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Merge branch 'Mario/use1' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <common/effects/qc/all.qh>
4 #include "hud/all.qh"
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "hud/panel/quickmenu.qh"
8 #include "scoreboard.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
11 #include "wall.qh"
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
24
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
27 //include "main.qh"
28
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
30
31 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
32 {
33         ofs = eX * (ofs.x * SIZE_CURSOR.x) + eY * (ofs.y * SIZE_CURSOR.y);
34         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
35 }
36
37 void draw_cursor_normal(vector pos, vector col, float a)
38 {
39         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
40 }
41
42 void LoadMenuSkinValues()
43 {
44         int fh = -1;
45         if(cvar_string("menu_skin") != "")
46         {
47                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
48                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
49         }
50         if(fh < 0 && cvar_defstring("menu_skin") != "")
51         {
52                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
53                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
54                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
55         }
56         if(fh < 0)
57         {
58                 draw_currentSkin = "gfx/menu/default";
59                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
60         }
61
62         draw_currentSkin = strzone(draw_currentSkin);
63
64         if(fh >= 0)
65         {
66                 string s;
67                 while((s = fgets(fh)))
68                 {
69                         int n = tokenize_console(s);
70                         if (n < 2)
71                                 continue;
72                         if(substring(argv(0), 0, 2) == "//")
73                                 continue;
74                         if(argv(0) == "SIZE_CURSOR")
75                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
76                         else if(argv(0) == "OFFSET_CURSOR")
77                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
78                 }
79                 fclose(fh);
80         }
81 }
82
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
85
86 void ConsoleCommand_macro_init();
87 void CSQC_Init()
88 {
89         prvm_language = strzone(cvar_string("prvm_language"));
90
91 #ifdef WATERMARK
92         LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
93 #endif
94
95         {
96                 int i = 0;
97                 for ( ; i < 255; ++i)
98                         if (getplayerkeyvalue(i, "viewentity") == "")
99                                 break;
100                 maxclients = i;
101         }
102
103         // needs to be done so early because of the constants they create
104         static_init();
105         static_init_late();
106         static_init_precache();
107
108         binddb = db_create();
109         tempdb = db_create();
110         ClientProgsDB = db_load("client.db");
111         compressShortVector_init();
112
113         draw_endBoldFont();
114
115         //registercommand("hud_configure");
116         //registercommand("hud_save");
117         //registercommand("menu_action");
118
119         ConsoleCommand_macro_init();
120
121         registercvar("hud_usecsqc", "1");
122         registercvar("scoreboard_columns", "default");
123
124         registercvar("cl_nade_type", "3");
125         registercvar("cl_pokenade_type", "zombie");
126
127         registercvar("cl_jumpspeedcap_min", "");
128         registercvar("cl_jumpspeedcap_max", "");
129
130         registercvar("cl_multijump", "1");
131
132         registercvar("cl_spawn_near_teammate", "1");
133
134         gametype = 0;
135
136         // hud_fields uses strunzone on the titles!
