Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
21 #include "tuba.qh"
22 #include "t_items.qh"
23 #include "wall.qh"
24 #include "waypointsprites.qh"
25
26 #include "../common/vehicles/unit/bumblebee.qh"
27 #include "../common/vehicles/cl_vehicles.qh"
28 #include "../common/vehicles/vehicles.qh"
29
30 #include "weapons/projectile.qh"
31
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/effects.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42
43 #include "../common/items/all.qh"
44
45 #include "../common/mutators/base.qh"
46
47 #include "../common/weapons/all.qh"
48
49 #include "../csqcmodellib/cl_model.qh"
50 #include "../csqcmodellib/interpolate.qh"
51
52 #include "../common/triggers/include.qh"
53
54 #include "../warpzonelib/client.qh"
55
56 // --------------------------------------------------------------------------
57 // BEGIN REQUIRED CSQC FUNCTIONS
58 //include "main.qh"
59
60 entity clearentity_ent;
61 void clearentity(entity e)
62 {
63         if (!clearentity_ent)
64         {
65                 clearentity_ent = spawn();
66                 clearentity_ent.classname = "clearentity";
67         }
68         int n = e.entnum;
69         copyentity(clearentity_ent, e);
70         e.entnum = n;
71 }
72
73 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
74 void menu_show_error()
75 {
76         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
77 }
78
79 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
80 // Useful for precaching things
81
82 void menu_sub_null()
83 {
84 }
85
86 string forcefog;
87 void WaypointSprite_Load();
88 void ConsoleCommand_macro_init();
89 void CSQC_Init(void)
90 {
91         prvm_language = cvar_string("prvm_language");
92
93 #ifdef WATERMARK
94         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
95 #endif
96
97         int i;
98
99         binddb = db_create();
100         tempdb = db_create();
101         ClientProgsDB = db_load("client.db");
102         compressShortVector_init();
103
104         draw_endBoldFont();
105         menu_visible = false;
106         menu_show = menu_show_error;
107         menu_action = func_null;
108
109         for(i = 0; i < 255; ++i)
110                 if(getplayerkeyvalue(i, "viewentity") == "")
111                         break;
112         maxclients = i;
113
114         //registercommand("hud_configure");
115         //registercommand("hud_save");
116         //registercommand("menu_action");
117
118         ConsoleCommand_macro_init();
119
120         registercvar("hud_usecsqc", "1");
121         registercvar("scoreboard_columns", "default");
122
123         registercvar("cl_nade_type", "3");
124         registercvar("cl_pokenade_type", "zombie");
125
126         registercvar("cl_jumpspeedcap_min", "");
127         registercvar("cl_jumpspeedcap_max", "");
128
129         gametype = 0;
130
131         // hud_fields uses strunzone on the titles!
132         for(i = 0; i < MAX_HUD_FIELDS; ++i)
133                 hud_title[i] = strzone("(null)");
134
135         Cmd_HUD_SetFields(0);
136
137         postinit = false;
138
139         calledhooks = 0;
140
141         teams = Sort_Spawn();
142         players = Sort_Spawn();
143
144         GetTeam(NUM_SPECTATOR, true); // add specs first
145
146         // needs to be done so early because of the constants they create
147         static_init();
148         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
149         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
150         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
151         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
152         CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
153
154         WaypointSprite_Load();
155
156         // precaches
157         precache_model("null");
158         precache_sound("misc/hit.wav");
159         precache_sound("misc/typehit.wav");
160
161         Projectile_Precache();
162         Hook_Precache();
163         GibSplash_Precache();
164         Casings_Precache();
165         turrets_precache();
166         Tuba_Precache();
167         CSQCPlayer_Precache();
168
169         if(autocvar_cl_reticle)
170         {
171                 precache_pic("gfx/reticle_normal");
172                 // weapon reticles are precached in weapon files
173         }
174
175         get_mi_min_max_texcoords(1); // try the CLEVER way first
176         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
177         shortmapname = mi_shortname;
178
179         if(precache_pic(minimapname) == "")
180         {
181                 // but maybe we have a non-clever minimap
182                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
183                 if(precache_pic(minimapname) == "")
184                         minimapname = ""; // FAIL
185                 else
186                         get_mi_min_max_texcoords(0); // load new texcoords
187         }
188
189         mi_center = (mi_min + mi_max) * 0.5;
190         mi_scale = mi_max - mi_min;
191         minimapname = strzone(minimapname);
192
193         WarpZone_Init();
194
195         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
196         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
197 }
198
199 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
200 void Shutdown(void)
201 {
202         WarpZone_Shutdown();
203
204         remove(teams);
205         remove(players);
206         db_close(binddb);
