]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
s/(void)/()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "controlpoint.qh"
4 #include "damage.qh"
5 #include "effects.qh"
6 #include "generator.qh"
7 #include "gibs.qh"
8 #include "hook.qh"
9 #include "hud.qh"
10 #include "hud_config.qh"
11 #include "laser.qh"
12 #include "mapvoting.qh"
13 #include "modeleffects.qh"
14 #include "mutators/events.qh"
15 #include "particles.qh"
16 #include "quickmenu.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "tuba.qh"
20 #include "t_items.qh"
21 #include "wall.qh"
22 #include "weapons/projectile.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/items/all.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/minigames/cl_minigames.qh"
27 #include "../common/minigames/cl_minigames_hud.qh"
28 #include "../common/net_notice.qh"
29 #include "../common/triggers/include.qh"
30 #include "../common/turrets/cl_turrets.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../lib/csqcmodel/cl_model.qh"
33 #include "../lib/csqcmodel/interpolate.qh"
34 #include "../lib/warpzone/client.qh"
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 entity clearentity_ent;
41 void clearentity(entity e)
42 {
43         if (!clearentity_ent)
44         {
45                 clearentity_ent = new(clearentity);
46         }
47         int n = e.entnum;
48         copyentity(clearentity_ent, e);
49         e.entnum = n;
50 }
51
52 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
53 void menu_show_error()
54 {
55         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
56 }
57
58 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
59 // Useful for precaching things
60
61 void menu_sub_null()
62 {
63 }
64
65 void draw_null(entity this) { }
66
67 string forcefog;
68 void ConsoleCommand_macro_init();
69 void CSQC_Init()
70 {
71         prvm_language = strzone(cvar_string("prvm_language"));
72
73 #ifdef WATERMARK
74         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
75 #endif
76
77         int i;
78
79         binddb = db_create();
80         tempdb = db_create();
81         ClientProgsDB = db_load("client.db");
82         compressShortVector_init();
83
84         draw_endBoldFont();
85         menu_visible = false;
86         menu_show = menu_show_error;
87         menu_action = func_null;
88
89         for(i = 0; i < 255; ++i)
90                 if(getplayerkeyvalue(i, "viewentity") == "")
91                         break;
92         maxclients = i;
93
94         //registercommand("hud_configure");
95         //registercommand("hud_save");
96         //registercommand("menu_action");
97
98         ConsoleCommand_macro_init();
99
100         registercvar("hud_usecsqc", "1");
101         registercvar("scoreboard_columns", "default");
102
103         registercvar("cl_nade_type", "3");
104         registercvar("cl_pokenade_type", "zombie");
105
106         registercvar("cl_jumpspeedcap_min", "");
107         registercvar("cl_jumpspeedcap_max", "");
108
109         registercvar("cl_multijump", "0");
110
111         registercvar("cl_spawn_near_teammate", "1");
112
113         gametype = 0;
114
115         // hud_fields uses strunzone on the titles!
116         for(i = 0; i < MAX_HUD_FIELDS; ++i)
117                 hud_title[i] = strzone("(null)");
118
119         Cmd_HUD_SetFields(0);
120
121         postinit = false;
122
123         calledhooks = 0;
124
125         teams = Sort_Spawn();
126         players = Sort_Spawn();
127
128         GetTeam(NUM_SPECTATOR, true); // add specs first
129
130         // needs to be done so early because of the constants they create
131         static_init();
132         static_init_late();
133         static_init_precache();
134
135         // precaches
136
137         Projectile_Precache();
138         Tuba_Precache();
139
140         if(autocvar_cl_reticle)
141         {
142                 precache_pic("gfx/reticle_normal");
143                 // weapon reticles are precached in weapon files
144         }
145
146         get_mi_min_max_texcoords(1); // try the CLEVER way first
147         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
148         shortmapname = mi_shortname;
149
150         if(precache_pic(minimapname) == "")
151         {
152                 // but maybe we have a non-clever minimap
153                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
154                 if(precache_pic(minimapname) == "")
155                         minimapname = ""; // FAIL
156                 else
157                         get_mi_min_max_texcoords(0); // load new texcoords
158         }
159
160         mi_center = (mi_min + mi_max) * 0.5;
161         mi_scale = mi_max - mi_min;
162         minimapname = strzone(minimapname);
163
164         WarpZone_Init();
165
166         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
167         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
168 }
169
170 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
171 void Shutdown()
172 {
173         WarpZone_Shutdown();
174
175         remove(teams);
176         remove(players);
177         db_close(binddb);
178         db_close(tempdb);
179         if(autocvar_cl_db_saveasdump)
180                 db_dump(ClientProgsDB, "client.db");
181         else
182                 db_save(ClientProgsDB, "client.db");
183         db_close(ClientProgsDB);
184
