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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
21 #include "tuba.qh"
22 #include "t_items.qh"
23 #include "wall.qh"
24 #include "waypointsprites.qh"
25
26 #include "../common/vehicles/all.qh"
27
28 #include "weapons/projectile.qh"
29
30 #include "../common/buffs.qh"
31 #include "../common/deathtypes.qh"
32 #include "../common/effects.qh"
33 #include "../common/mapinfo.qh"
34 #include "../common/monsters/all.qh"
35 #include "../common/nades.qh"
36 #include "../common/net_notice.qh"
37 #include "../common/notifications.qh"
38 #include "../common/stats.qh"
39 #include "../common/teams.qh"
40
41 #include "../common/items/all.qh"
42
43 #include "../common/mutators/base.qh"
44
45 #include "../common/weapons/all.qh"
46
47 #include "../csqcmodellib/cl_model.qh"
48 #include "../csqcmodellib/interpolate.qh"
49
50 #include "../common/triggers/include.qh"
51
52 #include "../warpzonelib/client.qh"
53
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
56 //include "main.qh"
57
58 entity clearentity_ent;
59 void clearentity(entity e)
60 {
61         if (!clearentity_ent)
62         {
63                 clearentity_ent = spawn();
64                 clearentity_ent.classname = "clearentity";
65         }
66         int n = e.entnum;
67         copyentity(clearentity_ent, e);
68         e.entnum = n;
69 }
70
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
73 {
74         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
75 }
76
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
79
80 void menu_sub_null()
81 {
82 }
83
84 string forcefog;
85 void WaypointSprite_Load();
86 void ConsoleCommand_macro_init();
87 void CSQC_Init(void)
88 {
89         prvm_language = cvar_string("prvm_language");
90
91 #ifdef WATERMARK
92         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
93 #endif
94
95         int i;
96
97         binddb = db_create();
98         tempdb = db_create();
99         ClientProgsDB = db_load("client.db");
100         compressShortVector_init();
101
102         draw_endBoldFont();
103         menu_visible = false;
104         menu_show = menu_show_error;
105         menu_action = func_null;
106
107         for(i = 0; i < 255; ++i)
108                 if(getplayerkeyvalue(i, "viewentity") == "")
109                         break;
110         maxclients = i;
111
112         //registercommand("hud_configure");
113         //registercommand("hud_save");
114         //registercommand("menu_action");
115
116         ConsoleCommand_macro_init();
117
118         registercvar("hud_usecsqc", "1");
119         registercvar("scoreboard_columns", "default");
120
121         registercvar("cl_nade_type", "3");
122         registercvar("cl_pokenade_type", "zombie");
123
124         registercvar("cl_jumpspeedcap_min", "");
125         registercvar("cl_jumpspeedcap_max", "");
126
127         gametype = 0;
128
129         // hud_fields uses strunzone on the titles!
130         for(i = 0; i < MAX_HUD_FIELDS; ++i)
131                 hud_title[i] = strzone("(null)");
132
133         Cmd_HUD_SetFields(0);
134
135         postinit = false;
136
137         calledhooks = 0;
138
139         teams = Sort_Spawn();
140         players = Sort_Spawn();
141
142         GetTeam(NUM_SPECTATOR, true); // add specs first
143
144         // needs to be done so early because of the constants they create
145         static_init();
146         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
147         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
148         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
149         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
150
151         WaypointSprite_Load();
152
153         // precaches
154         precache_model("null");
155         precache_sound("misc/hit.wav");
156         precache_sound("misc/typehit.wav");
157
158         Projectile_Precache();
159         Hook_Precache();
160         GibSplash_Precache();
161         Casings_Precache();
162         turrets_precache();
163         Tuba_Precache();
164         CSQCPlayer_Precache();
165
166         if(autocvar_cl_reticle)
167         {
168                 precache_pic("gfx/reticle_normal");
169                 // weapon reticles are precached in weapon files
170         }
171
172         get_mi_min_max_texcoords(1); // try the CLEVER way first
173         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
174         shortmapname = mi_shortname;
175
176         if(precache_pic(minimapname) == "")
177         {
178                 // but maybe we have a non-clever minimap
179                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
180                 if(precache_pic(minimapname) == "")
181                         minimapname = ""; // FAIL
182                 else
183                         get_mi_min_max_texcoords(0); // load new texcoords
184         }
185
186         mi_center = (mi_min + mi_max) * 0.5;
187         mi_scale = mi_max - mi_min;
188         minimapname = strzone(minimapname);
189
190         WarpZone_Init();
191
192         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
193         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
194 }
195
196 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
197 void Shutdown(void)
198 {
199         WarpZone_Shutdown();
200
201         remove(teams);
202         remove(players);
203         db_close(binddb);
