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1 #include "main.qh"
2
3 #include <common/effects/qc/all.qh>
4 #include "hud/all.qh"
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "hud/panel/quickmenu.qh"
8 #include "scoreboard.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
11 #include "wall.qh"
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
24
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
27 //include "main.qh"
28
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
30
31 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
32 {
33         ofs = eX * (ofs.x * SIZE_CURSOR.x) + eY * (ofs.y * SIZE_CURSOR.y);
34         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
35 }
36
37 void draw_cursor_normal(vector pos, vector col, float a)
38 {
39         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
40 }
41
42 void LoadMenuSkinValues()
43 {
44         int fh = -1;
45         if(cvar_string("menu_skin") != "")
46         {
47                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
48                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
49         }
50         if(fh < 0 && cvar_defstring("menu_skin") != "")
51         {
52                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
53                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
54                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
55         }
56         if(fh < 0)
57         {
58                 draw_currentSkin = "gfx/menu/default";
59                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
60         }
61
62         draw_currentSkin = strzone(draw_currentSkin);
63
64         if(fh >= 0)
65         {
66                 string s;
67                 while((s = fgets(fh)))
68                 {
69                         int n = tokenize_console(s);
70                         if (n < 2)
71                                 continue;
72                         if(substring(argv(0), 0, 2) == "//")
73                                 continue;
74                         if(argv(0) == "SIZE_CURSOR")
75                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
76                         else if(argv(0) == "OFFSET_CURSOR")
77                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
78                 }
79                 fclose(fh);
80         }
81 }
82
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
85
86 void ConsoleCommand_macro_init();
87 void CSQC_Init()
88 {
89         prvm_language = strzone(cvar_string("prvm_language"));
90
91 #ifdef WATERMARK
92         LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
93 #endif
94
95         {
96                 int i = 0;
97                 for ( ; i < 255; ++i)
98                         if (getplayerkeyvalue(i, "viewentity") == "")
99                                 break;
100                 maxclients = i;
101         }
102
103         // needs to be done so early because of the constants they create
104         static_init();
105         static_init_late();
106         static_init_precache();
107
108         binddb = db_create();
109         tempdb = db_create();
110         ClientProgsDB = db_load("client.db");
111         compressShortVector_init();
112
113         draw_endBoldFont();
114
115         //registercommand("hud_configure");
116         //registercommand("hud_save");
117         //registercommand("menu_action");
118
119         ConsoleCommand_macro_init();
120
121         registercvar("hud_usecsqc", "1");
122         registercvar("scoreboard_columns", "default");
123
124         registercvar("cl_nade_type", "3");
125         registercvar("cl_pokenade_type", "zombie");
126
127         registercvar("cl_jumpspeedcap_min", "");
128         registercvar("cl_jumpspeedcap_max", "");
129
130         registercvar("cl_multijump", "1");
131
132         registercvar("cl_spawn_near_teammate", "1");
133
134         gametype = 0;
135
136         // hud_fields uses strunzone on the titles!