137         for(int i = 0; i < MAX_HUD_FIELDS; ++i)
138                 hud_title[i] = strzone("(null)");
139
140         Cmd_HUD_SetFields(0);
141
142         postinit = false;
143
144         calledhooks = 0;
145
146         teams = Sort_Spawn();
147         players = Sort_Spawn();
148
149         GetTeam(NUM_SPECTATOR, true); // add specs first
150
151         // precaches
152
153         if(autocvar_cl_reticle)
154         {
155                 precache_pic("gfx/reticle_normal");
156                 // weapon reticles are precached in weapon files
157         }
158
159         {
160                 get_mi_min_max_texcoords(1); // try the CLEVER way first
161                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
162                 shortmapname = mi_shortname;
163
164                 if (precache_pic(minimapname) == "")
165                 {
166                         // but maybe we have a non-clever minimap
167                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
168                         if (precache_pic(minimapname) == "")
169                                 minimapname = ""; // FAIL
170                         else
171                                 get_mi_min_max_texcoords(0); // load new texcoords
172                 }
173
174                 mi_center = (mi_min + mi_max) * 0.5;
175                 mi_scale = mi_max - mi_min;
176                 minimapname = strzone(minimapname);
177         }
178
179         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
180         LoadMenuSkinValues();
181 }
182
183 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
184 void Shutdown()
185 {
186         WarpZone_Shutdown();
187
188         remove(teams);
189         remove(players);
190         db_close(binddb);
191         db_close(tempdb);
192         if(autocvar_cl_db_saveasdump)
193                 db_dump(ClientProgsDB, "client.db");
194         else
195                 db_save(ClientProgsDB, "client.db");
196         db_close(ClientProgsDB);
197
198         if(camera_active)
199                 cvar_set("chase_active",ftos(chase_active_backup));
200
201         // unset the event chasecam's chase_active
202         if(autocvar_chase_active < 0)
203                 cvar_set("chase_active", "0");
204
205         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
206
207         if (!isdemo())
208         {
209                 if (!(calledhooks & HOOK_START))
210                         localcmd("\n_cl_hook_gamestart nop\n");
211                 if (!(calledhooks & HOOK_END))
212                         localcmd("\ncl_hook_gameend\n");
213         }
214
215         deactivate_minigame();
216         HUD_MinigameMenu_Close(NULL, NULL, NULL);
217 }
218
219 .float has_team;
220 float SetTeam(entity o, int Team)
221 {
222     TC(int, Team);
223         devassert_once(Team);
224         entity tm;
225         if(teamplay)
226         {
227                 switch(Team)
228                 {
229                         case -1:
230                         case NUM_TEAM_1:
231                         case NUM_TEAM_2:
232                         case NUM_TEAM_3:
233                         case NUM_TEAM_4:
234                                 break;
235                         default:
236                                 if(GetTeam(Team, false) == world)
237                                 {
238                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
239                                         Team = NUM_SPECTATOR;
240                                 }
241                                 break;
242                 }
243         }
244         else
245         {
246                 switch(Team)
247                 {
248                         case -1:
249                         case 0:
250                                 break;
251                         default:
252                                 if(GetTeam(Team, false) == world)
253                                 {
254                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
255                                         Team = NUM_SPECTATOR;
256                                 }
257                                 break;
258                 }
259         }
260         if(Team == -1) // leave
261         {
262                 if(o.has_team)
263                 {
264                         tm = GetTeam(o.team, false);
265                         tm.team_size -= 1;
266                         o.has_team = 0;
267                         return true;
268                 }
269         }
270         else
271         {
272                 if (!o.has_team)
273                 {
274                         o.team = Team;
275                         tm = GetTeam(Team, true);
276                         tm.team_size += 1;
277                         o.has_team = 1;
278                         return true;
279                 }
280                 else if(Team != o.team)
281                 {
282                         tm = GetTeam(o.team, false);
283                         tm.team_size -= 1;
284                         o.team = Team;
285                         tm = GetTeam(Team, true);
286                         tm.team_size += 1;
287                         return true;
288                 }
289         }
290         return false;
291 }
292
293 void Playerchecker_Think()
294 {
295         SELFPARAM();
296     int i;
297         entity e;
298         for(i = 0; i < maxclients; ++i)
299         {
300                 e = playerslots[i];
301                 if(entcs_GetName(i) == "")
302                 {
303                         if(e.sort_prev)
304                         {
305                                 // player disconnected
306                                 SetTeam(e, -1);
307                                 RemovePlayer(e);
308                                 e.sort_prev = world;
309                                 //e.gotscores = 0;
310                         }
311                 }
312                 else
313                 {
314                         if (!e.sort_prev)
315                         {
316                                 // player connected
317                                 if (!e)
318                                 {
319                                         playerslots[i] = e = new_pure(playerslot);
320                                 }
321                                 e.sv_entnum = i;
322                                 e.ping = 0;
323                                 e.ping_packetloss = 0;
324                                 e.ping_movementloss = 0;
325                                 //e.gotscores = 0; // we might already have the scores...
