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Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "target_music.qh"
21 #include "tturrets.qh"
22 #include "tuba.qh"
23 #include "t_items.qh"
24 #include "wall.qh"
25 #include "waypointsprites.qh"
26
27 #include "../common/vehicles/unit/bumblebee.qh"
28 #include "../common/vehicles/cl_vehicles.qh"
29 #include "../common/vehicles/vehicles.qh"
30
31 #include "weapons/projectile.qh"
32
33 #include "../common/buffs.qh"
34 #include "../common/deathtypes.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42
43 #include "../common/items/all.qh"
44
45 #include "../common/weapons/all.qh"
46
47 #include "../csqcmodellib/cl_model.qh"
48 #include "../csqcmodellib/interpolate.qh"
49
50 #include "../warpzonelib/client.qh"
51
52 // --------------------------------------------------------------------------
53 // BEGIN REQUIRED CSQC FUNCTIONS
54 //include "main.qh"
55
56 entity clearentity_ent;
57 void clearentity(entity e)
58 {
59         if (!clearentity_ent)
60         {
61                 clearentity_ent = spawn();
62                 clearentity_ent.classname = "clearentity";
63         }
64         int n = e.entnum;
65         copyentity(clearentity_ent, e);
66         e.entnum = n;
67 }
68
69 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
70 void menu_show_error()
71 {
72         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
73 }
74
75 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
76 // Useful for precaching things
77
78 void menu_sub_null()
79 {
80 }
81
82 string forcefog;
83 void WaypointSprite_Load();
84 void ConsoleCommand_macro_init();
85 void CSQC_Init(void)
86 {
87         prvm_language = cvar_string("prvm_language");
88
89 #ifdef WATERMARK
90         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
91 #endif
92
93         int i;
94
95         binddb = db_create();
96         tempdb = db_create();
97         ClientProgsDB = db_load("client.db");
98         compressShortVector_init();
99
100         draw_endBoldFont();
101         menu_visible = false;
102         menu_show = menu_show_error;
103         menu_action = func_null;
104
105         for(i = 0; i < 255; ++i)
106                 if(getplayerkeyvalue(i, "viewentity") == "")
107                         break;
108         maxclients = i;
109
110         //registercommand("hud_configure");
111         //registercommand("hud_save");
112         //registercommand("menu_action");
113
114         ConsoleCommand_macro_init();
115
116         registercvar("hud_usecsqc", "1");
117         registercvar("scoreboard_columns", "default");
118
119         registercvar("cl_nade_type", "3");
120         registercvar("cl_pokenade_type", "zombie");
121
122         gametype = 0;
123
124         // hud_fields uses strunzone on the titles!
125         for(i = 0; i < MAX_HUD_FIELDS; ++i)
126                 hud_title[i] = strzone("(null)");
127
128         Cmd_HUD_SetFields(0);
129
130         postinit = false;
131
132         calledhooks = 0;
133
134         teams = Sort_Spawn();
135         players = Sort_Spawn();
136
137         GetTeam(NUM_SPECTATOR, true); // add specs first
138
139         // needs to be done so early because of the constants they create
140         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
141         CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
142         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
143         CALL_ACCUMULATED_FUNCTION(RegisterItems);
144         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
145         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
146         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
147         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
148         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
149
150         WaypointSprite_Load();
151
152         // precaches
153         precache_model("null");
154         precache_sound("misc/hit.wav");
155         precache_sound("misc/typehit.wav");
156
157         Projectile_Precache();
158         Hook_Precache();
159         GibSplash_Precache();
160         Casings_Precache();
161         turrets_precache();
162         Tuba_Precache();
163         CSQCPlayer_Precache();
164
165         if(autocvar_cl_reticle)
166         {
167                 precache_pic("gfx/reticle_normal");
168                 // weapon reticles are precached in weapon files
169         }
170
171         get_mi_min_max_texcoords(1); // try the CLEVER way first
172         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
173         shortmapname = mi_shortname;
174
175         if(precache_pic(minimapname) == "")
176         {
177                 // but maybe we have a non-clever minimap
178                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
179                 if(precache_pic(minimapname) == "")
180                         minimapname = ""; // FAIL
181                 else
182                         get_mi_min_max_texcoords(0); // load new texcoords
183         }
184
185         mi_center = (mi_min + mi_max) * 0.5;
186         mi_scale = mi_max - mi_min;
187         minimapname = strzone(minimapname);
188
189         WarpZone_Init();
190
191         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
192         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
193 }
194
195 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
196 void Shutdown(void)
197 {
198         WarpZone_Shutdown();
199
200         remove(teams);
