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1 #include "main.qh"
2
3 #include "defs.qh"
4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "mapvoting.qh"
12 #include "mutators/events.qh"
13 #include "hud/panel/scoreboard.qh"
14 #include "hud/panel/quickmenu.qh"
15 #include "shownames.qh"
16 #include <common/t_items.qh>
17 #include "wall.qh"
18 #include "weapons/projectile.qh"
19 #include <common/deathtypes/all.qh>
20 #include <common/items/_mod.qh>
21 #include <common/mapinfo.qh>
22 #include <common/minigames/cl_minigames.qh>
23 #include <common/minigames/cl_minigames_hud.qh>
24 #include <common/net_linked.qh>
25 #include <common/net_notice.qh>
26 #include <common/scores.qh>
27 #include <common/triggers/include.qh>
28 #include <common/vehicles/all.qh>
29 #include <lib/csqcmodel/cl_model.qh>
30 #include <lib/csqcmodel/interpolate.qh>
31 #include <lib/warpzone/client.qh>
32
33 // --------------------------------------------------------------------------
34 // BEGIN REQUIRED CSQC FUNCTIONS
35 //include "main.qh"
36
37 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
38
39 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
40 {
41         ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
42         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
43 }
44
45 void draw_cursor_normal(vector pos, vector col, float a)
46 {
47         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
48 }
49
50 void LoadMenuSkinValues()
51 {
52         int fh = -1;
53         if(cvar_string("menu_skin") != "")
54         {
55                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
56                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
57         }
58         if(fh < 0 && cvar_defstring("menu_skin") != "")
59         {
60                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
61                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
62                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
63         }
64         if(fh < 0)
65         {
66                 draw_currentSkin = "gfx/menu/default";
67                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
68         }
69
70         draw_currentSkin = strzone(draw_currentSkin);
71
72         if(fh >= 0)
73         {
74                 string s;
75                 while((s = fgets(fh)))
76                 {
77                         int n = tokenize_console(s);
78                         if (n < 2)
79                                 continue;
80                         if(substring(argv(0), 0, 2) == "//")
81                                 continue;
82                         if(argv(0) == "SIZE_CURSOR")
83                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
84                         else if(argv(0) == "OFFSET_CURSOR")
85                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
86                 }
87                 fclose(fh);
88         }
89 }
90
91 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
92 // Useful for precaching things
93
94 void ConsoleCommand_macro_init();
95 void CSQC_Init()
96 {
97         prvm_language = strzone(cvar_string("prvm_language"));
98
99 #ifdef WATERMARK
100         LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
101 #endif
102
103         {
104                 int i = 0;
105                 for ( ; i < 255; ++i)
106                         if (getplayerkeyvalue(i, "viewentity") == "")
107                                 break;
108                 maxclients = i;
109         }
110
111         // needs to be done so early because of the constants they create
112         static_init();
113         static_init_late();
114         static_init_precache();
115
116         binddb = db_create();
117         tempdb = db_create();
118         ClientProgsDB = db_load("client.db");
119
120         draw_endBoldFont();
121
122         //registercommand("hud_configure");
123         //registercommand("hud_save");
124         //registercommand("menu_action");
125
126         ConsoleCommand_macro_init();
127
128         registercvar("hud_usecsqc", "1");
129         registercvar("scoreboard_columns", "default");
130
131         registercvar("cl_nade_type", "3");
132         registercvar("cl_pokenade_type", "zombie");
133
134         registercvar("cl_jumpspeedcap_min", "");
135         registercvar("cl_jumpspeedcap_max", "");
136
137         registercvar("cl_multijump", "1");
138
139         registercvar("cl_spawn_near_teammate", "1");
140
141         if(autocvar_cl_lockview)
142                 cvar_set("cl_lockview", "0");
143
144         gametype = NULL;
145
146         postinit = false;
147
148         calledhooks = 0;
149
150         teams = Sort_Spawn();
151         players = Sort_Spawn();
152
153         GetTeam(NUM_SPECTATOR, true); // add specs first
154
155         // precaches
156
157         if(autocvar_cl_reticle)
158         {
159                 precache_pic("gfx/reticle_normal");
160                 // weapon reticles are precached in weapon files
161         }
162
163         {
164                 get_mi_min_max_texcoords(1); // try the CLEVER way first
165                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
166                 shortmapname = mi_shortname;
167
168                 if (precache_pic(minimapname) == "")
169                 {
170                         // but maybe we have a non-clever minimap
171                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
172                         if (precache_pic(minimapname) == "")
173                                 minimapname = ""; // FAIL