326                                 int t = entcs_GetScoreTeam(i);
327                                 if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
328                                 RegisterPlayer(e);
329                                 HUD_UpdatePlayerPos(e);
330                         }
331                 }
332         }
333         this.nextthink = time + 0.2;
334 }
335
336 void TrueAim_Init();
337 void PostInit()
338 {
339         entity playerchecker = new_pure(playerchecker);
340         playerchecker.think = Playerchecker_Think;
341         playerchecker.nextthink = time + 0.2;
342
343         TrueAim_Init();
344
345         postinit = true;
346 }
347
348 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
349 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
350 // All keys are in ascii.
351 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
352 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
353 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
354 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
355 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
356 {
357     TC(int, bInputType);
358         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
359                 return true;
360
361         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
362                 return true;
363
364         if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
365                 return true;
366
367         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
368                 return true;
369
370         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
371                 return true;
372
373         return false;
374 }
375
376 // END REQUIRED CSQC FUNCTIONS
377 // --------------------------------------------------------------------------
378
379 // --------------------------------------------------------------------------
380 // BEGIN OPTIONAL CSQC FUNCTIONS
381
382 .void(entity) predraw_qc;
383 void PreDraw_self()
384 {
385         SELFPARAM();
386         if (this.predraw_qc) this.predraw_qc(this);
387 }
388
389 void setpredraw(entity this, void(entity) pdfunc)
390 {
391         this.predraw = PreDraw_self;
392         this.predraw_qc = pdfunc;
393 }
394
395 void Ent_Remove(entity this);
396
397 void Ent_RemovePlayerScore(entity this)
398 {
399         if(this.owner) {
400                 SetTeam(this.owner, -1);
401                 this.owner.gotscores = 0;
402                 for(int i = 0; i < MAX_SCORE; ++i) {
403                         this.owner.(scores[i]) = 0; // clear all scores
404                 }
405         }
406 }
407
408 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
409 {
410         make_pure(this);
411         int i, n;
412         bool isNew;
413         entity o;
414
415         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
416         // (no I've never heard of M-x replace-string, sed, or anything like that)
417         isNew = !this.owner; // workaround for DP bug
418         n = ReadByte()-1;
419
420 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
421         if(!isNew && n != this.sv_entnum)
422         {
423                 //print("A CSQC entity changed its owner!\n");
424                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
425                 isNew = true;
426                 Ent_Remove(this);
427         }
428 #endif
429
430         this.sv_entnum = n;
431
432         o = playerslots[this.sv_entnum];
433         if (!o)
434         {
435                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
436         }
437         this.owner = o;
438         o.sv_entnum = this.sv_entnum;
439         o.gotscores = 1;
440
441         //if (!o.sort_prev)
442         //      RegisterPlayer(o);
443         //playerchecker will do this for us later, if it has not already done so
444
445     int sf, lf;
446 #if MAX_SCORE <= 8
447         sf = ReadByte();
448         lf = ReadByte();
449 #else
450         sf = ReadShort();
451         lf = ReadShort();
452 #endif
453     int p;
454         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
455                 if(sf & p)
456                 {
457                         if(lf & p)
458                                 o.(scores[i]) = ReadInt24_t();
459                         else
460                                 o.(scores[i]) = ReadChar();
461                 }
462
463         return = true;
464
465         if(o.sort_prev)
466                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
467
468         this.entremove = Ent_RemovePlayerScore;
469 }
470
471 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
472 {
473         make_pure(this);
474         int i;
475         entity o;
476
477         this.team = ReadByte();
478         o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
479
480     int sf, lf;
481 #if MAX_TEAMSCORE <= 8
482         sf = ReadByte();
483         lf = ReadByte();
484 #else
485         sf = ReadShort();
486         lf = ReadShort();
487 #endif
488         int p;
489         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
490                 if(sf & p)
491                 {
492                         if(lf & p)
493                                 o.(teamscores[i]) = ReadInt24_t();
494                         else
495                                 o.(teamscores[i]) = ReadChar();
496                 }
497
498         return = true;
499
500         HUD_UpdateTeamPos(o);
501 }
502
503 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
504 {
505         make_pure(this);
506         float newspectatee_status;
507
508     int f = ReadByte();
509
510         scoreboard_showscores_force = (f & 1);
511
512         if(f & 2)
513         {
514                 newspectatee_status = ReadByte();
515                 if(newspectatee_status == player_localnum + 1)
516                         newspectatee_status = -1; // observing
517         }
518         else
