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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "defs.qh"
4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "mapvoting.qh"
12 #include "mutators/events.qh"
13 #include "hud/panel/scoreboard.qh"
14 #include "hud/panel/quickmenu.qh"
15 #include "shownames.qh"
16 #include <common/t_items.qh>
17 #include "wall.qh"
18 #include "weapons/projectile.qh"
19 #include <common/deathtypes/all.qh>
20 #include <common/items/_mod.qh>
21 #include <common/mapinfo.qh>
22 #include <common/minigames/cl_minigames.qh>
23 #include <common/minigames/cl_minigames_hud.qh>
24 #include <common/net_linked.qh>
25 #include <common/net_notice.qh>
26 #include <common/scores.qh>
27 #include <common/triggers/include.qh>
28 #include <common/vehicles/all.qh>
29 #include <lib/csqcmodel/cl_model.qh>
30 #include <lib/csqcmodel/interpolate.qh>
31 #include <lib/warpzone/client.qh>
32
33 // --------------------------------------------------------------------------
34 // BEGIN REQUIRED CSQC FUNCTIONS
35 //include "main.qh"
36
37 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
38
39 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
40 {
41         ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
42         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
43 }
44
45 void draw_cursor_normal(vector pos, vector col, float a)
46 {
47         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
48 }
49
50 void LoadMenuSkinValues()
51 {
52         int fh = -1;
53         if(cvar_string("menu_skin") != "")
54         {
55                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
56                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
57         }
58         if(fh < 0 && cvar_defstring("menu_skin") != "")
59         {
60                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
61                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
62                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
63         }
64         if(fh < 0)
65         {
66                 draw_currentSkin = "gfx/menu/default";
67                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
68         }
69
70         draw_currentSkin = strzone(draw_currentSkin);
71
72         if(fh >= 0)
73         {
74                 string s;
75                 while((s = fgets(fh)))
76                 {
77                         int n = tokenize_console(s);
78                         if (n < 2)
79                                 continue;
80                         if(substring(argv(0), 0, 2) == "//")
81                                 continue;
82                         if(argv(0) == "SIZE_CURSOR")
83                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
84                         else if(argv(0) == "OFFSET_CURSOR")
85                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
86                 }
87                 fclose(fh);
88         }
89 }
90
91 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
92 // Useful for precaching things
93
94 void ConsoleCommand_macro_init();
95 void CSQC_Init()
96 {
97         prvm_language = strzone(cvar_string("prvm_language"));
98
99 #ifdef WATERMARK
100         LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
101 #endif
102
103         {
104                 int i = 0;
105                 for ( ; i < 255; ++i)
106                         if (getplayerkeyvalue(i, "viewentity") == "")
107                                 break;
108                 maxclients = i;
109         }
110
111         // needs to be done so early because of the constants they create
112         static_init();
113         static_init_late();
114         static_init_precache();
115
116         binddb = db_create();
117         tempdb = db_create();
118         ClientProgsDB = db_load("client.db");
119
120         draw_endBoldFont();
121
122         //registercommand("hud_configure");
123         //registercommand("hud_save");
124         //registercommand("menu_action");
125
126         ConsoleCommand_macro_init();
127
128         registercvar("hud_usecsqc", "1");
129         registercvar("scoreboard_columns", "default");
130
131         registercvar("cl_nade_type", "3");
132         registercvar("cl_pokenade_type", "zombie");
133
134         registercvar("cl_jumpspeedcap_min", "");
135         registercvar("cl_jumpspeedcap_max", "");
136
137         registercvar("cl_multijump", "1");
138
139         registercvar("cl_spawn_near_teammate", "1");
140
141         if(autocvar_cl_lockview)
142                 cvar_set("cl_lockview", "0");
143
144         gametype = NULL;
145
146         postinit = false;
147
148         calledhooks = 0;
149
150         teams = Sort_Spawn();
151         players = Sort_Spawn();
152
153         GetTeam(NUM_SPECTATOR, true); // add specs first
154
155         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
156                 weapon_accuracy[w] = -1;
157
158         // precaches
159
160         if(autocvar_cl_reticle)
161         {
162                 precache_pic("gfx/reticle_normal");
163                 // weapon reticles are precached in weapon files
164         }
165
166         {
167                 get_mi_min_max_texcoords(1); // try the CLEVER way first
168                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
169                 shortmapname = mi_shortname;
170
171                 if (precache_pic(minimapname) == "")
172                 {
173                         // but maybe we have a non-clever minimap
174                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
175                         if (precache_pic(minimapname) == "")