204         db_close(tempdb);
205         if(autocvar_cl_db_saveasdump)
206                 db_dump(ClientProgsDB, "client.db");
207         else
208                 db_save(ClientProgsDB, "client.db");
209         db_close(ClientProgsDB);
210
211         if(camera_active)
212                 cvar_set("chase_active",ftos(chase_active_backup));
213
214         // unset the event chasecam's chase_active
215         if(autocvar_chase_active < 0)
216                 cvar_set("chase_active", "0");
217
218         if (!isdemo())
219         {
220                 if (!(calledhooks & HOOK_START))
221                         localcmd("\n_cl_hook_gamestart nop\n");
222                 if (!(calledhooks & HOOK_END))
223                         localcmd("\ncl_hook_gameend\n");
224         }
225 }
226
227 .float has_team;
228 float SetTeam(entity o, int Team)
229 {
230         entity tm;
231         if(teamplay)
232         {
233                 switch(Team)
234                 {
235                         case -1:
236                         case NUM_TEAM_1:
237                         case NUM_TEAM_2:
238                         case NUM_TEAM_3:
239                         case NUM_TEAM_4:
240                                 break;
241                         default:
242                                 if(GetTeam(Team, false) == world)
243                                 {
244                                         dprintf("trying to switch to unsupported team %d\n", Team);
245                                         Team = NUM_SPECTATOR;
246                                 }
247                                 break;
248                 }
249         }
250         else
251         {
252                 switch(Team)
253                 {
254                         case -1:
255                         case 0:
256                                 break;
257                         default:
258                                 if(GetTeam(Team, false) == world)
259                                 {
260                                         dprintf("trying to switch to unsupported team %d\n", Team);
261                                         Team = NUM_SPECTATOR;
262                                 }
263                                 break;
264                 }
265         }
266         if(Team == -1) // leave
267         {
268                 if(o.has_team)
269                 {
270                         tm = GetTeam(o.team, false);
271                         tm.team_size -= 1;
272                         o.has_team = 0;
273                         return true;
274                 }
275         }
276         else
277         {
278                 if (!o.has_team)
279                 {
280                         o.team = Team;
281                         tm = GetTeam(Team, true);
282                         tm.team_size += 1;
283                         o.has_team = 1;
284                         return true;
285                 }
286                 else if(Team != o.team)
287                 {
288                         tm = GetTeam(o.team, false);
289                         tm.team_size -= 1;
290                         o.team = Team;
291                         tm = GetTeam(Team, true);
292                         tm.team_size += 1;
293                         return true;
294                 }
295         }
296         return false;
297 }
298
299 void Playerchecker_Think()
300 {
301     int i;
302         entity e;
303         for(i = 0; i < maxclients; ++i)
304         {
305                 e = playerslots[i];
306                 if(GetPlayerName(i) == "")
307                 {
308                         if(e.sort_prev)
309                         {
310                                 // player disconnected
311                                 SetTeam(e, -1);
312                                 RemovePlayer(e);
313                                 e.sort_prev = world;
314                                 //e.gotscores = 0;
315                         }
316                 }
317                 else
318                 {
319                         if (!e.sort_prev)
320                         {
321                                 // player connected
322                                 if (!e)
323                                         playerslots[i] = e = spawn();
324                                 e.sv_entnum = i;
325                                 e.ping = 0;
326                                 e.ping_packetloss = 0;
327                                 e.ping_movementloss = 0;
328                                 //e.gotscores = 0; // we might already have the scores...
329                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
330                                 RegisterPlayer(e);
331                                 HUD_UpdatePlayerPos(e);
332                         }
333                 }
334         }
335         self.nextthink = time + 0.2;
336 }
337
338 void Porto_Init();
339 void TrueAim_Init();
340 void PostInit(void)
341 {
342         entity playerchecker;
343         playerchecker = spawn();
344         playerchecker.think = Playerchecker_Think;
345         playerchecker.nextthink = time + 0.2;
346
347         Porto_Init();
348         TrueAim_Init();
349
350         postinit = true;
351 }
352
353 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
354 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
355 // All keys are in ascii.
