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Merge branch 'maint' (early part before Transifex)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
21 #include "tuba.qh"
22 #include "t_items.qh"
23 #include "wall.qh"
24 #include "waypointsprites.qh"
25
26 #include "vehicles/bumblebee.qh"
27 #include "vehicles/all.qh"
28
29 #include "weapons/projectile.qh"
30
31 #include "../common/buffs.qh"
32 #include "../common/deathtypes.qh"
33 #include "../common/mapinfo.qh"
34 #include "../common/monsters/all.qh"
35 #include "../common/nades.qh"
36 #include "../common/net_notice.qh"
37 #include "../common/notifications.qh"
38 #include "../common/stats.qh"
39 #include "../common/teams.qh"
40
41 #include "../common/items/all.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../warpzonelib/client.qh"
51
52 // --------------------------------------------------------------------------
53 // BEGIN REQUIRED CSQC FUNCTIONS
54 //include "main.qh"
55
56 entity clearentity_ent;
57 void clearentity(entity e)
58 {
59         if (!clearentity_ent)
60         {
61                 clearentity_ent = spawn();
62                 clearentity_ent.classname = "clearentity";
63         }
64         int n = e.entnum;
65         copyentity(clearentity_ent, e);
66         e.entnum = n;
67 }
68
69 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
70 void menu_show_error()
71 {
72         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
73 }
74
75 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
76 // Useful for precaching things
77
78 void menu_sub_null()
79 {
80 }
81
82 string forcefog;
83 void WaypointSprite_Load();
84 void ConsoleCommand_macro_init();
85 void CSQC_Init(void)
86 {
87         prvm_language = cvar_string("prvm_language");
88
89 #ifdef WATERMARK
90         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
91 #endif
92
93         int i;
94
95         binddb = db_create();
96         tempdb = db_create();
97         ClientProgsDB = db_load("client.db");
98         compressShortVector_init();
99
100         draw_endBoldFont();
101         menu_visible = false;
102         menu_show = menu_show_error;
103         menu_action = func_null;
104
105         for(i = 0; i < 255; ++i)
106                 if(getplayerkeyvalue(i, "viewentity") == "")
107                         break;
108         maxclients = i;
109
110         //registercommand("hud_configure");
111         //registercommand("hud_save");
112         //registercommand("menu_action");
113
114         ConsoleCommand_macro_init();
115
116         registercvar("hud_usecsqc", "1");
117         registercvar("scoreboard_columns", "default");
118
119         registercvar("cl_nade_type", "3");
120         registercvar("cl_pokenade_type", "zombie");
121
122         registercvar("cl_jumpspeedcap_min", "");
123         registercvar("cl_jumpspeedcap_max", "");
124
125         gametype = 0;
126
127         // hud_fields uses strunzone on the titles!
128         for(i = 0; i < MAX_HUD_FIELDS; ++i)
129                 hud_title[i] = strzone("(null)");
130
131         Cmd_HUD_SetFields(0);
132
133         postinit = false;
134
135         calledhooks = 0;
136
137         teams = Sort_Spawn();
138         players = Sort_Spawn();
139
140         GetTeam(NUM_SPECTATOR, true); // add specs first
141
142         // needs to be done so early because of the constants they create
143         static_init();
144         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
145         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
146         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
147         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
148
149         WaypointSprite_Load();
150
151         // precaches
152         precache_model("null");
153         precache_sound("misc/hit.wav");
154         precache_sound("misc/typehit.wav");
155
156         Projectile_Precache();
157         Hook_Precache();
158         GibSplash_Precache();
159         Casings_Precache();
160         Vehicles_Precache();
161         turrets_precache();
162         Tuba_Precache();
163         CSQCPlayer_Precache();
164
165         if(autocvar_cl_reticle)
166         {
167                 precache_pic("gfx/reticle_normal");
168                 // weapon reticles are precached in weapon files
169         }
170
171         get_mi_min_max_texcoords(1); // try the CLEVER way first
172         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
173         shortmapname = mi_shortname;
174
175         if(precache_pic(minimapname) == "")
176         {
177                 // but maybe we have a non-clever minimap
178                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
179                 if(precache_pic(minimapname) == "")
180                         minimapname = ""; // FAIL
181                 else
182                         get_mi_min_max_texcoords(0); // load new texcoords
183         }
184
185         mi_center = (mi_min + mi_max) * 0.5;
186         mi_scale = mi_max - mi_min;
187         minimapname = strzone(minimapname);
188
189         WarpZone_Init();
190
191         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
192         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
193 }
194
195 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
196 void Shutdown(void)
197 {
198         WarpZone_Shutdown();
199
200         remove(teams);
201         remove(players);
202         db_close(binddb);