185         if(camera_active)
186                 cvar_set("chase_active",ftos(chase_active_backup));
187
188         // unset the event chasecam's chase_active
189         if(autocvar_chase_active < 0)
190                 cvar_set("chase_active", "0");
191
192         if (!isdemo())
193         {
194                 if (!(calledhooks & HOOK_START))
195                         localcmd("\n_cl_hook_gamestart nop\n");
196                 if (!(calledhooks & HOOK_END))
197                         localcmd("\ncl_hook_gameend\n");
198         }
199
200         deactivate_minigame();
201         HUD_MinigameMenu_Close();
202 }
203
204 .float has_team;
205 float SetTeam(entity o, int Team)
206 {
207         entity tm;
208         if(teamplay)
209         {
210                 switch(Team)
211                 {
212                         case -1:
213                         case NUM_TEAM_1:
214                         case NUM_TEAM_2:
215                         case NUM_TEAM_3:
216                         case NUM_TEAM_4:
217                                 break;
218                         default:
219                                 if(GetTeam(Team, false) == world)
220                                 {
221                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
222                                         Team = NUM_SPECTATOR;
223                                 }
224                                 break;
225                 }
226         }
227         else
228         {
229                 switch(Team)
230                 {
231                         case -1:
232                         case 0:
233                                 break;
234                         default:
235                                 if(GetTeam(Team, false) == world)
236                                 {
237                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
238                                         Team = NUM_SPECTATOR;
239                                 }
240                                 break;
241                 }
242         }
243         if(Team == -1) // leave
244         {
245                 if(o.has_team)
246                 {
247                         tm = GetTeam(o.team, false);
248                         tm.team_size -= 1;
249                         o.has_team = 0;
250                         return true;
251                 }
252         }
253         else
254         {
255                 if (!o.has_team)
256                 {
257                         o.team = Team;
258                         tm = GetTeam(Team, true);
259                         tm.team_size += 1;
260                         o.has_team = 1;
261                         return true;
262                 }
263                 else if(Team != o.team)
264                 {
265                         tm = GetTeam(o.team, false);
266                         tm.team_size -= 1;
267                         o.team = Team;
268                         tm = GetTeam(Team, true);
269                         tm.team_size += 1;
270                         return true;
271                 }
272         }
273         return false;
274 }
275
276 void Playerchecker_Think()
277 {SELFPARAM();
278     int i;
279         entity e;
280         for(i = 0; i < maxclients; ++i)
281         {
282                 e = playerslots[i];
283                 if(GetPlayerName(i) == "")
284                 {
285                         if(e.sort_prev)
286                         {
287                                 // player disconnected
288                                 SetTeam(e, -1);
289                                 RemovePlayer(e);
290                                 e.sort_prev = world;
291                                 //e.gotscores = 0;
292                         }
293                 }
294                 else
295                 {
296                         if (!e.sort_prev)
297                         {
298                                 // player connected
299                                 if (!e)
300                                 {
301                                         playerslots[i] = e = new(playerslot);
302                                         make_pure(e);
303                                 }
304                                 e.sv_entnum = i;
305                                 e.ping = 0;
306                                 e.ping_packetloss = 0;
307                                 e.ping_movementloss = 0;
308                                 //e.gotscores = 0; // we might already have the scores...
309                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
310                                 RegisterPlayer(e);
311                                 HUD_UpdatePlayerPos(e);
312                         }
313                 }
314         }
315         self.nextthink = time + 0.2;
316 }
317
318 void Porto_Init();
319 void TrueAim_Init();
320 void PostInit()
321 {
322         entity playerchecker = new(playerchecker);
323         make_pure(playerchecker);
324         playerchecker.think = Playerchecker_Think;
325         playerchecker.nextthink = time + 0.2;
326
327         Porto_Init();
328         TrueAim_Init();
329
330         postinit = true;
331 }
332
333 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
334 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
335 // All keys are in ascii.