356 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
357 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
358 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
359 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
360 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
361 {
362         float bSkipKey;
363         bSkipKey = false;
364
365         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
366                 return true;
367
368         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
369                 return true;
370
371         if(menu_visible && menu_action)
372                 if(menu_action(bInputType, nPrimary, nSecondary))
373                         return true;
374
375         return bSkipKey;
376 }
377
378 // END REQUIRED CSQC FUNCTIONS
379 // --------------------------------------------------------------------------
380
381 // --------------------------------------------------------------------------
382 // BEGIN OPTIONAL CSQC FUNCTIONS
383
384 void Ent_RemoveEntCS()
385 {
386         entcs_receiver[self.sv_entnum] = world;
387 }
388 void Ent_ReadEntCS()
389 {
390     int sf;
391         InterpolateOrigin_Undo();
392
393         self.classname = "entcs_receiver";
394         sf = ReadByte();
395
396         if(sf & 1)
397                 self.sv_entnum = ReadByte();
398         if(sf & 2)
399         {
400                 self.origin_x = ReadShort();
401                 self.origin_y = ReadShort();
402                 self.origin_z = ReadShort();
403                 setorigin(self, self.origin);
404         }
405         if(sf & 4)
406         {
407                 self.angles_y = ReadByte() * 360.0 / 256;
408                 self.angles_x = self.angles_z = 0;
409         }
410         if(sf & 8)
411                 self.healthvalue = ReadByte() * 10;
412         if(sf & 16)
413                 self.armorvalue = ReadByte() * 10;
414
415         entcs_receiver[self.sv_entnum] = self;
416         self.entremove = Ent_RemoveEntCS;
417         self.iflags |= IFLAG_ORIGIN;
418
419         InterpolateOrigin_Note();
420 }
421
422 void Ent_Remove();
423
424 void Ent_RemovePlayerScore()
425 {
426         if(self.owner) {
427                 SetTeam(self.owner, -1);
428                 self.owner.gotscores = 0;
429                 for(int i = 0; i < MAX_SCORE; ++i) {
430                         self.owner.(scores[i]) = 0; // clear all scores
431                 }
432         }
433 }
434
435 void Ent_ReadPlayerScore()
436 {
437         int i, n;
438         bool isNew;
439         entity o;
440
441         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
442         // (no I've never heard of M-x replace-string, sed, or anything like that)
443         isNew = !self.owner; // workaround for DP bug
444         n = ReadByte()-1;
445
446 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
447         if(!isNew && n != self.sv_entnum)
448         {
449                 //print("A CSQC entity changed its owner!\n");
450                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
451                 isNew = true;
452                 Ent_Remove();
453                 self.enttype = ENT_CLIENT_SCORES;
454         }
455 #endif
456
457         self.sv_entnum = n;
458
459         if (!(playerslots[self.sv_entnum]))
460                 playerslots[self.sv_entnum] = spawn();
461         o = self.owner = playerslots[self.sv_entnum];
462         o.sv_entnum = self.sv_entnum;
463         o.gotscores = 1;
464
465         //if (!o.sort_prev)
466         //      RegisterPlayer(o);
467         //playerchecker will do this for us later, if it has not already done so
468
469     int sf, lf;
470 #if MAX_SCORE <= 8
471         sf = ReadByte();
472         lf = ReadByte();
473 #else
474         sf = ReadShort();
475         lf = ReadShort();
476 #endif
477     int p;
478         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
479                 if(sf & p)
480                 {
481                         if(lf & p)
482                                 o.(scores[i]) = ReadInt24_t();
483                         else
484                                 o.(scores[i]) = ReadChar();
485                 }
486
487         if(o.sort_prev)
488                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
489
490         self.entremove = Ent_RemovePlayerScore;
491 }
492
493 void Ent_ReadTeamScore()
494 {
495         int i;
496         entity o;
497
498         self.team = ReadByte();
499         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
500
501     int sf, lf;
502 #if MAX_TEAMSCORE <= 8
503         sf = ReadByte();
504         lf = ReadByte();
505 #else
506         sf = ReadShort();
507         lf = ReadShort();
508 #endif
509         int p;
510         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
511                 if(sf & p)
512                 {
513                         if(lf & p)
514                                 o.(teamscores[i]) = ReadInt24_t();
515                         else
516                                 o.(teamscores[i]) = ReadChar();
517                 }
518
519         HUD_UpdateTeamPos(o);
520 }
521
522 void Ent_ClientData()
523 {
524         float newspectatee_status;
525
526     int f = ReadByte();
527
528         scoreboard_showscores_force = (f & 1);
529
530         if(f & 2)
531         {
532                 newspectatee_status = ReadByte();
533                 if(newspectatee_status == player_localnum + 1)
534                         newspectatee_status = -1; // observing
535         }
536         else
537                 newspectatee_status = 0;
538
539         spectatorbutton_zoom = (f & 4);
540
541         if(f & 8)
542         {
543                 angles_held_status = 1;
544                 angles_held.x = ReadAngle();
545                 angles_held.y = ReadAngle();
546                 angles_held.z = 0;
547         }
548         else
549                 angles_held_status = 0;
550
551         if(newspectatee_status != spectatee_status)
552         {
553                 // clear race stuff
554                 race_laptime = 0;
555                 race_checkpointtime = 0;
556         }
557         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
558         {
559                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