201         remove(players);
202         db_close(binddb);
203         db_close(tempdb);
204         if(autocvar_cl_db_saveasdump)
205                 db_dump(ClientProgsDB, "client.db");
206         else
207                 db_save(ClientProgsDB, "client.db");
208         db_close(ClientProgsDB);
209
210         if(camera_active)
211                 cvar_set("chase_active",ftos(chase_active_backup));
212
213         // unset the event chasecam's chase_active
214         if(autocvar_chase_active < 0)
215                 cvar_set("chase_active", "0");
216
217         if (!isdemo())
218         {
219                 if (!(calledhooks & HOOK_START))
220                         localcmd("\n_cl_hook_gamestart nop\n");
221                 if (!(calledhooks & HOOK_END))
222                         localcmd("\ncl_hook_gameend\n");
223         }
224 }
225
226 .float has_team;
227 float SetTeam(entity o, int Team)
228 {
229         entity tm;
230         if(teamplay)
231         {
232                 switch(Team)
233                 {
234                         case -1:
235                         case NUM_TEAM_1:
236                         case NUM_TEAM_2:
237                         case NUM_TEAM_3:
238                         case NUM_TEAM_4:
239                                 break;
240                         default:
241                                 if(GetTeam(Team, false) == world)
242                                 {
243                                         dprintf("trying to switch to unsupported team %d\n", Team);
244                                         Team = NUM_SPECTATOR;
245                                 }
246                                 break;
247                 }
248         }
249         else
250         {
251                 switch(Team)
252                 {
253                         case -1:
254                         case 0:
255                                 break;
256                         default:
257                                 if(GetTeam(Team, false) == world)
258                                 {
259                                         dprintf("trying to switch to unsupported team %d\n", Team);
260                                         Team = NUM_SPECTATOR;
261                                 }
262                                 break;
263                 }
264         }
265         if(Team == -1) // leave
266         {
267                 if(o.has_team)
268                 {
269                         tm = GetTeam(o.team, false);
270                         tm.team_size -= 1;
271                         o.has_team = 0;
272                         return true;
273                 }
274         }
275         else
276         {
277                 if (!o.has_team)
278                 {
279                         o.team = Team;
280                         tm = GetTeam(Team, true);
281                         tm.team_size += 1;
282                         o.has_team = 1;
283                         return true;
284                 }
285                 else if(Team != o.team)
286                 {
287                         tm = GetTeam(o.team, false);
288                         tm.team_size -= 1;
289                         o.team = Team;
290                         tm = GetTeam(Team, true);
291                         tm.team_size += 1;
292                         return true;
293                 }
294         }
295         return false;
296 }
297
298 void Playerchecker_Think()
299 {
300     int i;
301         entity e;
302         for(i = 0; i < maxclients; ++i)
303         {
304                 e = playerslots[i];
305                 if(GetPlayerName(i) == "")
306                 {
307                         if(e.sort_prev)
308                         {
309                                 // player disconnected
310                                 SetTeam(e, -1);
311                                 RemovePlayer(e);
312                                 e.sort_prev = world;
313                                 //e.gotscores = 0;
314                         }
315                 }
316                 else
317                 {
318                         if (!e.sort_prev)
319                         {
320                                 // player connected
321                                 if (!e)
322                                         playerslots[i] = e = spawn();
323                                 e.sv_entnum = i;
324                                 e.ping = 0;
325                                 e.ping_packetloss = 0;
326                                 e.ping_movementloss = 0;
327                                 //e.gotscores = 0; // we might already have the scores...
328                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
329                                 RegisterPlayer(e);
330                                 HUD_UpdatePlayerPos(e);
331                         }
332                 }
333         }
334         self.nextthink = time + 0.2;
335 }
336
337 void Porto_Init();
338 void TrueAim_Init();
339 void PostInit(void)
340 {
341         entity playerchecker;
342         playerchecker = spawn();
343         playerchecker.think = Playerchecker_Think;
344         playerchecker.nextthink = time + 0.2;
345
346         Porto_Init();
347         TrueAim_Init();
348
349         postinit = true;
350 }
351
352 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
353 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
354 // All keys are in ascii.
