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Merge branch 'master' into TimePath/experiments/csqc_prediction
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
7 #include "tturrets.qh"
8 #include "tuba.qh"
9 #include "wall.qh"
10 #include "waypointsprites.qh"
11
12 #include "vehicles/vehicles.qh"
13
14 #include "../server/vehicles/bumblebee.qh"
15
16 #include "../common/net_notice.qh"
17
18 #include "../common/monsters/monsters.qh"
19
20 #include "../warpzonelib/client.qh"
21
22 // --------------------------------------------------------------------------
23 // BEGIN REQUIRED CSQC FUNCTIONS
24 //include "main.qh"
25
26 entity clearentity_ent;
27 void clearentity(entity e)
28 {
29         if (!clearentity_ent)
30         {
31                 clearentity_ent = spawn();
32                 clearentity_ent.classname = "clearentity";
33         }
34         int n = e.entnum;
35         copyentity(clearentity_ent, e);
36         e.entnum = n;
37 }
38
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void menu_show_error()
41 {
42         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
43 }
44
45 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
46 // Useful for precaching things
47
48 void menu_sub_null()
49 {
50 }
51
52 string forcefog;
53 void WaypointSprite_Load();
54 void ConsoleCommand_macro_init();
55 void CSQC_Init(void)
56 {
57         prvm_language = cvar_string("prvm_language");
58
59 #ifdef WATERMARK
60         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
61 #endif
62
63         int i;
64
65         binddb = db_create();
66         tempdb = db_create();
67         ClientProgsDB = db_load("client.db");
68         compressShortVector_init();
69
70         draw_endBoldFont();
71         menu_visible = false;
72         menu_show = menu_show_error;
73         menu_action = func_null;
74
75         for(i = 0; i < 255; ++i)
76                 if(getplayerkeyvalue(i, "viewentity") == "")
77                         break;
78         maxclients = i;
79
80         //registercommand("hud_configure");
81         //registercommand("hud_save");
82         //registercommand("menu_action");
83
84         ConsoleCommand_macro_init();
85
86         registercvar("hud_usecsqc", "1");
87         registercvar("scoreboard_columns", "default");
88
89         registercvar("cl_nade_type", "3");
90         registercvar("cl_pokenade_type", "zombie");
91
92         gametype = 0;
93
94         // hud_fields uses strunzone on the titles!
95         for(i = 0; i < MAX_HUD_FIELDS; ++i)
96                 hud_title[i] = strzone("(null)");
97
98         Cmd_HUD_SetFields(0);
99
100         postinit = false;
101
102         calledhooks = 0;
103
104         teams = Sort_Spawn();
105         players = Sort_Spawn();
106
107         GetTeam(NUM_SPECTATOR, true); // add specs first
108
109         // needs to be done so early because of the constants they create
110         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
111         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
112         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
113         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
114         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
115         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
116         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
117
118         WaypointSprite_Load();
119
120         // precaches
121         precache_model("null");
122         precache_sound("misc/hit.wav");
123         precache_sound("misc/typehit.wav");
124
125         Projectile_Precache();
126         Hook_Precache();
127         GibSplash_Precache();
128         Casings_Precache();
129         Vehicles_Precache();
130         turrets_precache();
131         Tuba_Precache();
132         CSQCPlayer_Precache();
133
134         if(autocvar_cl_reticle)
135         {
136                 precache_pic("gfx/reticle_normal");
137                 // weapon reticles are precached in weapon files
138         }
139
140         get_mi_min_max_texcoords(1); // try the CLEVER way first
141         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
142         shortmapname = mi_shortname;
143
144         if(precache_pic(minimapname) == "")
145         {
146                 // but maybe we have a non-clever minimap
147                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
148                 if(precache_pic(minimapname) == "")
149                         minimapname = ""; // FAIL
150                 else
151                         get_mi_min_max_texcoords(0); // load new texcoords
152         }
153
154         mi_center = (mi_min + mi_max) * 0.5;
155         mi_scale = mi_max - mi_min;
156         minimapname = strzone(minimapname);
157
158         WarpZone_Init();
159
160         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
161         hud_configure_prev = -1;
162
163         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
164 }
165
166 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
167 void Shutdown(void)
168 {
169         WarpZone_Shutdown();
170
171         remove(teams);
172         remove(players);
173         db_close(binddb);
174         db_close(tempdb);
175         if(autocvar_cl_db_saveasdump)
176                 db_dump(ClientProgsDB, "client.db");
