]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
2309426cee16fe46b7c4d9a8f00f61aa95368a4c
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "generator.qh"
9 #include "gibs.qh"
10 #include "hook.qh"
11 #include "hud.qh"
12 #include "hud_config.qh"
13 #include "laser.qh"
14 #include "mapvoting.qh"
15 #include "modeleffects.qh"
16 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tuba.qh"
21 #include "t_items.qh"
22 #include "wall.qh"
23
24 #include "../common/vehicles/all.qh"
25
26 #include "mutators/events.qh"
27
28 #include "weapons/projectile.qh"
29
30 #include "../common/buffs.qh"
31 #include "../common/deathtypes.qh"
32 #include "../common/effects.qh"
33 #include "../common/mapinfo.qh"
34 #include "../common/monsters/all.qh"
35 #include "../common/nades.qh"
36 #include "../common/net_notice.qh"
37 #include "../common/notifications.qh"
38 #include "../common/stats.qh"
39 #include "../common/teams.qh"
40
41 #include "../common/items/all.qh"
42
43 #include "../common/mutators/base.qh"
44
45 #include "../common/weapons/all.qh"
46
47 #include "../csqcmodellib/cl_model.qh"
48 #include "../csqcmodellib/interpolate.qh"
49
50 #include "../common/triggers/include.qh"
51
52 #include "../common/turrets/cl_turrets.qh"
53 #include "../common/turrets/turrets.qh"
54
55 #include "../warpzonelib/client.qh"
56
57 // --------------------------------------------------------------------------
58 // BEGIN REQUIRED CSQC FUNCTIONS
59 //include "main.qh"
60
61 entity clearentity_ent;
62 void clearentity(entity e)
63 {
64         if (!clearentity_ent)
65         {
66                 clearentity_ent = spawn();
67                 clearentity_ent.classname = "clearentity";
68         }
69         int n = e.entnum;
70         copyentity(clearentity_ent, e);
71         e.entnum = n;
72 }
73
74 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
75 void menu_show_error()
76 {
77         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
78 }
79
80 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
81 // Useful for precaching things
82
83 void menu_sub_null()
84 {
85 }
86
87 string forcefog;
88 void ConsoleCommand_macro_init();
89 void CSQC_Init(void)
90 {
91         prvm_language = cvar_string("prvm_language");
92
93 #ifdef WATERMARK
94         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
95 #endif
96
97         int i;
98
99         binddb = db_create();
100         tempdb = db_create();
101         ClientProgsDB = db_load("client.db");
102         compressShortVector_init();
103
104         draw_endBoldFont();
105         menu_visible = false;
106         menu_show = menu_show_error;
107         menu_action = func_null;
108
109         for(i = 0; i < 255; ++i)
110                 if(getplayerkeyvalue(i, "viewentity") == "")
111                         break;
112         maxclients = i;
113
114         //registercommand("hud_configure");
115         //registercommand("hud_save");
116         //registercommand("menu_action");
117
118         ConsoleCommand_macro_init();
119
120         registercvar("hud_usecsqc", "1");
121         registercvar("scoreboard_columns", "default");
122
123         registercvar("cl_nade_type", "3");
124         registercvar("cl_pokenade_type", "zombie");
125
126         registercvar("cl_jumpspeedcap_min", "");
127         registercvar("cl_jumpspeedcap_max", "");
128
129         gametype = 0;
130
131         // hud_fields uses strunzone on the titles!