203         db_close(tempdb);
204         if(autocvar_cl_db_saveasdump)
205                 db_dump(ClientProgsDB, "client.db");
206         else
207                 db_save(ClientProgsDB, "client.db");
208         db_close(ClientProgsDB);
209
210         if(camera_active)
211                 cvar_set("chase_active",ftos(chase_active_backup));
212
213         // unset the event chasecam's chase_active
214         if(autocvar_chase_active < 0)
215                 cvar_set("chase_active", "0");
216
217         if (!isdemo())
218         {
219                 if (!(calledhooks & HOOK_START))
220                         localcmd("\n_cl_hook_gamestart nop\n");
221                 if (!(calledhooks & HOOK_END))
222                         localcmd("\ncl_hook_gameend\n");
223         }
224 }
225
226 .float has_team;
227 float SetTeam(entity o, int Team)
228 {
229         entity tm;
230         if(teamplay)
231         {
232                 switch(Team)
233                 {
234                         case -1:
235                         case NUM_TEAM_1:
236                         case NUM_TEAM_2:
237                         case NUM_TEAM_3:
238                         case NUM_TEAM_4:
239                                 break;
240                         default:
241                                 if(GetTeam(Team, false) == world)
242                                 {
243                                         dprintf("trying to switch to unsupported team %d\n", Team);
244                                         Team = NUM_SPECTATOR;
245                                 }
246                                 break;
247                 }
248         }
249         else
250         {
251                 switch(Team)
252                 {
253                         case -1:
254                         case 0:
255                                 break;
256                         default:
257                                 if(GetTeam(Team, false) == world)
258                                 {
259                                         dprintf("trying to switch to unsupported team %d\n", Team);
260                                         Team = NUM_SPECTATOR;
261                                 }
262                                 break;
263                 }
264         }
265         if(Team == -1) // leave
266         {
267                 if(o.has_team)
268                 {
269                         tm = GetTeam(o.team, false);
270                         tm.team_size -= 1;
271                         o.has_team = 0;
272                         return true;
273                 }
274         }
275         else
276         {
277                 if (!o.has_team)
278                 {
279                         o.team = Team;
280                         tm = GetTeam(Team, true);
281                         tm.team_size += 1;
282                         o.has_team = 1;
283                         return true;
284                 }
285                 else if(Team != o.team)
286                 {
287                         tm = GetTeam(o.team, false);
288                         tm.team_size -= 1;
289                         o.team = Team;
290                         tm = GetTeam(Team, true);
291                         tm.team_size += 1;
292                         return true;
293                 }
294         }
295         return false;
296 }
297
298 void Playerchecker_Think()
299 {
300     int i;
301         entity e;
302         for(i = 0; i < maxclients; ++i)
303         {
304                 e = playerslots[i];
305                 if(GetPlayerName(i) == "")
306                 {
307                         if(e.sort_prev)
308                         {
309                                 // player disconnected
310                                 SetTeam(e, -1);
311                                 RemovePlayer(e);
312                                 e.sort_prev = world;
313                                 //e.gotscores = 0;
314                         }
315                 }
316                 else
317                 {
318                         if (!e.sort_prev)
319                         {
320                                 // player connected
321                                 if (!e)
322                                         playerslots[i] = e = spawn();
323                                 e.sv_entnum = i;
324                                 e.ping = 0;
325                                 e.ping_packetloss = 0;
326                                 e.ping_movementloss = 0;
327                                 //e.gotscores = 0; // we might already have the scores...
328                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
329                                 RegisterPlayer(e);
330                                 HUD_UpdatePlayerPos(e);
331                         }
332                 }
333         }
334         self.nextthink = time + 0.2;
335 }
336
337 void Porto_Init();
338 void TrueAim_Init();
339 void PostInit(void)
340 {
341         entity playerchecker;
342         playerchecker = spawn();
343         playerchecker.think = Playerchecker_Think;
344         playerchecker.nextthink = time + 0.2;
345
346         Porto_Init();
347         TrueAim_Init();
348
349         postinit = true;
350 }
351
352 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
353 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
354 // All keys are in ascii.