176                                 minimapname = ""; // FAIL
177                         else
178                                 get_mi_min_max_texcoords(0); // load new texcoords
179                 }
180
181                 mi_center = (mi_min + mi_max) * 0.5;
182                 mi_scale = mi_max - mi_min;
183                 minimapname = strzone(minimapname);
184         }
185
186         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
187         LoadMenuSkinValues();
188 }
189
190 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
191 void Shutdown()
192 {
193         WarpZone_Shutdown();
194
195         delete(teams);
196         delete(players);
197         db_close(binddb);
198         db_close(tempdb);
199         if(autocvar_cl_db_saveasdump)
200                 db_dump(ClientProgsDB, "client.db");
201         else
202                 db_save(ClientProgsDB, "client.db");
203         db_close(ClientProgsDB);
204
205         if(camera_active)
206                 cvar_set("chase_active",ftos(chase_active_backup));
207
208         // unset the event chasecam's chase_active
209         if(autocvar_chase_active < 0)
210                 cvar_set("chase_active", "0");
211
212         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
213
214         if (!isdemo())
215         {
216                 if (!(calledhooks & HOOK_START))
217                         localcmd("\n_cl_hook_gamestart nop\n");
218                 if (!(calledhooks & HOOK_END))
219                         localcmd("\ncl_hook_gameend\n");
220         }
221
222         localcmd("\ncl_hook_shutdown\n");
223
224         deactivate_minigame();
225         HUD_MinigameMenu_Close(NULL, NULL, NULL);
226 }
227
228 .float has_team;
229 float SetTeam(entity o, int Team)
230 {
231     TC(int, Team);
232         devassert_once(Team);
233         entity tm;
234         if(teamplay)
235         {
236                 switch(Team)
237                 {
238                         case -1:
239                         case NUM_TEAM_1:
240                         case NUM_TEAM_2:
241                         case NUM_TEAM_3:
242                         case NUM_TEAM_4:
243                                 break;
244                         default:
245                                 if(GetTeam(Team, false) == NULL)
246                                 {
247                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
248                                         Team = NUM_SPECTATOR;
249                                 }
250                                 break;
251                 }
252         }
253         else
254         {
255                 switch(Team)
256                 {
257                         case -1:
258                         case 0:
259                                 break;
260                         default:
261                                 if(GetTeam(Team, false) == NULL)
262                                 {
263                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
264                                         Team = NUM_SPECTATOR;
265                                 }
266                                 break;
267                 }
268         }
269         if(Team == -1) // leave
270         {
271                 if(o.has_team)
272                 {
273                         tm = GetTeam(o.team, false);
274                         tm.team_size -= 1;
275                         o.has_team = 0;
276                         return true;
277                 }
278         }
279         else
280         {
281                 if (!o.has_team)
282                 {
283                         o.team = Team;
284                         tm = GetTeam(Team, true);
285                         tm.team_size += 1;
286                         o.has_team = 1;
287                         return true;
288                 }
289                 else if(Team != o.team)
290                 {
291                         tm = GetTeam(o.team, false);
292                         tm.team_size -= 1;
293                         o.team = Team;
294                         tm = GetTeam(Team, true);
295                         tm.team_size += 1;
296                         return true;
297                 }
298         }
299         return false;
300 }
301
302 void Playerchecker_Think(entity this)
303 {
304     int i;
305         entity e;
306         for(i = 0; i < maxclients; ++i)
307         {
308                 e = playerslots[i];
309                 if(entcs_GetName(i) == "")
310                 {
311                         if(e.sort_prev)
312                         {
313                                 // player disconnected
314                                 SetTeam(e, -1);
315                                 RemovePlayer(e);
316                                 e.sort_prev = NULL;
317                                 //e.gotscores = 0;
318                         }
319                 }
320                 else
321                 {
322                         if (!e.sort_prev)
323                         {
324                                 // player connected
325                                 if (!e)
326                                 {
327                                         playerslots[i] = e = new_pure(playerslot);
328                                 }
329                                 e.sv_entnum = i;
330                                 e.ping = 0;
331                                 e.ping_packetloss = 0;
332                                 e.ping_movementloss = 0;
333                                 //e.gotscores = 0; // we might already have the scores...
