87027c3461e376421c38bbe949927626d4c75d0f
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
21 #include "tuba.qh"
22 #include "t_items.qh"
23 #include "wall.qh"
24 #include "waypointsprites.qh"
25
26 #include "vehicles/bumblebee.qh"
27 #include "vehicles/all.qh"
28
29 #include "weapons/projectile.qh"
30
31 #include "../common/buffs.qh"
32 #include "../common/deathtypes.qh"
33 #include "../common/effects.qh"
34 #include "../common/mapinfo.qh"
35 #include "../common/monsters/all.qh"
36 #include "../common/nades.qh"
37 #include "../common/net_notice.qh"
38 #include "../common/notifications.qh"
39 #include "../common/stats.qh"
40 #include "../common/teams.qh"
41
42 #include "../common/items/all.qh"
43
44 #include "../common/mutators/base.qh"
45
46 #include "../common/weapons/all.qh"
47
48 #include "../csqcmodellib/cl_model.qh"
49 #include "../csqcmodellib/interpolate.qh"
50
51 #include "../common/triggers/include.qh"
52
53 #include "../warpzonelib/client.qh"
54
55 // --------------------------------------------------------------------------
56 // BEGIN REQUIRED CSQC FUNCTIONS
57 //include "main.qh"
58
59 entity clearentity_ent;
60 void clearentity(entity e)
61 {
62         if (!clearentity_ent)
63         {
64                 clearentity_ent = spawn();
65                 clearentity_ent.classname = "clearentity";
66         }
67         int n = e.entnum;
68         copyentity(clearentity_ent, e);
69         e.entnum = n;
70 }
71
72 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
73 void menu_show_error()
74 {
75         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
76 }
77
78 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
79 // Useful for precaching things
80
81 void menu_sub_null()
82 {
83 }
84
85 string forcefog;
86 void WaypointSprite_Load();
87 void ConsoleCommand_macro_init();
88 void CSQC_Init(void)
89 {
90         prvm_language = cvar_string("prvm_language");
91
92 #ifdef WATERMARK
93         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
94 #endif
95
96         int i;
97
98         binddb = db_create();
99         tempdb = db_create();
100         ClientProgsDB = db_load("client.db");
101         compressShortVector_init();
102
103         draw_endBoldFont();
104         menu_visible = false;
105         menu_show = menu_show_error;
106         menu_action = func_null;
107
108         for(i = 0; i < 255; ++i)
109                 if(getplayerkeyvalue(i, "viewentity") == "")
110                         break;
111         maxclients = i;
112
113         //registercommand("hud_configure");
114         //registercommand("hud_save");
115         //registercommand("menu_action");
116
117         ConsoleCommand_macro_init();
118
119         registercvar("hud_usecsqc", "1");
120         registercvar("scoreboard_columns", "default");
121
122         registercvar("cl_nade_type", "3");
123         registercvar("cl_pokenade_type", "zombie");
124
125         registercvar("cl_jumpspeedcap_min", "");
126         registercvar("cl_jumpspeedcap_max", "");
127
128         gametype = 0;
129
130         // hud_fields uses strunzone on the titles!
131         for(i = 0; i < MAX_HUD_FIELDS; ++i)
132                 hud_title[i] = strzone("(null)");
133
134         Cmd_HUD_SetFields(0);
135
136         postinit = false;
137
138         calledhooks = 0;
139
140         teams = Sort_Spawn();
141         players = Sort_Spawn();
142
143         GetTeam(NUM_SPECTATOR, true); // add specs first
144
145         // needs to be done so early because of the constants they create
146         static_init();
147         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
148         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
149         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
150         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
151
152         WaypointSprite_Load();
153
154         // precaches
155         precache_model("null");
156         precache_sound("misc/hit.wav");
157         precache_sound("misc/typehit.wav");
158
159         Projectile_Precache();
160         Hook_Precache();
161         GibSplash_Precache();
162         Casings_Precache();
163         Vehicles_Precache();
164         turrets_precache();
165         Tuba_Precache();
166         CSQCPlayer_Precache();
167
168         if(autocvar_cl_reticle)
169         {
170                 precache_pic("gfx/reticle_normal");
171                 // weapon reticles are precached in weapon files
172         }
173
174         get_mi_min_max_texcoords(1); // try the CLEVER way first
175         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
176         shortmapname = mi_shortname;
177
178         if(precache_pic(minimapname) == "")
179         {
180                 // but maybe we have a non-clever minimap
181                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
182                 if(precache_pic(minimapname) == "")
183                         minimapname = ""; // FAIL
184                 else
185                         get_mi_min_max_texcoords(0); // load new texcoords
186         }
187
188         mi_center = (mi_min + mi_max) * 0.5;
189         mi_scale = mi_max - mi_min;
190         minimapname = strzone(minimapname);
191
192         WarpZone_Init();
193
194         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
195         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
196 }
197
198 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
199 void Shutdown(void)
200 {
201         WarpZone_Shutdown();
202
