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Merge branch 'TimePath/experiments/csqc_prediction' into Mario/qc_physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
7 #include "tturrets.qh"
8 #include "tuba.qh"
9 #include "wall.qh"
10 #include "waypointsprites.qh"
11
12 #include "vehicles/vehicles.qh"
13
14 #include "../server/vehicles/bumblebee.qh"
15
16 #include "../common/net_notice.qh"
17
18 #include "../common/monsters/monsters.qh"
19
20 #include "../common/triggers/include.qh"
21
22 #include "../warpzonelib/client.qh"
23
24 // --------------------------------------------------------------------------
25 // BEGIN REQUIRED CSQC FUNCTIONS
26 //include "main.qh"
27
28 entity clearentity_ent;
29 void clearentity(entity e)
30 {
31         if (!clearentity_ent)
32         {
33                 clearentity_ent = spawn();
34                 clearentity_ent.classname = "clearentity";
35         }
36         int n = e.entnum;
37         copyentity(clearentity_ent, e);
38         e.entnum = n;
39 }
40
41 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
42 void menu_show_error()
43 {
44         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
45 }
46
47 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
48 // Useful for precaching things
49
50 void menu_sub_null()
51 {
52 }
53
54 string forcefog;
55 void WaypointSprite_Load();
56 void ConsoleCommand_macro_init();
57 void CSQC_Init(void)
58 {
59         prvm_language = cvar_string("prvm_language");
60
61 #ifdef WATERMARK
62         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
63 #endif
64
65         int i;
66
67         binddb = db_create();
68         tempdb = db_create();
69         ClientProgsDB = db_load("client.db");
70         compressShortVector_init();
71
72         draw_endBoldFont();
73         menu_visible = false;
74         menu_show = menu_show_error;
75         menu_action = func_null;
76
77         for(i = 0; i < 255; ++i)
78                 if(getplayerkeyvalue(i, "viewentity") == "")
79                         break;
80         maxclients = i;
81
82         //registercommand("hud_configure");
83         //registercommand("hud_save");
84         //registercommand("menu_action");
85
86         ConsoleCommand_macro_init();
87
88         registercvar("hud_usecsqc", "1");
89         registercvar("scoreboard_columns", "default");
90
91         registercvar("cl_nade_type", "3");
92         registercvar("cl_pokenade_type", "zombie");
93
94         gametype = 0;
95
96         // hud_fields uses strunzone on the titles!
97         for(i = 0; i < MAX_HUD_FIELDS; ++i)
98                 hud_title[i] = strzone("(null)");
99
100         Cmd_HUD_SetFields(0);
101
102         postinit = false;
103
104         calledhooks = 0;
105
106         teams = Sort_Spawn();
107         players = Sort_Spawn();
108
109         GetTeam(NUM_SPECTATOR, true); // add specs first
110
111         // needs to be done so early because of the constants they create
112         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
113         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
114         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
115         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
116         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
117         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
118         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
119
120         WaypointSprite_Load();
121
122         // precaches
123         precache_model("null");
124         precache_sound("misc/hit.wav");
125         precache_sound("misc/typehit.wav");
126
127         Projectile_Precache();
128         Hook_Precache();
129         GibSplash_Precache();
130         Casings_Precache();
131         Vehicles_Precache();
132         turrets_precache();
133         Tuba_Precache();
134         CSQCPlayer_Precache();
135
136         if(autocvar_cl_reticle)
137         {
138                 precache_pic("gfx/reticle_normal");
139                 // weapon reticles are precached in weapon files
140         }
141
142         get_mi_min_max_texcoords(1); // try the CLEVER way first
143         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
144         shortmapname = mi_shortname;
145
146         if(precache_pic(minimapname) == "")
147         {
148                 // but maybe we have a non-clever minimap
149                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
150                 if(precache_pic(minimapname) == "")
151                         minimapname = ""; // FAIL
152                 else
153                         get_mi_min_max_texcoords(0); // load new texcoords
154         }
155
156         mi_center = (mi_min + mi_max) * 0.5;
157         mi_scale = mi_max - mi_min;
158         minimapname = strzone(minimapname);
159
160         WarpZone_Init();
161
162         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
163         hud_configure_prev = -1;
164
165         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
166 }
167
168 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
169 void Shutdown(void)
170 {
171         WarpZone_Shutdown();
172
173         remove(teams);
174         remove(players);
175         db_close(binddb);
176         db_close(tempdb);
177         if(autocvar_cl_db_saveasdump)