174                         else
175                                 get_mi_min_max_texcoords(0); // load new texcoords
176                 }
177
178                 mi_center = (mi_min + mi_max) * 0.5;
179                 mi_scale = mi_max - mi_min;
180                 minimapname = strzone(minimapname);
181         }
182
183         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
184         LoadMenuSkinValues();
185 }
186
187 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
188 void Shutdown()
189 {
190         WarpZone_Shutdown();
191
192         delete(teams);
193         delete(players);
194         db_close(binddb);
195         db_close(tempdb);
196         if(autocvar_cl_db_saveasdump)
197                 db_dump(ClientProgsDB, "client.db");
198         else
199                 db_save(ClientProgsDB, "client.db");
200         db_close(ClientProgsDB);
201
202         if(camera_active)
203                 cvar_set("chase_active",ftos(chase_active_backup));
204
205         // unset the event chasecam's chase_active
206         if(autocvar_chase_active < 0)
207                 cvar_set("chase_active", "0");
208
209         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
210
211         if (!isdemo())
212         {
213                 if (!(calledhooks & HOOK_START))
214                         localcmd("\n_cl_hook_gamestart nop\n");
215                 if (!(calledhooks & HOOK_END))
216                         localcmd("\ncl_hook_gameend\n");
217         }
218
219         localcmd("\ncl_hook_shutdown\n");
220
221         deactivate_minigame();
222         HUD_MinigameMenu_Close(NULL, NULL, NULL);
223 }
224
225 .float has_team;
226 float SetTeam(entity o, int Team)
227 {
228     TC(int, Team);
229         devassert_once(Team);
230         entity tm;
231         if(teamplay)
232         {
233                 switch(Team)
234                 {
235                         case -1:
236                         case NUM_TEAM_1:
237                         case NUM_TEAM_2:
238                         case NUM_TEAM_3:
239                         case NUM_TEAM_4:
240                                 break;
241                         default:
242                                 if(GetTeam(Team, false) == NULL)
243                                 {
244                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
245                                         Team = NUM_SPECTATOR;
246                                 }
247                                 break;
248                 }
249         }
250         else
251         {
252                 switch(Team)
253                 {
254                         case -1:
255                         case 0:
256                                 break;
257                         default:
258                                 if(GetTeam(Team, false) == NULL)
259                                 {
260                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
261                                         Team = NUM_SPECTATOR;
262                                 }
263                                 break;
264                 }
265         }
266         if(Team == -1) // leave
267         {
268                 if(o.has_team)
269                 {
270                         tm = GetTeam(o.team, false);
271                         tm.team_size -= 1;
272                         o.has_team = 0;
273                         return true;
274                 }
275         }
276         else
277         {
278                 if (!o.has_team)
279                 {
280                         o.team = Team;
281                         tm = GetTeam(Team, true);
282                         tm.team_size += 1;
283                         o.has_team = 1;
284                         return true;
285                 }
286                 else if(Team != o.team)
287                 {
288                         tm = GetTeam(o.team, false);
289                         tm.team_size -= 1;
290                         o.team = Team;
291                         tm = GetTeam(Team, true);
292                         tm.team_size += 1;
293                         return true;
294                 }
295         }
296         return false;
297 }
298
299 void Playerchecker_Think(entity this)
300 {
301     int i;
302         entity e;
303         for(i = 0; i < maxclients; ++i)
304         {
305                 e = playerslots[i];
306                 if(entcs_GetName(i) == "")
307                 {
308                         if(e.sort_prev)
309                         {
310                                 // player disconnected
311                                 SetTeam(e, -1);
312                                 RemovePlayer(e);
313                                 e.sort_prev = NULL;
314                                 //e.gotscores = 0;
315                         }
316                 }
317                 else
318                 {
319                         if (!e.sort_prev)
320                         {
321                                 // player connected
322                                 if (!e)
323                                 {
324                                         playerslots[i] = e = new_pure(playerslot);
325                                 }
326                                 e.sv_entnum = i;
327                                 e.ping = 0;
328                                 e.ping_packetloss = 0;
329                                 e.ping_movementloss = 0;
330                                 //e.gotscores = 0; // we might already have the scores...
