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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qc
1 var float(string text, float handleColors, vector fontSize) stringwidth;
2
3 entity players;
4 entity teams;
5
6 void serverAnnouncer()
7 {
8         // check for pending announcement, play it and remove it
9         if(announce_snd != "")
10         {
11                 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
12                 strunzone(announce_snd);
13                 announce_snd = "";
14         }
15 }
16
17 void restartAnnouncer_Think() {
18         float countdown_rounded, countdown;
19         countdown = getstatf(STAT_GAMESTARTTIME) - time;
20         countdown_rounded = floor(0.5 + countdown);
21         if(countdown <= 0) {
22                 if (!spectatee_status) //do cprint only for players
23                         centerprint("^1Begin!");
24
25                 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
26                 //reset maptime announcers now as well
27                 announcer_5min = announcer_1min = FALSE;
28
29                 remove(self);
30                 return;
31         }
32         else {
33                 if (!spectatee_status) //do cprint only for players
34                         centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));
35
36                 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
37                         sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
38                 }
39
40                 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
41         }
42 }
43
44 /**
45  * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
46  */
47 void maptimeAnnouncer() {
48         float timelimit;
49         timelimit = getstatf(STAT_TIMELIMIT);
50         float timeleft;
51         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
52
53         float warmuplimit;
54         float warmuptimeleft;
55         if(warmup_stage) {
56                 warmuplimit = autocvar_g_warmup_limit;
57                 if(warmuplimit > 0) {
58                         warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
59                 }
60         }
61
62         //5 minute check
63         if (autocvar_cl_sound_maptime_warning >= 2) {
64                 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
65                 if(announcer_5min)
66                 {
67                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
68                                 announcer_5min = FALSE;
69                 }
70                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
71                         //if we're in warmup mode, check whether there's a warmup timelimit
72                         if not (warmuplimit == -1 && warmup_stage) {
73                                 announcer_5min = TRUE;
74                                 //dprint("i will play the sound, I promise!\n");
75                                 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
76                         }
77         }
78
79         //1 minute check
80         if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
81                 if (announcer_1min)
82                 {
83                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
84                                 announcer_1min = FALSE;
85                 }
86                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
87                         //if we're in warmup mode, check whether there's a warmup timelimit
88                         if not (warmuplimit == -1 && warmup_stage) {
89                                 announcer_1min = TRUE;
90                                 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
91                         }
92         }
93 }
94
95 /**
96  * Announce carried items (e.g. flags in CTF).
97  */
98 float redflag_prev;
99 float blueflag_prev;
100 void carrierAnnouncer() {
101         float stat_items, redflag, blueflag;
102         float pickup;
103         string item;
104
105         if not(autocvar_cl_notify_carried_items)
106                 return;
107
108         stat_items = getstati(STAT_ITEMS);
109
110         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
111         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
112
113         if (redflag == 3 && redflag != redflag_prev) {
114                 item = "^1RED^7 flag";
115                 pickup = (redflag_prev == 2);
116         }
117
118         if (blueflag == 3 && blueflag != blueflag_prev) {
119                 item = "^4BLUE^7 flag";
120                 pickup = (blueflag_prev == 2);
121         }
122
123         if (item)
124         {
125                 if (pickup) {
126                         if (autocvar_cl_notify_carried_items & 2)
127                                 centerprint(strcat("You picked up the ", item, "!"));
128                 }
129                 else {
130                         if (autocvar_cl_notify_carried_items & 1)
131                                 centerprint(strcat("You got the ", item, "!"));
132                 }
133         }
134
135         blueflag_prev = blueflag;
136         redflag_prev = redflag;
137 }
138
139 /**
140  * Add all future announcer sounds precaches here.