177         else
178                 db_save(ClientProgsDB, "client.db");
179         db_close(ClientProgsDB);
180
181         if(camera_active)
182                 cvar_set("chase_active",ftos(chase_active_backup));
183
184         // unset the event chasecam's chase_active
185         if(autocvar_chase_active < 0)
186                 cvar_set("chase_active", "0");
187
188         if (!isdemo())
189         {
190                 if (!(calledhooks & HOOK_START))
191                         localcmd("\n_cl_hook_gamestart nop\n");
192                 if (!(calledhooks & HOOK_END))
193                         localcmd("\ncl_hook_gameend\n");
194         }
195 }
196
197 .float has_team;
198 float SetTeam(entity o, int Team)
199 {
200         entity tm;
201         if(teamplay)
202         {
203                 switch(Team)
204                 {
205                         case -1:
206                         case NUM_TEAM_1:
207                         case NUM_TEAM_2:
208                         case NUM_TEAM_3:
209                         case NUM_TEAM_4:
210                                 break;
211                         default:
212                                 if(GetTeam(Team, false) == world)
213                                 {
214                                         dprintf("trying to switch to unsupported team %d\n", Team);
215                                         Team = NUM_SPECTATOR;
216                                 }
217                                 break;
218                 }
219         }
220         else
221         {
222                 switch(Team)
223                 {
224                         case -1:
225                         case 0:
226                                 break;
227                         default:
228                                 if(GetTeam(Team, false) == world)
229                                 {
230                                         dprintf("trying to switch to unsupported team %d\n", Team);
231                                         Team = NUM_SPECTATOR;
232                                 }
233                                 break;
234                 }
235         }
236         if(Team == -1) // leave
237         {
238                 if(o.has_team)
239                 {
240                         tm = GetTeam(o.team, false);
241                         tm.team_size -= 1;
242                         o.has_team = 0;
243                         return true;
244                 }
245         }
246         else
247         {
248                 if (!o.has_team)
249                 {
250                         o.team = Team;
251                         tm = GetTeam(Team, true);
252                         tm.team_size += 1;
253                         o.has_team = 1;
254                         return true;
255                 }
256                 else if(Team != o.team)
257                 {
258                         tm = GetTeam(o.team, false);
259                         tm.team_size -= 1;
260                         o.team = Team;
261                         tm = GetTeam(Team, true);
262                         tm.team_size += 1;
263                         return true;
264                 }
265         }
266         return false;
267 }
268
269 void Playerchecker_Think()
270 {
271     int i;
272         entity e;
273         for(i = 0; i < maxclients; ++i)
274         {
275                 e = playerslots[i];
276                 if(GetPlayerName(i) == "")
277                 {
278                         if(e.sort_prev)
279                         {
280                                 // player disconnected
281                                 SetTeam(e, -1);
282                                 RemovePlayer(e);
283                                 e.sort_prev = world;
284                                 //e.gotscores = 0;
285                         }
286                 }
287                 else
288                 {
289                         if (!e.sort_prev)
290                         {
291                                 // player connected
292                                 if (!e)
293                                         playerslots[i] = e = spawn();
294                                 e.sv_entnum = i;
295                                 e.ping = 0;
296                                 e.ping_packetloss = 0;
297                                 e.ping_movementloss = 0;
298                                 //e.gotscores = 0; // we might already have the scores...
299                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
300                                 RegisterPlayer(e);
301                                 HUD_UpdatePlayerPos(e);
302                         }
303                 }
304         }
305         self.nextthink = time + 0.2;
306 }
307
308 void Porto_Init();
309 void TrueAim_Init();
310 void PostInit(void)
311 {
312         entity playerchecker;
313         playerchecker = spawn();
314         playerchecker.think = Playerchecker_Think;
315         playerchecker.nextthink = time + 0.2;
316
317         Porto_Init();
318         TrueAim_Init();
319
320         postinit = true;
321 }
322
323 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
324 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
325 // All keys are in ascii.