355 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
356 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
357 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
358 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
359 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
360 {
361         float bSkipKey;
362         bSkipKey = false;
363
364         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
365                 return true;
366
367         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
368                 return true;
369
370         if(menu_visible && menu_action)
371                 if(menu_action(bInputType, nPrimary, nSecondary))
372                         return true;
373
374         return bSkipKey;
375 }
376
377 // END REQUIRED CSQC FUNCTIONS
378 // --------------------------------------------------------------------------
379
380 // --------------------------------------------------------------------------
381 // BEGIN OPTIONAL CSQC FUNCTIONS
382
383 void Ent_RemoveEntCS()
384 {
385         entcs_receiver[self.sv_entnum] = world;
386 }
387 void Ent_ReadEntCS()
388 {
389     int sf;
390         InterpolateOrigin_Undo();
391
392         self.classname = "entcs_receiver";
393         sf = ReadByte();
394
395         if(sf & 1)
396                 self.sv_entnum = ReadByte();
397         if(sf & 2)
398         {
399                 self.origin_x = ReadShort();
400                 self.origin_y = ReadShort();
401                 self.origin_z = ReadShort();
402                 setorigin(self, self.origin);
403         }
404         if(sf & 4)
405         {
406                 self.angles_y = ReadByte() * 360.0 / 256;
407                 self.angles_x = self.angles_z = 0;
408         }
409         if(sf & 8)
410                 self.healthvalue = ReadByte() * 10;
411         if(sf & 16)
412                 self.armorvalue = ReadByte() * 10;
413
414         entcs_receiver[self.sv_entnum] = self;
415         self.entremove = Ent_RemoveEntCS;
416         self.iflags |= IFLAG_ORIGIN;
417
418         InterpolateOrigin_Note();
419 }
420
421 void Ent_Remove();
422
423 void Ent_RemovePlayerScore()
424 {
425         if(self.owner) {
426                 SetTeam(self.owner, -1);
427                 self.owner.gotscores = 0;
428                 for(int i = 0; i < MAX_SCORE; ++i) {
429                         self.owner.(scores[i]) = 0; // clear all scores
430                 }
431         }
432 }
433
434 void Ent_ReadPlayerScore()
435 {
436         int i, n;
437         bool isNew;
438         entity o;
439
440         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
441         // (no I've never heard of M-x replace-string, sed, or anything like that)
442         isNew = !self.owner; // workaround for DP bug
443         n = ReadByte()-1;
444
445 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
446         if(!isNew && n != self.sv_entnum)
447         {
448                 //print("A CSQC entity changed its owner!\n");
449                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
450                 isNew = true;
451                 Ent_Remove();
452                 self.enttype = ENT_CLIENT_SCORES;
453         }
454 #endif
455
456         self.sv_entnum = n;
457
458         if (!(playerslots[self.sv_entnum]))
459                 playerslots[self.sv_entnum] = spawn();
460         o = self.owner = playerslots[self.sv_entnum];
461         o.sv_entnum = self.sv_entnum;
462         o.gotscores = 1;
463
464         //if (!o.sort_prev)
465         //      RegisterPlayer(o);
466         //playerchecker will do this for us later, if it has not already done so
467
468     int sf, lf;
469 #if MAX_SCORE <= 8
470         sf = ReadByte();
471         lf = ReadByte();
472 #else
473         sf = ReadShort();
474         lf = ReadShort();
475 #endif
476     int p;
477         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
478                 if(sf & p)
479                 {
480                         if(lf & p)
481                                 o.(scores[i]) = ReadInt24_t();
482                         else
483                                 o.(scores[i]) = ReadChar();
484                 }
485
486         if(o.sort_prev)
487                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
488
489         self.entremove = Ent_RemovePlayerScore;
490 }
491
492 void Ent_ReadTeamScore()
493 {
494         int i;
495         entity o;
496
497         self.team = ReadByte();
498         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
499
500     int sf, lf;
501 #if MAX_TEAMSCORE <= 8
502         sf = ReadByte();
503         lf = ReadByte();
504 #else
505         sf = ReadShort();
506         lf = ReadShort();
507 #endif
508         int p;
509         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
510                 if(sf & p)
511                 {
512                         if(lf & p)
513                                 o.(teamscores[i]) = ReadInt24_t();
514                         else
515                                 o.(teamscores[i]) = ReadChar();
516                 }
517
518         HUD_UpdateTeamPos(o);
519 }
520
521 void Ent_ClientData()
522 {
523         float newspectatee_status;
524
525     int f = ReadByte();
526
527         scoreboard_showscores_force = (f & 1);
528
529         if(f & 2)
530         {
531                 newspectatee_status = ReadByte();
532                 if(newspectatee_status == player_localnum + 1)
533                         newspectatee_status = -1; // observing
534         }
535         else
536                 newspectatee_status = 0;
537
538         spectatorbutton_zoom = (f & 4);
539
540         if(f & 8)
541         {
542                 angles_held_status = 1;
543                 angles_held.x = ReadAngle();
544                 angles_held.y = ReadAngle();
545                 angles_held.z = 0;
546         }
547         else
548                 angles_held_status = 0;
549
550         if(newspectatee_status != spectatee_status)
551         {
552                 // clear race stuff
553                 race_laptime = 0;
554                 race_checkpointtime = 0;
555         }
556         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
557         {
558                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