207         db_close(tempdb);
208         if(autocvar_cl_db_saveasdump)
209                 db_dump(ClientProgsDB, "client.db");
210         else
211                 db_save(ClientProgsDB, "client.db");
212         db_close(ClientProgsDB);
213
214         if(camera_active)
215                 cvar_set("chase_active",ftos(chase_active_backup));
216
217         // unset the event chasecam's chase_active
218         if(autocvar_chase_active < 0)
219                 cvar_set("chase_active", "0");
220
221         if (!isdemo())
222         {
223                 if (!(calledhooks & HOOK_START))
224                         localcmd("\n_cl_hook_gamestart nop\n");
225                 if (!(calledhooks & HOOK_END))
226                         localcmd("\ncl_hook_gameend\n");
227         }
228 }
229
230 .float has_team;
231 float SetTeam(entity o, int Team)
232 {
233         entity tm;
234         if(teamplay)
235         {
236                 switch(Team)
237                 {
238                         case -1:
239                         case NUM_TEAM_1:
240                         case NUM_TEAM_2:
241                         case NUM_TEAM_3:
242                         case NUM_TEAM_4:
243                                 break;
244                         default:
245                                 if(GetTeam(Team, false) == world)
246                                 {
247                                         dprintf("trying to switch to unsupported team %d\n", Team);
248                                         Team = NUM_SPECTATOR;
249                                 }
250                                 break;
251                 }
252         }
253         else
254         {
255                 switch(Team)
256                 {
257                         case -1:
258                         case 0:
259                                 break;
260                         default:
261                                 if(GetTeam(Team, false) == world)
262                                 {
263                                         dprintf("trying to switch to unsupported team %d\n", Team);
264                                         Team = NUM_SPECTATOR;
265                                 }
266                                 break;
267                 }
268         }
269         if(Team == -1) // leave
270         {
271                 if(o.has_team)
272                 {
273                         tm = GetTeam(o.team, false);
274                         tm.team_size -= 1;
275                         o.has_team = 0;
276                         return true;
277                 }
278         }
279         else
280         {
281                 if (!o.has_team)
282                 {
283                         o.team = Team;
284                         tm = GetTeam(Team, true);
285                         tm.team_size += 1;
286                         o.has_team = 1;
287                         return true;
288                 }
289                 else if(Team != o.team)
290                 {
291                         tm = GetTeam(o.team, false);
292                         tm.team_size -= 1;
293                         o.team = Team;
294                         tm = GetTeam(Team, true);
295                         tm.team_size += 1;
296                         return true;
297                 }
298         }
299         return false;
300 }
301
302 void Playerchecker_Think()
303 {
304     int i;
305         entity e;
306         for(i = 0; i < maxclients; ++i)
307         {
308                 e = playerslots[i];
309                 if(GetPlayerName(i) == "")
310                 {
311                         if(e.sort_prev)
312                         {
313                                 // player disconnected
314                                 SetTeam(e, -1);
315                                 RemovePlayer(e);
316                                 e.sort_prev = world;
317                                 //e.gotscores = 0;
318                         }
319                 }
320                 else
321                 {
322                         if (!e.sort_prev)
323                         {
324                                 // player connected
325                                 if (!e)
326                                         playerslots[i] = e = spawn();
327                                 e.sv_entnum = i;
328                                 e.ping = 0;
329                                 e.ping_packetloss = 0;
330                                 e.ping_movementloss = 0;
331                                 //e.gotscores = 0; // we might already have the scores...
332                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
333                                 RegisterPlayer(e);
334                                 HUD_UpdatePlayerPos(e);
335                         }
336                 }
337         }
338         self.nextthink = time + 0.2;
339 }
340
341 void Porto_Init();
342 void TrueAim_Init();
343 void PostInit(void)
344 {
345         entity playerchecker;
346         playerchecker = spawn();
347         playerchecker.think = Playerchecker_Think;
348         playerchecker.nextthink = time + 0.2;
349
350         Porto_Init();
351         TrueAim_Init();
352
353         postinit = true;
354 }
355
356 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
357 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
358 // All keys are in ascii.
