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If the size in input to drawpic_aspect is 0 do not draw the image
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qc
1 var float(string text, float handleColors, vector fontSize) stringwidth;
2
3 entity players;
4 entity teams;
5
6 void AuditLists()
7 {
8         entity e;
9         entity prev;
10
11         prev = players;
12         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
13         {
14                 if(prev != e.sort_prev)
15                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
16         }
17
18         prev = teams;
19         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
20         {
21                 if(prev != e.sort_prev)
22                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
23         }
24 }
25
26
27 float RegisterPlayer(entity player)
28 {
29         entity pl;
30         AuditLists();
31         for(pl = players.sort_next; pl; pl = pl.sort_next)
32                 if(pl == player)
33                         error("Player already registered!");
34         player.sort_next = players.sort_next;
35         player.sort_prev = players;
36         if(players.sort_next)
37                 players.sort_next.sort_prev = player;
38         players.sort_next = player;
39         AuditLists();
40         return true;
41 }
42
43 void RemovePlayer(entity player)
44 {
45         entity pl, parent;
46         AuditLists();
47         parent = players;
48         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
49                 parent = pl;
50
51         if(!pl)
52         {
53                 error("Trying to remove a player which is not in the playerlist!");
54                 return;
55         }
56         parent.sort_next = player.sort_next;
57         if(player.sort_next)
58                 player.sort_next.sort_prev = parent;
59         AuditLists();
60 }
61
62 void MoveToLast(entity e)
63 {
64         AuditLists();
65         other = e.sort_next;
66         while(other)
67         {
68                 SORT_SWAP(other, e);
69                 other = e.sort_next;
70         }
71         AuditLists();
72 }
73
74 float RegisterTeam(entity Team)
75 {
76         entity tm;
77         AuditLists();
78         for(tm = teams.sort_next; tm; tm = tm.sort_next)
79                 if(tm == Team)
80                         error("Team already registered!");
81         Team.sort_next = teams.sort_next;
82         Team.sort_prev = teams;
83         if(teams.sort_next)
84                 teams.sort_next.sort_prev = Team;
85         teams.sort_next = Team;
86         AuditLists();
87         return true;
88 }
89
90 void RemoveTeam(entity Team)
91 {
92         entity tm, parent;
93         AuditLists();
94         parent = teams;
95         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
96                 parent = tm;
97
98         if(!tm)
99         {
100                 print(_("Trying to remove a team which is not in the teamlist!"));
101                 return;
102         }
103         parent.sort_next = Team.sort_next;
104         if(Team.sort_next)
105                 Team.sort_next.sort_prev = parent;
106         AuditLists();
107 }
108
109 entity GetTeam(float Team, float add)
110 {
111         float num;
112         entity tm;
113         num = (Team == COLOR_SPECTATOR) ? 16 : Team;
114         if(teamslots[num])
115                 return teamslots[num];
116         if not(add)
117                 return world;
118         tm = spawn();
119         tm.team = Team;
120         teamslots[num] = tm;
121         RegisterTeam(tm);
122         return tm;
123 }
124
125 vector HUD_GetFontsize(string cvarname)
126 {
127         vector v;
128         v = stov(cvar_string(cvarname));
129         if(v_x == 0)
130                 v = '8 8 0';
131         if(v_y == 0)
132                 v_y = v_x;
133         v_z = 0;
134         return v;
135 }
136
137 float PreviewExists(string name)
138 {
139         if(autocvar_cl_readpicture_force)
140                 return false;
141
142         if (fexists(strcat(name, ".tga"))) return true;
143         if (fexists(strcat(name, ".png"))) return true;
144         if (fexists(strcat(name, ".jpg"))) return true;
145         if (fexists(strcat(name, ".pcx"))) return true;
146
147         return false;
148 }
149
150 vector rotate(vector v, float a)
151 {
152         vector w;
153         // FTEQCC SUCKS AGAIN
154         w_x =      v_x * cos(a) + v_y * sin(a);
155         w_y = -1 * v_x * sin(a) + v_y * cos(a);
156         return w;
157 }
158
159 float ColorTranslateMode;
160
161 string ColorTranslateRGB(string s)
162 {
163         if(ColorTranslateMode & 1)
164                 return strdecolorize(s);
165         else
166                 return s;
167 }
168
169 string Team_ColorCode(float teamid)
170 {
171     if (teamid == COLOR_TEAM1)
172         return "^1";
173     else if (teamid == COLOR_TEAM2)
174         return "^4";
175     else if (teamid == COLOR_TEAM3)
176         return "^3";
177     else if (teamid == COLOR_TEAM4)
178         return "^6";