132         for(i = 0; i < MAX_HUD_FIELDS; ++i)
133                 hud_title[i] = strzone("(null)");
134
135         Cmd_HUD_SetFields(0);
136
137         postinit = false;
138
139         calledhooks = 0;
140
141         teams = Sort_Spawn();
142         players = Sort_Spawn();
143
144         GetTeam(NUM_SPECTATOR, true); // add specs first
145
146         // needs to be done so early because of the constants they create
147         static_init();
148         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
149         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
150         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
151         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
152         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
153
154         initialize_minigames();
155
156         // precaches
157         precache_model("null");
158         precache_sound("misc/hit.wav");
159         precache_sound("misc/typehit.wav");
160
161         generator_precache();
162         Projectile_Precache();
163         Hook_Precache();
164         GibSplash_Precache();
165         Tuba_Precache();
166         CSQCPlayer_Precache();
167
168         if(autocvar_cl_reticle)
169         {
170                 precache_pic("gfx/reticle_normal");
171                 // weapon reticles are precached in weapon files
172         }
173
174         get_mi_min_max_texcoords(1); // try the CLEVER way first
175         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
176         shortmapname = mi_shortname;
177
178         if(precache_pic(minimapname) == "")
179         {
180                 // but maybe we have a non-clever minimap
181                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
182                 if(precache_pic(minimapname) == "")
183                         minimapname = ""; // FAIL
184                 else
185                         get_mi_min_max_texcoords(0); // load new texcoords
186         }
187
188         mi_center = (mi_min + mi_max) * 0.5;
189         mi_scale = mi_max - mi_min;
190         minimapname = strzone(minimapname);
191
192         WarpZone_Init();
193
194         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
195         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
196 }
197
198 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
199 void Shutdown(void)
200 {
201         WarpZone_Shutdown();
202
203         remove(teams);
204         remove(players);
205         db_close(binddb);
206         db_close(tempdb);
207         if(autocvar_cl_db_saveasdump)
208                 db_dump(ClientProgsDB, "client.db");
209         else
210                 db_save(ClientProgsDB, "client.db");
211         db_close(ClientProgsDB);
212
213         if(camera_active)
214                 cvar_set("chase_active",ftos(chase_active_backup));
215
216         // unset the event chasecam's chase_active
217         if(autocvar_chase_active < 0)
218                 cvar_set("chase_active", "0");
219
220         if (!isdemo())
221         {
222                 if (!(calledhooks & HOOK_START))
223                         localcmd("\n_cl_hook_gamestart nop\n");
224                 if (!(calledhooks & HOOK_END))
225                         localcmd("\ncl_hook_gameend\n");
226         }
227
228         deactivate_minigame();
229         HUD_MinigameMenu_Close();
230 }
231
232 .float has_team;
233 float SetTeam(entity o, int Team)
234 {
235         entity tm;
236         if(teamplay)
237         {
238                 switch(Team)
239                 {
240                         case -1:
241                         case NUM_TEAM_1:
242                         case NUM_TEAM_2:
243                         case NUM_TEAM_3:
244                         case NUM_TEAM_4:
245                                 break;
246                         default:
247                                 if(GetTeam(Team, false) == world)
248                                 {
249                                         dprintf("trying to switch to unsupported team %d\n", Team);
250                                         Team = NUM_SPECTATOR;
251                                 }
252                                 break;
253                 }
254         }
255         else
256         {
257                 switch(Team)
258                 {
259                         case -1:
260                         case 0:
261                                 break;
262                         default:
263                                 if(GetTeam(Team, false) == world)
264                                 {
265                                         dprintf("trying to switch to unsupported team %d\n", Team);
266                                         Team = NUM_SPECTATOR;
267                                 }
268                                 break;
269                 }
270         }
271         if(Team == -1) // leave
272         {
273                 if(o.has_team)
274                 {
275                         tm = GetTeam(o.team, false);
276                         tm.team_size -= 1;
277                         o.has_team = 0;
278                         return true;
279                 }
280         }
281         else
282         {
283                 if (!o.has_team)
284                 {
285                         o.team = Team;
286                         tm = GetTeam(Team, true);
287                         tm.team_size += 1;
288                         o.has_team = 1;
289                         return true;
290                 }
291                 else if(Team != o.team)
292                 {
293                         tm = GetTeam(o.team, false);
294                         tm.team_size -= 1;
295                         o.team = Team;
296                         tm = GetTeam(Team, true);
297                         tm.team_size += 1;
298                         return true;
299                 }
300         }
301         return false;
302 }
303
304 void Playerchecker_Think()
305 {
306     int i;
307         entity e;
308         for(i = 0; i < maxclients; ++i)
309         {
310                 e = playerslots[i];
311                 if(GetPlayerName(i) == "")
312                 {
313                         if(e.sort_prev)
314                         {
315                                 // player disconnected
316                                 SetTeam(e, -1);
317                                 RemovePlayer(e);
318                                 e.sort_prev = world;
319                                 //e.gotscores = 0;
320                         }
321                 }
322                 else
323                 {
324                         if (!e.sort_prev)
325                         {
326                                 // player connected
327                                 if (!e)
328                                         playerslots[i] = e = spawn();
329                                 e.sv_entnum = i;
330                                 e.ping = 0;
331                                 e.ping_packetloss = 0;
332                                 e.ping_movementloss = 0;
333                                 //e.gotscores = 0; // we might already have the scores...
334                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
335                                 RegisterPlayer(e);
336                                 HUD_UpdatePlayerPos(e);
337                         }
338                 }
339         }
340         self.nextthink = time + 0.2;
341 }
342
343 void Porto_Init();
344 void TrueAim_Init();
345 void PostInit(void)
346 {
347         entity playerchecker;
348         playerchecker = spawn();
349         playerchecker.think = Playerchecker_Think;
350         playerchecker.nextthink = time + 0.2;
351
352         Porto_Init();
353         TrueAim_Init();
354
355         postinit = true;
356 }
357
358 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
359 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
360 // All keys are in ascii.