359 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
360 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
361 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
362 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
363 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
364 {
365         float bSkipKey;
366         bSkipKey = false;
367
368         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
369                 return true;
370
371         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
372                 return true;
373
374         if(menu_visible && menu_action)
375                 if(menu_action(bInputType, nPrimary, nSecondary))
376                         return true;
377
378         return bSkipKey;
379 }
380
381 // END REQUIRED CSQC FUNCTIONS
382 // --------------------------------------------------------------------------
383
384 // --------------------------------------------------------------------------
385 // BEGIN OPTIONAL CSQC FUNCTIONS
386
387 void Ent_RemoveEntCS()
388 {
389         entcs_receiver[self.sv_entnum] = world;
390 }
391 void Ent_ReadEntCS()
392 {
393     int sf;
394         InterpolateOrigin_Undo();
395
396         self.classname = "entcs_receiver";
397         sf = ReadByte();
398
399         if(sf & 1)
400                 self.sv_entnum = ReadByte();
401         if(sf & 2)
402         {
403                 self.origin_x = ReadShort();
404                 self.origin_y = ReadShort();
405                 self.origin_z = ReadShort();
406                 setorigin(self, self.origin);
407         }
408         if(sf & 4)
409         {
410                 self.angles_y = ReadByte() * 360.0 / 256;
411                 self.angles_x = self.angles_z = 0;
412         }
413         if(sf & 8)
414                 self.healthvalue = ReadByte() * 10;
415         if(sf & 16)
416                 self.armorvalue = ReadByte() * 10;
417
418         entcs_receiver[self.sv_entnum] = self;
419         self.entremove = Ent_RemoveEntCS;
420         self.iflags |= IFLAG_ORIGIN;
421
422         InterpolateOrigin_Note();
423 }
424
425 void Ent_Remove();
426
427 void Ent_RemovePlayerScore()
428 {
429         if(self.owner) {
430                 SetTeam(self.owner, -1);
431                 self.owner.gotscores = 0;
432                 for(int i = 0; i < MAX_SCORE; ++i) {
433                         self.owner.(scores[i]) = 0; // clear all scores
434                 }
435         }
436 }
437
438 void Ent_ReadPlayerScore()
439 {
440         int i, n;
441         bool isNew;
442         entity o;
443
444         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
445         // (no I've never heard of M-x replace-string, sed, or anything like that)
446         isNew = !self.owner; // workaround for DP bug
447         n = ReadByte()-1;
448
449 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
450         if(!isNew && n != self.sv_entnum)
451         {
452                 //print("A CSQC entity changed its owner!\n");
453                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
454                 isNew = true;
455                 Ent_Remove();
456                 self.enttype = ENT_CLIENT_SCORES;
457         }
458 #endif
459
460         self.sv_entnum = n;
461
462         if (!(playerslots[self.sv_entnum]))
463                 playerslots[self.sv_entnum] = spawn();
464         o = self.owner = playerslots[self.sv_entnum];
465         o.sv_entnum = self.sv_entnum;
466         o.gotscores = 1;
467
468         //if (!o.sort_prev)
469         //      RegisterPlayer(o);
470         //playerchecker will do this for us later, if it has not already done so
471
472     int sf, lf;
473 #if MAX_SCORE <= 8
474         sf = ReadByte();
475         lf = ReadByte();
476 #else
477         sf = ReadShort();
478         lf = ReadShort();
479 #endif
480     int p;
481         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
482                 if(sf & p)
483                 {
484                         if(lf & p)
485                                 o.(scores[i]) = ReadInt24_t();
486                         else
487                                 o.(scores[i]) = ReadChar();
488                 }
489
490         if(o.sort_prev)
491                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
492
493         self.entremove = Ent_RemovePlayerScore;
494 }
495
496 void Ent_ReadTeamScore()
497 {
498         int i;
499         entity o;
500
501         self.team = ReadByte();
502         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
503
504     int sf, lf;
505 #if MAX_TEAMSCORE <= 8
506         sf = ReadByte();
507         lf = ReadByte();
508 #else
509         sf = ReadShort();
510         lf = ReadShort();
511 #endif
512         int p;
513         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
514                 if(sf & p)
515                 {
516                         if(lf & p)
517                                 o.(teamscores[i]) = ReadInt24_t();
518                         else
519                                 o.(teamscores[i]) = ReadChar();
520                 }
521
522         HUD_UpdateTeamPos(o);
523 }
524
525 void Ent_ClientData()
526 {
527         float newspectatee_status;
528
529     int f = ReadByte();
530
531         scoreboard_showscores_force = (f & 1);
532
533         if(f & 2)
534         {
535                 newspectatee_status = ReadByte();
536                 if(newspectatee_status == player_localnum + 1)
537                         newspectatee_status = -1; // observing
538         }
539         else
540                 newspectatee_status = 0;
541
542         spectatorbutton_zoom = (f & 4);
543
544         if(f & 8)
545         {
546                 angles_held_status = 1;
547                 angles_held.x = ReadAngle();
548                 angles_held.y = ReadAngle();
549                 angles_held.z = 0;
550         }
551         else
552                 angles_held_status = 0;
553
554         if(newspectatee_status != spectatee_status)
555         {
556                 // clear race stuff
557                 race_laptime = 0;
558                 race_checkpointtime = 0;
559         }
560         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
561         {
562                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
