawn_Draw;
729                 }*/
730                 if(autocvar_cl_spawn_point_particles)
731                 {
732                         if((serverflags & SERVERFLAG_TEAMPLAY))
733                         {
734                                 switch(teamnum)
735                                 {
736                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
737                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
738                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
739                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
740                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
741                                 }
742                         }
743                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
744
745                         self.draw = Spawn_Draw;
746                 }
747         }
748
749         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
750 }
751
752 void Ent_ReadSpawnEvent(float is_new)
753 {SELFPARAM();
754         // If entnum is 0, ONLY do the local spawn actions
755         // this way the server can disable the sending of
756         // spawn origin or such to clients if wanted.
757         float entnum = ReadByte();
758
759         if(entnum)
760         {
761                 self.origin_x = ReadShort();
762                 self.origin_y = ReadShort();
763                 self.origin_z = ReadShort();
764
765                 if(is_new)
766                 {
767                         float teamnum = GetPlayerColor(entnum - 1);
768
769                         if(autocvar_cl_spawn_event_particles)
770                         {
771                                 switch(teamnum)
772                                 {
773                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
774                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
775                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
776                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
777                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
778                                 }
779                         }
780                         if(autocvar_cl_spawn_event_sound)
781                         {
782                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
783                         }
784                 }
785         }
786
787         // local spawn actions
788         if(is_new && (!entnum || (entnum == player_localentnum)))
789         {
790                 zoomin_effect = 1;
791                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
792
793                 if(autocvar_cl_unpress_zoom_on_spawn)
794                 {
795                         localcmd("-zoom\n");
796                         button_zoom = false;
797                 }
798         }
799         HUD_Radar_Hide_Maximized();
800         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
801 }
802
803 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
804 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
805 void Ent_RadarLink();
806 void Ent_Init();
807 void Ent_ScoresInfo();
808 void CSQC_Ent_Update(float bIsNewEntity)
809 {SELFPARAM();
810         float t;
811         float savetime;
812         t = ReadByte();
813
814         if(autocvar_developer_csqcentities)
815                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
816
817         // set up the "time" global for received entities to be correct for interpolation purposes
818         savetime = time;
819         if(servertime)
820         {
821                 time = servertime;
822         }
823         else
824         {
825                 serverprevtime = time;
826                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
827                 time = serverprevtime + serverdeltatime;
828         }
829
830 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
831         if(self.enttype)
832         {
833                 if(t != self.enttype || bIsNewEntity)
834                 {
835                         //print("A CSQC entity changed its type!\n");
836                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
837                         Ent_Remove();
838                         clearentity(self);
839                         bIsNewEntity = 1;
840                 }
841         }
842         else
843         {
844                 if(!bIsNewEntity)
845                 {
846                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
847                         bIsNewEntity = 1;
848                 }
849         }
850 #endif
851         self.enttype = t;
852         switch(t)
853         {
854                 case ENT_CLIENT_MUTATOR: {
855                         int mutID = ReadMutator();
856                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
857                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
858                         break;
859                 }
860                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
861                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
862                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
863                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
864                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
865                 case ENT_CLIENT_LASER: Ent_Laser(); break;
866                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
867                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
868                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
869                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
870                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
871                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
872                 case ENT_CLIENT_INIT: Ent_Init(); break;
873                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
874                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
875                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
876                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
877                 case ENT_CLIENT_WALL: Ent_Wall(); break;
878                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
879                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
880                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
881                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
882                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
883                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
884                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
885                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
886                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
887                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
888                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
889                 case ENT_CLIENT_TURRET: ent_turret(); break;
890                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
891                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
892                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
893                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
894                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
895                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
896                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
897                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
898                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
899                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
900                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
901                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
902                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
903                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
904                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
905                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
906                 case ENT_CLIENT_DOOR: ent_door(); break;
907                 case ENT_CLIENT_PLAT: ent_plat(); break;
908                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
909                 case ENT_CLIENT_CORNER: ent_corner(); break;
910                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
911                 case ENT_CLIENT_TRAIN: ent_train(); break;
912                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
913                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
914
915                 default:
916                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
917                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
918                         break;
919         }
920
921         time = savetime;
922 }
923 // Destructor, but does NOT deallocate the entity by calling remove(). Also
924 // used when an entity changes its type. For an entity that someone interacts
925 // with others, make sure it can no longer do so.