203         remove(teams);
204         remove(players);
205         db_close(binddb);
206         db_close(tempdb);
207         if(autocvar_cl_db_saveasdump)
208                 db_dump(ClientProgsDB, "client.db");
209         else
210                 db_save(ClientProgsDB, "client.db");
211         db_close(ClientProgsDB);
212
213         if(camera_active)
214                 cvar_set("chase_active",ftos(chase_active_backup));
215
216         // unset the event chasecam's chase_active
217         if(autocvar_chase_active < 0)
218                 cvar_set("chase_active", "0");
219
220         if (!isdemo())
221         {
222                 if (!(calledhooks & HOOK_START))
223                         localcmd("\n_cl_hook_gamestart nop\n");
224                 if (!(calledhooks & HOOK_END))
225                         localcmd("\ncl_hook_gameend\n");
226         }
227 }
228
229 .float has_team;
230 float SetTeam(entity o, int Team)
231 {
232         entity tm;
233         if(teamplay)
234         {
235                 switch(Team)
236                 {
237                         case -1:
238                         case NUM_TEAM_1:
239                         case NUM_TEAM_2:
240                         case NUM_TEAM_3:
241                         case NUM_TEAM_4:
242                                 break;
243                         default:
244                                 if(GetTeam(Team, false) == world)
245                                 {
246                                         dprintf("trying to switch to unsupported team %d\n", Team);
247                                         Team = NUM_SPECTATOR;
248                                 }
249                                 break;
250                 }
251         }
252         else
253         {
254                 switch(Team)
255                 {
256                         case -1:
257                         case 0:
258                                 break;
259                         default:
260                                 if(GetTeam(Team, false) == world)
261                                 {
262                                         dprintf("trying to switch to unsupported team %d\n", Team);
263                                         Team = NUM_SPECTATOR;
264                                 }
265                                 break;
266                 }
267         }
268         if(Team == -1) // leave
269         {
270                 if(o.has_team)
271                 {
272                         tm = GetTeam(o.team, false);
273                         tm.team_size -= 1;
274                         o.has_team = 0;
275                         return true;
276                 }
277         }
278         else
279         {
280                 if (!o.has_team)
281                 {
282                         o.team = Team;
283                         tm = GetTeam(Team, true);
284                         tm.team_size += 1;
285                         o.has_team = 1;
286                         return true;
287                 }
288                 else if(Team != o.team)
289                 {
290                         tm = GetTeam(o.team, false);
291                         tm.team_size -= 1;
292                         o.team = Team;
293                         tm = GetTeam(Team, true);
294                         tm.team_size += 1;
295                         return true;
296                 }
297         }
298         return false;
299 }
300
301 void Playerchecker_Think()
302 {
303     int i;
304         entity e;
305         for(i = 0; i < maxclients; ++i)
306         {
307                 e = playerslots[i];
308                 if(GetPlayerName(i) == "")
309                 {
310                         if(e.sort_prev)
311                         {
312                                 // player disconnected
313                                 SetTeam(e, -1);
314                                 RemovePlayer(e);
315                                 e.sort_prev = world;
316                                 //e.gotscores = 0;
317                         }
318                 }
319                 else
320                 {
321                         if (!e.sort_prev)
322                         {
323                                 // player connected
324                                 if (!e)
325                                         playerslots[i] = e = spawn();
326                                 e.sv_entnum = i;
327                                 e.ping = 0;
328                                 e.ping_packetloss = 0;
329                                 e.ping_movementloss = 0;
330                                 //e.gotscores = 0; // we might already have the scores...
331                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
332                                 RegisterPlayer(e);
333                                 HUD_UpdatePlayerPos(e);
334                         }
335                 }
336         }
337         self.nextthink = time + 0.2;
338 }
339
340 void Porto_Init();
341 void TrueAim_Init();
342 void PostInit(void)
343 {
344         entity playerchecker;
345         playerchecker = spawn();
346         playerchecker.think = Playerchecker_Think;
347         playerchecker.nextthink = time + 0.2;
348
349         Porto_Init();
350         TrueAim_Init();
351
352         postinit = true;
353 }
354
355 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
356 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
357 // All keys are in ascii.
