Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "generator.qh"
9 #include "gibs.qh"
10 #include "hook.qh"
11 #include "hud.qh"
12 #include "hud_config.qh"
13 #include "laser.qh"
14 #include "mapvoting.qh"
15 #include "modeleffects.qh"
16 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "tuba.qh"
20 #include "t_items.qh"
21 #include "wall.qh"
22
23 #include "../common/vehicles/all.qh"
24
25 #include "mutators/events.qh"
26
27 #include "weapons/projectile.qh"
28
29 #include "../common/buffs.qh"
30 #include "../common/deathtypes.qh"
31 #include "../common/effects.qh"
32 #include "../common/mapinfo.qh"
33 #include "../common/monsters/all.qh"
34 #include "../common/nades.qh"
35 #include "../common/net_notice.qh"
36 #include "../common/notifications.qh"
37 #include "../common/stats.qh"
38 #include "../common/teams.qh"
39
40 #include "../common/items/all.qh"
41
42 #include "../common/mutators/base.qh"
43
44 #include "../common/weapons/all.qh"
45
46 #include "../csqcmodellib/cl_model.qh"
47 #include "../csqcmodellib/interpolate.qh"
48
49 #include "../common/triggers/include.qh"
50
51 #include "../common/turrets/cl_turrets.qh"
52 #include "../common/turrets/turrets.qh"
53
54 #include "../warpzonelib/client.qh"
55
56 // --------------------------------------------------------------------------
57 // BEGIN REQUIRED CSQC FUNCTIONS
58 //include "main.qh"
59
60 entity clearentity_ent;
61 void clearentity(entity e)
62 {
63         if (!clearentity_ent)
64         {
65                 clearentity_ent = spawn();
66                 clearentity_ent.classname = "clearentity";
67         }
68         int n = e.entnum;
69         copyentity(clearentity_ent, e);
70         e.entnum = n;
71 }
72
73 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
74 void menu_show_error()
75 {
76         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
77 }
78
79 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
80 // Useful for precaching things
81
82 void menu_sub_null()
83 {
84 }
85
86 string forcefog;
87 void ConsoleCommand_macro_init();
88 void CSQC_Init(void)
89 {
90         prvm_language = strzone(cvar_string("prvm_language"));
91
92 #ifdef WATERMARK
93         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
94 #endif
95
96         int i;
97
98         binddb = db_create();
99         tempdb = db_create();
100         ClientProgsDB = db_load("client.db");
101         compressShortVector_init();
102
103         draw_endBoldFont();
104         menu_visible = false;
105         menu_show = menu_show_error;
106         menu_action = func_null;
107
108         for(i = 0; i < 255; ++i)
109                 if(getplayerkeyvalue(i, "viewentity") == "")
110                         break;
111         maxclients = i;
112
113         //registercommand("hud_configure");
114         //registercommand("hud_save");
115         //registercommand("menu_action");
116
117         ConsoleCommand_macro_init();
118
119         registercvar("hud_usecsqc", "1");
120         registercvar("scoreboard_columns", "default");
121
122         registercvar("cl_nade_type", "3");
123         registercvar("cl_pokenade_type", "zombie");
124
125         registercvar("cl_jumpspeedcap_min", "");
126         registercvar("cl_jumpspeedcap_max", "");
127
128         gametype = 0;
129
130         // hud_fields uses strunzone on the titles!