336 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
337 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
338 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
339 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
340 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
341 {
342         float bSkipKey;
343         bSkipKey = false;
344
345         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
346                 return true;
347
348         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
349                 return true;
350
351         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
352                 return true;
353
354         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
355                 return true;
356
357         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
358                 return true;
359
360         if(menu_visible && menu_action)
361                 if(menu_action(bInputType, nPrimary, nSecondary))
362                         return true;
363
364         return bSkipKey;
365 }
366
367 // END REQUIRED CSQC FUNCTIONS
368 // --------------------------------------------------------------------------
369
370 // --------------------------------------------------------------------------
371 // BEGIN OPTIONAL CSQC FUNCTIONS
372
373 void Ent_RemoveEntCS()
374 {SELFPARAM();
375         entcs_receiver[self.sv_entnum] = NULL;
376 }
377 void Ent_ReadEntCS()
378 {SELFPARAM();
379         make_pure(this);
380         this.classname = "entcs_receiver";
381         InterpolateOrigin_Undo();
382         int sf = ReadByte();
383
384         if(sf & BIT(0))
385                 self.sv_entnum = ReadByte();
386         if (sf & BIT(1))
387         {
388                 self.origin_x = ReadShort();
389                 self.origin_y = ReadShort();
390                 self.origin_z = ReadShort();
391                 setorigin(self, self.origin);
392         }
393         if (sf & BIT(2))
394         {
395                 self.angles_y = ReadByte() * 360.0 / 256;
396                 self.angles_x = self.angles_z = 0;
397         }
398         if (sf & BIT(3))
399                 self.healthvalue = ReadByte() * 10;
400         if (sf & BIT(4))
401                 self.armorvalue = ReadByte() * 10;
402
403         entcs_receiver[self.sv_entnum] = self;
404         self.entremove = Ent_RemoveEntCS;
405         self.iflags |= IFLAG_ORIGIN;
406
407         InterpolateOrigin_Note();
408 }
409
410 void Ent_Remove();
411
412 void Ent_RemovePlayerScore()
413 {SELFPARAM();
414         if(self.owner) {
415                 SetTeam(self.owner, -1);
416                 self.owner.gotscores = 0;
417                 for(int i = 0; i < MAX_SCORE; ++i) {
418                         self.owner.(scores[i]) = 0; // clear all scores
419                 }
420         }
421 }
422
423 void Ent_ReadPlayerScore()
424 {SELFPARAM();
425         make_pure(this);
426         int i, n;
427         bool isNew;
428         entity o;
429
430         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
431         // (no I've never heard of M-x replace-string, sed, or anything like that)
432         isNew = !self.owner; // workaround for DP bug
433         n = ReadByte()-1;
434
435 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
436         if(!isNew && n != self.sv_entnum)
437         {
438                 //print("A CSQC entity changed its owner!\n");
439                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
440                 isNew = true;
441                 Ent_Remove();
442         }
443 #endif
444
445         self.sv_entnum = n;
446
447         o = playerslots[self.sv_entnum];
448         if (!o)
449         {
450                 o = playerslots[self.sv_entnum] = new(playerslot);
451                 make_pure(o);
452         }
453         self.owner = o;
454         o.sv_entnum = self.sv_entnum;
455         o.gotscores = 1;
456
457         //if (!o.sort_prev)
458         //      RegisterPlayer(o);
459         //playerchecker will do this for us later, if it has not already done so
460
461     int sf, lf;
462 #if MAX_SCORE <= 8
463         sf = ReadByte();
464         lf = ReadByte();
465 #else
466         sf = ReadShort();
467         lf = ReadShort();
468 #endif
469     int p;
470         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
471                 if(sf & p)
472                 {
473                         if(lf & p)
474                                 o.(scores[i]) = ReadInt24_t();
475                         else
476                                 o.(scores[i]) = ReadChar();
477                 }
478
479         if(o.sort_prev)
480                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
481
482         self.entremove = Ent_RemovePlayerScore;
483 }
484
485 void Ent_ReadTeamScore()
486 {SELFPARAM();
487         make_pure(this);
488         int i;
489         entity o;
490
491         self.team = ReadByte();
492         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
493
494     int sf, lf;
495 #if MAX_TEAMSCORE <= 8
496         sf = ReadByte();
497         lf = ReadByte();
498 #else
499         sf = ReadShort();
500         lf = ReadShort();
501 #endif
502         int p;
503         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
504                 if(sf & p)
505                 {
506                         if(lf & p)
507                                 o.(teamscores[i]) = ReadInt24_t();
508                         else
509                                 o.(teamscores[i]) = ReadChar();
510                 }
511
512         HUD_UpdateTeamPos(o);
513 }
514
515 void Ent_ClientData()
516 {
517         make_pure(self);
518         float newspectatee_status;
519
520     int f = ReadByte();
521
522         scoreboard_showscores_force = (f & 1);
523
524         if(f & 2)
525         {
526                 newspectatee_status = ReadByte();
527                 if(newspectatee_status == player_localnum + 1)
528                         newspectatee_status = -1; // observing
529         }
530         else
531                 newspectatee_status = 0;
532
533         spectatorbutton_zoom = (f & 4);
534
535         if(f & 8)
536         {
537                 angles_held_status = 1;
538                 angles_held.x = ReadAngle();
539                 angles_held.y = ReadAngle();
540                 angles_held.z = 0;
541         }
542         else
543                 angles_held_status = 0;
544
545         if(newspectatee_status != spectatee_status)
546         {
547                 // clear race stuff