331                                 int t = entcs_GetScoreTeam(i);
332                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
333                                 RegisterPlayer(e);
334                                 Scoreboard_UpdatePlayerPos(e);
335                         }
336                 }
337         }
338         this.nextthink = time + 0.2;
339 }
340
341 void TrueAim_Init();
342 void PostInit()
343 {
344         entity playerchecker = new_pure(playerchecker);
345         setthink(playerchecker, Playerchecker_Think);
346         playerchecker.nextthink = time + 0.2;
347
348         TrueAim_Init();
349
350         postinit = true;
351 }
352
353 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
354 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
355 // All keys are in ascii.
356 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
357 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
358 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
359 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
360 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
361 {
362     TC(int, bInputType);
363         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
364                 return true;
365
366         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
367                 return true;
368
369         if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
370                 return true;
371
372         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
373                 return true;
374
375         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
376                 return true;
377
378         return false;
379 }
380
381 // END REQUIRED CSQC FUNCTIONS
382 // --------------------------------------------------------------------------
383
384 // --------------------------------------------------------------------------
385 // BEGIN OPTIONAL CSQC FUNCTIONS
386
387 void Ent_Remove(entity this);
388
389 void Ent_RemovePlayerScore(entity this)
390 {
391         if(this.owner) {
392                 SetTeam(this.owner, -1);
393                 this.owner.gotscores = 0;
394                 FOREACH(Scores, true, {
395                         this.owner.(scores(it)) = 0; // clear all scores
396                 });
397         }
398 }
399
400 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
401 {
402         make_pure(this);
403         entity o;
404
405         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
406         // (no I've never heard of M-x replace-string, sed, or anything like that)
407         bool isNew = !this.owner; // workaround for DP bug
408         int n = ReadByte()-1;
409
410 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
411         if(!isNew && n != this.sv_entnum)
412         {
413                 //print("A CSQC entity changed its owner!\n");
414                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
415                 isNew = true;
416                 Ent_Remove(this);
417         }
418 #endif
419
420         this.sv_entnum = n;
421
422         o = playerslots[this.sv_entnum];
423         if (!o)
424         {
425                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
426         }
427         this.owner = o;
428         o.sv_entnum = this.sv_entnum;
429         o.gotscores = 1;
430
431         //if (!o.sort_prev)
432         //      RegisterPlayer(o);
433         //playerchecker will do this for us later, if it has not already done so
434
435     int sf, lf;
436         sf = ReadShort();
437         lf = ReadShort();
438         FOREACH(Scores, true, {
439         int p = 1 << (i % 16);
440                 if (sf & p)
441                 {
442                         if (lf & p)
443                                 o.(scores(it)) = ReadInt24_t();
444                         else
445                                 o.(scores(it)) = ReadChar();
446                 }
447     });
448
449         return = true;
450
451         if(o.sort_prev)
452                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
453
454         this.entremove = Ent_RemovePlayerScore;
455 }
456
457 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
458 {
459         make_pure(this);
460         int i;
461         entity o;
462
463         this.team = ReadByte();
464         o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
465
466     int sf, lf;
467 #if MAX_TEAMSCORE <= 8
468         sf = ReadByte();
469         lf = ReadByte();
470 #else
471         sf = ReadShort();
472         lf = ReadShort();
473 #endif
474         int p;
475         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
476                 if(sf & p)
477                 {
478                         if(lf & p)
479                                 o.(teamscores(i)) = ReadInt24_t();
480                         else
481                                 o.(teamscores(i)) = ReadChar();
482                 }
483
484         return = true;
485
486         Scoreboard_UpdateTeamPos(o);
487 }
488
489 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
490 {
491         make_pure(this);
492         float newspectatee_status;
493
494     int f = ReadByte();
495
496         scoreboard_showscores_force = (f & 1);
497
498         if(f & 2)
499         {
500                 newspectatee_status = ReadByte();
501                 if(newspectatee_status == player_localnum + 1)
502                         newspectatee_status = -1; // observing
503         }
504         else
505                 newspectatee_status = 0;
506
507         spectatorbutton_zoom = (f & 4);
508
509         if(f & 16)
510         {
511                 num_spectators = ReadByte();
512
513                 float i, slot;
514
515                 for(i = 0; i < MAX_SPECTATORS; ++i)
516                         spectatorlist[i] = 0; // reset list first
517
518                 for(i = 0; i < num_spectators; ++i)
519                 {
520                         slot = ReadByte();
521                         spectatorlist[i] = slot - 1;
522                 }
523         }
524
525         return = true;
526
527         if(newspectatee_status != spectatee_status)
528         {
529                 // clear race stuff
530                 race_laptime = 0;
531                 race_checkpointtime = 0;
532                 hud_dynamic_shake_factor = -1;
533         }
534         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
535         {
536                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
537                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
538                 )
539                         prev_p_health = -1;
540                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
541                         prev_health = -1;
542         }
543         spectatee_status = newspectatee_status;
544
545         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
546 }
547
548 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
549 {
550         make_pure(this);
551     int i, j, b, f;
552
553     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
554
555         if(!(nags & BIT(2)))
556         {
557                 if(vote_called_vote)