131         for(i = 0; i < MAX_HUD_FIELDS; ++i)
132                 hud_title[i] = strzone("(null)");
133
134         Cmd_HUD_SetFields(0);
135
136         postinit = false;
137
138         calledhooks = 0;
139
140         teams = Sort_Spawn();
141         players = Sort_Spawn();
142
143         GetTeam(NUM_SPECTATOR, true); // add specs first
144
145         // needs to be done so early because of the constants they create
146         static_init();
147         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
148         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
149         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
150         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
151
152         initialize_minigames();
153
154         // precaches
155         precache_model("null");
156         precache_sound("misc/hit.wav");
157         precache_sound("misc/typehit.wav");
158
159         generator_precache();
160         Projectile_Precache();
161         Hook_Precache();
162         GibSplash_Precache();
163         Tuba_Precache();
164         CSQCPlayer_Precache();
165
166         if(autocvar_cl_reticle)
167         {
168                 precache_pic("gfx/reticle_normal");
169                 // weapon reticles are precached in weapon files
170         }
171
172         get_mi_min_max_texcoords(1); // try the CLEVER way first
173         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
174         shortmapname = mi_shortname;
175
176         if(precache_pic(minimapname) == "")
177         {
178                 // but maybe we have a non-clever minimap
179                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
180                 if(precache_pic(minimapname) == "")
181                         minimapname = ""; // FAIL
182                 else
183                         get_mi_min_max_texcoords(0); // load new texcoords
184         }
185
186         mi_center = (mi_min + mi_max) * 0.5;
187         mi_scale = mi_max - mi_min;
188         minimapname = strzone(minimapname);
189
190         WarpZone_Init();
191
192         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
193         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
194 }
195
196 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
197 void Shutdown(void)
198 {
199         WarpZone_Shutdown();
200
201         remove(teams);
202         remove(players);
203         db_close(binddb);
204         db_close(tempdb);
205         if(autocvar_cl_db_saveasdump)
206                 db_dump(ClientProgsDB, "client.db");
207         else
208                 db_save(ClientProgsDB, "client.db");
209         db_close(ClientProgsDB);
210
211         if(camera_active)
212                 cvar_set("chase_active",ftos(chase_active_backup));
213
214         // unset the event chasecam's chase_active
215         if(autocvar_chase_active < 0)
216                 cvar_set("chase_active", "0");
217
218         if (!isdemo())
219         {
220                 if (!(calledhooks & HOOK_START))
221                         localcmd("\n_cl_hook_gamestart nop\n");
222                 if (!(calledhooks & HOOK_END))
223                         localcmd("\ncl_hook_gameend\n");
224         }
225
226         deactivate_minigame();
227         HUD_MinigameMenu_Close();
228 }
229
230 .float has_team;
231 float SetTeam(entity o, int Team)
232 {
233         entity tm;
234         if(teamplay)
235         {
236                 switch(Team)
237                 {
238                         case -1:
239                         case NUM_TEAM_1:
240                         case NUM_TEAM_2:
241                         case NUM_TEAM_3:
242                         case NUM_TEAM_4:
243                                 break;
244                         default:
245                                 if(GetTeam(Team, false) == world)
246                                 {
247                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
248                                         Team = NUM_SPECTATOR;
249                                 }
250                                 break;
251                 }
252         }
253         else
254         {
255                 switch(Team)
256                 {
257                         case -1:
258                         case 0:
259                                 break;
260                         default:
261                                 if(GetTeam(Team, false) == world)
262                                 {
263                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
264                                         Team = NUM_SPECTATOR;
265                                 }
266                                 break;
267                 }
268         }
269         if(Team == -1) // leave
270         {
271                 if(o.has_team)
272                 {
273                         tm = GetTeam(o.team, false);
274                         tm.team_size -= 1;
275                         o.has_team = 0;
276                         return true;
277                 }
278         }
279         else
280         {
281                 if (!o.has_team)
282                 {
283                         o.team = Team;
284                         tm = GetTeam(Team, true);
285                         tm.team_size += 1;
286                         o.has_team = 1;
287                         return true;
288                 }
289                 else if(Team != o.team)
290                 {
291                         tm = GetTeam(o.team, false);
292                         tm.team_size -= 1;
293                         o.team = Team;
294                         tm = GetTeam(Team, true);
295                         tm.team_size += 1;
296                         return true;
297                 }
298         }
299         return false;
300 }
301
302 void Playerchecker_Think()
303 {
304     int i;
305         entity e;
306         for(i = 0; i < maxclients; ++i)
307         {
308                 e = playerslots[i];
309                 if(GetPlayerName(i) == "")
310                 {
311                         if(e.sort_prev)
312                         {
313                                 // player disconnected
314                                 SetTeam(e, -1);
315                                 RemovePlayer(e);
316                                 e.sort_prev = world;
317                                 //e.gotscores = 0;
318                         }
319                 }
320                 else
321                 {
322                         if (!e.sort_prev)
323                         {
324                                 // player connected
325                                 if (!e)
326                                         playerslots[i] = e = spawn();
327                                 e.sv_entnum = i;
328                                 e.ping = 0;
329                                 e.ping_packetloss = 0;
330                                 e.ping_movementloss = 0;
331                                 //e.gotscores = 0; // we might already have the scores...
332                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
333                                 RegisterPlayer(e);
334                                 HUD_UpdatePlayerPos(e);
335                         }
336                 }
337         }
338         self.nextthink = time + 0.2;
339 }
340
341 void Porto_Init();
342 void TrueAim_Init();
343 void PostInit(void)
344 {
345         entity playerchecker;
346         playerchecker = spawn();
347         playerchecker.think = Playerchecker_Think;
348         playerchecker.nextthink = time + 0.2;
349
350         Porto_Init();
351         TrueAim_Init();
352
353         postinit = true;
354 }
355
356 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
357 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
358 // All keys are in ascii.
