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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
7 #include "tturrets.qh"
8 #include "tuba.qh"
9 #include "wall.qh"
10 #include "waypointsprites.qh"
11
12 #include "vehicles/vehicles.qh"
13
14 #include "../server/vehicles/bumblebee.qh"
15
16 #include "../common/net_notice.qh"
17
18 #include "../common/monsters/monsters.qh"
19
20 #include "../warpzonelib/client.qh"
21
22 // --------------------------------------------------------------------------
23 // BEGIN REQUIRED CSQC FUNCTIONS
24 //include "main.qh"
25
26 entity clearentity_ent;
27 void clearentity(entity e)
28 {
29         if (!clearentity_ent)
30         {
31                 clearentity_ent = spawn();
32                 clearentity_ent.classname = "clearentity";
33         }
34         int n = e.entnum;
35         copyentity(clearentity_ent, e);
36         e.entnum = n;
37 }
38
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void menu_show_error()
41 {
42         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
43 }
44
45 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
46 // Useful for precaching things
47
48 void menu_sub_null()
49 {
50 }
51
52 string forcefog;
53 void WaypointSprite_Load();
54 void ConsoleCommand_macro_init();
55 void CSQC_Init(void)
56 {
57         prvm_language = cvar_string("prvm_language");
58
59 #ifdef WATERMARK
60         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
61 #endif
62
63         int i;
64
65         binddb = db_create();
66         tempdb = db_create();
67         ClientProgsDB = db_load("client.db");
68         compressShortVector_init();
69
70         draw_endBoldFont();
71         menu_visible = false;
72         menu_show = menu_show_error;
73         menu_action = func_null;
74
75         for(i = 0; i < 255; ++i)
76                 if(getplayerkeyvalue(i, "viewentity") == "")
77                         break;
78         maxclients = i;
79
80         //registercommand("hud_configure");
81         //registercommand("hud_save");
82         //registercommand("menu_action");
83
84         ConsoleCommand_macro_init();
85
86         registercvar("hud_usecsqc", "1");
87         registercvar("scoreboard_columns", "default");
88
89         registercvar("cl_nade_type", "3");
90         registercvar("cl_pokenade_type", "zombie");
91
92         gametype = 0;
93
94         // hud_fields uses strunzone on the titles!
95         for(i = 0; i < MAX_HUD_FIELDS; ++i)
96                 hud_title[i] = strzone("(null)");
97
98         Cmd_HUD_SetFields(0);
99
100         postinit = false;
101
102         calledhooks = 0;
103
104         teams = Sort_Spawn();
105         players = Sort_Spawn();
106
107         GetTeam(NUM_SPECTATOR, true); // add specs first
108
109         // needs to be done so early because of the constants they create
110         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
111         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
112         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
113         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
114         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
115         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
116         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
117
118         WaypointSprite_Load();
119
120         // precaches
121         precache_model("null");
122         precache_sound("misc/hit.wav");
123         precache_sound("misc/typehit.wav");
124
125         Projectile_Precache();
126         Hook_Precache();
127         GibSplash_Precache();
128         Casings_Precache();
129         Vehicles_Precache();
130         turrets_precache();
131         Tuba_Precache();
132         CSQCPlayer_Precache();
133
134         if(autocvar_cl_reticle)
135         {
136                 precache_pic("gfx/reticle_normal");
137                 // weapon reticles are precached in weapon files
138         }
139
140         get_mi_min_max_texcoords(1); // try the CLEVER way first
141         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
142         shortmapname = mi_shortname;
143
144         if(precache_pic(minimapname) == "")
145         {
146                 // but maybe we have a non-clever minimap
147                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
148                 if(precache_pic(minimapname) == "")
149                         minimapname = ""; // FAIL
150                 else
151                         get_mi_min_max_texcoords(0); // load new texcoords
152         }
153
154         mi_center = (mi_min + mi_max) * 0.5;
155         mi_scale = mi_max - mi_min;
156         minimapname = strzone(minimapname);
157
158         WarpZone_Init();
159
160         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
161         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
162 }
163
164 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
165 void Shutdown(void)
166 {
167         WarpZone_Shutdown();
168
169         remove(teams);
170         remove(players);
171         db_close(binddb);
172         db_close(tempdb);
173         if(autocvar_cl_db_saveasdump)
174                 db_dump(ClientProgsDB, "client.db");
175         else
176                 db_save(ClientProgsDB, "client.db");