559                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
560                 )
561                         prev_p_health = -1;
562                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
563                         prev_health = -1;
564         }
565         spectatee_status = newspectatee_status;
566
567         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
568 }
569
570 void Ent_Nagger()
571 {
572     int i, j, b, f;
573
574     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
575
576         if(!(nags & 4))
577         {
578                 if(vote_called_vote)
579                         strunzone(vote_called_vote);
580                 vote_called_vote = string_null;
581                 vote_active = 0;
582         }
583         else
584         {
585                 vote_active = 1;
586         }
587
588         if(nags & 64)
589         {
590                 vote_yescount = ReadByte();
591                 vote_nocount = ReadByte();
592                 vote_needed = ReadByte();
593                 vote_highlighted = ReadChar();
594         }
595
596         if(nags & 128)
597         {
598                 if(vote_called_vote)
599                         strunzone(vote_called_vote);
600                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
601         }
602
603         if(nags & 1)
604         {
605                 for(j = 0; j < maxclients; ++j)
606                         if(playerslots[j])
607                                 playerslots[j].ready = 1;
608                 for(i = 1; i <= maxclients; i += 8)
609                 {
610                         f = ReadByte();
611                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
612                                 if (!(f & b))
613                                         if(playerslots[j])
614                                                 playerslots[j].ready = 0;
615                 }
616         }
617
618         ready_waiting = (nags & 1);
619         ready_waiting_for_me = (nags & 2);
620         vote_waiting = (nags & 4);
621         vote_waiting_for_me = (nags & 8);
622         warmup_stage = (nags & 16);
623 }
624
625 void Ent_EliminatedPlayers()
626 {
627     int i, j, b, f;
628
629     int sf = ReadByte();
630         if(sf & 1)
631         {
632                 for(j = 0; j < maxclients; ++j)
633                         if(playerslots[j])
634                                 playerslots[j].eliminated = 1;
635                 for(i = 1; i <= maxclients; i += 8)
636                 {
637                         f = ReadByte();
638                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
639                                 if (!(f & b))
640                                         if(playerslots[j])
641                                                 playerslots[j].eliminated = 0;
642                 }
643         }
644 }
645
646 void Ent_RandomSeed()
647 {
648         float s;
649         prandom_debug();
650         s = ReadShort();
651         psrandom(s);
652 }
653
654 void Ent_ReadAccuracy(void)
655 {
656     int f, w;
657     int sf = ReadInt24_t();
658         if(sf == 0)
659         {
660                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
661                         weapon_accuracy[w] = -1;
662                 return;
663         }
664
665         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
666         {
667                 if(sf & f)
668                 {
669             int b = ReadByte();
670                         if(b == 0)
671                                 weapon_accuracy[w] = -1;
672                         else if(b == 255)
673                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
674                         else
675                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
676                 }
677                 if(f == 0x800000)
678                         f = 1;
679                 else
680                         f *= 2;
681         }
682 }
683
684 void Spawn_Draw(void)
685 {
686         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
687 }
688
689 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
690 {
691         float teamnum = (ReadByte() - 1);
692         vector spn_origin;
693         spn_origin.x = ReadShort();
694         spn_origin.y = ReadShort();
695         spn_origin.z = ReadShort();
696
697         if(is_new)
698         {
699                 self.origin = spn_origin;
700                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
701                 droptofloor();
702
703                 /*if(autocvar_cl_spawn_point_model) // needs a model first
704                 {
705                         self.mdl = "models/spawnpoint.md3";
706                         self.colormod = Team_ColorRGB(teamnum);
707                         precache_model(self.mdl);
708                         setmodel(self, self.mdl);
709                         self.drawmask = MASK_NORMAL;
710                         //self.movetype = MOVETYPE_NOCLIP;
711                         //self.draw = Spawn_Draw;
712                 }*/
713                 if(autocvar_cl_spawn_point_particles)
714                 {
715                         if((serverflags & SERVERFLAG_TEAMPLAY))
716                         {
717                                 switch(teamnum)
718                                 {
719                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
720                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
721                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
722                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
723                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
724                                 }
725                         }
726                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
727
728                         self.draw = Spawn_Draw;
729                 }
730         }
731
732         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
733 }
734
735 void Ent_ReadSpawnEvent(float is_new)
736 {
737         // If entnum is 0, ONLY do the local spawn actions
738         // this way the server can disable the sending of
739         // spawn origin or such to clients if wanted.
