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Linked entities: simplify registration
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "damage.qh"
6 #include "effects.qh"
7 #include "generator.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "scoreboard.qh"
17 #include "shownames.qh"
18 #include "tuba.qh"
19 #include "t_items.qh"
20 #include "wall.qh"
21
22 #include "../common/vehicles/all.qh"
23
24 #include "mutators/events.qh"
25
26 #include "weapons/projectile.qh"
27
28 #include "../common/buffs.qh"
29 #include "../common/deathtypes.qh"
30 #include "../common/effects/effects.qh"
31 #include "../common/mapinfo.qh"
32 #include "../common/monsters/all.qh"
33 #include "../common/nades.qh"
34 #include "../common/net_notice.qh"
35 #include "../common/notifications.qh"
36 #include "../common/stats.qh"
37 #include "../common/teams.qh"
38
39 #include "../common/items/all.qh"
40
41 #include "../common/mutators/base.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../common/turrets/cl_turrets.qh"
51
52 #include "../warpzonelib/client.qh"
53
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
56 //include "main.qh"
57
58 entity clearentity_ent;
59 void clearentity(entity e)
60 {
61         if (!clearentity_ent)
62         {
63                 clearentity_ent = spawn();
64                 clearentity_ent.classname = "clearentity";
65         }
66         int n = e.entnum;
67         copyentity(clearentity_ent, e);
68         e.entnum = n;
69 }
70
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
73 {
74         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
75 }
76
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
79
80 void menu_sub_null()
81 {
82 }
83
84 string forcefog;
85 void ConsoleCommand_macro_init();
86 void CSQC_Init(void)
87 {
88         prvm_language = strzone(cvar_string("prvm_language"));
89
90 #ifdef WATERMARK
91         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
92 #endif
93
94         int i;
95
96         binddb = db_create();
97         tempdb = db_create();
98         ClientProgsDB = db_load("client.db");
99         compressShortVector_init();
100
101         draw_endBoldFont();
102         menu_visible = false;
103         menu_show = menu_show_error;
104         menu_action = func_null;
105
106         for(i = 0; i < 255; ++i)
107                 if(getplayerkeyvalue(i, "viewentity") == "")
108                         break;
109         maxclients = i;
110
111         //registercommand("hud_configure");
112         //registercommand("hud_save");
113         //registercommand("menu_action");
114
115         ConsoleCommand_macro_init();
116
117         registercvar("hud_usecsqc", "1");
118         registercvar("scoreboard_columns", "default");
119
120         registercvar("cl_nade_type", "3");
121         registercvar("cl_pokenade_type", "zombie");
122
123         registercvar("cl_jumpspeedcap_min", "");
124         registercvar("cl_jumpspeedcap_max", "");
125
126         registercvar("cl_multijump", "0");
127
128         registercvar("cl_spawn_near_teammate", "1");
129
130         gametype = 0;
131
132         // hud_fields uses strunzone on the titles!
133         for(i = 0; i < MAX_HUD_FIELDS; ++i)
134                 hud_title[i] = strzone("(null)");
135
136         Cmd_HUD_SetFields(0);
137
138         postinit = false;
139
140         calledhooks = 0;
141
142         teams = Sort_Spawn();
143         players = Sort_Spawn();
144
145         GetTeam(NUM_SPECTATOR, true); // add specs first
146
147         // needs to be done so early because of the constants they create
148         static_init();
149         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
150         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
151         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
152         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
153
154         // precaches
155
156         Projectile_Precache();
157         Tuba_Precache();
158
159         if(autocvar_cl_reticle)
160         {
161                 precache_pic("gfx/reticle_normal");
162                 // weapon reticles are precached in weapon files
163         }
164
165         get_mi_min_max_texcoords(1); // try the CLEVER way first
166         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
167         shortmapname = mi_shortname;
168
169         if(precache_pic(minimapname) == "")
170         {
171                 // but maybe we have a non-clever minimap
172                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
173                 if(precache_pic(minimapname) == "")
174                         minimapname = ""; // FAIL
175                 else
176                         get_mi_min_max_texcoords(0); // load new texcoords
177         }
178
179         mi_center = (mi_min + mi_max) * 0.5;
180         mi_scale = mi_max - mi_min;
181         minimapname = strzone(minimapname);
182
183         WarpZone_Init();
184
185         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
186         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
187 }
188
189 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
190 void Shutdown(void)
191 {
192         WarpZone_Shutdown();
193
194         remove(teams);
195         remove(players);
196         db_close(binddb);
197         db_close(tempdb);
198         if(autocvar_cl_db_saveasdump)