926 void Ent_Remove()
927 {SELFPARAM();
928         if(self.entremove)
929                 self.entremove();
930
931         if(self.skeletonindex)
932         {
933                 skel_delete(self.skeletonindex);
934                 self.skeletonindex = 0;
935         }
936
937         if(self.snd_looping > 0)
938         {
939                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
940                 self.snd_looping = 0;
941         }
942
943         self.enttype = 0;
944         self.classname = "";
945         self.draw = menu_sub_null;
946         self.entremove = menu_sub_null;
947         // TODO possibly set more stuff to defaults
948 }
949 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
950 void CSQC_Ent_Remove()
951 {SELFPARAM();
952         if(autocvar_developer_csqcentities)
953                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
954
955         if(wasfreed(self))
956         {
957                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
958                 return;
959         }
960         if(self.enttype)
961                 Ent_Remove();
962         remove(self);
963 }
964
965 void Gamemode_Init()
966 {
967         if (!isdemo())
968         {
969                 if(!(calledhooks & HOOK_START))
970                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
971                 calledhooks |= HOOK_START;
972         }
973 }
974 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
975 void CSQC_Parse_StuffCmd(string strMessage)
976 {
977         if(autocvar_developer_csqcentities)
978                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
979
980         localcmd(strMessage);
981 }
982 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
983 void CSQC_Parse_Print(string strMessage)
984 {
985         if(autocvar_developer_csqcentities)
986                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
987
988         print(ColorTranslateRGB(strMessage));
989 }
990
991 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
992 void CSQC_Parse_CenterPrint(string strMessage)
993 {
994         if(autocvar_developer_csqcentities)
995                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
996
997         centerprint_hud(strMessage);
998 }
999
1000 string notranslate_fogcmd1 = "\nfog ";
1001 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1002 void Fog_Force()
1003 {
1004         // TODO somehow thwart prvm_globalset client ...
1005
1006         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1007                 { localcmd("\nr_drawfog 0\n"); }
1008         else if(forcefog != "")
1009                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1010 }
1011
1012 void Gamemode_Init();
1013 void Ent_ScoresInfo()
1014 {SELFPARAM();
1015     int i;
1016         self.classname = "ent_client_scores_info";
1017         gametype = ReadInt24_t();
1018         HUD_ModIcons_SetFunc();
1019         for(i = 0; i < MAX_SCORE; ++i)
1020         {
1021                 if(scores_label[i])
1022                         strunzone(scores_label[i]);
1023                 scores_label[i] = strzone(ReadString());
1024                 scores_flags[i] = ReadByte();
1025         }
1026         for(i = 0; i < MAX_TEAMSCORE; ++i)
1027         {
1028                 if(teamscores_label[i])
1029                         strunzone(teamscores_label[i]);
1030                 teamscores_label[i] = strzone(ReadString());
1031                 teamscores_flags[i] = ReadByte();
1032         }
1033         HUD_InitScores();
1034         Gamemode_Init();
1035 }
1036
1037 void Ent_Init()
1038 {SELFPARAM();
1039         self.classname = "ent_client_init";
1040
1041         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1042
1043         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1044         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1045         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1046         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1047         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1048         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1049         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1050         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1051
1052         if(forcefog)
1053                 strunzone(forcefog);
1054         forcefog = strzone(ReadString());
1055
1056         armorblockpercent = ReadByte() / 255.0;
1057
1058         g_balance_mortar_bouncefactor = ReadCoord();
1059         g_balance_mortar_bouncestop = ReadCoord();
1060         g_balance_electro_secondary_bouncefactor = ReadCoord();
1061         g_balance_electro_secondary_bouncestop = ReadCoord();
1062
1063         vortex_scope = !ReadByte();
1064         rifle_scope = !ReadByte();
1065
1066         serverflags = ReadByte();
1067
1068         minelayer_maxmines = ReadByte();
1069
1070         hagar_maxrockets = ReadByte();
1071
1072         g_trueaim_minrange = ReadCoord();
1073         g_balance_porto_secondary = ReadByte();
1074
1075         if(!postinit)
1076                 PostInit();
1077 }
1078
1079 void Net_ReadRace()
1080 {
1081         float b;
1082
1083         b = ReadByte();
1084
1085         switch(b)
1086         {
1087                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1088                         race_checkpoint = ReadByte();
1089                         race_time = ReadInt24_t();
1090                         race_previousbesttime = ReadInt24_t();
1091                         if(race_previousbestname)
1092                                 strunzone(race_previousbestname);
1093                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1094
1095                         race_checkpointtime = time;
1096
1097                         if(race_checkpoint == 0 || race_checkpoint == 254)
1098                         {
1099                                 race_penaltyaccumulator = 0;
1100                                 race_laptime = time; // valid
1101                         }
1102
1103                         break;
1104
1105                 case RACE_NET_CHECKPOINT_CLEAR:
1106                         race_laptime = 0;
1107                         race_checkpointtime = 0;
