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Merge branch 'master' into Mario/hagar_notfixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qc
1 #include "miscfunctions.qh"
2
3 #include "hud/all.qh"
4
5 #include <common/command/generic.qh>
6
7 #include <common/teams.qh>
8
9 #include <lib/csqcmodel/cl_model.qh>
10
11
12 void AuditLists()
13 {
14         entity e;
15         entity prev;
16
17         prev = players;
18         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
19         {
20                 if(prev != e.sort_prev)
21                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
22         }
23
24         prev = teams;
25         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
26         {
27                 if(prev != e.sort_prev)
28                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
29         }
30 }
31
32
33 float RegisterPlayer(entity player)
34 {
35         entity pl;
36         AuditLists();
37         for(pl = players.sort_next; pl; pl = pl.sort_next)
38                 if(pl == player)
39                         error("Player already registered!");
40         player.sort_next = players.sort_next;
41         player.sort_prev = players;
42         if(players.sort_next)
43                 players.sort_next.sort_prev = player;
44         players.sort_next = player;
45         AuditLists();
46         return true;
47 }
48
49 void RemovePlayer(entity player)
50 {
51         entity pl, parent;
52         AuditLists();
53         parent = players;
54         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
55                 parent = pl;
56
57         if(!pl)
58         {
59                 error("Trying to remove a player which is not in the playerlist!");
60                 return;
61         }
62         parent.sort_next = player.sort_next;
63         if(player.sort_next)
64                 player.sort_next.sort_prev = parent;
65         AuditLists();
66 }
67
68 void MoveToLast(entity e)
69 {
70         AuditLists();
71         other = e.sort_next;
72         while(other)
73         {
74                 SORT_SWAP(other, e);
75                 other = e.sort_next;
76         }
77         AuditLists();
78 }
79
80 float RegisterTeam(entity Team)
81 {
82         assert_once(Team.team, eprint(Team));
83         entity tm;
84         AuditLists();
85         for(tm = teams.sort_next; tm; tm = tm.sort_next)
86                 if(tm == Team)
87                         error("Team already registered!");
88         Team.sort_next = teams.sort_next;
89         Team.sort_prev = teams;
90         if(teams.sort_next)
91                 teams.sort_next.sort_prev = Team;
92         teams.sort_next = Team;
93         if(Team.team && Team.team != NUM_SPECTATOR)
94                 ++team_count;
95         AuditLists();
96         return true;
97 }
98
99 void RemoveTeam(entity Team)
100 {
101         entity tm, parent;
102         AuditLists();
103         parent = teams;
104         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
105                 parent = tm;
106
107         if(!tm)
108         {
109                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
110                 return;
111         }
112         parent.sort_next = Team.sort_next;
113         if(Team.sort_next)
114                 Team.sort_next.sort_prev = parent;
115         if(Team.team && Team.team != NUM_SPECTATOR)
116                 --team_count;
117         AuditLists();
118 }
119
120 entity GetTeam(int Team, bool add)
121 {
122     TC(int, Team); TC(bool, add);
123         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
124         if(teamslots[num])
125                 return teamslots[num];
126         if (!add)
127                 return world;
128         entity tm = new_pure(team);
129         tm.team = Team;
130         teamslots[num] = tm;
131         RegisterTeam(tm);
132         return tm;
133 }
134
135 vector HUD_GetFontsize(string cvarname)
136 {
137         vector v;
138         v = stov(cvar_string(cvarname));
139         if(v.x == 0)
140                 v = '8 8 0';
141         if(v.y == 0)
142                 v.y = v.x;
143         v.z = 0;
144         return v;
145 }
146
147 float PreviewExists(string name)
148 {
149         if(autocvar_cl_readpicture_force)
150                 return false;
151
152         if (fexists(strcat(name, ".tga"))) return true;
153         if (fexists(strcat(name, ".png"))) return true;
154         if (fexists(strcat(name, ".jpg"))) return true;
155         if (fexists(strcat(name, ".pcx"))) return true;
156
157         return false;
158 }
159
160 // decolorizes and team colors the player name when needed
161 string playername(string thename, float teamid)
162 {
163     TC(int, teamid);
164     string t;
165     if (teamplay)
166     {
167         t = Team_ColorCode(teamid);
168         return strcat(t, strdecolorize(thename));
169     }
170     else
171         return strdecolorize(thename);
172 }
173