199                 db_dump(ClientProgsDB, "client.db");
200         else
201                 db_save(ClientProgsDB, "client.db");
202         db_close(ClientProgsDB);
203
204         if(camera_active)
205                 cvar_set("chase_active",ftos(chase_active_backup));
206
207         // unset the event chasecam's chase_active
208         if(autocvar_chase_active < 0)
209                 cvar_set("chase_active", "0");
210
211         if (!isdemo())
212         {
213                 if (!(calledhooks & HOOK_START))
214                         localcmd("\n_cl_hook_gamestart nop\n");
215                 if (!(calledhooks & HOOK_END))
216                         localcmd("\ncl_hook_gameend\n");
217         }
218
219         deactivate_minigame();
220         HUD_MinigameMenu_Close();
221 }
222
223 .float has_team;
224 float SetTeam(entity o, int Team)
225 {
226         entity tm;
227         if(teamplay)
228         {
229                 switch(Team)
230                 {
231                         case -1:
232                         case NUM_TEAM_1:
233                         case NUM_TEAM_2:
234                         case NUM_TEAM_3:
235                         case NUM_TEAM_4:
236                                 break;
237                         default:
238                                 if(GetTeam(Team, false) == world)
239                                 {
240                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
241                                         Team = NUM_SPECTATOR;
242                                 }
243                                 break;
244                 }
245         }
246         else
247         {
248                 switch(Team)
249                 {
250                         case -1:
251                         case 0:
252                                 break;
253                         default:
254                                 if(GetTeam(Team, false) == world)
255                                 {
256                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
257                                         Team = NUM_SPECTATOR;
258                                 }
259                                 break;
260                 }
261         }
262         if(Team == -1) // leave
263         {
264                 if(o.has_team)
265                 {
266                         tm = GetTeam(o.team, false);
267                         tm.team_size -= 1;
268                         o.has_team = 0;
269                         return true;
270                 }
271         }
272         else
273         {
274                 if (!o.has_team)
275                 {
276                         o.team = Team;
277                         tm = GetTeam(Team, true);
278                         tm.team_size += 1;
279                         o.has_team = 1;
280                         return true;
281                 }
282                 else if(Team != o.team)
283                 {
284                         tm = GetTeam(o.team, false);
285                         tm.team_size -= 1;
286                         o.team = Team;
287                         tm = GetTeam(Team, true);
288                         tm.team_size += 1;
289                         return true;
290                 }
291         }
292         return false;
293 }
294
295 void Playerchecker_Think()
296 {SELFPARAM();
297     int i;
298         entity e;
299         for(i = 0; i < maxclients; ++i)
300         {
301                 e = playerslots[i];
302                 if(GetPlayerName(i) == "")
303                 {
304                         if(e.sort_prev)
305                         {
306                                 // player disconnected
307                                 SetTeam(e, -1);
308                                 RemovePlayer(e);
309                                 e.sort_prev = world;
310                                 //e.gotscores = 0;
311                         }
312                 }
313                 else
314                 {
315                         if (!e.sort_prev)
316                         {
317                                 // player connected
318                                 if (!e)
319                                         playerslots[i] = e = spawn();
320                                 e.sv_entnum = i;
321                                 e.ping = 0;
322                                 e.ping_packetloss = 0;
323                                 e.ping_movementloss = 0;
324                                 //e.gotscores = 0; // we might already have the scores...
325                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
326                                 RegisterPlayer(e);
327                                 HUD_UpdatePlayerPos(e);
328                         }
329                 }
330         }
331         self.nextthink = time + 0.2;
332 }
333
334 void Porto_Init();
335 void TrueAim_Init();
336 void PostInit(void)
337 {
338         entity playerchecker;
339         playerchecker = spawn();
340         playerchecker.think = Playerchecker_Think;
341         playerchecker.nextthink = time + 0.2;
342
343         Porto_Init();
344         TrueAim_Init();
345
346         postinit = true;
347 }
348
349 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
350 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
351 // All keys are in ascii.
