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Merge branch 'mirceakitsune/button14' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "defs.qh"
4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/scoreboard.qh"
15 #include "hud/panel/quickmenu.qh"
16 #include "shownames.qh"
17 #include "view.qh"
18 #include <common/t_items.qh>
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/mapinfo.qh>
23 #include <common/minigames/cl_minigames.qh>
24 #include <common/minigames/cl_minigames_hud.qh>
25 #include <common/net_linked.qh>
26 #include <common/net_notice.qh>
27 #include <common/scores.qh>
28 #include <common/mapobjects/_mod.qh>
29 #include <common/vehicles/all.qh>
30 #include <lib/csqcmodel/cl_model.qh>
31 #include <lib/csqcmodel/interpolate.qh>
32 #include <lib/warpzone/client.qh>
33
34 // --------------------------------------------------------------------------
35 // BEGIN REQUIRED CSQC FUNCTIONS
36 //include "main.qh"
37
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39
40 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
41 {
42         ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
43         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
44 }
45
46 void draw_cursor_normal(vector pos, vector col, float a)
47 {
48         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
49 }
50
51 void LoadMenuSkinValues()
52 {
53         int fh = -1;
54         if(cvar_string("menu_skin") != "")
55         {
56                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
57                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58         }
59         if(fh < 0 && cvar_defstring("menu_skin") != "")
60         {
61                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
62                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
63                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
64         }
65         if(fh < 0)
66         {
67                 draw_currentSkin = "gfx/menu/default";
68                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
69         }
70
71         draw_currentSkin = strzone(draw_currentSkin);
72
73         if(fh >= 0)
74         {
75                 string s;
76                 while((s = fgets(fh)))
77                 {
78                         int n = tokenize_console(s);
79                         if (n < 2)
80                                 continue;
81                         if(substring(argv(0), 0, 2) == "//")
82                                 continue;
83                         if(argv(0) == "SIZE_CURSOR")
84                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85                         else if(argv(0) == "OFFSET_CURSOR")
86                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
87                 }
88                 fclose(fh);
89         }
90 }
91
92 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
93 // Useful for precaching things
94
95 void CSQC_Init()
96 {
97         prvm_language = strzone(cvar_string("prvm_language"));
98
99 #ifdef WATERMARK
100         LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
101 #endif
102
103         {
104                 int i = 0;
105                 for ( ; i < 255; ++i)
106                         if (getplayerkeyvalue(i, "viewentity") == "")
107                                 break;
108                 maxclients = i;
109         }
110
111         // needs to be done so early because of the constants they create
112         static_init();
113         static_init_late();
114         static_init_precache();
115
116         binddb = db_create();
117         tempdb = db_create();
118         ClientProgsDB = db_load("client.db");
119
120         draw_endBoldFont();
121
122         //registercommand("hud_configure");
123         //registercommand("hud_save");
124         //registercommand("menu_action");
125
126         ConsoleCommand_macro_init();
127
128         registercvar("hud_usecsqc", "1");
129         registercvar("scoreboard_columns", "default");
130
131         registercvar("cl_nade_type", "3");
132         registercvar("cl_pokenade_type", "zombie");
133
134         registercvar("cl_jumpspeedcap_min", "");
135         registercvar("cl_jumpspeedcap_max", "");
136
137         registercvar("cl_shootfromfixedorigin", "");
138
139         registercvar("cl_multijump", "1");
140
141         registercvar("cl_spawn_near_teammate", "1");
142
143         registercvar("cl_weapon_switch_reload", "1");
144         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
145
146         if(autocvar_cl_lockview)
147                 cvar_set("cl_lockview", "0");
148
149         gametype = NULL;
150
151         postinit = false;
152
153         calledhooks = 0;
154
155         teams = Sort_Spawn();
156         players = Sort_Spawn();
157
158         GetTeam(NUM_SPECTATOR, true); // add specs first
159
160         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
161                 weapon_accuracy[w] = -1;
162
163         // precaches
164
165         if(autocvar_cl_reticle)
166         {
167                 precache_pic("gfx/reticle_normal");
168                 // weapon reticles are precached in weapon files
169         }
170
171         {
172                 get_mi_min_max_texcoords(1); // try the CLEVER way first
173                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
174                 shortmapname = mi_shortname;
175
176                 if (precache_pic(minimapname) == "")
177                 {
178                         // but maybe we have a non-clever minimap
179                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
180                         if (precache_pic(minimapname) == "")