355 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
356 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
357 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
358 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
359 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
360 {
361         float bSkipKey;
362         bSkipKey = false;
363
364         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
365                 return true;
366
367         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
368                 return true;
369
370         if(menu_visible && menu_action)
371                 if(menu_action(bInputType, nPrimary, nSecondary))
372                         return true;
373
374         return bSkipKey;
375 }
376
377 // END REQUIRED CSQC FUNCTIONS
378 // --------------------------------------------------------------------------
379
380 // --------------------------------------------------------------------------
381 // BEGIN OPTIONAL CSQC FUNCTIONS
382 void Ent_RemoveEntCS()
383 {
384         entcs_receiver[self.sv_entnum] = world;
385 }
386 void Ent_ReadEntCS()
387 {
388     int sf;
389         InterpolateOrigin_Undo();
390
391         self.classname = "entcs_receiver";
392         sf = ReadByte();
393
394         if(sf & 1)
395                 self.sv_entnum = ReadByte();
396         if(sf & 2)
397         {
398                 self.origin_x = ReadShort();
399                 self.origin_y = ReadShort();
400                 self.origin_z = ReadShort();
401                 setorigin(self, self.origin);
402         }
403         if(sf & 4)
404         {
405                 self.angles_y = ReadByte() * 360.0 / 256;
406                 self.angles_x = self.angles_z = 0;
407         }
408         if(sf & 8)
409                 self.healthvalue = ReadByte() * 10;
410         if(sf & 16)
411                 self.armorvalue = ReadByte() * 10;
412
413         entcs_receiver[self.sv_entnum] = self;
414         self.entremove = Ent_RemoveEntCS;
415         self.iflags |= IFLAG_ORIGIN;
416
417         InterpolateOrigin_Note();
418 }
419
420 void Ent_Remove();
421
422 void Ent_RemovePlayerScore()
423 {
424         if(self.owner) {
425                 SetTeam(self.owner, -1);
426                 self.owner.gotscores = 0;
427                 for(int i = 0; i < MAX_SCORE; ++i) {
428                         self.owner.(scores[i]) = 0; // clear all scores
429                 }
430         }
431 }
432
433 void Ent_ReadPlayerScore()
434 {
435         int i, n;
436         bool isNew;
437         entity o;
438
439         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
440         // (no I've never heard of M-x replace-string, sed, or anything like that)
441         isNew = !self.owner; // workaround for DP bug
442         n = ReadByte()-1;
443
444 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
445         if(!isNew && n != self.sv_entnum)
446         {
447                 //print("A CSQC entity changed its owner!\n");
448                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
449                 isNew = true;
450                 Ent_Remove();
451                 self.enttype = ENT_CLIENT_SCORES;
452         }
453 #endif
454
455         self.sv_entnum = n;
456
457         if (!(playerslots[self.sv_entnum]))
458                 playerslots[self.sv_entnum] = spawn();
459         o = self.owner = playerslots[self.sv_entnum];
460         o.sv_entnum = self.sv_entnum;
461         o.gotscores = 1;
462
463         //if (!o.sort_prev)
464         //      RegisterPlayer(o);
465         //playerchecker will do this for us later, if it has not already done so
466
467     int sf, lf;
468 #if MAX_SCORE <= 8
469         sf = ReadByte();
470         lf = ReadByte();
471 #else
472         sf = ReadShort();
473         lf = ReadShort();
474 #endif
475     int p;
476         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
477                 if(sf & p)
478                 {
479                         if(lf & p)
480                                 o.(scores[i]) = ReadInt24_t();
481                         else
482                                 o.(scores[i]) = ReadChar();
483                 }
484
485         if(o.sort_prev)
486                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
487
488         self.entremove = Ent_RemovePlayerScore;
489 }
490
491 void Ent_ReadTeamScore()
492 {
493         int i;
494         entity o;
495
496         self.team = ReadByte();
497         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
498
499     int sf, lf;
500 #if MAX_TEAMSCORE <= 8
501         sf = ReadByte();
502         lf = ReadByte();
503 #else
504         sf = ReadShort();
505         lf = ReadShort();
506 #endif
507         int p;
508         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
509                 if(sf & p)
510                 {
511                         if(lf & p)
512                                 o.(teamscores[i]) = ReadInt24_t();
513                         else
514                                 o.(teamscores[i]) = ReadChar();
515                 }
516
517         HUD_UpdateTeamPos(o);
518 }
519
520 void Ent_ClientData()
521 {
522         float newspectatee_status;
523
524     int f = ReadByte();
525
526         scoreboard_showscores_force = (f & 1);
527
528         if(f & 2)
529         {
530                 newspectatee_status = ReadByte();
531                 if(newspectatee_status == player_localnum + 1)
532                         newspectatee_status = -1; // observing
533         }
534         else
535                 newspectatee_status = 0;
536
537         spectatorbutton_zoom = (f & 4);
538
539         if(f & 8)
540         {
541                 angles_held_status = 1;
542                 angles_held.x = ReadAngle();
543                 angles_held.y = ReadAngle();
544                 angles_held.z = 0;
545         }
546         else
547                 angles_held_status = 0;
548
549         if(newspectatee_status != spectatee_status)
550         {
551                 // clear race stuff
552                 race_laptime = 0;
553                 race_checkpointtime = 0;
554         }
555         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
556         {
557                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
