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1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "damage.qh"
6 #include "effects.qh"
7 #include "generator.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "scoreboard.qh"
17 #include "shownames.qh"
18 #include "tuba.qh"
19 #include "t_items.qh"
20 #include "wall.qh"
21
22 #include "../common/vehicles/all.qh"
23
24 #include "mutators/events.qh"
25
26 #include "weapons/projectile.qh"
27
28 #include "../common/buffs.qh"
29 #include "../common/deathtypes.qh"
30 #include "../common/effects/effects.qh"
31 #include "../common/mapinfo.qh"
32 #include "../common/monsters/all.qh"
33 #include "../common/nades.qh"
34 #include "../common/net_notice.qh"
35 #include "../common/notifications.qh"
36 #include "../common/stats.qh"
37 #include "../common/teams.qh"
38
39 #include "../common/items/all.qh"
40
41 #include "../common/mutators/base.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../common/turrets/cl_turrets.qh"
51 #include "../common/turrets/turrets.qh"
52
53 #include "../warpzonelib/client.qh"
54
55 // --------------------------------------------------------------------------
56 // BEGIN REQUIRED CSQC FUNCTIONS
57 //include "main.qh"
58
59 entity clearentity_ent;
60 void clearentity(entity e)
61 {
62         if (!clearentity_ent)
63         {
64                 clearentity_ent = spawn();
65                 clearentity_ent.classname = "clearentity";
66         }
67         int n = e.entnum;
68         copyentity(clearentity_ent, e);
69         e.entnum = n;
70 }
71
72 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
73 void menu_show_error()
74 {
75         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
76 }
77
78 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
79 // Useful for precaching things
80
81 void menu_sub_null()
82 {
83 }
84
85 string forcefog;
86 void ConsoleCommand_macro_init();
87 void CSQC_Init(void)
88 {
89         prvm_language = strzone(cvar_string("prvm_language"));
90
91 #ifdef WATERMARK
92         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
93 #endif
94
95         int i;
96
97         binddb = db_create();
98         tempdb = db_create();
99         ClientProgsDB = db_load("client.db");
100         compressShortVector_init();
101
102         draw_endBoldFont();
103         menu_visible = false;
104         menu_show = menu_show_error;
105         menu_action = func_null;
106
107         for(i = 0; i < 255; ++i)
108                 if(getplayerkeyvalue(i, "viewentity") == "")
109                         break;
110         maxclients = i;
111
112         //registercommand("hud_configure");
113         //registercommand("hud_save");
114         //registercommand("menu_action");
115
116         ConsoleCommand_macro_init();
117
118         registercvar("hud_usecsqc", "1");
119         registercvar("scoreboard_columns", "default");
120
121         registercvar("cl_nade_type", "3");
122         registercvar("cl_pokenade_type", "zombie");
123
124         registercvar("cl_jumpspeedcap_min", "");
125         registercvar("cl_jumpspeedcap_max", "");
126
127         registercvar("cl_multijump", "0");
128
129         registercvar("cl_spawn_near_teammate", "1");
130
131         gametype = 0;
132
133         // hud_fields uses strunzone on the titles!
134         for(i = 0; i < MAX_HUD_FIELDS; ++i)
135                 hud_title[i] = strzone("(null)");
136
137         Cmd_HUD_SetFields(0);
138
139         postinit = false;
140
141         calledhooks = 0;
142
143         teams = Sort_Spawn();
144         players = Sort_Spawn();
145
146         GetTeam(NUM_SPECTATOR, true); // add specs first
147
148         // needs to be done so early because of the constants they create
149         static_init();
150         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
151         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
154
155         initialize_minigames();
156
157         // precaches
158
159         Projectile_Precache();
160         Tuba_Precache();
161
162         if(autocvar_cl_reticle)
163         {
164                 precache_pic("gfx/reticle_normal");
165                 // weapon reticles are precached in weapon files
166         }
167
168         get_mi_min_max_texcoords(1); // try the CLEVER way first
169         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
170         shortmapname = mi_shortname;
171
172         if(precache_pic(minimapname) == "")
173         {
174                 // but maybe we have a non-clever minimap
175                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
176                 if(precache_pic(minimapname) == "")
177                         minimapname = ""; // FAIL
178                 else
179                         get_mi_min_max_texcoords(0); // load new texcoords
180         }
181
182         mi_center = (mi_min + mi_max) * 0.5;
183         mi_scale = mi_max - mi_min;
184         minimapname = strzone(minimapname);
185
186         WarpZone_Init();
187
188         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
189         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
190 }
191
192 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
193 void Shutdown(void)
194 {
195         WarpZone_Shutdown();
196
197         remove(teams);
198         remove(players);
199         db_close(binddb);
200         db_close(tempdb);
201         if(autocvar_cl_db_saveasdump)