563                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
564                 )
565                         prev_p_health = -1;
566                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
567                         prev_health = -1;
568         }
569         spectatee_status = newspectatee_status;
570
571         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
572 }
573
574 void Ent_Nagger()
575 {
576     int i, j, b, f;
577
578     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
579
580         if(!(nags & 4))
581         {
582                 if(vote_called_vote)
583                         strunzone(vote_called_vote);
584                 vote_called_vote = string_null;
585                 vote_active = 0;
586         }
587         else
588         {
589                 vote_active = 1;
590         }
591
592         if(nags & 64)
593         {
594                 vote_yescount = ReadByte();
595                 vote_nocount = ReadByte();
596                 vote_needed = ReadByte();
597                 vote_highlighted = ReadChar();
598         }
599
600         if(nags & 128)
601         {
602                 if(vote_called_vote)
603                         strunzone(vote_called_vote);
604                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
605         }
606
607         if(nags & 1)
608         {
609                 for(j = 0; j < maxclients; ++j)
610                         if(playerslots[j])
611                                 playerslots[j].ready = 1;
612                 for(i = 1; i <= maxclients; i += 8)
613                 {
614                         f = ReadByte();
615                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
616                                 if (!(f & b))
617                                         if(playerslots[j])
618                                                 playerslots[j].ready = 0;
619                 }
620         }
621
622         ready_waiting = (nags & 1);
623         ready_waiting_for_me = (nags & 2);
624         vote_waiting = (nags & 4);
625         vote_waiting_for_me = (nags & 8);
626         warmup_stage = (nags & 16);
627 }
628
629 void Ent_EliminatedPlayers()
630 {
631     int i, j, b, f;
632
633     int sf = ReadByte();
634         if(sf & 1)
635         {
636                 for(j = 0; j < maxclients; ++j)
637                         if(playerslots[j])
638                                 playerslots[j].eliminated = 1;
639                 for(i = 1; i <= maxclients; i += 8)
640                 {
641                         f = ReadByte();
642                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
643                                 if (!(f & b))
644                                         if(playerslots[j])
645                                                 playerslots[j].eliminated = 0;
646                 }
647         }
648 }
649
650 void Ent_RandomSeed()
651 {
652         float s;
653         prandom_debug();
654         s = ReadShort();
655         psrandom(s);
656 }
657
658 void Ent_ReadAccuracy(void)
659 {
660     int f, w;
661     int sf = ReadInt24_t();
662         if(sf == 0)
663         {
664                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
665                         weapon_accuracy[w] = -1;
666                 return;
667         }
668
669         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
670         {
671                 if(sf & f)
672                 {
673             int b = ReadByte();
674                         if(b == 0)
675                                 weapon_accuracy[w] = -1;
676                         else if(b == 255)
677                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
678                         else
679                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
680                 }
681                 if(f == 0x800000)
682                         f = 1;
683                 else
684                         f *= 2;
685         }
686 }
687
688 void Spawn_Draw(void)
689 {
690         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
691 }
692
693 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
694 {
695         float teamnum = (ReadByte() - 1);
696         vector spn_origin;
697         spn_origin.x = ReadShort();
698         spn_origin.y = ReadShort();
699         spn_origin.z = ReadShort();
700
701         if(is_new)
702         {
703                 self.origin = spn_origin;
704                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
705                 droptofloor();
706
707                 /*if(autocvar_cl_spawn_point_model) // needs a model first
708                 {
709                         self.mdl = "models/spawnpoint.md3";
710                         self.colormod = Team_ColorRGB(teamnum);
711                         precache_model(self.mdl);
712                         setmodel(self, self.mdl);
713                         self.drawmask = MASK_NORMAL;
714                         //self.movetype = MOVETYPE_NOCLIP;
715                         //self.draw = Spawn_Draw;
716                 }*/
717                 if(autocvar_cl_spawn_point_particles)
718                 {
719                         if((serverflags & SERVERFLAG_TEAMPLAY))
720                         {
721                                 switch(teamnum)
722                                 {
723                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
724                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
725                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
726                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
727                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
728                                 }
729                         }
730                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
731
732                         self.draw = Spawn_Draw;
733                 }
734         }
735
736         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
737 }
738
739 void Ent_ReadSpawnEvent(float is_new)
740 {
741         // If entnum is 0, ONLY do the local spawn actions
742         // this way the server can disable the sending of
743         // spawn origin or such to clients if wanted.
