ent_cs: cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "damage.qh"
6 #include "effects.qh"
7 #include "generator.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "scoreboard.qh"
17 #include "shownames.qh"
18 #include "tuba.qh"
19 #include "t_items.qh"
20 #include "wall.qh"
21
22 #include "../common/vehicles/all.qh"
23
24 #include "mutators/events.qh"
25
26 #include "weapons/projectile.qh"
27
28 #include "../common/buffs/all.qh"
29 #include "../common/deathtypes.qh"
30 #include "../common/effects/effects.qh"
31 #include "../common/mapinfo.qh"
32 #include "../common/monsters/all.qh"
33 #include "../common/nades/all.qh"
34 #include "../common/net_notice.qh"
35 #include "../common/notifications.qh"
36 #include "../common/stats.qh"
37 #include "../common/teams.qh"
38
39 #include "../common/items/all.qh"
40
41 #include "../common/mutators/base.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../common/turrets/cl_turrets.qh"
51
52 #include "../warpzonelib/client.qh"
53
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
56 //include "main.qh"
57
58 entity clearentity_ent;
59 void clearentity(entity e)
60 {
61         if (!clearentity_ent)
62         {
63                 clearentity_ent = spawn();
64                 clearentity_ent.classname = "clearentity";
65         }
66         int n = e.entnum;
67         copyentity(clearentity_ent, e);
68         e.entnum = n;
69 }
70
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
73 {
74         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
75 }
76
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
79
80 void menu_sub_null()
81 {
82 }
83
84 void draw_null(entity this) { }
85
86 string forcefog;
87 void ConsoleCommand_macro_init();
88 void CSQC_Init(void)
89 {
90         prvm_language = strzone(cvar_string("prvm_language"));
91
92 #ifdef WATERMARK
93         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
94 #endif
95
96         int i;
97
98         binddb = db_create();
99         tempdb = db_create();
100         ClientProgsDB = db_load("client.db");
101         compressShortVector_init();
102
103         draw_endBoldFont();
104         menu_visible = false;
105         menu_show = menu_show_error;
106         menu_action = func_null;
107
108         for(i = 0; i < 255; ++i)
109                 if(getplayerkeyvalue(i, "viewentity") == "")
110                         break;
111         maxclients = i;
112
113         //registercommand("hud_configure");
114         //registercommand("hud_save");
115         //registercommand("menu_action");
116
117         ConsoleCommand_macro_init();
118
119         registercvar("hud_usecsqc", "1");
120         registercvar("scoreboard_columns", "default");
121
122         registercvar("cl_nade_type", "3");
123         registercvar("cl_pokenade_type", "zombie");
124
125         registercvar("cl_jumpspeedcap_min", "");
126         registercvar("cl_jumpspeedcap_max", "");
127
128         registercvar("cl_multijump", "0");
129
130         registercvar("cl_spawn_near_teammate", "1");
131
132         gametype = 0;
133
134         // hud_fields uses strunzone on the titles!
135         for(i = 0; i < MAX_HUD_FIELDS; ++i)
136                 hud_title[i] = strzone("(null)");
137
138         Cmd_HUD_SetFields(0);
139
140         postinit = false;
141
142         calledhooks = 0;
143
144         teams = Sort_Spawn();
145         players = Sort_Spawn();
146
147         GetTeam(NUM_SPECTATOR, true); // add specs first
148
149         // needs to be done so early because of the constants they create
150         static_init();
151         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
154
155         // precaches
156
157         Projectile_Precache();
158         Tuba_Precache();
159
160         if(autocvar_cl_reticle)
161         {
162                 precache_pic("gfx/reticle_normal");
163                 // weapon reticles are precached in weapon files
164         }
165
166         get_mi_min_max_texcoords(1); // try the CLEVER way first
167         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
168         shortmapname = mi_shortname;
169
170         if(precache_pic(minimapname) == "")
171         {
172                 // but maybe we have a non-clever minimap
173                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
174                 if(precache_pic(minimapname) == "")
175                         minimapname = ""; // FAIL
176                 else
177                         get_mi_min_max_texcoords(0); // load new texcoords
178         }
179
180         mi_center = (mi_min + mi_max) * 0.5;
181         mi_scale = mi_max - mi_min;
182         minimapname = strzone(minimapname);
183
184         WarpZone_Init();
185
186         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
187         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
188 }
189
190 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
191 void Shutdown(void)
192 {
193         WarpZone_Shutdown();
194
195         remove(teams);
196         remove(players);
197         db_close(binddb);
198         db_close(tempdb);
199         if(autocvar_cl_db_saveasdump)
200                 db_dump(ClientProgsDB, "client.db");
201         else
202                 db_save(ClientProgsDB, "client.db");