178                 db_dump(ClientProgsDB, "client.db");
179         else
180                 db_save(ClientProgsDB, "client.db");
181         db_close(ClientProgsDB);
182
183         if(camera_active)
184                 cvar_set("chase_active",ftos(chase_active_backup));
185
186         // unset the event chasecam's chase_active
187         if(autocvar_chase_active < 0)
188                 cvar_set("chase_active", "0");
189
190         if (!isdemo())
191         {
192                 if (!(calledhooks & HOOK_START))
193                         localcmd("\n_cl_hook_gamestart nop\n");
194                 if (!(calledhooks & HOOK_END))
195                         localcmd("\ncl_hook_gameend\n");
196         }
197 }
198
199 .float has_team;
200 float SetTeam(entity o, int Team)
201 {
202         entity tm;
203         if(teamplay)
204         {
205                 switch(Team)
206                 {
207                         case -1:
208                         case NUM_TEAM_1:
209                         case NUM_TEAM_2:
210                         case NUM_TEAM_3:
211                         case NUM_TEAM_4:
212                                 break;
213                         default:
214                                 if(GetTeam(Team, false) == world)
215                                 {
216                                         dprintf("trying to switch to unsupported team %d\n", Team);
217                                         Team = NUM_SPECTATOR;
218                                 }
219                                 break;
220                 }
221         }
222         else
223         {
224                 switch(Team)
225                 {
226                         case -1:
227                         case 0:
228                                 break;
229                         default:
230                                 if(GetTeam(Team, false) == world)
231                                 {
232                                         dprintf("trying to switch to unsupported team %d\n", Team);
233                                         Team = NUM_SPECTATOR;
234                                 }
235                                 break;
236                 }
237         }
238         if(Team == -1) // leave
239         {
240                 if(o.has_team)
241                 {
242                         tm = GetTeam(o.team, false);
243                         tm.team_size -= 1;
244                         o.has_team = 0;
245                         return true;
246                 }
247         }
248         else
249         {
250                 if (!o.has_team)
251                 {
252                         o.team = Team;
253                         tm = GetTeam(Team, true);
254                         tm.team_size += 1;
255                         o.has_team = 1;
256                         return true;
257                 }
258                 else if(Team != o.team)
259                 {
260                         tm = GetTeam(o.team, false);
261                         tm.team_size -= 1;
262                         o.team = Team;
263                         tm = GetTeam(Team, true);
264                         tm.team_size += 1;
265                         return true;
266                 }
267         }
268         return false;
269 }
270
271 void Playerchecker_Think()
272 {
273     int i;
274         entity e;
275         for(i = 0; i < maxclients; ++i)
276         {
277                 e = playerslots[i];
278                 if(GetPlayerName(i) == "")
279                 {
280                         if(e.sort_prev)
281                         {
282                                 // player disconnected
283                                 SetTeam(e, -1);
284                                 RemovePlayer(e);
285                                 e.sort_prev = world;
286                                 //e.gotscores = 0;
287                         }
288                 }
289                 else
290                 {
291                         if (!e.sort_prev)
292                         {
293                                 // player connected
294                                 if (!e)
295                                         playerslots[i] = e = spawn();
296                                 e.sv_entnum = i;
297                                 e.ping = 0;
298                                 e.ping_packetloss = 0;
299                                 e.ping_movementloss = 0;
300                                 //e.gotscores = 0; // we might already have the scores...
301                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
302                                 RegisterPlayer(e);
303                                 HUD_UpdatePlayerPos(e);
304                         }
305                 }
306         }
307         self.nextthink = time + 0.2;
308 }
309
310 void Porto_Init();
311 void TrueAim_Init();
312 void PostInit(void)
313 {
314         entity playerchecker;
315         playerchecker = spawn();
316         playerchecker.think = Playerchecker_Think;
317         playerchecker.nextthink = time + 0.2;
318
319         Porto_Init();
320         TrueAim_Init();
321
322         postinit = true;
323 }
324
325 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
326 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
327 // All keys are in ascii.