352 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
353 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
354 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
355 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
356 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
357 {
358         float bSkipKey;
359         bSkipKey = false;
360
361         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
362                 return true;
363
364         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
365                 return true;
366
367         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
368                 return true;
369
370         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
371                 return true;
372
373         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
374                 return true;
375
376         if(menu_visible && menu_action)
377                 if(menu_action(bInputType, nPrimary, nSecondary))
378                         return true;
379
380         return bSkipKey;
381 }
382
383 // END REQUIRED CSQC FUNCTIONS
384 // --------------------------------------------------------------------------
385
386 // --------------------------------------------------------------------------
387 // BEGIN OPTIONAL CSQC FUNCTIONS
388
389 void Ent_RemoveEntCS()
390 {SELFPARAM();
391         entcs_receiver[self.sv_entnum] = world;
392 }
393 void Ent_ReadEntCS()
394 {SELFPARAM();
395     int sf;
396         InterpolateOrigin_Undo();
397
398         self.classname = "entcs_receiver";
399         sf = ReadByte();
400
401         if(sf & 1)
402                 self.sv_entnum = ReadByte();
403         if(sf & 2)
404         {
405                 self.origin_x = ReadShort();
406                 self.origin_y = ReadShort();
407                 self.origin_z = ReadShort();
408                 setorigin(self, self.origin);
409         }
410         if(sf & 4)
411         {
412                 self.angles_y = ReadByte() * 360.0 / 256;
413                 self.angles_x = self.angles_z = 0;
414         }
415         if(sf & 8)
416                 self.healthvalue = ReadByte() * 10;
417         if(sf & 16)
418                 self.armorvalue = ReadByte() * 10;
419
420         entcs_receiver[self.sv_entnum] = self;
421         self.entremove = Ent_RemoveEntCS;
422         self.iflags |= IFLAG_ORIGIN;
423
424         InterpolateOrigin_Note();
425 }
426
427 void Ent_Remove();
428
429 void Ent_RemovePlayerScore()
430 {SELFPARAM();
431         if(self.owner) {
432                 SetTeam(self.owner, -1);
433                 self.owner.gotscores = 0;
434                 for(int i = 0; i < MAX_SCORE; ++i) {
435                         self.owner.(scores[i]) = 0; // clear all scores
436                 }
437         }
438 }
439
440 void Ent_ReadPlayerScore()
441 {SELFPARAM();
442         int i, n;
443         bool isNew;
444         entity o;
445
446         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
447         // (no I've never heard of M-x replace-string, sed, or anything like that)
448         isNew = !self.owner; // workaround for DP bug
449         n = ReadByte()-1;
450
451 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
452         if(!isNew && n != self.sv_entnum)
453         {
454                 //print("A CSQC entity changed its owner!\n");
455                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
456                 isNew = true;
457                 Ent_Remove();
458                 self.enttype = ENT_CLIENT_SCORES;
459         }
460 #endif
461
462         self.sv_entnum = n;
463
464         if (!(playerslots[self.sv_entnum]))
465                 playerslots[self.sv_entnum] = spawn();
466         o = self.owner = playerslots[self.sv_entnum];
467         o.sv_entnum = self.sv_entnum;
468         o.gotscores = 1;
469
470         //if (!o.sort_prev)
471         //      RegisterPlayer(o);
472         //playerchecker will do this for us later, if it has not already done so
473
474     int sf, lf;
475 #if MAX_SCORE <= 8
476         sf = ReadByte();
477         lf = ReadByte();
478 #else
479         sf = ReadShort();
480         lf = ReadShort();
481 #endif
482     int p;
483         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
484                 if(sf & p)
485                 {
486                         if(lf & p)
487                                 o.(scores[i]) = ReadInt24_t();
488                         else
489                                 o.(scores[i]) = ReadChar();
490                 }
491
492         if(o.sort_prev)
493                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
494
495         self.entremove = Ent_RemovePlayerScore;
496 }
497
498 void Ent_ReadTeamScore()
499 {SELFPARAM();
500         int i;
501         entity o;
502
503         self.team = ReadByte();
504         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
505
506     int sf, lf;
507 #if MAX_TEAMSCORE <= 8
508         sf = ReadByte();
509         lf = ReadByte();
510 #else
511         sf = ReadShort();
512         lf = ReadShort();
513 #endif
514         int p;
515         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
516                 if(sf & p)
517                 {
518                         if(lf & p)
519                                 o.(teamscores[i]) = ReadInt24_t();
520                         else
521                                 o.(teamscores[i]) = ReadChar();
522                 }
523
524         HUD_UpdateTeamPos(o);
525 }
526
527 void Ent_ClientData()
528 {
529         float newspectatee_status;
530
531     int f = ReadByte();
532
533         scoreboard_showscores_force = (f & 1);
534
535         if(f & 2)
536         {
537                 newspectatee_status = ReadByte();
538                 if(newspectatee_status == player_localnum + 1)
539                         newspectatee_status = -1; // observing
540         }
541         else
542                 newspectatee_status = 0;
543
544         spectatorbutton_zoom = (f & 4);
545
546         if(f & 8)
547         {
548                 angles_held_status = 1;
549                 angles_held.x = ReadAngle();
550                 angles_held.y = ReadAngle();
551                 angles_held.z = 0;
552         }
553         else
554                 angles_held_status = 0;
555
556         if(newspectatee_status != spectatee_status)
557         {
558                 // clear race stuff
559                 race_laptime = 0;
560                 race_checkpointtime = 0;