359 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
360 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
361 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
362 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
363 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
364 {
365         float bSkipKey;
366         bSkipKey = false;
367
368         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
369                 return true;
370
371         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
372                 return true;
373
374         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
375                 return true;
376
377         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
378                 return true;
379
380         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
381                 return true;
382
383         if(menu_visible && menu_action)
384                 if(menu_action(bInputType, nPrimary, nSecondary))
385                         return true;
386
387         return bSkipKey;
388 }
389
390 // END REQUIRED CSQC FUNCTIONS
391 // --------------------------------------------------------------------------
392
393 // --------------------------------------------------------------------------
394 // BEGIN OPTIONAL CSQC FUNCTIONS
395
396 void Ent_RemoveEntCS()
397 {
398         entcs_receiver[self.sv_entnum] = world;
399 }
400 void Ent_ReadEntCS()
401 {
402     int sf;
403         InterpolateOrigin_Undo();
404
405         self.classname = "entcs_receiver";
406         sf = ReadByte();
407
408         if(sf & 1)
409                 self.sv_entnum = ReadByte();
410         if(sf & 2)
411         {
412                 self.origin_x = ReadShort();
413                 self.origin_y = ReadShort();
414                 self.origin_z = ReadShort();
415                 setorigin(self, self.origin);
416         }
417         if(sf & 4)
418         {
419                 self.angles_y = ReadByte() * 360.0 / 256;
420                 self.angles_x = self.angles_z = 0;
421         }
422         if(sf & 8)
423                 self.healthvalue = ReadByte() * 10;
424         if(sf & 16)
425                 self.armorvalue = ReadByte() * 10;
426
427         entcs_receiver[self.sv_entnum] = self;
428         self.entremove = Ent_RemoveEntCS;
429         self.iflags |= IFLAG_ORIGIN;
430
431         InterpolateOrigin_Note();
432 }
433
434 void Ent_Remove();
435
436 void Ent_RemovePlayerScore()
437 {
438         if(self.owner) {
439                 SetTeam(self.owner, -1);
440                 self.owner.gotscores = 0;
441                 for(int i = 0; i < MAX_SCORE; ++i) {
442                         self.owner.(scores[i]) = 0; // clear all scores
443                 }
444         }
445 }
446
447 void Ent_ReadPlayerScore()
448 {
449         int i, n;
450         bool isNew;
451         entity o;
452
453         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
454         // (no I've never heard of M-x replace-string, sed, or anything like that)
455         isNew = !self.owner; // workaround for DP bug
456         n = ReadByte()-1;
457
458 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
459         if(!isNew && n != self.sv_entnum)
460         {
461                 //print("A CSQC entity changed its owner!\n");
462                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
463                 isNew = true;
464                 Ent_Remove();
465                 self.enttype = ENT_CLIENT_SCORES;
466         }
467 #endif
468
469         self.sv_entnum = n;
470
471         if (!(playerslots[self.sv_entnum]))
472                 playerslots[self.sv_entnum] = spawn();
473         o = self.owner = playerslots[self.sv_entnum];
474         o.sv_entnum = self.sv_entnum;
475         o.gotscores = 1;
476
477         //if (!o.sort_prev)
478         //      RegisterPlayer(o);
479         //playerchecker will do this for us later, if it has not already done so
480
481     int sf, lf;
482 #if MAX_SCORE <= 8
483         sf = ReadByte();
484         lf = ReadByte();
485 #else
486         sf = ReadShort();
487         lf = ReadShort();
488 #endif
489     int p;
490         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
491                 if(sf & p)
492                 {
493                         if(lf & p)
494                                 o.(scores[i]) = ReadInt24_t();
495                         else
496                                 o.(scores[i]) = ReadChar();
497                 }
498
499         if(o.sort_prev)
500                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
501
502         self.entremove = Ent_RemovePlayerScore;
503 }
504
505 void Ent_ReadTeamScore()
506 {
507         int i;
508         entity o;
509
510         self.team = ReadByte();
511         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
512
513     int sf, lf;
514 #if MAX_TEAMSCORE <= 8
515         sf = ReadByte();
516         lf = ReadByte();
517 #else
518         sf = ReadShort();
519         lf = ReadShort();
520 #endif
521         int p;
522         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
523                 if(sf & p)
524                 {
525                         if(lf & p)
526                                 o.(teamscores[i]) = ReadInt24_t();
527                         else
528                                 o.(teamscores[i]) = ReadChar();
529                 }
530
531         HUD_UpdateTeamPos(o);
532 }
533
534 void Ent_ClientData()
535 {
536         float newspectatee_status;
537
538     int f = ReadByte();
539
540         scoreboard_showscores_force = (f & 1);
541
542         if(f & 2)
543         {
544                 newspectatee_status = ReadByte();
545                 if(newspectatee_status == player_localnum + 1)
546                         newspectatee_status = -1; // observing
547         }
548         else
549                 newspectatee_status = 0;
550
551         spectatorbutton_zoom = (f & 4);
552
553         if(f & 8)
554         {
555                 angles_held_status = 1;
556                 angles_held.x = ReadAngle();
557                 angles_held.y = ReadAngle();
558                 angles_held.z = 0;
559         }
560         else
561                 angles_held_status = 0;
562
563         if(newspectatee_status != spectatee_status)
564         {
565                 // clear race stuff
566                 race_laptime = 0;
567                 race_checkpointtime = 0;