558                         strunzone(vote_called_vote);
559                 vote_called_vote = string_null;
560                 vote_active = 0;
561         }
562         else
563         {
564                 vote_active = 1;
565         }
566
567         if(nags & BIT(6))
568         {
569                 vote_yescount = ReadByte();
570                 vote_nocount = ReadByte();
571                 vote_needed = ReadByte();
572                 vote_highlighted = ReadChar();
573         }
574
575         if(nags & BIT(7))
576         {
577                 if(vote_called_vote)
578                         strunzone(vote_called_vote);
579                 vote_called_vote = strzone(ReadString());
580         }
581
582         if(nags & 1)
583         {
584                 for(j = 0; j < maxclients; ++j)
585                         if(playerslots[j])
586                                 playerslots[j].ready = 1;
587                 for(i = 1; i <= maxclients; i += 8)
588                 {
589                         f = ReadByte();
590                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
591                                 if (!(f & b))
592                                         if(playerslots[j])
593                                                 playerslots[j].ready = 0;
594                 }
595         }
596
597         return = true;
598
599         ready_waiting = (nags & BIT(0));
600         ready_waiting_for_me = (nags & BIT(1));
601         vote_waiting = (nags & BIT(2));
602         vote_waiting_for_me = (nags & BIT(3));
603         warmup_stage = (nags & BIT(4));
604 }
605
606 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
607 {
608         make_pure(this);
609     int i, j, b, f;
610
611     int sf = ReadByte();
612         if(sf & 1)
613         {
614                 for(j = 0; j < maxclients; ++j)
615                         if(playerslots[j])
616                                 playerslots[j].eliminated = 1;
617                 for(i = 1; i <= maxclients; i += 8)
618                 {
619                         f = ReadByte();
620                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
621                                 if (!(f & b))
622                                         if(playerslots[j])
623                                                 playerslots[j].eliminated = 0;
624                 }
625         }
626         return true;
627 }
628
629 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
630 {
631         make_pure(this);
632         prandom_debug();
633         float s = ReadShort();
634         psrandom(s);
635         return true;
636 }
637
638 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
639 {
640         make_pure(this);
641     int sf = ReadInt24_t();
642         if (sf == 0) {
643                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
644                         weapon_accuracy[w] = -1;
645                 return true;
646         }
647
648         int f = 1;
649         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
650                 if (sf & f) {
651             int b = ReadByte();
652                         if (b == 0)
653                                 weapon_accuracy[w] = -1;
654                         else if (b == 255)
655                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
656                         else
657                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
658                 }
659                 f = (f == 0x800000) ? 1 : f * 2;
660         }
661         return true;
662 }
663
664 void Spawn_Draw(entity this)
665 {
666         if(this.alpha <= 0)
667                 return;
668
669         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
670 }
671
672 void Spawn_PreDraw(entity this)
673 {
674         float alph;
675         vector org = getpropertyvec(VF_ORIGIN);
676         if(this.fade_start)
677         {
678                 if(vdist(org - this.origin, >, this.fade_end))
679                         alph = 0; // save on some processing
680                 else if(vdist(org - this.origin, <, this.fade_start))
681                         alph = 1; // more processing saved
682                 else
683                         alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
684         }
685         else
686                 alph = 1;
687         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
688         this.alpha = alph;
689         if(alph <= 0)
690                 this.drawmask = 0;
691         else
692                 this.drawmask = MASK_NORMAL;
693 }
694
695 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
696 {
697         float teamnum = (ReadByte() - 1);
698         vector spn_origin;
699         spn_origin.x = ReadCoord();
700         spn_origin.y = ReadCoord();
701         spn_origin.z = ReadCoord();
702
703         this.team = (teamnum + 1);
704
705         //if(is_new)
706         //{
707                 this.origin = spn_origin;
708                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
709                 //droptofloor();
710
711                 /*if(autocvar_cl_spawn_point_model) // needs a model first
712                 {
713                         this.mdl = "models/spawnpoint.md3";
714                         this.colormod = Team_ColorRGB(teamnum);
715                         precache_model(this.mdl);
716                         setmodel(this, this.mdl);
717                         this.drawmask = MASK_NORMAL;
718                         //this.move_movetype = MOVETYPE_NOCLIP;
719                         //this.draw = Spawn_Draw;
720                         IL_PUSH(g_drawables, this);
721                 }*/
722                 if(autocvar_cl_spawn_point_particles)
723                 {
724                         if(teamplay)
725                         {
726                                 switch(teamnum)
727                                 {
728                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
729                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
730                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
731                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
732                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
733                                 }
734                         }
735                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
736
737                         this.draw = Spawn_Draw;
738                         if (is_new) IL_PUSH(g_drawables, this);
739                         setpredraw(this, Spawn_PreDraw);
740                         this.fade_start = autocvar_cl_spawn_point_dist_min;
741                         this.fade_end = autocvar_cl_spawn_point_dist_max;
742                 }
743         //}
744
745         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
746         return true;
747 }
748
749 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
750 {
751         // If entnum is 0, ONLY do the local spawn actions
752         // this way the server can disable the sending of
753         // spawn origin or such to clients if wanted.