558                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
559                 )
560                         prev_p_health = -1;
561                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
562                         prev_health = -1;
563         }
564         spectatee_status = newspectatee_status;
565
566         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
567 }
568
569 void Ent_Nagger()
570 {
571     int i, j, b, f;
572
573     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
574
575         if(!(nags & 4))
576         {
577                 if(vote_called_vote)
578                         strunzone(vote_called_vote);
579                 vote_called_vote = string_null;
580                 vote_active = 0;
581         }
582         else
583         {
584                 vote_active = 1;
585         }
586
587         if(nags & 64)
588         {
589                 vote_yescount = ReadByte();
590                 vote_nocount = ReadByte();
591                 vote_needed = ReadByte();
592                 vote_highlighted = ReadChar();
593         }
594
595         if(nags & 128)
596         {
597                 if(vote_called_vote)
598                         strunzone(vote_called_vote);
599                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
600         }
601
602         if(nags & 1)
603         {
604                 for(j = 0; j < maxclients; ++j)
605                         if(playerslots[j])
606                                 playerslots[j].ready = 1;
607                 for(i = 1; i <= maxclients; i += 8)
608                 {
609                         f = ReadByte();
610                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
611                                 if (!(f & b))
612                                         if(playerslots[j])
613                                                 playerslots[j].ready = 0;
614                 }
615         }
616
617         ready_waiting = (nags & 1);
618         ready_waiting_for_me = (nags & 2);
619         vote_waiting = (nags & 4);
620         vote_waiting_for_me = (nags & 8);
621         warmup_stage = (nags & 16);
622 }
623
624 void Ent_EliminatedPlayers()
625 {
626     int i, j, b, f;
627
628     int sf = ReadByte();
629         if(sf & 1)
630         {
631                 for(j = 0; j < maxclients; ++j)
632                         if(playerslots[j])
633                                 playerslots[j].eliminated = 1;
634                 for(i = 1; i <= maxclients; i += 8)
635                 {
636                         f = ReadByte();
637                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
638                                 if (!(f & b))
639                                         if(playerslots[j])
640                                                 playerslots[j].eliminated = 0;
641                 }
642         }
643 }
644
645 void Ent_RandomSeed()
646 {
647         float s;
648         prandom_debug();
649         s = ReadShort();
650         psrandom(s);
651 }
652
653 void Ent_ReadAccuracy(void)
654 {
655     int f, w;
656     int sf = ReadInt24_t();
657         if(sf == 0)
658         {
659                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
660                         weapon_accuracy[w] = -1;
661                 return;
662         }
663
664         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
665         {
666                 if(sf & f)
667                 {
668             int b = ReadByte();
669                         if(b == 0)
670                                 weapon_accuracy[w] = -1;
671                         else if(b == 255)
672                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
673                         else
674                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
675                 }
676                 if(f == 0x800000)
677                         f = 1;
678                 else
679                         f *= 2;
680         }
681 }
682
683 void Spawn_Draw(void)
684 {
685         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
686 }
687
688 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
689 {
690         float teamnum = (ReadByte() - 1);
691         vector spn_origin;
692         spn_origin.x = ReadShort();
693         spn_origin.y = ReadShort();
694         spn_origin.z = ReadShort();
695
696         if(is_new)
697         {
698                 self.origin = spn_origin;
699                 setsize(self, PL_MIN, PL_MAX);
700                 droptofloor();
701
702                 /*if(autocvar_cl_spawn_point_model) // needs a model first
703                 {
704                         self.mdl = "models/spawnpoint.md3";
705                         self.colormod = Team_ColorRGB(teamnum);
706                         precache_model(self.mdl);
707                         setmodel(self, self.mdl);
708                         self.drawmask = MASK_NORMAL;
709                         //self.movetype = MOVETYPE_NOCLIP;
710                         //self.draw = Spawn_Draw;
711                 }*/
712                 if(autocvar_cl_spawn_point_particles)
713                 {
714                         if((serverflags & SERVERFLAG_TEAMPLAY))
715                         {
716                                 switch(teamnum)
717                                 {
718                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
719                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
720                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
721                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
722                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
723                                 }
724                         }
725                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
726
727                         self.draw = Spawn_Draw;
728                 }
729         }
730
731         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
732 }
733
734 void Ent_ReadSpawnEvent(float is_new)
735 {
736         // If entnum is 0, ONLY do the local spawn actions
737         // this way the server can disable the sending of
738         // spawn origin or such to clients if wanted.