744         float entnum = ReadByte();
745
746         if(entnum)
747         {
748                 self.origin_x = ReadShort();
749                 self.origin_y = ReadShort();
750                 self.origin_z = ReadShort();
751
752                 if(is_new)
753                 {
754                         float teamnum = GetPlayerColor(entnum - 1);
755
756                         if(autocvar_cl_spawn_event_particles)
757                         {
758                                 switch(teamnum)
759                                 {
760                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
761                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
762                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
764                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
765                                 }
766                         }
767                         if(autocvar_cl_spawn_event_sound)
768                         {
769                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
770                         }
771                 }
772         }
773
774         // local spawn actions
775         if(is_new && (!entnum || (entnum == player_localentnum)))
776         {
777                 zoomin_effect = 1;
778                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
779
780                 if(autocvar_cl_unpress_zoom_on_spawn)
781                 {
782                         localcmd("-zoom\n");
783                         button_zoom = false;
784                 }
785         }
786
787         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
788 }
789
790 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
791 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
792 void Ent_RadarLink();
793 void Ent_Init();
794 void Ent_ScoresInfo();
795 void CSQC_Ent_Update(float bIsNewEntity)
796 {
797         float t;
798         float savetime;
799         t = ReadByte();
800
801         if(autocvar_developer_csqcentities)
802                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
803
804         // set up the "time" global for received entities to be correct for interpolation purposes
805         savetime = time;
806         if(servertime)
807         {
808                 time = servertime;
809         }
810         else
811         {
812                 serverprevtime = time;
813                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
814                 time = serverprevtime + serverdeltatime;
815         }
816
817 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
818         if(self.enttype)
819         {
820                 if(t != self.enttype || bIsNewEntity)
821                 {
822                         //print("A CSQC entity changed its type!\n");
823                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
824                         Ent_Remove();
825                         clearentity(self);
826                         bIsNewEntity = 1;
827                 }
828         }
829         else
830         {
831                 if(!bIsNewEntity)
832                 {
833                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
834                         bIsNewEntity = 1;
835                 }
836         }
837 #endif
838         self.enttype = t;
839         switch(t)
840         {
841                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
842                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
843                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
844                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
845                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
846                 case ENT_CLIENT_LASER: Ent_Laser(); break;
847                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
848                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
849                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
850                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
851                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
852                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
853                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
854                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
855                 case ENT_CLIENT_INIT: Ent_Init(); break;
856                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
857                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
858                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
859                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
860                 case ENT_CLIENT_WALL: Ent_Wall(); break;
861                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
862                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
863                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
864                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
865                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
866                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
867                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
868                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
869                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
870                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
871                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
872                 case ENT_CLIENT_TURRET: ent_turret(); break;
873                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
874                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
875                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
876                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
877                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
878                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
879                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
880                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
881                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
882                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
883                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
884                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
885                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
886                 case ENT_CLIENT_DOOR: ent_door(); break;
887                 case ENT_CLIENT_PLAT: ent_plat(); break;
888                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
889                 case ENT_CLIENT_CORNER: ent_corner(); break;
890                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
891                 case ENT_CLIENT_TRAIN: ent_train(); break;
892                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
893                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
894
895                 default:
896                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
897                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
898                         break;
899         }
900
901         time = savetime;
902 }
903 // Destructor, but does NOT deallocate the entity by calling remove(). Also
904 // used when an entity changes its type. For an entity that someone interacts
905 // with others, make sure it can no longer do so.