358 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
359 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
360 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
361 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
362 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
363 {
364         float bSkipKey;
365         bSkipKey = false;
366
367         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
368                 return true;
369
370         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
371                 return true;
372
373         if(menu_visible && menu_action)
374                 if(menu_action(bInputType, nPrimary, nSecondary))
375                         return true;
376
377         return bSkipKey;
378 }
379
380 // END REQUIRED CSQC FUNCTIONS
381 // --------------------------------------------------------------------------
382
383 // --------------------------------------------------------------------------
384 // BEGIN OPTIONAL CSQC FUNCTIONS
385
386 void Ent_RemoveEntCS()
387 {
388         entcs_receiver[self.sv_entnum] = world;
389 }
390 void Ent_ReadEntCS()
391 {
392     int sf;
393         InterpolateOrigin_Undo();
394
395         self.classname = "entcs_receiver";
396         sf = ReadByte();
397
398         if(sf & 1)
399                 self.sv_entnum = ReadByte();
400         if(sf & 2)
401         {
402                 self.origin_x = ReadShort();
403                 self.origin_y = ReadShort();
404                 self.origin_z = ReadShort();
405                 setorigin(self, self.origin);
406         }
407         if(sf & 4)
408         {
409                 self.angles_y = ReadByte() * 360.0 / 256;
410                 self.angles_x = self.angles_z = 0;
411         }
412         if(sf & 8)
413                 self.healthvalue = ReadByte() * 10;
414         if(sf & 16)
415                 self.armorvalue = ReadByte() * 10;
416
417         entcs_receiver[self.sv_entnum] = self;
418         self.entremove = Ent_RemoveEntCS;
419         self.iflags |= IFLAG_ORIGIN;
420
421         InterpolateOrigin_Note();
422 }
423
424 void Ent_Remove();
425
426 void Ent_RemovePlayerScore()
427 {
428         if(self.owner) {
429                 SetTeam(self.owner, -1);
430                 self.owner.gotscores = 0;
431                 for(int i = 0; i < MAX_SCORE; ++i) {
432                         self.owner.(scores[i]) = 0; // clear all scores
433                 }
434         }
435 }
436
437 void Ent_ReadPlayerScore()
438 {
439         int i, n;
440         bool isNew;
441         entity o;
442
443         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
444         // (no I've never heard of M-x replace-string, sed, or anything like that)
445         isNew = !self.owner; // workaround for DP bug
446         n = ReadByte()-1;
447
448 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
449         if(!isNew && n != self.sv_entnum)
450         {
451                 //print("A CSQC entity changed its owner!\n");
452                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
453                 isNew = true;
454                 Ent_Remove();
455                 self.enttype = ENT_CLIENT_SCORES;
456         }
457 #endif
458
459         self.sv_entnum = n;
460
461         if (!(playerslots[self.sv_entnum]))
462                 playerslots[self.sv_entnum] = spawn();
463         o = self.owner = playerslots[self.sv_entnum];
464         o.sv_entnum = self.sv_entnum;
465         o.gotscores = 1;
466
467         //if (!o.sort_prev)
468         //      RegisterPlayer(o);
469         //playerchecker will do this for us later, if it has not already done so
470
471     int sf, lf;
472 #if MAX_SCORE <= 8
473         sf = ReadByte();
474         lf = ReadByte();
475 #else
476         sf = ReadShort();
477         lf = ReadShort();
478 #endif
479     int p;
480         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
481                 if(sf & p)
482                 {
483                         if(lf & p)
484                                 o.(scores[i]) = ReadInt24_t();
485                         else
486                                 o.(scores[i]) = ReadChar();
487                 }
488
489         if(o.sort_prev)
490                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
491
492         self.entremove = Ent_RemovePlayerScore;
493 }
494
495 void Ent_ReadTeamScore()
496 {
497         int i;
498         entity o;
499
500         self.team = ReadByte();
501         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
502
503     int sf, lf;
504 #if MAX_TEAMSCORE <= 8
505         sf = ReadByte();
506         lf = ReadByte();
507 #else
508         sf = ReadShort();
509         lf = ReadShort();
510 #endif
511         int p;
512         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
513                 if(sf & p)
514                 {
515                         if(lf & p)
516                                 o.(teamscores[i]) = ReadInt24_t();
517                         else
518                                 o.(teamscores[i]) = ReadChar();
519                 }
520
521         HUD_UpdateTeamPos(o);
522 }
523
524 void Ent_ClientData()
525 {
526         float newspectatee_status;
527
528     int f = ReadByte();
529
530         scoreboard_showscores_force = (f & 1);
531
532         if(f & 2)
533         {
534                 newspectatee_status = ReadByte();
535                 if(newspectatee_status == player_localnum + 1)
536                         newspectatee_status = -1; // observing
537         }
538         else
539                 newspectatee_status = 0;
540
541         spectatorbutton_zoom = (f & 4);
542
543         if(f & 8)
544         {
545                 angles_held_status = 1;
546                 angles_held.x = ReadAngle();
547                 angles_held.y = ReadAngle();
548                 angles_held.z = 0;
549         }
550         else
551                 angles_held_status = 0;
552
553         if(newspectatee_status != spectatee_status)
554         {
555                 // clear race stuff
556                 race_laptime = 0;
557                 race_checkpointtime = 0;
558         }
559         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
560         {
561                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