326 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
327 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
328 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
329 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
330 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
331 {
332         float bSkipKey;
333         bSkipKey = false;
334
335         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
336                 return true;
337
338         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
339                 return true;
340
341         if(menu_visible && menu_action)
342                 if(menu_action(bInputType, nPrimary, nSecondary))
343                         return true;
344
345         return bSkipKey;
346 }
347
348 // END REQUIRED CSQC FUNCTIONS
349 // --------------------------------------------------------------------------
350
351 // --------------------------------------------------------------------------
352 // BEGIN OPTIONAL CSQC FUNCTIONS
353 void trigger_touch_generic(void() touchfunc)
354 {
355         entity e;
356         for(e = findradius((self.absmin + self.absmax) * 0.5, vlen(self.absmax - self.absmin) * 0.5 + 1); e; e = e.chain)
357         if(e.isplayermodel)
358         {
359                 vector emin = e.absmin, emax = e.absmax;
360                 if(self.solid == SOLID_BSP)
361                 {
362                         emin -= '1 1 1';
363                         emax += '1 1 1';
364                 }
365                 if(boxesoverlap(emin, emax, self.absmin, self.absmax)) // quick
366                 if(WarpZoneLib_BoxTouchesBrush(emin, emax, self, e)) // accurate
367                 {
368                         other = e;
369                         touchfunc();
370                 }
371         }
372 }
373
374 void Ent_RemoveEntCS()
375 {
376         entcs_receiver[self.sv_entnum] = world;
377 }
378 void Ent_ReadEntCS()
379 {
380     int sf;
381         InterpolateOrigin_Undo();
382
383         self.classname = "entcs_receiver";
384         sf = ReadByte();
385
386         if(sf & 1)
387                 self.sv_entnum = ReadByte();
388         if(sf & 2)
389         {
390                 self.origin_x = ReadShort();
391                 self.origin_y = ReadShort();
392                 self.origin_z = ReadShort();
393                 setorigin(self, self.origin);
394         }
395         if(sf & 4)
396         {
397                 self.angles_y = ReadByte() * 360.0 / 256;
398                 self.angles_x = self.angles_z = 0;
399         }
400         if(sf & 8)
401                 self.healthvalue = ReadByte() * 10;
402         if(sf & 16)
403                 self.armorvalue = ReadByte() * 10;
404
405         entcs_receiver[self.sv_entnum] = self;
406         self.entremove = Ent_RemoveEntCS;
407         self.iflags |= IFLAG_ORIGIN;
408
409         InterpolateOrigin_Note();
410 }
411
412 void Ent_Remove();
413
414 void Ent_RemovePlayerScore()
415 {
416         if(self.owner) {
417                 SetTeam(self.owner, -1);
418                 self.owner.gotscores = 0;
419                 for(int i = 0; i < MAX_SCORE; ++i) {
420                         self.owner.(scores[i]) = 0; // clear all scores
421                 }
422         }
423 }
424
425 void Ent_ReadPlayerScore()
426 {
427         int i, n;
428         bool isNew;
429         entity o;
430
431         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
432         // (no I've never heard of M-x replace-string, sed, or anything like that)
433         isNew = !self.owner; // workaround for DP bug
434         n = ReadByte()-1;
435
436 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
437         if(!isNew && n != self.sv_entnum)
438         {
439                 //print("A CSQC entity changed its owner!\n");
440                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
441                 isNew = true;
442                 Ent_Remove();
443                 self.enttype = ENT_CLIENT_SCORES;
444         }
445 #endif
446
447         self.sv_entnum = n;
448
449         if (!(playerslots[self.sv_entnum]))
450                 playerslots[self.sv_entnum] = spawn();
451         o = self.owner = playerslots[self.sv_entnum];
452         o.sv_entnum = self.sv_entnum;
453         o.gotscores = 1;
454
455         //if (!o.sort_prev)
456         //      RegisterPlayer(o);
457         //playerchecker will do this for us later, if it has not already done so
458
459     int sf, lf;
460 #if MAX_SCORE <= 8
461         sf = ReadByte();
462         lf = ReadByte();
463 #else
464         sf = ReadShort();
465         lf = ReadShort();
466 #endif
467     int p;
468         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
469                 if(sf & p)
470                 {
471                         if(lf & p)
472                                 o.(scores[i]) = ReadInt24_t();
473                         else
474                                 o.(scores[i]) = ReadChar();
475                 }
476
477         if(o.sort_prev)
478                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
479
480         self.entremove = Ent_RemovePlayerScore;
481 }
482
483 void Ent_ReadTeamScore()
484 {
485         int i;
486         entity o;
487
488         self.team = ReadByte();
489         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
490
491     int sf, lf;
492 #if MAX_TEAMSCORE <= 8
493         sf = ReadByte();
494         lf = ReadByte();
495 #else
496         sf = ReadShort();
497         lf = ReadShort();
498 #endif
499         int p;
500         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
501                 if(sf & p)
502                 {
503                         if(lf & p)
504                                 o.(teamscores[i]) = ReadInt24_t();
505                         else
506                                 o.(teamscores[i]) = ReadChar();
507                 }
508
509         HUD_UpdateTeamPos(o);
510 }
511
512 void Ent_ClientData()
513 {
514         float newspectatee_status;
515
516     int f = ReadByte();
517
518         scoreboard_showscores_force = (f & 1);
519
520         if(f & 2)
521         {
522                 newspectatee_status = ReadByte();
523                 if(newspectatee_status == player_localnum + 1)
524                         newspectatee_status = -1; // observing
525         }
526         else
527                 newspectatee_status = 0;
528
529         spectatorbutton_zoom = (f & 4);
530
531         if(f & 8)
532         {
533                 angles_held_status = 1;
534                 angles_held.x = ReadAngle();
535                 angles_held.y = ReadAngle();
536                 angles_held.z = 0;
537         }