561         }
562         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
563         {
564                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
565                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
566                 )
567                         prev_p_health = -1;
568                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
569                         prev_health = -1;
570         }
571         spectatee_status = newspectatee_status;
572
573         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
574 }
575
576 void Ent_Nagger()
577 {
578     int i, j, b, f;
579
580     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
581
582         if(!(nags & 4))
583         {
584                 if(vote_called_vote)
585                         strunzone(vote_called_vote);
586                 vote_called_vote = string_null;
587                 vote_active = 0;
588         }
589         else
590         {
591                 vote_active = 1;
592         }
593
594         if(nags & 64)
595         {
596                 vote_yescount = ReadByte();
597                 vote_nocount = ReadByte();
598                 vote_needed = ReadByte();
599                 vote_highlighted = ReadChar();
600         }
601
602         if(nags & 128)
603         {
604                 if(vote_called_vote)
605                         strunzone(vote_called_vote);
606                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
607         }
608
609         if(nags & 1)
610         {
611                 for(j = 0; j < maxclients; ++j)
612                         if(playerslots[j])
613                                 playerslots[j].ready = 1;
614                 for(i = 1; i <= maxclients; i += 8)
615                 {
616                         f = ReadByte();
617                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
618                                 if (!(f & b))
619                                         if(playerslots[j])
620                                                 playerslots[j].ready = 0;
621                 }
622         }
623
624         ready_waiting = (nags & 1);
625         ready_waiting_for_me = (nags & 2);
626         vote_waiting = (nags & 4);
627         vote_waiting_for_me = (nags & 8);
628         warmup_stage = (nags & 16);
629 }
630
631 void Ent_EliminatedPlayers()
632 {
633     int i, j, b, f;
634
635     int sf = ReadByte();
636         if(sf & 1)
637         {
638                 for(j = 0; j < maxclients; ++j)
639                         if(playerslots[j])
640                                 playerslots[j].eliminated = 1;
641                 for(i = 1; i <= maxclients; i += 8)
642                 {
643                         f = ReadByte();
644                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
645                                 if (!(f & b))
646                                         if(playerslots[j])
647                                                 playerslots[j].eliminated = 0;
648                 }
649         }
650 }
651
652 void Ent_RandomSeed()
653 {
654         float s;
655         prandom_debug();
656         s = ReadShort();
657         psrandom(s);
658 }
659
660 void Ent_ReadAccuracy(void)
661 {
662     int f, w;
663     int sf = ReadInt24_t();
664         if(sf == 0)
665         {
666                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
667                         weapon_accuracy[w] = -1;
668                 return;
669         }
670
671         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
672         {
673                 if(sf & f)
674                 {
675             int b = ReadByte();
676                         if(b == 0)
677                                 weapon_accuracy[w] = -1;
678                         else if(b == 255)
679                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
680                         else
681                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
682                 }
683                 if(f == 0x800000)
684                         f = 1;
685                 else
686                         f *= 2;
687         }
688 }
689
690 void Spawn_Draw(void)
691 {SELFPARAM();
692         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
693 }
694
695 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
696 {SELFPARAM();
697         float teamnum = (ReadByte() - 1);
698         vector spn_origin;
699         spn_origin.x = ReadShort();
700         spn_origin.y = ReadShort();
701         spn_origin.z = ReadShort();
702
703         if(is_new)
704         {
705                 self.origin = spn_origin;
706                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
707                 droptofloor();
708
709                 /*if(autocvar_cl_spawn_point_model) // needs a model first
710                 {
711                         self.mdl = "models/spawnpoint.md3";
712                         self.colormod = Team_ColorRGB(teamnum);
713                         precache_model(self.mdl);
714                         setmodel(self, self.mdl);
715                         self.drawmask = MASK_NORMAL;
716                         //self.movetype = MOVETYPE_NOCLIP;
717                         //self.draw = Spawn_Draw;
718                 }*/
719                 if(autocvar_cl_spawn_point_particles)
720                 {
721                         if((serverflags & SERVERFLAG_TEAMPLAY))
722                         {
723                                 switch(teamnum)
724                                 {
725                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
726                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
727                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
728                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
729                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
730                                 }
731                         }
732                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
733
734                         self.draw = Spawn_Draw;
735                 }
736         }
737
738         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
739 }
740
741 void Ent_ReadSpawnEvent(float is_new)
742 {SELFPARAM();
743         // If entnum is 0, ONLY do the local spawn actions
744         // this way the server can disable the sending of
745         // spawn origin or such to clients if wanted.