562                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
563                 )
564                         prev_p_health = -1;
565                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
566                         prev_health = -1;
567         }
568         spectatee_status = newspectatee_status;
569
570         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
571 }
572
573 void Ent_Nagger()
574 {
575     int i, j, b, f;
576
577     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
578
579         if(!(nags & 4))
580         {
581                 if(vote_called_vote)
582                         strunzone(vote_called_vote);
583                 vote_called_vote = string_null;
584                 vote_active = 0;
585         }
586         else
587         {
588                 vote_active = 1;
589         }
590
591         if(nags & 64)
592         {
593                 vote_yescount = ReadByte();
594                 vote_nocount = ReadByte();
595                 vote_needed = ReadByte();
596                 vote_highlighted = ReadChar();
597         }
598
599         if(nags & 128)
600         {
601                 if(vote_called_vote)
602                         strunzone(vote_called_vote);
603                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
604         }
605
606         if(nags & 1)
607         {
608                 for(j = 0; j < maxclients; ++j)
609                         if(playerslots[j])
610                                 playerslots[j].ready = 1;
611                 for(i = 1; i <= maxclients; i += 8)
612                 {
613                         f = ReadByte();
614                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
615                                 if (!(f & b))
616                                         if(playerslots[j])
617                                                 playerslots[j].ready = 0;
618                 }
619         }
620
621         ready_waiting = (nags & 1);
622         ready_waiting_for_me = (nags & 2);
623         vote_waiting = (nags & 4);
624         vote_waiting_for_me = (nags & 8);
625         warmup_stage = (nags & 16);
626 }
627
628 void Ent_EliminatedPlayers()
629 {
630     int i, j, b, f;
631
632     int sf = ReadByte();
633         if(sf & 1)
634         {
635                 for(j = 0; j < maxclients; ++j)
636                         if(playerslots[j])
637                                 playerslots[j].eliminated = 1;
638                 for(i = 1; i <= maxclients; i += 8)
639                 {
640                         f = ReadByte();
641                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
642                                 if (!(f & b))
643                                         if(playerslots[j])
644                                                 playerslots[j].eliminated = 0;
645                 }
646         }
647 }
648
649 void Ent_RandomSeed()
650 {
651         float s;
652         prandom_debug();
653         s = ReadShort();
654         psrandom(s);
655 }
656
657 void Ent_ReadAccuracy(void)
658 {
659     int f, w;
660     int sf = ReadInt24_t();
661         if(sf == 0)
662         {
663                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
664                         weapon_accuracy[w] = -1;
665                 return;
666         }
667
668         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
669         {
670                 if(sf & f)
671                 {
672             int b = ReadByte();
673                         if(b == 0)
674                                 weapon_accuracy[w] = -1;
675                         else if(b == 255)
676                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
677                         else
678                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
679                 }
680                 if(f == 0x800000)
681                         f = 1;
682                 else
683                         f *= 2;
684         }
685 }
686
687 void Spawn_Draw(void)
688 {
689         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
690 }
691
692 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
693 {
694         float teamnum = (ReadByte() - 1);
695         vector spn_origin;
696         spn_origin.x = ReadShort();
697         spn_origin.y = ReadShort();
698         spn_origin.z = ReadShort();
699
700         if(is_new)
701         {
702                 self.origin = spn_origin;
703                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
704                 droptofloor();
705
706                 /*if(autocvar_cl_spawn_point_model) // needs a model first
707                 {
708                         self.mdl = "models/spawnpoint.md3";
709                         self.colormod = Team_ColorRGB(teamnum);
710                         precache_model(self.mdl);
711                         setmodel(self, self.mdl);
712                         self.drawmask = MASK_NORMAL;
713                         //self.movetype = MOVETYPE_NOCLIP;
714                         //self.draw = Spawn_Draw;
715                 }*/
716                 if(autocvar_cl_spawn_point_particles)
717                 {
718                         if((serverflags & SERVERFLAG_TEAMPLAY))
719                         {
720                                 switch(teamnum)
721                                 {
722                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
723                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
724                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
725                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
726                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
727                                 }
728                         }
729                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
730
731                         self.draw = Spawn_Draw;
732                 }
733         }
734
735         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
736 }
737
738 void Ent_ReadSpawnEvent(float is_new)
739 {
740         // If entnum is 0, ONLY do the local spawn actions
741         // this way the server can disable the sending of
742         // spawn origin or such to clients if wanted.