361 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
362 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
363 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
364 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
365 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
366 {
367         float bSkipKey;
368         bSkipKey = false;
369
370         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
371                 return true;
372
373         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
374                 return true;
375
376         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
377                 return true;
378
379         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
380                 return true;
381
382         if(menu_visible && menu_action)
383                 if(menu_action(bInputType, nPrimary, nSecondary))
384                         return true;
385
386         return bSkipKey;
387 }
388
389 // END REQUIRED CSQC FUNCTIONS
390 // --------------------------------------------------------------------------
391
392 // --------------------------------------------------------------------------
393 // BEGIN OPTIONAL CSQC FUNCTIONS
394
395 void Ent_RemoveEntCS()
396 {
397         entcs_receiver[self.sv_entnum] = world;
398 }
399 void Ent_ReadEntCS()
400 {
401     int sf;
402         InterpolateOrigin_Undo();
403
404         self.classname = "entcs_receiver";
405         sf = ReadByte();
406
407         if(sf & 1)
408                 self.sv_entnum = ReadByte();
409         if(sf & 2)
410         {
411                 self.origin_x = ReadShort();
412                 self.origin_y = ReadShort();
413                 self.origin_z = ReadShort();
414                 setorigin(self, self.origin);
415         }
416         if(sf & 4)
417         {
418                 self.angles_y = ReadByte() * 360.0 / 256;
419                 self.angles_x = self.angles_z = 0;
420         }
421         if(sf & 8)
422                 self.healthvalue = ReadByte() * 10;
423         if(sf & 16)
424                 self.armorvalue = ReadByte() * 10;
425
426         entcs_receiver[self.sv_entnum] = self;
427         self.entremove = Ent_RemoveEntCS;
428         self.iflags |= IFLAG_ORIGIN;
429
430         InterpolateOrigin_Note();
431 }
432
433 void Ent_Remove();
434
435 void Ent_RemovePlayerScore()
436 {
437         if(self.owner) {
438                 SetTeam(self.owner, -1);
439                 self.owner.gotscores = 0;
440                 for(int i = 0; i < MAX_SCORE; ++i) {
441                         self.owner.(scores[i]) = 0; // clear all scores
442                 }
443         }
444 }
445
446 void Ent_ReadPlayerScore()
447 {
448         int i, n;
449         bool isNew;
450         entity o;
451
452         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
453         // (no I've never heard of M-x replace-string, sed, or anything like that)
454         isNew = !self.owner; // workaround for DP bug
455         n = ReadByte()-1;
456
457 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
458         if(!isNew && n != self.sv_entnum)
459         {
460                 //print("A CSQC entity changed its owner!\n");
461                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
462                 isNew = true;
463                 Ent_Remove();
464                 self.enttype = ENT_CLIENT_SCORES;
465         }
466 #endif
467
468         self.sv_entnum = n;
469
470         if (!(playerslots[self.sv_entnum]))
471                 playerslots[self.sv_entnum] = spawn();
472         o = self.owner = playerslots[self.sv_entnum];
473         o.sv_entnum = self.sv_entnum;
474         o.gotscores = 1;
475
476         //if (!o.sort_prev)
477         //      RegisterPlayer(o);
478         //playerchecker will do this for us later, if it has not already done so
479
480     int sf, lf;
481 #if MAX_SCORE <= 8
482         sf = ReadByte();
483         lf = ReadByte();
484 #else
485         sf = ReadShort();
486         lf = ReadShort();
487 #endif
488     int p;
489         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
490                 if(sf & p)
491                 {
492                         if(lf & p)
493                                 o.(scores[i]) = ReadInt24_t();
494                         else
495                                 o.(scores[i]) = ReadChar();
496                 }
497
498         if(o.sort_prev)
499                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
500
501         self.entremove = Ent_RemovePlayerScore;
502 }
503
504 void Ent_ReadTeamScore()
505 {
506         int i;
507         entity o;
508
509         self.team = ReadByte();
510         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
511
512     int sf, lf;
513 #if MAX_TEAMSCORE <= 8
514         sf = ReadByte();
515         lf = ReadByte();
516 #else
517         sf = ReadShort();
518         lf = ReadShort();
519 #endif
520         int p;
521         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
522                 if(sf & p)
523                 {
524                         if(lf & p)
525                                 o.(teamscores[i]) = ReadInt24_t();
526                         else
527                                 o.(teamscores[i]) = ReadChar();
528                 }
529
530         HUD_UpdateTeamPos(o);
531 }
532
533 void Ent_ClientData()
534 {
535         float newspectatee_status;
536
537     int f = ReadByte();
538
539         scoreboard_showscores_force = (f & 1);
540
541         if(f & 2)
542         {
543                 newspectatee_status = ReadByte();
544                 if(newspectatee_status == player_localnum + 1)
545                         newspectatee_status = -1; // observing
546         }
547         else
548                 newspectatee_status = 0;
549
550         spectatorbutton_zoom = (f & 4);
551
552         if(f & 8)
553         {
554                 angles_held_status = 1;
555                 angles_held.x = ReadAngle();
556                 angles_held.y = ReadAngle();
557                 angles_held.z = 0;
558         }
559         else
560                 angles_held_status = 0;
561
562         if(newspectatee_status != spectatee_status)
563         {
564                 // clear race stuff
565                 race_laptime = 0;
566                 race_checkpointtime = 0;
567         }
568         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