181                                 minimapname = ""; // FAIL
182                         else
183                                 get_mi_min_max_texcoords(0); // load new texcoords
184                 }
185
186                 mi_center = (mi_min + mi_max) * 0.5;
187                 mi_scale = mi_max - mi_min;
188                 minimapname = strzone(minimapname);
189         }
190
191         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
192         LoadMenuSkinValues();
193 }
194
195 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
196 void Shutdown()
197 {
198         WarpZone_Shutdown();
199
200         delete(teams);
201         delete(players);
202         db_close(binddb);
203         db_close(tempdb);
204         if(autocvar_cl_db_saveasdump)
205                 db_dump(ClientProgsDB, "client.db");
206         else
207                 db_save(ClientProgsDB, "client.db");
208         db_close(ClientProgsDB);
209
210         if(camera_active)
211                 cvar_set("chase_active",ftos(chase_active_backup));
212
213         // unset the event chasecam's chase_active
214         if(autocvar_chase_active < 0)
215                 cvar_set("chase_active", "0");
216
217         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
218
219         if (!isdemo())
220         {
221                 if (!(calledhooks & HOOK_START))
222                         localcmd("\n_cl_hook_gamestart nop\n");
223                 if (!(calledhooks & HOOK_END))
224                         localcmd("\ncl_hook_gameend\n");
225         }
226
227         localcmd("\ncl_hook_shutdown\n");
228
229         localcmd("\n-button12\n");
230
231         deactivate_minigame();
232         HUD_MinigameMenu_Close(NULL, NULL, NULL);
233 }
234
235 .float has_team;
236 bool SetTeam(entity o, int Team)
237 {
238         TC(int, Team);
239         devassert_once(Team);
240         entity tm;
241         if(teamplay)
242         {
243                 switch(Team)
244                 {
245                         case -1:
246                         case NUM_TEAM_1:
247                         case NUM_TEAM_2:
248                         case NUM_TEAM_3:
249                         case NUM_TEAM_4:
250                                 break;
251                         default:
252                                 if(GetTeam(Team, false) == NULL)
253                                 {
254                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
255                                         Team = NUM_SPECTATOR;
256                                 }
257                                 break;
258                 }
259         }
260         else
261         {
262                 switch(Team)
263                 {
264                         case -1:
265                         case 0:
266                                 break;
267                         default:
268                                 if(GetTeam(Team, false) == NULL)
269                                 {
270                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
271                                         Team = NUM_SPECTATOR;
272                                 }
273                                 break;
274                 }
275         }
276         if(Team == -1) // leave
277         {
278                 if(o.has_team)
279                 {
280                         tm = GetTeam(o.team, false);
281                         tm.team_size -= 1;
282                         o.has_team = 0;
283                         return true;
284                 }
285         }
286         else
287         {
288                 if (!o.has_team)
289                 {
290                         o.team = Team;
291                         tm = GetTeam(Team, true);
292                         tm.team_size += 1;
293                         o.has_team = 1;
294                         return true;
295                 }
296                 else if(Team != o.team)
297                 {
298                         tm = GetTeam(o.team, false);
299                         tm.team_size -= 1;
300                         o.team = Team;
301                         tm = GetTeam(Team, true);
302                         tm.team_size += 1;
303                         return true;
304                 }
305         }
306         return false;
307 }
308
309 void Playerchecker_Think(entity this)
310 {
311     int i;
312         entity e;
313         for(i = 0; i < maxclients; ++i)
314         {
315                 e = playerslots[i];
316                 if(entcs_GetName(i) == "")
317                 {
318                         if(e.sort_prev)
319                         {
320                                 // player disconnected
321                                 SetTeam(e, -1);
322                                 RemovePlayer(e);
323                                 e.sort_prev = NULL;
324                                 //e.gotscores = 0;
325                         }
326                 }
327                 else
328                 {
329                         if (!e.sort_prev)
330                         {
331                                 // player connected
332                                 if (!e)
333                                 {
334                                         playerslots[i] = e = new_pure(playerslot);
335                                 }
336                                 e.sv_entnum = i;
337                                 e.ping = 0;
338                                 e.ping_packetloss = 0;
339                                 e.ping_movementloss = 0;
340                                 //e.gotscores = 0; // we might already have the scores...