141  * TODO: announcer queues
142  */
143 void Announcer_Precache () {
144         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
145         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
146
147         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
148         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
149         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
150         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
151         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
152         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
153         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
154         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
155         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
156         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
157         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
158         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
159         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
160         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
161         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
162
163         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
164         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
165         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
166         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
167         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
168         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
169         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
170
171         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
172         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
173         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
174         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
175         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
176         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
177         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
178         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
179         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
180         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
181
182         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
183         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
184
185         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
186         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
188 }
189
190 void AuditLists()
191 {
192         entity e;
193         entity prev;
194
195         prev = players;
196         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
197         {
198                 if(prev != e.sort_prev)
199                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
200         }
201
202         prev = teams;
203         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
204         {
205                 if(prev != e.sort_prev)
206                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
207         }
208 }
209
210
211 float RegisterPlayer(entity player)
212 {
213         entity pl;
214         AuditLists();
215         for(pl = players.sort_next; pl; pl = pl.sort_next)
216                 if(pl == player)
217                         error("Player already registered!");
218         player.sort_next = players.sort_next;
219         player.sort_prev = players;
220         if(players.sort_next)
221                 players.sort_next.sort_prev = player;
222         players.sort_next = player;
223         AuditLists();
224         return true;
225 }
226
227 void RemovePlayer(entity player)
228 {
229         entity pl, parent;
230         AuditLists();
231         parent = players;
232         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
233                 parent = pl;
234
235         if(!pl)
236         {
237                 error("Trying to remove a player which is not in the playerlist!");
238                 return;
239         }
240         parent.sort_next = player.sort_next;
241         if(player.sort_next)
242                 player.sort_next.sort_prev = parent;
243         AuditLists();
244 }
245
246 void MoveToLast(entity e)
247 {
248         AuditLists();
249         other = e.sort_next;
250         while(other)
251         {
252                 SORT_SWAP(other, e);
253                 other = e.sort_next;
254         }
255         AuditLists();
256 }
257
258 float RegisterTeam(entity Team)
259 {
260         entity tm;
261         AuditLists();
262         for(tm = teams.sort_next; tm; tm = tm.sort_next)
263                 if(tm == Team)
264                         error("Team already registered!");
265         Team.sort_next = teams.sort_next;
266         Team.sort_prev = teams;
267         if(teams.sort_next)
268                 teams.sort_next.sort_prev = Team;
269         teams.sort_next = Team;
270         AuditLists();
271         return true;
272 }
273
274 void RemoveTeam(entity Team)
275 {
276         entity tm, parent;
277         AuditLists();
278         parent = teams;
279         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
280                 parent = tm;
281
282         if(!tm)
283         {
284                 print("Trying to remove a team which is not in the teamlist!");
285                 return;
286         }
287         parent.sort_next = Team.sort_next;
288         if(Team.sort_next)
289                 Team.sort_next.sort_prev = parent;
290         AuditLists();
291 }
292
293 entity GetTeam(float Team, float add)
294 {
295         float num;
296         entity tm;
297         num = (Team == COLOR_SPECTATOR) ? 16 : Team;
298         if(teamslots[num])
299                 return teamslots[num];
300         if not(add)
301                 return NULL;
302         tm = spawn();
303         tm.team = Team;
304         teamslots[num] = tm;
305         RegisterTeam(tm);
306         return tm;
307 }
308
309 vector HUD_GetFontsize(string cvarname)