538         else
539                 angles_held_status = 0;
540
541         if(newspectatee_status != spectatee_status)
542         {
543                 // clear race stuff
544                 race_laptime = 0;
545                 race_checkpointtime = 0;
546         }
547         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
548         {
549                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
550                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
551                 )
552                         prev_p_health = -1;
553                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
554                         prev_health = -1;
555         }
556         spectatee_status = newspectatee_status;
557
558         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
559 }
560
561 void Ent_Nagger()
562 {
563     int i, j, b, f;
564
565     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
566
567         if(!(nags & 4))
568         {
569                 if(vote_called_vote)
570                         strunzone(vote_called_vote);
571                 vote_called_vote = string_null;
572                 vote_active = 0;
573         }
574         else
575         {
576                 vote_active = 1;
577         }
578
579         if(nags & 64)
580         {
581                 vote_yescount = ReadByte();
582                 vote_nocount = ReadByte();
583                 vote_needed = ReadByte();
584                 vote_highlighted = ReadChar();
585         }
586
587         if(nags & 128)
588         {
589                 if(vote_called_vote)
590                         strunzone(vote_called_vote);
591                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
592         }
593
594         if(nags & 1)
595         {
596                 for(j = 0; j < maxclients; ++j)
597                         if(playerslots[j])
598                                 playerslots[j].ready = 1;
599                 for(i = 1; i <= maxclients; i += 8)
600                 {
601                         f = ReadByte();
602                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
603                                 if (!(f & b))
604                                         if(playerslots[j])
605                                                 playerslots[j].ready = 0;
606                 }
607         }
608
609         ready_waiting = (nags & 1);
610         ready_waiting_for_me = (nags & 2);
611         vote_waiting = (nags & 4);
612         vote_waiting_for_me = (nags & 8);
613         warmup_stage = (nags & 16);
614 }
615
616 void Ent_EliminatedPlayers()
617 {
618     int i, j, b, f;
619
620     int sf = ReadByte();
621         if(sf & 1)
622         {
623                 for(j = 0; j < maxclients; ++j)
624                         if(playerslots[j])
625                                 playerslots[j].eliminated = 1;
626                 for(i = 1; i <= maxclients; i += 8)
627                 {
628                         f = ReadByte();
629                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
630                                 if (!(f & b))
631                                         if(playerslots[j])
632                                                 playerslots[j].eliminated = 0;
633                 }
634         }
635 }
636
637 void Ent_RandomSeed()
638 {
639         float s;
640         prandom_debug();
641         s = ReadShort();
642         psrandom(s);
643 }
644
645 void Ent_ReadAccuracy(void)
646 {
647     int f, w;
648     int sf = ReadInt24_t();
649         if(sf == 0)
650         {
651                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
652                         weapon_accuracy[w] = -1;
653                 return;
654         }
655
656         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
657         {
658                 if(sf & f)
659                 {
660             int b = ReadByte();
661                         if(b == 0)
662                                 weapon_accuracy[w] = -1;
663                         else if(b == 255)
664                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
665                         else
666                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
667                 }
668                 if(f == 0x800000)
669                         f = 1;
670                 else
671                         f *= 2;
672         }
673 }
674
675 void Spawn_Draw(void)
676 {
677         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
678 }
679
680 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
681 {
682         float teamnum = (ReadByte() - 1);
683         vector spn_origin;
684         spn_origin.x = ReadShort();
685         spn_origin.y = ReadShort();
686         spn_origin.z = ReadShort();
687
688         if(is_new)
689         {
690                 self.origin = spn_origin;
691                 setsize(self, PL_MIN, PL_MAX);
692                 droptofloor();
693
694                 /*if(autocvar_cl_spawn_point_model) // needs a model first
695                 {
696                         self.mdl = "models/spawnpoint.md3";
697                         self.colormod = Team_ColorRGB(teamnum);
698                         precache_model(self.mdl);
699                         setmodel(self, self.mdl);
700                         self.drawmask = MASK_NORMAL;
701                         //self.movetype = MOVETYPE_NOCLIP;
702                         //self.draw = Spawn_Draw;
703                 }*/
704                 if(autocvar_cl_spawn_point_particles)
705                 {
706                         if((serverflags & SERVERFLAG_TEAMPLAY))
707                         {
708                                 switch(teamnum)
709                                 {
710                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
711                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
712                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
713                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
714                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
715                                 }
716                         }
717                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
718
719                         self.draw = Spawn_Draw;
720                 }
721         }
722
723         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
724 }
725
726 void Ent_ReadSpawnEvent(float is_new)
727 {
728         // If entnum is 0, ONLY do the local spawn actions
729         // this way the server can disable the sending of
730         // spawn origin or such to clients if wanted.