569         {
570                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
571                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
572                 )
573                         prev_p_health = -1;
574                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
575                         prev_health = -1;
576         }
577         spectatee_status = newspectatee_status;
578
579         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
580 }
581
582 void Ent_Nagger()
583 {
584     int i, j, b, f;
585
586     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
587
588         if(!(nags & 4))
589         {
590                 if(vote_called_vote)
591                         strunzone(vote_called_vote);
592                 vote_called_vote = string_null;
593                 vote_active = 0;
594         }
595         else
596         {
597                 vote_active = 1;
598         }
599
600         if(nags & 64)
601         {
602                 vote_yescount = ReadByte();
603                 vote_nocount = ReadByte();
604                 vote_needed = ReadByte();
605                 vote_highlighted = ReadChar();
606         }
607
608         if(nags & 128)
609         {
610                 if(vote_called_vote)
611                         strunzone(vote_called_vote);
612                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
613         }
614
615         if(nags & 1)
616         {
617                 for(j = 0; j < maxclients; ++j)
618                         if(playerslots[j])
619                                 playerslots[j].ready = 1;
620                 for(i = 1; i <= maxclients; i += 8)
621                 {
622                         f = ReadByte();
623                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
624                                 if (!(f & b))
625                                         if(playerslots[j])
626                                                 playerslots[j].ready = 0;
627                 }
628         }
629
630         ready_waiting = (nags & 1);
631         ready_waiting_for_me = (nags & 2);
632         vote_waiting = (nags & 4);
633         vote_waiting_for_me = (nags & 8);
634         warmup_stage = (nags & 16);
635 }
636
637 void Ent_EliminatedPlayers()
638 {
639     int i, j, b, f;
640
641     int sf = ReadByte();
642         if(sf & 1)
643         {
644                 for(j = 0; j < maxclients; ++j)
645                         if(playerslots[j])
646                                 playerslots[j].eliminated = 1;
647                 for(i = 1; i <= maxclients; i += 8)
648                 {
649                         f = ReadByte();
650                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
651                                 if (!(f & b))
652                                         if(playerslots[j])
653                                                 playerslots[j].eliminated = 0;
654                 }
655         }
656 }
657
658 void Ent_RandomSeed()
659 {
660         float s;
661         prandom_debug();
662         s = ReadShort();
663         psrandom(s);
664 }
665
666 void Ent_ReadAccuracy(void)
667 {
668     int f, w;
669     int sf = ReadInt24_t();
670         if(sf == 0)
671         {
672                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
673                         weapon_accuracy[w] = -1;
674                 return;
675         }
676
677         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
678         {
679                 if(sf & f)
680                 {
681             int b = ReadByte();
682                         if(b == 0)
683                                 weapon_accuracy[w] = -1;
684                         else if(b == 255)
685                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
686                         else
687                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
688                 }
689                 if(f == 0x800000)
690                         f = 1;
691                 else
692                         f *= 2;
693         }
694 }
695
696 void Spawn_Draw(void)
697 {
698         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
699 }
700
701 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
702 {
703         float teamnum = (ReadByte() - 1);
704         vector spn_origin;
705         spn_origin.x = ReadShort();
706         spn_origin.y = ReadShort();
707         spn_origin.z = ReadShort();
708
709         if(is_new)
710         {
711                 self.origin = spn_origin;
712                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
713                 droptofloor();
714
715                 /*if(autocvar_cl_spawn_point_model) // needs a model first
716                 {
717                         self.mdl = "models/spawnpoint.md3";
718                         self.colormod = Team_ColorRGB(teamnum);
719                         precache_model(self.mdl);
720                         setmodel(self, self.mdl);
721                         self.drawmask = MASK_NORMAL;
722                         //self.movetype = MOVETYPE_NOCLIP;
723                         //self.draw = Spawn_Draw;
724                 }*/
725                 if(autocvar_cl_spawn_point_particles)
726                 {
727                         if((serverflags & SERVERFLAG_TEAMPLAY))
728                         {
729                                 switch(teamnum)
730                                 {
731                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
732                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
733                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
734                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
735                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
736                                 }
737                         }
738                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
739
740                         self.draw = Spawn_Draw;
741                 }
742         }
743
744         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
745 }
746
747 void Ent_ReadSpawnEvent(float is_new)
748 {
749         // If entnum is 0, ONLY do the local spawn actions
750         // this way the server can disable the sending of
751         // spawn origin or such to clients if wanted.