310 {
311         vector v;
312         v = stov(cvar_string(cvarname));
313         if(v_x == 0)
314                 v = '8 8 0';
315         if(v_y == 0)
316                 v_y = v_x;
317         v_z = 0;
318         return v;
319 }
320
321 float PreviewExists(string name)
322 {
323         float f;
324         string file;
325
326         if(autocvar_cl_readpicture_force)
327                 return false;
328
329         file = strcat(name, ".tga");
330         f = fopen(file, FILE_READ);
331         if(f >= 0)
332         {
333                 fclose(f);
334                 return true;
335         }
336         file = strcat(name, ".png");
337         f = fopen(file, FILE_READ);
338         if(f >= 0)
339         {
340                 fclose(f);
341                 return true;
342         }
343         file = strcat(name, ".jpg");
344         f = fopen(file, FILE_READ);
345         if(f >= 0)
346         {
347                 fclose(f);
348                 return true;
349         }
350         file = strcat(name, ".pcx");
351         f = fopen(file, FILE_READ);
352         if(f >= 0)
353         {
354                 fclose(f);
355                 return true;
356         }
357         return false;
358 }
359
360 vector rotate(vector v, float a)
361 {
362         vector w;
363         // FTEQCC SUCKS AGAIN
364         w_x =      v_x * cos(a) + v_y * sin(a);
365         w_y = -1 * v_x * sin(a) + v_y * cos(a);
366         return w;
367 }
368
369 float ColorTranslateMode;
370
371 string ColorTranslateRGB(string s)
372 {
373         if(ColorTranslateMode & 1)
374                 return strdecolorize(s);
375         else
376                 return s;
377 }
378
379 float cvar_or(string cv, float v)
380 {
381         string s;
382         s = cvar_string(cv);
383         if(s == "")
384                 return v;
385         else
386                 return stof(s);
387 }
388
389 vector project_3d_to_2d(vector vec)
390 {
391         vec = cs_project(vec);
392         if(cs_project_is_b0rked > 0)
393         {
394                 vec_x *= vid_conwidth / vid_width;
395                 vec_y *= vid_conheight / vid_height;
396         }
397         return vec;
398 }
399
400 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
401 {
402 }
403
404 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
405 {
406         return 1.2 / (1.2 - fadelerp);
407 }
408
409 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
410 {
411         boxsize_x *= boxxsizefactor; // easier interface for text
412         return boxsize * (0.5 * (1 - sz));
413 }
414
415 void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)
416 {
417         vector line_dim;
418
419         // left and right lines
420         pos_x -= thickness;
421         line_dim_x = thickness;
422         line_dim_y = dim_y;
423         drawfill(pos, line_dim, color, alpha, drawflag);
424         drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);
425
426         // upper and lower lines
427         pos_y -= thickness;
428         line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
429         line_dim_y = thickness;
430         drawfill(pos, line_dim, color, alpha, drawflag);
431         drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);
432 }
433
434 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)
435 {
436         vector current_pos, end_pos, new_size, ratio;
437         end_pos = pos + area;
438
439         current_pos_y = pos_y;
440         while (current_pos_y < end_pos_y)
441         {
442                 current_pos_x = pos_x;
443                 while (current_pos_x < end_pos_x)
444                 {
445                         new_size_x = min(sz_x, end_pos_x - current_pos_x);
446                         new_size_y = min(sz_y, end_pos_y - current_pos_y);
447                         ratio_x = new_size_x / sz_x;
448                         ratio_y = new_size_y / sz_y;
449                         drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);
450                         current_pos_x += sz_x;
451                 }
452                 current_pos_y += sz_y;
453         }
454 }
455
456 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
457 var float _drawpic_imgaspect;
458 var float _drawpic_aspect;
459 var vector _drawpic_imgsize;
460 var vector _drawpic_sz;
461 var vector _drawpic_oldsz;
462 var string _drawpic_picpath;
463 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
464         do {\
465                 _drawpic_imgsize = drawgetimagesize(pic);\
466                 _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
467                 _drawpic_oldsz = _drawpic_sz = mySize;\
468                 _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\
469                 if(_drawpic_aspect > _drawpic_imgaspect) {\
470                         _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
471                         drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
472                 } else {\
473                         _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
474                         drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
475                 }\
476         } while(0)
477
478 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
479 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
480         do{\
481                 _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
482                 if(precache_pic(_drawpic_picpath) == "") {\
483                         _drawpic_picpath = strcat("gfx/hud/default/", pic);\
484                 }\
485                 drawpic_aspect(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
486                 _drawpic_picpath = string_null;\
487         } while(0)
488
489 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
490 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
491         do{\
492                 _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
493                 if(precache_pic(_drawpic_picpath) == "") {\
494                         _drawpic_picpath = strcat("gfx/hud/default/", pic);\