177         db_close(ClientProgsDB);
178
179         if(camera_active)
180                 cvar_set("chase_active",ftos(chase_active_backup));
181
182         // unset the event chasecam's chase_active
183         if(autocvar_chase_active < 0)
184                 cvar_set("chase_active", "0");
185
186         if (!isdemo())
187         {
188                 if (!(calledhooks & HOOK_START))
189                         localcmd("\n_cl_hook_gamestart nop\n");
190                 if (!(calledhooks & HOOK_END))
191                         localcmd("\ncl_hook_gameend\n");
192         }
193 }
194
195 .float has_team;
196 float SetTeam(entity o, int Team)
197 {
198         entity tm;
199         if(teamplay)
200         {
201                 switch(Team)
202                 {
203                         case -1:
204                         case NUM_TEAM_1:
205                         case NUM_TEAM_2:
206                         case NUM_TEAM_3:
207                         case NUM_TEAM_4:
208                                 break;
209                         default:
210                                 if(GetTeam(Team, false) == world)
211                                 {
212                                         dprintf("trying to switch to unsupported team %d\n", Team);
213                                         Team = NUM_SPECTATOR;
214                                 }
215                                 break;
216                 }
217         }
218         else
219         {
220                 switch(Team)
221                 {
222                         case -1:
223                         case 0:
224                                 break;
225                         default:
226                                 if(GetTeam(Team, false) == world)
227                                 {
228                                         dprintf("trying to switch to unsupported team %d\n", Team);
229                                         Team = NUM_SPECTATOR;
230                                 }
231                                 break;
232                 }
233         }
234         if(Team == -1) // leave
235         {
236                 if(o.has_team)
237                 {
238                         tm = GetTeam(o.team, false);
239                         tm.team_size -= 1;
240                         o.has_team = 0;
241                         return true;
242                 }
243         }
244         else
245         {
246                 if (!o.has_team)
247                 {
248                         o.team = Team;
249                         tm = GetTeam(Team, true);
250                         tm.team_size += 1;
251                         o.has_team = 1;
252                         return true;
253                 }
254                 else if(Team != o.team)
255                 {
256                         tm = GetTeam(o.team, false);
257                         tm.team_size -= 1;
258                         o.team = Team;
259                         tm = GetTeam(Team, true);
260                         tm.team_size += 1;
261                         return true;
262                 }
263         }
264         return false;
265 }
266
267 void Playerchecker_Think()
268 {
269     int i;
270         entity e;
271         for(i = 0; i < maxclients; ++i)
272         {
273                 e = playerslots[i];
274                 if(GetPlayerName(i) == "")
275                 {
276                         if(e.sort_prev)
277                         {
278                                 // player disconnected
279                                 SetTeam(e, -1);
280                                 RemovePlayer(e);
281                                 e.sort_prev = world;
282                                 //e.gotscores = 0;
283                         }
284                 }
285                 else
286                 {
287                         if (!e.sort_prev)
288                         {
289                                 // player connected
290                                 if (!e)
291                                         playerslots[i] = e = spawn();
292                                 e.sv_entnum = i;
293                                 e.ping = 0;
294                                 e.ping_packetloss = 0;
295                                 e.ping_movementloss = 0;
296                                 //e.gotscores = 0; // we might already have the scores...
297                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
298                                 RegisterPlayer(e);
299                                 HUD_UpdatePlayerPos(e);
300                         }
301                 }
302         }
303         self.nextthink = time + 0.2;
304 }
305
306 void Porto_Init();
307 void TrueAim_Init();
308 void PostInit(void)
309 {
310         entity playerchecker;
311         playerchecker = spawn();
312         playerchecker.think = Playerchecker_Think;
313         playerchecker.nextthink = time + 0.2;
314
315         Porto_Init();
316         TrueAim_Init();
317
318         postinit = true;
319 }
320
321 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
322 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
323 // All keys are in ascii.