752         float entnum = ReadByte();
753
754         if(entnum)
755         {
756                 self.origin_x = ReadShort();
757                 self.origin_y = ReadShort();
758                 self.origin_z = ReadShort();
759
760                 if(is_new)
761                 {
762                         float teamnum = GetPlayerColor(entnum - 1);
763
764                         if(autocvar_cl_spawn_event_particles)
765                         {
766                                 switch(teamnum)
767                                 {
768                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
769                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
770                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
771                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
772                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
773                                 }
774                         }
775                         if(autocvar_cl_spawn_event_sound)
776                         {
777                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
778                         }
779                 }
780         }
781
782         // local spawn actions
783         if(is_new && (!entnum || (entnum == player_localentnum)))
784         {
785                 zoomin_effect = 1;
786                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
787
788                 if(autocvar_cl_unpress_zoom_on_spawn)
789                 {
790                         localcmd("-zoom\n");
791                         button_zoom = false;
792                 }
793         }
794         HUD_Radar_Hide_Maximized();
795         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
796 }
797
798 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
799 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
800 void Ent_RadarLink();
801 void Ent_Init();
802 void Ent_ScoresInfo();
803 void CSQC_Ent_Update(float bIsNewEntity)
804 {
805         float t;
806         float savetime;
807         t = ReadByte();
808
809         if(autocvar_developer_csqcentities)
810                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
811
812         // set up the "time" global for received entities to be correct for interpolation purposes
813         savetime = time;
814         if(servertime)
815         {
816                 time = servertime;
817         }
818         else
819         {
820                 serverprevtime = time;
821                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
822                 time = serverprevtime + serverdeltatime;
823         }
824
825 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
826         if(self.enttype)
827         {
828                 if(t != self.enttype || bIsNewEntity)
829                 {
830                         //print("A CSQC entity changed its type!\n");
831                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
832                         Ent_Remove();
833                         clearentity(self);
834                         bIsNewEntity = 1;
835                 }
836         }
837         else
838         {
839                 if(!bIsNewEntity)
840                 {
841                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
842                         bIsNewEntity = 1;
843                 }
844         }
845 #endif
846         self.enttype = t;
847         switch(t)
848         {
849                 case ENT_CLIENT_MUTATOR: {
850                         int mutID = ReadMutator();
851                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
852                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
853                         break;
854                 }
855                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
856                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
857                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
858                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
859                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
860                 case ENT_CLIENT_LASER: Ent_Laser(); break;
861                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
862                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
863                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
864                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
865                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
866                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
867                 case ENT_CLIENT_INIT: Ent_Init(); break;
868                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
869                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
870                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
871                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
872                 case ENT_CLIENT_WALL: Ent_Wall(); break;
873                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
874                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
875                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
876                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
877                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
878                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
879                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
880                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
881                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
882                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
883                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
884                 case ENT_CLIENT_TURRET: ent_turret(); break;
885                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
886                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
887                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
888                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
889                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
890                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
891                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
892                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
893                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
894                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
895                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
896                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
897                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
898                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
899                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
900                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
901                 case ENT_CLIENT_DOOR: ent_door(); break;
902                 case ENT_CLIENT_PLAT: ent_plat(); break;
903                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
904                 case ENT_CLIENT_CORNER: ent_corner(); break;
905                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
906                 case ENT_CLIENT_TRAIN: ent_train(); break;
907                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
908                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
909
910                 default:
911                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
912                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
913                         break;
914         }
915
916         time = savetime;
917 }
918 // Destructor, but does NOT deallocate the entity by calling remove(). Also
919 // used when an entity changes its type. For an entity that someone interacts
920 // with others, make sure it can no longer do so.