519                 newspectatee_status = 0;
520
521         spectatorbutton_zoom = (f & 4);
522
523         if(f & 8)
524         {
525                 angles_held_status = 1;
526                 angles_held.x = ReadAngle();
527                 angles_held.y = ReadAngle();
528                 angles_held.z = 0;
529         }
530         else
531                 angles_held_status = 0;
532
533         return = true;
534
535         if(newspectatee_status != spectatee_status)
536         {
537                 // clear race stuff
538                 race_laptime = 0;
539                 race_checkpointtime = 0;
540         }
541         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
542         {
543                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
544                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
545                 )
546                         prev_p_health = -1;
547                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
548                         prev_health = -1;
549         }
550         spectatee_status = newspectatee_status;
551
552         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
553 }
554
555 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
556 {
557         make_pure(this);
558     int i, j, b, f;
559
560     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
561
562         if(!(nags & BIT(2)))
563         {
564                 if(vote_called_vote)
565                         strunzone(vote_called_vote);
566                 vote_called_vote = string_null;
567                 vote_active = 0;
568         }
569         else
570         {
571                 vote_active = 1;
572         }
573
574         if(nags & BIT(6))
575         {
576                 vote_yescount = ReadByte();
577                 vote_nocount = ReadByte();
578                 vote_needed = ReadByte();
579                 vote_highlighted = ReadChar();
580         }
581
582         if(nags & BIT(7))
583         {
584                 if(vote_called_vote)
585                         strunzone(vote_called_vote);
586                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
587         }
588
589         if(nags & 1)
590         {
591                 for(j = 0; j < maxclients; ++j)
592                         if(playerslots[j])
593                                 playerslots[j].ready = 1;
594                 for(i = 1; i <= maxclients; i += 8)
595                 {
596                         f = ReadByte();
597                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
598                                 if (!(f & b))
599                                         if(playerslots[j])
600                                                 playerslots[j].ready = 0;
601                 }
602         }
603
604         return = true;
605
606         ready_waiting = (nags & BIT(0));
607         ready_waiting_for_me = (nags & BIT(1));
608         vote_waiting = (nags & BIT(2));
609         vote_waiting_for_me = (nags & BIT(3));
610         warmup_stage = (nags & BIT(4));
611 }
612
613 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
614 {
615         make_pure(this);
616     int i, j, b, f;
617
618     int sf = ReadByte();
619         if(sf & 1)
620         {
621                 for(j = 0; j < maxclients; ++j)
622                         if(playerslots[j])
623                                 playerslots[j].eliminated = 1;
624                 for(i = 1; i <= maxclients; i += 8)
625                 {
626                         f = ReadByte();
627                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
628                                 if (!(f & b))
629                                         if(playerslots[j])
630                                                 playerslots[j].eliminated = 0;
631                 }
632         }
633         return true;
634 }
635
636 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
637 {
638         make_pure(this);
639         prandom_debug();
640         float s = ReadShort();
641         psrandom(s);
642         return true;
643 }
644
645 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
646 {
647         make_pure(this);
648     int sf = ReadInt24_t();
649         if (sf == 0) {
650                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
651                         weapon_accuracy[w] = -1;
652                 return true;
653         }
654
655         int f = 1;
656         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
657                 if (sf & f) {
658             int b = ReadByte();
659                         if (b == 0)
660                                 weapon_accuracy[w] = -1;
661                         else if (b == 255)
662                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
663                         else
664                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
665                 }
666                 f = (f == 0x800000) ? 1 : f * 2;
667         }
668         return true;
669 }
670
671 void Spawn_Draw(entity this)
672 {
673         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
674 }
675
676 void Spawn_PreDraw(entity this)
677 {
678         float alph;
679         vector org = getpropertyvec(VF_ORIGIN);
680         if(this.fade_start)
681                 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
682         else
683                 alph = 1;
684         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
685         this.alpha = alph;
686         if(alph <= 0)
687                 this.drawmask = 0;
688         else
689                 this.drawmask = MASK_NORMAL;
690 }
691
692 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
693 {
694         float teamnum = (ReadByte() - 1);
695         vector spn_origin;
696         spn_origin.x = ReadCoord();
697         spn_origin.y = ReadCoord();
698         spn_origin.z = ReadCoord();
699
700         //if(is_new)
701         //{