906 void Ent_Remove()
907 {
908         if(self.entremove)
909                 self.entremove();
910
911         if(self.skeletonindex)
912         {
913                 skel_delete(self.skeletonindex);
914                 self.skeletonindex = 0;
915         }
916
917         if(self.snd_looping > 0)
918         {
919                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
920                 self.snd_looping = 0;
921         }
922
923         self.enttype = 0;
924         self.classname = "";
925         self.draw = menu_sub_null;
926         self.entremove = menu_sub_null;
927         // TODO possibly set more stuff to defaults
928 }
929 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
930 void CSQC_Ent_Remove()
931 {
932         if(autocvar_developer_csqcentities)
933                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
934
935         if(wasfreed(self))
936         {
937                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
938                 return;
939         }
940         if(self.enttype)
941                 Ent_Remove();
942         remove(self);
943 }
944
945 void Gamemode_Init()
946 {
947         if (!isdemo())
948         {
949                 if(!(calledhooks & HOOK_START))
950                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
951                 calledhooks |= HOOK_START;
952         }
953 }
954 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
955 void CSQC_Parse_StuffCmd(string strMessage)
956 {
957         if(autocvar_developer_csqcentities)
958                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
959
960         localcmd(strMessage);
961 }
962 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
963 void CSQC_Parse_Print(string strMessage)
964 {
965         if(autocvar_developer_csqcentities)
966                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
967
968         print(ColorTranslateRGB(strMessage));
969 }
970
971 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
972 void CSQC_Parse_CenterPrint(string strMessage)
973 {
974         if(autocvar_developer_csqcentities)
975                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
976
977         centerprint_hud(strMessage);
978 }
979
980 string notranslate_fogcmd1 = "\nfog ";
981 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
982 void Fog_Force()
983 {
984         // TODO somehow thwart prvm_globalset client ...
985
986         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
987                 { localcmd("\nr_drawfog 0\n"); }
988         else if(forcefog != "")
989                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
990 }
991
992 void Gamemode_Init();
993 void Ent_ScoresInfo()
994 {
995     int i;
996         self.classname = "ent_client_scores_info";
997         gametype = ReadInt24_t();
998         HUD_ModIcons_SetFunc();
999         for(i = 0; i < MAX_SCORE; ++i)
1000         {
1001                 if(scores_label[i])
1002                         strunzone(scores_label[i]);
1003                 scores_label[i] = strzone(ReadString());
1004                 scores_flags[i] = ReadByte();
1005         }
1006         for(i = 0; i < MAX_TEAMSCORE; ++i)
1007         {
1008                 if(teamscores_label[i])
1009                         strunzone(teamscores_label[i]);
1010                 teamscores_label[i] = strzone(ReadString());
1011                 teamscores_flags[i] = ReadByte();
1012         }
1013         HUD_InitScores();
1014         Gamemode_Init();
1015 }
1016
1017 void Ent_Init()
1018 {
1019         self.classname = "ent_client_init";
1020
1021         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1022
1023         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1024         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1025         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1026         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1027         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1028         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1029         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1030         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1031
1032         if(forcefog)
1033                 strunzone(forcefog);
1034         forcefog = strzone(ReadString());
1035
1036         armorblockpercent = ReadByte() / 255.0;
1037
1038         g_balance_mortar_bouncefactor = ReadCoord();
1039         g_balance_mortar_bouncestop = ReadCoord();
1040         g_balance_electro_secondary_bouncefactor = ReadCoord();
1041         g_balance_electro_secondary_bouncestop = ReadCoord();
1042
1043         vortex_scope = !ReadByte();
1044         rifle_scope = !ReadByte();
1045
1046         serverflags = ReadByte();
1047
1048         minelayer_maxmines = ReadByte();
1049
1050         hagar_maxrockets = ReadByte();
1051
1052         g_trueaim_minrange = ReadCoord();
1053         g_balance_porto_secondary = ReadByte();
1054
1055         if(!postinit)
1056                 PostInit();
1057 }
1058
1059 void Net_ReadRace()
1060 {
1061         float b;
1062
1063         b = ReadByte();
1064
1065         switch(b)
1066         {
1067                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1068                         race_checkpoint = ReadByte();
1069                         race_time = ReadInt24_t();
1070                         race_previousbesttime = ReadInt24_t();
1071                         if(race_previousbestname)
1072                                 strunzone(race_previousbestname);
1073                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1074
1075                         race_checkpointtime = time;
1076
1077                         if(race_checkpoint == 0 || race_checkpoint == 254)
1078                         {
1079                                 race_penaltyaccumulator = 0;
1080                                 race_laptime = time; // valid
1081                         }
1082
1083                         break;
1084
1085                 case RACE_NET_CHECKPOINT_CLEAR:
1086                         race_laptime = 0;
1087                         race_checkpointtime = 0;
1088                         break;
1089
1090                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1091                         race_laptime = ReadCoord();