137         for(int i = 0; i < MAX_HUD_FIELDS; ++i)
138                 hud_title[i] = strzone("(null)");
139
140         Cmd_HUD_SetFields(0);
141
142         postinit = false;
143
144         calledhooks = 0;
145
146         teams = Sort_Spawn();
147         players = Sort_Spawn();
148
149         GetTeam(NUM_SPECTATOR, true); // add specs first
150
151         // precaches
152
153         if(autocvar_cl_reticle)
154         {
155                 precache_pic("gfx/reticle_normal");
156                 // weapon reticles are precached in weapon files
157         }
158
159         {
160                 get_mi_min_max_texcoords(1); // try the CLEVER way first
161                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
162                 shortmapname = mi_shortname;
163
164                 if (precache_pic(minimapname) == "")
165                 {
166                         // but maybe we have a non-clever minimap
167                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
168                         if (precache_pic(minimapname) == "")
169                                 minimapname = ""; // FAIL
170                         else
171                                 get_mi_min_max_texcoords(0); // load new texcoords
172                 }
173
174                 mi_center = (mi_min + mi_max) * 0.5;
175                 mi_scale = mi_max - mi_min;
176                 minimapname = strzone(minimapname);
177         }
178
179         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
180         LoadMenuSkinValues();
181 }
182
183 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
184 void Shutdown()
185 {
186         WarpZone_Shutdown();
187
188         remove(teams);
189         remove(players);
190         db_close(binddb);
191         db_close(tempdb);
192         if(autocvar_cl_db_saveasdump)
193                 db_dump(ClientProgsDB, "client.db");
194         else
195                 db_save(ClientProgsDB, "client.db");
196         db_close(ClientProgsDB);
197
198         if(camera_active)
199                 cvar_set("chase_active",ftos(chase_active_backup));
200
201         // unset the event chasecam's chase_active
202         if(autocvar_chase_active < 0)
203                 cvar_set("chase_active", "0");
204
205         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
206
207         if (!isdemo())
208         {
209                 if (!(calledhooks & HOOK_START))
210                         localcmd("\n_cl_hook_gamestart nop\n");
211                 if (!(calledhooks & HOOK_END))
212                         localcmd("\ncl_hook_gameend\n");
213         }
214
215         deactivate_minigame();
216         HUD_MinigameMenu_Close(NULL, NULL, NULL);
217 }
218
219 .float has_team;
220 float SetTeam(entity o, int Team)
221 {
222     TC(int, Team);
223         devassert_once(Team);
224         entity tm;
225         if(teamplay)
226         {
227                 switch(Team)
228                 {
229                         case -1:
230                         case NUM_TEAM_1:
231                         case NUM_TEAM_2:
232                         case NUM_TEAM_3:
233                         case NUM_TEAM_4:
234                                 break;
235                         default:
236                                 if(GetTeam(Team, false) == NULL)
237                                 {
238                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
239                                         Team = NUM_SPECTATOR;
240                                 }
241                                 break;
242                 }
243         }
244         else
245         {
246                 switch(Team)
247                 {
248                         case -1:
249                         case 0:
250                                 break;
251                         default:
252                                 if(GetTeam(Team, false) == NULL)
253                                 {
254                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
255                                         Team = NUM_SPECTATOR;
256                                 }
257                                 break;
258                 }
259         }
260         if(Team == -1) // leave
261         {
262                 if(o.has_team)
263                 {
264                         tm = GetTeam(o.team, false);
265                         tm.team_size -= 1;
266                         o.has_team = 0;
267                         return true;
268                 }
269         }
270         else
271         {
272                 if (!o.has_team)
273                 {
274                         o.team = Team;
275                         tm = GetTeam(Team, true);
276                         tm.team_size += 1;
277                         o.has_team = 1;
278                         return true;
279                 }
280                 else if(Team != o.team)
281                 {
282                         tm = GetTeam(o.team, false);
283                         tm.team_size -= 1;
284                         o.team = Team;
285                         tm = GetTeam(Team, true);
286                         tm.team_size += 1;
287                         return true;
288                 }
289         }
290         return false;
291 }
292
293 void Playerchecker_Think(entity this)
294 {
295     int i;
296         entity e;
297         for(i = 0; i < maxclients; ++i)
298         {
299                 e = playerslots[i];
300                 if(entcs_GetName(i) == "")
301                 {
302                         if(e.sort_prev)
303                         {
304                                 // player disconnected
305                                 SetTeam(e, -1);
306                                 RemovePlayer(e);
307                                 e.sort_prev = NULL;
308                                 //e.gotscores = 0;
309                         }
310                 }
311                 else
312                 {
313                         if (!e.sort_prev)
314                         {
315                                 // player connected
316                                 if (!e)
317                                 {
318                                         playerslots[i] = e = new_pure(playerslot);
319                                 }
320                                 e.sv_entnum = i;
321                                 e.ping = 0;
322                                 e.ping_packetloss = 0;
323                                 e.ping_movementloss = 0;
324                                 //e.gotscores = 0; // we might already have the scores...