754         float entnum = ReadByte();
755
756         if(entnum)
757         {
758                 this.origin_x = ReadCoord();
759                 this.origin_y = ReadCoord();
760                 this.origin_z = ReadCoord();
761
762                 if(is_new)
763                 {
764                         float teamnum = entcs_GetTeam(entnum - 1);
765
766                         if(autocvar_cl_spawn_event_particles)
767                         {
768                                 switch(teamnum)
769                                 {
770                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
771                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
772                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
773                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
774                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
775                                 }
776                         }
777                         if(autocvar_cl_spawn_event_sound)
778                         {
779                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
780                         }
781                 }
782         }
783         return = true;
784
785         // local spawn actions
786         if(is_new && (!entnum || (entnum == player_localentnum)))
787         {
788                 zoomin_effect = 1;
789                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
790
791                 if(autocvar_cl_unpress_zoom_on_spawn)
792                 {
793                         localcmd("-zoom\n");
794                         button_zoom = false;
795                 }
796                 HUD_Radar_Hide_Maximized();
797         }
798         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
799 }
800
801 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
802 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
803 void CSQC_Ent_Update(entity this, bool isnew)
804 {
805         this.sourceLoc = __FILE__ ":" STR(__LINE__);
806         int t = ReadByte();
807
808         // set up the "time" global for received entities to be correct for interpolation purposes
809         float savetime = time;
810         if(servertime)
811         {
812                 time = servertime;
813         }
814         else
815         {
816                 serverprevtime = time;
817                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
818                 time = serverprevtime + serverdeltatime;
819         }
820
821 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
822         if (this.enttype)
823         {
824                 if (t != this.enttype || isnew)
825                 {
826                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
827                         Ent_Remove(this);
828                         clearentity(this);
829                         isnew = true;
830                 }
831         }
832         else
833         {
834                 if (!isnew)
835                 {
836                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
837                         isnew = true;
838                 }
839         }
840 #endif
841         this.enttype = t;
842         bool done = false;
843         FOREACH(LinkedEntities, it.m_id == t, {
844                 if (isnew) this.classname = it.netname;
845                 if (autocvar_developer_csqcentities)
846             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
847                 done = it.m_read(this, NULL, isnew);
848                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
849                 break;
850         });
851         time = savetime;
852         if (!done)
853         {
854                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
855         }
856 }
857
858 // Destructor, but does NOT deallocate the entity by calling remove(). Also
859 // used when an entity changes its type. For an entity that someone interacts
860 // with others, make sure it can no longer do so.