568         }
569         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
570         {
571                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
572                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
573                 )
574                         prev_p_health = -1;
575                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
576                         prev_health = -1;
577         }
578         spectatee_status = newspectatee_status;
579
580         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
581 }
582
583 void Ent_Nagger()
584 {
585     int i, j, b, f;
586
587     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
588
589         if(!(nags & 4))
590         {
591                 if(vote_called_vote)
592                         strunzone(vote_called_vote);
593                 vote_called_vote = string_null;
594                 vote_active = 0;
595         }
596         else
597         {
598                 vote_active = 1;
599         }
600
601         if(nags & 64)
602         {
603                 vote_yescount = ReadByte();
604                 vote_nocount = ReadByte();
605                 vote_needed = ReadByte();
606                 vote_highlighted = ReadChar();
607         }
608
609         if(nags & 128)
610         {
611                 if(vote_called_vote)
612                         strunzone(vote_called_vote);
613                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
614         }
615
616         if(nags & 1)
617         {
618                 for(j = 0; j < maxclients; ++j)
619                         if(playerslots[j])
620                                 playerslots[j].ready = 1;
621                 for(i = 1; i <= maxclients; i += 8)
622                 {
623                         f = ReadByte();
624                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
625                                 if (!(f & b))
626                                         if(playerslots[j])
627                                                 playerslots[j].ready = 0;
628                 }
629         }
630
631         ready_waiting = (nags & 1);
632         ready_waiting_for_me = (nags & 2);
633         vote_waiting = (nags & 4);
634         vote_waiting_for_me = (nags & 8);
635         warmup_stage = (nags & 16);
636 }
637
638 void Ent_EliminatedPlayers()
639 {
640     int i, j, b, f;
641
642     int sf = ReadByte();
643         if(sf & 1)
644         {
645                 for(j = 0; j < maxclients; ++j)
646                         if(playerslots[j])
647                                 playerslots[j].eliminated = 1;
648                 for(i = 1; i <= maxclients; i += 8)
649                 {
650                         f = ReadByte();
651                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
652                                 if (!(f & b))
653                                         if(playerslots[j])
654                                                 playerslots[j].eliminated = 0;
655                 }
656         }
657 }
658
659 void Ent_RandomSeed()
660 {
661         float s;
662         prandom_debug();
663         s = ReadShort();
664         psrandom(s);
665 }
666
667 void Ent_ReadAccuracy(void)
668 {
669     int f, w;
670     int sf = ReadInt24_t();
671         if(sf == 0)
672         {
673                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
674                         weapon_accuracy[w] = -1;
675                 return;
676         }
677
678         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
679         {
680                 if(sf & f)
681                 {
682             int b = ReadByte();
683                         if(b == 0)
684                                 weapon_accuracy[w] = -1;
685                         else if(b == 255)
686                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
687                         else
688                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
689                 }
690                 if(f == 0x800000)
691                         f = 1;
692                 else
693                         f *= 2;
694         }
695 }
696
697 void Spawn_Draw(void)
698 {
699         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
700 }
701
702 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
703 {
704         float teamnum = (ReadByte() - 1);
705         vector spn_origin;
706         spn_origin.x = ReadShort();
707         spn_origin.y = ReadShort();
708         spn_origin.z = ReadShort();
709
710         if(is_new)
711         {
712                 self.origin = spn_origin;
713                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
714                 droptofloor();
715
716                 /*if(autocvar_cl_spawn_point_model) // needs a model first
717                 {
718                         self.mdl = "models/spawnpoint.md3";
719                         self.colormod = Team_ColorRGB(teamnum);
720                         precache_model(self.mdl);
721                         setmodel(self, self.mdl);
722                         self.drawmask = MASK_NORMAL;
723                         //self.movetype = MOVETYPE_NOCLIP;
724                         //self.draw = Spawn_Draw;
725                 }*/
726                 if(autocvar_cl_spawn_point_particles)
727                 {
728                         if((serverflags & SERVERFLAG_TEAMPLAY))
729                         {
730                                 switch(teamnum)
731                                 {
732                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
733                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
734                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
735                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
736                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
737                                 }
738                         }
739                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
740
741                         self.draw = Spawn_Draw;
742                 }
743         }
744
745         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
746 }
747
748 void Ent_ReadSpawnEvent(float is_new)
749 {
750         // If entnum is 0, ONLY do the local spawn actions
751         // this way the server can disable the sending of
752         // spawn origin or such to clients if wanted.