1108                         break;
1109
1110                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1111                         race_laptime = ReadCoord();
1112                         race_checkpointtime = -99999;
1113                         // fall through
1114                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1115                         race_nextcheckpoint = ReadByte();
1116
1117                         race_nextbesttime = ReadInt24_t();
1118                         if(race_nextbestname)
1119                                 strunzone(race_nextbestname);
1120                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1121                         break;
1122
1123                 case RACE_NET_CHECKPOINT_HIT_RACE:
1124                         race_mycheckpoint = ReadByte();
1125                         race_mycheckpointtime = time;
1126                         race_mycheckpointdelta = ReadInt24_t();
1127                         race_mycheckpointlapsdelta = ReadByte();
1128                         if(race_mycheckpointlapsdelta >= 128)
1129                                 race_mycheckpointlapsdelta -= 256;
1130                         if(race_mycheckpointenemy)
1131                                 strunzone(race_mycheckpointenemy);
1132                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1133                         break;
1134
1135                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1136                         race_othercheckpoint = ReadByte();
1137                         race_othercheckpointtime = time;
1138                         race_othercheckpointdelta = ReadInt24_t();
1139                         race_othercheckpointlapsdelta = ReadByte();
1140                         if(race_othercheckpointlapsdelta >= 128)
1141                                 race_othercheckpointlapsdelta -= 256;
1142                         if(race_othercheckpointenemy)
1143                                 strunzone(race_othercheckpointenemy);
1144                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1145                         break;
1146
1147                 case RACE_NET_PENALTY_RACE:
1148                         race_penaltyeventtime = time;
1149                         race_penaltytime = ReadShort();
1150                         //race_penaltyaccumulator += race_penaltytime;
1151                         if(race_penaltyreason)
1152                                 strunzone(race_penaltyreason);
1153                         race_penaltyreason = strzone(ReadString());
1154                         break;
1155
1156                 case RACE_NET_PENALTY_QUALIFYING:
1157                         race_penaltyeventtime = time;
1158                         race_penaltytime = ReadShort();
1159                         race_penaltyaccumulator += race_penaltytime;
1160                         if(race_penaltyreason)
1161                                 strunzone(race_penaltyreason);
1162                         race_penaltyreason = strzone(ReadString());
1163                         break;
1164
1165                 case RACE_NET_SERVER_RECORD:
1166                         race_server_record = ReadInt24_t();
1167                         break;
1168                 case RACE_NET_SPEED_AWARD:
1169                         race_speedaward = ReadInt24_t();
1170                         if(race_speedaward_holder)
1171                                 strunzone(race_speedaward_holder);
1172                         race_speedaward_holder = strzone(ReadString());
1173                         break;
1174                 case RACE_NET_SPEED_AWARD_BEST:
1175                         race_speedaward_alltimebest = ReadInt24_t();
1176                         if(race_speedaward_alltimebest_holder)
1177                                 strunzone(race_speedaward_alltimebest_holder);
1178                         race_speedaward_alltimebest_holder = strzone(ReadString());
1179                         break;
1180                 case RACE_NET_SERVER_RANKINGS:
1181                         float prevpos, del;
1182             int pos = ReadShort();
1183                         prevpos = ReadShort();
1184                         del = ReadShort();
1185
1186                         // move other rankings out of the way
1187             int i;
1188                         if (prevpos) {
1189                                 for (i=prevpos-1;i>pos-1;--i) {
1190                                         grecordtime[i] = grecordtime[i-1];
1191                                         if(grecordholder[i])
1192                                                 strunzone(grecordholder[i]);
1193                                         grecordholder[i] = strzone(grecordholder[i-1]);
1194                                 }
1195                         } else if (del) { // a record has been deleted by the admin
1196                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1197                                         if (i == RANKINGS_CNT-1) { // clear out last record
1198                                                 grecordtime[i] = 0;
1199                                                 if (grecordholder[i])
1200                                                         strunzone(grecordholder[i]);
1201                                                 grecordholder[i] = string_null;
1202                                         }
1203                                         else {
1204                                                 grecordtime[i] = grecordtime[i+1];
1205                                                 if (grecordholder[i])
1206                                                         strunzone(grecordholder[i]);
1207                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1208                                         }
1209                                 }
1210                         } else { // player has no ranked record yet
1211                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1212                                         grecordtime[i] = grecordtime[i-1];
1213                                         if(grecordholder[i])