921 void Ent_Remove()
922 {
923         if(self.entremove)
924                 self.entremove();
925
926         if(self.skeletonindex)
927         {
928                 skel_delete(self.skeletonindex);
929                 self.skeletonindex = 0;
930         }
931
932         if(self.snd_looping > 0)
933         {
934                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
935                 self.snd_looping = 0;
936         }
937
938         self.enttype = 0;
939         self.classname = "";
940         self.draw = menu_sub_null;
941         self.entremove = menu_sub_null;
942         // TODO possibly set more stuff to defaults
943 }
944 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
945 void CSQC_Ent_Remove()
946 {
947         if(autocvar_developer_csqcentities)
948                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
949
950         if(wasfreed(self))
951         {
952                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
953                 return;
954         }
955         if(self.enttype)
956                 Ent_Remove();
957         remove(self);
958 }
959
960 void Gamemode_Init()
961 {
962         if (!isdemo())
963         {
964                 if(!(calledhooks & HOOK_START))
965                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
966                 calledhooks |= HOOK_START;
967         }
968 }
969 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
970 void CSQC_Parse_StuffCmd(string strMessage)
971 {
972         if(autocvar_developer_csqcentities)
973                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
974
975         localcmd(strMessage);
976 }
977 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
978 void CSQC_Parse_Print(string strMessage)
979 {
980         if(autocvar_developer_csqcentities)
981                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
982
983         print(ColorTranslateRGB(strMessage));
984 }
985
986 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
987 void CSQC_Parse_CenterPrint(string strMessage)
988 {
989         if(autocvar_developer_csqcentities)
990                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
991
992         centerprint_hud(strMessage);
993 }
994
995 string notranslate_fogcmd1 = "\nfog ";
996 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
997 void Fog_Force()
998 {
999         // TODO somehow thwart prvm_globalset client ...
1000
1001         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1002                 { localcmd("\nr_drawfog 0\n"); }
1003         else if(forcefog != "")
1004                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1005 }
1006
1007 void Gamemode_Init();
1008 void Ent_ScoresInfo()
1009 {
1010     int i;
1011         self.classname = "ent_client_scores_info";
1012         gametype = ReadInt24_t();
1013         HUD_ModIcons_SetFunc();
1014         for(i = 0; i < MAX_SCORE; ++i)
1015         {
1016                 if(scores_label[i])
1017                         strunzone(scores_label[i]);
1018                 scores_label[i] = strzone(ReadString());
1019                 scores_flags[i] = ReadByte();
1020         }
1021         for(i = 0; i < MAX_TEAMSCORE; ++i)
1022         {
1023                 if(teamscores_label[i])
1024                         strunzone(teamscores_label[i]);
1025                 teamscores_label[i] = strzone(ReadString());
1026                 teamscores_flags[i] = ReadByte();
1027         }
1028         HUD_InitScores();
1029         Gamemode_Init();
1030 }
1031
1032 void Ent_Init()
1033 {
1034         self.classname = "ent_client_init";
1035
1036         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1037
1038         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1042         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1043         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1044         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1045         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1046
1047         if(forcefog)
1048                 strunzone(forcefog);
1049         forcefog = strzone(ReadString());
1050
1051         armorblockpercent = ReadByte() / 255.0;
1052
1053         g_balance_mortar_bouncefactor = ReadCoord();
1054         g_balance_mortar_bouncestop = ReadCoord();
1055         g_balance_electro_secondary_bouncefactor = ReadCoord();
1056         g_balance_electro_secondary_bouncestop = ReadCoord();
1057
1058         vortex_scope = !ReadByte();
1059         rifle_scope = !ReadByte();
1060
1061         serverflags = ReadByte();
1062
1063         minelayer_maxmines = ReadByte();
1064
1065         hagar_maxrockets = ReadByte();
1066
1067         g_trueaim_minrange = ReadCoord();
1068         g_balance_porto_secondary = ReadByte();
1069
1070         if(!postinit)
1071                 PostInit();
1072 }
1073
1074 void Net_ReadRace()
1075 {
1076         float b;
1077
1078         b = ReadByte();
1079
1080         switch(b)
1081         {
1082                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1083                         race_checkpoint = ReadByte();
1084                         race_time = ReadInt24_t();
1085                         race_previousbesttime = ReadInt24_t();
1086                         if(race_previousbestname)
1087                                 strunzone(race_previousbestname);
1088                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1089
1090                         race_checkpointtime = time;
1091
1092                         if(race_checkpoint == 0 || race_checkpoint == 254)
1093                         {
1094                                 race_penaltyaccumulator = 0;
1095                                 race_laptime = time; // valid
1096                         }
1097
1098                         break;
1099
1100                 case RACE_NET_CHECKPOINT_CLEAR:
1101                         race_laptime = 0;
1102                         race_checkpointtime = 0;
1103                         break;
1104
1105                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1106                         race_laptime = ReadCoord();