743         float entnum = ReadByte();
744
745         if(entnum)
746         {
747                 self.origin_x = ReadShort();
748                 self.origin_y = ReadShort();
749                 self.origin_z = ReadShort();
750
751                 if(is_new)
752                 {
753                         float teamnum = GetPlayerColor(entnum - 1);
754
755                         if(autocvar_cl_spawn_event_particles)
756                         {
757                                 switch(teamnum)
758                                 {
759                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
760                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
761                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
762                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
763                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
764                                 }
765                         }
766                         if(autocvar_cl_spawn_event_sound)
767                         {
768                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
769                         }
770                 }
771         }
772
773         // local spawn actions
774         if(is_new && (!entnum || (entnum == player_localentnum)))
775         {
776                 zoomin_effect = 1;
777                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
778
779                 if(autocvar_cl_unpress_zoom_on_spawn)
780                 {
781                         localcmd("-zoom\n");
782                         button_zoom = false;
783                 }
784         }
785
786         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
787 }
788
789 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
790 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
791 void Ent_RadarLink();
792 void Ent_Init();
793 void Ent_ScoresInfo();
794 void CSQC_Ent_Update(float bIsNewEntity)
795 {
796         float t;
797         float savetime;
798         t = ReadByte();
799
800         if(autocvar_developer_csqcentities)
801                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
802
803         // set up the "time" global for received entities to be correct for interpolation purposes
804         savetime = time;
805         if(servertime)
806         {
807                 time = servertime;
808         }
809         else
810         {
811                 serverprevtime = time;
812                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
813                 time = serverprevtime + serverdeltatime;
814         }
815
816 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
817         if(self.enttype)
818         {
819                 if(t != self.enttype || bIsNewEntity)
820                 {
821                         //print("A CSQC entity changed its type!\n");
822                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
823                         Ent_Remove();
824                         clearentity(self);
825                         bIsNewEntity = 1;
826                 }
827         }
828         else
829         {
830                 if(!bIsNewEntity)
831                 {
832                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
833                         bIsNewEntity = 1;
834                 }
835         }
836 #endif
837         self.enttype = t;
838         switch(t)
839         {
840                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
841                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
842                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
843                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
844                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
845                 case ENT_CLIENT_LASER: Ent_Laser(); break;
846                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
847                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
848                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
849                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
850                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
851                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
852                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
853                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
854                 case ENT_CLIENT_INIT: Ent_Init(); break;
855                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
856                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
857                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
858                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
859                 case ENT_CLIENT_WALL: Ent_Wall(); break;
860                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
861                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
862                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
863                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
864                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
865                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
866                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
867                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
868                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
869                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
870                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
871                 case ENT_CLIENT_TURRET: ent_turret(); break;
872                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
873                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
874                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
875                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
876                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
877                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
878                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
879                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
880                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
881                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
882                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
883                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
884                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
885                 case ENT_CLIENT_DOOR: ent_door(); break;
886                 case ENT_CLIENT_PLAT: ent_plat(); break;
887                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
888                 case ENT_CLIENT_CORNER: ent_corner(); break;
889                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
890                 case ENT_CLIENT_TRAIN: ent_train(); break;
891                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
892                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
893
894                 default:
895                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
896                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
897                         break;
898         }
899
900         time = savetime;
901 }
902 // Destructor, but does NOT deallocate the entity by calling remove(). Also
903 // used when an entity changes its type. For an entity that someone interacts
904 // with others, make sure it can no longer do so.