324 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
325 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
326 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
327 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
328 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
329 {
330         float bSkipKey;
331         bSkipKey = false;
332
333         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
334                 return true;
335
336         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
337                 return true;
338
339         if(menu_visible && menu_action)
340                 if(menu_action(bInputType, nPrimary, nSecondary))
341                         return true;
342
343         return bSkipKey;
344 }
345
346 // END REQUIRED CSQC FUNCTIONS
347 // --------------------------------------------------------------------------
348
349 // --------------------------------------------------------------------------
350 // BEGIN OPTIONAL CSQC FUNCTIONS
351 void Ent_RemoveEntCS()
352 {
353         entcs_receiver[self.sv_entnum] = world;
354 }
355 void Ent_ReadEntCS()
356 {
357     int sf;
358         InterpolateOrigin_Undo();
359
360         self.classname = "entcs_receiver";
361         sf = ReadByte();
362
363         if(sf & 1)
364                 self.sv_entnum = ReadByte();
365         if(sf & 2)
366         {
367                 self.origin_x = ReadShort();
368                 self.origin_y = ReadShort();
369                 self.origin_z = ReadShort();
370                 setorigin(self, self.origin);
371         }
372         if(sf & 4)
373         {
374                 self.angles_y = ReadByte() * 360.0 / 256;
375                 self.angles_x = self.angles_z = 0;
376         }
377         if(sf & 8)
378                 self.healthvalue = ReadByte() * 10;
379         if(sf & 16)
380                 self.armorvalue = ReadByte() * 10;
381
382         entcs_receiver[self.sv_entnum] = self;
383         self.entremove = Ent_RemoveEntCS;
384         self.iflags |= IFLAG_ORIGIN;
385
386         InterpolateOrigin_Note();
387 }
388
389 void Ent_Remove();
390
391 void Ent_RemovePlayerScore()
392 {
393         if(self.owner) {
394                 SetTeam(self.owner, -1);
395                 self.owner.gotscores = 0;
396                 for(int i = 0; i < MAX_SCORE; ++i) {
397                         self.owner.(scores[i]) = 0; // clear all scores
398                 }
399         }
400 }
401
402 void Ent_ReadPlayerScore()
403 {
404         int i, n;
405         bool isNew;
406         entity o;
407
408         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
409         // (no I've never heard of M-x replace-string, sed, or anything like that)
410         isNew = !self.owner; // workaround for DP bug
411         n = ReadByte()-1;
412
413 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
414         if(!isNew && n != self.sv_entnum)
415         {
416                 //print("A CSQC entity changed its owner!\n");
417                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
418                 isNew = true;
419                 Ent_Remove();
420                 self.enttype = ENT_CLIENT_SCORES;
421         }
422 #endif
423
424         self.sv_entnum = n;
425
426         if (!(playerslots[self.sv_entnum]))
427                 playerslots[self.sv_entnum] = spawn();
428         o = self.owner = playerslots[self.sv_entnum];
429         o.sv_entnum = self.sv_entnum;
430         o.gotscores = 1;
431
432         //if (!o.sort_prev)
433         //      RegisterPlayer(o);
434         //playerchecker will do this for us later, if it has not already done so
435
436     int sf, lf;
437 #if MAX_SCORE <= 8
438         sf = ReadByte();
439         lf = ReadByte();
440 #else
441         sf = ReadShort();
442         lf = ReadShort();
443 #endif
444     int p;
445         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
446                 if(sf & p)
447                 {
448                         if(lf & p)
449                                 o.(scores[i]) = ReadInt24_t();
450                         else
451                                 o.(scores[i]) = ReadChar();
452                 }
453
454         if(o.sort_prev)
455                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
456
457         self.entremove = Ent_RemovePlayerScore;
458 }
459
460 void Ent_ReadTeamScore()
461 {
462         int i;
463         entity o;
464
465         self.team = ReadByte();
466         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
467
468     int sf, lf;
469 #if MAX_TEAMSCORE <= 8
470         sf = ReadByte();
471         lf = ReadByte();
472 #else
473         sf = ReadShort();
474         lf = ReadShort();
475 #endif
476         int p;
477         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
478                 if(sf & p)
479                 {
480                         if(lf & p)
481                                 o.(teamscores[i]) = ReadInt24_t();
482                         else
483                                 o.(teamscores[i]) = ReadChar();
484                 }
485
486         HUD_UpdateTeamPos(o);
487 }
488
489 void Ent_ClientData()
490 {
491         float newspectatee_status;
492
493     int f = ReadByte();
494
495         scoreboard_showscores_force = (f & 1);
496
497         if(f & 2)
498         {
499                 newspectatee_status = ReadByte();
500                 if(newspectatee_status == player_localnum + 1)
501                         newspectatee_status = -1; // observing
502         }
503         else
504                 newspectatee_status = 0;
505
506         spectatorbutton_zoom = (f & 4);
507
508         if(f & 8)
509         {
510                 angles_held_status = 1;
511                 angles_held.x = ReadAngle();
512                 angles_held.y = ReadAngle();
513                 angles_held.z = 0;
514         }
515         else
516                 angles_held_status = 0;
517
518         if(newspectatee_status != spectatee_status)
519         {
520                 // clear race stuff
521                 race_laptime = 0;
522                 race_checkpointtime = 0;
523         }
524         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
525         {
526                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