548                 race_laptime = 0;
549                 race_checkpointtime = 0;
550         }
551         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
552         {
553                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
554                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
555                 )
556                         prev_p_health = -1;
557                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
558                         prev_health = -1;
559         }
560         spectatee_status = newspectatee_status;
561
562         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
563 }
564
565 void Ent_Nagger()
566 {
567         make_pure(self);
568     int i, j, b, f;
569
570     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
571
572         if(!(nags & BIT(2)))
573         {
574                 if(vote_called_vote)
575                         strunzone(vote_called_vote);
576                 vote_called_vote = string_null;
577                 vote_active = 0;
578         }
579         else
580         {
581                 vote_active = 1;
582         }
583
584         if(nags & BIT(6))
585         {
586                 vote_yescount = ReadByte();
587                 vote_nocount = ReadByte();
588                 vote_needed = ReadByte();
589                 vote_highlighted = ReadChar();
590         }
591
592         if(nags & BIT(7))
593         {
594                 if(vote_called_vote)
595                         strunzone(vote_called_vote);
596                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
597         }
598
599         if(nags & 1)
600         {
601                 for(j = 0; j < maxclients; ++j)
602                         if(playerslots[j])
603                                 playerslots[j].ready = 1;
604                 for(i = 1; i <= maxclients; i += 8)
605                 {
606                         f = ReadByte();
607                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
608                                 if (!(f & b))
609                                         if(playerslots[j])
610                                                 playerslots[j].ready = 0;
611                 }
612         }
613
614         ready_waiting = (nags & BIT(0));
615         ready_waiting_for_me = (nags & BIT(1));
616         vote_waiting = (nags & BIT(2));
617         vote_waiting_for_me = (nags & BIT(3));
618         warmup_stage = (nags & BIT(4));
619 }
620
621 void Ent_EliminatedPlayers()
622 {
623         make_pure(self);
624     int i, j, b, f;
625
626     int sf = ReadByte();
627         if(sf & 1)
628         {
629                 for(j = 0; j < maxclients; ++j)
630                         if(playerslots[j])
631                                 playerslots[j].eliminated = 1;
632                 for(i = 1; i <= maxclients; i += 8)
633                 {
634                         f = ReadByte();
635                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
636                                 if (!(f & b))
637                                         if(playerslots[j])
638                                                 playerslots[j].eliminated = 0;
639                 }
640         }
641 }
642
643 void Ent_RandomSeed()
644 {
645         make_pure(self);
646         prandom_debug();
647         float s = ReadShort();
648         psrandom(s);
649 }
650
651 void Ent_ReadAccuracy()
652 {
653         make_pure(self);
654     int sf = ReadInt24_t();
655         if (sf == 0) {
656                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
657                         weapon_accuracy[w] = -1;
658                 return;
659         }
660
661         int f = 1;
662         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
663                 if (sf & f) {
664             int b = ReadByte();
665                         if (b == 0)
666                                 weapon_accuracy[w] = -1;
667                         else if (b == 255)
668                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
669                         else
670                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
671                 }
672                 f = (f == 0x800000) ? 1 : f * 2;
673         }
674 }
675
676 void Spawn_Draw(entity this)
677 {
678         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
679 }
680
681 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
682 {SELFPARAM();
683         float teamnum = (ReadByte() - 1);
684         vector spn_origin;
685         spn_origin.x = ReadShort();
686         spn_origin.y = ReadShort();
687         spn_origin.z = ReadShort();
688
689         //if(is_new)
690         //{
691                 self.origin = spn_origin;
692                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
693                 //droptofloor();
694
695                 /*if(autocvar_cl_spawn_point_model) // needs a model first
696                 {
697                         self.mdl = "models/spawnpoint.md3";
698                         self.colormod = Team_ColorRGB(teamnum);
699                         precache_model(self.mdl);
700                         setmodel(self, self.mdl);
701                         self.drawmask = MASK_NORMAL;
702                         //self.movetype = MOVETYPE_NOCLIP;
703                         //self.draw = Spawn_Draw;
704                 }*/
705                 if(autocvar_cl_spawn_point_particles)
706                 {
707                         if((serverflags & SERVERFLAG_TEAMPLAY))
708                         {
709                                 switch(teamnum)
710                                 {
711                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
712                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
713                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
714                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
715                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
716                                 }
717                         }
718                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
719
720                         self.draw = Spawn_Draw;
721                 }
722         //}
723
724         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
725 }
726
727 void Ent_ReadSpawnEvent(float is_new)
728 {SELFPARAM();
729         // If entnum is 0, ONLY do the local spawn actions
730         // this way the server can disable the sending of
731         // spawn origin or such to clients if wanted.