325                                 int t = entcs_GetScoreTeam(i);
326                                 if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
327                                 RegisterPlayer(e);
328                                 HUD_UpdatePlayerPos(e);
329                         }
330                 }
331         }
332         this.nextthink = time + 0.2;
333 }
334
335 void TrueAim_Init();
336 void PostInit()
337 {
338         entity playerchecker = new_pure(playerchecker);
339         setthink(playerchecker, Playerchecker_Think);
340         playerchecker.nextthink = time + 0.2;
341
342         TrueAim_Init();
343
344         postinit = true;
345 }
346
347 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
348 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
349 // All keys are in ascii.
350 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
351 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
352 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
353 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
354 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
355 {
356     TC(int, bInputType);
357         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
358                 return true;
359
360         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
361                 return true;
362
363         if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
364                 return true;
365
366         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
367                 return true;
368
369         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
370                 return true;
371
372         return false;
373 }
374
375 // END REQUIRED CSQC FUNCTIONS
376 // --------------------------------------------------------------------------
377
378 // --------------------------------------------------------------------------
379 // BEGIN OPTIONAL CSQC FUNCTIONS
380
381 void Ent_Remove(entity this);
382
383 void Ent_RemovePlayerScore(entity this)
384 {
385         if(this.owner) {
386                 SetTeam(this.owner, -1);
387                 this.owner.gotscores = 0;
388                 for(int i = 0; i < MAX_SCORE; ++i) {
389                         this.owner.(scores[i]) = 0; // clear all scores
390                 }
391         }
392 }
393
394 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
395 {
396         make_pure(this);
397         int i, n;
398         bool isNew;
399         entity o;
400
401         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
402         // (no I've never heard of M-x replace-string, sed, or anything like that)
403         isNew = !this.owner; // workaround for DP bug
404         n = ReadByte()-1;
405
406 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
407         if(!isNew && n != this.sv_entnum)
408         {
409                 //print("A CSQC entity changed its owner!\n");
410                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
411                 isNew = true;
412                 Ent_Remove(this);
413         }
414 #endif
415
416         this.sv_entnum = n;
417
418         o = playerslots[this.sv_entnum];
419         if (!o)
420         {
421                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
422         }
423         this.owner = o;
424         o.sv_entnum = this.sv_entnum;
425         o.gotscores = 1;
426
427         //if (!o.sort_prev)
428         //      RegisterPlayer(o);
429         //playerchecker will do this for us later, if it has not already done so
430
431     int sf, lf;
432 #if MAX_SCORE <= 8
433         sf = ReadByte();
434         lf = ReadByte();
435 #else
436         sf = ReadShort();
437         lf = ReadShort();
438 #endif
439     int p;
440         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
441                 if(sf & p)
442                 {
443                         if(lf & p)
444                                 o.(scores[i]) = ReadInt24_t();
445                         else
446                                 o.(scores[i]) = ReadChar();
447                 }
448
449         return = true;
450
451         if(o.sort_prev)
452                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
453
454         this.entremove = Ent_RemovePlayerScore;
455 }
456
457 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
458 {
459         make_pure(this);
460         int i;
461         entity o;
462
463         this.team = ReadByte();
464         o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
465
466     int sf, lf;
467 #if MAX_TEAMSCORE <= 8
468         sf = ReadByte();
469         lf = ReadByte();
470 #else
471         sf = ReadShort();
472         lf = ReadShort();
473 #endif
474         int p;
475         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
476                 if(sf & p)
477                 {
478                         if(lf & p)
479                                 o.(teamscores[i]) = ReadInt24_t();
480                         else
481                                 o.(teamscores[i]) = ReadChar();
482                 }
483
484         return = true;
485
486         HUD_UpdateTeamPos(o);
487 }
488
489 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
490 {
491         make_pure(this);
492         float newspectatee_status;
493
494     int f = ReadByte();
495
496         scoreboard_showscores_force = (f & 1);
497
498         if(f & 2)
499         {
500                 newspectatee_status = ReadByte();
501                 if(newspectatee_status == player_localnum + 1)
502                         newspectatee_status = -1; // observing
503         }
504         else
505                 newspectatee_status = 0;
506
507         spectatorbutton_zoom = (f & 4);
508
509         if(f & 8)
510         {
511                 angles_held_status = 1;
512                 angles_held.x = ReadAngle();
513                 angles_held.y = ReadAngle();
514                 angles_held.z = 0;