527                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
528                 )
529                         prev_p_health = -1;
530                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
531                         prev_health = -1;
532         }
533         spectatee_status = newspectatee_status;
534
535         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
536 }
537
538 void Ent_Nagger()
539 {
540     int i, j, b, f;
541
542     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
543
544         if(!(nags & 4))
545         {
546                 if(vote_called_vote)
547                         strunzone(vote_called_vote);
548                 vote_called_vote = string_null;
549                 vote_active = 0;
550         }
551         else
552         {
553                 vote_active = 1;
554         }
555
556         if(nags & 64)
557         {
558                 vote_yescount = ReadByte();
559                 vote_nocount = ReadByte();
560                 vote_needed = ReadByte();
561                 vote_highlighted = ReadChar();
562         }
563
564         if(nags & 128)
565         {
566                 if(vote_called_vote)
567                         strunzone(vote_called_vote);
568                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
569         }
570
571         if(nags & 1)
572         {
573                 for(j = 0; j < maxclients; ++j)
574                         if(playerslots[j])
575                                 playerslots[j].ready = 1;
576                 for(i = 1; i <= maxclients; i += 8)
577                 {
578                         f = ReadByte();
579                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
580                                 if (!(f & b))
581                                         if(playerslots[j])
582                                                 playerslots[j].ready = 0;
583                 }
584         }
585
586         ready_waiting = (nags & 1);
587         ready_waiting_for_me = (nags & 2);
588         vote_waiting = (nags & 4);
589         vote_waiting_for_me = (nags & 8);
590         warmup_stage = (nags & 16);
591 }
592
593 void Ent_EliminatedPlayers()
594 {
595     int i, j, b, f;
596
597     int sf = ReadByte();
598         if(sf & 1)
599         {
600                 for(j = 0; j < maxclients; ++j)
601                         if(playerslots[j])
602                                 playerslots[j].eliminated = 1;
603                 for(i = 1; i <= maxclients; i += 8)
604                 {
605                         f = ReadByte();
606                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
607                                 if (!(f & b))
608                                         if(playerslots[j])
609                                                 playerslots[j].eliminated = 0;
610                 }
611         }
612 }
613
614 void Ent_RandomSeed()
615 {
616         float s;
617         prandom_debug();
618         s = ReadShort();
619         psrandom(s);
620 }
621
622 void Ent_ReadAccuracy(void)
623 {
624     int f, w;
625     int sf = ReadInt24_t();
626         if(sf == 0)
627         {
628                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
629                         weapon_accuracy[w] = -1;
630                 return;
631         }
632
633         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
634         {
635                 if(sf & f)
636                 {
637             int b = ReadByte();
638                         if(b == 0)
639                                 weapon_accuracy[w] = -1;
640                         else if(b == 255)
641                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
642                         else
643                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
644                 }
645                 if(f == 0x800000)
646                         f = 1;
647                 else
648                         f *= 2;
649         }
650 }
651
652 void Spawn_Draw(void)
653 {
654         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
655 }
656
657 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
658 {
659         float teamnum = (ReadByte() - 1);
660         vector spn_origin;
661         spn_origin.x = ReadShort();
662         spn_origin.y = ReadShort();
663         spn_origin.z = ReadShort();
664
665         if(is_new)
666         {
667                 self.origin = spn_origin;
668                 setsize(self, PL_MIN, PL_MAX);
669                 droptofloor();
670
671                 /*if(autocvar_cl_spawn_point_model) // needs a model first
672                 {
673                         self.mdl = "models/spawnpoint.md3";
674                         self.colormod = Team_ColorRGB(teamnum);
675                         precache_model(self.mdl);
676                         setmodel(self, self.mdl);
677                         self.drawmask = MASK_NORMAL;
678                         //self.movetype = MOVETYPE_NOCLIP;
679                         //self.draw = Spawn_Draw;
680                 }*/
681                 if(autocvar_cl_spawn_point_particles)
682                 {
683                         if((serverflags & SERVERFLAG_TEAMPLAY))
684                         {
685                                 switch(teamnum)
686                                 {
687                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
688                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
689                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
690                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
691                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
692                                 }
693                         }
694                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
695
696                         self.draw = Spawn_Draw;
697                 }
698         }
699
700         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
701 }
702
703 void Ent_ReadSpawnEvent(float is_new)
704 {
705         // If entnum is 0, ONLY do the local spawn actions
706         // this way the server can disable the sending of
707         // spawn origin or such to clients if wanted.