732         float entnum = ReadByte();
733
734         if(entnum)
735         {
736                 self.origin_x = ReadShort();
737                 self.origin_y = ReadShort();
738                 self.origin_z = ReadShort();
739
740                 if(is_new)
741                 {
742                         float teamnum = GetPlayerColor(entnum - 1);
743
744                         if(autocvar_cl_spawn_event_particles)
745                         {
746                                 switch(teamnum)
747                                 {
748                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
749                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
750                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
751                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
752                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
753                                 }
754                         }
755                         if(autocvar_cl_spawn_event_sound)
756                         {
757                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
758                         }
759                 }
760         }
761
762         // local spawn actions
763         if(is_new && (!entnum || (entnum == player_localentnum)))
764         {
765                 zoomin_effect = 1;
766                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
767
768                 if(autocvar_cl_unpress_zoom_on_spawn)
769                 {
770                         localcmd("-zoom\n");
771                         button_zoom = false;
772                 }
773         }
774         HUD_Radar_Hide_Maximized();
775         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
776 }
777
778 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
779 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
780 void Ent_RadarLink();
781 void Ent_Init();
782 void Ent_ScoresInfo();
783 void CSQC_Ent_Update(float bIsNewEntity)
784 {
785         SELFPARAM();
786         this.sourceLocLine = __LINE__;
787         this.sourceLocFile = __FILE__;
788         int t = ReadByte();
789
790         // set up the "time" global for received entities to be correct for interpolation purposes
791         float savetime = time;
792         if(servertime)
793         {
794                 time = servertime;
795         }
796         else
797         {
798                 serverprevtime = time;
799                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
800                 time = serverprevtime + serverdeltatime;
801         }
802
803 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
804         if(this.enttype)
805         {
806                 if(t != this.enttype || bIsNewEntity)
807                 {
808                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
809                         Ent_Remove();
810                         clearentity(this);
811                         bIsNewEntity = 1;
812                 }
813         }
814         else
815         {
816                 if(!bIsNewEntity)
817                 {
818                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
819                         bIsNewEntity = 1;
820                 }
821         }
822 #endif
823         this.enttype = t;
824         bool done = false;
825         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
826                 this.classname = it.netname;
827                 if (autocvar_developer_csqcentities)
828             LOG_INFOF("CSQC_Ent_Update(%d) with self=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t);
829                 done = it.m_read(this, bIsNewEntity);
830                 break;
831         ));
832         time = savetime;
833         if (!done)
834         {
835                 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
836                 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
837         }
838 }
839 NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
840 {
841         Ent_ReadEntCS();
842         return true;
843 }
844 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
845 {
846         Ent_ReadPlayerScore();
847         return true;
848 }
849 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
850 {
851         Ent_ReadTeamScore();
852         return true;
853 }
854 NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
855 {
856         Ent_PointParticles();
857         return true;
858 }
859 NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
860 {
861         Ent_RainOrSnow();
862         return true;
863 }
864 NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
865 {
866         Ent_Laser();
867         return true;
868 }
869 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
870 {
871         Ent_Nagger();
872         return true;
873 }
874 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
875 {
876         Ent_EliminatedPlayers();
877         return true;
878 }
879 NET_HANDLE(ENT_CLIENT_RADARLINK, bool isnew)
880 {
881         Ent_RadarLink();
882         return true;
883 }
884 NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
885 {
886         Ent_Projectile();
887         return true;
888 }
889 NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isnew)
890 {
891         Ent_DamageInfo(isnew);
892         return true;
893 }
894 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
895 {
896         Ent_Init();
897         return true;
898 }
899 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
900 {
901         Ent_ScoresInfo();
902         return true;
903 }
904 NET_HANDLE(ENT_CLIENT_MAPVOTE, bool isnew)
905 {
906         Ent_MapVote();
907         return true;
908 }
909 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
910 {
911         Ent_ClientData();
912         return true;
913 }
914 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
915 {
916         Ent_RandomSeed();
917         return true;
918 }
919 NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
920 {
921         Ent_Wall();
922         return true;
923 }
924 NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew)
925 {
926         Ent_ModelEffect(isnew);
927         return true;
928 }
929 NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isnew)
930 {
931         Ent_TubaNote(isnew);
932         return true;
933 }
934 NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
935 {
936         WarpZone_Read(isnew);
937         return true;
938 }
939 NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
940 {
941         WarpZone_Camera_Read(isnew);
942         return true;
943 }