731         float entnum = ReadByte();
732
733         if(entnum)
734         {
735                 self.origin_x = ReadShort();
736                 self.origin_y = ReadShort();
737                 self.origin_z = ReadShort();
738
739                 if(is_new)
740                 {
741                         float teamnum = GetPlayerColor(entnum - 1);
742
743                         if(autocvar_cl_spawn_event_particles)
744                         {
745                                 switch(teamnum)
746                                 {
747                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
748                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
749                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
750                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
751                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
752                                 }
753                         }
754                         if(autocvar_cl_spawn_event_sound)
755                         {
756                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
757                         }
758                 }
759         }
760
761         // local spawn actions
762         if(is_new && (!entnum || (entnum == player_localentnum)))
763         {
764                 zoomin_effect = 1;
765                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
766
767                 if(autocvar_cl_unpress_zoom_on_spawn)
768                 {
769                         localcmd("-zoom\n");
770                         button_zoom = false;
771                 }
772         }
773
774         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
775 }
776
777 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
778 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
779 void Ent_RadarLink();
780 void Ent_Init();
781 void Ent_ScoresInfo();
782 #ifdef CSQC
783 void ent_func_ladder();
784 void ent_trigger_push();
785 void ent_target_push();
786 void ent_conveyor();
787 #endif
788 void CSQC_Ent_Update(float bIsNewEntity)
789 {
790         float t;
791         float savetime;
792         t = ReadByte();
793
794         if(autocvar_developer_csqcentities)
795                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
796
797         // set up the "time" global for received entities to be correct for interpolation purposes
798         savetime = time;
799         if(servertime)
800         {
801                 time = servertime;
802         }
803         else
804         {
805                 serverprevtime = time;
806                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
807                 time = serverprevtime + serverdeltatime;
808         }
809
810 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
811         if(self.enttype)
812         {
813                 if(t != self.enttype || bIsNewEntity)
814                 {
815                         //print("A CSQC entity changed its type!\n");
816                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
817                         Ent_Remove();
818                         clearentity(self);
819                         bIsNewEntity = 1;
820                 }
821         }
822         else
823         {
824                 if(!bIsNewEntity)
825                 {
826                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
827                         bIsNewEntity = 1;
828                 }
829         }
830 #endif
831         self.enttype = t;
832         switch(t)
833         {
834                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
835                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
836                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
837                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
838                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
839                 case ENT_CLIENT_LASER: Ent_Laser(); break;
840                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
841                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
842                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
843                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
844                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
845                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
846                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
847                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
848                 case ENT_CLIENT_INIT: Ent_Init(); break;
849                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
850                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
851                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
852                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
853                 case ENT_CLIENT_WALL: Ent_Wall(); break;
854                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
855                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
856                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
857                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
858                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
859                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
860                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
861                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
862                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
863                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
864                 case ENT_CLIENT_TURRET: ent_turret(); break;
865                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
866                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
867                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
868                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
869                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
870                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
871                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
872                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
873                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
874                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
875                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
876
877                 default:
878                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
879                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
880                         break;
881         }
882
883         time = savetime;
884 }
885 // Destructor, but does NOT deallocate the entity by calling remove(). Also
886 // used when an entity changes its type. For an entity that someone interacts
887 // with others, make sure it can no longer do so.