341                                 int t = entcs_GetScoreTeam(i);
342                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
343                                 RegisterPlayer(e);
344                                 Scoreboard_UpdatePlayerPos(e);
345                         }
346                 }
347         }
348         this.nextthink = time + 0.2;
349 }
350
351 void PostInit()
352 {
353         entity playerchecker = new_pure(playerchecker);
354         setthink(playerchecker, Playerchecker_Think);
355         playerchecker.nextthink = time + 0.2;
356
357         TrueAim_Init();
358
359         postinit = true;
360 }
361
362 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
363 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
364 // All keys are in ascii.
365 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
366 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
367 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
368 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
369 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
370 {
371         TC(int, bInputType);
372         bool override = false;
373         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
374         if (override)
375                 return true;
376
377         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
378
379         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
380
381         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
382
383         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
384
385         if(override)
386                 return true;
387
388         return false;
389 }
390
391 // END REQUIRED CSQC FUNCTIONS
392 // --------------------------------------------------------------------------
393
394 // --------------------------------------------------------------------------
395 // BEGIN OPTIONAL CSQC FUNCTIONS
396
397 void Ent_RemovePlayerScore(entity this)
398 {
399         if(this.owner) {
400                 SetTeam(this.owner, -1);
401                 this.owner.gotscores = 0;
402                 FOREACH(Scores, true, {
403                         this.owner.(scores(it)) = 0; // clear all scores
404                 });
405         }
406 }
407
408 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
409 {
410         make_pure(this);
411         entity o;
412
413         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
414         // (no I've never heard of M-x replace-string, sed, or anything like that)
415         bool isNew = !this.owner; // workaround for DP bug
416         int n = ReadByte()-1;
417
418 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
419         if(!isNew && n != this.sv_entnum)
420         {
421                 //print("A CSQC entity changed its owner!\n");
422                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
423                 isNew = true;
424                 Ent_Remove(this);
425         }
426 #endif
427
428         this.sv_entnum = n;
429
430         o = playerslots[this.sv_entnum];
431         if (!o)
432         {
433                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
434         }
435         this.owner = o;
436         o.sv_entnum = this.sv_entnum;
437         o.gotscores = 1;
438
439         //if (!o.sort_prev)
440         //      RegisterPlayer(o);
441         //playerchecker will do this for us later, if it has not already done so
442
443         int sf = ReadShort();
444         int lf = ReadShort();
445         FOREACH(Scores, true, {
446                 int p = 1 << (i % 16);
447                 if (sf & p)
448                 {
449                         if (lf & p)
450                                 o.(scores(it)) = ReadInt24_t();
451                         else
452                                 o.(scores(it)) = ReadChar();
453                 }
454         });
455
456         return = true;
457
458         if(o.sort_prev)
459                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
460
461         this.entremove = Ent_RemovePlayerScore;
462 }
463
464 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
465 {
466         make_pure(this);
467         int i;
468
469         this.team = ReadByte();
470         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
471
472 #if MAX_TEAMSCORE <= 8
473         int sf = ReadByte();
474         int lf = ReadByte();
475 #else
476         int sf = ReadShort();
477         int lf = ReadShort();
478 #endif
479         for(i = 0; i < MAX_TEAMSCORE; ++i)
480                 if(sf & BIT(i))
481                 {
482                         if(lf & BIT(i))
483                                 o.(teamscores(i)) = ReadInt24_t();
484                         else
485                                 o.(teamscores(i)) = ReadChar();
486                 }
487
488         return = true;
489
490         Scoreboard_UpdateTeamPos(o);
491 }
492
493 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
494 {
495         make_pure(this);
496         float newspectatee_status;
497
498         int f = ReadByte();
499
500         scoreboard_showscores_force = (f & BIT(0));
501
502         if(f & BIT(1))
503         {
504                 newspectatee_status = ReadByte();
505                 if(newspectatee_status == player_localnum + 1)
506                         newspectatee_status = -1; // observing
507         }
508         else
509                 newspectatee_status = 0;
510
511         spectatorbutton_zoom = (f & BIT(2));
512
513         if(f & BIT(4))
514         {
515                 num_spectators = ReadByte();
516
517                 float i, slot;
518
519                 for(i = 0; i < MAX_SPECTATORS; ++i)
520                         spectatorlist[i] = 0; // reset list first
521
522                 for(i = 0; i < num_spectators; ++i)
523                 {
524                         slot = ReadByte();
525                         spectatorlist[i] = slot - 1;
526                 }
527         }
528
529         return = true;
530
531         if(newspectatee_status != spectatee_status)