708         float entnum = ReadByte();
709
710         if(entnum)
711         {
712                 self.origin_x = ReadShort();
713                 self.origin_y = ReadShort();
714                 self.origin_z = ReadShort();
715
716                 if(is_new)
717                 {
718                         float teamnum = GetPlayerColor(entnum - 1);
719
720                         if(autocvar_cl_spawn_event_particles)
721                         {
722                                 switch(teamnum)
723                                 {
724                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
725                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
726                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
727                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
728                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
729                                 }
730                         }
731                         if(autocvar_cl_spawn_event_sound)
732                         {
733                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
734                         }
735                 }
736         }
737
738         // local spawn actions
739         if(is_new && (!entnum || (entnum == player_localentnum)))
740         {
741                 zoomin_effect = 1;
742                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
743
744                 if(autocvar_cl_unpress_zoom_on_spawn)
745                 {
746                         localcmd("-zoom\n");
747                         button_zoom = false;
748                 }
749         }
750
751         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
752 }
753
754 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
755 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
756 void Ent_RadarLink();
757 void Ent_Init();
758 void Ent_ScoresInfo();
759 void CSQC_Ent_Update(float bIsNewEntity)
760 {
761         float t;
762         float savetime;
763         t = ReadByte();
764
765         if(autocvar_developer_csqcentities)
766                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
767
768         // set up the "time" global for received entities to be correct for interpolation purposes
769         savetime = time;
770         if(servertime)
771         {
772                 time = servertime;
773         }
774         else
775         {
776                 serverprevtime = time;
777                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
778                 time = serverprevtime + serverdeltatime;
779         }
780
781 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
782         if(self.enttype)
783         {
784                 if(t != self.enttype || bIsNewEntity)
785                 {
786                         //print("A CSQC entity changed its type!\n");
787                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
788                         Ent_Remove();
789                         clearentity(self);
790                         bIsNewEntity = 1;
791                 }
792         }
793         else
794         {
795                 if(!bIsNewEntity)
796                 {
797                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
798                         bIsNewEntity = 1;
799                 }
800         }
801 #endif
802         self.enttype = t;
803         switch(t)
804         {
805                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
806                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
807                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
808                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
809                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
810                 case ENT_CLIENT_LASER: Ent_Laser(); break;
811                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
812                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
813                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
814                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
815                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
816                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
817                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
818                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
819                 case ENT_CLIENT_INIT: Ent_Init(); break;
820                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
821                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
822                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
823                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
824                 case ENT_CLIENT_WALL: Ent_Wall(); break;
825                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
826                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
827                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
828                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
829                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
830                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
831                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
832                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
833                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
834                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
835                 case ENT_CLIENT_TURRET: ent_turret(); break;
836                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
837                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
838                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
839                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
840                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
841                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
842                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
843
844                 default:
845                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
846                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
847                         break;
848         }
849
850         time = savetime;
851 }
852 // Destructor, but does NOT deallocate the entity by calling remove(). Also
853 // used when an entity changes its type. For an entity that someone interacts
854 // with others, make sure it can no longer do so.
855 void Ent_Remove()
856 {
857         if(self.entremove)
858                 self.entremove();
859
860         if(self.skeletonindex)
861         {
862                 skel_delete(self.skeletonindex);
863                 self.skeletonindex = 0;
864         }
865
866         if(self.snd_looping > 0)
867         {
868                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
869                 self.snd_looping = 0;
870         }
871
872         self.enttype = 0;
873         self.classname = "";
874         self.draw = menu_sub_null;
875         self.entremove = menu_sub_null;
876         // TODO possibly set more stuff to defaults
877 }
878 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
879 void CSQC_Ent_Remove()
880 {
881         if(autocvar_developer_csqcentities)
882                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
883
884         if(wasfreed(self))
885         {
886                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
887                 return;
888         }
889         if(self.enttype)
890                 Ent_Remove();
891         remove(self);
892 }
893
894 void Gamemode_Init()
895 {
896         if (!isdemo())
897         {
898                 if(!(calledhooks & HOOK_START))
899                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
900                 calledhooks |= HOOK_START;
901         }
902 }
903 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
904 void CSQC_Parse_StuffCmd(string strMessage)
905 {
906         if(autocvar_developer_csqcentities)
907                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
908
909         localcmd(strMessage);
910 }
911 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
912 void CSQC_Parse_Print(string strMessage)
913 {
914         if(autocvar_developer_csqcentities)
915                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
916
917         print(ColorTranslateRGB(strMessage));
918 }
919
920 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
921 void CSQC_Parse_CenterPrint(string strMessage)
922 {
923         if(autocvar_developer_csqcentities)
924                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
925
926         centerprint_hud(strMessage);
927 }
928
929 string notranslate_fogcmd1 = "\nfog ";
930 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
931 void Fog_Force()
932 {
933         // TODO somehow thwart prvm_globalset client ...