888 void Ent_Remove()
889 {
890         if(self.entremove)
891                 self.entremove();
892
893         if(self.skeletonindex)
894         {
895                 skel_delete(self.skeletonindex);
896                 self.skeletonindex = 0;
897         }
898
899         if(self.snd_looping > 0)
900         {
901                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
902                 self.snd_looping = 0;
903         }
904
905         self.enttype = 0;
906         self.classname = "";
907         self.draw = menu_sub_null;
908         self.entremove = menu_sub_null;
909         // TODO possibly set more stuff to defaults
910 }
911 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
912 void CSQC_Ent_Remove()
913 {
914         if(autocvar_developer_csqcentities)
915                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
916
917         if(wasfreed(self))
918         {
919                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
920                 return;
921         }
922         if(self.enttype)
923                 Ent_Remove();
924         remove(self);
925 }
926
927 void Gamemode_Init()
928 {
929         if (!isdemo())
930         {
931                 if(!(calledhooks & HOOK_START))
932                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
933                 calledhooks |= HOOK_START;
934         }
935 }
936 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
937 void CSQC_Parse_StuffCmd(string strMessage)
938 {
939         if(autocvar_developer_csqcentities)
940                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
941
942         localcmd(strMessage);
943 }
944 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
945 void CSQC_Parse_Print(string strMessage)
946 {
947         if(autocvar_developer_csqcentities)
948                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
949
950         print(ColorTranslateRGB(strMessage));
951 }
952
953 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
954 void CSQC_Parse_CenterPrint(string strMessage)
955 {
956         if(autocvar_developer_csqcentities)
957                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
958
959         centerprint_hud(strMessage);
960 }
961
962 string notranslate_fogcmd1 = "\nfog ";
963 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
964 void Fog_Force()
965 {
966         // TODO somehow thwart prvm_globalset client ...
967
968         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
969                 { localcmd("\nr_drawfog 0\n"); }
970         else if(forcefog != "")
971                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
972 }
973
974 void Gamemode_Init();
975 void Ent_ScoresInfo()
976 {
977     int i;
978         self.classname = "ent_client_scores_info";
979         gametype = ReadInt24_t();
980         HUD_ModIcons_SetFunc();
981         for(i = 0; i < MAX_SCORE; ++i)
982         {
983                 if(scores_label[i])
984                         strunzone(scores_label[i]);
985                 scores_label[i] = strzone(ReadString());
986                 scores_flags[i] = ReadByte();
987         }
988         for(i = 0; i < MAX_TEAMSCORE; ++i)
989         {
990                 if(teamscores_label[i])
991                         strunzone(teamscores_label[i]);
992                 teamscores_label[i] = strzone(ReadString());
993                 teamscores_flags[i] = ReadByte();
994         }
995         HUD_InitScores();
996         Gamemode_Init();
997 }
998
999 void Ent_Init()
1000 {
1001         self.classname = "ent_client_init";
1002
1003         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1004
1005         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1006         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1007         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1008         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1009         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1010         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1011         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1012         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1013
1014         if(forcefog)
1015                 strunzone(forcefog);
1016         forcefog = strzone(ReadString());
1017
1018         armorblockpercent = ReadByte() / 255.0;
1019
1020         g_balance_mortar_bouncefactor = ReadCoord();
1021         g_balance_mortar_bouncestop = ReadCoord();
1022         g_balance_electro_secondary_bouncefactor = ReadCoord();
1023         g_balance_electro_secondary_bouncestop = ReadCoord();
1024
1025         vortex_scope = !ReadByte();
1026         rifle_scope = !ReadByte();
1027
1028         serverflags = ReadByte();
1029
1030         minelayer_maxmines = ReadByte();
1031
1032         hagar_maxrockets = ReadByte();
1033
1034         g_trueaim_minrange = ReadCoord();
1035         g_balance_porto_secondary = ReadByte();
1036
1037         if(!postinit)
1038                 PostInit();
1039 }
1040
1041 void Net_ReadRace()
1042 {
1043         float b;
1044
1045         b = ReadByte();
1046
1047         switch(b)
1048         {
1049                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1050                         race_checkpoint = ReadByte();
1051                         race_time = ReadInt24_t();
1052                         race_previousbesttime = ReadInt24_t();
1053                         if(race_previousbestname)
1054                                 strunzone(race_previousbestname);
1055                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1056
1057                         race_checkpointtime = time;
1058
1059                         if(race_checkpoint == 0 || race_checkpoint == 254)
1060                         {
1061                                 race_penaltyaccumulator = 0;
1062                                 race_laptime = time; // valid
1063                         }
1064
1065                         break;
1066
1067                 case RACE_NET_CHECKPOINT_CLEAR:
1068                         race_laptime = 0;
1069                         race_checkpointtime = 0;
1070                         break;
1071
1072                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1073                         race_laptime = ReadCoord();