328 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
329 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
330 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
331 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
332 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
333 {
334         float bSkipKey;
335         bSkipKey = false;
336
337         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
338                 return true;
339
340         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
341                 return true;
342
343         if(menu_visible && menu_action)
344                 if(menu_action(bInputType, nPrimary, nSecondary))
345                         return true;
346
347         return bSkipKey;
348 }
349
350 // END REQUIRED CSQC FUNCTIONS
351 // --------------------------------------------------------------------------
352
353 // --------------------------------------------------------------------------
354 // BEGIN OPTIONAL CSQC FUNCTIONS
355
356 void Ent_RemoveEntCS()
357 {
358         entcs_receiver[self.sv_entnum] = world;
359 }
360 void Ent_ReadEntCS()
361 {
362     int sf;
363         InterpolateOrigin_Undo();
364
365         self.classname = "entcs_receiver";
366         sf = ReadByte();
367
368         if(sf & 1)
369                 self.sv_entnum = ReadByte();
370         if(sf & 2)
371         {
372                 self.origin_x = ReadShort();
373                 self.origin_y = ReadShort();
374                 self.origin_z = ReadShort();
375                 setorigin(self, self.origin);
376         }
377         if(sf & 4)
378         {
379                 self.angles_y = ReadByte() * 360.0 / 256;
380                 self.angles_x = self.angles_z = 0;
381         }
382         if(sf & 8)
383                 self.healthvalue = ReadByte() * 10;
384         if(sf & 16)
385                 self.armorvalue = ReadByte() * 10;
386
387         entcs_receiver[self.sv_entnum] = self;
388         self.entremove = Ent_RemoveEntCS;
389         self.iflags |= IFLAG_ORIGIN;
390
391         InterpolateOrigin_Note();
392 }
393
394 void Ent_Remove();
395
396 void Ent_RemovePlayerScore()
397 {
398         if(self.owner) {
399                 SetTeam(self.owner, -1);
400                 self.owner.gotscores = 0;
401                 for(int i = 0; i < MAX_SCORE; ++i) {
402                         self.owner.(scores[i]) = 0; // clear all scores
403                 }
404         }
405 }
406
407 void Ent_ReadPlayerScore()
408 {
409         int i, n;
410         bool isNew;
411         entity o;
412
413         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
414         // (no I've never heard of M-x replace-string, sed, or anything like that)
415         isNew = !self.owner; // workaround for DP bug
416         n = ReadByte()-1;
417
418 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
419         if(!isNew && n != self.sv_entnum)
420         {
421                 //print("A CSQC entity changed its owner!\n");
422                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
423                 isNew = true;
424                 Ent_Remove();
425                 self.enttype = ENT_CLIENT_SCORES;
426         }
427 #endif
428
429         self.sv_entnum = n;
430
431         if (!(playerslots[self.sv_entnum]))
432                 playerslots[self.sv_entnum] = spawn();
433         o = self.owner = playerslots[self.sv_entnum];
434         o.sv_entnum = self.sv_entnum;
435         o.gotscores = 1;
436
437         //if (!o.sort_prev)
438         //      RegisterPlayer(o);
439         //playerchecker will do this for us later, if it has not already done so
440
441     int sf, lf;
442 #if MAX_SCORE <= 8
443         sf = ReadByte();
444         lf = ReadByte();
445 #else
446         sf = ReadShort();
447         lf = ReadShort();
448 #endif
449     int p;
450         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
451                 if(sf & p)
452                 {
453                         if(lf & p)
454                                 o.(scores[i]) = ReadInt24_t();
455                         else
456                                 o.(scores[i]) = ReadChar();
457                 }
458
459         if(o.sort_prev)
460                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
461
462         self.entremove = Ent_RemovePlayerScore;
463 }
464
465 void Ent_ReadTeamScore()
466 {
467         int i;
468         entity o;
469
470         self.team = ReadByte();
471         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
472
473     int sf, lf;
474 #if MAX_TEAMSCORE <= 8
475         sf = ReadByte();
476         lf = ReadByte();
477 #else
478         sf = ReadShort();
479         lf = ReadShort();
480 #endif
481         int p;
482         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
483                 if(sf & p)
484                 {
485                         if(lf & p)
486                                 o.(teamscores[i]) = ReadInt24_t();
487                         else
488                                 o.(teamscores[i]) = ReadChar();
489                 }
490
491         HUD_UpdateTeamPos(o);
492 }
493
494 void Ent_ClientData()
495 {
496         float newspectatee_status;
497
498     int f = ReadByte();
499
500         scoreboard_showscores_force = (f & 1);
501
502         if(f & 2)
503         {
504                 newspectatee_status = ReadByte();
505                 if(newspectatee_status == player_localnum + 1)
506                         newspectatee_status = -1; // observing
507         }
508         else
509                 newspectatee_status = 0;
510
511         spectatorbutton_zoom = (f & 4);
512
513         if(f & 8)
514         {
515                 angles_held_status = 1;
516                 angles_held.x = ReadAngle();
517                 angles_held.y = ReadAngle();
518                 angles_held.z = 0;
519         }
520         else
521                 angles_held_status = 0;
522
523         if(newspectatee_status != spectatee_status)
524         {
525                 // clear race stuff
526                 race_laptime = 0;
527                 race_checkpointtime = 0;
528         }
529         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
530         {
531                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