739         float entnum = ReadByte();
740
741         if(entnum)
742         {
743                 self.origin_x = ReadShort();
744                 self.origin_y = ReadShort();
745                 self.origin_z = ReadShort();
746
747                 if(is_new)
748                 {
749                         float teamnum = GetPlayerColor(entnum - 1);
750
751                         if(autocvar_cl_spawn_event_particles)
752                         {
753                                 switch(teamnum)
754                                 {
755                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
756                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
757                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
758                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
759                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
760                                 }
761                         }
762                         if(autocvar_cl_spawn_event_sound)
763                         {
764                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
765                         }
766                 }
767         }
768
769         // local spawn actions
770         if(is_new && (!entnum || (entnum == player_localentnum)))
771         {
772                 zoomin_effect = 1;
773                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
774
775                 if(autocvar_cl_unpress_zoom_on_spawn)
776                 {
777                         localcmd("-zoom\n");
778                         button_zoom = false;
779                 }
780         }
781
782         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
783 }
784
785 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
786 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
787 void Ent_RadarLink();
788 void Ent_Init();
789 void Ent_ScoresInfo();
790 void CSQC_Ent_Update(float bIsNewEntity)
791 {
792         float t;
793         float savetime;
794         t = ReadByte();
795
796         if(autocvar_developer_csqcentities)
797                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
798
799         // set up the "time" global for received entities to be correct for interpolation purposes
800         savetime = time;
801         if(servertime)
802         {
803                 time = servertime;
804         }
805         else
806         {
807                 serverprevtime = time;
808                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
809                 time = serverprevtime + serverdeltatime;
810         }
811
812 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
813         if(self.enttype)
814         {
815                 if(t != self.enttype || bIsNewEntity)
816                 {
817                         //print("A CSQC entity changed its type!\n");
818                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
819                         Ent_Remove();
820                         clearentity(self);
821                         bIsNewEntity = 1;
822                 }
823         }
824         else
825         {
826                 if(!bIsNewEntity)
827                 {
828                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
829                         bIsNewEntity = 1;
830                 }
831         }
832 #endif
833         self.enttype = t;
834         switch(t)
835         {
836                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
837                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
838                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
839                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
840                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
841                 case ENT_CLIENT_LASER: Ent_Laser(); break;
842                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
843                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
844                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
845                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
846                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
847                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
848                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
849                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
850                 case ENT_CLIENT_INIT: Ent_Init(); break;
851                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
852                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
853                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
854                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
855                 case ENT_CLIENT_WALL: Ent_Wall(); break;
856                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
857                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
858                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
859                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
860                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
861                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
862                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
863                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
864                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
865                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
866                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
867                 case ENT_CLIENT_TURRET: ent_turret(); break;
868                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
869                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
870                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
871                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
872                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
873                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
874                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
875
876                 default:
877                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
878                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
879                         break;
880         }
881
882         time = savetime;
883 }
884 // Destructor, but does NOT deallocate the entity by calling remove(). Also
885 // used when an entity changes its type. For an entity that someone interacts
886 // with others, make sure it can no longer do so.
887 void Ent_Remove()
888 {
889         if(self.entremove)
890                 self.entremove();
891
892         if(self.skeletonindex)
893         {
894                 skel_delete(self.skeletonindex);
895                 self.skeletonindex = 0;
896         }
897
898         if(self.snd_looping > 0)
899         {
900                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
901                 self.snd_looping = 0;
902         }
903
904         self.enttype = 0;
905         self.classname = "";
906         self.draw = menu_sub_null;
907         self.entremove = menu_sub_null;
908         // TODO possibly set more stuff to defaults
909 }
910 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
911 void CSQC_Ent_Remove()
912 {
913         if(autocvar_developer_csqcentities)
914                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
915
916         if(wasfreed(self))
917         {
918                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
919                 return;
920         }
921         if(self.enttype)
922                 Ent_Remove();
923         remove(self);
924 }
925
926 void Gamemode_Init()
927 {
928         if (!isdemo())
929         {
930                 if(!(calledhooks & HOOK_START))
931                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
932                 calledhooks |= HOOK_START;
933         }
934 }
935 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
936 void CSQC_Parse_StuffCmd(string strMessage)
937 {
938         if(autocvar_developer_csqcentities)
939                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
940
941         localcmd(strMessage);
942 }
943 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
944 void CSQC_Parse_Print(string strMessage)
945 {
946         if(autocvar_developer_csqcentities)
947                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
948
949         print(ColorTranslateRGB(strMessage));
950 }
951
952 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
953 void CSQC_Parse_CenterPrint(string strMessage)
954 {
955         if(autocvar_developer_csqcentities)
956                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
957
958         centerprint_hud(strMessage);
959 }
960
961 string notranslate_fogcmd1 = "\nfog ";
962 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
963 void Fog_Force()
964 {
965         // TODO somehow thwart prvm_globalset client ...