203         db_close(ClientProgsDB);
204
205         if(camera_active)
206                 cvar_set("chase_active",ftos(chase_active_backup));
207
208         // unset the event chasecam's chase_active
209         if(autocvar_chase_active < 0)
210                 cvar_set("chase_active", "0");
211
212         if (!isdemo())
213         {
214                 if (!(calledhooks & HOOK_START))
215                         localcmd("\n_cl_hook_gamestart nop\n");
216                 if (!(calledhooks & HOOK_END))
217                         localcmd("\ncl_hook_gameend\n");
218         }
219
220         deactivate_minigame();
221         HUD_MinigameMenu_Close();
222 }
223
224 .float has_team;
225 float SetTeam(entity o, int Team)
226 {
227         entity tm;
228         if(teamplay)
229         {
230                 switch(Team)
231                 {
232                         case -1:
233                         case NUM_TEAM_1:
234                         case NUM_TEAM_2:
235                         case NUM_TEAM_3:
236                         case NUM_TEAM_4:
237                                 break;
238                         default:
239                                 if(GetTeam(Team, false) == world)
240                                 {
241                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
242                                         Team = NUM_SPECTATOR;
243                                 }
244                                 break;
245                 }
246         }
247         else
248         {
249                 switch(Team)
250                 {
251                         case -1:
252                         case 0:
253                                 break;
254                         default:
255                                 if(GetTeam(Team, false) == world)
256                                 {
257                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
258                                         Team = NUM_SPECTATOR;
259                                 }
260                                 break;
261                 }
262         }
263         if(Team == -1) // leave
264         {
265                 if(o.has_team)
266                 {
267                         tm = GetTeam(o.team, false);
268                         tm.team_size -= 1;
269                         o.has_team = 0;
270                         return true;
271                 }
272         }
273         else
274         {
275                 if (!o.has_team)
276                 {
277                         o.team = Team;
278                         tm = GetTeam(Team, true);
279                         tm.team_size += 1;
280                         o.has_team = 1;
281                         return true;
282                 }
283                 else if(Team != o.team)
284                 {
285                         tm = GetTeam(o.team, false);
286                         tm.team_size -= 1;
287                         o.team = Team;
288                         tm = GetTeam(Team, true);
289                         tm.team_size += 1;
290                         return true;
291                 }
292         }
293         return false;
294 }
295
296 void Playerchecker_Think()
297 {SELFPARAM();
298     int i;
299         entity e;
300         for(i = 0; i < maxclients; ++i)
301         {
302                 e = playerslots[i];
303                 if(GetPlayerName(i) == "")
304                 {
305                         if(e.sort_prev)
306                         {
307                                 // player disconnected
308                                 SetTeam(e, -1);
309                                 RemovePlayer(e);
310                                 e.sort_prev = world;
311                                 //e.gotscores = 0;
312                         }
313                 }
314                 else
315                 {
316                         if (!e.sort_prev)
317                         {
318                                 // player connected
319                                 if (!e)
320                                         playerslots[i] = e = spawn();
321                                 e.sv_entnum = i;
322                                 e.ping = 0;
323                                 e.ping_packetloss = 0;
324                                 e.ping_movementloss = 0;
325                                 //e.gotscores = 0; // we might already have the scores...
326                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
327                                 RegisterPlayer(e);
328                                 HUD_UpdatePlayerPos(e);
329                         }
330                 }
331         }
332         self.nextthink = time + 0.2;
333 }
334
335 void Porto_Init();
336 void TrueAim_Init();
337 void PostInit(void)
338 {
339         entity playerchecker;
340         playerchecker = spawn();
341         playerchecker.think = Playerchecker_Think;
342         playerchecker.nextthink = time + 0.2;
343
344         Porto_Init();
345         TrueAim_Init();
346
347         postinit = true;
348 }
349
350 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
351 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
352 // All keys are in ascii.