702                 this.origin = spn_origin;
703                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
704                 //droptofloor();
705
706                 /*if(autocvar_cl_spawn_point_model) // needs a model first
707                 {
708                         this.mdl = "models/spawnpoint.md3";
709                         this.colormod = Team_ColorRGB(teamnum);
710                         precache_model(this.mdl);
711                         setmodel(this, this.mdl);
712                         this.drawmask = MASK_NORMAL;
713                         //this.movetype = MOVETYPE_NOCLIP;
714                         //this.draw = Spawn_Draw;
715                 }*/
716                 if(autocvar_cl_spawn_point_particles)
717                 {
718                         if((serverflags & SERVERFLAG_TEAMPLAY))
719                         {
720                                 switch(teamnum)
721                                 {
722                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
723                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
724                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
725                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
726                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
727                                 }
728                         }
729                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
730
731                         this.draw = Spawn_Draw;
732                         setpredraw(this, Spawn_PreDraw);
733                         this.fade_start = autocvar_cl_spawn_point_dist_min;
734                         this.fade_end = autocvar_cl_spawn_point_dist_max;
735                 }
736         //}
737
738         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
739         return true;
740 }
741
742 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
743 {
744         // If entnum is 0, ONLY do the local spawn actions
745         // this way the server can disable the sending of
746         // spawn origin or such to clients if wanted.
747         float entnum = ReadByte();
748
749         if(entnum)
750         {
751                 this.origin_x = ReadCoord();
752                 this.origin_y = ReadCoord();
753                 this.origin_z = ReadCoord();
754
755                 if(is_new)
756                 {
757                         float teamnum = entcs_GetTeam(entnum - 1);
758
759                         if(autocvar_cl_spawn_event_particles)
760                         {
761                                 switch(teamnum)
762                                 {
763                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
766                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
767                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
768                                 }
769                         }
770                         if(autocvar_cl_spawn_event_sound)
771                         {
772                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
773                         }
774                 }
775         }
776         return = true;
777
778         // local spawn actions
779         if(is_new && (!entnum || (entnum == player_localentnum)))
780         {
781                 zoomin_effect = 1;
782                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
783
784                 if(autocvar_cl_unpress_zoom_on_spawn)
785                 {
786                         localcmd("-zoom\n");
787                         button_zoom = false;
788                 }
789         }
790         HUD_Radar_Hide_Maximized();
791         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
792 }
793
794 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
795 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
796 void CSQC_Ent_Update(bool isnew)
797 {
798         SELFPARAM();
799         this.sourceLoc = __FILE__ ":" STR(__LINE__);
800         int t = ReadByte();
801
802         // set up the "time" global for received entities to be correct for interpolation purposes
803         float savetime = time;
804         if(servertime)
805         {
806                 time = servertime;
807         }
808         else
809         {
810                 serverprevtime = time;
811                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
812                 time = serverprevtime + serverdeltatime;
813         }
814
815 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
816         if (this.enttype)
817         {
818                 if (t != this.enttype || isnew)
819                 {
820                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
821                         Ent_Remove(this);
822                         clearentity(this);
823                         isnew = true;
824                 }
825         }
826         else
827         {
828                 if (!isnew)
829                 {
830                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
831                         isnew = true;
832                 }
833         }
834 #endif
835         this.enttype = t;
836         bool done = false;
837         FOREACH(LinkedEntities, it.m_id == t, {
838                 if (isnew) this.classname = it.netname;
839                 if (autocvar_developer_csqcentities)
840             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
841                 done = it.m_read(this, NULL, isnew);
842                 break;
843         });
844         time = savetime;
845         if (!done)
846         {
847                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
848         }
849 }
850
851 // Destructor, but does NOT deallocate the entity by calling remove(). Also
852 // used when an entity changes its type. For an entity that someone interacts
853 // with others, make sure it can no longer do so.