944 NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
945 {
946         WarpZone_Teleported_Read(isnew);
947         return true;
948 }
949 NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
950 {
951         Ent_ReadTriggerMusic();
952         return true;
953 }
954 NET_HANDLE(ENT_CLIENT_HOOK, bool isnew)
955 {
956         Ent_ReadHook(isnew, NET_ENT_CLIENT_HOOK);
957         return true;
958 }
959 NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew)
960 {
961         Inventory_Read(this);
962         return true;
963 }
964 NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
965 {
966         Ent_ReadArcBeam(isnew);
967         return true;
968 }
969 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
970 {
971         Ent_ReadAccuracy();
972         return true;
973 }
974 NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
975 {
976         Net_AuXair2(isnew);
977         return true;
978 }
979 NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
980 {
981         ent_turret();
982         return true;
983 }
984 NET_HANDLE(ENT_CLIENT_GENERATOR, bool isnew)
985 {
986         ent_generator();
987         return true;
988 }
989 NET_HANDLE(ENT_CLIENT_CONTROLPOINT_ICON, bool isnew)
990 {
991         ent_cpicon(this);
992         return true;
993 }
994 NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
995 {
996         CSQCModel_Read(isnew);
997         return true;
998 }
999 NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
1000 {
1001         ItemRead(isnew);
1002         return true;
1003 }
1004 NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew)
1005 {
1006         bumble_raygun_read(isnew);
1007         return true;
1008 }
1009 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool isnew)
1010 {
1011         Ent_ReadSpawnPoint(isnew);
1012         return true;
1013 }
1014 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool isnew)
1015 {
1016         Ent_ReadSpawnEvent(isnew);
1017         return true;
1018 }
1019 NET_HANDLE(ENT_CLIENT_NOTIFICATION, bool isnew)
1020 {
1021         Read_Notification(isnew);
1022         return true;
1023 }
1024 NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
1025 {
1026         ent_read_minigame();
1027         return true;
1028 }
1029 NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew)
1030 {
1031         ent_viewloc();
1032         return true;
1033 }
1034 NET_HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER, bool isnew)
1035 {
1036         ent_viewloc_trigger();
1037         return true;
1038 }
1039 NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
1040 {
1041         ent_func_ladder();
1042         return true;
1043 }
1044 NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
1045 {
1046         ent_trigger_push();
1047         return true;
1048 }
1049 NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
1050 {
1051         ent_target_push();
1052         return true;
1053 }
1054 NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew)
1055 {
1056         ent_conveyor();
1057         return true;
1058 }
1059 NET_HANDLE(ENT_CLIENT_DOOR, bool isnew)
1060 {
1061         ent_door();
1062         return true;
1063 }
1064 NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
1065 {
1066         ent_plat();
1067         return true;
1068 }
1069 NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew)
1070 {
1071         ent_swamp();
1072         return true;
1073 }
1074 NET_HANDLE(ENT_CLIENT_CORNER, bool isnew)
1075 {
1076         ent_corner();
1077         return true;
1078 }
1079 NET_HANDLE(ENT_CLIENT_KEYLOCK, bool isnew)
1080 {
1081         ent_keylock();
1082         return true;
1083 }
1084 NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
1085 {
1086         ent_train();
1087         return true;
1088 }
1089 NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew)
1090 {
1091         ent_trigger_impulse();
1092         return true;
1093 }
1094
1095 // Destructor, but does NOT deallocate the entity by calling remove(). Also
1096 // used when an entity changes its type. For an entity that someone interacts
1097 // with others, make sure it can no longer do so.
1098 void Ent_Remove()
1099 {SELFPARAM();
1100         if(self.entremove)
1101                 self.entremove();
1102
1103         if(self.skeletonindex)
1104         {
1105                 skel_delete(self.skeletonindex);
1106                 self.skeletonindex = 0;
1107         }
1108
1109         if(self.snd_looping > 0)
1110         {
1111                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
1112                 self.snd_looping = 0;
1113         }
1114
1115         self.enttype = 0;
1116         self.classname = "";
1117         self.draw = draw_null;
1118         self.entremove = menu_sub_null;
1119         // TODO possibly set more stuff to defaults
1120 }
1121 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
1122 void CSQC_Ent_Remove()
1123 {SELFPARAM();
1124         if(autocvar_developer_csqcentities)
1125                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
1126
1127         if(wasfreed(self))
1128         {
1129                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
1130                 return;
1131         }
1132         if(self.enttype)
1133                 Ent_Remove();
1134         remove(self);
1135 }
1136
1137 void Gamemode_Init()
1138 {
1139         if (!isdemo())
1140         {
1141                 if(!(calledhooks & HOOK_START))
1142                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1143                 calledhooks |= HOOK_START;
1144         }
1145 }
1146 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
1147 void CSQC_Parse_StuffCmd(string strMessage)
1148 {
1149         if(autocvar_developer_csqcentities)
1150                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
1151
1152         localcmd(strMessage);
1153 }
1154 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1155 void CSQC_Parse_Print(string strMessage)
1156 {
1157         if(autocvar_developer_csqcentities)
1158                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
1159
1160         print(ColorTranslateRGB(strMessage));
1161 }
1162
1163 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
1164 void CSQC_Parse_CenterPrint(string strMessage)
1165 {
1166         if(autocvar_developer_csqcentities)
1167                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
1168
1169         centerprint_hud(strMessage);
1170 }
1171
1172 string notranslate_fogcmd1 = "\nfog ";
1173 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1174 void Fog_Force()
1175 {
1176         // TODO somehow thwart prvm_globalset client ...