532         {
533                 // clear race stuff
534                 race_laptime = 0;
535                 race_checkpointtime = 0;
536                 hud_dynamic_shake_factor = -1;
537                 spectatee_status_changed_time = time;
538         }
539         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
540         {
541                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
542                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
543                 )
544                         prev_p_health = -1;
545                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
546                         prev_health = -1;
547         }
548         spectatee_status = newspectatee_status;
549
550         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
551 }
552
553 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
554 {
555         make_pure(this);
556         int i, j, b, f;
557
558         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
559
560         if(!(nags & BIT(2)))
561         {
562                 strfree(vote_called_vote);
563                 vote_active = 0;
564         }
565         else
566         {
567                 vote_active = 1;
568         }
569
570         if(nags & BIT(6))
571         {
572                 vote_yescount = ReadByte();
573                 vote_nocount = ReadByte();
574                 vote_needed = ReadByte();
575                 vote_highlighted = ReadChar();
576         }
577
578         if(nags & BIT(7))
579         {
580                 strcpy(vote_called_vote, ReadString());
581         }
582
583         if(nags & 1)
584         {
585                 for(j = 0; j < maxclients; ++j)
586                         if(playerslots[j])
587                                 playerslots[j].ready = true;
588                 for(i = 1; i <= maxclients; i += 8)
589                 {
590                         f = ReadByte();
591                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
592                                 if (!(f & b))
593                                         if(playerslots[j])
594                                                 playerslots[j].ready = false;
595                 }
596         }
597
598         return = true;
599
600         ready_waiting = (nags & BIT(0));
601         ready_waiting_for_me = (nags & BIT(1));
602         vote_waiting = (nags & BIT(2));
603         vote_waiting_for_me = (nags & BIT(3));
604         warmup_stage = (nags & BIT(4));
605 }
606
607 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
608 {
609         make_pure(this);
610         int sf = 0;
611         serialize(byte, 0, sf);
612         if (sf & 1) {
613                 for (int j = 0; j < maxclients; ++j) {
614                         if (playerslots[j]) {
615                                 playerslots[j].eliminated = true;
616                         }
617                 }
618                 for (int i = 1; i <= maxclients; i += 8) {
619                         int f = 0;
620                         serialize(byte, 0, f);
621                         for (int b = 0; b < 8; ++b) {
622                                 if (f & BIT(b)) continue;
623                                 int j = i - 1 + b;
624                                 if (playerslots[j]) {
625                                         playerslots[j].eliminated = false;
626                                 }
627                         }
628                 }
629         }
630         return true;
631 }
632
633 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
634 {
635         make_pure(this);
636         prandom_debug();
637         float s = ReadShort();
638         psrandom(s);
639         return true;
640 }
641
642 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
643 {
644         make_pure(this);
645         int sf = ReadInt24_t();
646         if (sf == 0) {
647                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
648                         weapon_accuracy[w] = -1;
649                 return true;
650         }
651
652         int f = 1;
653         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
654                 if (sf & f) {
655                         int b = ReadByte();
656                         if (b == 0)
657                                 weapon_accuracy[w] = -1;
658                         else if (b == 255)
659                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
660                         else
661                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
662                 }
663                 f = (f == 0x800000) ? 1 : f * 2;
664         }
665         return true;
666 }
667
668 void Spawn_Draw(entity this)
669 {
670         if(this.alpha <= 0)
671                 return;
672
673         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
674 }
675
676 void Spawn_PreDraw(entity this)
677 {
678         float alph;
679         vector org = getpropertyvec(VF_ORIGIN);
680         if(this.fade_start)
681         {
682                 if(vdist(org - this.origin, >, this.fade_end))
683                         alph = 0; // save on some processing
684                 else if(vdist(org - this.origin, <, this.fade_start))
685                         alph = 1; // more processing saved
686                 else
687                         alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
688         }
689         else
690                 alph = 1;
691         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
692         this.alpha = alph;
693         if(alph <= 0)
694                 this.drawmask = 0;
695         else
696                 this.drawmask = MASK_NORMAL;
697 }
698
699 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
700 {
701         float teamnum = (ReadByte() - 1);
702         vector spn_origin = ReadVector();
703
704         this.team = (teamnum + 1);
705
706         //if(is_new)
707         //{
708                 this.origin = spn_origin;
709                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