560                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
561                 )
562                         prev_p_health = -1;
563                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
564                         prev_health = -1;
565         }
566         spectatee_status = newspectatee_status;
567
568         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
569 }
570
571 void Ent_Nagger()
572 {
573     int i, j, b, f;
574
575     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
576
577         if(!(nags & 4))
578         {
579                 if(vote_called_vote)
580                         strunzone(vote_called_vote);
581                 vote_called_vote = string_null;
582                 vote_active = 0;
583         }
584         else
585         {
586                 vote_active = 1;
587         }
588
589         if(nags & 64)
590         {
591                 vote_yescount = ReadByte();
592                 vote_nocount = ReadByte();
593                 vote_needed = ReadByte();
594                 vote_highlighted = ReadChar();
595         }
596
597         if(nags & 128)
598         {
599                 if(vote_called_vote)
600                         strunzone(vote_called_vote);
601                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
602         }
603
604         if(nags & 1)
605         {
606                 for(j = 0; j < maxclients; ++j)
607                         if(playerslots[j])
608                                 playerslots[j].ready = 1;
609                 for(i = 1; i <= maxclients; i += 8)
610                 {
611                         f = ReadByte();
612                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
613                                 if (!(f & b))
614                                         if(playerslots[j])
615                                                 playerslots[j].ready = 0;
616                 }
617         }
618
619         ready_waiting = (nags & 1);
620         ready_waiting_for_me = (nags & 2);
621         vote_waiting = (nags & 4);
622         vote_waiting_for_me = (nags & 8);
623         warmup_stage = (nags & 16);
624 }
625
626 void Ent_EliminatedPlayers()
627 {
628     int i, j, b, f;
629
630     int sf = ReadByte();
631         if(sf & 1)
632         {
633                 for(j = 0; j < maxclients; ++j)
634                         if(playerslots[j])
635                                 playerslots[j].eliminated = 1;
636                 for(i = 1; i <= maxclients; i += 8)
637                 {
638                         f = ReadByte();
639                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
640                                 if (!(f & b))
641                                         if(playerslots[j])
642                                                 playerslots[j].eliminated = 0;
643                 }
644         }
645 }
646
647 void Ent_RandomSeed()
648 {
649         float s;
650         prandom_debug();
651         s = ReadShort();
652         psrandom(s);
653 }
654
655 void Ent_ReadAccuracy(void)
656 {
657     int f, w;
658     int sf = ReadInt24_t();
659         if(sf == 0)
660         {
661                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
662                         weapon_accuracy[w] = -1;
663                 return;
664         }
665
666         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
667         {
668                 if(sf & f)
669                 {
670             int b = ReadByte();
671                         if(b == 0)
672                                 weapon_accuracy[w] = -1;
673                         else if(b == 255)
674                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
675                         else
676                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
677                 }
678                 if(f == 0x800000)
679                         f = 1;
680                 else
681                         f *= 2;
682         }
683 }
684
685 void Spawn_Draw(void)
686 {
687         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
688 }
689
690 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
691 {
692         float teamnum = (ReadByte() - 1);
693         vector spn_origin;
694         spn_origin.x = ReadShort();
695         spn_origin.y = ReadShort();
696         spn_origin.z = ReadShort();
697
698         if(is_new)
699         {
700                 self.origin = spn_origin;
701                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
702                 droptofloor();
703
704                 /*if(autocvar_cl_spawn_point_model) // needs a model first
705                 {
706                         self.mdl = "models/spawnpoint.md3";
707                         self.colormod = Team_ColorRGB(teamnum);
708                         precache_model(self.mdl);
709                         setmodel(self, self.mdl);
710                         self.drawmask = MASK_NORMAL;
711                         //self.movetype = MOVETYPE_NOCLIP;
712                         //self.draw = Spawn_Draw;
713                 }*/
714                 if(autocvar_cl_spawn_point_particles)
715                 {
716                         if((serverflags & SERVERFLAG_TEAMPLAY))
717                         {
718                                 switch(teamnum)
719                                 {
720                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
721                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
722                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
723                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
724                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
725                                 }
726                         }
727                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
728
729                         self.draw = Spawn_Draw;
730                 }
731         }
732
733         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
734 }
735
736 void Ent_ReadSpawnEvent(float is_new)
737 {
738         // If entnum is 0, ONLY do the local spawn actions
739         // this way the server can disable the sending of
740         // spawn origin or such to clients if wanted.