905 void Ent_Remove()
906 {
907         if(self.entremove)
908                 self.entremove();
909
910         if(self.skeletonindex)
911         {
912                 skel_delete(self.skeletonindex);
913                 self.skeletonindex = 0;
914         }
915
916         if(self.snd_looping > 0)
917         {
918                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
919                 self.snd_looping = 0;
920         }
921
922         self.enttype = 0;
923         self.classname = "";
924         self.draw = menu_sub_null;
925         self.entremove = menu_sub_null;
926         // TODO possibly set more stuff to defaults
927 }
928 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
929 void CSQC_Ent_Remove()
930 {
931         if(autocvar_developer_csqcentities)
932                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
933
934         if(wasfreed(self))
935         {
936                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
937                 return;
938         }
939         if(self.enttype)
940                 Ent_Remove();
941         remove(self);
942 }
943
944 void Gamemode_Init()
945 {
946         if (!isdemo())
947         {
948                 if(!(calledhooks & HOOK_START))
949                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
950                 calledhooks |= HOOK_START;
951         }
952 }
953 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
954 void CSQC_Parse_StuffCmd(string strMessage)
955 {
956         if(autocvar_developer_csqcentities)
957                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
958
959         localcmd(strMessage);
960 }
961 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
962 void CSQC_Parse_Print(string strMessage)
963 {
964         if(autocvar_developer_csqcentities)
965                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
966
967         print(ColorTranslateRGB(strMessage));
968 }
969
970 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
971 void CSQC_Parse_CenterPrint(string strMessage)
972 {
973         if(autocvar_developer_csqcentities)
974                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
975
976         centerprint_hud(strMessage);
977 }
978
979 string notranslate_fogcmd1 = "\nfog ";
980 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
981 void Fog_Force()
982 {
983         // TODO somehow thwart prvm_globalset client ...
984
985         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
986                 { localcmd("\nr_drawfog 0\n"); }
987         else if(forcefog != "")
988                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
989 }
990
991 void Gamemode_Init();
992 void Ent_ScoresInfo()
993 {
994     int i;
995         self.classname = "ent_client_scores_info";
996         gametype = ReadInt24_t();
997         HUD_ModIcons_SetFunc();
998         for(i = 0; i < MAX_SCORE; ++i)
999         {
1000                 if(scores_label[i])
1001                         strunzone(scores_label[i]);
1002                 scores_label[i] = strzone(ReadString());
1003                 scores_flags[i] = ReadByte();
1004         }
1005         for(i = 0; i < MAX_TEAMSCORE; ++i)
1006         {
1007                 if(teamscores_label[i])
1008                         strunzone(teamscores_label[i]);
1009                 teamscores_label[i] = strzone(ReadString());
1010                 teamscores_flags[i] = ReadByte();
1011         }
1012         HUD_InitScores();
1013         Gamemode_Init();
1014 }
1015
1016 void Ent_Init()
1017 {
1018         self.classname = "ent_client_init";
1019
1020         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1021
1022         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1023         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1024         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1025         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1026         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1027         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1028         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1029         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1030
1031         if(forcefog)
1032                 strunzone(forcefog);
1033         forcefog = strzone(ReadString());
1034
1035         armorblockpercent = ReadByte() / 255.0;
1036
1037         g_balance_mortar_bouncefactor = ReadCoord();
1038         g_balance_mortar_bouncestop = ReadCoord();
1039         g_balance_electro_secondary_bouncefactor = ReadCoord();
1040         g_balance_electro_secondary_bouncestop = ReadCoord();
1041
1042         vortex_scope = !ReadByte();
1043         rifle_scope = !ReadByte();
1044
1045         serverflags = ReadByte();
1046
1047         minelayer_maxmines = ReadByte();
1048
1049         hagar_maxrockets = ReadByte();
1050
1051         g_trueaim_minrange = ReadCoord();
1052         g_balance_porto_secondary = ReadByte();
1053
1054         if(!postinit)
1055                 PostInit();
1056 }
1057
1058 void Net_ReadRace()
1059 {
1060         float b;
1061
1062         b = ReadByte();
1063
1064         switch(b)
1065         {
1066                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1067                         race_checkpoint = ReadByte();
1068                         race_time = ReadInt24_t();
1069                         race_previousbesttime = ReadInt24_t();
1070                         if(race_previousbestname)
1071                                 strunzone(race_previousbestname);
1072                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1073
1074                         race_checkpointtime = time;
1075
1076                         if(race_checkpoint == 0 || race_checkpoint == 254)
1077                         {
1078                                 race_penaltyaccumulator = 0;
1079                                 race_laptime = time; // valid
1080                         }
1081
1082                         break;
1083
1084                 case RACE_NET_CHECKPOINT_CLEAR:
1085                         race_laptime = 0;
1086                         race_checkpointtime = 0;
1087                         break;
1088
1089                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1090                         race_laptime = ReadCoord();