753         float entnum = ReadByte();
754
755         if(entnum)
756         {
757                 self.origin_x = ReadShort();
758                 self.origin_y = ReadShort();
759                 self.origin_z = ReadShort();
760
761                 if(is_new)
762                 {
763                         float teamnum = GetPlayerColor(entnum - 1);
764
765                         if(autocvar_cl_spawn_event_particles)
766                         {
767                                 switch(teamnum)
768                                 {
769                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
770                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
771                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
772                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
773                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
774                                 }
775                         }
776                         if(autocvar_cl_spawn_event_sound)
777                         {
778                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
779                         }
780                 }
781         }
782
783         // local spawn actions
784         if(is_new && (!entnum || (entnum == player_localentnum)))
785         {
786                 zoomin_effect = 1;
787                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
788
789                 if(autocvar_cl_unpress_zoom_on_spawn)
790                 {
791                         localcmd("-zoom\n");
792                         button_zoom = false;
793                 }
794         }
795         HUD_Radar_Hide_Maximized();
796         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
797 }
798
799 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
800 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
801 void Ent_RadarLink();
802 void Ent_Init();
803 void Ent_ScoresInfo();
804 void CSQC_Ent_Update(float bIsNewEntity)
805 {
806         float t;
807         float savetime;
808         t = ReadByte();
809
810         if(autocvar_developer_csqcentities)
811                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
812
813         // set up the "time" global for received entities to be correct for interpolation purposes
814         savetime = time;
815         if(servertime)
816         {
817                 time = servertime;
818         }
819         else
820         {
821                 serverprevtime = time;
822                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
823                 time = serverprevtime + serverdeltatime;
824         }
825
826 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
827         if(self.enttype)
828         {
829                 if(t != self.enttype || bIsNewEntity)
830                 {
831                         //print("A CSQC entity changed its type!\n");
832                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
833                         Ent_Remove();
834                         clearentity(self);
835                         bIsNewEntity = 1;
836                 }
837         }
838         else
839         {
840                 if(!bIsNewEntity)
841                 {
842                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
843                         bIsNewEntity = 1;
844                 }
845         }
846 #endif
847         self.enttype = t;
848         switch(t)
849         {
850                 case ENT_CLIENT_MUTATOR: {
851                         int mutID = ReadMutator();
852                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
853                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
854                         break;
855                 }
856                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
857                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
858                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
859                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
860                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
861                 case ENT_CLIENT_LASER: Ent_Laser(); break;
862                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
863                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
864                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
865                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
866                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
867                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
868                 case ENT_CLIENT_INIT: Ent_Init(); break;
869                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
870                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
871                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
872                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
873                 case ENT_CLIENT_WALL: Ent_Wall(); break;
874                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
875                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
876                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
877                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
878                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
879                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
880                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
881                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
882                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
883                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
884                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
885                 case ENT_CLIENT_TURRET: ent_turret(); break;
886                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
887                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
888                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
889                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
890                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
891                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
892                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
893                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
894                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
895                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
896                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
897                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
898                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
899                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
900                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
901                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
902                 case ENT_CLIENT_DOOR: ent_door(); break;
903                 case ENT_CLIENT_PLAT: ent_plat(); break;
904                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
905                 case ENT_CLIENT_CORNER: ent_corner(); break;
906                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
907                 case ENT_CLIENT_TRAIN: ent_train(); break;
908                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
909                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
910
911                 default:
912                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
913                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
914                         break;
915         }
916
917         time = savetime;
918 }
919 // Destructor, but does NOT deallocate the entity by calling remove(). Also
920 // used when an entity changes its type. For an entity that someone interacts
921 // with others, make sure it can no longer do so.