740         float entnum = ReadByte();
741
742         if(entnum)
743         {
744                 self.origin_x = ReadShort();
745                 self.origin_y = ReadShort();
746                 self.origin_z = ReadShort();
747
748                 if(is_new)
749                 {
750                         float teamnum = GetPlayerColor(entnum - 1);
751
752                         if(autocvar_cl_spawn_event_particles)
753                         {
754                                 switch(teamnum)
755                                 {
756                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
757                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
758                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
759                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
760                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
761                                 }
762                         }
763                         if(autocvar_cl_spawn_event_sound)
764                         {
765                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
766                         }
767                 }
768         }
769
770         // local spawn actions
771         if(is_new && (!entnum || (entnum == player_localentnum)))
772         {
773                 zoomin_effect = 1;
774                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
775
776                 if(autocvar_cl_unpress_zoom_on_spawn)
777                 {
778                         localcmd("-zoom\n");
779                         button_zoom = false;
780                 }
781         }
782
783         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
784 }
785
786 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
787 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
788 void Ent_RadarLink();
789 void Ent_Init();
790 void Ent_ScoresInfo();
791 void CSQC_Ent_Update(float bIsNewEntity)
792 {
793         float t;
794         float savetime;
795         t = ReadByte();
796
797         if(autocvar_developer_csqcentities)
798                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
799
800         // set up the "time" global for received entities to be correct for interpolation purposes
801         savetime = time;
802         if(servertime)
803         {
804                 time = servertime;
805         }
806         else
807         {
808                 serverprevtime = time;
809                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
810                 time = serverprevtime + serverdeltatime;
811         }
812
813 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
814         if(self.enttype)
815         {
816                 if(t != self.enttype || bIsNewEntity)
817                 {
818                         //print("A CSQC entity changed its type!\n");
819                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
820                         Ent_Remove();
821                         clearentity(self);
822                         bIsNewEntity = 1;
823                 }
824         }
825         else
826         {
827                 if(!bIsNewEntity)
828                 {
829                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
830                         bIsNewEntity = 1;
831                 }
832         }
833 #endif
834         self.enttype = t;
835         switch(t)
836         {
837                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
838                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
839                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
840                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
841                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
842                 case ENT_CLIENT_LASER: Ent_Laser(); break;
843                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
844                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
845                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
846                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
847                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
848                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
849                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
850                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
851                 case ENT_CLIENT_INIT: Ent_Init(); break;
852                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
853                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
854                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
855                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
856                 case ENT_CLIENT_WALL: Ent_Wall(); break;
857                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
858                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
859                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
860                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
861                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
862                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
863                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
864                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
865                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
866                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
867                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
868                 case ENT_CLIENT_TURRET: ent_turret(); break;
869                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
870                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
871                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
872                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
873                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
874                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
875                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
876                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
877                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
878                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
879                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
880                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
881                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
882                 case ENT_CLIENT_DOOR: ent_door(); break;
883                 case ENT_CLIENT_PLAT: ent_plat(); break;
884                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
885                 case ENT_CLIENT_CORNER: ent_corner(); break;
886                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
887                 case ENT_CLIENT_TRAIN: ent_train(); break;
888                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
889
890                 default:
891                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
892                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
893                         break;
894         }
895
896         time = savetime;
897 }
898 // Destructor, but does NOT deallocate the entity by calling remove(). Also
899 // used when an entity changes its type. For an entity that someone interacts
900 // with others, make sure it can no longer do so.