966
967         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
968                 { localcmd("\nr_drawfog 0\n"); }
969         else if(forcefog != "")
970                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
971 }
972
973 void Gamemode_Init();
974 void Ent_ScoresInfo()
975 {
976     int i;
977         self.classname = "ent_client_scores_info";
978         gametype = ReadInt24_t();
979         HUD_ModIcons_SetFunc();
980         for(i = 0; i < MAX_SCORE; ++i)
981         {
982                 if(scores_label[i])
983                         strunzone(scores_label[i]);
984                 scores_label[i] = strzone(ReadString());
985                 scores_flags[i] = ReadByte();
986         }
987         for(i = 0; i < MAX_TEAMSCORE; ++i)
988         {
989                 if(teamscores_label[i])
990                         strunzone(teamscores_label[i]);
991                 teamscores_label[i] = strzone(ReadString());
992                 teamscores_flags[i] = ReadByte();
993         }
994         HUD_InitScores();
995         Gamemode_Init();
996 }
997
998 void Ent_Init()
999 {
1000         self.classname = "ent_client_init";
1001
1002         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1003
1004         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1005         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1006         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1007         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1008         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1009         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1010         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1011         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1012
1013         if(forcefog)
1014                 strunzone(forcefog);
1015         forcefog = strzone(ReadString());
1016
1017         armorblockpercent = ReadByte() / 255.0;
1018
1019         g_balance_mortar_bouncefactor = ReadCoord();
1020         g_balance_mortar_bouncestop = ReadCoord();
1021         g_balance_electro_secondary_bouncefactor = ReadCoord();
1022         g_balance_electro_secondary_bouncestop = ReadCoord();
1023
1024         vortex_scope = !ReadByte();
1025         rifle_scope = !ReadByte();
1026
1027         serverflags = ReadByte();
1028
1029         minelayer_maxmines = ReadByte();
1030
1031         hagar_maxrockets = ReadByte();
1032
1033         g_trueaim_minrange = ReadCoord();
1034         g_balance_porto_secondary = ReadByte();
1035
1036         if(!postinit)
1037                 PostInit();
1038 }
1039
1040 void Net_ReadRace()
1041 {
1042         float b;
1043
1044         b = ReadByte();
1045
1046         switch(b)
1047         {
1048                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1049                         race_checkpoint = ReadByte();
1050                         race_time = ReadInt24_t();
1051                         race_previousbesttime = ReadInt24_t();
1052                         if(race_previousbestname)
1053                                 strunzone(race_previousbestname);
1054                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1055
1056                         race_checkpointtime = time;
1057
1058                         if(race_checkpoint == 0 || race_checkpoint == 254)
1059                         {
1060                                 race_penaltyaccumulator = 0;
1061                                 race_laptime = time; // valid
1062                         }
1063
1064                         break;
1065
1066                 case RACE_NET_CHECKPOINT_CLEAR:
1067                         race_laptime = 0;
1068                         race_checkpointtime = 0;
1069                         break;
1070
1071                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1072                         race_laptime = ReadCoord();
1073                         race_checkpointtime = -99999;
1074                         // fall through
1075                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1076                         race_nextcheckpoint = ReadByte();
1077
1078                         race_nextbesttime = ReadInt24_t();
1079                         if(race_nextbestname)
1080                                 strunzone(race_nextbestname);
1081                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1082                         break;
1083
1084                 case RACE_NET_CHECKPOINT_HIT_RACE:
1085                         race_mycheckpoint = ReadByte();
1086                         race_mycheckpointtime = time;
1087                         race_mycheckpointdelta = ReadInt24_t();
1088                         race_mycheckpointlapsdelta = ReadByte();
1089                         if(race_mycheckpointlapsdelta >= 128)
1090                                 race_mycheckpointlapsdelta -= 256;
1091                         if(race_mycheckpointenemy)
1092                                 strunzone(race_mycheckpointenemy);
1093                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1094                         break;
1095
1096                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1097                         race_othercheckpoint = ReadByte();
1098                         race_othercheckpointtime = time;
1099                         race_othercheckpointdelta = ReadInt24_t();
1100                         race_othercheckpointlapsdelta = ReadByte();
1101                         if(race_othercheckpointlapsdelta >= 128)