1177
1178         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1179                 { localcmd("\nr_drawfog 0\n"); }
1180         else if(forcefog != "")
1181                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1182 }
1183
1184 void Gamemode_Init();
1185 void Ent_ScoresInfo()
1186 {SELFPARAM();
1187     int i;
1188         make_pure(this);
1189         gametype = ReadInt24_t();
1190         HUD_ModIcons_SetFunc();
1191         for(i = 0; i < MAX_SCORE; ++i)
1192         {
1193                 if(scores_label[i])
1194                         strunzone(scores_label[i]);
1195                 scores_label[i] = strzone(ReadString());
1196                 scores_flags[i] = ReadByte();
1197         }
1198         for(i = 0; i < MAX_TEAMSCORE; ++i)
1199         {
1200                 if(teamscores_label[i])
1201                         strunzone(teamscores_label[i]);
1202                 teamscores_label[i] = strzone(ReadString());
1203                 teamscores_flags[i] = ReadByte();
1204         }
1205         HUD_InitScores();
1206         Gamemode_Init();
1207 }
1208
1209 void Ent_Init()
1210 {SELFPARAM();
1211         make_pure(this);
1212
1213         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1214
1215         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1216         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1217         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1218         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1219         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1220         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1221         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1222         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1223
1224         if(forcefog)
1225                 strunzone(forcefog);
1226         forcefog = strzone(ReadString());
1227
1228         armorblockpercent = ReadByte() / 255.0;
1229
1230         g_balance_mortar_bouncefactor = ReadCoord();
1231         g_balance_mortar_bouncestop = ReadCoord();
1232         g_balance_electro_secondary_bouncefactor = ReadCoord();
1233         g_balance_electro_secondary_bouncestop = ReadCoord();
1234
1235         vortex_scope = !ReadByte();
1236         rifle_scope = !ReadByte();
1237
1238         serverflags = ReadByte();
1239
1240         minelayer_maxmines = ReadByte();
1241
1242         hagar_maxrockets = ReadByte();
1243
1244         g_trueaim_minrange = ReadCoord();
1245         g_balance_porto_secondary = ReadByte();
1246
1247         MUTATOR_CALLHOOK(Ent_Init);
1248
1249         if(!postinit)
1250                 PostInit();
1251 }
1252
1253 void Net_ReadRace()
1254 {
1255         float b;
1256
1257         b = ReadByte();
1258
1259         switch(b)
1260         {
1261                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1262                         race_checkpoint = ReadByte();
1263                         race_time = ReadInt24_t();
1264                         race_previousbesttime = ReadInt24_t();
1265                         if(race_previousbestname)
1266                                 strunzone(race_previousbestname);
1267                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1268
1269                         race_checkpointtime = time;
1270
1271                         if(race_checkpoint == 0 || race_checkpoint == 254)
1272                         {
1273                                 race_penaltyaccumulator = 0;
1274                                 race_laptime = time; // valid
1275                         }
1276
1277                         break;
1278
1279                 case RACE_NET_CHECKPOINT_CLEAR:
1280                         race_laptime = 0;
1281                         race_checkpointtime = 0;
1282                         break;
1283
1284                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1285                         race_laptime = ReadCoord();
1286                         race_checkpointtime = -99999;
1287                         // fall through
1288                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1289                         race_nextcheckpoint = ReadByte();
1290
1291                         race_nextbesttime = ReadInt24_t();
1292                         if(race_nextbestname)
1293                                 strunzone(race_nextbestname);
1294                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1295                         break;
1296
1297                 case RACE_NET_CHECKPOINT_HIT_RACE:
1298                         race_mycheckpoint = ReadByte();
1299                         race_mycheckpointtime = time;
1300                         race_mycheckpointdelta = ReadInt24_t();
1301                         race_mycheckpointlapsdelta = ReadByte();
1302                         if(race_mycheckpointlapsdelta >= 128)
1303                                 race_mycheckpointlapsdelta -= 256;
1304                         if(race_mycheckpointenemy)
1305                                 strunzone(race_mycheckpointenemy);
1306                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1307                         break;
1308
1309                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1310                         race_othercheckpoint = ReadByte();
1311                         race_othercheckpointtime = time;
1312                         race_othercheckpointdelta = ReadInt24_t();
1313                         race_othercheckpointlapsdelta = ReadByte();
1314                         if(race_othercheckpointlapsdelta >= 128)
1315                                 race_othercheckpointlapsdelta -= 256;
1316                         if(race_othercheckpointenemy)
1317                                 strunzone(race_othercheckpointenemy);
1318                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1319                         break;
1320
1321                 case RACE_NET_PENALTY_RACE:
1322                         race_penaltyeventtime = time;
1323                         race_penaltytime = ReadShort();
1324                         //race_penaltyaccumulator += race_penaltytime;
1325                         if(race_penaltyreason)
1326                                 strunzone(race_penaltyreason);
1327                         race_penaltyreason = strzone(ReadString());
1328                         break;
1329
1330                 case RACE_NET_PENALTY_QUALIFYING:
1331                         race_penaltyeventtime = time;
1332                         race_penaltytime = ReadShort();
1333                         race_penaltyaccumulator += race_penaltytime;
1334                         if(race_penaltyreason)
1335                                 strunzone(race_penaltyreason);
1336                         race_penaltyreason = strzone(ReadString());
1337                         break;
1338
1339                 case RACE_NET_SERVER_RECORD:
1340                         race_server_record = ReadInt24_t();
1341                         break;
1342                 case RACE_NET_SPEED_AWARD:
1343                         race_speedaward = ReadInt24_t();
1344                         if(race_speedaward_holder)
1345                                 strunzone(race_speedaward_holder);
1346                         race_speedaward_holder = strzone(ReadString());
1347                         break;
1348                 case RACE_NET_SPEED_AWARD_BEST:
1349                         race_speedaward_alltimebest = ReadInt24_t();
1350                         if(race_speedaward_alltimebest_holder)