334                                 int t = entcs_GetScoreTeam(i);
335                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
336                                 RegisterPlayer(e);
337                                 Scoreboard_UpdatePlayerPos(e);
338                         }
339                 }
340         }
341         this.nextthink = time + 0.2;
342 }
343
344 void TrueAim_Init();
345 void PostInit()
346 {
347         entity playerchecker = new_pure(playerchecker);
348         setthink(playerchecker, Playerchecker_Think);
349         playerchecker.nextthink = time + 0.2;
350
351         TrueAim_Init();
352
353         postinit = true;
354 }
355
356 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
357 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
358 // All keys are in ascii.
359 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
360 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
361 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
362 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
363 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
364 {
365     TC(int, bInputType);
366         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
367                 return true;
368
369         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
370                 return true;
371
372         if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
373                 return true;
374
375         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
376                 return true;
377
378         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
379                 return true;
380
381         return false;
382 }
383
384 // END REQUIRED CSQC FUNCTIONS
385 // --------------------------------------------------------------------------
386
387 // --------------------------------------------------------------------------
388 // BEGIN OPTIONAL CSQC FUNCTIONS
389
390 void Ent_Remove(entity this);
391
392 void Ent_RemovePlayerScore(entity this)
393 {
394         if(this.owner) {
395                 SetTeam(this.owner, -1);
396                 this.owner.gotscores = 0;
397                 FOREACH(Scores, true, {
398                         this.owner.(scores(it)) = 0; // clear all scores
399                 });
400         }
401 }
402
403 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
404 {
405         make_pure(this);
406         entity o;
407
408         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
409         // (no I've never heard of M-x replace-string, sed, or anything like that)
410         bool isNew = !this.owner; // workaround for DP bug
411         int n = ReadByte()-1;
412
413 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
414         if(!isNew && n != this.sv_entnum)
415         {
416                 //print("A CSQC entity changed its owner!\n");
417                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
418                 isNew = true;
419                 Ent_Remove(this);
420         }
421 #endif
422
423         this.sv_entnum = n;
424
425         o = playerslots[this.sv_entnum];
426         if (!o)
427         {
428                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
429         }
430         this.owner = o;
431         o.sv_entnum = this.sv_entnum;
432         o.gotscores = 1;
433
434         //if (!o.sort_prev)
435         //      RegisterPlayer(o);
436         //playerchecker will do this for us later, if it has not already done so
437
438     int sf, lf;
439         sf = ReadShort();
440         lf = ReadShort();
441         FOREACH(Scores, true, {
442         int p = 1 << (i % 16);
443                 if (sf & p)
444                 {
445                         if (lf & p)
446                                 o.(scores(it)) = ReadInt24_t();
447                         else
448                                 o.(scores(it)) = ReadChar();
449                 }
450     });
451
452         return = true;
453
454         if(o.sort_prev)
455                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
456
457         this.entremove = Ent_RemovePlayerScore;
458 }
459
460 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
461 {
462         make_pure(this);
463         int i;
464         entity o;
465
466         this.team = ReadByte();
467         o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
468
469     int sf, lf;
470 #if MAX_TEAMSCORE <= 8
471         sf = ReadByte();
472         lf = ReadByte();
473 #else
474         sf = ReadShort();
475         lf = ReadShort();
476 #endif
477         int p;
478         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
479                 if(sf & p)
480                 {
481                         if(lf & p)
482                                 o.(teamscores(i)) = ReadInt24_t();
483                         else
484                                 o.(teamscores(i)) = ReadChar();
485                 }
486
487         return = true;
488
489         Scoreboard_UpdateTeamPos(o);
490 }
491
492 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
493 {
494         make_pure(this);
495         float newspectatee_status;
496
497     int f = ReadByte();
498
499         scoreboard_showscores_force = (f & BIT(0));
500
501         if(f & BIT(1))
502         {
503                 newspectatee_status = ReadByte();
504                 if(newspectatee_status == player_localnum + 1)
505                         newspectatee_status = -1; // observing
506         }
507         else
508                 newspectatee_status = 0;
509
510         spectatorbutton_zoom = (f & BIT(2));
511
512         if(f & BIT(4))
513         {
514                 num_spectators = ReadByte();
515
516                 float i, slot;
517
518                 for(i = 0; i < MAX_SPECTATORS; ++i)
519                         spectatorlist[i] = 0; // reset list first
520
521                 for(i = 0; i < num_spectators; ++i)
522                 {
523                         slot = ReadByte();
524                         spectatorlist[i] = slot - 1;
525                 }
526         }
527
528         return = true;
529
530         if(newspectatee_status != spectatee_status)
531         {
532                 // clear race stuff
533                 race_laptime = 0;
534                 race_checkpointtime = 0;
535                 hud_dynamic_shake_factor = -1;
536         }
537         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
538         {
539                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
540                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
541                 )
542                         prev_p_health = -1;
543                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
544                         prev_health = -1;
545         }
546         spectatee_status = newspectatee_status;
547
548         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
549 }
550
551 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
552 {
553         make_pure(this);
554     int i, j, b, f;
555
556     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
557
558         if(!(nags & BIT(2)))
559         {