1102                                 race_othercheckpointlapsdelta -= 256;
1103                         if(race_othercheckpointenemy)
1104                                 strunzone(race_othercheckpointenemy);
1105                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1106                         break;
1107
1108                 case RACE_NET_PENALTY_RACE:
1109                         race_penaltyeventtime = time;
1110                         race_penaltytime = ReadShort();
1111                         //race_penaltyaccumulator += race_penaltytime;
1112                         if(race_penaltyreason)
1113                                 strunzone(race_penaltyreason);
1114                         race_penaltyreason = strzone(ReadString());
1115                         break;
1116
1117                 case RACE_NET_PENALTY_QUALIFYING:
1118                         race_penaltyeventtime = time;
1119                         race_penaltytime = ReadShort();
1120                         race_penaltyaccumulator += race_penaltytime;
1121                         if(race_penaltyreason)
1122                                 strunzone(race_penaltyreason);
1123                         race_penaltyreason = strzone(ReadString());
1124                         break;
1125
1126                 case RACE_NET_SERVER_RECORD:
1127                         race_server_record = ReadInt24_t();
1128                         break;
1129                 case RACE_NET_SPEED_AWARD:
1130                         race_speedaward = ReadInt24_t();
1131                         if(race_speedaward_holder)
1132                                 strunzone(race_speedaward_holder);
1133                         race_speedaward_holder = strzone(ReadString());
1134                         break;
1135                 case RACE_NET_SPEED_AWARD_BEST:
1136                         race_speedaward_alltimebest = ReadInt24_t();
1137                         if(race_speedaward_alltimebest_holder)
1138                                 strunzone(race_speedaward_alltimebest_holder);
1139                         race_speedaward_alltimebest_holder = strzone(ReadString());
1140                         break;
1141                 case RACE_NET_SERVER_RANKINGS:
1142                         float prevpos, del;
1143             int pos = ReadShort();
1144                         prevpos = ReadShort();
1145                         del = ReadShort();
1146
1147                         // move other rankings out of the way
1148             int i;
1149                         if (prevpos) {
1150                                 for (i=prevpos-1;i>pos-1;--i) {
1151                                         grecordtime[i] = grecordtime[i-1];
1152                                         if(grecordholder[i])
1153                                                 strunzone(grecordholder[i]);
1154                                         grecordholder[i] = strzone(grecordholder[i-1]);
1155                                 }
1156                         } else if (del) { // a record has been deleted by the admin
1157                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1158                                         if (i == RANKINGS_CNT-1) { // clear out last record
1159                                                 grecordtime[i] = 0;
1160                                                 if (grecordholder[i])
1161                                                         strunzone(grecordholder[i]);
1162                                                 grecordholder[i] = string_null;
1163                                         }
1164                                         else {
1165                                                 grecordtime[i] = grecordtime[i+1];
1166                                                 if (grecordholder[i])
1167                                                         strunzone(grecordholder[i]);
1168                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1169                                         }
1170                                 }
1171                         } else { // player has no ranked record yet
1172                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1173                                         grecordtime[i] = grecordtime[i-1];
1174                                         if(grecordholder[i])
1175                                                 strunzone(grecordholder[i]);
1176                                         grecordholder[i] = strzone(grecordholder[i-1]);
1177                                 }
1178                         }
1179
1180                         // store new ranking
1181                         if(grecordholder[pos-1] != "")
1182                                 strunzone(grecordholder[pos-1]);
1183                         grecordholder[pos-1] = strzone(ReadString());
1184                         grecordtime[pos-1] = ReadInt24_t();
1185                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1186                                 race_myrank = pos;
1187                         break;
1188                 case RACE_NET_SERVER_STATUS:
1189                         race_status = ReadShort();
1190                         if(race_status_name)
1191                                 strunzone(race_status_name);
1192                         race_status_name = strzone(ReadString());
1193         }
1194 }
1195
1196 void Net_TeamNagger()
1197 {
1198         teamnagger = 1;
1199 }
1200
1201 void Net_ReadPingPLReport()
1202 {
1203         int e, pi, pl, ml;