934
935         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
936                 { localcmd("\nr_drawfog 0\n"); }
937         else if(forcefog != "")
938                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
939 }
940
941 void Gamemode_Init();
942 void Ent_ScoresInfo()
943 {
944     int i;
945         self.classname = "ent_client_scores_info";
946         gametype = ReadInt24_t();
947         HUD_ModIcons_SetFunc();
948         for(i = 0; i < MAX_SCORE; ++i)
949         {
950                 if(scores_label[i])
951                         strunzone(scores_label[i]);
952                 scores_label[i] = strzone(ReadString());
953                 scores_flags[i] = ReadByte();
954         }
955         for(i = 0; i < MAX_TEAMSCORE; ++i)
956         {
957                 if(teamscores_label[i])
958                         strunzone(teamscores_label[i]);
959                 teamscores_label[i] = strzone(ReadString());
960                 teamscores_flags[i] = ReadByte();
961         }
962         HUD_InitScores();
963         Gamemode_Init();
964 }
965
966 void Ent_Init()
967 {
968         self.classname = "ent_client_init";
969
970         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
971
972         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
973         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
974         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
975         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
976         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
977         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
978         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
979         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
980
981         if(forcefog)
982                 strunzone(forcefog);
983         forcefog = strzone(ReadString());
984
985         armorblockpercent = ReadByte() / 255.0;
986
987         g_balance_mortar_bouncefactor = ReadCoord();
988         g_balance_mortar_bouncestop = ReadCoord();
989         g_balance_electro_secondary_bouncefactor = ReadCoord();
990         g_balance_electro_secondary_bouncestop = ReadCoord();
991
992         vortex_scope = !ReadByte();
993         rifle_scope = !ReadByte();
994
995         serverflags = ReadByte();
996
997         minelayer_maxmines = ReadByte();
998
999         hagar_maxrockets = ReadByte();
1000
1001         g_trueaim_minrange = ReadCoord();
1002         g_balance_porto_secondary = ReadByte();
1003
1004         if(!postinit)
1005                 PostInit();
1006 }
1007
1008 void Net_ReadRace()
1009 {
1010         float b;
1011
1012         b = ReadByte();
1013
1014         switch(b)
1015         {
1016                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1017                         race_checkpoint = ReadByte();
1018                         race_time = ReadInt24_t();
1019                         race_previousbesttime = ReadInt24_t();
1020                         if(race_previousbestname)
1021                                 strunzone(race_previousbestname);
1022                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1023
1024                         race_checkpointtime = time;
1025
1026                         if(race_checkpoint == 0 || race_checkpoint == 254)
1027                         {
1028                                 race_penaltyaccumulator = 0;
1029                                 race_laptime = time; // valid
1030                         }
1031
1032                         break;
1033
1034                 case RACE_NET_CHECKPOINT_CLEAR:
1035                         race_laptime = 0;
1036                         race_checkpointtime = 0;
1037                         break;
1038
1039                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1040                         race_laptime = ReadCoord();
1041                         race_checkpointtime = -99999;
1042                         // fall through
1043                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1044                         race_nextcheckpoint = ReadByte();
1045
1046                         race_nextbesttime = ReadInt24_t();
1047                         if(race_nextbestname)
1048                                 strunzone(race_nextbestname);
1049                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1050                         break;
1051
1052                 case RACE_NET_CHECKPOINT_HIT_RACE:
1053                         race_mycheckpoint = ReadByte();
1054                         race_mycheckpointtime = time;
1055                         race_mycheckpointdelta = ReadInt24_t();
1056                         race_mycheckpointlapsdelta = ReadByte();
1057                         if(race_mycheckpointlapsdelta >= 128)
1058                                 race_mycheckpointlapsdelta -= 256;
1059                         if(race_mycheckpointenemy)
1060                                 strunzone(race_mycheckpointenemy);
1061                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1062                         break;
1063
1064                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1065                         race_othercheckpoint = ReadByte();
1066                         race_othercheckpointtime = time;
1067                         race_othercheckpointdelta = ReadInt24_t();
1068                         race_othercheckpointlapsdelta = ReadByte();
1069                         if(race_othercheckpointlapsdelta >= 128)