353 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
354 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
355 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
356 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
357 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
358 {
359         float bSkipKey;
360         bSkipKey = false;
361
362         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
363                 return true;
364
365         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
366                 return true;
367
368         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
369                 return true;
370
371         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
372                 return true;
373
374         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
375                 return true;
376
377         if(menu_visible && menu_action)
378                 if(menu_action(bInputType, nPrimary, nSecondary))
379                         return true;
380
381         return bSkipKey;
382 }
383
384 // END REQUIRED CSQC FUNCTIONS
385 // --------------------------------------------------------------------------
386
387 // --------------------------------------------------------------------------
388 // BEGIN OPTIONAL CSQC FUNCTIONS
389
390 void Ent_RemoveEntCS()
391 {SELFPARAM();
392         entcs_receiver[self.sv_entnum] = NULL;
393 }
394 void Ent_ReadEntCS()
395 {SELFPARAM();
396         InterpolateOrigin_Undo();
397         self.classname = "entcs_receiver";
398         int sf = ReadByte();
399
400         if(sf & BIT(0))
401                 self.sv_entnum = ReadByte();
402         if (sf & BIT(1))
403         {
404                 self.origin_x = ReadShort();
405                 self.origin_y = ReadShort();
406                 self.origin_z = ReadShort();
407                 setorigin(self, self.origin);
408         }
409         if (sf & BIT(2))
410         {
411                 self.angles_y = ReadByte() * 360.0 / 256;
412                 self.angles_x = self.angles_z = 0;
413         }
414         if (sf & BIT(3))
415                 self.healthvalue = ReadByte() * 10;
416         if (sf & BIT(4))
417                 self.armorvalue = ReadByte() * 10;
418
419         entcs_receiver[self.sv_entnum] = self;
420         self.entremove = Ent_RemoveEntCS;
421         self.iflags |= IFLAG_ORIGIN;
422
423         InterpolateOrigin_Note();
424 }
425
426 void Ent_Remove();
427
428 void Ent_RemovePlayerScore()
429 {SELFPARAM();
430         if(self.owner) {
431                 SetTeam(self.owner, -1);
432                 self.owner.gotscores = 0;
433                 for(int i = 0; i < MAX_SCORE; ++i) {
434                         self.owner.(scores[i]) = 0; // clear all scores
435                 }
436         }
437 }
438
439 void Ent_ReadPlayerScore()
440 {SELFPARAM();
441         int i, n;
442         bool isNew;
443         entity o;
444
445         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
446         // (no I've never heard of M-x replace-string, sed, or anything like that)
447         isNew = !self.owner; // workaround for DP bug
448         n = ReadByte()-1;
449
450 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
451         if(!isNew && n != self.sv_entnum)
452         {
453                 //print("A CSQC entity changed its owner!\n");
454                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
455                 isNew = true;
456                 Ent_Remove();
457                 self.enttype = ENT_CLIENT_SCORES;
458         }
459 #endif
460
461         self.sv_entnum = n;
462
463         if (!(playerslots[self.sv_entnum]))
464                 playerslots[self.sv_entnum] = spawn();
465         o = self.owner = playerslots[self.sv_entnum];
466         o.sv_entnum = self.sv_entnum;
467         o.gotscores = 1;
468
469         //if (!o.sort_prev)
470         //      RegisterPlayer(o);
471         //playerchecker will do this for us later, if it has not already done so
472
473     int sf, lf;
474 #if MAX_SCORE <= 8
475         sf = ReadByte();
476         lf = ReadByte();
477 #else
478         sf = ReadShort();
479         lf = ReadShort();
480 #endif
481     int p;
482         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
483                 if(sf & p)
484                 {
485                         if(lf & p)
486                                 o.(scores[i]) = ReadInt24_t();
487                         else
488                                 o.(scores[i]) = ReadChar();
489                 }
490
491         if(o.sort_prev)
492                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
493
494         self.entremove = Ent_RemovePlayerScore;
495 }
496
497 void Ent_ReadTeamScore()
498 {SELFPARAM();
499         int i;
500         entity o;
501
502         self.team = ReadByte();
503         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
504
505     int sf, lf;
506 #if MAX_TEAMSCORE <= 8
507         sf = ReadByte();
508         lf = ReadByte();
509 #else
510         sf = ReadShort();
511         lf = ReadShort();
512 #endif
513         int p;
514         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
515                 if(sf & p)
516                 {
517                         if(lf & p)
518                                 o.(teamscores[i]) = ReadInt24_t();
519                         else
520                                 o.(teamscores[i]) = ReadChar();
521                 }
522
523         HUD_UpdateTeamPos(o);
524 }
525
526 void Ent_ClientData()
527 {
528         float newspectatee_status;
529
530     int f = ReadByte();
531
532         scoreboard_showscores_force = (f & 1);
533
534         if(f & 2)
535         {
536                 newspectatee_status = ReadByte();
537                 if(newspectatee_status == player_localnum + 1)
538                         newspectatee_status = -1; // observing
539         }
540         else
541                 newspectatee_status = 0;
542
543         spectatorbutton_zoom = (f & 4);
544
545         if(f & 8)
546         {
547                 angles_held_status = 1;
548                 angles_held.x = ReadAngle();
549                 angles_held.y = ReadAngle();
550                 angles_held.z = 0;
551         }
552         else
553                 angles_held_status = 0;
554
555         if(newspectatee_status != spectatee_status)
556         {
557                 // clear race stuff
558                 race_laptime = 0;
559                 race_checkpointtime = 0;