854 void Ent_Remove(entity this)
855 {
856         if(this.entremove) this.entremove(this);
857
858         if(this.skeletonindex)
859         {
860                 skel_delete(this.skeletonindex);
861                 this.skeletonindex = 0;
862         }
863
864         if(this.snd_looping > 0)
865         {
866                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
867                 this.snd_looping = 0;
868         }
869
870         this.enttype = 0;
871         this.classname = "";
872         this.draw = func_null;
873         this.entremove = func_null;
874         // TODO possibly set more stuff to defaults
875 }
876 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
877 void CSQC_Ent_Remove()
878 {
879         SELFPARAM();
880         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
881         if (wasfreed(this))
882         {
883                 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
884                 return;
885         }
886         if (this.enttype) Ent_Remove(this);
887         remove(this);
888 }
889
890 void Gamemode_Init()
891 {
892         if (!isdemo())
893         {
894                 if(!(calledhooks & HOOK_START))
895                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
896                 calledhooks |= HOOK_START;
897         }
898 }
899 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
900 void CSQC_Parse_StuffCmd(string strMessage)
901 {
902         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
903         localcmd(strMessage);
904 }
905 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
906 void CSQC_Parse_Print(string strMessage)
907 {
908         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
909         print(ColorTranslateRGB(strMessage));
910 }
911
912 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
913 void CSQC_Parse_CenterPrint(string strMessage)
914 {
915         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
916         centerprint_hud(strMessage);
917 }
918
919 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
920 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
921 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
922 bool CSQC_Parse_TempEntity()
923 {
924         // Acquire TE ID
925         int nTEID = ReadByte();
926
927         FOREACH(TempEntities, it.m_id == nTEID, {
928                 if (autocvar_developer_csqcentities)
929                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
930                 return it.m_read(NULL, NULL, true);
931         });
932
933         if (autocvar_developer_csqcentities)
934                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
935
936         // No special logic for this temporary entity; return 0 so the engine can handle it
937         return false;
938 }
939
940 string forcefog;
941 void Fog_Force()
942 {
943         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
944                 localcmd("\nr_drawfog 0\n");
945         else if (forcefog != "")
946                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
947 }
948
949 void Gamemode_Init();
950 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
951 {
952         make_pure(this);
953         gametype = ReadInt24_t();
954         HUD_ModIcons_SetFunc();
955         for (int i = 0; i < MAX_SCORE; ++i)
956         {
957                 if (scores_label[i]) strunzone(scores_label[i]);
958                 scores_label[i] = strzone(ReadString());
959                 scores_flags[i] = ReadByte();
960         }
961         for (int i = 0; i < MAX_TEAMSCORE; ++i)
962         {
963                 if (teamscores_label[i]) strunzone(teamscores_label[i]);
964                 teamscores_label[i] = strzone(ReadString());
965                 teamscores_flags[i] = ReadByte();
966         }
967         return = true;
968         HUD_InitScores();
969         Gamemode_Init();
970 }
971
972 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
973 {
974         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
975
976         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
977         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
978         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
979         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
980         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
981         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
982         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
983         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
984
985         if (forcefog) strunzone(forcefog);
986         forcefog = strzone(ReadString());
987
988         armorblockpercent = ReadByte() / 255.0;
989
990         serverflags = ReadByte();
991
992         g_trueaim_minrange = ReadCoord();
993
994         return = true;
995
996         MUTATOR_CALLHOOK(Ent_Init);
997
998         if (!postinit) PostInit();
999 }
1000
1001 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1002 {
1003         int b = ReadByte();
1004
1005         switch (b)
1006         {
1007                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1008                         race_checkpoint = ReadByte();
1009                         race_time = ReadInt24_t();
1010                         race_previousbesttime = ReadInt24_t();
1011                         if(race_previousbestname)