532                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
533                 )
534                         prev_p_health = -1;
535                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
536                         prev_health = -1;
537         }
538         spectatee_status = newspectatee_status;
539
540         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
541 }
542
543 void Ent_Nagger()
544 {
545     int i, j, b, f;
546
547     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
548
549         if(!(nags & 4))
550         {
551                 if(vote_called_vote)
552                         strunzone(vote_called_vote);
553                 vote_called_vote = string_null;
554                 vote_active = 0;
555         }
556         else
557         {
558                 vote_active = 1;
559         }
560
561         if(nags & 64)
562         {
563                 vote_yescount = ReadByte();
564                 vote_nocount = ReadByte();
565                 vote_needed = ReadByte();
566                 vote_highlighted = ReadChar();
567         }
568
569         if(nags & 128)
570         {
571                 if(vote_called_vote)
572                         strunzone(vote_called_vote);
573                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
574         }
575
576         if(nags & 1)
577         {
578                 for(j = 0; j < maxclients; ++j)
579                         if(playerslots[j])
580                                 playerslots[j].ready = 1;
581                 for(i = 1; i <= maxclients; i += 8)
582                 {
583                         f = ReadByte();
584                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
585                                 if (!(f & b))
586                                         if(playerslots[j])
587                                                 playerslots[j].ready = 0;
588                 }
589         }
590
591         ready_waiting = (nags & 1);
592         ready_waiting_for_me = (nags & 2);
593         vote_waiting = (nags & 4);
594         vote_waiting_for_me = (nags & 8);
595         warmup_stage = (nags & 16);
596 }
597
598 void Ent_EliminatedPlayers()
599 {
600     int i, j, b, f;
601
602     int sf = ReadByte();
603         if(sf & 1)
604         {
605                 for(j = 0; j < maxclients; ++j)
606                         if(playerslots[j])
607                                 playerslots[j].eliminated = 1;
608                 for(i = 1; i <= maxclients; i += 8)
609                 {
610                         f = ReadByte();
611                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
612                                 if (!(f & b))
613                                         if(playerslots[j])
614                                                 playerslots[j].eliminated = 0;
615                 }
616         }
617 }
618
619 void Ent_RandomSeed()
620 {
621         float s;
622         prandom_debug();
623         s = ReadShort();
624         psrandom(s);
625 }
626
627 void Ent_ReadAccuracy(void)
628 {
629     int f, w;
630     int sf = ReadInt24_t();
631         if(sf == 0)
632         {
633                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
634                         weapon_accuracy[w] = -1;
635                 return;
636         }
637
638         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
639         {
640                 if(sf & f)
641                 {
642             int b = ReadByte();
643                         if(b == 0)
644                                 weapon_accuracy[w] = -1;
645                         else if(b == 255)
646                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
647                         else
648                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
649                 }
650                 if(f == 0x800000)
651                         f = 1;
652                 else
653                         f *= 2;
654         }
655 }
656
657 void Spawn_Draw(void)
658 {
659         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
660 }
661
662 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
663 {
664         float teamnum = (ReadByte() - 1);
665         vector spn_origin;
666         spn_origin.x = ReadShort();
667         spn_origin.y = ReadShort();
668         spn_origin.z = ReadShort();
669
670         if(is_new)
671         {
672                 self.origin = spn_origin;
673                 setsize(self, PL_MIN, PL_MAX);
674                 droptofloor();
675
676                 /*if(autocvar_cl_spawn_point_model) // needs a model first
677                 {
678                         self.mdl = "models/spawnpoint.md3";
679                         self.colormod = Team_ColorRGB(teamnum);
680                         precache_model(self.mdl);
681                         setmodel(self, self.mdl);
682                         self.drawmask = MASK_NORMAL;
683                         //self.movetype = MOVETYPE_NOCLIP;
684                         //self.draw = Spawn_Draw;
685                 }*/
686                 if(autocvar_cl_spawn_point_particles)
687                 {
688                         if((serverflags & SERVERFLAG_TEAMPLAY))
689                         {
690                                 switch(teamnum)
691                                 {
692                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
693                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
694                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
695                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
696                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
697                                 }
698                         }
699                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
700
701                         self.draw = Spawn_Draw;
702                 }
703         }
704
705         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
706 }
707
708 void Ent_ReadSpawnEvent(float is_new)
709 {
710         // If entnum is 0, ONLY do the local spawn actions
711         // this way the server can disable the sending of
712         // spawn origin or such to clients if wanted.