560         }
561         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
562         {
563                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
564                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
565                 )
566                         prev_p_health = -1;
567                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
568                         prev_health = -1;
569         }
570         spectatee_status = newspectatee_status;
571
572         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
573 }
574
575 void Ent_Nagger()
576 {
577     int i, j, b, f;
578
579     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
580
581         if(!(nags & 4))
582         {
583                 if(vote_called_vote)
584                         strunzone(vote_called_vote);
585                 vote_called_vote = string_null;
586                 vote_active = 0;
587         }
588         else
589         {
590                 vote_active = 1;
591         }
592
593         if(nags & 64)
594         {
595                 vote_yescount = ReadByte();
596                 vote_nocount = ReadByte();
597                 vote_needed = ReadByte();
598                 vote_highlighted = ReadChar();
599         }
600
601         if(nags & 128)
602         {
603                 if(vote_called_vote)
604                         strunzone(vote_called_vote);
605                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
606         }
607
608         if(nags & 1)
609         {
610                 for(j = 0; j < maxclients; ++j)
611                         if(playerslots[j])
612                                 playerslots[j].ready = 1;
613                 for(i = 1; i <= maxclients; i += 8)
614                 {
615                         f = ReadByte();
616                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
617                                 if (!(f & b))
618                                         if(playerslots[j])
619                                                 playerslots[j].ready = 0;
620                 }
621         }
622
623         ready_waiting = (nags & 1);
624         ready_waiting_for_me = (nags & 2);
625         vote_waiting = (nags & 4);
626         vote_waiting_for_me = (nags & 8);
627         warmup_stage = (nags & 16);
628 }
629
630 void Ent_EliminatedPlayers()
631 {
632     int i, j, b, f;
633
634     int sf = ReadByte();
635         if(sf & 1)
636         {
637                 for(j = 0; j < maxclients; ++j)
638                         if(playerslots[j])
639                                 playerslots[j].eliminated = 1;
640                 for(i = 1; i <= maxclients; i += 8)
641                 {
642                         f = ReadByte();
643                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
644                                 if (!(f & b))
645                                         if(playerslots[j])
646                                                 playerslots[j].eliminated = 0;
647                 }
648         }
649 }
650
651 void Ent_RandomSeed()
652 {
653         float s;
654         prandom_debug();
655         s = ReadShort();
656         psrandom(s);
657 }
658
659 void Ent_ReadAccuracy(void)
660 {
661     int f, w;
662     int sf = ReadInt24_t();
663         if(sf == 0)
664         {
665                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
666                         weapon_accuracy[w] = -1;
667                 return;
668         }
669
670         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
671         {
672                 if(sf & f)
673                 {
674             int b = ReadByte();
675                         if(b == 0)
676                                 weapon_accuracy[w] = -1;
677                         else if(b == 255)
678                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
679                         else
680                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
681                 }
682                 if(f == 0x800000)
683                         f = 1;
684                 else
685                         f *= 2;
686         }
687 }
688
689 void Spawn_Draw(entity this)
690 {
691         pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
692 }
693
694 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
695 {SELFPARAM();
696         float teamnum = (ReadByte() - 1);
697         vector spn_origin;
698         spn_origin.x = ReadShort();
699         spn_origin.y = ReadShort();
700         spn_origin.z = ReadShort();
701
702         if(is_new)
703         {
704                 self.origin = spn_origin;
705                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
706                 droptofloor();
707
708                 /*if(autocvar_cl_spawn_point_model) // needs a model first
709                 {
710                         self.mdl = "models/spawnpoint.md3";
711                         self.colormod = Team_ColorRGB(teamnum);
712                         precache_model(self.mdl);
713                         setmodel(self, self.mdl);
714                         self.drawmask = MASK_NORMAL;
715                         //self.movetype = MOVETYPE_NOCLIP;
716                         //self.draw = Spawn_Draw;
717                 }*/
718                 if(autocvar_cl_spawn_point_particles)
719                 {
720                         if((serverflags & SERVERFLAG_TEAMPLAY))
721                         {
722                                 switch(teamnum)
723                                 {
724                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
725                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
726                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
727                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
728                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
729                                 }
730                         }
731                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
732
733                         self.draw = Spawn_Draw;
734                 }
735         }
736
737         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
738 }
739
740 void Ent_ReadSpawnEvent(float is_new)
741 {SELFPARAM();
742         // If entnum is 0, ONLY do the local spawn actions
743         // this way the server can disable the sending of
744         // spawn origin or such to clients if wanted.