1107                         race_checkpointtime = -99999;
1108                         // fall through
1109                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1110                         race_nextcheckpoint = ReadByte();
1111
1112                         race_nextbesttime = ReadInt24_t();
1113                         if(race_nextbestname)
1114                                 strunzone(race_nextbestname);
1115                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1116                         break;
1117
1118                 case RACE_NET_CHECKPOINT_HIT_RACE:
1119                         race_mycheckpoint = ReadByte();
1120                         race_mycheckpointtime = time;
1121                         race_mycheckpointdelta = ReadInt24_t();
1122                         race_mycheckpointlapsdelta = ReadByte();
1123                         if(race_mycheckpointlapsdelta >= 128)
1124                                 race_mycheckpointlapsdelta -= 256;
1125                         if(race_mycheckpointenemy)
1126                                 strunzone(race_mycheckpointenemy);
1127                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1128                         break;
1129
1130                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1131                         race_othercheckpoint = ReadByte();
1132                         race_othercheckpointtime = time;
1133                         race_othercheckpointdelta = ReadInt24_t();
1134                         race_othercheckpointlapsdelta = ReadByte();
1135                         if(race_othercheckpointlapsdelta >= 128)
1136                                 race_othercheckpointlapsdelta -= 256;
1137                         if(race_othercheckpointenemy)
1138                                 strunzone(race_othercheckpointenemy);
1139                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1140                         break;
1141
1142                 case RACE_NET_PENALTY_RACE:
1143                         race_penaltyeventtime = time;
1144                         race_penaltytime = ReadShort();
1145                         //race_penaltyaccumulator += race_penaltytime;
1146                         if(race_penaltyreason)
1147                                 strunzone(race_penaltyreason);
1148                         race_penaltyreason = strzone(ReadString());
1149                         break;
1150
1151                 case RACE_NET_PENALTY_QUALIFYING:
1152                         race_penaltyeventtime = time;
1153                         race_penaltytime = ReadShort();
1154                         race_penaltyaccumulator += race_penaltytime;
1155                         if(race_penaltyreason)
1156                                 strunzone(race_penaltyreason);
1157                         race_penaltyreason = strzone(ReadString());
1158                         break;
1159
1160                 case RACE_NET_SERVER_RECORD:
1161                         race_server_record = ReadInt24_t();
1162                         break;
1163                 case RACE_NET_SPEED_AWARD:
1164                         race_speedaward = ReadInt24_t();
1165                         if(race_speedaward_holder)
1166                                 strunzone(race_speedaward_holder);
1167                         race_speedaward_holder = strzone(ReadString());
1168                         break;
1169                 case RACE_NET_SPEED_AWARD_BEST:
1170                         race_speedaward_alltimebest = ReadInt24_t();
1171                         if(race_speedaward_alltimebest_holder)
1172                                 strunzone(race_speedaward_alltimebest_holder);
1173                         race_speedaward_alltimebest_holder = strzone(ReadString());
1174                         break;
1175                 case RACE_NET_SERVER_RANKINGS:
1176                         float prevpos, del;
1177             int pos = ReadShort();
1178                         prevpos = ReadShort();
1179                         del = ReadShort();
1180
1181                         // move other rankings out of the way
1182             int i;
1183                         if (prevpos) {
1184                                 for (i=prevpos-1;i>pos-1;--i) {
1185                                         grecordtime[i] = grecordtime[i-1];
1186                                         if(grecordholder[i])
1187                                                 strunzone(grecordholder[i]);
1188                                         grecordholder[i] = strzone(grecordholder[i-1]);
1189                                 }
1190                         } else if (del) { // a record has been deleted by the admin
1191                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1192                                         if (i == RANKINGS_CNT-1) { // clear out last record
1193                                                 grecordtime[i] = 0;
1194                                                 if (grecordholder[i])
1195                                                         strunzone(grecordholder[i]);
1196                                                 grecordholder[i] = string_null;
1197                                         }
1198                                         else {
1199                                                 grecordtime[i] = grecordtime[i+1];
1200                                                 if (grecordholder[i])
1201                                                         strunzone(grecordholder[i]);
1202                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1203                                         }
1204                                 }
1205                         } else { // player has no ranked record yet
1206                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1207                                         grecordtime[i] = grecordtime[i-1];
1208                                         if(grecordholder[i])
1209                                                 strunzone(grecordholder[i]);