741         float entnum = ReadByte();
742
743         if(entnum)
744         {
745                 self.origin_x = ReadShort();
746                 self.origin_y = ReadShort();
747                 self.origin_z = ReadShort();
748
749                 if(is_new)
750                 {
751                         float teamnum = GetPlayerColor(entnum - 1);
752
753                         if(autocvar_cl_spawn_event_particles)
754                         {
755                                 switch(teamnum)
756                                 {
757                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
758                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
759                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
760                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
761                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
762                                 }
763                         }
764                         if(autocvar_cl_spawn_event_sound)
765                         {
766                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
767                         }
768                 }
769         }
770
771         // local spawn actions
772         if(is_new && (!entnum || (entnum == player_localentnum)))
773         {
774                 zoomin_effect = 1;
775                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
776
777                 if(autocvar_cl_unpress_zoom_on_spawn)
778                 {
779                         localcmd("-zoom\n");
780                         button_zoom = false;
781                 }
782         }
783
784         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
785 }
786
787 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
788 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
789 void Ent_RadarLink();
790 void Ent_Init();
791 void Ent_ScoresInfo();
792 void CSQC_Ent_Update(float bIsNewEntity)
793 {
794         float t;
795         float savetime;
796         t = ReadByte();
797
798         if(autocvar_developer_csqcentities)
799                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
800
801         // set up the "time" global for received entities to be correct for interpolation purposes
802         savetime = time;
803         if(servertime)
804         {
805                 time = servertime;
806         }
807         else
808         {
809                 serverprevtime = time;
810                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
811                 time = serverprevtime + serverdeltatime;
812         }
813
814 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
815         if(self.enttype)
816         {
817                 if(t != self.enttype || bIsNewEntity)
818                 {
819                         //print("A CSQC entity changed its type!\n");
820                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
821                         Ent_Remove();
822                         clearentity(self);
823                         bIsNewEntity = 1;
824                 }
825         }
826         else
827         {
828                 if(!bIsNewEntity)
829                 {
830                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
831                         bIsNewEntity = 1;
832                 }
833         }
834 #endif
835         self.enttype = t;
836         switch(t)
837         {
838                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
839                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
840                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
841                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
842                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
843                 case ENT_CLIENT_LASER: Ent_Laser(); break;
844                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
845                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
846                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
847                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
848                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
849                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
850                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
851                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
852                 case ENT_CLIENT_INIT: Ent_Init(); break;
853                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
854                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
855                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
856                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
857                 case ENT_CLIENT_WALL: Ent_Wall(); break;
858                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
859                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
860                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
861                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
862                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
863                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
864                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
865                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
866                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
867                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
868                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
869                 case ENT_CLIENT_TURRET: ent_turret(); break;
870                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
871                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
872                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
873                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
874                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
875                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
876                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
877                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
878                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
879                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
880                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
881                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
882                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
883                 case ENT_CLIENT_DOOR: ent_door(); break;
884                 case ENT_CLIENT_PLAT: ent_plat(); break;
885                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
886                 case ENT_CLIENT_CORNER: ent_corner(); break;
887                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
888                 case ENT_CLIENT_TRAIN: ent_train(); break;
889                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
890                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
891
892                 default:
893                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
894                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
895                         break;
896         }
897
898         time = savetime;
899 }
900 // Destructor, but does NOT deallocate the entity by calling remove(). Also
901 // used when an entity changes its type. For an entity that someone interacts
902 // with others, make sure it can no longer do so.