1091                         race_checkpointtime = -99999;
1092                         // fall through
1093                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1094                         race_nextcheckpoint = ReadByte();
1095
1096                         race_nextbesttime = ReadInt24_t();
1097                         if(race_nextbestname)
1098                                 strunzone(race_nextbestname);
1099                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1100                         break;
1101
1102                 case RACE_NET_CHECKPOINT_HIT_RACE:
1103                         race_mycheckpoint = ReadByte();
1104                         race_mycheckpointtime = time;
1105                         race_mycheckpointdelta = ReadInt24_t();
1106                         race_mycheckpointlapsdelta = ReadByte();
1107                         if(race_mycheckpointlapsdelta >= 128)
1108                                 race_mycheckpointlapsdelta -= 256;
1109                         if(race_mycheckpointenemy)
1110                                 strunzone(race_mycheckpointenemy);
1111                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1112                         break;
1113
1114                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1115                         race_othercheckpoint = ReadByte();
1116                         race_othercheckpointtime = time;
1117                         race_othercheckpointdelta = ReadInt24_t();
1118                         race_othercheckpointlapsdelta = ReadByte();
1119                         if(race_othercheckpointlapsdelta >= 128)
1120                                 race_othercheckpointlapsdelta -= 256;
1121                         if(race_othercheckpointenemy)
1122                                 strunzone(race_othercheckpointenemy);
1123                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1124                         break;
1125
1126                 case RACE_NET_PENALTY_RACE:
1127                         race_penaltyeventtime = time;
1128                         race_penaltytime = ReadShort();
1129                         //race_penaltyaccumulator += race_penaltytime;
1130                         if(race_penaltyreason)
1131                                 strunzone(race_penaltyreason);
1132                         race_penaltyreason = strzone(ReadString());
1133                         break;
1134
1135                 case RACE_NET_PENALTY_QUALIFYING:
1136                         race_penaltyeventtime = time;
1137                         race_penaltytime = ReadShort();
1138                         race_penaltyaccumulator += race_penaltytime;
1139                         if(race_penaltyreason)
1140                                 strunzone(race_penaltyreason);
1141                         race_penaltyreason = strzone(ReadString());
1142                         break;
1143
1144                 case RACE_NET_SERVER_RECORD:
1145                         race_server_record = ReadInt24_t();
1146                         break;
1147                 case RACE_NET_SPEED_AWARD:
1148                         race_speedaward = ReadInt24_t();
1149                         if(race_speedaward_holder)
1150                                 strunzone(race_speedaward_holder);
1151                         race_speedaward_holder = strzone(ReadString());
1152                         break;
1153                 case RACE_NET_SPEED_AWARD_BEST:
1154                         race_speedaward_alltimebest = ReadInt24_t();
1155                         if(race_speedaward_alltimebest_holder)
1156                                 strunzone(race_speedaward_alltimebest_holder);
1157                         race_speedaward_alltimebest_holder = strzone(ReadString());
1158                         break;
1159                 case RACE_NET_SERVER_RANKINGS:
1160                         float prevpos, del;
1161             int pos = ReadShort();
1162                         prevpos = ReadShort();
1163                         del = ReadShort();
1164
1165                         // move other rankings out of the way
1166             int i;
1167                         if (prevpos) {
1168                                 for (i=prevpos-1;i>pos-1;--i) {
1169                                         grecordtime[i] = grecordtime[i-1];
1170                                         if(grecordholder[i])
1171                                                 strunzone(grecordholder[i]);
1172                                         grecordholder[i] = strzone(grecordholder[i-1]);
1173                                 }
1174                         } else if (del) { // a record has been deleted by the admin
1175                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1176                                         if (i == RANKINGS_CNT-1) { // clear out last record
1177                                                 grecordtime[i] = 0;
1178                                                 if (grecordholder[i])
1179                                                         strunzone(grecordholder[i]);
1180                                                 grecordholder[i] = string_null;
1181                                         }
1182                                         else {
1183                                                 grecordtime[i] = grecordtime[i+1];
1184                                                 if (grecordholder[i])
1185                                                         strunzone(grecordholder[i]);
1186                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1187                                         }
1188                                 }
1189                         } else { // player has no ranked record yet
1190                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1191                                         grecordtime[i] = grecordtime[i-1];
1192                                         if(grecordholder[i])
1193                                                 strunzone(grecordholder[i]);
1194                                         grecordholder[i] = strzone(grecordholder[i-1]);
1195                                 }
1196                         }
1197
1198                         // store new ranking
1199                         if(grecordholder[pos-1] != "")