901 void Ent_Remove()
902 {
903         if(self.entremove)
904                 self.entremove();
905
906         if(self.skeletonindex)
907         {
908                 skel_delete(self.skeletonindex);
909                 self.skeletonindex = 0;
910         }
911
912         if(self.snd_looping > 0)
913         {
914                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
915                 self.snd_looping = 0;
916         }
917
918         self.enttype = 0;
919         self.classname = "";
920         self.draw = menu_sub_null;
921         self.entremove = menu_sub_null;
922         // TODO possibly set more stuff to defaults
923 }
924 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
925 void CSQC_Ent_Remove()
926 {
927         if(autocvar_developer_csqcentities)
928                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
929
930         if(wasfreed(self))
931         {
932                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
933                 return;
934         }
935         if(self.enttype)
936                 Ent_Remove();
937         remove(self);
938 }
939
940 void Gamemode_Init()
941 {
942         if (!isdemo())
943         {
944                 if(!(calledhooks & HOOK_START))
945                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
946                 calledhooks |= HOOK_START;
947         }
948 }
949 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
950 void CSQC_Parse_StuffCmd(string strMessage)
951 {
952         if(autocvar_developer_csqcentities)
953                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
954
955         localcmd(strMessage);
956 }
957 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
958 void CSQC_Parse_Print(string strMessage)
959 {
960         if(autocvar_developer_csqcentities)
961                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
962
963         print(ColorTranslateRGB(strMessage));
964 }
965
966 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
967 void CSQC_Parse_CenterPrint(string strMessage)
968 {
969         if(autocvar_developer_csqcentities)
970                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
971
972         centerprint_hud(strMessage);
973 }
974
975 string notranslate_fogcmd1 = "\nfog ";
976 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
977 void Fog_Force()
978 {
979         // TODO somehow thwart prvm_globalset client ...
980
981         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
982                 { localcmd("\nr_drawfog 0\n"); }
983         else if(forcefog != "")
984                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
985 }
986
987 void Gamemode_Init();
988 void Ent_ScoresInfo()
989 {
990     int i;
991         self.classname = "ent_client_scores_info";
992         gametype = ReadInt24_t();
993         HUD_ModIcons_SetFunc();
994         for(i = 0; i < MAX_SCORE; ++i)
995         {
996                 if(scores_label[i])
997                         strunzone(scores_label[i]);
998                 scores_label[i] = strzone(ReadString());
999                 scores_flags[i] = ReadByte();
1000         }
1001         for(i = 0; i < MAX_TEAMSCORE; ++i)
1002         {
1003                 if(teamscores_label[i])
1004                         strunzone(teamscores_label[i]);
1005                 teamscores_label[i] = strzone(ReadString());
1006                 teamscores_flags[i] = ReadByte();
1007         }
1008         HUD_InitScores();
1009         Gamemode_Init();
1010 }
1011
1012 void Ent_Init()
1013 {
1014         self.classname = "ent_client_init";
1015
1016         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1017
1018         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1019         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1020         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1021         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1022         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1023         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1024         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1025         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1026
1027         if(forcefog)
1028                 strunzone(forcefog);
1029         forcefog = strzone(ReadString());
1030
1031         armorblockpercent = ReadByte() / 255.0;
1032
1033         g_balance_mortar_bouncefactor = ReadCoord();
1034         g_balance_mortar_bouncestop = ReadCoord();
1035         g_balance_electro_secondary_bouncefactor = ReadCoord();
1036         g_balance_electro_secondary_bouncestop = ReadCoord();
1037
1038         vortex_scope = !ReadByte();
1039         rifle_scope = !ReadByte();
1040
1041         serverflags = ReadByte();
1042
1043         minelayer_maxmines = ReadByte();
1044
1045         hagar_maxrockets = ReadByte();
1046
1047         g_trueaim_minrange = ReadCoord();
1048         g_balance_porto_secondary = ReadByte();
1049
1050         if(!postinit)
1051                 PostInit();
1052 }
1053
1054 void Net_ReadRace()
1055 {
1056         float b;
1057
1058         b = ReadByte();
1059
1060         switch(b)
1061         {
1062                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1063                         race_checkpoint = ReadByte();
1064                         race_time = ReadInt24_t();
1065                         race_previousbesttime = ReadInt24_t();
1066                         if(race_previousbestname)
1067                                 strunzone(race_previousbestname);
1068                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1069
1070                         race_checkpointtime = time;
1071
1072                         if(race_checkpoint == 0 || race_checkpoint == 254)
1073                         {
1074                                 race_penaltyaccumulator = 0;
1075                                 race_laptime = time; // valid
1076                         }
1077
1078                         break;
1079
1080                 case RACE_NET_CHECKPOINT_CLEAR:
1081                         race_laptime = 0;
1082                         race_checkpointtime = 0;
1083                         break;
1084
1085                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1086                         race_laptime = ReadCoord();