1210                                         grecordholder[i] = strzone(grecordholder[i-1]);
1211                                 }
1212                         }
1213
1214                         // store new ranking
1215                         if(grecordholder[pos-1] != "")
1216                                 strunzone(grecordholder[pos-1]);
1217                         grecordholder[pos-1] = strzone(ReadString());
1218                         grecordtime[pos-1] = ReadInt24_t();
1219                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1220                                 race_myrank = pos;
1221                         break;
1222                 case RACE_NET_SERVER_STATUS:
1223                         race_status = ReadShort();
1224                         if(race_status_name)
1225                                 strunzone(race_status_name);
1226                         race_status_name = strzone(ReadString());
1227         }
1228 }
1229
1230 void Net_TeamNagger()
1231 {
1232         teamnagger = 1;
1233 }
1234
1235 void Net_ReadPingPLReport()
1236 {
1237         int e, pi, pl, ml;
1238         e = ReadByte();
1239         pi = ReadShort();
1240         pl = ReadByte();
1241         ml = ReadByte();
1242         if (!(playerslots[e]))
1243                 return;
1244         playerslots[e].ping = pi;
1245         playerslots[e].ping_packetloss = pl / 255.0;
1246         playerslots[e].ping_movementloss = ml / 255.0;
1247 }
1248
1249 void Net_WeaponComplain()
1250 {
1251         complain_weapon = ReadByte();
1252
1253         if(complain_weapon_name)
1254                 strunzone(complain_weapon_name);
1255         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1256
1257         complain_weapon_type = ReadByte();
1258
1259         complain_weapon_time = time;
1260         weapontime = time; // ping the weapon panel
1261
1262         switch(complain_weapon_type)
1263         {
1264                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1265                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1266                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1267         }
1268 }
1269
1270 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1271 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1272 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1273 float CSQC_Parse_TempEntity()
1274 {
1275         // Acquire TE ID
1276         int nTEID = ReadByte();
1277
1278         if (autocvar_developer_csqcentities)
1279                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1280
1281         switch (nTEID)
1282         {
1283                 case TE_CSQC_MUTATOR:
1284                         int mutID = ReadMutator();
1285                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1286                         return true;
1287                 case TE_CSQC_TARGET_MUSIC:
1288                         Net_TargetMusic();
1289                         return true;
1290                 case TE_CSQC_PICTURE:
1291                         Net_MapVote_Picture();
1292                         return true;
1293                 case TE_CSQC_RACE:
1294                         Net_ReadRace();
1295                         return true;
1296                 case TE_CSQC_VORTEXBEAMPARTICLE:
1297                         Net_ReadVortexBeamParticle();
1298                         return true;
1299                 case TE_CSQC_TEAMNAGGER:
1300                         Net_TeamNagger();
1301                         return true;
1302                 case TE_CSQC_ARC:
1303                         Net_ReadArc();
1304                         return true;
1305                 case TE_CSQC_PINGPLREPORT:
1306                         Net_ReadPingPLReport();
1307                         return true;
1308                 case TE_CSQC_WEAPONCOMPLAIN:
1309                         Net_WeaponComplain();
1310                         return true;
1311                 case TE_CSQC_VEHICLESETUP:
1312                         Net_VehicleSetup();
1313                         return true;
1314                 case TE_CSQC_SVNOTICE:
1315                         cl_notice_read();
1316                         return true;
1317                 case TE_CSQC_SHOCKWAVEPARTICLE:
1318                         Net_ReadShockwaveParticle();
1319                         return true;
1320                 default:
1321                         // No special logic for this temporary entity; return 0 so the engine can handle it
1322                         return false;
1323         }
1324 }
1325
1326 string getcommandkey(string text, string command)
1327 {
1328         string keys;
1329         float n, j, k, l = 0;
1330
1331         if (!autocvar_hud_showbinds)
1332                 return text;
1333
1334         keys = db_get(binddb, command);
1335         if (keys == "")
1336         {
1337                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1338                 for(j = 0; j < n; ++j)
1339                 {
1340                         k = stof(argv(j));
1341                         if(k != -1)
1342                         {
1343                                 if ("" == keys)
1344                                         keys = keynumtostring(k);
1345                                 else
1346                                         keys = strcat(keys, ", ", keynumtostring(k));
1347
1348                                 ++l;
1349                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1350                                         break;
1351                         }
1352
1353                 }
1354                 if (keys == "")
1355                         keys = "NO_KEY";
1356                 db_put(binddb, command, keys);
1357         }
1358
1359         if (keys == "NO_KEY") {
1360                 if (autocvar_hud_showbinds > 1)
1361                         return sprintf(_("%s (not bound)"), text);
1362                 else
1363                         return text;
1364         }
1365         else if (autocvar_hud_showbinds > 1)
1366                 return sprintf("%s (%s)", text, keys);
1367         else
1368                 return keys;
1369 }