1204         e = ReadByte();
1205         pi = ReadShort();
1206         pl = ReadByte();
1207         ml = ReadByte();
1208         if (!(playerslots[e]))
1209                 return;
1210         playerslots[e].ping = pi;
1211         playerslots[e].ping_packetloss = pl / 255.0;
1212         playerslots[e].ping_movementloss = ml / 255.0;
1213 }
1214
1215 void Net_WeaponComplain()
1216 {
1217         complain_weapon = ReadByte();
1218
1219         if(complain_weapon_name)
1220                 strunzone(complain_weapon_name);
1221         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1222
1223         complain_weapon_type = ReadByte();
1224
1225         complain_weapon_time = time;
1226         weapontime = time; // ping the weapon panel
1227
1228         switch(complain_weapon_type)
1229         {
1230                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1231                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1232                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1233         }
1234 }
1235
1236 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1237 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1238 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1239 float CSQC_Parse_TempEntity()
1240 {
1241         float bHandled;
1242                 bHandled  = true;
1243         // Acquire TE ID
1244         float nTEID;
1245                 nTEID = ReadByte();
1246
1247         if(autocvar_developer_csqcentities)
1248                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1249
1250                 // NOTE: Could just do return instead of break...
1251         switch(nTEID)
1252         {
1253                 case TE_CSQC_TARGET_MUSIC:
1254                         Net_TargetMusic();
1255                         bHandled = true;
1256                         break;
1257                 case TE_CSQC_PICTURE:
1258                         Net_MapVote_Picture();
1259                         bHandled = true;
1260                         break;
1261                 case TE_CSQC_RACE:
1262                         Net_ReadRace();
1263                         bHandled = true;
1264                         break;
1265                 case TE_CSQC_VORTEXBEAMPARTICLE:
1266                         Net_ReadVortexBeamParticle();
1267                         bHandled = true;
1268                         break;
1269                 case TE_CSQC_TEAMNAGGER:
1270                         Net_TeamNagger();
1271                         bHandled = true;
1272                         break;
1273                 case TE_CSQC_ARC:
1274                         Net_ReadArc();
1275                         bHandled = true;
1276                         break;
1277                 case TE_CSQC_PINGPLREPORT:
1278                         Net_ReadPingPLReport();
1279                         bHandled = true;
1280                         break;
1281                 case TE_CSQC_WEAPONCOMPLAIN:
1282                         Net_WeaponComplain();
1283                         bHandled = true;
1284                         break;
1285                 case TE_CSQC_VEHICLESETUP:
1286                         Net_VehicleSetup();
1287                         bHandled = true;
1288                         break;
1289                 case TE_CSQC_SVNOTICE:
1290                         cl_notice_read();
1291                         bHandled = true;
1292                         break;
1293                 case TE_CSQC_SHOCKWAVEPARTICLE:
1294                         Net_ReadShockwaveParticle();
1295                         bHandled = true;
1296                         break;
1297                 default:
1298                         // No special logic for this temporary entity; return 0 so the engine can handle it
1299                         bHandled = false;
1300                         break;
1301         }
1302
1303         return bHandled;
1304 }
1305
1306 string getcommandkey(string text, string command)
1307 {
1308         string keys;
1309         float n, j, k, l = 0;
1310
1311         if (!autocvar_hud_showbinds)
1312                 return text;
1313
1314         keys = db_get(binddb, command);
1315         if (keys == "")
1316         {
1317                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1318                 for(j = 0; j < n; ++j)
1319                 {
1320                         k = stof(argv(j));
1321                         if(k != -1)
1322                         {
1323                                 if ("" == keys)
1324                                         keys = keynumtostring(k);
1325                                 else
1326                                         keys = strcat(keys, ", ", keynumtostring(k));
1327
1328                                 ++l;
1329                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1330                                         break;
1331                         }
1332
1333                 }
1334                 if (keys == "")
1335                         keys = "NO_KEY";
1336                 db_put(binddb, command, keys);
1337         }
1338
1339         if (keys == "NO_KEY") {
1340                 if (autocvar_hud_showbinds > 1)
1341                         return sprintf(_("%s (not bound)"), text);
1342                 else
1343                         return text;
1344         }
1345         else if (autocvar_hud_showbinds > 1)
1346                 return sprintf("%s (%s)", text, keys);
1347         else
1348                 return keys;
1349 }