202                 db_dump(ClientProgsDB, "client.db");
203         else
204                 db_save(ClientProgsDB, "client.db");
205         db_close(ClientProgsDB);
206
207         if(camera_active)
208                 cvar_set("chase_active",ftos(chase_active_backup));
209
210         // unset the event chasecam's chase_active
211         if(autocvar_chase_active < 0)
212                 cvar_set("chase_active", "0");
213
214         if (!isdemo())
215         {
216                 if (!(calledhooks & HOOK_START))
217                         localcmd("\n_cl_hook_gamestart nop\n");
218                 if (!(calledhooks & HOOK_END))
219                         localcmd("\ncl_hook_gameend\n");
220         }
221
222         deactivate_minigame();
223         HUD_MinigameMenu_Close();
224 }
225
226 .float has_team;
227 float SetTeam(entity o, int Team)
228 {
229         entity tm;
230         if(teamplay)
231         {
232                 switch(Team)
233                 {
234                         case -1:
235                         case NUM_TEAM_1:
236                         case NUM_TEAM_2:
237                         case NUM_TEAM_3:
238                         case NUM_TEAM_4:
239                                 break;
240                         default:
241                                 if(GetTeam(Team, false) == world)
242                                 {
243                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
244                                         Team = NUM_SPECTATOR;
245                                 }
246                                 break;
247                 }
248         }
249         else
250         {
251                 switch(Team)
252                 {
253                         case -1:
254                         case 0:
255                                 break;
256                         default:
257                                 if(GetTeam(Team, false) == world)
258                                 {
259                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
260                                         Team = NUM_SPECTATOR;
261                                 }
262                                 break;
263                 }
264         }
265         if(Team == -1) // leave
266         {
267                 if(o.has_team)
268                 {
269                         tm = GetTeam(o.team, false);
270                         tm.team_size -= 1;
271                         o.has_team = 0;
272                         return true;
273                 }
274         }
275         else
276         {
277                 if (!o.has_team)
278                 {
279                         o.team = Team;
280                         tm = GetTeam(Team, true);
281                         tm.team_size += 1;
282                         o.has_team = 1;
283                         return true;
284                 }
285                 else if(Team != o.team)
286                 {
287                         tm = GetTeam(o.team, false);
288                         tm.team_size -= 1;
289                         o.team = Team;
290                         tm = GetTeam(Team, true);
291                         tm.team_size += 1;
292                         return true;
293                 }
294         }
295         return false;
296 }
297
298 void Playerchecker_Think()
299 {SELFPARAM();
300     int i;
301         entity e;
302         for(i = 0; i < maxclients; ++i)
303         {
304                 e = playerslots[i];
305                 if(GetPlayerName(i) == "")
306                 {
307                         if(e.sort_prev)
308                         {
309                                 // player disconnected
310                                 SetTeam(e, -1);
311                                 RemovePlayer(e);
312                                 e.sort_prev = world;
313                                 //e.gotscores = 0;
314                         }
315                 }
316                 else
317                 {
318                         if (!e.sort_prev)
319                         {
320                                 // player connected
321                                 if (!e)
322                                         playerslots[i] = e = spawn();
323                                 e.sv_entnum = i;
324                                 e.ping = 0;
325                                 e.ping_packetloss = 0;
326                                 e.ping_movementloss = 0;
327                                 //e.gotscores = 0; // we might already have the scores...
328                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
329                                 RegisterPlayer(e);
330                                 HUD_UpdatePlayerPos(e);
331                         }
332                 }
333         }
334         self.nextthink = time + 0.2;
335 }
336
337 void Porto_Init();
338 void TrueAim_Init();
339 void PostInit(void)
340 {
341         entity playerchecker;
342         playerchecker = spawn();
343         playerchecker.think = Playerchecker_Think;
344         playerchecker.nextthink = time + 0.2;
345
346         Porto_Init();
347         TrueAim_Init();
348
349         postinit = true;
350 }
351
352 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
353 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
354 // All keys are in ascii.