1070                                 race_othercheckpointlapsdelta -= 256;
1071                         if(race_othercheckpointenemy)
1072                                 strunzone(race_othercheckpointenemy);
1073                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1074                         break;
1075
1076                 case RACE_NET_PENALTY_RACE:
1077                         race_penaltyeventtime = time;
1078                         race_penaltytime = ReadShort();
1079                         //race_penaltyaccumulator += race_penaltytime;
1080                         if(race_penaltyreason)
1081                                 strunzone(race_penaltyreason);
1082                         race_penaltyreason = strzone(ReadString());
1083                         break;
1084
1085                 case RACE_NET_PENALTY_QUALIFYING:
1086                         race_penaltyeventtime = time;
1087                         race_penaltytime = ReadShort();
1088                         race_penaltyaccumulator += race_penaltytime;
1089                         if(race_penaltyreason)
1090                                 strunzone(race_penaltyreason);
1091                         race_penaltyreason = strzone(ReadString());
1092                         break;
1093
1094                 case RACE_NET_SERVER_RECORD:
1095                         race_server_record = ReadInt24_t();
1096                         break;
1097                 case RACE_NET_SPEED_AWARD:
1098                         race_speedaward = ReadInt24_t();
1099                         if(race_speedaward_holder)
1100                                 strunzone(race_speedaward_holder);
1101                         race_speedaward_holder = strzone(ReadString());
1102                         break;
1103                 case RACE_NET_SPEED_AWARD_BEST:
1104                         race_speedaward_alltimebest = ReadInt24_t();
1105                         if(race_speedaward_alltimebest_holder)
1106                                 strunzone(race_speedaward_alltimebest_holder);
1107                         race_speedaward_alltimebest_holder = strzone(ReadString());
1108                         break;
1109                 case RACE_NET_SERVER_RANKINGS:
1110                         float prevpos, del;
1111             int pos = ReadShort();
1112                         prevpos = ReadShort();
1113                         del = ReadShort();
1114
1115                         // move other rankings out of the way
1116             int i;
1117                         if (prevpos) {
1118                                 for (i=prevpos-1;i>pos-1;--i) {
1119                                         grecordtime[i] = grecordtime[i-1];
1120                                         if(grecordholder[i])
1121                                                 strunzone(grecordholder[i]);
1122                                         grecordholder[i] = strzone(grecordholder[i-1]);
1123                                 }
1124                         } else if (del) { // a record has been deleted by the admin
1125                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1126                                         if (i == RANKINGS_CNT-1) { // clear out last record
1127                                                 grecordtime[i] = 0;
1128                                                 if (grecordholder[i])
1129                                                         strunzone(grecordholder[i]);
1130                                                 grecordholder[i] = string_null;
1131                                         }
1132                                         else {
1133                                                 grecordtime[i] = grecordtime[i+1];
1134                                                 if (grecordholder[i])
1135                                                         strunzone(grecordholder[i]);
1136                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1137                                         }
1138                                 }
1139                         } else { // player has no ranked record yet
1140                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1141                                         grecordtime[i] = grecordtime[i-1];
1142                                         if(grecordholder[i])
1143                                                 strunzone(grecordholder[i]);
1144                                         grecordholder[i] = strzone(grecordholder[i-1]);
1145                                 }
1146                         }
1147
1148                         // store new ranking
1149                         if(grecordholder[pos-1] != "")
1150                                 strunzone(grecordholder[pos-1]);
1151                         grecordholder[pos-1] = strzone(ReadString());
1152                         grecordtime[pos-1] = ReadInt24_t();
1153                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1154                                 race_myrank = pos;
1155                         break;
1156                 case RACE_NET_SERVER_STATUS:
1157                         race_status = ReadShort();
1158                         if(race_status_name)
1159                                 strunzone(race_status_name);
1160                         race_status_name = strzone(ReadString());
1161         }
1162 }
1163
1164 void Net_TeamNagger()
1165 {
1166         teamnagger = 1;
1167 }
1168
1169 void Net_ReadPingPLReport()
1170 {
1171         int e, pi, pl, ml;