1092                         race_checkpointtime = -99999;
1093                         // fall through
1094                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1095                         race_nextcheckpoint = ReadByte();
1096
1097                         race_nextbesttime = ReadInt24_t();
1098                         if(race_nextbestname)
1099                                 strunzone(race_nextbestname);
1100                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1101                         break;
1102
1103                 case RACE_NET_CHECKPOINT_HIT_RACE:
1104                         race_mycheckpoint = ReadByte();
1105                         race_mycheckpointtime = time;
1106                         race_mycheckpointdelta = ReadInt24_t();
1107                         race_mycheckpointlapsdelta = ReadByte();
1108                         if(race_mycheckpointlapsdelta >= 128)
1109                                 race_mycheckpointlapsdelta -= 256;
1110                         if(race_mycheckpointenemy)
1111                                 strunzone(race_mycheckpointenemy);
1112                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1113                         break;
1114
1115                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1116                         race_othercheckpoint = ReadByte();
1117                         race_othercheckpointtime = time;
1118                         race_othercheckpointdelta = ReadInt24_t();
1119                         race_othercheckpointlapsdelta = ReadByte();
1120                         if(race_othercheckpointlapsdelta >= 128)
1121                                 race_othercheckpointlapsdelta -= 256;
1122                         if(race_othercheckpointenemy)
1123                                 strunzone(race_othercheckpointenemy);
1124                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1125                         break;
1126
1127                 case RACE_NET_PENALTY_RACE:
1128                         race_penaltyeventtime = time;
1129                         race_penaltytime = ReadShort();
1130                         //race_penaltyaccumulator += race_penaltytime;
1131                         if(race_penaltyreason)
1132                                 strunzone(race_penaltyreason);
1133                         race_penaltyreason = strzone(ReadString());
1134                         break;
1135
1136                 case RACE_NET_PENALTY_QUALIFYING:
1137                         race_penaltyeventtime = time;
1138                         race_penaltytime = ReadShort();
1139                         race_penaltyaccumulator += race_penaltytime;
1140                         if(race_penaltyreason)
1141                                 strunzone(race_penaltyreason);
1142                         race_penaltyreason = strzone(ReadString());
1143                         break;
1144
1145                 case RACE_NET_SERVER_RECORD:
1146                         race_server_record = ReadInt24_t();
1147                         break;
1148                 case RACE_NET_SPEED_AWARD:
1149                         race_speedaward = ReadInt24_t();
1150                         if(race_speedaward_holder)
1151                                 strunzone(race_speedaward_holder);
1152                         race_speedaward_holder = strzone(ReadString());
1153                         break;
1154                 case RACE_NET_SPEED_AWARD_BEST:
1155                         race_speedaward_alltimebest = ReadInt24_t();
1156                         if(race_speedaward_alltimebest_holder)
1157                                 strunzone(race_speedaward_alltimebest_holder);
1158                         race_speedaward_alltimebest_holder = strzone(ReadString());
1159                         break;
1160                 case RACE_NET_SERVER_RANKINGS:
1161                         float prevpos, del;
1162             int pos = ReadShort();
1163                         prevpos = ReadShort();
1164                         del = ReadShort();
1165
1166                         // move other rankings out of the way
1167             int i;
1168                         if (prevpos) {
1169                                 for (i=prevpos-1;i>pos-1;--i) {
1170                                         grecordtime[i] = grecordtime[i-1];
1171                                         if(grecordholder[i])
1172                                                 strunzone(grecordholder[i]);
1173                                         grecordholder[i] = strzone(grecordholder[i-1]);
1174                                 }
1175                         } else if (del) { // a record has been deleted by the admin
1176                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1177                                         if (i == RANKINGS_CNT-1) { // clear out last record
1178                                                 grecordtime[i] = 0;
1179                                                 if (grecordholder[i])
1180                                                         strunzone(grecordholder[i]);
1181                                                 grecordholder[i] = string_null;
1182                                         }
1183                                         else {
1184                                                 grecordtime[i] = grecordtime[i+1];
1185                                                 if (grecordholder[i])
1186                                                         strunzone(grecordholder[i]);
1187                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1188                                         }
1189                                 }
1190                         } else { // player has no ranked record yet
1191                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1192                                         grecordtime[i] = grecordtime[i-1];
1193                                         if(grecordholder[i])
1194                                                 strunzone(grecordholder[i]);
1195                                         grecordholder[i] = strzone(grecordholder[i-1]);
1196                                 }
1197                         }
1198
1199                         // store new ranking
1200                         if(grecordholder[pos-1] != "")