515         }
516         else
517                 angles_held_status = 0;
518
519         return = true;
520
521         if(newspectatee_status != spectatee_status)
522         {
523                 // clear race stuff
524                 race_laptime = 0;
525                 race_checkpointtime = 0;
526                 hud_dynamic_shake_factor = -1;
527         }
528         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
529         {
530                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
531                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
532                 )
533                         prev_p_health = -1;
534                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
535                         prev_health = -1;
536         }
537         spectatee_status = newspectatee_status;
538
539         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
540 }
541
542 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
543 {
544         make_pure(this);
545     int i, j, b, f;
546
547     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
548
549         if(!(nags & BIT(2)))
550         {
551                 if(vote_called_vote)
552                         strunzone(vote_called_vote);
553                 vote_called_vote = string_null;
554                 vote_active = 0;
555         }
556         else
557         {
558                 vote_active = 1;
559         }
560
561         if(nags & BIT(6))
562         {
563                 vote_yescount = ReadByte();
564                 vote_nocount = ReadByte();
565                 vote_needed = ReadByte();
566                 vote_highlighted = ReadChar();
567         }
568
569         if(nags & BIT(7))
570         {
571                 if(vote_called_vote)
572                         strunzone(vote_called_vote);
573                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
574         }
575
576         if(nags & 1)
577         {
578                 for(j = 0; j < maxclients; ++j)
579                         if(playerslots[j])
580                                 playerslots[j].ready = 1;
581                 for(i = 1; i <= maxclients; i += 8)
582                 {
583                         f = ReadByte();
584                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
585                                 if (!(f & b))
586                                         if(playerslots[j])
587                                                 playerslots[j].ready = 0;
588                 }
589         }
590
591         return = true;
592
593         ready_waiting = (nags & BIT(0));
594         ready_waiting_for_me = (nags & BIT(1));
595         vote_waiting = (nags & BIT(2));
596         vote_waiting_for_me = (nags & BIT(3));
597         warmup_stage = (nags & BIT(4));
598 }
599
600 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
601 {
602         make_pure(this);
603     int i, j, b, f;
604
605     int sf = ReadByte();
606         if(sf & 1)
607         {
608                 for(j = 0; j < maxclients; ++j)
609                         if(playerslots[j])
610                                 playerslots[j].eliminated = 1;
611                 for(i = 1; i <= maxclients; i += 8)
612                 {
613                         f = ReadByte();
614                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
615                                 if (!(f & b))
616                                         if(playerslots[j])
617                                                 playerslots[j].eliminated = 0;
618                 }
619         }
620         return true;
621 }
622
623 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
624 {
625         make_pure(this);
626         prandom_debug();
627         float s = ReadShort();
628         psrandom(s);
629         return true;
630 }
631
632 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
633 {
634         make_pure(this);
635     int sf = ReadInt24_t();
636         if (sf == 0) {
637                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
638                         weapon_accuracy[w] = -1;
639                 return true;
640         }
641
642         int f = 1;
643         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
644                 if (sf & f) {
645             int b = ReadByte();
646                         if (b == 0)
647                                 weapon_accuracy[w] = -1;
648                         else if (b == 255)
649                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
650                         else
651                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
652                 }
653                 f = (f == 0x800000) ? 1 : f * 2;
654         }
655         return true;
656 }
657
658 void Spawn_Draw(entity this)
659 {
660         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
661 }
662
663 void Spawn_PreDraw(entity this)
664 {
665         float alph;
666         vector org = getpropertyvec(VF_ORIGIN);
667         if(this.fade_start)
668                 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
669         else
670                 alph = 1;
671         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
672         this.alpha = alph;
673         if(alph <= 0)
674                 this.drawmask = 0;
675         else
676                 this.drawmask = MASK_NORMAL;
677 }
678
679 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
680 {
681         float teamnum = (ReadByte() - 1);
682         vector spn_origin;
683         spn_origin.x = ReadCoord();
684         spn_origin.y = ReadCoord();
685         spn_origin.z = ReadCoord();
686
687         this.team = (teamnum + 1);
688
689         //if(is_new)
690         //{
691                 this.origin = spn_origin;
692                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
693                 //droptofloor();
694