746         float entnum = ReadByte();
747
748         if(entnum)
749         {
750                 self.origin_x = ReadShort();
751                 self.origin_y = ReadShort();
752                 self.origin_z = ReadShort();
753
754                 if(is_new)
755                 {
756                         float teamnum = GetPlayerColor(entnum - 1);
757
758                         if(autocvar_cl_spawn_event_particles)
759                         {
760                                 switch(teamnum)
761                                 {
762                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
766                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
767                                 }
768                         }
769                         if(autocvar_cl_spawn_event_sound)
770                         {
771                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
772                         }
773                 }
774         }
775
776         // local spawn actions
777         if(is_new && (!entnum || (entnum == player_localentnum)))
778         {
779                 zoomin_effect = 1;
780                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
781
782                 if(autocvar_cl_unpress_zoom_on_spawn)
783                 {
784                         localcmd("-zoom\n");
785                         button_zoom = false;
786                 }
787         }
788         HUD_Radar_Hide_Maximized();
789         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
790 }
791
792 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
793 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
794 void Ent_RadarLink();
795 void Ent_Init();
796 void Ent_ScoresInfo();
797 void CSQC_Ent_Update(float bIsNewEntity)
798 {SELFPARAM();
799         int t = ReadByte();
800
801         if(autocvar_developer_csqcentities)
802                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
803
804         // set up the "time" global for received entities to be correct for interpolation purposes
805         float savetime = time;
806         if(servertime)
807         {
808                 time = servertime;
809         }
810         else
811         {
812                 serverprevtime = time;
813                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
814                 time = serverprevtime + serverdeltatime;
815         }
816
817 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
818         if(self.enttype)
819         {
820                 if(t != self.enttype || bIsNewEntity)
821                 {
822                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
823                         Ent_Remove();
824                         clearentity(self);
825                         bIsNewEntity = 1;
826                 }
827         }
828         else
829         {
830                 if(!bIsNewEntity)
831                 {
832                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
833                         bIsNewEntity = 1;
834                 }
835         }
836 #endif
837         self.enttype = t;
838         bool done = false;
839         FOREACH(Linked, it.m_id == t, LAMBDA(
840                 it.m_read(self, bIsNewEntity);
841                 done = true;
842                 break;
843         ));
844         if (!done)
845         switch(t)
846         {
847                 case ENT_CLIENT_MUTATOR: {
848                         int mutID = ReadMutator();
849                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
850                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
851                         break;
852                 }
853                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
854                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
855                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
856                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
857                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
858                 case ENT_CLIENT_LASER: Ent_Laser(); break;
859                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
860                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
861                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
862                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
863                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
864                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
865                 case ENT_CLIENT_INIT: Ent_Init(); break;
866                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
867                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
868                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
869                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
870                 case ENT_CLIENT_WALL: Ent_Wall(); break;
871                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
872                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
873                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
874                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
875                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
876                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
877                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
878                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
879                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
880                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
881                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
882                 case ENT_CLIENT_TURRET: ent_turret(); break;
883                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
884                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
885                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
886                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
887                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
888                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
889                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
890                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
891                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
892                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
893                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
894                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
895                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
896                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
897                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
898                 case ENT_CLIENT_DOOR: ent_door(); break;
899                 case ENT_CLIENT_PLAT: ent_plat(); break;
900                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
901                 case ENT_CLIENT_CORNER: ent_corner(); break;
902                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
903                 case ENT_CLIENT_TRAIN: ent_train(); break;
904                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
905                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
906
907                 default:
908                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
909                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
910                         break;
911         }
912
913         time = savetime;
914 }
915 // Destructor, but does NOT deallocate the entity by calling remove(). Also
916 // used when an entity changes its type. For an entity that someone interacts
917 // with others, make sure it can no longer do so.