903 void Ent_Remove()
904 {
905         if(self.entremove)
906                 self.entremove();
907
908         if(self.skeletonindex)
909         {
910                 skel_delete(self.skeletonindex);
911                 self.skeletonindex = 0;
912         }
913
914         if(self.snd_looping > 0)
915         {
916                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
917                 self.snd_looping = 0;
918         }
919
920         self.enttype = 0;
921         self.classname = "";
922         self.draw = menu_sub_null;
923         self.entremove = menu_sub_null;
924         // TODO possibly set more stuff to defaults
925 }
926 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
927 void CSQC_Ent_Remove()
928 {
929         if(autocvar_developer_csqcentities)
930                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
931
932         if(wasfreed(self))
933         {
934                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
935                 return;
936         }
937         if(self.enttype)
938                 Ent_Remove();
939         remove(self);
940 }
941
942 void Gamemode_Init()
943 {
944         if (!isdemo())
945         {
946                 if(!(calledhooks & HOOK_START))
947                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
948                 calledhooks |= HOOK_START;
949         }
950 }
951 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
952 void CSQC_Parse_StuffCmd(string strMessage)
953 {
954         if(autocvar_developer_csqcentities)
955                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
956
957         localcmd(strMessage);
958 }
959 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
960 void CSQC_Parse_Print(string strMessage)
961 {
962         if(autocvar_developer_csqcentities)
963                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
964
965         print(ColorTranslateRGB(strMessage));
966 }
967
968 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
969 void CSQC_Parse_CenterPrint(string strMessage)
970 {
971         if(autocvar_developer_csqcentities)
972                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
973
974         centerprint_hud(strMessage);
975 }
976
977 string notranslate_fogcmd1 = "\nfog ";
978 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
979 void Fog_Force()
980 {
981         // TODO somehow thwart prvm_globalset client ...
982
983         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
984                 { localcmd("\nr_drawfog 0\n"); }
985         else if(forcefog != "")
986                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
987 }
988
989 void Gamemode_Init();
990 void Ent_ScoresInfo()
991 {
992     int i;
993         self.classname = "ent_client_scores_info";
994         gametype = ReadInt24_t();
995         HUD_ModIcons_SetFunc();
996         for(i = 0; i < MAX_SCORE; ++i)
997         {
998                 if(scores_label[i])
999                         strunzone(scores_label[i]);
1000                 scores_label[i] = strzone(ReadString());
1001                 scores_flags[i] = ReadByte();
1002         }
1003         for(i = 0; i < MAX_TEAMSCORE; ++i)
1004         {
1005                 if(teamscores_label[i])
1006                         strunzone(teamscores_label[i]);
1007                 teamscores_label[i] = strzone(ReadString());
1008                 teamscores_flags[i] = ReadByte();
1009         }
1010         HUD_InitScores();
1011         Gamemode_Init();
1012 }
1013
1014 void Ent_Init()
1015 {
1016         self.classname = "ent_client_init";
1017
1018         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1019
1020         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1021         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1022         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1023         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1024         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1025         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1026         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1027         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1028
1029         if(forcefog)
1030                 strunzone(forcefog);
1031         forcefog = strzone(ReadString());
1032
1033         armorblockpercent = ReadByte() / 255.0;
1034
1035         g_balance_mortar_bouncefactor = ReadCoord();
1036         g_balance_mortar_bouncestop = ReadCoord();
1037         g_balance_electro_secondary_bouncefactor = ReadCoord();
1038         g_balance_electro_secondary_bouncestop = ReadCoord();
1039
1040         vortex_scope = !ReadByte();
1041         rifle_scope = !ReadByte();
1042
1043         serverflags = ReadByte();
1044
1045         minelayer_maxmines = ReadByte();
1046
1047         hagar_maxrockets = ReadByte();
1048
1049         g_trueaim_minrange = ReadCoord();
1050         g_balance_porto_secondary = ReadByte();
1051
1052         if(!postinit)
1053                 PostInit();
1054 }
1055
1056 void Net_ReadRace()
1057 {
1058         float b;
1059
1060         b = ReadByte();
1061
1062         switch(b)
1063         {
1064                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1065                         race_checkpoint = ReadByte();
1066                         race_time = ReadInt24_t();
1067                         race_previousbesttime = ReadInt24_t();
1068                         if(race_previousbestname)
1069                                 strunzone(race_previousbestname);
1070                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1071
1072                         race_checkpointtime = time;
1073
1074                         if(race_checkpoint == 0 || race_checkpoint == 254)
1075                         {
1076                                 race_penaltyaccumulator = 0;
1077                                 race_laptime = time; // valid
1078                         }
1079
1080                         break;
1081
1082                 case RACE_NET_CHECKPOINT_CLEAR:
1083                         race_laptime = 0;
1084                         race_checkpointtime = 0;
1085                         break;
1086
1087                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1088                         race_laptime = ReadCoord();