1351                                 strunzone(race_speedaward_alltimebest_holder);
1352                         race_speedaward_alltimebest_holder = strzone(ReadString());
1353                         break;
1354                 case RACE_NET_SERVER_RANKINGS:
1355                         float prevpos, del;
1356             int pos = ReadShort();
1357                         prevpos = ReadShort();
1358                         del = ReadShort();
1359
1360                         // move other rankings out of the way
1361             int i;
1362                         if (prevpos) {
1363                                 for (i=prevpos-1;i>pos-1;--i) {
1364                                         grecordtime[i] = grecordtime[i-1];
1365                                         if(grecordholder[i])
1366                                                 strunzone(grecordholder[i]);
1367                                         grecordholder[i] = strzone(grecordholder[i-1]);
1368                                 }
1369                         } else if (del) { // a record has been deleted by the admin
1370                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1371                                         if (i == RANKINGS_CNT-1) { // clear out last record
1372                                                 grecordtime[i] = 0;
1373                                                 if (grecordholder[i])
1374                                                         strunzone(grecordholder[i]);
1375                                                 grecordholder[i] = string_null;
1376                                         }
1377                                         else {
1378                                                 grecordtime[i] = grecordtime[i+1];
1379                                                 if (grecordholder[i])
1380                                                         strunzone(grecordholder[i]);
1381                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1382                                         }
1383                                 }
1384                         } else { // player has no ranked record yet
1385                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1386                                         grecordtime[i] = grecordtime[i-1];
1387                                         if(grecordholder[i])
1388                                                 strunzone(grecordholder[i]);
1389                                         grecordholder[i] = strzone(grecordholder[i-1]);
1390                                 }
1391                         }
1392
1393                         // store new ranking
1394                         if(grecordholder[pos-1] != "")
1395                                 strunzone(grecordholder[pos-1]);
1396                         grecordholder[pos-1] = strzone(ReadString());
1397                         grecordtime[pos-1] = ReadInt24_t();
1398                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1399                                 race_myrank = pos;
1400                         break;
1401                 case RACE_NET_SERVER_STATUS:
1402                         race_status = ReadShort();
1403                         if(race_status_name)
1404                                 strunzone(race_status_name);
1405                         race_status_name = strzone(ReadString());
1406         }
1407 }
1408
1409 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1410 {
1411         Net_ReadRace();
1412         return true;
1413 }
1414
1415 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1416 {
1417         teamnagger = 1;
1418         return true;
1419 }
1420
1421 void Net_ReadPingPLReport()
1422 {
1423         int e, pi, pl, ml;
1424         e = ReadByte();
1425         pi = ReadShort();
1426         pl = ReadByte();
1427         ml = ReadByte();
1428         if (!(playerslots[e]))
1429                 return;
1430         playerslots[e].ping = pi;
1431         playerslots[e].ping_packetloss = pl / 255.0;
1432         playerslots[e].ping_movementloss = ml / 255.0;
1433 }
1434 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1435 {
1436         Net_ReadPingPLReport();
1437         return true;
1438 }
1439
1440 void Net_WeaponComplain()
1441 {
1442         complain_weapon = ReadByte();
1443
1444         if(complain_weapon_name)
1445                 strunzone(complain_weapon_name);
1446         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1447
1448         complain_weapon_type = ReadByte();
1449
1450         complain_weapon_time = time;
1451         weapontime = time; // ping the weapon panel
1452
1453         switch(complain_weapon_type)
1454         {
1455                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1456                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1457                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1458         }
1459 }
1460 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1461 {
1462         Net_WeaponComplain();
1463         return true;
1464 }
1465
1466 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1467 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1468 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1469 bool CSQC_Parse_TempEntity()
1470 {
1471         // Acquire TE ID
1472         int nTEID = ReadByte();
1473
1474         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1475                 if (autocvar_developer_csqcentities)
1476                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
1477                 return it.m_read(NULL, true);
1478         ));
1479
1480         if (autocvar_developer_csqcentities)
1481                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1482
1483         // No special logic for this temporary entity; return 0 so the engine can handle it
1484         return false;
1485 }
1486
1487 string getcommandkey(string text, string command)
1488 {
1489         string keys;
1490         float n, j, k, l = 0;
1491
1492         if (!autocvar_hud_showbinds)
1493                 return text;
1494
1495         keys = db_get(binddb, command);
1496         if (keys == "")
1497         {
1498                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1499                 for(j = 0; j < n; ++j)
1500                 {
1501                         k = stof(argv(j));
1502                         if(k != -1)
1503                         {
1504                                 if ("" == keys)
1505                                         keys = keynumtostring(k);
1506                                 else
1507                                         keys = strcat(keys, ", ", keynumtostring(k));
1508
1509                                 ++l;
1510                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1511                                         break;
1512                         }
1513
1514                 }
1515                 if (keys == "")
1516                         keys = "NO_KEY";
1517                 db_put(binddb, command, keys);
1518         }
1519
1520         if (keys == "NO_KEY") {
1521                 if (autocvar_hud_showbinds > 1)
1522                         return sprintf(_("%s (not bound)"), text);
1523                 else
1524                         return text;
1525         }
1526         else if (autocvar_hud_showbinds > 1)
1527                 return sprintf("%s (%s)", text, keys);
1528         else
1529                 return keys;
1530 }