713         float entnum = ReadByte();
714
715         if(entnum)
716         {
717                 self.origin_x = ReadShort();
718                 self.origin_y = ReadShort();
719                 self.origin_z = ReadShort();
720
721                 if(is_new)
722                 {
723                         float teamnum = GetPlayerColor(entnum - 1);
724
725                         if(autocvar_cl_spawn_event_particles)
726                         {
727                                 switch(teamnum)
728                                 {
729                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
730                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
731                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
732                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
733                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
734                                 }
735                         }
736                         if(autocvar_cl_spawn_event_sound)
737                         {
738                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
739                         }
740                 }
741         }
742
743         // local spawn actions
744         if(is_new && (!entnum || (entnum == player_localentnum)))
745         {
746                 zoomin_effect = 1;
747                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
748
749                 if(autocvar_cl_unpress_zoom_on_spawn)
750                 {
751                         localcmd("-zoom\n");
752                         button_zoom = false;
753                 }
754         }
755
756         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
757 }
758
759 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
760 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
761 void Ent_RadarLink();
762 void Ent_Init();
763 void Ent_ScoresInfo();
764 void CSQC_Ent_Update(float bIsNewEntity)
765 {
766         float t;
767         float savetime;
768         t = ReadByte();
769
770         if(autocvar_developer_csqcentities)
771                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
772
773         // set up the "time" global for received entities to be correct for interpolation purposes
774         savetime = time;
775         if(servertime)
776         {
777                 time = servertime;
778         }
779         else
780         {
781                 serverprevtime = time;
782                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
783                 time = serverprevtime + serverdeltatime;
784         }
785
786 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
787         if(self.enttype)
788         {
789                 if(t != self.enttype || bIsNewEntity)
790                 {
791                         //print("A CSQC entity changed its type!\n");
792                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
793                         Ent_Remove();
794                         clearentity(self);
795                         bIsNewEntity = 1;
796                 }
797         }
798         else
799         {
800                 if(!bIsNewEntity)
801                 {
802                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
803                         bIsNewEntity = 1;
804                 }
805         }
806 #endif
807         self.enttype = t;
808         switch(t)
809         {
810                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
811                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
812                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
813                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
814                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
815                 case ENT_CLIENT_LASER: Ent_Laser(); break;
816                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
817                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
818                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
819                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
820                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
821                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
822                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
823                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
824                 case ENT_CLIENT_INIT: Ent_Init(); break;
825                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
826                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
827                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
828                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
829                 case ENT_CLIENT_WALL: Ent_Wall(); break;
830                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
831                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
832                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
833                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
834                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
835                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
836                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
837                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
838                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
839                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
840                 case ENT_CLIENT_TURRET: ent_turret(); break;
841                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
842                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
843                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
844                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
845                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
846                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
847                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
848                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
849                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
850                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
851                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
852                 case ENT_CLIENT_DOOR: ent_door(); break;
853                 case ENT_CLIENT_DOOR_TRIGGER: ent_door_trigger(); break;
854                 case ENT_CLIENT_PLAT: ent_plat(); break;
855                 case ENT_CLIENT_PLAT_TRIGGER: ent_plat_trigger(); break;
856                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
857
858                 default:
859                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
860                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
861                         break;
862         }
863
864         time = savetime;
865 }
866 // Destructor, but does NOT deallocate the entity by calling remove(). Also
867 // used when an entity changes its type. For an entity that someone interacts
868 // with others, make sure it can no longer do so.