861 void Ent_Remove(entity this)
862 {
863         if(this.entremove) this.entremove(this);
864
865         if(this.skeletonindex)
866         {
867                 skel_delete(this.skeletonindex);
868                 this.skeletonindex = 0;
869         }
870
871         if(this.snd_looping > 0)
872         {
873                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
874                 this.snd_looping = 0;
875         }
876
877         this.enttype = 0;
878         this.classname = "";
879         this.draw = func_null;
880         this.entremove = func_null;
881         // TODO possibly set more stuff to defaults
882 }
883 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
884 void CSQC_Ent_Remove(entity this)
885 {
886         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
887         if (wasfreed(this))
888         {
889                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
890                 return;
891         }
892         if (this.enttype) Ent_Remove(this);
893         delete(this);
894 }
895
896 void Gamemode_Init()
897 {
898         if (!isdemo())
899         {
900                 if(!(calledhooks & HOOK_START))
901                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
902                 calledhooks |= HOOK_START;
903         }
904 }
905 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
906 void CSQC_Parse_StuffCmd(string strMessage)
907 {
908         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
909         localcmd(strMessage);
910 }
911 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
912 void CSQC_Parse_Print(string strMessage)
913 {
914         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
915         print(ColorTranslateRGB(strMessage));
916 }
917
918 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
919 void CSQC_Parse_CenterPrint(string strMessage)
920 {
921         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
922         centerprint_hud(strMessage);
923 }
924
925 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
926 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
927 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
928 bool CSQC_Parse_TempEntity()
929 {
930         // Acquire TE ID
931         int nTEID = ReadByte();
932
933         FOREACH(TempEntities, it.m_id == nTEID, {
934                 if (autocvar_developer_csqcentities)
935                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
936                 return it.m_read(NULL, NULL, true);
937         });
938
939         if (autocvar_developer_csqcentities)
940                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
941
942         // No special logic for this temporary entity; return 0 so the engine can handle it
943         return false;
944 }
945
946 string forcefog;
947 void Fog_Force()
948 {
949         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
950                 localcmd("\nr_drawfog 0\n");
951         else if (forcefog != "")
952                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
953 }
954
955 void Gamemode_Init();
956 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
957 {
958         make_pure(this);
959         gametype = ReadRegistered(Gametypes);
960         teamplay = _MapInfo_GetTeamPlayBool(gametype);
961         HUD_ModIcons_SetFunc();
962         FOREACH(Scores, true, {
963                 if (scores_label(it)) strunzone(scores_label(it));
964                 scores_label(it) = strzone(ReadString());
965                 scores_flags(it) = ReadByte();
966         });
967         for (int i = 0; i < MAX_TEAMSCORE; ++i)
968         {
969                 if (teamscores_label(i)) strunzone(teamscores_label(i));
970                 teamscores_label(i) = strzone(ReadString());
971                 teamscores_flags(i) = ReadByte();
972         }
973         return = true;
974         Scoreboard_InitScores();
975         Gamemode_Init();
976 }
977
978 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
979 {
980         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
981
982         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
983         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
984         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
985         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
986         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
987         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
988         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
989         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
990
991         if (forcefog) strunzone(forcefog);
992         forcefog = strzone(ReadString());
993
994         armorblockpercent = ReadByte() / 255.0;
995         damagepush_speedfactor = ReadByte() / 255.0;
996
997         serverflags = ReadByte();
998
999         g_trueaim_minrange = ReadCoord();
1000
1001         return = true;
1002
1003         MUTATOR_CALLHOOK(Ent_Init);
1004
1005         if (!postinit) PostInit();
1006 }
1007
1008 float GetSpeedUnitFactor(int speed_unit)
1009 {
1010         switch(speed_unit)
1011         {
1012                 default:
1013                 case 1:
1014                         return 1.0;
1015                 case 2:
1016                         return 0.0254;
1017                 case 3:
1018                         return 0.0254 * 3.6;
1019                 case 4:
1020                         return 0.0254 * 3.6 * 0.6213711922;
1021                 case 5:
1022                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1023         }
1024 }
1025
1026 string GetSpeedUnit(int speed_unit)
1027 {
1028         switch(speed_unit)
1029         {
1030                 default:
1031                 case 1:
1032                         return _(" qu/s");
1033                 case 2:
1034                         return _(" m/s");
1035                 case 3:
1036                         return _(" km/h");
1037                 case 4:
1038                         return _(" mph");
1039                 case 5:
1040                         return _(" knots");
1041         }
1042 }
1043
1044 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1045 {
1046         int b = ReadByte();
1047
1048         switch (b)
1049         {
1050                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1051                         race_checkpoint = ReadByte();
1052                         race_time = ReadInt24_t();
1053                         race_previousbesttime = ReadInt24_t();