918 void Ent_Remove()
919 {SELFPARAM();
920         if(self.entremove)
921                 self.entremove();
922
923         if(self.skeletonindex)
924         {
925                 skel_delete(self.skeletonindex);
926                 self.skeletonindex = 0;
927         }
928
929         if(self.snd_looping > 0)
930         {
931                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
932                 self.snd_looping = 0;
933         }
934
935         self.enttype = 0;
936         self.classname = "";
937         self.draw = menu_sub_null;
938         self.entremove = menu_sub_null;
939         // TODO possibly set more stuff to defaults
940 }
941 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
942 void CSQC_Ent_Remove()
943 {SELFPARAM();
944         if(autocvar_developer_csqcentities)
945                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
946
947         if(wasfreed(self))
948         {
949                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
950                 return;
951         }
952         if(self.enttype)
953                 Ent_Remove();
954         remove(self);
955 }
956
957 void Gamemode_Init()
958 {
959         if (!isdemo())
960         {
961                 if(!(calledhooks & HOOK_START))
962                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
963                 calledhooks |= HOOK_START;
964         }
965 }
966 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
967 void CSQC_Parse_StuffCmd(string strMessage)
968 {
969         if(autocvar_developer_csqcentities)
970                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
971
972         localcmd(strMessage);
973 }
974 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
975 void CSQC_Parse_Print(string strMessage)
976 {
977         if(autocvar_developer_csqcentities)
978                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
979
980         print(ColorTranslateRGB(strMessage));
981 }
982
983 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
984 void CSQC_Parse_CenterPrint(string strMessage)
985 {
986         if(autocvar_developer_csqcentities)
987                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
988
989         centerprint_hud(strMessage);
990 }
991
992 string notranslate_fogcmd1 = "\nfog ";
993 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
994 void Fog_Force()
995 {
996         // TODO somehow thwart prvm_globalset client ...
997
998         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
999                 { localcmd("\nr_drawfog 0\n"); }
1000         else if(forcefog != "")
1001                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1002 }
1003
1004 void Gamemode_Init();
1005 void Ent_ScoresInfo()
1006 {SELFPARAM();
1007     int i;
1008         self.classname = "ent_client_scores_info";
1009         gametype = ReadInt24_t();
1010         HUD_ModIcons_SetFunc();
1011         for(i = 0; i < MAX_SCORE; ++i)
1012         {
1013                 if(scores_label[i])
1014                         strunzone(scores_label[i]);
1015                 scores_label[i] = strzone(ReadString());
1016                 scores_flags[i] = ReadByte();
1017         }
1018         for(i = 0; i < MAX_TEAMSCORE; ++i)
1019         {
1020                 if(teamscores_label[i])
1021                         strunzone(teamscores_label[i]);
1022                 teamscores_label[i] = strzone(ReadString());
1023                 teamscores_flags[i] = ReadByte();
1024         }
1025         HUD_InitScores();
1026         Gamemode_Init();
1027 }
1028
1029 void Ent_Init()
1030 {SELFPARAM();
1031         self.classname = "ent_client_init";
1032
1033         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1034
1035         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1036         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1037         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1038         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1040         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1041         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1042         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1043
1044         if(forcefog)
1045                 strunzone(forcefog);
1046         forcefog = strzone(ReadString());
1047
1048         armorblockpercent = ReadByte() / 255.0;
1049
1050         g_balance_mortar_bouncefactor = ReadCoord();
1051         g_balance_mortar_bouncestop = ReadCoord();
1052         g_balance_electro_secondary_bouncefactor = ReadCoord();
1053         g_balance_electro_secondary_bouncestop = ReadCoord();
1054
1055         vortex_scope = !ReadByte();
1056         rifle_scope = !ReadByte();
1057
1058         serverflags = ReadByte();
1059
1060         minelayer_maxmines = ReadByte();
1061
1062         hagar_maxrockets = ReadByte();
1063
1064         g_trueaim_minrange = ReadCoord();
1065         g_balance_porto_secondary = ReadByte();
1066
1067         if(!postinit)
1068                 PostInit();
1069 }
1070
1071 void Net_ReadRace()
1072 {
1073         float b;
1074
1075         b = ReadByte();
1076
1077         switch(b)
1078         {
1079                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1080                         race_checkpoint = ReadByte();
1081                         race_time = ReadInt24_t();
1082                         race_previousbesttime = ReadInt24_t();
1083                         if(race_previousbestname)
1084                                 strunzone(race_previousbestname);
1085                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1086
1087                         race_checkpointtime = time;
1088
1089                         if(race_checkpoint == 0 || race_checkpoint == 254)
1090                         {
1091                                 race_penaltyaccumulator = 0;
1092                                 race_laptime = time; // valid
1093                         }
1094
1095                         break;
1096
1097                 case RACE_NET_CHECKPOINT_CLEAR:
1098                         race_laptime = 0;
1099                         race_checkpointtime = 0;
1100                         break;