745         float entnum = ReadByte();
746
747         if(entnum)
748         {
749                 self.origin_x = ReadShort();
750                 self.origin_y = ReadShort();
751                 self.origin_z = ReadShort();
752
753                 if(is_new)
754                 {
755                         float teamnum = GetPlayerColor(entnum - 1);
756
757                         if(autocvar_cl_spawn_event_particles)
758                         {
759                                 switch(teamnum)
760                                 {
761                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
762                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
765                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
766                                 }
767                         }
768                         if(autocvar_cl_spawn_event_sound)
769                         {
770                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
771                         }
772                 }
773         }
774
775         // local spawn actions
776         if(is_new && (!entnum || (entnum == player_localentnum)))
777         {
778                 zoomin_effect = 1;
779                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
780
781                 if(autocvar_cl_unpress_zoom_on_spawn)
782                 {
783                         localcmd("-zoom\n");
784                         button_zoom = false;
785                 }
786         }
787         HUD_Radar_Hide_Maximized();
788         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
789 }
790
791 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
792 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
793 void Ent_RadarLink();
794 void Ent_Init();
795 void Ent_ScoresInfo();
796 void CSQC_Ent_Update(float bIsNewEntity)
797 {SELFPARAM();
798         int t = ReadByte();
799
800         if(autocvar_developer_csqcentities)
801                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
802
803         // set up the "time" global for received entities to be correct for interpolation purposes
804         float savetime = time;
805         if(servertime)
806         {
807                 time = servertime;
808         }
809         else
810         {
811                 serverprevtime = time;
812                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
813                 time = serverprevtime + serverdeltatime;
814         }
815
816 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
817         if(self.enttype)
818         {
819                 if(t != self.enttype || bIsNewEntity)
820                 {
821                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
822                         Ent_Remove();
823                         clearentity(self);
824                         bIsNewEntity = 1;
825                 }
826         }
827         else
828         {
829                 if(!bIsNewEntity)
830                 {
831                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
832                         bIsNewEntity = 1;
833                 }
834         }
835 #endif
836         self.enttype = t;
837         bool done = false;
838         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
839                 it.m_read(self, bIsNewEntity);
840                 done = true;
841                 break;
842         ));
843         if (!done)
844         switch(t)
845         {
846                 case ENT_CLIENT_MUTATOR: {
847                         int mutID = ReadMutator();
848                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
849                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
850                         break;
851                 }
852                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
853                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
854                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
855                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
856                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
857                 case ENT_CLIENT_LASER: Ent_Laser(); break;
858                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
859                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
860                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
861                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
862                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
863                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
864                 case ENT_CLIENT_INIT: Ent_Init(); break;
865                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
866                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
867                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
868                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
869                 case ENT_CLIENT_WALL: Ent_Wall(); break;
870                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
871                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
872                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
873                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
874                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
875                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
876                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
877                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
878                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
879                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
880                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
881                 case ENT_CLIENT_TURRET: ent_turret(); break;
882                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
883                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(this); break;
884                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
885                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
886                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
887                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
888                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
889                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
890                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
891                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
892                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
893                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
894                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
895                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
896                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
897                 case ENT_CLIENT_DOOR: ent_door(); break;
898                 case ENT_CLIENT_PLAT: ent_plat(); break;
899                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
900                 case ENT_CLIENT_CORNER: ent_corner(); break;
901                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
902                 case ENT_CLIENT_TRAIN: ent_train(); break;
903                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
904                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
905
906                 default:
907                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
908                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
909                         break;
910         }
911
912         time = savetime;
913 }
914 // Destructor, but does NOT deallocate the entity by calling remove(). Also
915 // used when an entity changes its type. For an entity that someone interacts
916 // with others, make sure it can no longer do so.