355 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
356 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
357 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
358 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
359 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
360 {
361         float bSkipKey;
362         bSkipKey = false;
363
364         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
365                 return true;
366
367         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
368                 return true;
369
370         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
371                 return true;
372
373         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
374                 return true;
375
376         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
377                 return true;
378
379         if(menu_visible && menu_action)
380                 if(menu_action(bInputType, nPrimary, nSecondary))
381                         return true;
382
383         return bSkipKey;
384 }
385
386 // END REQUIRED CSQC FUNCTIONS
387 // --------------------------------------------------------------------------
388
389 // --------------------------------------------------------------------------
390 // BEGIN OPTIONAL CSQC FUNCTIONS
391
392 void Ent_RemoveEntCS()
393 {SELFPARAM();
394         entcs_receiver[self.sv_entnum] = world;
395 }
396 void Ent_ReadEntCS()
397 {SELFPARAM();
398     int sf;
399         InterpolateOrigin_Undo();
400
401         self.classname = "entcs_receiver";
402         sf = ReadByte();
403
404         if(sf & 1)
405                 self.sv_entnum = ReadByte();
406         if(sf & 2)
407         {
408                 self.origin_x = ReadShort();
409                 self.origin_y = ReadShort();
410                 self.origin_z = ReadShort();
411                 setorigin(self, self.origin);
412         }
413         if(sf & 4)
414         {
415                 self.angles_y = ReadByte() * 360.0 / 256;
416                 self.angles_x = self.angles_z = 0;
417         }
418         if(sf & 8)
419                 self.healthvalue = ReadByte() * 10;
420         if(sf & 16)
421                 self.armorvalue = ReadByte() * 10;
422
423         entcs_receiver[self.sv_entnum] = self;
424         self.entremove = Ent_RemoveEntCS;
425         self.iflags |= IFLAG_ORIGIN;
426
427         InterpolateOrigin_Note();
428 }
429
430 void Ent_Remove();
431
432 void Ent_RemovePlayerScore()
433 {SELFPARAM();
434         if(self.owner) {
435                 SetTeam(self.owner, -1);
436                 self.owner.gotscores = 0;
437                 for(int i = 0; i < MAX_SCORE; ++i) {
438                         self.owner.(scores[i]) = 0; // clear all scores
439                 }
440         }
441 }
442
443 void Ent_ReadPlayerScore()
444 {SELFPARAM();
445         int i, n;
446         bool isNew;
447         entity o;
448
449         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
450         // (no I've never heard of M-x replace-string, sed, or anything like that)
451         isNew = !self.owner; // workaround for DP bug
452         n = ReadByte()-1;
453
454 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
455         if(!isNew && n != self.sv_entnum)
456         {
457                 //print("A CSQC entity changed its owner!\n");
458                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
459                 isNew = true;
460                 Ent_Remove();
461                 self.enttype = ENT_CLIENT_SCORES;
462         }
463 #endif
464
465         self.sv_entnum = n;
466
467         if (!(playerslots[self.sv_entnum]))
468                 playerslots[self.sv_entnum] = spawn();
469         o = self.owner = playerslots[self.sv_entnum];
470         o.sv_entnum = self.sv_entnum;
471         o.gotscores = 1;
472
473         //if (!o.sort_prev)
474         //      RegisterPlayer(o);
475         //playerchecker will do this for us later, if it has not already done so
476
477     int sf, lf;
478 #if MAX_SCORE <= 8
479         sf = ReadByte();
480         lf = ReadByte();
481 #else
482         sf = ReadShort();
483         lf = ReadShort();
484 #endif
485     int p;
486         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
487                 if(sf & p)
488                 {
489                         if(lf & p)
490                                 o.(scores[i]) = ReadInt24_t();
491                         else
492                                 o.(scores[i]) = ReadChar();
493                 }
494
495         if(o.sort_prev)
496                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
497
498         self.entremove = Ent_RemovePlayerScore;
499 }
500
501 void Ent_ReadTeamScore()
502 {SELFPARAM();
503         int i;
504         entity o;
505
506         self.team = ReadByte();
507         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
508
509     int sf, lf;
510 #if MAX_TEAMSCORE <= 8
511         sf = ReadByte();
512         lf = ReadByte();
513 #else
514         sf = ReadShort();
515         lf = ReadShort();
516 #endif
517         int p;
518         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
519                 if(sf & p)
520                 {
521                         if(lf & p)
522                                 o.(teamscores[i]) = ReadInt24_t();
523                         else
524                                 o.(teamscores[i]) = ReadChar();
525                 }
526
527         HUD_UpdateTeamPos(o);
528 }
529
530 void Ent_ClientData()
531 {
532         float newspectatee_status;
533
534     int f = ReadByte();
535
536         scoreboard_showscores_force = (f & 1);
537
538         if(f & 2)
539         {
540                 newspectatee_status = ReadByte();
541                 if(newspectatee_status == player_localnum + 1)
542                         newspectatee_status = -1; // observing
543         }
544         else
545                 newspectatee_status = 0;
546
547         spectatorbutton_zoom = (f & 4);
548
549         if(f & 8)
550         {
551                 angles_held_status = 1;
552                 angles_held.x = ReadAngle();
553                 angles_held.y = ReadAngle();
554                 angles_held.z = 0;
555         }
556         else
557                 angles_held_status = 0;
558
559         if(newspectatee_status != spectatee_status)
560         {
561                 // clear race stuff
562                 race_laptime = 0;
563                 race_checkpointtime = 0;