495                 }\
496                 drawpic(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
497                 _drawpic_picpath = string_null;\
498         } while(0)
499
500 void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
501 {
502         float sz;
503         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
504
505         drawpic_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
506 }
507
508 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
509 {
510         drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
511         drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
512 }
513
514 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
515 void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
516         vector textsize;
517         textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
518
519         float textaspect;
520         textaspect = textsize_x/textsize_y;
521
522         vector oldsz;
523         oldsz = sz;
524         float aspect;
525         aspect = sz_x/sz_y;
526
527         if(aspect > textaspect) {
528                 sz_x = sz_y * textaspect;
529                 drawstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
530         } else {
531                 sz_y = sz_x / textaspect; 
532                 drawstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
533         }
534 }
535
536 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
537 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
538         vector textsize;
539         textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
540
541         float textaspect;
542         textaspect = textsize_x/textsize_y;
543
544         vector oldsz;
545         oldsz = sz;
546         float aspect;
547         aspect = sz_x/sz_y;
548
549         if(aspect > textaspect) {
550                 sz_x = sz_y * textaspect;
551                 drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
552         } else {
553                 sz_y = sz_x / textaspect; 
554                 drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
555         }
556 }
557
558 vector drawfontscale;
559 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
560 {
561         float sz;
562         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
563
564         drawfontscale = sz * '1 1 0';
565         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
566         drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);
567         // width parameter:
568         //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
569         //    SIZE1
570         drawfontscale = '1 1 0';
571 }
572
573 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
574 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
575         vector textsize;
576         textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
577
578         float textaspect;
579         textaspect = textsize_x/textsize_y;
580
581         vector oldsz;
582         oldsz = sz;
583         float aspect;
584         aspect = sz_x/sz_y;
585
586         if(aspect > textaspect) {
587                 sz_x = sz_y * textaspect;
588                 drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
589         } else {
590                 sz_y = sz_x / textaspect; 
591                 drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
592         }
593 }
594
595 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
596 {
597         float sz;
598         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
599
600         drawfontscale = sz * '1 1 0';
601         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
602         drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);
603         drawfontscale = '1 1 0';
604 }
605
606 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
607         vector textsize;
608         textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
609         
610         float textaspect;
611         textaspect = textsize_x/textsize_y;
612
613         vector oldsz;
614         oldsz = sz;
615         float aspect;
616         aspect = sz_x/sz_y;
617
618         if(aspect > textaspect) {
619                 sz_x = sz_y * textaspect;
620                 drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
621         } else {
622                 sz_y = sz_x / textaspect; 
623                 drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
624         }
625 }
626
627 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
628 float PolyDrawModelSurface(entity e, float i_s)
629 {
630         float i_t;
631         float n_t;
632         vector tri;
633         string tex;
634         tex = getsurfacetexture(e, i_s);
635         if not(tex)
636                 return 0; // this is beyond the last one
637         n_t = getsurfacenumtriangles(e, i_s);
638         for(i_t = 0; i_t < n_t; ++i_t)
639         {
640                 tri = getsurfacetriangle(e, i_s, i_t);
641                 R_BeginPolygon(tex, 0);
642                 R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
643                 R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
644                 R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
645                 R_EndPolygon();
646         }
647         return 1;
648 }
649 void PolyDrawModel(entity e)
650 {
651         float i_s;
652         for(i_s = 0; ; ++i_s)
653                 if(!PolyDrawModelSurface(e, i_s))
654                         break;
655 }
656
657 void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)
658 {
659         float x, y, q, d;
660         vector ringsize, v, t;
661         ringsize = radius * '1 1 0';
662
663         x = cos(f * 2 * M_PI);
664         y = sin(f * 2 * M_PI);
665         q = fabs(x) + fabs(y);
666         x /= q;
667         y /= q;
668
669         if(f >= 1)
670         {
671                 // draw full rectangle
672                 R_BeginPolygon(pic, drawflag);
673                         v = centre;                     t = '0.5 0.5 0';