710                 //droptofloor();
711
712                 /*if(autocvar_cl_spawn_point_model) // needs a model first
713                 {
714                         this.mdl = "models/spawnpoint.md3";
715                         this.colormod = Team_ColorRGB(teamnum);
716                         precache_model(this.mdl);
717                         setmodel(this, this.mdl);
718                         this.drawmask = MASK_NORMAL;
719                         //this.move_movetype = MOVETYPE_NOCLIP;
720                         //this.draw = Spawn_Draw;
721                         IL_PUSH(g_drawables, this);
722                 }*/
723                 if(autocvar_cl_spawn_point_particles)
724                 {
725                         if(teamplay)
726                         {
727                                 switch(teamnum)
728                                 {
729                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
730                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
731                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
732                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
733                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
734                                 }
735                         }
736                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
737
738                         this.draw = Spawn_Draw;
739                         if (is_new) IL_PUSH(g_drawables, this);
740                         setpredraw(this, Spawn_PreDraw);
741                         this.fade_start = autocvar_cl_spawn_point_dist_min;
742                         this.fade_end = autocvar_cl_spawn_point_dist_max;
743                 }
744         //}
745
746         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
747         return true;
748 }
749
750 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
751 {
752         // If entnum is 0, ONLY do the local spawn actions
753         // this way the server can disable the sending of
754         // spawn origin or such to clients if wanted.
755         float entnum = ReadByte();
756
757         if(entnum)
758         {
759                 this.origin = ReadVector();
760
761                 if(is_new)
762                 {
763                         float teamnum = entcs_GetTeam(entnum - 1);
764
765                         if(autocvar_cl_spawn_event_particles)
766                         {
767                                 switch(teamnum)
768                                 {
769                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
770                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
771                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
772                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
773                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
774                                 }
775                         }
776                         if(autocvar_cl_spawn_event_sound)
777                         {
778                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
779                         }
780                 }
781         }
782         return = true;
783
784         // local spawn actions
785         if(is_new && (!entnum || (entnum == player_localentnum)))
786         {
787                 zoomin_effect = 1;
788                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
789
790                 if(autocvar_cl_unpress_zoom_on_spawn)
791                 {
792                         localcmd("-zoom\n");
793                         button_zoom = false;
794                 }
795                 HUD_Radar_Hide_Maximized();
796         }
797         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
798 }
799
800 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
801 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
802 void CSQC_Ent_Update(entity this, bool isnew)
803 {
804         this.sourceLoc = __FILE__":"STR(__LINE__);
805         int t = ReadByte();
806
807         // set up the "time" global for received entities to be correct for interpolation purposes
808         float savetime = time;
809         if(servertime)
810         {
811                 time = servertime;
812         }
813         else
814         {
815                 serverprevtime = time;
816                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
817                 time = serverprevtime + serverdeltatime;
818         }
819
820 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
821         if (this.enttype)
822         {
823                 if (t != this.enttype || isnew)
824                 {
825                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
826                         Ent_Remove(this);
827                         clearentity(this);
828                         isnew = true;
829                 }
830         }
831         else
832         {
833                 if (!isnew)
834                 {
835                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
836                         isnew = true;
837                 }
838         }
839 #endif
840         this.enttype = t;
841         bool done = false;
842         FOREACH(LinkedEntities, it.m_id == t, {
843                 if (isnew) this.classname = it.netname;
844                 if (autocvar_developer_csqcentities)
845             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
846                 done = it.m_read(this, NULL, isnew);
847                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
848                 break;
849         });
850         time = savetime;
851         if (!done)
852         {
853                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
854         }
855 }
856
857 // Destructor, but does NOT deallocate the entity by calling remove(). Also
858 // used when an entity changes its type. For an entity that someone interacts
859 // with others, make sure it can no longer do so.