560                 if(vote_called_vote)
561                         strunzone(vote_called_vote);
562                 vote_called_vote = string_null;
563                 vote_active = 0;
564         }
565         else
566         {
567                 vote_active = 1;
568         }
569
570         if(nags & BIT(6))
571         {
572                 vote_yescount = ReadByte();
573                 vote_nocount = ReadByte();
574                 vote_needed = ReadByte();
575                 vote_highlighted = ReadChar();
576         }
577
578         if(nags & BIT(7))
579         {
580                 if(vote_called_vote)
581                         strunzone(vote_called_vote);
582                 vote_called_vote = strzone(ReadString());
583         }
584
585         if(nags & 1)
586         {
587                 for(j = 0; j < maxclients; ++j)
588                         if(playerslots[j])
589                                 playerslots[j].ready = 1;
590                 for(i = 1; i <= maxclients; i += 8)
591                 {
592                         f = ReadByte();
593                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
594                                 if (!(f & b))
595                                         if(playerslots[j])
596                                                 playerslots[j].ready = 0;
597                 }
598         }
599
600         return = true;
601
602         ready_waiting = (nags & BIT(0));
603         ready_waiting_for_me = (nags & BIT(1));
604         vote_waiting = (nags & BIT(2));
605         vote_waiting_for_me = (nags & BIT(3));
606         warmup_stage = (nags & BIT(4));
607 }
608
609 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
610 {
611         make_pure(this);
612     int i, j, b, f;
613
614     int sf = ReadByte();
615         if(sf & 1)
616         {
617                 for(j = 0; j < maxclients; ++j)
618                         if(playerslots[j])
619                                 playerslots[j].eliminated = 1;
620                 for(i = 1; i <= maxclients; i += 8)
621                 {
622                         f = ReadByte();
623                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
624                                 if (!(f & b))
625                                         if(playerslots[j])
626                                                 playerslots[j].eliminated = 0;
627                 }
628         }
629         return true;
630 }
631
632 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
633 {
634         make_pure(this);
635         prandom_debug();
636         float s = ReadShort();
637         psrandom(s);
638         return true;
639 }
640
641 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
642 {
643         make_pure(this);
644     int sf = ReadInt24_t();
645         if (sf == 0) {
646                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
647                         weapon_accuracy[w] = -1;
648                 return true;
649         }
650
651         int f = 1;
652         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
653                 if (sf & f) {
654             int b = ReadByte();
655                         if (b == 0)
656                                 weapon_accuracy[w] = -1;
657                         else if (b == 255)
658                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
659                         else
660                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
661                 }
662                 f = (f == 0x800000) ? 1 : f * 2;
663         }
664         return true;
665 }
666
667 void Spawn_Draw(entity this)
668 {
669         if(this.alpha <= 0)
670                 return;
671
672         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
673 }
674
675 void Spawn_PreDraw(entity this)
676 {
677         float alph;
678         vector org = getpropertyvec(VF_ORIGIN);
679         if(this.fade_start)
680         {
681                 if(vdist(org - this.origin, >, this.fade_end))
682                         alph = 0; // save on some processing
683                 else if(vdist(org - this.origin, <, this.fade_start))
684                         alph = 1; // more processing saved
685                 else
686                         alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
687         }
688         else
689                 alph = 1;
690         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
691         this.alpha = alph;
692         if(alph <= 0)
693                 this.drawmask = 0;
694         else
695                 this.drawmask = MASK_NORMAL;
696 }
697
698 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
699 {
700         float teamnum = (ReadByte() - 1);
701         vector spn_origin;
702         spn_origin.x = ReadCoord();
703         spn_origin.y = ReadCoord();
704         spn_origin.z = ReadCoord();
705
706         this.team = (teamnum + 1);
707
708         //if(is_new)
709         //{
710                 this.origin = spn_origin;
711                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
712                 //droptofloor();
713
714                 /*if(autocvar_cl_spawn_point_model) // needs a model first
715                 {
716                         this.mdl = "models/spawnpoint.md3";
717                         this.colormod = Team_ColorRGB(teamnum);
718                         precache_model(this.mdl);
719                         setmodel(this, this.mdl);
720                         this.drawmask = MASK_NORMAL;
721                         //this.move_movetype = MOVETYPE_NOCLIP;
722                         //this.draw = Spawn_Draw;
723                         IL_PUSH(g_drawables, this);
724                 }*/
725                 if(autocvar_cl_spawn_point_particles)
726                 {
727                         if(teamplay)
728                         {
729                                 switch(teamnum)
730                                 {
731                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
732                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
733                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
734                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
735                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
736                                 }
737                         }
738                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
739
740                         this.draw = Spawn_Draw;
741                         if (is_new) IL_PUSH(g_drawables, this);
742                         setpredraw(this, Spawn_PreDraw);
743                         this.fade_start = autocvar_cl_spawn_point_dist_min;
744                         this.fade_end = autocvar_cl_spawn_point_dist_max;
745                 }
746         //}
747
748         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
749         return true;
750 }
751
752 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
753 {
754         // If entnum is 0, ONLY do the local spawn actions
755         // this way the server can disable the sending of
756         // spawn origin or such to clients if wanted.