922 void Ent_Remove()
923 {
924         if(self.entremove)
925                 self.entremove();
926
927         if(self.skeletonindex)
928         {
929                 skel_delete(self.skeletonindex);
930                 self.skeletonindex = 0;
931         }
932
933         if(self.snd_looping > 0)
934         {
935                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
936                 self.snd_looping = 0;
937         }
938
939         self.enttype = 0;
940         self.classname = "";
941         self.draw = menu_sub_null;
942         self.entremove = menu_sub_null;
943         // TODO possibly set more stuff to defaults
944 }
945 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
946 void CSQC_Ent_Remove()
947 {
948         if(autocvar_developer_csqcentities)
949                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
950
951         if(wasfreed(self))
952         {
953                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
954                 return;
955         }
956         if(self.enttype)
957                 Ent_Remove();
958         remove(self);
959 }
960
961 void Gamemode_Init()
962 {
963         if (!isdemo())
964         {
965                 if(!(calledhooks & HOOK_START))
966                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
967                 calledhooks |= HOOK_START;
968         }
969 }
970 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
971 void CSQC_Parse_StuffCmd(string strMessage)
972 {
973         if(autocvar_developer_csqcentities)
974                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
975
976         localcmd(strMessage);
977 }
978 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
979 void CSQC_Parse_Print(string strMessage)
980 {
981         if(autocvar_developer_csqcentities)
982                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
983
984         LOG_INFO(ColorTranslateRGB(strMessage));
985 }
986
987 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
988 void CSQC_Parse_CenterPrint(string strMessage)
989 {
990         if(autocvar_developer_csqcentities)
991                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
992
993         centerprint_hud(strMessage);
994 }
995
996 string notranslate_fogcmd1 = "\nfog ";
997 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
998 void Fog_Force()
999 {
1000         // TODO somehow thwart prvm_globalset client ...
1001
1002         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1003                 { localcmd("\nr_drawfog 0\n"); }
1004         else if(forcefog != "")
1005                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1006 }
1007
1008 void Gamemode_Init();
1009 void Ent_ScoresInfo()
1010 {
1011     int i;
1012         self.classname = "ent_client_scores_info";
1013         gametype = ReadInt24_t();
1014         HUD_ModIcons_SetFunc();
1015         for(i = 0; i < MAX_SCORE; ++i)
1016         {
1017                 if(scores_label[i])
1018                         strunzone(scores_label[i]);
1019                 scores_label[i] = strzone(ReadString());
1020                 scores_flags[i] = ReadByte();
1021         }
1022         for(i = 0; i < MAX_TEAMSCORE; ++i)
1023         {
1024                 if(teamscores_label[i])
1025                         strunzone(teamscores_label[i]);
1026                 teamscores_label[i] = strzone(ReadString());
1027                 teamscores_flags[i] = ReadByte();
1028         }
1029         HUD_InitScores();
1030         Gamemode_Init();
1031 }
1032
1033 void Ent_Init()
1034 {
1035         self.classname = "ent_client_init";
1036
1037         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1038
1039         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1040         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1041         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1042         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1043         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1044         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1045         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1046         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1047
1048         if(forcefog)
1049                 strunzone(forcefog);
1050         forcefog = strzone(ReadString());
1051
1052         armorblockpercent = ReadByte() / 255.0;
1053
1054         g_balance_mortar_bouncefactor = ReadCoord();
1055         g_balance_mortar_bouncestop = ReadCoord();
1056         g_balance_electro_secondary_bouncefactor = ReadCoord();
1057         g_balance_electro_secondary_bouncestop = ReadCoord();
1058
1059         vortex_scope = !ReadByte();
1060         rifle_scope = !ReadByte();
1061
1062         serverflags = ReadByte();
1063
1064         minelayer_maxmines = ReadByte();
1065
1066         hagar_maxrockets = ReadByte();
1067
1068         g_trueaim_minrange = ReadCoord();
1069         g_balance_porto_secondary = ReadByte();
1070
1071         if(!postinit)
1072                 PostInit();
1073 }
1074
1075 void Net_ReadRace()
1076 {
1077         float b;
1078
1079         b = ReadByte();
1080
1081         switch(b)
1082         {
1083                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1084                         race_checkpoint = ReadByte();
1085                         race_time = ReadInt24_t();
1086                         race_previousbesttime = ReadInt24_t();
1087                         if(race_previousbestname)
1088                                 strunzone(race_previousbestname);
1089                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1090
1091                         race_checkpointtime = time;
1092
1093                         if(race_checkpoint == 0 || race_checkpoint == 254)
1094                         {
1095                                 race_penaltyaccumulator = 0;
1096                                 race_laptime = time; // valid
1097                         }
1098
1099                         break;
1100
1101                 case RACE_NET_CHECKPOINT_CLEAR:
1102                         race_laptime = 0;
1103                         race_checkpointtime = 0;