674                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
675                         R_PolygonVertex(v, t, rgb, a);
676
677                         v = centre;                     t = '0.5 0.5 0';
678                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
679                         R_PolygonVertex(v, t, rgb, a);
680
681                         v = centre;                     t = '0.5 0.5 0';
682                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
683                         R_PolygonVertex(v, t, rgb, a);
684
685                         v = centre;                     t = '0.5 0.5 0';
686                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';
687                         R_PolygonVertex(v, t, rgb, a);
688                 R_EndPolygon();
689
690                 d = q - 1;
691                 if(d > 0)
692                 {
693                         R_BeginPolygon(pic, drawflag);
694                                 v = centre;                     t = '0.5 0.5 0';
695                                 R_PolygonVertex(v, t, rgb, a);
696
697                                 v = centre;                     t = '0.5 0.5 0';
698                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
699                                 R_PolygonVertex(v, t, rgb, a);
700                 }
701         }
702         else if(f > 0.75)
703         {
704                 // draw upper and first triangle
705                 R_BeginPolygon(pic, drawflag);
706                         v = centre;                     t = '0.5 0.5 0';
707                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
708                         R_PolygonVertex(v, t, rgb, a);
709
710                         v = centre;                     t = '0.5 0.5 0';
711                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
712                         R_PolygonVertex(v, t, rgb, a);
713
714                         v = centre;                     t = '0.5 0.5 0';
715                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
716                         R_PolygonVertex(v, t, rgb, a);
717                 R_EndPolygon();
718                 R_BeginPolygon(pic, drawflag);
719                         v = centre;                     t = '0.5 0.5 0';
720                         R_PolygonVertex(v, t, rgb, a);
721
722                         v = centre;                     t = '0.5 0.5 0';
723                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
724                         R_PolygonVertex(v, t, rgb, a);
725
726                         v = centre;                     t = '0.5 0.5 0';
727                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';
728                         R_PolygonVertex(v, t, rgb, a);
729
730                 d = q - 0.75;
731                 if(d <= 0)
732                         R_EndPolygon();
733         }
734         else if(f > 0.5)
735         {
736                 // draw upper triangle
737                 R_BeginPolygon(pic, drawflag);
738                         v = centre;                     t = '0.5 0.5 0';
739                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
740                         R_PolygonVertex(v, t, rgb, a);
741
742                         v = centre;                     t = '0.5 0.5 0';
743                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
744                         R_PolygonVertex(v, t, rgb, a);
745
746                         v = centre;                     t = '0.5 0.5 0';
747                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
748                         R_PolygonVertex(v, t, rgb, a);
749                 R_EndPolygon();
750
751                 d = q - 0.5;
752                 if(d > 0)
753                 {
754                         R_BeginPolygon(pic, drawflag);
755                                 v = centre;                     t = '0.5 0.5 0';
756                                 R_PolygonVertex(v, t, rgb, a);
757
758                                 v = centre;                     t = '0.5 0.5 0';
759                                 v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
760                                 R_PolygonVertex(v, t, rgb, a);
761                 }
762         }
763         else if(f > 0.25)
764         {
765                 // draw first triangle
766                 R_BeginPolygon(pic, drawflag);
767                         v = centre;                     t = '0.5 0.5 0';
768                         R_PolygonVertex(v, t, rgb, a);
769
770                         v = centre;                     t = '0.5 0.5 0';
771                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
772                         R_PolygonVertex(v, t, rgb, a);
773
774                         v = centre;                     t = '0.5 0.5 0';
775                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
776                         R_PolygonVertex(v, t, rgb, a);
777
778                 d = q - 0.25;
779                 if(d <= 0)
780                         R_EndPolygon();
781         }
782         else
783         {
784                 d = q;
785                 if(d > 0)
786                 {
787                         R_BeginPolygon(pic, drawflag);
788                                 v = centre;                     t = '0.5 0.5 0';
789                                 R_PolygonVertex(v, t, rgb, a);
790
791                                 v = centre;                     t = '0.5 0.5 0';
792                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
793                                 R_PolygonVertex(v, t, rgb, a);
794                 }
795         }
796
797         if(d > 0)
798         {
799                         v = centre;                     t = '0.5 0.5 0';
800                         v_x += x * 0.5 * ringsize_x;    t += x * '0.5 0.5 0';
801                         v_y += y * 0.5 * ringsize_y;    t += y * '0.5 -0.5 0';
802                         R_PolygonVertex(v, t, rgb, a);
803                 R_EndPolygon();
804         }
805 }