1074                         race_checkpointtime = -99999;
1075                         // fall through
1076                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1077                         race_nextcheckpoint = ReadByte();
1078
1079                         race_nextbesttime = ReadInt24_t();
1080                         if(race_nextbestname)
1081                                 strunzone(race_nextbestname);
1082                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1083                         break;
1084
1085                 case RACE_NET_CHECKPOINT_HIT_RACE:
1086                         race_mycheckpoint = ReadByte();
1087                         race_mycheckpointtime = time;
1088                         race_mycheckpointdelta = ReadInt24_t();
1089                         race_mycheckpointlapsdelta = ReadByte();
1090                         if(race_mycheckpointlapsdelta >= 128)
1091                                 race_mycheckpointlapsdelta -= 256;
1092                         if(race_mycheckpointenemy)
1093                                 strunzone(race_mycheckpointenemy);
1094                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1095                         break;
1096
1097                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1098                         race_othercheckpoint = ReadByte();
1099                         race_othercheckpointtime = time;
1100                         race_othercheckpointdelta = ReadInt24_t();
1101                         race_othercheckpointlapsdelta = ReadByte();
1102                         if(race_othercheckpointlapsdelta >= 128)
1103                                 race_othercheckpointlapsdelta -= 256;
1104                         if(race_othercheckpointenemy)
1105                                 strunzone(race_othercheckpointenemy);
1106                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1107                         break;
1108
1109                 case RACE_NET_PENALTY_RACE:
1110                         race_penaltyeventtime = time;
1111                         race_penaltytime = ReadShort();
1112                         //race_penaltyaccumulator += race_penaltytime;
1113                         if(race_penaltyreason)
1114                                 strunzone(race_penaltyreason);
1115                         race_penaltyreason = strzone(ReadString());
1116                         break;
1117
1118                 case RACE_NET_PENALTY_QUALIFYING:
1119                         race_penaltyeventtime = time;
1120                         race_penaltytime = ReadShort();
1121                         race_penaltyaccumulator += race_penaltytime;
1122                         if(race_penaltyreason)
1123                                 strunzone(race_penaltyreason);
1124                         race_penaltyreason = strzone(ReadString());
1125                         break;
1126
1127                 case RACE_NET_SERVER_RECORD:
1128                         race_server_record = ReadInt24_t();
1129                         break;
1130                 case RACE_NET_SPEED_AWARD:
1131                         race_speedaward = ReadInt24_t();
1132                         if(race_speedaward_holder)
1133                                 strunzone(race_speedaward_holder);
1134                         race_speedaward_holder = strzone(ReadString());
1135                         break;
1136                 case RACE_NET_SPEED_AWARD_BEST:
1137                         race_speedaward_alltimebest = ReadInt24_t();
1138                         if(race_speedaward_alltimebest_holder)
1139                                 strunzone(race_speedaward_alltimebest_holder);
1140                         race_speedaward_alltimebest_holder = strzone(ReadString());
1141                         break;
1142                 case RACE_NET_SERVER_RANKINGS:
1143                         float prevpos, del;
1144             int pos = ReadShort();
1145                         prevpos = ReadShort();
1146                         del = ReadShort();
1147
1148                         // move other rankings out of the way
1149             int i;
1150                         if (prevpos) {
1151                                 for (i=prevpos-1;i>pos-1;--i) {
1152                                         grecordtime[i] = grecordtime[i-1];
1153                                         if(grecordholder[i])
1154                                                 strunzone(grecordholder[i]);
1155                                         grecordholder[i] = strzone(grecordholder[i-1]);
1156                                 }
1157                         } else if (del) { // a record has been deleted by the admin
1158                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1159                                         if (i == RANKINGS_CNT-1) { // clear out last record
1160                                                 grecordtime[i] = 0;
1161                                                 if (grecordholder[i])
1162                                                         strunzone(grecordholder[i]);
1163                                                 grecordholder[i] = string_null;
1164                                         }
1165                                         else {
1166                                                 grecordtime[i] = grecordtime[i+1];
1167                                                 if (grecordholder[i])
1168                                                         strunzone(grecordholder[i]);
1169                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1170                                         }
1171                                 }
1172                         } else { // player has no ranked record yet
1173                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1174                                         grecordtime[i] = grecordtime[i-1];
1175                                         if(grecordholder[i])
1176                                                 strunzone(grecordholder[i]);
1177                                         grecordholder[i] = strzone(grecordholder[i-1]);
1178                                 }
1179                         }
1180
1181                         // store new ranking
1182                         if(grecordholder[pos-1] != "")