564         }
565         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
566         {
567                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
568                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
569                 )
570                         prev_p_health = -1;
571                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
572                         prev_health = -1;
573         }
574         spectatee_status = newspectatee_status;
575
576         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
577 }
578
579 void Ent_Nagger()
580 {
581     int i, j, b, f;
582
583     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
584
585         if(!(nags & 4))
586         {
587                 if(vote_called_vote)
588                         strunzone(vote_called_vote);
589                 vote_called_vote = string_null;
590                 vote_active = 0;
591         }
592         else
593         {
594                 vote_active = 1;
595         }
596
597         if(nags & 64)
598         {
599                 vote_yescount = ReadByte();
600                 vote_nocount = ReadByte();
601                 vote_needed = ReadByte();
602                 vote_highlighted = ReadChar();
603         }
604
605         if(nags & 128)
606         {
607                 if(vote_called_vote)
608                         strunzone(vote_called_vote);
609                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
610         }
611
612         if(nags & 1)
613         {
614                 for(j = 0; j < maxclients; ++j)
615                         if(playerslots[j])
616                                 playerslots[j].ready = 1;
617                 for(i = 1; i <= maxclients; i += 8)
618                 {
619                         f = ReadByte();
620                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
621                                 if (!(f & b))
622                                         if(playerslots[j])
623                                                 playerslots[j].ready = 0;
624                 }
625         }
626
627         ready_waiting = (nags & 1);
628         ready_waiting_for_me = (nags & 2);
629         vote_waiting = (nags & 4);
630         vote_waiting_for_me = (nags & 8);
631         warmup_stage = (nags & 16);
632 }
633
634 void Ent_EliminatedPlayers()
635 {
636     int i, j, b, f;
637
638     int sf = ReadByte();
639         if(sf & 1)
640         {
641                 for(j = 0; j < maxclients; ++j)
642                         if(playerslots[j])
643                                 playerslots[j].eliminated = 1;
644                 for(i = 1; i <= maxclients; i += 8)
645                 {
646                         f = ReadByte();
647                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
648                                 if (!(f & b))
649                                         if(playerslots[j])
650                                                 playerslots[j].eliminated = 0;
651                 }
652         }
653 }
654
655 void Ent_RandomSeed()
656 {
657         float s;
658         prandom_debug();
659         s = ReadShort();
660         psrandom(s);
661 }
662
663 void Ent_ReadAccuracy(void)
664 {
665     int f, w;
666     int sf = ReadInt24_t();
667         if(sf == 0)
668         {
669                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
670                         weapon_accuracy[w] = -1;
671                 return;
672         }
673
674         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
675         {
676                 if(sf & f)
677                 {
678             int b = ReadByte();
679                         if(b == 0)
680                                 weapon_accuracy[w] = -1;
681                         else if(b == 255)
682                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
683                         else
684                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
685                 }
686                 if(f == 0x800000)
687                         f = 1;
688                 else
689                         f *= 2;
690         }
691 }
692
693 void Spawn_Draw(void)
694 {SELFPARAM();
695         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
696 }
697
698 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
699 {SELFPARAM();
700         float teamnum = (ReadByte() - 1);
701         vector spn_origin;
702         spn_origin.x = ReadShort();
703         spn_origin.y = ReadShort();
704         spn_origin.z = ReadShort();
705
706         if(is_new)
707         {
708                 self.origin = spn_origin;
709                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
710                 droptofloor();
711
712                 /*if(autocvar_cl_spawn_point_model) // needs a model first
713                 {
714                         self.mdl = "models/spawnpoint.md3";
715                         self.colormod = Team_ColorRGB(teamnum);
716                         precache_model(self.mdl);
717                         setmodel(self, self.mdl);
718                         self.drawmask = MASK_NORMAL;
719                         //self.movetype = MOVETYPE_NOCLIP;
720                         //self.draw = Spawn_Draw;
721                 }*/
722                 if(autocvar_cl_spawn_point_particles)
723                 {
724                         if((serverflags & SERVERFLAG_TEAMPLAY))
725                         {
726                                 switch(teamnum)
727                                 {
728                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
729                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
730                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
731                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
732                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
733                                 }
734                         }
735                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
736
737                         self.draw = Spawn_Draw;
738                 }
739         }
740
741         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
742 }
743
744 void Ent_ReadSpawnEvent(float is_new)
745 {SELFPARAM();
746         // If entnum is 0, ONLY do the local spawn actions
747         // this way the server can disable the sending of
748         // spawn origin or such to clients if wanted.