174 float cvar_or(string cv, float v)
175 {
176         string s;
177         s = cvar_string(cv);
178         if(s == "")
179                 return v;
180         else
181                 return stof(s);
182 }
183
184 vector project_3d_to_2d(vector vec)
185 {
186         vec = cs_project(vec);
187         if(cs_project_is_b0rked > 0)
188         {
189                 vec.x *= vid_conwidth / vid_width;
190                 vec.y *= vid_conheight / vid_height;
191         }
192         return vec;
193 }
194
195 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
196 {
197         return 1.2 / (1.2 - fadelerp);
198 }
199
200 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
201 {
202         boxsize.x *= boxxsizefactor; // easier interface for text
203         return boxsize * (0.5 * (1 - sz));
204 }
205
206 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
207 {
208         vector line_dim = '0 0 0';
209
210         // left and right lines
211         pos.x -= thickness;
212         line_dim.x = thickness;
213         line_dim.y = dim.y;
214         drawfill(pos, line_dim, color, theAlpha, drawflag);
215         drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
216
217         // upper and lower lines
218         pos.y -= thickness;
219         line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer
220         line_dim.y = thickness;
221         drawfill(pos, line_dim, color, theAlpha, drawflag);
222         drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
223 }
224
225 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
226 {
227         vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
228         end_pos = pos + area;
229
230         current_pos.y = pos.y;
231         while (current_pos.y < end_pos.y)
232         {
233                 current_pos.x = pos.x;
234                 while (current_pos.x < end_pos.x)
235                 {
236                         new_size.x = min(sz.x, end_pos.x - current_pos.x);
237                         new_size.y = min(sz.y, end_pos.y - current_pos.y);
238                         ratio.x = new_size.x / sz.x;
239                         ratio.y = new_size.y / sz.y;
240                         drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
241                         current_pos.x += sz.x;
242                 }
243                 current_pos.y += sz.y;
244         }
245 }
246
247 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
248 {
249         float sz;
250         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
251
252         drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, theScale, 1), pic, theScale * sz, rgb, theAlpha * (1 - fadelerp), flag);
253 }
254
255 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
256 {
257         drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp);
258         drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag);
259 }
260
261 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
262 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
263         SET_POS_AND_SZ_Y_ASPECT(false);
264         drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
265 }
266
267 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
268 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
269         SET_POS_AND_SZ_Y_ASPECT(true);
270         drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
271 }
272
273 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
274 {
275         float sz;
276         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
277
278         drawfontscale = sz * '1 1 0';
279         drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), rgb, theAlpha * (1 - fadelerp), flag);
280         // width parameter:
281         //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
282         //    SIZE1
283         drawfontscale = '1 1 0';
284 }
285
286 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
287 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
288         SET_POS_AND_SZ_Y_ASPECT(false);
289         drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
290 }
291
292 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
293 {
294         float sz;
295         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
296
297         drawfontscale = sz * '1 1 0';
298         drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
299         drawfontscale = '1 1 0';
300 }
301
302 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
303         SET_POS_AND_SZ_Y_ASPECT(true);
304         drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
305 }
306
307 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
308 float PolyDrawModelSurface(entity e, float i_s)
309 {
310         float i_t;
311         float n_t;
312         vector tri;
313         string tex;
314         tex = getsurfacetexture(e, i_s);
315         if (!tex)
316                 return 0; // this is beyond the last one
317         n_t = getsurfacenumtriangles(e, i_s);
