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Make g_balance_damagepush_speedfactor a networked variable rather than relying on...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qh
1 #pragma once
2
3 #include <common/constants.qh>
4 #include <common/weapons/_all.qh>
5
6 // Map coordinate base calculations need these
7 vector mi_center;
8 vector mi_scale;
9 // Minimap
10 string minimapname;
11
12 float postinit;
13 entity gametype;
14
15 float FONT_USER = 8;
16
17
18 vector OFFSET_CURSOR = '0 0 0';
19 vector SIZE_CURSOR = '32 32 0';
20 void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
21 void draw_cursor_normal(vector pos, vector col, float a);
22 void LoadMenuSkinValues();
23
24 vector hud_fontsize;
25
26 float RANKINGS_RECEIVED_CNT;
27 string grecordholder[RANKINGS_CNT];
28 float grecordtime[RANKINGS_CNT];
29
30 entity playerslots[255]; // 255 is engine limit on maxclients
31 entity teamslots[17];    // 17 teams (including "spectator team")
32 .float gotscores;
33 .entity owner;
34 .float ready;
35 .float eliminated;
36
37 .void(entity) draw;
38 IntrusiveList g_drawables;
39 STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); }
40 .void(entity) draw2d;
41 IntrusiveList g_drawables_2d;
42 STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); }
43 .void(entity) entremove;
44 float drawframetime;
45 vector view_origin, view_forward, view_right, view_up;
46
47 IntrusiveList g_radarlinks;
48 STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); }
49 IntrusiveList g_radaricons;
50 STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); }
51
52 bool button_zoom;
53 bool spectatorbutton_zoom;
54 bool button_attack2;
55
56 float current_viewzoom;
57 float zoomin_effect;
58 float warmup_stage;
59
60 void Fog_Force();
61
62 string _getcommandkey(string text, string command, bool forcename);
63 #define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
64 #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
65
66 string vote_called_vote;
67 float ready_waiting;
68 float ready_waiting_for_me;
69 float vote_waiting;
70 float vote_waiting_for_me;
71
72 float current_zoomfraction;
73
74 float cs_project_is_b0rked;
75 float vid_width, vid_height, vid_pixelheight;
76
77 float camera_active;            // Demo camera is active if set to true
78 float chase_active_backup;
79 float camera_roll;
80 vector camera_direction;
81
82 void centerprint_hud(string strMessage);
83 void centerprint_kill(float id);
84 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
85
86 const float ALPHA_MIN_VISIBLE = 0.003;
87
88 float armorblockpercent;
89 float damagepush_speedfactor;
90
91 //hooks
92 int calledhooks;
93 const int HOOK_START =    1;
94 const int HOOK_END =      2;
95
96 .float ping, ping_packetloss, ping_movementloss;
97
98 float g_trueaim_minrange;
99
100 int hud;
101 float view_quality;
102
103 int num_spectators;
104 const int MAX_SPECTATORS = 7;
105 int spectatorlist[MAX_SPECTATORS];
106
107 int framecount;
108 .float health;
109
110 float GetSpeedUnitFactor(int speed_unit);
111 string GetSpeedUnit(int speed_unit);