749         float entnum = ReadByte();
750
751         if(entnum)
752         {
753                 self.origin_x = ReadShort();
754                 self.origin_y = ReadShort();
755                 self.origin_z = ReadShort();
756
757                 if(is_new)
758                 {
759                         float teamnum = GetPlayerColor(entnum - 1);
760
761                         if(autocvar_cl_spawn_event_particles)
762                         {
763                                 switch(teamnum)
764                                 {
765                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
766                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
767                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
768                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
769                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
770                                 }
771                         }
772                         if(autocvar_cl_spawn_event_sound)
773                         {
774                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
775                         }
776                 }
777         }
778
779         // local spawn actions
780         if(is_new && (!entnum || (entnum == player_localentnum)))
781         {
782                 zoomin_effect = 1;
783                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
784
785                 if(autocvar_cl_unpress_zoom_on_spawn)
786                 {
787                         localcmd("-zoom\n");
788                         button_zoom = false;
789                 }
790         }
791         HUD_Radar_Hide_Maximized();
792         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
793 }
794
795 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
796 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
797 void Ent_RadarLink();
798 void Ent_Init();
799 void Ent_ScoresInfo();
800 void CSQC_Ent_Update(float bIsNewEntity)
801 {SELFPARAM();
802         float t;
803         float savetime;
804         t = ReadByte();
805
806         if(autocvar_developer_csqcentities)
807                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
808
809         // set up the "time" global for received entities to be correct for interpolation purposes
810         savetime = time;
811         if(servertime)
812         {
813                 time = servertime;
814         }
815         else
816         {
817                 serverprevtime = time;
818                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
819                 time = serverprevtime + serverdeltatime;
820         }
821
822 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
823         if(self.enttype)
824         {
825                 if(t != self.enttype || bIsNewEntity)
826                 {
827                         //print("A CSQC entity changed its type!\n");
828                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
829                         Ent_Remove();
830                         clearentity(self);
831                         bIsNewEntity = 1;
832                 }
833         }
834         else
835         {
836                 if(!bIsNewEntity)
837                 {
838                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
839                         bIsNewEntity = 1;
840                 }
841         }
842 #endif
843         self.enttype = t;
844         switch(t)
845         {
846                 case ENT_CLIENT_MUTATOR: {
847                         int mutID = ReadMutator();
848                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
849                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
850                         break;
851                 }
852                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
853                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
854                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
855                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
856                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
857                 case ENT_CLIENT_LASER: Ent_Laser(); break;
858                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
859                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
860                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
861                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
862                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
863                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
864                 case ENT_CLIENT_INIT: Ent_Init(); break;
865                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
866                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
867                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
868                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
869                 case ENT_CLIENT_WALL: Ent_Wall(); break;
870                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
871                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
872                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
873                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
874                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
875                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
876                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
877                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
878                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
879                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
880                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
881                 case ENT_CLIENT_TURRET: ent_turret(); break;
882                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
883                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
884                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
885                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
886                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
887                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
888                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
889                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
890                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
891                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
892                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
893                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
894                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
895                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
896                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
897                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
898                 case ENT_CLIENT_DOOR: ent_door(); break;
899                 case ENT_CLIENT_PLAT: ent_plat(); break;
900                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
901                 case ENT_CLIENT_CORNER: ent_corner(); break;
902                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
903                 case ENT_CLIENT_TRAIN: ent_train(); break;
904                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
905                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
906
907                 default:
908                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
909                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
910                         break;
911         }
912
913         time = savetime;
914 }
915 // Destructor, but does NOT deallocate the entity by calling remove(). Also
916 // used when an entity changes its type. For an entity that someone interacts
917 // with others, make sure it can no longer do so.