1101
1102                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1103                         race_laptime = ReadCoord();
1104                         race_checkpointtime = -99999;
1105                         // fall through
1106                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1107                         race_nextcheckpoint = ReadByte();
1108
1109                         race_nextbesttime = ReadInt24_t();
1110                         if(race_nextbestname)
1111                                 strunzone(race_nextbestname);
1112                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1113                         break;
1114
1115                 case RACE_NET_CHECKPOINT_HIT_RACE:
1116                         race_mycheckpoint = ReadByte();
1117                         race_mycheckpointtime = time;
1118                         race_mycheckpointdelta = ReadInt24_t();
1119                         race_mycheckpointlapsdelta = ReadByte();
1120                         if(race_mycheckpointlapsdelta >= 128)
1121                                 race_mycheckpointlapsdelta -= 256;
1122                         if(race_mycheckpointenemy)
1123                                 strunzone(race_mycheckpointenemy);
1124                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1125                         break;
1126
1127                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1128                         race_othercheckpoint = ReadByte();
1129                         race_othercheckpointtime = time;
1130                         race_othercheckpointdelta = ReadInt24_t();
1131                         race_othercheckpointlapsdelta = ReadByte();
1132                         if(race_othercheckpointlapsdelta >= 128)
1133                                 race_othercheckpointlapsdelta -= 256;
1134                         if(race_othercheckpointenemy)
1135                                 strunzone(race_othercheckpointenemy);
1136                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1137                         break;
1138
1139                 case RACE_NET_PENALTY_RACE:
1140                         race_penaltyeventtime = time;
1141                         race_penaltytime = ReadShort();
1142                         //race_penaltyaccumulator += race_penaltytime;
1143                         if(race_penaltyreason)
1144                                 strunzone(race_penaltyreason);
1145                         race_penaltyreason = strzone(ReadString());
1146                         break;
1147
1148                 case RACE_NET_PENALTY_QUALIFYING:
1149                         race_penaltyeventtime = time;
1150                         race_penaltytime = ReadShort();
1151                         race_penaltyaccumulator += race_penaltytime;
1152                         if(race_penaltyreason)
1153                                 strunzone(race_penaltyreason);
1154                         race_penaltyreason = strzone(ReadString());
1155                         break;
1156
1157                 case RACE_NET_SERVER_RECORD:
1158                         race_server_record = ReadInt24_t();
1159                         break;
1160                 case RACE_NET_SPEED_AWARD:
1161                         race_speedaward = ReadInt24_t();
1162                         if(race_speedaward_holder)
1163                                 strunzone(race_speedaward_holder);
1164                         race_speedaward_holder = strzone(ReadString());
1165                         break;
1166                 case RACE_NET_SPEED_AWARD_BEST:
1167                         race_speedaward_alltimebest = ReadInt24_t();
1168                         if(race_speedaward_alltimebest_holder)
1169                                 strunzone(race_speedaward_alltimebest_holder);
1170                         race_speedaward_alltimebest_holder = strzone(ReadString());
1171                         break;
1172                 case RACE_NET_SERVER_RANKINGS:
1173                         float prevpos, del;
1174             int pos = ReadShort();
1175                         prevpos = ReadShort();
1176                         del = ReadShort();
1177
1178                         // move other rankings out of the way
1179             int i;
1180                         if (prevpos) {
1181                                 for (i=prevpos-1;i>pos-1;--i) {
1182                                         grecordtime[i] = grecordtime[i-1];
1183                                         if(grecordholder[i])
1184                                                 strunzone(grecordholder[i]);
1185                                         grecordholder[i] = strzone(grecordholder[i-1]);
1186                                 }
1187                         } else if (del) { // a record has been deleted by the admin
1188                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1189                                         if (i == RANKINGS_CNT-1) { // clear out last record
1190                                                 grecordtime[i] = 0;
1191                                                 if (grecordholder[i])
1192                                                         strunzone(grecordholder[i]);
1193                                                 grecordholder[i] = string_null;
1194                                         }
1195                                         else {
1196                                                 grecordtime[i] = grecordtime[i+1];
1197                                                 if (grecordholder[i])
1198                                                         strunzone(grecordholder[i]);
1199                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1200                                         }
1201                                 }
1202                         } else { // player has no ranked record yet
1203                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1204                                         grecordtime[i] = grecordtime[i-1];
1205                                         if(grecordholder[i])
1206                                                 strunzone(grecordholder[i]);