869 void Ent_Remove()
870 {
871         if(self.entremove)
872                 self.entremove();
873
874         if(self.skeletonindex)
875         {
876                 skel_delete(self.skeletonindex);
877                 self.skeletonindex = 0;
878         }
879
880         if(self.snd_looping > 0)
881         {
882                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
883                 self.snd_looping = 0;
884         }
885
886         self.enttype = 0;
887         self.classname = "";
888         self.draw = menu_sub_null;
889         self.entremove = menu_sub_null;
890         // TODO possibly set more stuff to defaults
891 }
892 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
893 void CSQC_Ent_Remove()
894 {
895         if(autocvar_developer_csqcentities)
896                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
897
898         if(wasfreed(self))
899         {
900                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
901                 return;
902         }
903         if(self.enttype)
904                 Ent_Remove();
905         remove(self);
906 }
907
908 void Gamemode_Init()
909 {
910         if (!isdemo())
911         {
912                 if(!(calledhooks & HOOK_START))
913                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
914                 calledhooks |= HOOK_START;
915         }
916 }
917 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
918 void CSQC_Parse_StuffCmd(string strMessage)
919 {
920         if(autocvar_developer_csqcentities)
921                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
922
923         localcmd(strMessage);
924 }
925 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
926 void CSQC_Parse_Print(string strMessage)
927 {
928         if(autocvar_developer_csqcentities)
929                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
930
931         print(ColorTranslateRGB(strMessage));
932 }
933
934 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
935 void CSQC_Parse_CenterPrint(string strMessage)
936 {
937         if(autocvar_developer_csqcentities)
938                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
939
940         centerprint_hud(strMessage);
941 }
942
943 string notranslate_fogcmd1 = "\nfog ";
944 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
945 void Fog_Force()
946 {
947         // TODO somehow thwart prvm_globalset client ...
948
949         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
950                 { localcmd("\nr_drawfog 0\n"); }
951         else if(forcefog != "")
952                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
953 }
954
955 void Gamemode_Init();
956 void Ent_ScoresInfo()
957 {
958     int i;
959         self.classname = "ent_client_scores_info";
960         gametype = ReadInt24_t();
961         HUD_ModIcons_SetFunc();
962         for(i = 0; i < MAX_SCORE; ++i)
963         {
964                 if(scores_label[i])
965                         strunzone(scores_label[i]);
966                 scores_label[i] = strzone(ReadString());
967                 scores_flags[i] = ReadByte();
968         }
969         for(i = 0; i < MAX_TEAMSCORE; ++i)
970         {
971                 if(teamscores_label[i])
972                         strunzone(teamscores_label[i]);
973                 teamscores_label[i] = strzone(ReadString());
974                 teamscores_flags[i] = ReadByte();
975         }
976         HUD_InitScores();
977         Gamemode_Init();
978 }
979
980 void Ent_Init()
981 {
982         self.classname = "ent_client_init";
983
984         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
985
986         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
987         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
988         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
989         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
990         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
991         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
992         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
993         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
994
995         if(forcefog)
996                 strunzone(forcefog);
997         forcefog = strzone(ReadString());
998
999         armorblockpercent = ReadByte() / 255.0;
1000
1001         g_balance_mortar_bouncefactor = ReadCoord();
1002         g_balance_mortar_bouncestop = ReadCoord();
1003         g_balance_electro_secondary_bouncefactor = ReadCoord();
1004         g_balance_electro_secondary_bouncestop = ReadCoord();
1005
1006         vortex_scope = !ReadByte();
1007         rifle_scope = !ReadByte();
1008
1009         serverflags = ReadByte();
1010
1011         minelayer_maxmines = ReadByte();
1012
1013         hagar_maxrockets = ReadByte();
1014
1015         g_trueaim_minrange = ReadCoord();
1016         g_balance_porto_secondary = ReadByte();
1017
1018         if(!postinit)
1019                 PostInit();
1020 }
1021
1022 void Net_ReadRace()
1023 {
1024         float b;
1025
1026         b = ReadByte();
1027
1028         switch(b)
1029         {
1030                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1031                         race_checkpoint = ReadByte();
1032                         race_time = ReadInt24_t();
1033                         race_previousbesttime = ReadInt24_t();
1034                         if(race_previousbestname)
1035                                 strunzone(race_previousbestname);
1036                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1037
1038                         race_checkpointtime = time;
1039
1040                         if(race_checkpoint == 0 || race_checkpoint == 254)
1041                         {
1042                                 race_penaltyaccumulator = 0;
1043                                 race_laptime = time; // valid
1044                         }
1045
1046                         break;
1047
1048                 case RACE_NET_CHECKPOINT_CLEAR:
1049                         race_laptime = 0;
1050                         race_checkpointtime = 0;
1051                         break;
1052
1053                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1054                         race_laptime = ReadCoord();
1055                         race_checkpointtime = -99999;