918 void Ent_Remove()
919 {SELFPARAM();
920         if(self.entremove)
921                 self.entremove();
922
923         if(self.skeletonindex)
924         {
925                 skel_delete(self.skeletonindex);
926                 self.skeletonindex = 0;
927         }
928
929         if(self.snd_looping > 0)
930         {
931                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
932                 self.snd_looping = 0;
933         }
934
935         self.enttype = 0;
936         self.classname = "";
937         self.draw = menu_sub_null;
938         self.entremove = menu_sub_null;
939         // TODO possibly set more stuff to defaults
940 }
941 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
942 void CSQC_Ent_Remove()
943 {SELFPARAM();
944         if(autocvar_developer_csqcentities)
945                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
946
947         if(wasfreed(self))
948         {
949                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
950                 return;
951         }
952         if(self.enttype)
953                 Ent_Remove();
954         remove(self);
955 }
956
957 void Gamemode_Init()
958 {
959         if (!isdemo())
960         {
961                 if(!(calledhooks & HOOK_START))
962                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
963                 calledhooks |= HOOK_START;
964         }
965 }
966 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
967 void CSQC_Parse_StuffCmd(string strMessage)
968 {
969         if(autocvar_developer_csqcentities)
970                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
971
972         localcmd(strMessage);
973 }
974 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
975 void CSQC_Parse_Print(string strMessage)
976 {
977         if(autocvar_developer_csqcentities)
978                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
979
980         print(ColorTranslateRGB(strMessage));
981 }
982
983 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
984 void CSQC_Parse_CenterPrint(string strMessage)
985 {
986         if(autocvar_developer_csqcentities)
987                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
988
989         centerprint_hud(strMessage);
990 }
991
992 string notranslate_fogcmd1 = "\nfog ";
993 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
994 void Fog_Force()
995 {
996         // TODO somehow thwart prvm_globalset client ...
997
998         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
999                 { localcmd("\nr_drawfog 0\n"); }
1000         else if(forcefog != "")
1001                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1002 }
1003
1004 void Gamemode_Init();
1005 void Ent_ScoresInfo()
1006 {SELFPARAM();
1007     int i;
1008         self.classname = "ent_client_scores_info";
1009         gametype = ReadInt24_t();
1010         HUD_ModIcons_SetFunc();
1011         for(i = 0; i < MAX_SCORE; ++i)
1012         {
1013                 if(scores_label[i])
1014                         strunzone(scores_label[i]);
1015                 scores_label[i] = strzone(ReadString());
1016                 scores_flags[i] = ReadByte();
1017         }
1018         for(i = 0; i < MAX_TEAMSCORE; ++i)
1019         {
1020                 if(teamscores_label[i])
1021                         strunzone(teamscores_label[i]);
1022                 teamscores_label[i] = strzone(ReadString());
1023                 teamscores_flags[i] = ReadByte();
1024         }
1025         HUD_InitScores();
1026         Gamemode_Init();
1027 }
1028
1029 void Ent_Init()
1030 {SELFPARAM();
1031         self.classname = "ent_client_init";
1032
1033         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1034
1035         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1036         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1037         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1038         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1040         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1041         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1042         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1043
1044         if(forcefog)
1045                 strunzone(forcefog);
1046         forcefog = strzone(ReadString());
1047
1048         armorblockpercent = ReadByte() / 255.0;
1049
1050         g_balance_mortar_bouncefactor = ReadCoord();
1051         g_balance_mortar_bouncestop = ReadCoord();
1052         g_balance_electro_secondary_bouncefactor = ReadCoord();
1053         g_balance_electro_secondary_bouncestop = ReadCoord();
1054
1055         vortex_scope = !ReadByte();
1056         rifle_scope = !ReadByte();
1057
1058         serverflags = ReadByte();
1059
1060         minelayer_maxmines = ReadByte();
1061
1062         hagar_maxrockets = ReadByte();
1063
1064         g_trueaim_minrange = ReadCoord();
1065         g_balance_porto_secondary = ReadByte();
1066
1067         if(!postinit)
1068                 PostInit();
1069 }
1070
1071 void Net_ReadRace()
1072 {
1073         float b;
1074
1075         b = ReadByte();
1076
1077         switch(b)
1078         {
1079                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1080                         race_checkpoint = ReadByte();
1081                         race_time = ReadInt24_t();
1082                         race_previousbesttime = ReadInt24_t();
1083                         if(race_previousbestname)
1084                                 strunzone(race_previousbestname);
1085                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1086
1087                         race_checkpointtime = time;
1088
1089                         if(race_checkpoint == 0 || race_checkpoint == 254)
1090                         {
1091                                 race_penaltyaccumulator = 0;
1092                                 race_laptime = time; // valid
1093                         }
1094
1095                         break;
1096
1097                 case RACE_NET_CHECKPOINT_CLEAR:
1098                         race_laptime = 0;
1099                         race_checkpointtime = 0;
1100                         break;