1012                                 strunzone(race_previousbestname);
1013                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1014
1015                         race_checkpointtime = time;
1016
1017                         if(race_checkpoint == 0 || race_checkpoint == 254)
1018                         {
1019                                 race_penaltyaccumulator = 0;
1020                                 race_laptime = time; // valid
1021                         }
1022
1023                         break;
1024
1025                 case RACE_NET_CHECKPOINT_CLEAR:
1026                         race_laptime = 0;
1027                         race_checkpointtime = 0;
1028                         break;
1029
1030                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1031                         race_laptime = ReadCoord();
1032                         race_checkpointtime = -99999;
1033                         // fall through
1034                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1035                         race_nextcheckpoint = ReadByte();
1036
1037                         race_nextbesttime = ReadInt24_t();
1038                         if(race_nextbestname)
1039                                 strunzone(race_nextbestname);
1040                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1041                         break;
1042
1043                 case RACE_NET_CHECKPOINT_HIT_RACE:
1044                         race_mycheckpoint = ReadByte();
1045                         race_mycheckpointtime = time;
1046                         race_mycheckpointdelta = ReadInt24_t();
1047                         race_mycheckpointlapsdelta = ReadByte();
1048                         if(race_mycheckpointlapsdelta >= 128)
1049                                 race_mycheckpointlapsdelta -= 256;
1050                         if(race_mycheckpointenemy)
1051                                 strunzone(race_mycheckpointenemy);
1052                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1053                         break;
1054
1055                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1056                         race_othercheckpoint = ReadByte();
1057                         race_othercheckpointtime = time;
1058                         race_othercheckpointdelta = ReadInt24_t();
1059                         race_othercheckpointlapsdelta = ReadByte();
1060                         if(race_othercheckpointlapsdelta >= 128)
1061                                 race_othercheckpointlapsdelta -= 256;
1062                         if(race_othercheckpointenemy)
1063                                 strunzone(race_othercheckpointenemy);
1064                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1065                         break;
1066
1067                 case RACE_NET_PENALTY_RACE:
1068                         race_penaltyeventtime = time;
1069                         race_penaltytime = ReadShort();
1070                         //race_penaltyaccumulator += race_penaltytime;
1071                         if(race_penaltyreason)
1072                                 strunzone(race_penaltyreason);
1073                         race_penaltyreason = strzone(ReadString());
1074                         break;
1075
1076                 case RACE_NET_PENALTY_QUALIFYING:
1077                         race_penaltyeventtime = time;
1078                         race_penaltytime = ReadShort();
1079                         race_penaltyaccumulator += race_penaltytime;
1080                         if(race_penaltyreason)
1081                                 strunzone(race_penaltyreason);
1082                         race_penaltyreason = strzone(ReadString());
1083                         break;
1084
1085                 case RACE_NET_SERVER_RECORD:
1086                         race_server_record = ReadInt24_t();
1087                         break;
1088                 case RACE_NET_SPEED_AWARD:
1089                         race_speedaward = ReadInt24_t();
1090                         if(race_speedaward_holder)
1091                                 strunzone(race_speedaward_holder);
1092                         race_speedaward_holder = strzone(ReadString());
1093                         break;
1094                 case RACE_NET_SPEED_AWARD_BEST:
1095                         race_speedaward_alltimebest = ReadInt24_t();
1096                         if(race_speedaward_alltimebest_holder)
1097                                 strunzone(race_speedaward_alltimebest_holder);
1098                         race_speedaward_alltimebest_holder = strzone(ReadString());
1099                         break;
1100                 case RACE_NET_SERVER_RANKINGS:
1101                         float prevpos, del;
1102             int pos = ReadShort();
1103                         prevpos = ReadShort();
1104                         del = ReadShort();
1105
1106                         // move other rankings out of the way
1107             int i;
1108                         if (prevpos) {
1109                                 for (i=prevpos-1;i>pos-1;--i) {
1110                                         grecordtime[i] = grecordtime[i-1];
1111                                         if(grecordholder[i])
1112                                                 strunzone(grecordholder[i]);