1200                                 strunzone(grecordholder[pos-1]);
1201                         grecordholder[pos-1] = strzone(ReadString());
1202                         grecordtime[pos-1] = ReadInt24_t();
1203                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1204                                 race_myrank = pos;
1205                         break;
1206                 case RACE_NET_SERVER_STATUS:
1207                         race_status = ReadShort();
1208                         if(race_status_name)
1209                                 strunzone(race_status_name);
1210                         race_status_name = strzone(ReadString());
1211         }
1212 }
1213
1214 void Net_TeamNagger()
1215 {
1216         teamnagger = 1;
1217 }
1218
1219 void Net_ReadPingPLReport()
1220 {
1221         int e, pi, pl, ml;
1222         e = ReadByte();
1223         pi = ReadShort();
1224         pl = ReadByte();
1225         ml = ReadByte();
1226         if (!(playerslots[e]))
1227                 return;
1228         playerslots[e].ping = pi;
1229         playerslots[e].ping_packetloss = pl / 255.0;
1230         playerslots[e].ping_movementloss = ml / 255.0;
1231 }
1232
1233 void Net_WeaponComplain()
1234 {
1235         complain_weapon = ReadByte();
1236
1237         if(complain_weapon_name)
1238                 strunzone(complain_weapon_name);
1239         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1240
1241         complain_weapon_type = ReadByte();
1242
1243         complain_weapon_time = time;
1244         weapontime = time; // ping the weapon panel
1245
1246         switch(complain_weapon_type)
1247         {
1248                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1249                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1250                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1251         }
1252 }
1253
1254 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1255 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1256 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1257 float CSQC_Parse_TempEntity()
1258 {
1259         float bHandled;
1260                 bHandled  = true;
1261         // Acquire TE ID
1262         float nTEID;
1263                 nTEID = ReadByte();
1264
1265         if(autocvar_developer_csqcentities)
1266                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1267
1268                 // NOTE: Could just do return instead of break...
1269         switch(nTEID)
1270         {
1271                 case TE_CSQC_TARGET_MUSIC:
1272                         Net_TargetMusic();
1273                         bHandled = true;
1274                         break;
1275                 case TE_CSQC_PICTURE:
1276                         Net_MapVote_Picture();
1277                         bHandled = true;
1278                         break;
1279                 case TE_CSQC_RACE:
1280                         Net_ReadRace();
1281                         bHandled = true;
1282                         break;
1283                 case TE_CSQC_VORTEXBEAMPARTICLE:
1284                         Net_ReadVortexBeamParticle();
1285                         bHandled = true;
1286                         break;
1287                 case TE_CSQC_TEAMNAGGER:
1288                         Net_TeamNagger();
1289                         bHandled = true;
1290                         break;
1291                 case TE_CSQC_ARC:
1292                         Net_ReadArc();
1293                         bHandled = true;
1294                         break;
1295                 case TE_CSQC_PINGPLREPORT:
1296                         Net_ReadPingPLReport();
1297                         bHandled = true;
1298                         break;
1299                 case TE_CSQC_WEAPONCOMPLAIN:
1300                         Net_WeaponComplain();
1301                         bHandled = true;
1302                         break;
1303                 case TE_CSQC_VEHICLESETUP:
1304                         Net_VehicleSetup();
1305                         bHandled = true;
1306                         break;
1307                 case TE_CSQC_SVNOTICE:
1308                         cl_notice_read();
1309                         bHandled = true;
1310                         break;
1311                 case TE_CSQC_SHOCKWAVEPARTICLE:
1312                         Net_ReadShockwaveParticle();
1313                         bHandled = true;
1314                         break;
1315                 default:
1316                         // No special logic for this temporary entity; return 0 so the engine can handle it
1317                         bHandled = false;
1318                         break;
1319         }
1320
1321         return bHandled;
1322 }
1323
1324 string getcommandkey(string text, string command)
1325 {
1326         string keys;
1327         float n, j, k, l = 0;
1328
1329         if (!autocvar_hud_showbinds)
1330                 return text;
1331
1332         keys = db_get(binddb, command);
1333         if (keys == "")
1334         {
1335                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1336                 for(j = 0; j < n; ++j)
1337                 {
1338                         k = stof(argv(j));
1339                         if(k != -1)
1340                         {
1341                                 if ("" == keys)
1342                                         keys = keynumtostring(k);
1343                                 else
1344                                         keys = strcat(keys, ", ", keynumtostring(k));
1345
1346                                 ++l;
1347                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1348                                         break;
1349                         }
1350
1351                 }
1352                 if (keys == "")
1353                         keys = "NO_KEY";
1354                 db_put(binddb, command, keys);
1355         }
1356
1357         if (keys == "NO_KEY") {
1358                 if (autocvar_hud_showbinds > 1)
1359                         return sprintf(_("%s (not bound)"), text);
1360                 else
1361                         return text;
1362         }
1363         else if (autocvar_hud_showbinds > 1)
1364                 return sprintf("%s (%s)", text, keys);
1365         else
1366                 return keys;
1367 }