1101
1102                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1103                         race_laptime = ReadCoord();
1104                         race_checkpointtime = -99999;
1105                         // fall through
1106                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1107                         race_nextcheckpoint = ReadByte();
1108
1109                         race_nextbesttime = ReadInt24_t();
1110                         if(race_nextbestname)
1111                                 strunzone(race_nextbestname);
1112                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1113                         break;
1114
1115                 case RACE_NET_CHECKPOINT_HIT_RACE:
1116                         race_mycheckpoint = ReadByte();
1117                         race_mycheckpointtime = time;
1118                         race_mycheckpointdelta = ReadInt24_t();
1119                         race_mycheckpointlapsdelta = ReadByte();
1120                         if(race_mycheckpointlapsdelta >= 128)
1121                                 race_mycheckpointlapsdelta -= 256;
1122                         if(race_mycheckpointenemy)
1123                                 strunzone(race_mycheckpointenemy);
1124                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1125                         break;
1126
1127                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1128                         race_othercheckpoint = ReadByte();
1129                         race_othercheckpointtime = time;
1130                         race_othercheckpointdelta = ReadInt24_t();
1131                         race_othercheckpointlapsdelta = ReadByte();
1132                         if(race_othercheckpointlapsdelta >= 128)
1133                                 race_othercheckpointlapsdelta -= 256;
1134                         if(race_othercheckpointenemy)
1135                                 strunzone(race_othercheckpointenemy);
1136                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1137                         break;
1138
1139                 case RACE_NET_PENALTY_RACE:
1140                         race_penaltyeventtime = time;
1141                         race_penaltytime = ReadShort();
1142                         //race_penaltyaccumulator += race_penaltytime;
1143                         if(race_penaltyreason)
1144                                 strunzone(race_penaltyreason);
1145                         race_penaltyreason = strzone(ReadString());
1146                         break;
1147
1148                 case RACE_NET_PENALTY_QUALIFYING:
1149                         race_penaltyeventtime = time;
1150                         race_penaltytime = ReadShort();
1151                         race_penaltyaccumulator += race_penaltytime;
1152                         if(race_penaltyreason)
1153                                 strunzone(race_penaltyreason);
1154                         race_penaltyreason = strzone(ReadString());
1155                         break;
1156
1157                 case RACE_NET_SERVER_RECORD:
1158                         race_server_record = ReadInt24_t();
1159                         break;
1160                 case RACE_NET_SPEED_AWARD:
1161                         race_speedaward = ReadInt24_t();
1162                         if(race_speedaward_holder)
1163                                 strunzone(race_speedaward_holder);
1164                         race_speedaward_holder = strzone(ReadString());
1165                         break;
1166                 case RACE_NET_SPEED_AWARD_BEST:
1167                         race_speedaward_alltimebest = ReadInt24_t();
1168                         if(race_speedaward_alltimebest_holder)
1169                                 strunzone(race_speedaward_alltimebest_holder);
1170                         race_speedaward_alltimebest_holder = strzone(ReadString());
1171                         break;
1172                 case RACE_NET_SERVER_RANKINGS:
1173                         float prevpos, del;
1174             int pos = ReadShort();
1175                         prevpos = ReadShort();
1176                         del = ReadShort();
1177
1178                         // move other rankings out of the way
1179             int i;
1180                         if (prevpos) {
1181                                 for (i=prevpos-1;i>pos-1;--i) {
1182                                         grecordtime[i] = grecordtime[i-1];
1183                                         if(grecordholder[i])
1184                                                 strunzone(grecordholder[i]);
1185                                         grecordholder[i] = strzone(grecordholder[i-1]);
1186                                 }
1187                         } else if (del) { // a record has been deleted by the admin
1188                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1189                                         if (i == RANKINGS_CNT-1) { // clear out last record
1190                                                 grecordtime[i] = 0;
1191                                                 if (grecordholder[i])
1192                                                         strunzone(grecordholder[i]);
1193                                                 grecordholder[i] = string_null;
1194                                         }
1195                                         else {
1196                                                 grecordtime[i] = grecordtime[i+1];
1197                                                 if (grecordholder[i])
1198                                                         strunzone(grecordholder[i]);
1199                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1200                                         }
1201                                 }
1202                         } else { // player has no ranked record yet
1203                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1204                                         grecordtime[i] = grecordtime[i-1];
1205                                         if(grecordholder[i])
1206                                                 strunzone(grecordholder[i]);