1087                         race_checkpointtime = -99999;
1088                         // fall through
1089                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1090                         race_nextcheckpoint = ReadByte();
1091
1092                         race_nextbesttime = ReadInt24_t();
1093                         if(race_nextbestname)
1094                                 strunzone(race_nextbestname);
1095                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1096                         break;
1097
1098                 case RACE_NET_CHECKPOINT_HIT_RACE:
1099                         race_mycheckpoint = ReadByte();
1100                         race_mycheckpointtime = time;
1101                         race_mycheckpointdelta = ReadInt24_t();
1102                         race_mycheckpointlapsdelta = ReadByte();
1103                         if(race_mycheckpointlapsdelta >= 128)
1104                                 race_mycheckpointlapsdelta -= 256;
1105                         if(race_mycheckpointenemy)
1106                                 strunzone(race_mycheckpointenemy);
1107                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1108                         break;
1109
1110                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1111                         race_othercheckpoint = ReadByte();
1112                         race_othercheckpointtime = time;
1113                         race_othercheckpointdelta = ReadInt24_t();
1114                         race_othercheckpointlapsdelta = ReadByte();
1115                         if(race_othercheckpointlapsdelta >= 128)
1116                                 race_othercheckpointlapsdelta -= 256;
1117                         if(race_othercheckpointenemy)
1118                                 strunzone(race_othercheckpointenemy);
1119                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1120                         break;
1121
1122                 case RACE_NET_PENALTY_RACE:
1123                         race_penaltyeventtime = time;
1124                         race_penaltytime = ReadShort();
1125                         //race_penaltyaccumulator += race_penaltytime;
1126                         if(race_penaltyreason)
1127                                 strunzone(race_penaltyreason);
1128                         race_penaltyreason = strzone(ReadString());
1129                         break;
1130
1131                 case RACE_NET_PENALTY_QUALIFYING:
1132                         race_penaltyeventtime = time;
1133                         race_penaltytime = ReadShort();
1134                         race_penaltyaccumulator += race_penaltytime;
1135                         if(race_penaltyreason)
1136                                 strunzone(race_penaltyreason);
1137                         race_penaltyreason = strzone(ReadString());
1138                         break;
1139
1140                 case RACE_NET_SERVER_RECORD:
1141                         race_server_record = ReadInt24_t();
1142                         break;
1143                 case RACE_NET_SPEED_AWARD:
1144                         race_speedaward = ReadInt24_t();
1145                         if(race_speedaward_holder)
1146                                 strunzone(race_speedaward_holder);
1147                         race_speedaward_holder = strzone(ReadString());
1148                         break;
1149                 case RACE_NET_SPEED_AWARD_BEST:
1150                         race_speedaward_alltimebest = ReadInt24_t();
1151                         if(race_speedaward_alltimebest_holder)
1152                                 strunzone(race_speedaward_alltimebest_holder);
1153                         race_speedaward_alltimebest_holder = strzone(ReadString());
1154                         break;
1155                 case RACE_NET_SERVER_RANKINGS:
1156                         float prevpos, del;
1157             int pos = ReadShort();
1158                         prevpos = ReadShort();
1159                         del = ReadShort();
1160
1161                         // move other rankings out of the way
1162             int i;
1163                         if (prevpos) {
1164                                 for (i=prevpos-1;i>pos-1;--i) {
1165                                         grecordtime[i] = grecordtime[i-1];
1166                                         if(grecordholder[i])
1167                                                 strunzone(grecordholder[i]);
1168                                         grecordholder[i] = strzone(grecordholder[i-1]);
1169                                 }
1170                         } else if (del) { // a record has been deleted by the admin
1171                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1172                                         if (i == RANKINGS_CNT-1) { // clear out last record
1173                                                 grecordtime[i] = 0;
1174                                                 if (grecordholder[i])
1175                                                         strunzone(grecordholder[i]);
1176                                                 grecordholder[i] = string_null;
1177                                         }
1178                                         else {
1179                                                 grecordtime[i] = grecordtime[i+1];
1180                                                 if (grecordholder[i])
1181                                                         strunzone(grecordholder[i]);
1182                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1183                                         }
1184                                 }
1185                         } else { // player has no ranked record yet
1186                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1187                                         grecordtime[i] = grecordtime[i-1];
1188                                         if(grecordholder[i])
1189                                                 strunzone(grecordholder[i]);
1190                                         grecordholder[i] = strzone(grecordholder[i-1]);
1191                                 }
1192                         }
1193
1194                         // store new ranking
1195                         if(grecordholder[pos-1] != "")