860 void Ent_Remove(entity this)
861 {
862         if(this.entremove) this.entremove(this);
863
864         if(this.skeletonindex)
865         {
866                 skel_delete(this.skeletonindex);
867                 this.skeletonindex = 0;
868         }
869
870         if(this.snd_looping > 0)
871         {
872                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
873                 this.snd_looping = 0;
874         }
875
876         this.enttype = 0;
877         this.classname = "";
878         this.draw = func_null;
879         this.entremove = func_null;
880         // TODO possibly set more stuff to defaults
881 }
882 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
883 void CSQC_Ent_Remove(entity this)
884 {
885         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
886         if (wasfreed(this))
887         {
888                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
889                 return;
890         }
891         if (this.enttype) Ent_Remove(this);
892         delete(this);
893 }
894
895 void Gamemode_Init()
896 {
897         if (!isdemo())
898         {
899                 if(!(calledhooks & HOOK_START))
900                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
901                 calledhooks |= HOOK_START;
902         }
903 }
904 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
905 void CSQC_Parse_StuffCmd(string strMessage)
906 {
907         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
908         localcmd(strMessage);
909 }
910 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
911 void CSQC_Parse_Print(string strMessage)
912 {
913         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
914         print(ColorTranslateRGB(strMessage));
915 }
916
917 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
918 void CSQC_Parse_CenterPrint(string strMessage)
919 {
920         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
921         centerprint_hud(strMessage);
922 }
923
924 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
925 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
926 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
927 bool CSQC_Parse_TempEntity()
928 {
929         // Acquire TE ID
930         int nTEID = ReadByte();
931
932         FOREACH(TempEntities, it.m_id == nTEID, {
933                 if (autocvar_developer_csqcentities)
934                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
935                 return it.m_read(NULL, NULL, true);
936         });
937
938         if (autocvar_developer_csqcentities)
939                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
940
941         // No special logic for this temporary entity; return 0 so the engine can handle it
942         return false;
943 }
944
945 string forcefog;
946 void Fog_Force()
947 {
948         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
949                 localcmd("\nr_drawfog 0\n");
950         else if (forcefog != "")
951                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
952 }
953
954 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
955 {
956         make_pure(this);
957         gametype = ReadRegistered(Gametypes);
958         teamplay = _MapInfo_GetTeamPlayBool(gametype);
959         HUD_ModIcons_SetFunc();
960         FOREACH(Scores, true, {
961                 strcpy(scores_label(it), ReadString());
962                 scores_flags(it) = ReadByte();
963         });
964         for (int i = 0; i < MAX_TEAMSCORE; ++i)
965         {
966                 strcpy(teamscores_label(i), ReadString());
967                 teamscores_flags(i) = ReadByte();
968         }
969         return = true;
970         Scoreboard_InitScores();
971         Gamemode_Init();
972 }
973
974 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
975 {
976         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
977
978         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
979         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
980         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
981         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
982         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
983         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
984         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
985         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
986
987         strcpy(forcefog, ReadString());
988
989         armorblockpercent = ReadByte() / 255.0;
990         damagepush_speedfactor = ReadByte() / 255.0;
991
992         serverflags = ReadByte();
993
994         g_trueaim_minrange = ReadCoord();
995
996         return = true;
997
998         MUTATOR_CALLHOOK(Ent_Init);
999
1000         if (!postinit) PostInit();
1001 }
1002
1003 float GetSpeedUnitFactor(int speed_unit)
1004 {
1005         switch(speed_unit)
1006         {
1007                 default:
1008                 case 1:
1009                         return 1.0;
1010                 case 2:
1011                         return 0.0254;
1012                 case 3:
1013                         return 0.0254 * 3.6;
1014                 case 4:
1015                         return 0.0254 * 3.6 * 0.6213711922;
1016                 case 5:
1017                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1018         }
1019 }
1020
1021 string GetSpeedUnit(int speed_unit)
1022 {
1023         switch(speed_unit)
1024         {
1025                 default:
1026                 case 1:
1027                         return _(" qu/s");
1028                 case 2:
1029                         return _(" m/s");
1030                 case 3:
1031                         return _(" km/h");
1032                 case 4:
1033                         return _(" mph");
1034                 case 5:
1035                         return _(" knots");