1056                         // fall through
1057                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1058                         race_nextcheckpoint = ReadByte();
1059
1060                         race_nextbesttime = ReadInt24_t();
1061                         if(race_nextbestname)
1062                                 strunzone(race_nextbestname);
1063                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1064                         break;
1065
1066                 case RACE_NET_CHECKPOINT_HIT_RACE:
1067                         race_mycheckpoint = ReadByte();
1068                         race_mycheckpointtime = time;
1069                         race_mycheckpointdelta = ReadInt24_t();
1070                         race_mycheckpointlapsdelta = ReadByte();
1071                         if(race_mycheckpointlapsdelta >= 128)
1072                                 race_mycheckpointlapsdelta -= 256;
1073                         if(race_mycheckpointenemy)
1074                                 strunzone(race_mycheckpointenemy);
1075                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1076                         break;
1077
1078                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1079                         race_othercheckpoint = ReadByte();
1080                         race_othercheckpointtime = time;
1081                         race_othercheckpointdelta = ReadInt24_t();
1082                         race_othercheckpointlapsdelta = ReadByte();
1083                         if(race_othercheckpointlapsdelta >= 128)
1084                                 race_othercheckpointlapsdelta -= 256;
1085                         if(race_othercheckpointenemy)
1086                                 strunzone(race_othercheckpointenemy);
1087                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1088                         break;
1089
1090                 case RACE_NET_PENALTY_RACE:
1091                         race_penaltyeventtime = time;
1092                         race_penaltytime = ReadShort();
1093                         //race_penaltyaccumulator += race_penaltytime;
1094                         if(race_penaltyreason)
1095                                 strunzone(race_penaltyreason);
1096                         race_penaltyreason = strzone(ReadString());
1097                         break;
1098
1099                 case RACE_NET_PENALTY_QUALIFYING:
1100                         race_penaltyeventtime = time;
1101                         race_penaltytime = ReadShort();
1102                         race_penaltyaccumulator += race_penaltytime;
1103                         if(race_penaltyreason)
1104                                 strunzone(race_penaltyreason);
1105                         race_penaltyreason = strzone(ReadString());
1106                         break;
1107
1108                 case RACE_NET_SERVER_RECORD:
1109                         race_server_record = ReadInt24_t();
1110                         break;
1111                 case RACE_NET_SPEED_AWARD:
1112                         race_speedaward = ReadInt24_t();
1113                         if(race_speedaward_holder)
1114                                 strunzone(race_speedaward_holder);
1115                         race_speedaward_holder = strzone(ReadString());
1116                         break;
1117                 case RACE_NET_SPEED_AWARD_BEST:
1118                         race_speedaward_alltimebest = ReadInt24_t();
1119                         if(race_speedaward_alltimebest_holder)
1120                                 strunzone(race_speedaward_alltimebest_holder);
1121                         race_speedaward_alltimebest_holder = strzone(ReadString());
1122                         break;
1123                 case RACE_NET_SERVER_RANKINGS:
1124                         float prevpos, del;
1125             int pos = ReadShort();
1126                         prevpos = ReadShort();
1127                         del = ReadShort();
1128
1129                         // move other rankings out of the way
1130             int i;
1131                         if (prevpos) {
1132                                 for (i=prevpos-1;i>pos-1;--i) {
1133                                         grecordtime[i] = grecordtime[i-1];
1134                                         if(grecordholder[i])
1135                                                 strunzone(grecordholder[i]);
1136                                         grecordholder[i] = strzone(grecordholder[i-1]);
1137                                 }
1138                         } else if (del) { // a record has been deleted by the admin
1139                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1140                                         if (i == RANKINGS_CNT-1) { // clear out last record
1141                                                 grecordtime[i] = 0;
1142                                                 if (grecordholder[i])
1143                                                         strunzone(grecordholder[i]);
1144                                                 grecordholder[i] = string_null;
1145                                         }
1146                                         else {
1147                                                 grecordtime[i] = grecordtime[i+1];
1148                                                 if (grecordholder[i])
1149                                                         strunzone(grecordholder[i]);
1150                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1151                                         }
1152                                 }
1153                         } else { // player has no ranked record yet
1154                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1155                                         grecordtime[i] = grecordtime[i-1];
1156                                         if(grecordholder[i])
1157                                                 strunzone(grecordholder[i]);
1158                                         grecordholder[i] = strzone(grecordholder[i-1]);
1159                                 }
1160                         }
1161
1162                         // store new ranking
1163                         if(grecordholder[pos-1] != "")