1214                                                 strunzone(grecordholder[i]);
1215                                         grecordholder[i] = strzone(grecordholder[i-1]);
1216                                 }
1217                         }
1218
1219                         // store new ranking
1220                         if(grecordholder[pos-1] != "")
1221                                 strunzone(grecordholder[pos-1]);
1222                         grecordholder[pos-1] = strzone(ReadString());
1223                         grecordtime[pos-1] = ReadInt24_t();
1224                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1225                                 race_myrank = pos;
1226                         break;
1227                 case RACE_NET_SERVER_STATUS:
1228                         race_status = ReadShort();
1229                         if(race_status_name)
1230                                 strunzone(race_status_name);
1231                         race_status_name = strzone(ReadString());
1232         }
1233 }
1234
1235 void Net_TeamNagger()
1236 {
1237         teamnagger = 1;
1238 }
1239
1240 void Net_ReadPingPLReport()
1241 {
1242         int e, pi, pl, ml;
1243         e = ReadByte();
1244         pi = ReadShort();
1245         pl = ReadByte();
1246         ml = ReadByte();
1247         if (!(playerslots[e]))
1248                 return;
1249         playerslots[e].ping = pi;
1250         playerslots[e].ping_packetloss = pl / 255.0;
1251         playerslots[e].ping_movementloss = ml / 255.0;
1252 }
1253
1254 void Net_WeaponComplain()
1255 {
1256         complain_weapon = ReadByte();
1257
1258         if(complain_weapon_name)
1259                 strunzone(complain_weapon_name);
1260         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1261
1262         complain_weapon_type = ReadByte();
1263
1264         complain_weapon_time = time;
1265         weapontime = time; // ping the weapon panel
1266
1267         switch(complain_weapon_type)
1268         {
1269                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1270                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1271                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1272         }
1273 }
1274
1275 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1276 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1277 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1278 float CSQC_Parse_TempEntity()
1279 {
1280         // Acquire TE ID
1281         int nTEID = ReadByte();
1282
1283         if (autocvar_developer_csqcentities)
1284                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1285
1286         switch (nTEID)
1287         {
1288                 case TE_CSQC_MUTATOR:
1289                         int mutID = ReadMutator();
1290                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1291                         return true;
1292                 case TE_CSQC_TARGET_MUSIC:
1293                         Net_TargetMusic();
1294                         return true;
1295                 case TE_CSQC_PICTURE:
1296                         Net_MapVote_Picture();
1297                         return true;
1298                 case TE_CSQC_RACE:
1299                         Net_ReadRace();
1300                         return true;
1301                 case TE_CSQC_VORTEXBEAMPARTICLE:
1302                         Net_ReadVortexBeamParticle();
1303                         return true;
1304                 case TE_CSQC_TEAMNAGGER:
1305                         Net_TeamNagger();
1306                         return true;
1307                 case TE_CSQC_ARC:
1308                         Net_ReadArc();
1309                         return true;
1310                 case TE_CSQC_PINGPLREPORT:
1311                         Net_ReadPingPLReport();
1312                         return true;
1313                 case TE_CSQC_WEAPONCOMPLAIN:
1314                         Net_WeaponComplain();
1315                         return true;
1316                 case TE_CSQC_VEHICLESETUP:
1317                         Net_VehicleSetup();
1318                         return true;
1319                 case TE_CSQC_SVNOTICE:
1320                         cl_notice_read();
1321                         return true;
1322                 case TE_CSQC_SHOCKWAVEPARTICLE:
1323                         Net_ReadShockwaveParticle();
1324                         return true;
1325                 default:
1326                         // No special logic for this temporary entity; return 0 so the engine can handle it
1327                         return false;
1328         }
1329 }
1330
1331 string getcommandkey(string text, string command)
1332 {
1333         string keys;
1334         float n, j, k, l = 0;
1335
1336         if (!autocvar_hud_showbinds)
1337                 return text;
1338
1339         keys = db_get(binddb, command);
1340         if (keys == "")
1341         {
1342                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1343                 for(j = 0; j < n; ++j)
1344                 {
1345                         k = stof(argv(j));
1346                         if(k != -1)
1347                         {
1348                                 if ("" == keys)
1349                                         keys = keynumtostring(k);
1350                                 else
1351                                         keys = strcat(keys, ", ", keynumtostring(k));
1352
1353                                 ++l;
1354                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1355                                         break;
1356                         }
1357
1358                 }
1359                 if (keys == "")
1360                         keys = "NO_KEY";
1361                 db_put(binddb, command, keys);
1362         }
1363
1364         if (keys == "NO_KEY") {
1365                 if (autocvar_hud_showbinds > 1)
1366                         return sprintf(_("%s (not bound)"), text);
1367                 else
1368                         return text;
1369         }
1370         else if (autocvar_hud_showbinds > 1)
1371                 return sprintf("%s (%s)", text, keys);
1372         else
1373                 return keys;
1374 }