1036         }
1037 }
1038
1039 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1040 {
1041         int b = ReadByte();
1042
1043         switch (b)
1044         {
1045                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1046                         race_checkpoint = ReadByte();
1047                         race_time = ReadInt24_t();
1048                         race_previousbesttime = ReadInt24_t();
1049                         race_mypreviousbesttime = ReadInt24_t();
1050                         string pbestname = ReadString();
1051                         if(autocvar_cl_race_cptimes_onlyself)
1052                         {
1053                                 race_previousbesttime = race_mypreviousbesttime;
1054                                 race_mypreviousbesttime = 0;
1055                                 strcpy(race_previousbestname, "");
1056                         }
1057                         else
1058                                 strcpy(race_previousbestname, pbestname);
1059
1060                         race_checkpointtime = time;
1061
1062                         if(race_checkpoint == 0 || race_checkpoint == 254)
1063                         {
1064                                 race_penaltyaccumulator = 0;
1065                                 race_laptime = time; // valid
1066                         }
1067                         break;
1068
1069                 case RACE_NET_CHECKPOINT_CLEAR:
1070                         race_laptime = 0;
1071                         race_checkpointtime = 0;
1072                         break;
1073
1074                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1075                         race_laptime = ReadCoord();
1076                         race_checkpointtime = -99999;
1077                         // fall through
1078                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1079                         race_nextcheckpoint = ReadByte();
1080
1081                         race_nextbesttime = ReadInt24_t();
1082                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1083                                 race_mybesttime = ReadInt24_t();
1084                         string newname = ReadString();
1085                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1086                         {
1087                                 race_nextbesttime = race_mybesttime;
1088                                 race_mybesttime = 0;
1089                                 strcpy(race_nextbestname, "");
1090                         }
1091                         else
1092                                 strcpy(race_nextbestname, newname);
1093                         break;
1094
1095                 case RACE_NET_CHECKPOINT_HIT_RACE:
1096                         race_mycheckpoint = ReadByte();
1097                         race_mycheckpointtime = time;
1098                         race_mycheckpointdelta = ReadInt24_t();
1099                         race_mycheckpointlapsdelta = ReadByte();
1100                         if(race_mycheckpointlapsdelta >= 128)
1101                                 race_mycheckpointlapsdelta -= 256;
1102                         int who = ReadByte();
1103                         if(who)
1104                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1105                         else
1106                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1107                         break;
1108
1109                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1110                         race_othercheckpoint = ReadByte();
1111                         race_othercheckpointtime = time;
1112                         race_othercheckpointdelta = ReadInt24_t();
1113                         race_othercheckpointlapsdelta = ReadByte();
1114                         if(race_othercheckpointlapsdelta >= 128)
1115                                 race_othercheckpointlapsdelta -= 256;
1116                         int what = ReadByte();
1117                         if(what)
1118                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1119                         else
1120                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1121                         break;
1122
1123                 case RACE_NET_PENALTY_RACE:
1124                         race_penaltyeventtime = time;
1125                         race_penaltytime = ReadShort();
1126                         //race_penaltyaccumulator += race_penaltytime;
1127                         strcpy(race_penaltyreason, ReadString());
1128                         break;
1129
1130                 case RACE_NET_PENALTY_QUALIFYING:
1131                         race_penaltyeventtime = time;
1132                         race_penaltytime = ReadShort();
1133                         race_penaltyaccumulator += race_penaltytime;
1134                         strcpy(race_penaltyreason, ReadString());
1135                         break;
1136
1137                 case RACE_NET_SERVER_RECORD:
1138                         race_server_record = ReadInt24_t();
1139                         break;
1140                 case RACE_NET_SPEED_AWARD:
1141                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1142                         strcpy(race_speedaward_holder, ReadString());
1143                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1144                         break;
1145                 case RACE_NET_SPEED_AWARD_BEST:
1146                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1147                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1148                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1149                         break;
1150                 case RACE_NET_RANKINGS_CNT:
1151                         RANKINGS_DISPLAY_CNT = ReadByte();
1152                         break;