757         float entnum = ReadByte();
758
759         if(entnum)
760         {
761                 this.origin_x = ReadCoord();
762                 this.origin_y = ReadCoord();
763                 this.origin_z = ReadCoord();
764
765                 if(is_new)
766                 {
767                         float teamnum = entcs_GetTeam(entnum - 1);
768
769                         if(autocvar_cl_spawn_event_particles)
770                         {
771                                 switch(teamnum)
772                                 {
773                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
774                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
775                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
776                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
777                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
778                                 }
779                         }
780                         if(autocvar_cl_spawn_event_sound)
781                         {
782                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
783                         }
784                 }
785         }
786         return = true;
787
788         // local spawn actions
789         if(is_new && (!entnum || (entnum == player_localentnum)))
790         {
791                 zoomin_effect = 1;
792                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
793
794                 if(autocvar_cl_unpress_zoom_on_spawn)
795                 {
796                         localcmd("-zoom\n");
797                         button_zoom = false;
798                 }
799                 HUD_Radar_Hide_Maximized();
800         }
801         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
802 }
803
804 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
805 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
806 void CSQC_Ent_Update(entity this, bool isnew)
807 {
808         this.sourceLoc = __FILE__ ":" STR(__LINE__);
809         int t = ReadByte();
810
811         // set up the "time" global for received entities to be correct for interpolation purposes
812         float savetime = time;
813         if(servertime)
814         {
815                 time = servertime;
816         }
817         else
818         {
819                 serverprevtime = time;
820                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
821                 time = serverprevtime + serverdeltatime;
822         }
823
824 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
825         if (this.enttype)
826         {
827                 if (t != this.enttype || isnew)
828                 {
829                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
830                         Ent_Remove(this);
831                         clearentity(this);
832                         isnew = true;
833                 }
834         }
835         else
836         {
837                 if (!isnew)
838                 {
839                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
840                         isnew = true;
841                 }
842         }
843 #endif
844         this.enttype = t;
845         bool done = false;
846         FOREACH(LinkedEntities, it.m_id == t, {
847                 if (isnew) this.classname = it.netname;
848                 if (autocvar_developer_csqcentities)
849             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
850                 done = it.m_read(this, NULL, isnew);
851                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
852                 break;
853         });
854         time = savetime;
855         if (!done)
856         {
857                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
858         }
859 }
860
861 // Destructor, but does NOT deallocate the entity by calling remove(). Also
862 // used when an entity changes its type. For an entity that someone interacts
863 // with others, make sure it can no longer do so.