1054                         race_mypreviousbesttime = ReadInt24_t();
1055                         if(race_previousbestname)
1056                                 strunzone(race_previousbestname);
1057                         string pbestname = ReadString();
1058                         if(autocvar_cl_race_cptimes_onlyself)
1059                         {
1060                                 race_previousbesttime = race_mypreviousbesttime;
1061                                 race_mypreviousbesttime = 0;
1062                                 race_previousbestname = strzone("");
1063                         }
1064                         else
1065                                 race_previousbestname = strzone(pbestname);
1066
1067                         race_checkpointtime = time;
1068
1069                         if(race_checkpoint == 0 || race_checkpoint == 254)
1070                         {
1071                                 race_penaltyaccumulator = 0;
1072                                 race_laptime = time; // valid
1073                         }
1074                         break;
1075
1076                 case RACE_NET_CHECKPOINT_CLEAR:
1077                         race_laptime = 0;
1078                         race_checkpointtime = 0;
1079                         break;
1080
1081                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1082                         race_laptime = ReadCoord();
1083                         race_checkpointtime = -99999;
1084                         // fall through
1085                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1086                         race_nextcheckpoint = ReadByte();
1087
1088                         race_nextbesttime = ReadInt24_t();
1089                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1090                                 race_mybesttime = ReadInt24_t();
1091                         if(race_nextbestname)
1092                                 strunzone(race_nextbestname);
1093                         string newname = ReadString();
1094                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1095                         {
1096                                 race_nextbesttime = race_mybesttime;
1097                                 race_mybesttime = 0;
1098                                 race_nextbestname = strzone("");
1099                         }
1100                         else
1101                                 race_nextbestname = strzone(newname);
1102                         break;
1103
1104                 case RACE_NET_CHECKPOINT_HIT_RACE:
1105                         race_mycheckpoint = ReadByte();
1106                         race_mycheckpointtime = time;
1107                         race_mycheckpointdelta = ReadInt24_t();
1108                         race_mycheckpointlapsdelta = ReadByte();
1109                         if(race_mycheckpointlapsdelta >= 128)
1110                                 race_mycheckpointlapsdelta -= 256;
1111                         if(race_mycheckpointenemy)
1112                                 strunzone(race_mycheckpointenemy);
1113                         int who = ReadByte();
1114                         if(who)
1115                                 race_mycheckpointenemy = strzone(entcs_GetName(who - 1));
1116                         else
1117                                 race_mycheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1118                         break;
1119
1120                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1121                         race_othercheckpoint = ReadByte();
1122                         race_othercheckpointtime = time;
1123                         race_othercheckpointdelta = ReadInt24_t();
1124                         race_othercheckpointlapsdelta = ReadByte();
1125                         if(race_othercheckpointlapsdelta >= 128)
1126                                 race_othercheckpointlapsdelta -= 256;
1127                         if(race_othercheckpointenemy)
1128                                 strunzone(race_othercheckpointenemy);
1129                         int what = ReadByte();
1130                         if(what)
1131                                 race_othercheckpointenemy = strzone(entcs_GetName(what - 1));
1132                         else
1133                                 race_othercheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1134                         break;
1135
1136                 case RACE_NET_PENALTY_RACE:
1137                         race_penaltyeventtime = time;
1138                         race_penaltytime = ReadShort();
1139                         //race_penaltyaccumulator += race_penaltytime;
1140                         if(race_penaltyreason)
1141                                 strunzone(race_penaltyreason);
1142                         race_penaltyreason = strzone(ReadString());
1143                         break;
1144
1145                 case RACE_NET_PENALTY_QUALIFYING:
1146                         race_penaltyeventtime = time;
1147                         race_penaltytime = ReadShort();
1148                         race_penaltyaccumulator += race_penaltytime;
1149                         if(race_penaltyreason)
1150                                 strunzone(race_penaltyreason);
1151                         race_penaltyreason = strzone(ReadString());
1152                         break;
1153
1154                 case RACE_NET_SERVER_RECORD:
1155                         race_server_record = ReadInt24_t();
1156                         break;
1157                 case RACE_NET_SPEED_AWARD:
1158                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1159                         if(race_speedaward_holder)
1160                                 strunzone(race_speedaward_holder);
1161                         race_speedaward_holder = strzone(ReadString());
1162                         if(race_speedaward_unit)
1163                                 strunzone(race_speedaward_unit);
1164                         race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1165                         break;
1166                 case RACE_NET_SPEED_AWARD_BEST:
1167                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1168                         if(race_speedaward_alltimebest_holder)
1169                                 strunzone(race_speedaward_alltimebest_holder);
1170                         race_speedaward_alltimebest_holder = strzone(ReadString());