1196                                 strunzone(grecordholder[pos-1]);
1197                         grecordholder[pos-1] = strzone(ReadString());
1198                         grecordtime[pos-1] = ReadInt24_t();
1199                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1200                                 race_myrank = pos;
1201                         break;
1202                 case RACE_NET_SERVER_STATUS:
1203                         race_status = ReadShort();
1204                         if(race_status_name)
1205                                 strunzone(race_status_name);
1206                         race_status_name = strzone(ReadString());
1207         }
1208 }
1209
1210 void Net_TeamNagger()
1211 {
1212         teamnagger = 1;
1213 }
1214
1215 void Net_ReadPingPLReport()
1216 {
1217         int e, pi, pl, ml;
1218         e = ReadByte();
1219         pi = ReadShort();
1220         pl = ReadByte();
1221         ml = ReadByte();
1222         if (!(playerslots[e]))
1223                 return;
1224         playerslots[e].ping = pi;
1225         playerslots[e].ping_packetloss = pl / 255.0;
1226         playerslots[e].ping_movementloss = ml / 255.0;
1227 }
1228
1229 void Net_WeaponComplain()
1230 {
1231         complain_weapon = ReadByte();
1232
1233         if(complain_weapon_name)
1234                 strunzone(complain_weapon_name);
1235         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1236
1237         complain_weapon_type = ReadByte();
1238
1239         complain_weapon_time = time;
1240         weapontime = time; // ping the weapon panel
1241
1242         switch(complain_weapon_type)
1243         {
1244                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1245                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1246                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1247         }
1248 }
1249
1250 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1251 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1252 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1253 float CSQC_Parse_TempEntity()
1254 {
1255         float bHandled;
1256                 bHandled  = true;
1257         // Acquire TE ID
1258         float nTEID;
1259                 nTEID = ReadByte();
1260
1261         if(autocvar_developer_csqcentities)
1262                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1263
1264                 // NOTE: Could just do return instead of break...
1265         switch(nTEID)
1266         {
1267                 case TE_CSQC_TARGET_MUSIC:
1268                         Net_TargetMusic();
1269                         bHandled = true;
1270                         break;
1271                 case TE_CSQC_PICTURE:
1272                         Net_MapVote_Picture();
1273                         bHandled = true;
1274                         break;
1275                 case TE_CSQC_RACE:
1276                         Net_ReadRace();
1277                         bHandled = true;
1278                         break;
1279                 case TE_CSQC_VORTEXBEAMPARTICLE:
1280                         Net_ReadVortexBeamParticle();
1281                         bHandled = true;
1282                         break;
1283                 case TE_CSQC_TEAMNAGGER:
1284                         Net_TeamNagger();
1285                         bHandled = true;
1286                         break;
1287                 case TE_CSQC_ARC:
1288                         Net_ReadArc();
1289                         bHandled = true;
1290                         break;
1291                 case TE_CSQC_PINGPLREPORT:
1292                         Net_ReadPingPLReport();
1293                         bHandled = true;
1294                         break;
1295                 case TE_CSQC_WEAPONCOMPLAIN:
1296                         Net_WeaponComplain();
1297                         bHandled = true;
1298                         break;
1299                 case TE_CSQC_VEHICLESETUP:
1300                         Net_VehicleSetup();
1301                         bHandled = true;
1302                         break;
1303                 case TE_CSQC_SVNOTICE:
1304                         cl_notice_read();
1305                         bHandled = true;
1306                         break;
1307                 case TE_CSQC_SHOCKWAVEPARTICLE:
1308                         Net_ReadShockwaveParticle();
1309                         bHandled = true;
1310                         break;
1311                 default:
1312                         // No special logic for this temporary entity; return 0 so the engine can handle it
1313                         bHandled = false;
1314                         break;
1315         }
1316
1317         return bHandled;
1318 }
1319
1320 string getcommandkey(string text, string command)
1321 {
1322         string keys;
1323         float n, j, k, l = 0;
1324
1325         if (!autocvar_hud_showbinds)
1326                 return text;
1327
1328         keys = db_get(binddb, command);
1329         if (keys == "")
1330         {
1331                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1332                 for(j = 0; j < n; ++j)
1333                 {
1334                         k = stof(argv(j));
1335                         if(k != -1)
1336                         {
1337                                 if ("" == keys)
1338                                         keys = keynumtostring(k);
1339                                 else
1340                                         keys = strcat(keys, ", ", keynumtostring(k));
1341
1342                                 ++l;
1343                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1344                                         break;
1345                         }
1346
1347                 }
1348                 if (keys == "")
1349                         keys = "NO_KEY";
1350                 db_put(binddb, command, keys);
1351         }
1352
1353         if (keys == "NO_KEY") {
1354                 if (autocvar_hud_showbinds > 1)
1355                         return sprintf(_("%s (not bound)"), text);
1356                 else
1357                         return text;
1358         }
1359         else if (autocvar_hud_showbinds > 1)
1360                 return sprintf("%s (%s)", text, keys);
1361         else
1362                 return keys;
1363 }