864 void Ent_Remove(entity this)
865 {
866         if(this.entremove) this.entremove(this);
867
868         if(this.skeletonindex)
869         {
870                 skel_delete(this.skeletonindex);
871                 this.skeletonindex = 0;
872         }
873
874         if(this.snd_looping > 0)
875         {
876                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
877                 this.snd_looping = 0;
878         }
879
880         this.enttype = 0;
881         this.classname = "";
882         this.draw = func_null;
883         this.entremove = func_null;
884         // TODO possibly set more stuff to defaults
885 }
886 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
887 void CSQC_Ent_Remove(entity this)
888 {
889         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
890         if (wasfreed(this))
891         {
892                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
893                 return;
894         }
895         if (this.enttype) Ent_Remove(this);
896         delete(this);
897 }
898
899 void Gamemode_Init()
900 {
901         if (!isdemo())
902         {
903                 if(!(calledhooks & HOOK_START))
904                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
905                 calledhooks |= HOOK_START;
906         }
907 }
908 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
909 void CSQC_Parse_StuffCmd(string strMessage)
910 {
911         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
912         localcmd(strMessage);
913 }
914 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
915 void CSQC_Parse_Print(string strMessage)
916 {
917         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
918         print(ColorTranslateRGB(strMessage));
919 }
920
921 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
922 void CSQC_Parse_CenterPrint(string strMessage)
923 {
924         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
925         centerprint_hud(strMessage);
926 }
927
928 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
929 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
930 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
931 bool CSQC_Parse_TempEntity()
932 {
933         // Acquire TE ID
934         int nTEID = ReadByte();
935
936         FOREACH(TempEntities, it.m_id == nTEID, {
937                 if (autocvar_developer_csqcentities)
938                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
939                 return it.m_read(NULL, NULL, true);
940         });
941
942         if (autocvar_developer_csqcentities)
943                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
944
945         // No special logic for this temporary entity; return 0 so the engine can handle it
946         return false;
947 }
948
949 string forcefog;
950 void Fog_Force()
951 {
952         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
953                 localcmd("\nr_drawfog 0\n");
954         else if (forcefog != "")
955                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
956 }
957
958 void Gamemode_Init();
959 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
960 {
961         make_pure(this);
962         gametype = ReadRegistered(Gametypes);
963         teamplay = _MapInfo_GetTeamPlayBool(gametype);
964         HUD_ModIcons_SetFunc();
965         FOREACH(Scores, true, {
966                 if (scores_label(it)) strunzone(scores_label(it));
967                 scores_label(it) = strzone(ReadString());
968                 scores_flags(it) = ReadByte();
969         });
970         for (int i = 0; i < MAX_TEAMSCORE; ++i)
971         {
972                 if (teamscores_label(i)) strunzone(teamscores_label(i));
973                 teamscores_label(i) = strzone(ReadString());
974                 teamscores_flags(i) = ReadByte();
975         }
976         return = true;
977         Scoreboard_InitScores();
978         Gamemode_Init();
979 }
980
981 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
982 {
983         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
984
985         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
986         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
987         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
988         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
989         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
990         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
991         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
992         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
993
994         if (forcefog) strunzone(forcefog);
995         forcefog = strzone(ReadString());
996
997         armorblockpercent = ReadByte() / 255.0;
998         damagepush_speedfactor = ReadByte() / 255.0;
999
1000         serverflags = ReadByte();
1001
1002         g_trueaim_minrange = ReadCoord();
1003
1004         return = true;
1005
1006         MUTATOR_CALLHOOK(Ent_Init);
1007
1008         if (!postinit) PostInit();
1009 }
1010
1011 float GetSpeedUnitFactor(int speed_unit)
1012 {
1013         switch(speed_unit)
1014         {
1015                 default:
1016                 case 1:
1017                         return 1.0;
1018                 case 2:
1019                         return 0.0254;
1020                 case 3:
1021                         return 0.0254 * 3.6;
1022                 case 4:
1023                         return 0.0254 * 3.6 * 0.6213711922;
1024                 case 5:
1025                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1026         }
1027 }
1028
1029 string GetSpeedUnit(int speed_unit)
1030 {
1031         switch(speed_unit)
1032         {
1033                 default:
1034                 case 1:
1035                         return _(" qu/s");
1036                 case 2:
1037                         return _(" m/s");
1038                 case 3:
1039                         return _(" km/h");
1040                 case 4:
1041                         return _(" mph");
1042                 case 5:
1043                         return _(" knots");
1044         }
1045 }
1046
1047 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1048 {
1049         int b = ReadByte();
1050
1051         switch (b)
1052         {
1053                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1054                         race_checkpoint = ReadByte();
1055                         race_time = ReadInt24_t();
1056                         race_previousbesttime = ReadInt24_t();