1104                         break;
1105
1106                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1107                         race_laptime = ReadCoord();
1108                         race_checkpointtime = -99999;
1109                         // fall through
1110                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1111                         race_nextcheckpoint = ReadByte();
1112
1113                         race_nextbesttime = ReadInt24_t();
1114                         if(race_nextbestname)
1115                                 strunzone(race_nextbestname);
1116                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1117                         break;
1118
1119                 case RACE_NET_CHECKPOINT_HIT_RACE:
1120                         race_mycheckpoint = ReadByte();
1121                         race_mycheckpointtime = time;
1122                         race_mycheckpointdelta = ReadInt24_t();
1123                         race_mycheckpointlapsdelta = ReadByte();
1124                         if(race_mycheckpointlapsdelta >= 128)
1125                                 race_mycheckpointlapsdelta -= 256;
1126                         if(race_mycheckpointenemy)
1127                                 strunzone(race_mycheckpointenemy);
1128                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1129                         break;
1130
1131                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1132                         race_othercheckpoint = ReadByte();
1133                         race_othercheckpointtime = time;
1134                         race_othercheckpointdelta = ReadInt24_t();
1135                         race_othercheckpointlapsdelta = ReadByte();
1136                         if(race_othercheckpointlapsdelta >= 128)
1137                                 race_othercheckpointlapsdelta -= 256;
1138                         if(race_othercheckpointenemy)
1139                                 strunzone(race_othercheckpointenemy);
1140                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1141                         break;
1142
1143                 case RACE_NET_PENALTY_RACE:
1144                         race_penaltyeventtime = time;
1145                         race_penaltytime = ReadShort();
1146                         //race_penaltyaccumulator += race_penaltytime;
1147                         if(race_penaltyreason)
1148                                 strunzone(race_penaltyreason);
1149                         race_penaltyreason = strzone(ReadString());
1150                         break;
1151
1152                 case RACE_NET_PENALTY_QUALIFYING:
1153                         race_penaltyeventtime = time;
1154                         race_penaltytime = ReadShort();
1155                         race_penaltyaccumulator += race_penaltytime;
1156                         if(race_penaltyreason)
1157                                 strunzone(race_penaltyreason);
1158                         race_penaltyreason = strzone(ReadString());
1159                         break;
1160
1161                 case RACE_NET_SERVER_RECORD:
1162                         race_server_record = ReadInt24_t();
1163                         break;
1164                 case RACE_NET_SPEED_AWARD:
1165                         race_speedaward = ReadInt24_t();
1166                         if(race_speedaward_holder)
1167                                 strunzone(race_speedaward_holder);
1168                         race_speedaward_holder = strzone(ReadString());
1169                         break;
1170                 case RACE_NET_SPEED_AWARD_BEST:
1171                         race_speedaward_alltimebest = ReadInt24_t();
1172                         if(race_speedaward_alltimebest_holder)
1173                                 strunzone(race_speedaward_alltimebest_holder);
1174                         race_speedaward_alltimebest_holder = strzone(ReadString());
1175                         break;
1176                 case RACE_NET_SERVER_RANKINGS:
1177                         float prevpos, del;
1178             int pos = ReadShort();
1179                         prevpos = ReadShort();
1180                         del = ReadShort();
1181
1182                         // move other rankings out of the way
1183             int i;
1184                         if (prevpos) {
1185                                 for (i=prevpos-1;i>pos-1;--i) {
1186                                         grecordtime[i] = grecordtime[i-1];
1187                                         if(grecordholder[i])
1188                                                 strunzone(grecordholder[i]);
1189                                         grecordholder[i] = strzone(grecordholder[i-1]);
1190                                 }
1191                         } else if (del) { // a record has been deleted by the admin
1192                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1193                                         if (i == RANKINGS_CNT-1) { // clear out last record
1194                                                 grecordtime[i] = 0;
1195                                                 if (grecordholder[i])
1196                                                         strunzone(grecordholder[i]);
1197                                                 grecordholder[i] = string_null;
1198                                         }
1199                                         else {
1200                                                 grecordtime[i] = grecordtime[i+1];
1201                                                 if (grecordholder[i])
1202                                                         strunzone(grecordholder[i]);
1203                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1204                                         }
1205                                 }
1206                         } else { // player has no ranked record yet
1207                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1208                                         grecordtime[i] = grecordtime[i-1];
1209                                         if(grecordholder[i])
1210                                                 strunzone(grecordholder[i]);