1183                                 strunzone(grecordholder[pos-1]);
1184                         grecordholder[pos-1] = strzone(ReadString());
1185                         grecordtime[pos-1] = ReadInt24_t();
1186                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1187                                 race_myrank = pos;
1188                         break;
1189                 case RACE_NET_SERVER_STATUS:
1190                         race_status = ReadShort();
1191                         if(race_status_name)
1192                                 strunzone(race_status_name);
1193                         race_status_name = strzone(ReadString());
1194         }
1195 }
1196
1197 void Net_TeamNagger()
1198 {
1199         teamnagger = 1;
1200 }
1201
1202 void Net_ReadPingPLReport()
1203 {
1204         int e, pi, pl, ml;
1205         e = ReadByte();
1206         pi = ReadShort();
1207         pl = ReadByte();
1208         ml = ReadByte();
1209         if (!(playerslots[e]))
1210                 return;
1211         playerslots[e].ping = pi;
1212         playerslots[e].ping_packetloss = pl / 255.0;
1213         playerslots[e].ping_movementloss = ml / 255.0;
1214 }
1215
1216 void Net_WeaponComplain()
1217 {
1218         complain_weapon = ReadByte();
1219
1220         if(complain_weapon_name)
1221                 strunzone(complain_weapon_name);
1222         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1223
1224         complain_weapon_type = ReadByte();
1225
1226         complain_weapon_time = time;
1227         weapontime = time; // ping the weapon panel
1228
1229         switch(complain_weapon_type)
1230         {
1231                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1232                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1233                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1234         }
1235 }
1236
1237 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1238 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1239 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1240 float CSQC_Parse_TempEntity()
1241 {
1242         float bHandled;
1243                 bHandled  = true;
1244         // Acquire TE ID
1245         float nTEID;
1246                 nTEID = ReadByte();
1247
1248         if(autocvar_developer_csqcentities)
1249                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1250
1251                 // NOTE: Could just do return instead of break...
1252         switch(nTEID)
1253         {
1254                 case TE_CSQC_TARGET_MUSIC:
1255                         Net_TargetMusic();
1256                         bHandled = true;
1257                         break;
1258                 case TE_CSQC_PICTURE:
1259                         Net_MapVote_Picture();
1260                         bHandled = true;
1261                         break;
1262                 case TE_CSQC_RACE:
1263                         Net_ReadRace();
1264                         bHandled = true;
1265                         break;
1266                 case TE_CSQC_VORTEXBEAMPARTICLE:
1267                         Net_ReadVortexBeamParticle();
1268                         bHandled = true;
1269                         break;
1270                 case TE_CSQC_TEAMNAGGER:
1271                         Net_TeamNagger();
1272                         bHandled = true;
1273                         break;
1274                 case TE_CSQC_ARC:
1275                         Net_ReadArc();
1276                         bHandled = true;
1277                         break;
1278                 case TE_CSQC_PINGPLREPORT:
1279                         Net_ReadPingPLReport();
1280                         bHandled = true;
1281                         break;
1282                 case TE_CSQC_WEAPONCOMPLAIN:
1283                         Net_WeaponComplain();
1284                         bHandled = true;
1285                         break;
1286                 case TE_CSQC_VEHICLESETUP:
1287                         Net_VehicleSetup();
1288                         bHandled = true;
1289                         break;
1290                 case TE_CSQC_SVNOTICE:
1291                         cl_notice_read();
1292                         bHandled = true;
1293                         break;
1294                 case TE_CSQC_SHOCKWAVEPARTICLE:
1295                         Net_ReadShockwaveParticle();
1296                         bHandled = true;
1297                         break;
1298                 default:
1299                         // No special logic for this temporary entity; return 0 so the engine can handle it
1300                         bHandled = false;
1301                         break;
1302         }
1303
1304         return bHandled;
1305 }
1306
1307 string getcommandkey(string text, string command)
1308 {
1309         string keys;
1310         float n, j, k, l = 0;
1311
1312         if (!autocvar_hud_showbinds)
1313                 return text;
1314
1315         keys = db_get(binddb, command);
1316         if (keys == "")
1317         {
1318                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1319                 for(j = 0; j < n; ++j)
1320                 {
1321                         k = stof(argv(j));
1322                         if(k != -1)
1323                         {
1324                                 if ("" == keys)
1325                                         keys = keynumtostring(k);
1326                                 else
1327                                         keys = strcat(keys, ", ", keynumtostring(k));
1328
1329                                 ++l;
1330                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1331                                         break;
1332                         }
1333
1334                 }
1335                 if (keys == "")
1336                         keys = "NO_KEY";
1337                 db_put(binddb, command, keys);
1338         }
1339
1340         if (keys == "NO_KEY") {
1341                 if (autocvar_hud_showbinds > 1)
1342                         return sprintf(_("%s (not bound)"), text);
1343                 else
1344                         return text;
1345         }
1346         else if (autocvar_hud_showbinds > 1)
1347                 return sprintf("%s (%s)", text, keys);
1348         else
1349                 return keys;
1350 }