1172         e = ReadByte();
1173         pi = ReadShort();
1174         pl = ReadByte();
1175         ml = ReadByte();
1176         if (!(playerslots[e]))
1177                 return;
1178         playerslots[e].ping = pi;
1179         playerslots[e].ping_packetloss = pl / 255.0;
1180         playerslots[e].ping_movementloss = ml / 255.0;
1181 }
1182
1183 void Net_WeaponComplain()
1184 {
1185         complain_weapon = ReadByte();
1186
1187         if(complain_weapon_name)
1188                 strunzone(complain_weapon_name);
1189         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1190
1191         complain_weapon_type = ReadByte();
1192
1193         complain_weapon_time = time;
1194         weapontime = time; // ping the weapon panel
1195
1196         switch(complain_weapon_type)
1197         {
1198                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1199                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1200                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1201         }
1202 }
1203
1204 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1205 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1206 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1207 float CSQC_Parse_TempEntity()
1208 {
1209         float bHandled;
1210                 bHandled  = true;
1211         // Acquire TE ID
1212         float nTEID;
1213                 nTEID = ReadByte();
1214
1215         if(autocvar_developer_csqcentities)
1216                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1217
1218                 // NOTE: Could just do return instead of break...
1219         switch(nTEID)
1220         {
1221                 case TE_CSQC_TARGET_MUSIC:
1222                         Net_TargetMusic();
1223                         bHandled = true;
1224                         break;
1225                 case TE_CSQC_PICTURE:
1226                         Net_MapVote_Picture();
1227                         bHandled = true;
1228                         break;
1229                 case TE_CSQC_RACE:
1230                         Net_ReadRace();
1231                         bHandled = true;
1232                         break;
1233                 case TE_CSQC_VORTEXBEAMPARTICLE:
1234                         Net_ReadVortexBeamParticle();
1235                         bHandled = true;
1236                         break;
1237                 case TE_CSQC_TEAMNAGGER:
1238                         Net_TeamNagger();
1239                         bHandled = true;
1240                         break;
1241                 case TE_CSQC_ARC:
1242                         Net_ReadArc();
1243                         bHandled = true;
1244                         break;
1245                 case TE_CSQC_PINGPLREPORT:
1246                         Net_ReadPingPLReport();
1247                         bHandled = true;
1248                         break;
1249                 case TE_CSQC_WEAPONCOMPLAIN:
1250                         Net_WeaponComplain();
1251                         bHandled = true;
1252                         break;
1253                 case TE_CSQC_VEHICLESETUP:
1254                         Net_VehicleSetup();
1255                         bHandled = true;
1256                         break;
1257                 case TE_CSQC_SVNOTICE:
1258                         cl_notice_read();
1259                         bHandled = true;
1260                         break;
1261                 case TE_CSQC_SHOCKWAVEPARTICLE:
1262                         Net_ReadShockwaveParticle();
1263                         bHandled = true;
1264                         break;
1265                 default:
1266                         // No special logic for this temporary entity; return 0 so the engine can handle it
1267                         bHandled = false;
1268                         break;
1269         }
1270
1271         return bHandled;
1272 }
1273
1274 string getcommandkey(string text, string command)
1275 {
1276         string keys;
1277         float n, j, k, l = 0;
1278
1279         if (!autocvar_hud_showbinds)
1280                 return text;
1281
1282         keys = db_get(binddb, command);
1283         if (keys == "")
1284         {
1285                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1286                 for(j = 0; j < n; ++j)
1287                 {
1288                         k = stof(argv(j));
1289                         if(k != -1)
1290                         {
1291                                 if ("" == keys)
1292                                         keys = keynumtostring(k);
1293                                 else
1294                                         keys = strcat(keys, ", ", keynumtostring(k));
1295
1296                                 ++l;
1297                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1298                                         break;
1299                         }
1300
1301                 }
1302                 if (keys == "")
1303                         keys = "NO_KEY";
1304                 db_put(binddb, command, keys);
1305         }
1306
1307         if (keys == "NO_KEY") {
1308                 if (autocvar_hud_showbinds > 1)
1309                         return sprintf(_("%s (not bound)"), text);
1310                 else
1311                         return text;
1312         }
1313         else if (autocvar_hud_showbinds > 1)
1314                 return sprintf("%s (%s)", text, keys);
1315         else
1316                 return keys;
1317 }