1211                                         grecordholder[i] = strzone(grecordholder[i-1]);
1212                                 }
1213                         }
1214
1215                         // store new ranking
1216                         if(grecordholder[pos-1] != "")
1217                                 strunzone(grecordholder[pos-1]);
1218                         grecordholder[pos-1] = strzone(ReadString());
1219                         grecordtime[pos-1] = ReadInt24_t();
1220                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1221                                 race_myrank = pos;
1222                         break;
1223                 case RACE_NET_SERVER_STATUS:
1224                         race_status = ReadShort();
1225                         if(race_status_name)
1226                                 strunzone(race_status_name);
1227                         race_status_name = strzone(ReadString());
1228         }
1229 }
1230
1231 void Net_TeamNagger()
1232 {
1233         teamnagger = 1;
1234 }
1235
1236 void Net_ReadPingPLReport()
1237 {
1238         int e, pi, pl, ml;
1239         e = ReadByte();
1240         pi = ReadShort();
1241         pl = ReadByte();
1242         ml = ReadByte();
1243         if (!(playerslots[e]))
1244                 return;
1245         playerslots[e].ping = pi;
1246         playerslots[e].ping_packetloss = pl / 255.0;
1247         playerslots[e].ping_movementloss = ml / 255.0;
1248 }
1249
1250 void Net_WeaponComplain()
1251 {
1252         complain_weapon = ReadByte();
1253
1254         if(complain_weapon_name)
1255                 strunzone(complain_weapon_name);
1256         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1257
1258         complain_weapon_type = ReadByte();
1259
1260         complain_weapon_time = time;
1261         weapontime = time; // ping the weapon panel
1262
1263         switch(complain_weapon_type)
1264         {
1265                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1266                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1267                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1268         }
1269 }
1270
1271 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1272 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1273 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1274 float CSQC_Parse_TempEntity()
1275 {
1276         // Acquire TE ID
1277         int nTEID = ReadByte();
1278
1279         if (autocvar_developer_csqcentities)
1280                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1281
1282         switch (nTEID)
1283         {
1284                 case TE_CSQC_MUTATOR:
1285                         int mutID = ReadMutator();
1286                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1287                         return true;
1288                 case TE_CSQC_TARGET_MUSIC:
1289                         Net_TargetMusic();
1290                         return true;
1291                 case TE_CSQC_PICTURE:
1292                         Net_MapVote_Picture();
1293                         return true;
1294                 case TE_CSQC_RACE:
1295                         Net_ReadRace();
1296                         return true;
1297                 case TE_CSQC_VORTEXBEAMPARTICLE:
1298                         Net_ReadVortexBeamParticle();
1299                         return true;
1300                 case TE_CSQC_TEAMNAGGER:
1301                         Net_TeamNagger();
1302                         return true;
1303                 case TE_CSQC_ARC:
1304                         Net_ReadArc();
1305                         return true;
1306                 case TE_CSQC_PINGPLREPORT:
1307                         Net_ReadPingPLReport();
1308                         return true;
1309                 case TE_CSQC_WEAPONCOMPLAIN:
1310                         Net_WeaponComplain();
1311                         return true;
1312                 case TE_CSQC_VEHICLESETUP:
1313                         Net_VehicleSetup();
1314                         return true;
1315                 case TE_CSQC_SVNOTICE:
1316                         cl_notice_read();
1317                         return true;
1318                 case TE_CSQC_SHOCKWAVEPARTICLE:
1319                         Net_ReadShockwaveParticle();
1320                         return true;
1321                 default:
1322                         // No special logic for this temporary entity; return 0 so the engine can handle it
1323                         return false;
1324         }
1325 }
1326
1327 string getcommandkey(string text, string command)
1328 {
1329         string keys;
1330         float n, j, k, l = 0;
1331
1332         if (!autocvar_hud_showbinds)
1333                 return text;
1334
1335         keys = db_get(binddb, command);
1336         if (keys == "")
1337         {
1338                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1339                 for(j = 0; j < n; ++j)
1340                 {
1341                         k = stof(argv(j));
1342                         if(k != -1)
1343                         {
1344                                 if ("" == keys)
1345                                         keys = keynumtostring(k);
1346                                 else
1347                                         keys = strcat(keys, ", ", keynumtostring(k));
1348
1349                                 ++l;
1350                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1351                                         break;
1352                         }
1353
1354                 }
1355                 if (keys == "")
1356                         keys = "NO_KEY";
1357                 db_put(binddb, command, keys);
1358         }
1359
1360         if (keys == "NO_KEY") {
1361                 if (autocvar_hud_showbinds > 1)
1362                         return sprintf(_("%s (not bound)"), text);
1363                 else
1364                         return text;
1365         }
1366         else if (autocvar_hud_showbinds > 1)
1367                 return sprintf("%s (%s)", text, keys);
1368         else
1369                 return keys;
1370 }