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1 // --------------------------------------------------------------------------
2 // MENU Functionality
3
4 #define DATABUF_PING 0
5 #define DATABUF_CAPTURES (1*maxclients)
6 #define DATABUF_DEATHS (2*maxclients)
7 #define DATABUF_RETURNS (3*maxclients)
8
9 #define DATABUF_NEXT (5*maxclients)
10
11 void() menu_show_error;
12 void() menu_sub_null;
13
14 float menu_visible;
15 var void() menu_show;
16 var float(float bInputType, float nPrimary, float nSecondary) menu_action;
17
18 // --------------------------------------------------------------------------
19 // Onslaught
20
21 // Map coordinate base calculations need these
22 vector mi_center;
23 vector mi_scale;
24 // Minimap
25 string minimapname;
26
27 // --------------------------------------------------------------------------
28 // General stuff
29
30 float drawfont;
31 float postinit;
32 float gametype;
33
34 //float sorted_players;
35 //float sorted_teams;
36
37 // Defs
38 //.float ctf_state;
39 //.float health;
40
41 #define FONT_DEFAULT 0
42 #define FONT_USER 8
43
44 // --------------------------------------------------------------------------
45 // Scoreboard stuff
46
47 #define MAX_HUD_FIELDS 16
48
49 #define SP_END -1
50
51 #define SP_PING -2
52 #define SP_NAME -3
53 #define SP_KDRATIO -4
54 #define SP_CLRATIO -5
55 #define SP_PL -6
56 #define SP_FRAGS -7
57
58 #define SP_SEPARATOR -100
59
60 float hud_field[MAX_HUD_FIELDS + 1];
61 float hud_size[MAX_HUD_FIELDS + 1];
62 string hud_title[MAX_HUD_FIELDS + 1];
63 float hud_num_fields;
64
65 string scores_label[MAX_SCORE];
66 float scores_flags[MAX_SCORE];
67 string teamscores_label[MAX_SCORE];
68 float teamscores_flags[MAX_SCORE];
69 .float scores[MAX_SCORE];
70 .float teamscores[MAX_TEAMSCORE];
71
72 #define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
73 #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
74
75
76 vector hud_fontsize;
77
78 float RANKINGS_RECEIVED_CNT;
79 string grecordholder[RANKINGS_CNT];
80 float grecordtime[RANKINGS_CNT];
81 //float csqc_flags;
82
83 entity playerslots[255]; // 255 is engine limit on maxclients
84 entity teamslots[17];    // 17 teams (including "spectator team")
85 .float gotscores;
86 .entity owner;
87 .float ready;
88
89 .void(void) draw;
90 .void(void) draw2d;
91 .void(void) entremove;
92 float drawframetime;
93 vector view_origin, view_angles, view_forward, view_right, view_up;
94
95 float button_zoom;
96 float spectatorbutton_zoom;
97 float button_attack2;
98
99 float activeweapon;
100 float switchingweapon;
101 float switchweapon;
102 float current_viewzoom;
103 float zoomin_effect;
104 float warmup_stage;
105
106 string getcommandkey(string text, string command);
107
108 string vote_called_vote;
109 float ready_waiting;
110 float ready_waiting_for_me;
111 float vote_waiting;
112 float vote_waiting_for_me;
113
114 float current_zoomfraction;
115
116 float cs_project_is_b0rked;
117 float vid_width, vid_height, vid_pixelheight;
118
119 float camera_active;            // Demo camera is active if set to TRUE
120 float chase_active_backup;
121 float camera_roll;
122 vector camera_direction;
123
124 void centerprint_hud(string strMessage);
125 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
126
127 #define ALPHA_MIN_VISIBLE 0.003
128
129 float armorblockpercent;
130 float g_weaponswitchdelay;
131
132 //hooks
133 float calledhooks;
134 #define HOOK_START    1
135 #define HOOK_END      2
136
137 .float ping, ping_packetloss, ping_movementloss;
138
139 float g_balance_grenadelauncher_bouncefactor;
140 float g_balance_grenadelauncher_bouncestop;
141 float g_balance_electro_secondary_bouncefactor;
142 float g_balance_electro_secondary_bouncestop;
143 float g_trueaim_minrange;
144
145 entity entcs_receiver[255]; // 255 is the engine limit on maxclients
146
147 float hud;
148 float view_quality;
149 float framecount;