1171                         if(race_speedaward_alltimebest_unit)
1172                                 strunzone(race_speedaward_alltimebest_unit);
1173                         race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1174                         break;
1175                 case RACE_NET_SERVER_RANKINGS:
1176                         float prevpos, del;
1177             int pos = ReadShort();
1178                         prevpos = ReadShort();
1179                         del = ReadShort();
1180
1181                         // move other rankings out of the way
1182             int i;
1183                         if (prevpos) {
1184                                 for (i=prevpos-1;i>pos-1;--i) {
1185                                         grecordtime[i] = grecordtime[i-1];
1186                                         if(grecordholder[i])
1187                                                 strunzone(grecordholder[i]);
1188                                         grecordholder[i] = strzone(grecordholder[i-1]);
1189                                 }
1190                         } else if (del) { // a record has been deleted by the admin
1191                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1192                                         if (i == RANKINGS_CNT-1) { // clear out last record
1193                                                 grecordtime[i] = 0;
1194                                                 if (grecordholder[i])
1195                                                         strunzone(grecordholder[i]);
1196                                                 grecordholder[i] = string_null;
1197                                         }
1198                                         else {
1199                                                 grecordtime[i] = grecordtime[i+1];
1200                                                 if (grecordholder[i])
1201                                                         strunzone(grecordholder[i]);
1202                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1203                                         }
1204                                 }
1205                         } else { // player has no ranked record yet
1206                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1207                                         grecordtime[i] = grecordtime[i-1];
1208                                         if(grecordholder[i])
1209                                                 strunzone(grecordholder[i]);
1210                                         grecordholder[i] = strzone(grecordholder[i-1]);
1211                                 }
1212                         }
1213
1214                         // store new ranking
1215                         if(grecordholder[pos-1] != "")
1216                                 strunzone(grecordholder[pos-1]);
1217                         grecordholder[pos-1] = strzone(ReadString());
1218                         grecordtime[pos-1] = ReadInt24_t();
1219                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1220                                 race_myrank = pos;
1221                         break;
1222                 case RACE_NET_SERVER_STATUS:
1223                         race_status = ReadShort();
1224                         if(race_status_name)
1225                                 strunzone(race_status_name);
1226                         race_status_name = strzone(ReadString());
1227         }
1228         return true;
1229 }
1230
1231 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1232 {
1233         teamnagger = 1;
1234         return true;
1235 }
1236
1237 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1238 {
1239         int i = ReadByte();
1240         int pi = ReadShort();
1241         int pl = ReadByte();
1242         int ml = ReadByte();
1243         return = true;
1244         entity e = playerslots[i];
1245         if (!e) return;
1246         e.ping = pi;
1247         e.ping_packetloss = pl / 255.0;
1248         e.ping_movementloss = ml / 255.0;
1249 }
1250
1251 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1252 {
1253         complain_weapon = ReadByte();
1254         complain_weapon_type = ReadByte();
1255         return = true;
1256
1257         complain_weapon_time = time;
1258         weapontime = time; // ping the weapon panel
1259
1260         switch(complain_weapon_type)
1261         {
1262                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1263                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1264                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1265         }
1266 }
1267
1268 string _getcommandkey(string cmd_name, string command, bool forcename)
1269 {
1270         string keys;
1271         float n, j, k, l = 0;
1272
1273         if (!autocvar_hud_showbinds)
1274                 return cmd_name;
1275
1276         keys = db_get(binddb, command);
1277         if (keys == "")
1278         {
1279                 bool joy_active = cvar("joy_active");
1280                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1281                 for(j = 0; j < n; ++j)
1282                 {
1283                         k = stof(argv(j));
1284                         if(k != -1)
1285                         {
1286                                 string key = keynumtostring(k);
1287                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1288                                         continue;
1289
1290                                 if (keys == "")
1291                                         keys = key;
1292                                 else
1293                                         keys = strcat(keys, ", ", key);
1294
1295                                 ++l;
1296                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1297                                         break;
1298                         }
1299
1300                 }
1301                 if (keys == "")
1302                         keys = "NO_KEY";
1303                 db_put(binddb, command, keys);
1304         }
1305
1306         if (keys == "NO_KEY") {
1307                 if (autocvar_hud_showbinds > 1)
1308                         return sprintf(_("%s (not bound)"), cmd_name);
1309                 else
1310                         return cmd_name;
1311         }
1312         else if (autocvar_hud_showbinds > 1 || forcename)
1313                 return sprintf("%s (%s)", cmd_name, keys);
1314         else
1315                 return keys;
1316 }