1113                                         grecordholder[i] = strzone(grecordholder[i-1]);
1114                                 }
1115                         } else if (del) { // a record has been deleted by the admin
1116                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1117                                         if (i == RANKINGS_CNT-1) { // clear out last record
1118                                                 grecordtime[i] = 0;
1119                                                 if (grecordholder[i])
1120                                                         strunzone(grecordholder[i]);
1121                                                 grecordholder[i] = string_null;
1122                                         }
1123                                         else {
1124                                                 grecordtime[i] = grecordtime[i+1];
1125                                                 if (grecordholder[i])
1126                                                         strunzone(grecordholder[i]);
1127                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1128                                         }
1129                                 }
1130                         } else { // player has no ranked record yet
1131                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1132                                         grecordtime[i] = grecordtime[i-1];
1133                                         if(grecordholder[i])
1134                                                 strunzone(grecordholder[i]);
1135                                         grecordholder[i] = strzone(grecordholder[i-1]);
1136                                 }
1137                         }
1138
1139                         // store new ranking
1140                         if(grecordholder[pos-1] != "")
1141                                 strunzone(grecordholder[pos-1]);
1142                         grecordholder[pos-1] = strzone(ReadString());
1143                         grecordtime[pos-1] = ReadInt24_t();
1144                         if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1145                                 race_myrank = pos;
1146                         break;
1147                 case RACE_NET_SERVER_STATUS:
1148                         race_status = ReadShort();
1149                         if(race_status_name)
1150                                 strunzone(race_status_name);
1151                         race_status_name = strzone(ReadString());
1152         }
1153         return true;
1154 }
1155
1156 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1157 {
1158         teamnagger = 1;
1159         return true;
1160 }
1161
1162 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1163 {
1164         int i = ReadByte();
1165         int pi = ReadShort();
1166         int pl = ReadByte();
1167         int ml = ReadByte();
1168         return = true;
1169         entity e = playerslots[i];
1170         if (!e) return;
1171         e.ping = pi;
1172         e.ping_packetloss = pl / 255.0;
1173         e.ping_movementloss = ml / 255.0;
1174 }
1175
1176 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1177 {
1178         complain_weapon = ReadByte();
1179         complain_weapon_type = ReadByte();
1180         return = true;
1181
1182         complain_weapon_time = time;
1183         weapontime = time; // ping the weapon panel
1184
1185         switch(complain_weapon_type)
1186         {
1187                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1188                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1189                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1190         }
1191 }
1192
1193 string getcommandkey(string text, string command)
1194 {
1195         string keys;
1196         float n, j, k, l = 0;
1197
1198         if (!autocvar_hud_showbinds)
1199                 return text;
1200
1201         keys = db_get(binddb, command);
1202         if (keys == "")
1203         {
1204                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1205                 for(j = 0; j < n; ++j)
1206                 {
1207                         k = stof(argv(j));
1208                         if(k != -1)
1209                         {
1210                                 if ("" == keys)
1211                                         keys = keynumtostring(k);
1212                                 else
1213                                         keys = strcat(keys, ", ", keynumtostring(k));
1214
1215                                 ++l;
1216                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1217                                         break;
1218                         }
1219
1220                 }
1221                 if (keys == "")
1222                         keys = "NO_KEY";
1223                 db_put(binddb, command, keys);
1224         }
1225
1226         if (keys == "NO_KEY") {
1227                 if (autocvar_hud_showbinds > 1)
1228                         return sprintf(_("%s (not bound)"), text);
1229                 else
1230                         return text;
1231         }
1232         else if (autocvar_hud_showbinds > 1)
1233                 return sprintf("%s (%s)", text, keys);
1234         else
1235                 return keys;
1236 }