695                 /*if(autocvar_cl_spawn_point_model) // needs a model first
696                 {
697                         this.mdl = "models/spawnpoint.md3";
698                         this.colormod = Team_ColorRGB(teamnum);
699                         precache_model(this.mdl);
700                         setmodel(this, this.mdl);
701                         this.drawmask = MASK_NORMAL;
702                         //this.movetype = MOVETYPE_NOCLIP;
703                         //this.draw = Spawn_Draw;
704                 }*/
705                 if(autocvar_cl_spawn_point_particles)
706                 {
707                         if((serverflags & SERVERFLAG_TEAMPLAY))
708                         {
709                                 switch(teamnum)
710                                 {
711                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
712                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
713                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
714                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
715                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
716                                 }
717                         }
718                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
719
720                         this.draw = Spawn_Draw;
721                         setpredraw(this, Spawn_PreDraw);
722                         this.fade_start = autocvar_cl_spawn_point_dist_min;
723                         this.fade_end = autocvar_cl_spawn_point_dist_max;
724                 }
725         //}
726
727         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
728         return true;
729 }
730
731 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
732 {
733         // If entnum is 0, ONLY do the local spawn actions
734         // this way the server can disable the sending of
735         // spawn origin or such to clients if wanted.
736         float entnum = ReadByte();
737
738         if(entnum)
739         {
740                 this.origin_x = ReadCoord();
741                 this.origin_y = ReadCoord();
742                 this.origin_z = ReadCoord();
743
744                 if(is_new)
745                 {
746                         float teamnum = entcs_GetTeam(entnum - 1);
747
748                         if(autocvar_cl_spawn_event_particles)
749                         {
750                                 switch(teamnum)
751                                 {
752                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
753                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
754                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
755                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
756                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
757                                 }
758                         }
759                         if(autocvar_cl_spawn_event_sound)
760                         {
761                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
762                         }
763                 }
764         }
765         return = true;
766
767         // local spawn actions
768         if(is_new && (!entnum || (entnum == player_localentnum)))
769         {
770                 zoomin_effect = 1;
771                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
772
773                 if(autocvar_cl_unpress_zoom_on_spawn)
774                 {
775                         localcmd("-zoom\n");
776                         button_zoom = false;
777                 }
778         }
779         HUD_Radar_Hide_Maximized();
780         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
781 }
782
783 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
784 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
785 void CSQC_Ent_Update(entity this, bool isnew)
786 {
787         this.sourceLoc = __FILE__ ":" STR(__LINE__);
788         int t = ReadByte();
789
790         // set up the "time" global for received entities to be correct for interpolation purposes
791         float savetime = time;
792         if(servertime)
793         {
794                 time = servertime;
795         }
796         else
797         {
798                 serverprevtime = time;
799                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
800                 time = serverprevtime + serverdeltatime;
801         }
802
803 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
804         if (this.enttype)
805         {
806                 if (t != this.enttype || isnew)
807                 {
808                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
809                         Ent_Remove(this);
810                         clearentity(this);
811                         isnew = true;
812                 }
813         }
814         else
815         {
816                 if (!isnew)
817                 {
818                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
819                         isnew = true;
820                 }
821         }
822 #endif
823         this.enttype = t;
824         bool done = false;
825         FOREACH(LinkedEntities, it.m_id == t, {
826                 if (isnew) this.classname = it.netname;
827                 if (autocvar_developer_csqcentities)
828             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
829                 done = it.m_read(this, NULL, isnew);
830                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
831                 break;
832         });
833         time = savetime;
834         if (!done)
835         {
836                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
837         }
838 }
839
840 // Destructor, but does NOT deallocate the entity by calling remove(). Also
841 // used when an entity changes its type. For an entity that someone interacts
842 // with others, make sure it can no longer do so.