1057                         race_mypreviousbesttime = ReadInt24_t();
1058                         if(race_previousbestname)
1059                                 strunzone(race_previousbestname);
1060                         string pbestname = ReadString();
1061                         if(autocvar_cl_race_cptimes_onlyself)
1062                         {
1063                                 race_previousbesttime = race_mypreviousbesttime;
1064                                 race_mypreviousbesttime = 0;
1065                                 race_previousbestname = strzone("");
1066                         }
1067                         else
1068                                 race_previousbestname = strzone(pbestname);
1069
1070                         race_checkpointtime = time;
1071
1072                         if(race_checkpoint == 0 || race_checkpoint == 254)
1073                         {
1074                                 race_penaltyaccumulator = 0;
1075                                 race_laptime = time; // valid
1076                         }
1077                         break;
1078
1079                 case RACE_NET_CHECKPOINT_CLEAR:
1080                         race_laptime = 0;
1081                         race_checkpointtime = 0;
1082                         break;
1083
1084                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1085                         race_laptime = ReadCoord();
1086                         race_checkpointtime = -99999;
1087                         // fall through
1088                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1089                         race_nextcheckpoint = ReadByte();
1090
1091                         race_nextbesttime = ReadInt24_t();
1092                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1093                                 race_mybesttime = ReadInt24_t();
1094                         if(race_nextbestname)
1095                                 strunzone(race_nextbestname);
1096                         string newname = ReadString();
1097                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1098                         {
1099                                 race_nextbesttime = race_mybesttime;
1100                                 race_mybesttime = 0;
1101                                 race_nextbestname = strzone("");
1102                         }
1103                         else
1104                                 race_nextbestname = strzone(newname);
1105                         break;
1106
1107                 case RACE_NET_CHECKPOINT_HIT_RACE:
1108                         race_mycheckpoint = ReadByte();
1109                         race_mycheckpointtime = time;
1110                         race_mycheckpointdelta = ReadInt24_t();
1111                         race_mycheckpointlapsdelta = ReadByte();
1112                         if(race_mycheckpointlapsdelta >= 128)
1113                                 race_mycheckpointlapsdelta -= 256;
1114                         if(race_mycheckpointenemy)
1115                                 strunzone(race_mycheckpointenemy);
1116                         int who = ReadByte();
1117                         if(who)
1118                                 race_mycheckpointenemy = strzone(entcs_GetName(who - 1));
1119                         else
1120                                 race_mycheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1121                         break;
1122
1123                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1124                         race_othercheckpoint = ReadByte();
1125                         race_othercheckpointtime = time;
1126                         race_othercheckpointdelta = ReadInt24_t();
1127                         race_othercheckpointlapsdelta = ReadByte();
1128                         if(race_othercheckpointlapsdelta >= 128)
1129                                 race_othercheckpointlapsdelta -= 256;
1130                         if(race_othercheckpointenemy)
1131                                 strunzone(race_othercheckpointenemy);
1132                         int what = ReadByte();
1133                         if(what)
1134                                 race_othercheckpointenemy = strzone(entcs_GetName(what - 1));
1135                         else
1136                                 race_othercheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1137                         break;
1138
1139                 case RACE_NET_PENALTY_RACE:
1140                         race_penaltyeventtime = time;
1141                         race_penaltytime = ReadShort();
1142                         //race_penaltyaccumulator += race_penaltytime;
1143                         if(race_penaltyreason)
1144                                 strunzone(race_penaltyreason);
1145                         race_penaltyreason = strzone(ReadString());
1146                         break;
1147
1148                 case RACE_NET_PENALTY_QUALIFYING:
1149                         race_penaltyeventtime = time;
1150                         race_penaltytime = ReadShort();
1151                         race_penaltyaccumulator += race_penaltytime;
1152                         if(race_penaltyreason)
1153                                 strunzone(race_penaltyreason);
1154                         race_penaltyreason = strzone(ReadString());
1155                         break;
1156
1157                 case RACE_NET_SERVER_RECORD:
1158                         race_server_record = ReadInt24_t();
1159                         break;
1160                 case RACE_NET_SPEED_AWARD:
1161                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1162                         if(race_speedaward_holder)
1163                                 strunzone(race_speedaward_holder);
1164                         race_speedaward_holder = strzone(ReadString());
1165                         if(race_speedaward_unit)
1166                                 strunzone(race_speedaward_unit);
1167                         race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1168                         break;
1169                 case RACE_NET_SPEED_AWARD_BEST:
1170                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1171                         if(race_speedaward_alltimebest_holder)
1172                                 strunzone(race_speedaward_alltimebest_holder);
1173                         race_speedaward_alltimebest_holder = strzone(ReadString());