318         for(i_t = 0; i_t < n_t; ++i_t)
319         {
320                 tri = getsurfacetriangle(e, i_s, i_t);
321                 R_BeginPolygon(tex, 0);
322                 R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
323                 R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
324                 R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
325                 R_EndPolygon();
326         }
327         return 1;
328 }
329 void PolyDrawModel(entity e)
330 {
331         float i_s;
332         for(i_s = 0; ; ++i_s)
333                 if(!PolyDrawModelSurface(e, i_s))
334                         break;
335 }
336
337 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
338 {
339         float x, y, q, d;
340         vector ringsize, v, t;
341         ringsize = radi * '1 1 0';
342
343         x = cos(f * 2 * M_PI);
344         y = sin(f * 2 * M_PI);
345         q = fabs(x) + fabs(y);
346         x /= q;
347         y /= q;
348
349         if(f >= 1)
350         {
351                 // draw full rectangle
352                 R_BeginPolygon(pic, drawflag);
353                         v = centre;                     t = '0.5 0.5 0';
354                         v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
355                         R_PolygonVertex(v, t, rgb, a);
356
357                         v = centre;                     t = '0.5 0.5 0';
358                         v.y += 0.5 * ringsize.y;        t += '0.5 -0.5 0';
359                         R_PolygonVertex(v, t, rgb, a);
360
361                         v = centre;                     t = '0.5 0.5 0';
362                         v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
363                         R_PolygonVertex(v, t, rgb, a);
364
365                         v = centre;                     t = '0.5 0.5 0';
366                         v.y -= 0.5 * ringsize.y;        t -= '0.5 -0.5 0';
367                         R_PolygonVertex(v, t, rgb, a);
368                 R_EndPolygon();
369
370                 d = q - 1;
371                 if(d > 0)
372                 {
373                         R_BeginPolygon(pic, drawflag);
374                                 v = centre;                     t = '0.5 0.5 0';
375                                 R_PolygonVertex(v, t, rgb, a);
376
377                                 v = centre;                     t = '0.5 0.5 0';
378                                 v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
379                                 R_PolygonVertex(v, t, rgb, a);
380                 }
381         }
382         else if(f > 0.75)
383         {
384                 // draw upper and first triangle
385                 R_BeginPolygon(pic, drawflag);
386                         v = centre;                     t = '0.5 0.5 0';
387                         v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
388                         R_PolygonVertex(v, t, rgb, a);
389
390                         v = centre;                     t = '0.5 0.5 0';
391                         v.y += 0.5 * ringsize.y;        t += '0.5 -0.5 0';
392                         R_PolygonVertex(v, t, rgb, a);
393
394                         v = centre;                     t = '0.5 0.5 0';
395                         v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
396                         R_PolygonVertex(v, t, rgb, a);
397                 R_EndPolygon();
398                 R_BeginPolygon(pic, drawflag);
399                         v = centre;                     t = '0.5 0.5 0';
400                         R_PolygonVertex(v, t, rgb, a);
401
402                         v = centre;                     t = '0.5 0.5 0';
403                         v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
404                         R_PolygonVertex(v, t, rgb, a);
405
406                         v = centre;                     t = '0.5 0.5 0';
407                         v.y -= 0.5 * ringsize.y;        t -= '0.5 -0.5 0';
408                         R_PolygonVertex(v, t, rgb, a);
409
410                 d = q - 0.75;
411                 if(d <= 0)
412                         R_EndPolygon();
413         }
414         else if(f > 0.5)
415         {
416                 // draw upper triangle
417                 R_BeginPolygon(pic, drawflag);
418                         v = centre;                     t = '0.5 0.5 0';
419                         v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
420                         R_PolygonVertex(v, t, rgb, a);
421
422                         v = centre;                     t = '0.5 0.5 0';
423                         v.y += 0.5 * ringsize.y;        t += '0.5 -0.5 0';
424                         R_PolygonVertex(v, t, rgb, a);
425
426                         v = centre;                     t = '0.5 0.5 0';
427                         v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
428                         R_PolygonVertex(v, t, rgb, a);