1153                 case RACE_NET_SERVER_RANKINGS:
1154                         float prevpos, del;
1155             int pos = ReadShort();
1156                         prevpos = ReadShort();
1157                         del = ReadShort();
1158
1159                         // move other rankings out of the way
1160             int i;
1161                         if (prevpos) {
1162                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1163                                 for (i=m-1; i>pos-1; --i) {
1164                                         grecordtime[i] = grecordtime[i-1];
1165                                         strcpy(grecordholder[i], grecordholder[i-1]);
1166                                 }
1167                         } else if (del) { // a record has been deleted by the admin
1168                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1169                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1170                                                 grecordtime[i] = 0;
1171                                                 strfree(grecordholder[i]);
1172                                         }
1173                                         else {
1174                                                 grecordtime[i] = grecordtime[i+1];
1175                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1176                                         }
1177                                 }
1178                         } else { // player has no ranked record yet
1179                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1180                                         grecordtime[i] = grecordtime[i-1];
1181                                         strcpy(grecordholder[i], grecordholder[i-1]);
1182                                 }
1183                         }
1184
1185                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1186                                 // kick off the player who fell from the last displayed position
1187                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1188                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1189                         }
1190
1191                         // store new ranking
1192                         strcpy(grecordholder[pos-1], ReadString());
1193                         grecordtime[pos-1] = ReadInt24_t();
1194                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1195                                 race_myrank = pos;
1196                         break;
1197                 case RACE_NET_SERVER_STATUS:
1198                         race_status = ReadShort();
1199                         strcpy(race_status_name, ReadString());
1200         }
1201         return true;
1202 }
1203
1204 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1205 {
1206         teamnagger = 1;
1207         return true;
1208 }
1209
1210 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1211 {
1212         int i = ReadByte();
1213         int pi = ReadShort();
1214         int pl = ReadByte();
1215         int ml = ReadByte();
1216         return = true;
1217         entity e = playerslots[i];
1218         if (!e) return;
1219         e.ping = pi;
1220         e.ping_packetloss = pl / 255.0;
1221         e.ping_movementloss = ml / 255.0;
1222 }
1223
1224 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1225 {
1226         int weapon_id = ReadByte();
1227         complain_weapon = Weapons_from(weapon_id);
1228         complain_weapon_type = ReadByte();
1229         return = true;
1230
1231         complain_weapon_time = time;
1232         weapontime = time; // ping the weapon panel
1233
1234         switch(complain_weapon_type)
1235         {
1236                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1237                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1238                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1239         }
1240 }
1241
1242 string _getcommandkey(string cmd_name, string command, bool forcename)
1243 {
1244         string keys;
1245         float n, j, k, l = 0;
1246
1247         if (!autocvar_hud_showbinds)
1248                 return cmd_name;
1249
1250         keys = db_get(binddb, command);
1251         if (keys == "")
1252         {
1253                 bool joy_active = cvar("joy_active");
1254                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1255                 for(j = 0; j < n; ++j)
1256                 {
1257                         k = stof(argv(j));
1258                         if(k != -1)
1259                         {
1260                                 string key = keynumtostring(k);
1261                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1262                                         continue;
1263
1264                                 if (keys == "")
1265                                         keys = key;
1266                                 else
1267                                         keys = strcat(keys, ", ", key);
1268
1269                                 ++l;
1270                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1271                                         break;
1272                         }
1273
1274                 }
1275                 if (keys == "")
1276                         keys = "NO_KEY";
1277                 db_put(binddb, command, keys);
1278         }
1279
1280         if (keys == "NO_KEY") {
1281                 if (autocvar_hud_showbinds > 1)
1282                         return sprintf(_("%s (not bound)"), cmd_name);
1283                 else
1284                         return cmd_name;
1285         }
1286         else if (autocvar_hud_showbinds > 1 || forcename)
1287                 return sprintf("%s (%s)", cmd_name, keys);
1288         else
1289                 return keys;
1290 }