1174                         if(race_speedaward_alltimebest_unit)
1175                                 strunzone(race_speedaward_alltimebest_unit);
1176                         race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1177                         break;
1178                 case RACE_NET_SERVER_RANKINGS:
1179                         float prevpos, del;
1180             int pos = ReadShort();
1181                         prevpos = ReadShort();
1182                         del = ReadShort();
1183
1184                         // move other rankings out of the way
1185             int i;
1186                         if (prevpos) {
1187                                 for (i=prevpos-1;i>pos-1;--i) {
1188                                         grecordtime[i] = grecordtime[i-1];
1189                                         if(grecordholder[i])
1190                                                 strunzone(grecordholder[i]);
1191                                         grecordholder[i] = strzone(grecordholder[i-1]);
1192                                 }
1193                         } else if (del) { // a record has been deleted by the admin
1194                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1195                                         if (i == RANKINGS_CNT-1) { // clear out last record
1196                                                 grecordtime[i] = 0;
1197                                                 if (grecordholder[i])
1198                                                         strunzone(grecordholder[i]);
1199                                                 grecordholder[i] = string_null;
1200                                         }
1201                                         else {
1202                                                 grecordtime[i] = grecordtime[i+1];
1203                                                 if (grecordholder[i])
1204                                                         strunzone(grecordholder[i]);
1205                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1206                                         }
1207                                 }
1208                         } else { // player has no ranked record yet
1209                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1210                                         grecordtime[i] = grecordtime[i-1];
1211                                         if(grecordholder[i])
1212                                                 strunzone(grecordholder[i]);
1213                                         grecordholder[i] = strzone(grecordholder[i-1]);
1214                                 }
1215                         }
1216
1217                         // store new ranking
1218                         if(grecordholder[pos-1] != "")
1219                                 strunzone(grecordholder[pos-1]);
1220                         grecordholder[pos-1] = strzone(ReadString());
1221                         grecordtime[pos-1] = ReadInt24_t();
1222                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1223                                 race_myrank = pos;
1224                         break;
1225                 case RACE_NET_SERVER_STATUS:
1226                         race_status = ReadShort();
1227                         if(race_status_name)
1228                                 strunzone(race_status_name);
1229                         race_status_name = strzone(ReadString());
1230         }
1231         return true;
1232 }
1233
1234 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1235 {
1236         teamnagger = 1;
1237         return true;
1238 }
1239
1240 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1241 {
1242         int i = ReadByte();
1243         int pi = ReadShort();
1244         int pl = ReadByte();
1245         int ml = ReadByte();
1246         return = true;
1247         entity e = playerslots[i];
1248         if (!e) return;
1249         e.ping = pi;
1250         e.ping_packetloss = pl / 255.0;
1251         e.ping_movementloss = ml / 255.0;
1252 }
1253
1254 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1255 {
1256         complain_weapon = ReadByte();
1257         complain_weapon_type = ReadByte();
1258         return = true;
1259
1260         complain_weapon_time = time;
1261         weapontime = time; // ping the weapon panel
1262
1263         switch(complain_weapon_type)
1264         {
1265                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1266                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1267                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1268         }
1269 }
1270
1271 string _getcommandkey(string cmd_name, string command, bool forcename)
1272 {
1273         string keys;
1274         float n, j, k, l = 0;
1275
1276         if (!autocvar_hud_showbinds)
1277                 return cmd_name;
1278
1279         keys = db_get(binddb, command);
1280         if (keys == "")
1281         {
1282                 bool joy_active = cvar("joy_active");
1283                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1284                 for(j = 0; j < n; ++j)
1285                 {
1286                         k = stof(argv(j));
1287                         if(k != -1)
1288                         {
1289                                 string key = keynumtostring(k);
1290                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1291                                         continue;
1292
1293                                 if (keys == "")
1294                                         keys = key;
1295                                 else
1296                                         keys = strcat(keys, ", ", key);
1297
1298                                 ++l;
1299                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1300                                         break;
1301                         }
1302
1303                 }
1304                 if (keys == "")
1305                         keys = "NO_KEY";
1306                 db_put(binddb, command, keys);
1307         }
1308
1309         if (keys == "NO_KEY") {
1310                 if (autocvar_hud_showbinds > 1)
1311                         return sprintf(_("%s (not bound)"), cmd_name);
1312                 else
1313                         return cmd_name;
1314         }
1315         else if (autocvar_hud_showbinds > 1 || forcename)
1316                 return sprintf("%s (%s)", cmd_name, keys);
1317         else
1318                 return keys;
1319 }