429                 R_EndPolygon();
430
431                 d = q - 0.5;
432                 if(d > 0)
433                 {
434                         R_BeginPolygon(pic, drawflag);
435                                 v = centre;                     t = '0.5 0.5 0';
436                                 R_PolygonVertex(v, t, rgb, a);
437
438                                 v = centre;                     t = '0.5 0.5 0';
439                                 v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
440                                 R_PolygonVertex(v, t, rgb, a);
441                 }
442         }
443         else if(f > 0.25)
444         {
445                 // draw first triangle
446                 R_BeginPolygon(pic, drawflag);
447                         v = centre;                     t = '0.5 0.5 0';
448                         R_PolygonVertex(v, t, rgb, a);
449
450                         v = centre;                     t = '0.5 0.5 0';
451                         v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
452                         R_PolygonVertex(v, t, rgb, a);
453
454                         v = centre;                     t = '0.5 0.5 0';
455                         v.y += 0.5 * ringsize.y;        t += '0.5 -0.5 0';
456                         R_PolygonVertex(v, t, rgb, a);
457
458                 d = q - 0.25;
459                 if(d <= 0)
460                         R_EndPolygon();
461         }
462         else
463         {
464                 d = q;
465                 if(d > 0)
466                 {
467                         R_BeginPolygon(pic, drawflag);
468                                 v = centre;                     t = '0.5 0.5 0';
469                                 R_PolygonVertex(v, t, rgb, a);
470
471                                 v = centre;                     t = '0.5 0.5 0';
472                                 v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
473                                 R_PolygonVertex(v, t, rgb, a);
474                 }
475         }
476
477         if(d > 0)
478         {
479                         v = centre;                     t = '0.5 0.5 0';
480                         v.x += x * 0.5 * ringsize.x;    t += x * '0.5 0.5 0';
481                         v.y += y * 0.5 * ringsize.y;    t += y * '0.5 -0.5 0';
482                         R_PolygonVertex(v, t, rgb, a);
483                 R_EndPolygon();
484         }
485 }
486
487 /** engine callback */
488 void URI_Get_Callback(int id, int status, string data)
489 {
490     TC(int, id); TC(int, status);
491         if(url_URI_Get_Callback(id, status, data))
492         {
493                 // handled
494         }
495         else if (id == URI_GET_DISCARD)
496         {
497                 // discard
498         }
499         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
500         {
501                 // sv_cmd curl
502                 Curl_URI_Get_Callback(id, status, data);
503         }
504         else
505         {
506                 LOG_INFOF("Received HTTP request data for an invalid id %d.\n", id);
507         }
508 }
509
510 void Accuracy_LoadLevels()
511 {
512         if(autocvar_accuracy_color_levels != acc_color_levels)
513         {
514                 if(acc_color_levels)
515                         strunzone(acc_color_levels);
516                 acc_color_levels = strzone(autocvar_accuracy_color_levels);
517                 acc_levels = tokenize_console(acc_color_levels);
518                 if(acc_levels > MAX_ACCURACY_LEVELS)
519                         acc_levels = MAX_ACCURACY_LEVELS;
520                 if(acc_levels < 2)
521                         LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values\n");
522
523                 int i;
524                 for(i = 0; i < acc_levels; ++i)
525                         acc_lev[i] = stof(argv(i)) / 100.0;
526         }
527 }
528
529 void Accuracy_LoadColors()
530 {
531         if(time > acc_col_loadtime)
532         if(acc_levels >= 2)
533         {
534                 int i;
535                 for(i = 0; i < acc_levels; ++i)
536                         acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
537                 acc_col_loadtime = time + 2;
538         }
539 }
540
541 vector Accuracy_GetColor(float accuracy)
542 {
543         float factor;
544         vector color;
545         if(acc_levels < 2)
546                 return '0 0 0'; // return black, can't determine the right color
547
548         // find the max level lower than acc
549         int j = acc_levels-1;
550         while(j && accuracy < acc_lev[j])
551                 --j;
552
553         // inject color j+1 in color j, how much depending on how much accuracy is higher than level j
554         factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
555         color = acc_col[j];
556         color = color + factor * (acc_col[j+1] - color);
557         return color;
558 }
559