917 void Ent_Remove()
918 {SELFPARAM();
919         if(self.entremove)
920                 self.entremove();
921
922         if(self.skeletonindex)
923         {
924                 skel_delete(self.skeletonindex);
925                 self.skeletonindex = 0;
926         }
927
928         if(self.snd_looping > 0)
929         {
930                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
931                 self.snd_looping = 0;
932         }
933
934         self.enttype = 0;
935         self.classname = "";
936         self.draw = draw_null;
937         self.entremove = menu_sub_null;
938         // TODO possibly set more stuff to defaults
939 }
940 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
941 void CSQC_Ent_Remove()
942 {SELFPARAM();
943         if(autocvar_developer_csqcentities)
944                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
945
946         if(wasfreed(self))
947         {
948                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
949                 return;
950         }
951         if(self.enttype)
952                 Ent_Remove();
953         remove(self);
954 }
955
956 void Gamemode_Init()
957 {
958         if (!isdemo())
959         {
960                 if(!(calledhooks & HOOK_START))
961                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
962                 calledhooks |= HOOK_START;
963         }
964 }
965 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
966 void CSQC_Parse_StuffCmd(string strMessage)
967 {
968         if(autocvar_developer_csqcentities)
969                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
970
971         localcmd(strMessage);
972 }
973 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
974 void CSQC_Parse_Print(string strMessage)
975 {
976         if(autocvar_developer_csqcentities)
977                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
978
979         print(ColorTranslateRGB(strMessage));
980 }
981
982 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
983 void CSQC_Parse_CenterPrint(string strMessage)
984 {
985         if(autocvar_developer_csqcentities)
986                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
987
988         centerprint_hud(strMessage);
989 }
990
991 string notranslate_fogcmd1 = "\nfog ";
992 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
993 void Fog_Force()
994 {
995         // TODO somehow thwart prvm_globalset client ...
996
997         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
998                 { localcmd("\nr_drawfog 0\n"); }
999         else if(forcefog != "")
1000                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1001 }
1002
1003 void Gamemode_Init();
1004 void Ent_ScoresInfo()
1005 {SELFPARAM();
1006     int i;
1007         self.classname = "ent_client_scores_info";
1008         gametype = ReadInt24_t();
1009         HUD_ModIcons_SetFunc();
1010         for(i = 0; i < MAX_SCORE; ++i)
1011         {
1012                 if(scores_label[i])
1013                         strunzone(scores_label[i]);
1014                 scores_label[i] = strzone(ReadString());
1015                 scores_flags[i] = ReadByte();
1016         }
1017         for(i = 0; i < MAX_TEAMSCORE; ++i)
1018         {
1019                 if(teamscores_label[i])
1020                         strunzone(teamscores_label[i]);
1021                 teamscores_label[i] = strzone(ReadString());
1022                 teamscores_flags[i] = ReadByte();
1023         }
1024         HUD_InitScores();
1025         Gamemode_Init();
1026 }
1027
1028 void Ent_Init()
1029 {SELFPARAM();
1030         self.classname = "ent_client_init";
1031
1032         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1033
1034         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1035         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1036         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1037         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1038         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1042
1043         if(forcefog)
1044                 strunzone(forcefog);
1045         forcefog = strzone(ReadString());
1046
1047         armorblockpercent = ReadByte() / 255.0;
1048
1049         g_balance_mortar_bouncefactor = ReadCoord();
1050         g_balance_mortar_bouncestop = ReadCoord();
1051         g_balance_electro_secondary_bouncefactor = ReadCoord();
1052         g_balance_electro_secondary_bouncestop = ReadCoord();
1053
1054         vortex_scope = !ReadByte();
1055         rifle_scope = !ReadByte();
1056
1057         serverflags = ReadByte();
1058
1059         minelayer_maxmines = ReadByte();
1060
1061         hagar_maxrockets = ReadByte();
1062
1063         g_trueaim_minrange = ReadCoord();
1064         g_balance_porto_secondary = ReadByte();
1065
1066         if(!postinit)
1067                 PostInit();
1068 }
1069
1070 void Net_ReadRace()
1071 {
1072         float b;
1073
1074         b = ReadByte();
1075
1076         switch(b)
1077         {
1078                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1079                         race_checkpoint = ReadByte();
1080                         race_time = ReadInt24_t();
1081                         race_previousbesttime = ReadInt24_t();
1082                         if(race_previousbestname)
1083                                 strunzone(race_previousbestname);
1084                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1085
1086                         race_checkpointtime = time;
1087
1088                         if(race_checkpoint == 0 || race_checkpoint == 254)
1089                         {
1090                                 race_penaltyaccumulator = 0;
1091                                 race_laptime = time; // valid
1092                         }
1093
1094                         break;
1095
1096                 case RACE_NET_CHECKPOINT_CLEAR:
1097                         race_laptime = 0;
1098                         race_checkpointtime = 0;
1099                         break;
1100
1101                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1102                         race_laptime = ReadCoord();