1207                                         grecordholder[i] = strzone(grecordholder[i-1]);
1208                                 }
1209                         }
1210
1211                         // store new ranking
1212                         if(grecordholder[pos-1] != "")
1213                                 strunzone(grecordholder[pos-1]);
1214                         grecordholder[pos-1] = strzone(ReadString());
1215                         grecordtime[pos-1] = ReadInt24_t();
1216                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1217                                 race_myrank = pos;
1218                         break;
1219                 case RACE_NET_SERVER_STATUS:
1220                         race_status = ReadShort();
1221                         if(race_status_name)
1222                                 strunzone(race_status_name);
1223                         race_status_name = strzone(ReadString());
1224         }
1225 }
1226
1227 void Net_TeamNagger()
1228 {
1229         teamnagger = 1;
1230 }
1231
1232 void Net_ReadPingPLReport()
1233 {
1234         int e, pi, pl, ml;
1235         e = ReadByte();
1236         pi = ReadShort();
1237         pl = ReadByte();
1238         ml = ReadByte();
1239         if (!(playerslots[e]))
1240                 return;
1241         playerslots[e].ping = pi;
1242         playerslots[e].ping_packetloss = pl / 255.0;
1243         playerslots[e].ping_movementloss = ml / 255.0;
1244 }
1245
1246 void Net_WeaponComplain()
1247 {
1248         complain_weapon = ReadByte();
1249
1250         if(complain_weapon_name)
1251                 strunzone(complain_weapon_name);
1252         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1253
1254         complain_weapon_type = ReadByte();
1255
1256         complain_weapon_time = time;
1257         weapontime = time; // ping the weapon panel
1258
1259         switch(complain_weapon_type)
1260         {
1261                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1262                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1263                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1264         }
1265 }
1266
1267 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1268 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1269 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1270 float CSQC_Parse_TempEntity()
1271 {
1272         // Acquire TE ID
1273         int nTEID = ReadByte();
1274
1275         if (autocvar_developer_csqcentities)
1276                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1277
1278         switch (nTEID)
1279         {
1280                 case TE_CSQC_MUTATOR:
1281                         int mutID = ReadMutator();
1282                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1283                         return true;
1284                 case TE_CSQC_TARGET_MUSIC:
1285                         Net_TargetMusic();
1286                         return true;
1287                 case TE_CSQC_PICTURE:
1288                         Net_MapVote_Picture();
1289                         return true;
1290                 case TE_CSQC_RACE:
1291                         Net_ReadRace();
1292                         return true;
1293                 case TE_CSQC_VORTEXBEAMPARTICLE:
1294                         Net_ReadVortexBeamParticle();
1295                         return true;
1296                 case TE_CSQC_TEAMNAGGER:
1297                         Net_TeamNagger();
1298                         return true;
1299                 case TE_CSQC_ARC:
1300                         Net_ReadArc();
1301                         return true;
1302                 case TE_CSQC_PINGPLREPORT:
1303                         Net_ReadPingPLReport();
1304                         return true;
1305                 case TE_CSQC_WEAPONCOMPLAIN:
1306                         Net_WeaponComplain();
1307                         return true;
1308                 case TE_CSQC_VEHICLESETUP:
1309                         Net_VehicleSetup();
1310                         return true;
1311                 case TE_CSQC_SVNOTICE:
1312                         cl_notice_read();
1313                         return true;
1314                 case TE_CSQC_SHOCKWAVEPARTICLE:
1315                         Net_ReadShockwaveParticle();
1316                         return true;
1317                 default:
1318                         // No special logic for this temporary entity; return 0 so the engine can handle it
1319                         return false;
1320         }
1321 }
1322
1323 string getcommandkey(string text, string command)
1324 {
1325         string keys;
1326         float n, j, k, l = 0;
1327
1328         if (!autocvar_hud_showbinds)
1329                 return text;
1330
1331         keys = db_get(binddb, command);
1332         if (keys == "")
1333         {
1334                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1335                 for(j = 0; j < n; ++j)
1336                 {
1337                         k = stof(argv(j));
1338                         if(k != -1)
1339                         {
1340                                 if ("" == keys)
1341                                         keys = keynumtostring(k);
1342                                 else
1343                                         keys = strcat(keys, ", ", keynumtostring(k));
1344
1345                                 ++l;
1346                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1347                                         break;
1348                         }
1349
1350                 }
1351                 if (keys == "")
1352                         keys = "NO_KEY";
1353                 db_put(binddb, command, keys);
1354         }
1355
1356         if (keys == "NO_KEY") {
1357                 if (autocvar_hud_showbinds > 1)
1358                         return sprintf(_("%s (not bound)"), text);
1359                 else
1360                         return text;
1361         }
1362         else if (autocvar_hud_showbinds > 1)
1363                 return sprintf("%s (%s)", text, keys);
1364         else
1365                 return keys;
1366 }