843 void Ent_Remove(entity this)
844 {
845         if(this.entremove) this.entremove(this);
846
847         if(this.skeletonindex)
848         {
849                 skel_delete(this.skeletonindex);
850                 this.skeletonindex = 0;
851         }
852
853         if(this.snd_looping > 0)
854         {
855                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
856                 this.snd_looping = 0;
857         }
858
859         this.enttype = 0;
860         this.classname = "";
861         this.draw = func_null;
862         this.entremove = func_null;
863         // TODO possibly set more stuff to defaults
864 }
865 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
866 void CSQC_Ent_Remove(entity this)
867 {
868         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
869         if (wasfreed(this))
870         {
871                 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
872                 return;
873         }
874         if (this.enttype) Ent_Remove(this);
875         remove(this);
876 }
877
878 void Gamemode_Init()
879 {
880         if (!isdemo())
881         {
882                 if(!(calledhooks & HOOK_START))
883                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
884                 calledhooks |= HOOK_START;
885         }
886 }
887 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
888 void CSQC_Parse_StuffCmd(string strMessage)
889 {
890         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
891         localcmd(strMessage);
892 }
893 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
894 void CSQC_Parse_Print(string strMessage)
895 {
896         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
897         print(ColorTranslateRGB(strMessage));
898 }
899
900 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
901 void CSQC_Parse_CenterPrint(string strMessage)
902 {
903         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
904         centerprint_hud(strMessage);
905 }
906
907 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
908 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
909 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
910 bool CSQC_Parse_TempEntity()
911 {
912         // Acquire TE ID
913         int nTEID = ReadByte();
914
915         FOREACH(TempEntities, it.m_id == nTEID, {
916                 if (autocvar_developer_csqcentities)
917                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
918                 return it.m_read(NULL, NULL, true);
919         });
920
921         if (autocvar_developer_csqcentities)
922                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
923
924         // No special logic for this temporary entity; return 0 so the engine can handle it
925         return false;
926 }
927
928 string forcefog;
929 void Fog_Force()
930 {
931         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
932                 localcmd("\nr_drawfog 0\n");
933         else if (forcefog != "")
934                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
935 }
936
937 void Gamemode_Init();
938 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
939 {
940         make_pure(this);
941         gametype = ReadInt24_t();
942         HUD_ModIcons_SetFunc();
943         for (int i = 0; i < MAX_SCORE; ++i)
944         {
945                 if (scores_label[i]) strunzone(scores_label[i]);
946                 scores_label[i] = strzone(ReadString());
947                 scores_flags[i] = ReadByte();
948         }
949         for (int i = 0; i < MAX_TEAMSCORE; ++i)
950         {
951                 if (teamscores_label[i]) strunzone(teamscores_label[i]);
952                 teamscores_label[i] = strzone(ReadString());
953                 teamscores_flags[i] = ReadByte();
954         }
955         return = true;
956         HUD_InitScores();
957         Gamemode_Init();
958 }
959
960 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
961 {
962         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
963
964         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
965         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
966         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
967         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
968         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
969         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
970         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
971         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
972
973         if (forcefog) strunzone(forcefog);
974         forcefog = strzone(ReadString());
975
976         armorblockpercent = ReadByte() / 255.0;
977
978         serverflags = ReadByte();
979
980         g_trueaim_minrange = ReadCoord();
981
982         return = true;
983
984         MUTATOR_CALLHOOK(Ent_Init);
985
986         if (!postinit) PostInit();
987 }
988
989 float GetSpeedUnitFactor(int speed_unit)
990 {
991         switch(speed_unit)
992         {
993                 default:
994                 case 1:
995                         return 1.0;
996                 case 2:
997                         return 0.0254;
998                 case 3:
999                         return 0.0254 * 3.6;
1000                 case 4:
1001                         return 0.0254 * 3.6 * 0.6213711922;
1002                 case 5:
1003                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1004         }
1005 }
1006
1007 string GetSpeedUnit(int speed_unit)
1008 {
1009         switch(speed_unit)
1010         {
1011                 default:
1012                 case 1:
1013                         return _(" qu/s");
1014                 case 2:
1015                         return _(" m/s");
1016                 case 3:
1017                         return _(" km/h");
1018                 case 4:
1019                         return _(" mph");
1020                 case 5:
1021                         return _(" knots");
1022         }
1023 }
1024
1025 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1026 {
1027         int b = ReadByte();
1028
1029         switch (b)
1030         {
1031                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1032                         race_checkpoint = ReadByte();
1033                         race_time = ReadInt24_t();
1034                         race_previousbesttime = ReadInt24_t();
1035                         if(race_previousbestname)
1036                                 strunzone(race_previousbestname);
1037                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1038
1039                         race_checkpointtime = time;
1040
1041                         if(race_checkpoint == 0 || race_checkpoint == 254)
1042                         {
1043                                 race_penaltyaccumulator = 0;
1044                                 race_laptime = time; // valid
1045                         }
1046
1047                         break;
1048
1049                 case RACE_NET_CHECKPOINT_CLEAR:
1050                         race_laptime = 0;
1051                         race_checkpointtime = 0;
1052                         break;
1053
1054                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1055                         race_laptime = ReadCoord();
1056                         race_checkpointtime = -99999;
1057                         // fall through
1058                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1059                         race_nextcheckpoint = ReadByte();
1060
1061                         race_nextbesttime = ReadInt24_t();
1062                         if(race_nextbestname)
1063                                 strunzone(race_nextbestname);
1064                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1065                         break;
1066
1067                 case RACE_NET_CHECKPOINT_HIT_RACE:
1068                         race_mycheckpoint = ReadByte();
1069                         race_mycheckpointtime = time;
1070                         race_mycheckpointdelta = ReadInt24_t();
1071                         race_mycheckpointlapsdelta = ReadByte();
1072                         if(race_mycheckpointlapsdelta >= 128)
1073                                 race_mycheckpointlapsdelta -= 256;
1074                         if(race_mycheckpointenemy)
1075                                 strunzone(race_mycheckpointenemy);
1076                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1077                         break;
1078
1079                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1080                         race_othercheckpoint = ReadByte();
1081                         race_othercheckpointtime = time;
1082                         race_othercheckpointdelta = ReadInt24_t();
1083                         race_othercheckpointlapsdelta = ReadByte();
1084                         if(race_othercheckpointlapsdelta >= 128)
1085                                 race_othercheckpointlapsdelta -= 256;
1086                         if(race_othercheckpointenemy)
1087                                 strunzone(race_othercheckpointenemy);
1088                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1089                         break;
1090
1091                 case RACE_NET_PENALTY_RACE:
1092                         race_penaltyeventtime = time;
1093                         race_penaltytime = ReadShort();
1094                         //race_penaltyaccumulator += race_penaltytime;
1095                         if(race_penaltyreason)
1096                                 strunzone(race_penaltyreason);
1097                         race_penaltyreason = strzone(ReadString());
1098                         break;
1099
1100                 case RACE_NET_PENALTY_QUALIFYING:
1101                         race_penaltyeventtime = time;
1102                         race_penaltytime = ReadShort();
1103                         race_penaltyaccumulator += race_penaltytime;
1104                         if(race_penaltyreason)
1105                                 strunzone(race_penaltyreason);
1106                         race_penaltyreason = strzone(ReadString());
1107                         break;
1108
1109                 case RACE_NET_SERVER_RECORD:
1110                         race_server_record = ReadInt24_t();
1111                         break;
1112                 case RACE_NET_SPEED_AWARD:
1113                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1114                         if(race_speedaward_holder)
1115                                 strunzone(race_speedaward_holder);
1116                         race_speedaward_holder = strzone(ReadString());
1117                         if(race_speedaward_unit)
1118                                 strunzone(race_speedaward_unit);
1119                         race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1120                         break;
1121                 case RACE_NET_SPEED_AWARD_BEST:
1122                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1123                         if(race_speedaward_alltimebest_holder)
1124                                 strunzone(race_speedaward_alltimebest_holder);
1125                         race_speedaward_alltimebest_holder = strzone(ReadString());
1126                         if(race_speedaward_alltimebest_unit)
1127                                 strunzone(race_speedaward_alltimebest_unit);
1128                         race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1129                         break;
1130                 case RACE_NET_SERVER_RANKINGS:
1131                         float prevpos, del;
1132             int pos = ReadShort();
1133                         prevpos = ReadShort();
1134                         del = ReadShort();
1135
1136                         // move other rankings out of the way