1089                         race_checkpointtime = -99999;
1090                         // fall through
1091                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1092                         race_nextcheckpoint = ReadByte();
1093
1094                         race_nextbesttime = ReadInt24_t();
1095                         if(race_nextbestname)
1096                                 strunzone(race_nextbestname);
1097                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1098                         break;
1099
1100                 case RACE_NET_CHECKPOINT_HIT_RACE:
1101                         race_mycheckpoint = ReadByte();
1102                         race_mycheckpointtime = time;
1103                         race_mycheckpointdelta = ReadInt24_t();
1104                         race_mycheckpointlapsdelta = ReadByte();
1105                         if(race_mycheckpointlapsdelta >= 128)
1106                                 race_mycheckpointlapsdelta -= 256;
1107                         if(race_mycheckpointenemy)
1108                                 strunzone(race_mycheckpointenemy);
1109                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1110                         break;
1111
1112                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1113                         race_othercheckpoint = ReadByte();
1114                         race_othercheckpointtime = time;
1115                         race_othercheckpointdelta = ReadInt24_t();
1116                         race_othercheckpointlapsdelta = ReadByte();
1117                         if(race_othercheckpointlapsdelta >= 128)
1118                                 race_othercheckpointlapsdelta -= 256;
1119                         if(race_othercheckpointenemy)
1120                                 strunzone(race_othercheckpointenemy);
1121                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1122                         break;
1123
1124                 case RACE_NET_PENALTY_RACE:
1125                         race_penaltyeventtime = time;
1126                         race_penaltytime = ReadShort();
1127                         //race_penaltyaccumulator += race_penaltytime;
1128                         if(race_penaltyreason)
1129                                 strunzone(race_penaltyreason);
1130                         race_penaltyreason = strzone(ReadString());
1131                         break;
1132
1133                 case RACE_NET_PENALTY_QUALIFYING:
1134                         race_penaltyeventtime = time;
1135                         race_penaltytime = ReadShort();
1136                         race_penaltyaccumulator += race_penaltytime;
1137                         if(race_penaltyreason)
1138                                 strunzone(race_penaltyreason);
1139                         race_penaltyreason = strzone(ReadString());
1140                         break;
1141
1142                 case RACE_NET_SERVER_RECORD:
1143                         race_server_record = ReadInt24_t();
1144                         break;
1145                 case RACE_NET_SPEED_AWARD:
1146                         race_speedaward = ReadInt24_t();
1147                         if(race_speedaward_holder)
1148                                 strunzone(race_speedaward_holder);
1149                         race_speedaward_holder = strzone(ReadString());
1150                         break;
1151                 case RACE_NET_SPEED_AWARD_BEST:
1152                         race_speedaward_alltimebest = ReadInt24_t();
1153                         if(race_speedaward_alltimebest_holder)
1154                                 strunzone(race_speedaward_alltimebest_holder);
1155                         race_speedaward_alltimebest_holder = strzone(ReadString());
1156                         break;
1157                 case RACE_NET_SERVER_RANKINGS:
1158                         float prevpos, del;
1159             int pos = ReadShort();
1160                         prevpos = ReadShort();
1161                         del = ReadShort();
1162
1163                         // move other rankings out of the way
1164             int i;
1165                         if (prevpos) {
1166                                 for (i=prevpos-1;i>pos-1;--i) {
1167                                         grecordtime[i] = grecordtime[i-1];
1168                                         if(grecordholder[i])
1169                                                 strunzone(grecordholder[i]);
1170                                         grecordholder[i] = strzone(grecordholder[i-1]);
1171                                 }
1172                         } else if (del) { // a record has been deleted by the admin
1173                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1174                                         if (i == RANKINGS_CNT-1) { // clear out last record
1175                                                 grecordtime[i] = 0;
1176                                                 if (grecordholder[i])
1177                                                         strunzone(grecordholder[i]);
1178                                                 grecordholder[i] = string_null;
1179                                         }
1180                                         else {
1181                                                 grecordtime[i] = grecordtime[i+1];
1182                                                 if (grecordholder[i])
1183                                                         strunzone(grecordholder[i]);
1184                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1185                                         }
1186                                 }
1187                         } else { // player has no ranked record yet
1188                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1189                                         grecordtime[i] = grecordtime[i-1];
1190                                         if(grecordholder[i])
1191                                                 strunzone(grecordholder[i]);
1192                                         grecordholder[i] = strzone(grecordholder[i-1]);
1193                                 }
1194                         }
1195
1196                         // store new ranking
1197                         if(grecordholder[pos-1] != "")