1207                                         grecordholder[i] = strzone(grecordholder[i-1]);
1208                                 }
1209                         }
1210
1211                         // store new ranking
1212                         if(grecordholder[pos-1] != "")
1213                                 strunzone(grecordholder[pos-1]);
1214                         grecordholder[pos-1] = strzone(ReadString());
1215                         grecordtime[pos-1] = ReadInt24_t();
1216                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1217                                 race_myrank = pos;
1218                         break;
1219                 case RACE_NET_SERVER_STATUS:
1220                         race_status = ReadShort();
1221                         if(race_status_name)
1222                                 strunzone(race_status_name);
1223                         race_status_name = strzone(ReadString());
1224         }
1225 }
1226
1227 void Net_TeamNagger()
1228 {
1229         teamnagger = 1;
1230 }
1231
1232 void Net_ReadPingPLReport()
1233 {
1234         int e, pi, pl, ml;
1235         e = ReadByte();
1236         pi = ReadShort();
1237         pl = ReadByte();
1238         ml = ReadByte();
1239         if (!(playerslots[e]))
1240                 return;
1241         playerslots[e].ping = pi;
1242         playerslots[e].ping_packetloss = pl / 255.0;
1243         playerslots[e].ping_movementloss = ml / 255.0;
1244 }
1245
1246 void Net_WeaponComplain()
1247 {
1248         complain_weapon = ReadByte();
1249
1250         if(complain_weapon_name)
1251                 strunzone(complain_weapon_name);
1252         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1253
1254         complain_weapon_type = ReadByte();
1255
1256         complain_weapon_time = time;
1257         weapontime = time; // ping the weapon panel
1258
1259         switch(complain_weapon_type)
1260         {
1261                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1262                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1263                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1264         }
1265 }
1266
1267 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1268 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1269 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1270 float CSQC_Parse_TempEntity()
1271 {
1272         // Acquire TE ID
1273         int nTEID = ReadByte();
1274
1275         if (autocvar_developer_csqcentities)
1276                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1277
1278         switch (nTEID)
1279         {
1280                 case TE_CSQC_MUTATOR:
1281                         int mutID = ReadMutator();
1282                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1283                         return true;
1284                 case TE_CSQC_TARGET_MUSIC:
1285                         Net_TargetMusic();
1286                         return true;
1287                 case TE_CSQC_PICTURE:
1288                         Net_MapVote_Picture();
1289                         return true;
1290                 case TE_CSQC_RACE:
1291                         Net_ReadRace();
1292                         return true;
1293                 case TE_CSQC_VORTEXBEAMPARTICLE:
1294                         Net_ReadVortexBeamParticle();
1295                         return true;
1296                 case TE_CSQC_TEAMNAGGER:
1297                         Net_TeamNagger();
1298                         return true;
1299                 case TE_CSQC_ARC:
1300                         Net_ReadArc();
1301                         return true;
1302                 case TE_CSQC_PINGPLREPORT:
1303                         Net_ReadPingPLReport();
1304                         return true;
1305                 case TE_CSQC_WEAPONCOMPLAIN:
1306                         Net_WeaponComplain();
1307                         return true;
1308                 case TE_CSQC_VEHICLESETUP:
1309                         Net_VehicleSetup();
1310                         return true;
1311                 case TE_CSQC_SVNOTICE:
1312                         cl_notice_read();
1313                         return true;
1314                 case TE_CSQC_SHOCKWAVEPARTICLE:
1315                         Net_ReadShockwaveParticle();
1316                         return true;
1317                 default:
1318                         // No special logic for this temporary entity; return 0 so the engine can handle it
1319                         return false;
1320         }
1321 }
1322
1323 string getcommandkey(string text, string command)
1324 {
1325         string keys;
1326         float n, j, k, l = 0;
1327
1328         if (!autocvar_hud_showbinds)
1329                 return text;
1330
1331         keys = db_get(binddb, command);
1332         if (keys == "")
1333         {
1334                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1335                 for(j = 0; j < n; ++j)
1336                 {
1337                         k = stof(argv(j));
1338                         if(k != -1)
1339                         {
1340                                 if ("" == keys)
1341                                         keys = keynumtostring(k);
1342                                 else
1343                                         keys = strcat(keys, ", ", keynumtostring(k));
1344
1345                                 ++l;
1346                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1347                                         break;
1348                         }
1349
1350                 }
1351                 if (keys == "")
1352                         keys = "NO_KEY";
1353                 db_put(binddb, command, keys);
1354         }
1355
1356         if (keys == "NO_KEY") {
1357                 if (autocvar_hud_showbinds > 1)
1358                         return sprintf(_("%s (not bound)"), text);
1359                 else
1360                         return text;
1361         }
1362         else if (autocvar_hud_showbinds > 1)
1363                 return sprintf("%s (%s)", text, keys);
1364         else
1365                 return keys;
1366 }