1201                                 strunzone(grecordholder[pos-1]);
1202                         grecordholder[pos-1] = strzone(ReadString());
1203                         grecordtime[pos-1] = ReadInt24_t();
1204                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1205                                 race_myrank = pos;
1206                         break;
1207                 case RACE_NET_SERVER_STATUS:
1208                         race_status = ReadShort();
1209                         if(race_status_name)
1210                                 strunzone(race_status_name);
1211                         race_status_name = strzone(ReadString());
1212         }
1213 }
1214
1215 void Net_TeamNagger()
1216 {
1217         teamnagger = 1;
1218 }
1219
1220 void Net_ReadPingPLReport()
1221 {
1222         int e, pi, pl, ml;
1223         e = ReadByte();
1224         pi = ReadShort();
1225         pl = ReadByte();
1226         ml = ReadByte();
1227         if (!(playerslots[e]))
1228                 return;
1229         playerslots[e].ping = pi;
1230         playerslots[e].ping_packetloss = pl / 255.0;
1231         playerslots[e].ping_movementloss = ml / 255.0;
1232 }
1233
1234 void Net_WeaponComplain()
1235 {
1236         complain_weapon = ReadByte();
1237
1238         if(complain_weapon_name)
1239                 strunzone(complain_weapon_name);
1240         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1241
1242         complain_weapon_type = ReadByte();
1243
1244         complain_weapon_time = time;
1245         weapontime = time; // ping the weapon panel
1246
1247         switch(complain_weapon_type)
1248         {
1249                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1250                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1251                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1252         }
1253 }
1254
1255 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1256 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1257 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1258 float CSQC_Parse_TempEntity()
1259 {
1260         float bHandled;
1261                 bHandled  = true;
1262         // Acquire TE ID
1263         float nTEID;
1264                 nTEID = ReadByte();
1265
1266         if(autocvar_developer_csqcentities)
1267                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1268
1269                 // NOTE: Could just do return instead of break...
1270         switch(nTEID)
1271         {
1272                 case TE_CSQC_TARGET_MUSIC:
1273                         Net_TargetMusic();
1274                         bHandled = true;
1275                         break;
1276                 case TE_CSQC_PICTURE:
1277                         Net_MapVote_Picture();
1278                         bHandled = true;
1279                         break;
1280                 case TE_CSQC_RACE:
1281                         Net_ReadRace();
1282                         bHandled = true;
1283                         break;
1284                 case TE_CSQC_VORTEXBEAMPARTICLE:
1285                         Net_ReadVortexBeamParticle();
1286                         bHandled = true;
1287                         break;
1288                 case TE_CSQC_TEAMNAGGER:
1289                         Net_TeamNagger();
1290                         bHandled = true;
1291                         break;
1292                 case TE_CSQC_ARC:
1293                         Net_ReadArc();
1294                         bHandled = true;
1295                         break;
1296                 case TE_CSQC_PINGPLREPORT:
1297                         Net_ReadPingPLReport();
1298                         bHandled = true;
1299                         break;
1300                 case TE_CSQC_WEAPONCOMPLAIN:
1301                         Net_WeaponComplain();
1302                         bHandled = true;
1303                         break;
1304                 case TE_CSQC_VEHICLESETUP:
1305                         Net_VehicleSetup();
1306                         bHandled = true;
1307                         break;
1308                 case TE_CSQC_SVNOTICE:
1309                         cl_notice_read();
1310                         bHandled = true;
1311                         break;
1312                 case TE_CSQC_SHOCKWAVEPARTICLE:
1313                         Net_ReadShockwaveParticle();
1314                         bHandled = true;
1315                         break;
1316                 default:
1317                         // No special logic for this temporary entity; return 0 so the engine can handle it
1318                         bHandled = false;
1319                         break;
1320         }
1321
1322         return bHandled;
1323 }
1324
1325 string getcommandkey(string text, string command)
1326 {
1327         string keys;
1328         float n, j, k, l = 0;
1329
1330         if (!autocvar_hud_showbinds)
1331                 return text;
1332
1333         keys = db_get(binddb, command);
1334         if (keys == "")
1335         {
1336                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1337                 for(j = 0; j < n; ++j)
1338                 {
1339                         k = stof(argv(j));
1340                         if(k != -1)
1341                         {
1342                                 if ("" == keys)
1343                                         keys = keynumtostring(k);
1344                                 else
1345                                         keys = strcat(keys, ", ", keynumtostring(k));
1346
1347                                 ++l;
1348                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1349                                         break;
1350                         }
1351
1352                 }
1353                 if (keys == "")
1354                         keys = "NO_KEY";
1355                 db_put(binddb, command, keys);
1356         }
1357
1358         if (keys == "NO_KEY") {
1359                 if (autocvar_hud_showbinds > 1)
1360                         return sprintf(_("%s (not bound)"), text);
1361                 else
1362                         return text;
1363         }
1364         else if (autocvar_hud_showbinds > 1)
1365                 return sprintf("%s (%s)", text, keys);
1366         else
1367                 return keys;
1368 }