1198                                 strunzone(grecordholder[pos-1]);
1199                         grecordholder[pos-1] = strzone(ReadString());
1200                         grecordtime[pos-1] = ReadInt24_t();
1201                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1202                                 race_myrank = pos;
1203                         break;
1204                 case RACE_NET_SERVER_STATUS:
1205                         race_status = ReadShort();
1206                         if(race_status_name)
1207                                 strunzone(race_status_name);
1208                         race_status_name = strzone(ReadString());
1209         }
1210 }
1211
1212 void Net_TeamNagger()
1213 {
1214         teamnagger = 1;
1215 }
1216
1217 void Net_ReadPingPLReport()
1218 {
1219         int e, pi, pl, ml;
1220         e = ReadByte();
1221         pi = ReadShort();
1222         pl = ReadByte();
1223         ml = ReadByte();
1224         if (!(playerslots[e]))
1225                 return;
1226         playerslots[e].ping = pi;
1227         playerslots[e].ping_packetloss = pl / 255.0;
1228         playerslots[e].ping_movementloss = ml / 255.0;
1229 }
1230
1231 void Net_WeaponComplain()
1232 {
1233         complain_weapon = ReadByte();
1234
1235         if(complain_weapon_name)
1236                 strunzone(complain_weapon_name);
1237         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1238
1239         complain_weapon_type = ReadByte();
1240
1241         complain_weapon_time = time;
1242         weapontime = time; // ping the weapon panel
1243
1244         switch(complain_weapon_type)
1245         {
1246                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1247                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1248                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1249         }
1250 }
1251
1252 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1253 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1254 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1255 float CSQC_Parse_TempEntity()
1256 {
1257         float bHandled;
1258                 bHandled  = true;
1259         // Acquire TE ID
1260         float nTEID;
1261                 nTEID = ReadByte();
1262
1263         if(autocvar_developer_csqcentities)
1264                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1265
1266                 // NOTE: Could just do return instead of break...
1267         switch(nTEID)
1268         {
1269                 case TE_CSQC_TARGET_MUSIC:
1270                         Net_TargetMusic();
1271                         bHandled = true;
1272                         break;
1273                 case TE_CSQC_PICTURE:
1274                         Net_MapVote_Picture();
1275                         bHandled = true;
1276                         break;
1277                 case TE_CSQC_RACE:
1278                         Net_ReadRace();
1279                         bHandled = true;
1280                         break;
1281                 case TE_CSQC_VORTEXBEAMPARTICLE:
1282                         Net_ReadVortexBeamParticle();
1283                         bHandled = true;
1284                         break;
1285                 case TE_CSQC_TEAMNAGGER:
1286                         Net_TeamNagger();
1287                         bHandled = true;
1288                         break;
1289                 case TE_CSQC_ARC:
1290                         Net_ReadArc();
1291                         bHandled = true;
1292                         break;
1293                 case TE_CSQC_PINGPLREPORT:
1294                         Net_ReadPingPLReport();
1295                         bHandled = true;
1296                         break;
1297                 case TE_CSQC_WEAPONCOMPLAIN:
1298                         Net_WeaponComplain();
1299                         bHandled = true;
1300                         break;
1301                 case TE_CSQC_VEHICLESETUP:
1302                         Net_VehicleSetup();
1303                         bHandled = true;
1304                         break;
1305                 case TE_CSQC_SVNOTICE:
1306                         cl_notice_read();
1307                         bHandled = true;
1308                         break;
1309                 case TE_CSQC_SHOCKWAVEPARTICLE:
1310                         Net_ReadShockwaveParticle();
1311                         bHandled = true;
1312                         break;
1313                 default:
1314                         // No special logic for this temporary entity; return 0 so the engine can handle it
1315                         bHandled = false;
1316                         break;
1317         }
1318
1319         return bHandled;
1320 }
1321
1322 string getcommandkey(string text, string command)
1323 {
1324         string keys;
1325         float n, j, k, l = 0;
1326
1327         if (!autocvar_hud_showbinds)
1328                 return text;
1329
1330         keys = db_get(binddb, command);
1331         if (keys == "")
1332         {
1333                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1334                 for(j = 0; j < n; ++j)
1335                 {
1336                         k = stof(argv(j));
1337                         if(k != -1)
1338                         {
1339                                 if ("" == keys)
1340                                         keys = keynumtostring(k);
1341                                 else
1342                                         keys = strcat(keys, ", ", keynumtostring(k));
1343
1344                                 ++l;
1345                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1346                                         break;
1347                         }
1348
1349                 }
1350                 if (keys == "")
1351                         keys = "NO_KEY";
1352                 db_put(binddb, command, keys);
1353         }
1354
1355         if (keys == "NO_KEY") {
1356                 if (autocvar_hud_showbinds > 1)
1357                         return sprintf(_("%s (not bound)"), text);
1358                 else
1359                         return text;
1360         }
1361         else if (autocvar_hud_showbinds > 1)
1362                 return sprintf("%s (%s)", text, keys);
1363         else
1364                 return keys;
1365 }