1103                         race_checkpointtime = -99999;
1104                         // fall through
1105                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1106                         race_nextcheckpoint = ReadByte();
1107
1108                         race_nextbesttime = ReadInt24_t();
1109                         if(race_nextbestname)
1110                                 strunzone(race_nextbestname);
1111                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1112                         break;
1113
1114                 case RACE_NET_CHECKPOINT_HIT_RACE:
1115                         race_mycheckpoint = ReadByte();
1116                         race_mycheckpointtime = time;
1117                         race_mycheckpointdelta = ReadInt24_t();
1118                         race_mycheckpointlapsdelta = ReadByte();
1119                         if(race_mycheckpointlapsdelta >= 128)
1120                                 race_mycheckpointlapsdelta -= 256;
1121                         if(race_mycheckpointenemy)
1122                                 strunzone(race_mycheckpointenemy);
1123                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1124                         break;
1125
1126                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1127                         race_othercheckpoint = ReadByte();
1128                         race_othercheckpointtime = time;
1129                         race_othercheckpointdelta = ReadInt24_t();
1130                         race_othercheckpointlapsdelta = ReadByte();
1131                         if(race_othercheckpointlapsdelta >= 128)
1132                                 race_othercheckpointlapsdelta -= 256;
1133                         if(race_othercheckpointenemy)
1134                                 strunzone(race_othercheckpointenemy);
1135                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1136                         break;
1137
1138                 case RACE_NET_PENALTY_RACE:
1139                         race_penaltyeventtime = time;
1140                         race_penaltytime = ReadShort();
1141                         //race_penaltyaccumulator += race_penaltytime;
1142                         if(race_penaltyreason)
1143                                 strunzone(race_penaltyreason);
1144                         race_penaltyreason = strzone(ReadString());
1145                         break;
1146
1147                 case RACE_NET_PENALTY_QUALIFYING:
1148                         race_penaltyeventtime = time;
1149                         race_penaltytime = ReadShort();
1150                         race_penaltyaccumulator += race_penaltytime;
1151                         if(race_penaltyreason)
1152                                 strunzone(race_penaltyreason);
1153                         race_penaltyreason = strzone(ReadString());
1154                         break;
1155
1156                 case RACE_NET_SERVER_RECORD:
1157                         race_server_record = ReadInt24_t();
1158                         break;
1159                 case RACE_NET_SPEED_AWARD:
1160                         race_speedaward = ReadInt24_t();
1161                         if(race_speedaward_holder)
1162                                 strunzone(race_speedaward_holder);
1163                         race_speedaward_holder = strzone(ReadString());
1164                         break;
1165                 case RACE_NET_SPEED_AWARD_BEST:
1166                         race_speedaward_alltimebest = ReadInt24_t();
1167                         if(race_speedaward_alltimebest_holder)
1168                                 strunzone(race_speedaward_alltimebest_holder);
1169                         race_speedaward_alltimebest_holder = strzone(ReadString());
1170                         break;
1171                 case RACE_NET_SERVER_RANKINGS:
1172                         float prevpos, del;
1173             int pos = ReadShort();
1174                         prevpos = ReadShort();
1175                         del = ReadShort();
1176
1177                         // move other rankings out of the way
1178             int i;
1179                         if (prevpos) {
1180                                 for (i=prevpos-1;i>pos-1;--i) {
1181                                         grecordtime[i] = grecordtime[i-1];
1182                                         if(grecordholder[i])
1183                                                 strunzone(grecordholder[i]);
1184                                         grecordholder[i] = strzone(grecordholder[i-1]);
1185                                 }
1186                         } else if (del) { // a record has been deleted by the admin
1187                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1188                                         if (i == RANKINGS_CNT-1) { // clear out last record
1189                                                 grecordtime[i] = 0;
1190                                                 if (grecordholder[i])
1191                                                         strunzone(grecordholder[i]);
1192                                                 grecordholder[i] = string_null;
1193                                         }
1194                                         else {
1195                                                 grecordtime[i] = grecordtime[i+1];
1196                                                 if (grecordholder[i])
1197                                                         strunzone(grecordholder[i]);
1198                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1199                                         }
1200                                 }
1201                         } else { // player has no ranked record yet
1202                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1203                                         grecordtime[i] = grecordtime[i-1];
1204                                         if(grecordholder[i])
1205                                                 strunzone(grecordholder[i]);
1206                                         grecordholder[i] = strzone(grecordholder[i-1]);
1207                                 }