1137             int i;
1138                         if (prevpos) {
1139                                 for (i=prevpos-1;i>pos-1;--i) {
1140                                         grecordtime[i] = grecordtime[i-1];
1141                                         if(grecordholder[i])
1142                                                 strunzone(grecordholder[i]);
1143                                         grecordholder[i] = strzone(grecordholder[i-1]);
1144                                 }
1145                         } else if (del) { // a record has been deleted by the admin
1146                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1147                                         if (i == RANKINGS_CNT-1) { // clear out last record
1148                                                 grecordtime[i] = 0;
1149                                                 if (grecordholder[i])
1150                                                         strunzone(grecordholder[i]);
1151                                                 grecordholder[i] = string_null;
1152                                         }
1153                                         else {
1154                                                 grecordtime[i] = grecordtime[i+1];
1155                                                 if (grecordholder[i])
1156                                                         strunzone(grecordholder[i]);
1157                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1158                                         }
1159                                 }
1160                         } else { // player has no ranked record yet
1161                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1162                                         grecordtime[i] = grecordtime[i-1];
1163                                         if(grecordholder[i])
1164                                                 strunzone(grecordholder[i]);
1165                                         grecordholder[i] = strzone(grecordholder[i-1]);
1166                                 }
1167                         }
1168
1169                         // store new ranking
1170                         if(grecordholder[pos-1] != "")
1171                                 strunzone(grecordholder[pos-1]);
1172                         grecordholder[pos-1] = strzone(ReadString());
1173                         grecordtime[pos-1] = ReadInt24_t();
1174                         if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1175                                 race_myrank = pos;
1176                         break;
1177                 case RACE_NET_SERVER_STATUS:
1178                         race_status = ReadShort();
1179                         if(race_status_name)
1180                                 strunzone(race_status_name);
1181                         race_status_name = strzone(ReadString());
1182         }
1183         return true;
1184 }
1185
1186 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1187 {
1188         teamnagger = 1;
1189         return true;
1190 }
1191
1192 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1193 {
1194         int i = ReadByte();
1195         int pi = ReadShort();
1196         int pl = ReadByte();
1197         int ml = ReadByte();
1198         return = true;
1199         entity e = playerslots[i];
1200         if (!e) return;
1201         e.ping = pi;
1202         e.ping_packetloss = pl / 255.0;
1203         e.ping_movementloss = ml / 255.0;
1204 }
1205
1206 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1207 {
1208         complain_weapon = ReadByte();
1209         complain_weapon_type = ReadByte();
1210         return = true;
1211
1212         complain_weapon_time = time;
1213         weapontime = time; // ping the weapon panel
1214
1215         switch(complain_weapon_type)
1216         {
1217                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1218                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1219                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1220         }
1221 }
1222
1223 string getcommandkey(string text, string command)
1224 {
1225         string keys;
1226         float n, j, k, l = 0;
1227
1228         if (!autocvar_hud_showbinds)
1229                 return text;
1230
1231         keys = db_get(binddb, command);
1232         if (keys == "")
1233         {
1234                 bool joy_detected = cvar("joy_detected");
1235                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1236                 for(j = 0; j < n; ++j)
1237                 {
1238                         k = stof(argv(j));
1239                         if(k != -1)
1240                         {
1241                                 string key = keynumtostring(k);
1242                                 if(!joy_detected && substring(key, 0, 3) == "JOY")
1243                                         continue;
1244
1245                                 if (keys == "")
1246                                         keys = key;
1247                                 else
1248                                         keys = strcat(keys, ", ", key);
1249
1250                                 ++l;
1251                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1252                                         break;
1253                         }
1254
1255                 }
1256                 if (keys == "")
1257                         keys = "NO_KEY";
1258                 db_put(binddb, command, keys);
1259         }
1260
1261         if (keys == "NO_KEY") {
1262                 if (autocvar_hud_showbinds > 1)
1263                         return sprintf(_("%s (not bound)"), text);
1264                 else
1265                         return text;
1266         }
1267         else if (autocvar_hud_showbinds > 1)
1268                 return sprintf("%s (%s)", text, keys);
1269         else
1270                 return keys;
1271 }