1164                                 strunzone(grecordholder[pos-1]);
1165                         grecordholder[pos-1] = strzone(ReadString());
1166                         grecordtime[pos-1] = ReadInt24_t();
1167                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1168                                 race_myrank = pos;
1169                         break;
1170                 case RACE_NET_SERVER_STATUS:
1171                         race_status = ReadShort();
1172                         if(race_status_name)
1173                                 strunzone(race_status_name);
1174                         race_status_name = strzone(ReadString());
1175         }
1176 }
1177
1178 void Net_TeamNagger()
1179 {
1180         teamnagger = 1;
1181 }
1182
1183 void Net_ReadPingPLReport()
1184 {
1185         int e, pi, pl, ml;
1186         e = ReadByte();
1187         pi = ReadShort();
1188         pl = ReadByte();
1189         ml = ReadByte();
1190         if (!(playerslots[e]))
1191                 return;
1192         playerslots[e].ping = pi;
1193         playerslots[e].ping_packetloss = pl / 255.0;
1194         playerslots[e].ping_movementloss = ml / 255.0;
1195 }
1196
1197 void Net_WeaponComplain()
1198 {
1199         complain_weapon = ReadByte();
1200
1201         if(complain_weapon_name)
1202                 strunzone(complain_weapon_name);
1203         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1204
1205         complain_weapon_type = ReadByte();
1206
1207         complain_weapon_time = time;
1208         weapontime = time; // ping the weapon panel
1209
1210         switch(complain_weapon_type)
1211         {
1212                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1213                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1214                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1215         }
1216 }
1217
1218 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1219 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1220 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1221 float CSQC_Parse_TempEntity()
1222 {
1223         float bHandled;
1224                 bHandled  = true;
1225         // Acquire TE ID
1226         float nTEID;
1227                 nTEID = ReadByte();
1228
1229         if(autocvar_developer_csqcentities)
1230                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1231
1232                 // NOTE: Could just do return instead of break...
1233         switch(nTEID)
1234         {
1235                 case TE_CSQC_TARGET_MUSIC:
1236                         Net_TargetMusic();
1237                         bHandled = true;
1238                         break;
1239                 case TE_CSQC_PICTURE:
1240                         Net_MapVote_Picture();
1241                         bHandled = true;
1242                         break;
1243                 case TE_CSQC_RACE:
1244                         Net_ReadRace();
1245                         bHandled = true;
1246                         break;
1247                 case TE_CSQC_VORTEXBEAMPARTICLE:
1248                         Net_ReadVortexBeamParticle();
1249                         bHandled = true;
1250                         break;
1251                 case TE_CSQC_TEAMNAGGER:
1252                         Net_TeamNagger();
1253                         bHandled = true;
1254                         break;
1255                 case TE_CSQC_ARC:
1256                         Net_ReadArc();
1257                         bHandled = true;
1258                         break;
1259                 case TE_CSQC_PINGPLREPORT:
1260                         Net_ReadPingPLReport();
1261                         bHandled = true;
1262                         break;
1263                 case TE_CSQC_WEAPONCOMPLAIN:
1264                         Net_WeaponComplain();
1265                         bHandled = true;
1266                         break;
1267                 case TE_CSQC_VEHICLESETUP:
1268                         Net_VehicleSetup();
1269                         bHandled = true;
1270                         break;
1271                 case TE_CSQC_SVNOTICE:
1272                         cl_notice_read();
1273                         bHandled = true;
1274                         break;
1275                 case TE_CSQC_SHOCKWAVEPARTICLE:
1276                         Net_ReadShockwaveParticle();
1277                         bHandled = true;
1278                         break;
1279                 default:
1280                         // No special logic for this temporary entity; return 0 so the engine can handle it
1281                         bHandled = false;
1282                         break;
1283         }
1284
1285         return bHandled;
1286 }
1287
1288 string getcommandkey(string text, string command)
1289 {
1290         string keys;
1291         float n, j, k, l = 0;
1292
1293         if (!autocvar_hud_showbinds)
1294                 return text;
1295
1296         keys = db_get(binddb, command);
1297         if (keys == "")
1298         {
1299                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1300                 for(j = 0; j < n; ++j)
1301                 {
1302                         k = stof(argv(j));
1303                         if(k != -1)
1304                         {
1305                                 if ("" == keys)
1306                                         keys = keynumtostring(k);
1307                                 else
1308                                         keys = strcat(keys, ", ", keynumtostring(k));
1309
1310                                 ++l;
1311                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1312                                         break;
1313                         }
1314
1315                 }
1316                 if (keys == "")
1317                         keys = "NO_KEY";
1318                 db_put(binddb, command, keys);
1319         }
1320
1321         if (keys == "NO_KEY") {
1322                 if (autocvar_hud_showbinds > 1)
1323                         return sprintf(_("%s (not bound)"), text);
1324                 else
1325                         return text;
1326         }
1327         else if (autocvar_hud_showbinds > 1)
1328                 return sprintf("%s (%s)", text, keys);
1329         else
1330                 return keys;
1331 }