1208                         }
1209
1210                         // store new ranking
1211                         if(grecordholder[pos-1] != "")
1212                                 strunzone(grecordholder[pos-1]);
1213                         grecordholder[pos-1] = strzone(ReadString());
1214                         grecordtime[pos-1] = ReadInt24_t();
1215                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1216                                 race_myrank = pos;
1217                         break;
1218                 case RACE_NET_SERVER_STATUS:
1219                         race_status = ReadShort();
1220                         if(race_status_name)
1221                                 strunzone(race_status_name);
1222                         race_status_name = strzone(ReadString());
1223         }
1224 }
1225
1226 void Net_TeamNagger()
1227 {
1228         teamnagger = 1;
1229 }
1230
1231 void Net_ReadPingPLReport()
1232 {
1233         int e, pi, pl, ml;
1234         e = ReadByte();
1235         pi = ReadShort();
1236         pl = ReadByte();
1237         ml = ReadByte();
1238         if (!(playerslots[e]))
1239                 return;
1240         playerslots[e].ping = pi;
1241         playerslots[e].ping_packetloss = pl / 255.0;
1242         playerslots[e].ping_movementloss = ml / 255.0;
1243 }
1244
1245 void Net_WeaponComplain()
1246 {
1247         complain_weapon = ReadByte();
1248
1249         if(complain_weapon_name)
1250                 strunzone(complain_weapon_name);
1251         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1252
1253         complain_weapon_type = ReadByte();
1254
1255         complain_weapon_time = time;
1256         weapontime = time; // ping the weapon panel
1257
1258         switch(complain_weapon_type)
1259         {
1260                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1261                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1262                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1263         }
1264 }
1265
1266 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1267 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1268 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1269 bool CSQC_Parse_TempEntity()
1270 {
1271         // Acquire TE ID
1272         int nTEID = ReadByte();
1273
1274         if (autocvar_developer_csqcentities)
1275                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1276
1277         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1278                 it.m_read(NULL, true);
1279                 return true;
1280         ));
1281         switch (nTEID)
1282         {
1283                 case TE_CSQC_MUTATOR:
1284                         int mutID = ReadMutator();
1285                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1286                         return true;
1287                 case TE_CSQC_TARGET_MUSIC:
1288                         Net_TargetMusic();
1289                         return true;
1290                 case TE_CSQC_PICTURE:
1291                         Net_MapVote_Picture();
1292                         return true;
1293                 case TE_CSQC_RACE:
1294                         Net_ReadRace();
1295                         return true;
1296                 case TE_CSQC_VORTEXBEAMPARTICLE:
1297                         Net_ReadVortexBeamParticle();
1298                         return true;
1299                 case TE_CSQC_TEAMNAGGER:
1300                         Net_TeamNagger();
1301                         return true;
1302                 case TE_CSQC_ARC:
1303                         Net_ReadArc();
1304                         return true;
1305                 case TE_CSQC_PINGPLREPORT:
1306                         Net_ReadPingPLReport();
1307                         return true;
1308                 case TE_CSQC_WEAPONCOMPLAIN:
1309                         Net_WeaponComplain();
1310                         return true;
1311                 case TE_CSQC_VEHICLESETUP:
1312                         Net_VehicleSetup();
1313                         return true;
1314                 case TE_CSQC_SVNOTICE:
1315                         cl_notice_read();
1316                         return true;
1317                 case TE_CSQC_SHOCKWAVEPARTICLE:
1318                         Net_ReadShockwaveParticle();
1319                         return true;
1320                 default:
1321                         // No special logic for this temporary entity; return 0 so the engine can handle it
1322                         return false;
1323         }
1324 }
1325
1326 string getcommandkey(string text, string command)
1327 {
1328         string keys;
1329         float n, j, k, l = 0;
1330
1331         if (!autocvar_hud_showbinds)
1332                 return text;
1333
1334         keys = db_get(binddb, command);
1335         if (keys == "")
1336         {
1337                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1338                 for(j = 0; j < n; ++j)
1339                 {
1340                         k = stof(argv(j));
1341                         if(k != -1)
1342                         {
1343                                 if ("" == keys)
1344                                         keys = keynumtostring(k);
1345                                 else
1346                                         keys = strcat(keys, ", ", keynumtostring(k));
1347
1348                                 ++l;
1349                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1350                                         break;
1351                         }
1352
1353                 }
1354                 if (keys == "")
1355                         keys = "NO_KEY";
1356                 db_put(binddb, command, keys);
1357         }
1358
1359         if (keys == "NO_KEY") {
1360                 if (autocvar_hud_showbinds > 1)
1361                         return sprintf(_("%s (not bound)"), text);
1362                 else
1363                         return text;
1364         }
1365         else if (autocvar_hud_showbinds > 1)
1366                 return sprintf("%s (%s)", text, keys);
1367         else
1368                 return keys;
1369 }