179     else
180         return "^7";
181 }
182
183 // decolorizes and team colors the player name when needed
184 string playername(string thename, float teamid)
185 {
186     string t;
187     if (teamplay)
188     {
189         t = Team_ColorCode(teamid);
190         return strcat(t, strdecolorize(thename));
191     }
192     else
193         return strdecolorize(thename);
194 }
195
196 float cvar_or(string cv, float v)
197 {
198         string s;
199         s = cvar_string(cv);
200         if(s == "")
201                 return v;
202         else
203                 return stof(s);
204 }
205
206 vector project_3d_to_2d(vector vec)
207 {
208         vec = cs_project(vec);
209         if(cs_project_is_b0rked > 0)
210         {
211                 vec_x *= vid_conwidth / vid_width;
212                 vec_y *= vid_conheight / vid_height;
213         }
214         return vec;
215 }
216
217 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
218 {
219 }
220
221 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
222 {
223         return 1.2 / (1.2 - fadelerp);
224 }
225
226 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
227 {
228         boxsize_x *= boxxsizefactor; // easier interface for text
229         return boxsize * (0.5 * (1 - sz));
230 }
231
232 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
233 {
234         vector line_dim;
235
236         // left and right lines
237         pos_x -= thickness;
238         line_dim_x = thickness;
239         line_dim_y = dim_y;
240         drawfill(pos, line_dim, color, theAlpha, drawflag);
241         drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
242
243         // upper and lower lines
244         pos_y -= thickness;
245         line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
246         line_dim_y = thickness;
247         drawfill(pos, line_dim, color, theAlpha, drawflag);
248         drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
249 }
250
251 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
252 {
253         vector current_pos, end_pos, new_size, ratio;
254         end_pos = pos + area;
255
256         current_pos_y = pos_y;
257         while (current_pos_y < end_pos_y)
258         {
259                 current_pos_x = pos_x;
260                 while (current_pos_x < end_pos_x)
261                 {
262                         new_size_x = min(sz_x, end_pos_x - current_pos_x);
263                         new_size_y = min(sz_y, end_pos_y - current_pos_y);
264                         ratio_x = new_size_x / sz_x;
265                         ratio_y = new_size_y / sz_y;
266                         drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
267                         current_pos_x += sz_x;
268                 }
269                 current_pos_y += sz_y;
270         }
271 }
272
273 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
274 var float _drawpic_imgaspect;
275 var vector _drawpic_imgsize;
276 var vector _drawpic_sz;
277 var float _drawpic_oldsz;
278 var string _drawpic_picpath;
279 #define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
280         do {\
281                 _drawpic_imgsize = draw_getimagesize(pic);\
282                 _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
283                 _drawpic_sz = mySize;\
284                 if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
285                         _drawpic_oldsz = _drawpic_sz_x;\
286                         _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
287                         if(_drawpic_sz_x)\
288                                 drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
289                 } else {\
290                         _drawpic_oldsz = _drawpic_sz_y;\
291                         _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
292                         if(_drawpic_sz_y)\
293                                 drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
294                 }\
295         } while(0)
296
297 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
298 #define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
299         do{\
300                 _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
301                 if(precache_pic(_drawpic_picpath) == "") {\
302                         _drawpic_picpath = strcat("gfx/hud/default/", pic);\
303                 }\
304                 drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
305                 _drawpic_picpath = string_null;\
306         } while(0)
307
308 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
309 #define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
310         do{\
311                 _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
312                 if(precache_pic(_drawpic_picpath) == "") {\
313                         _drawpic_picpath = strcat("gfx/hud/default/", pic);\
314                 }\
315                 drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
316                 _drawpic_picpath = string_null;\
317         } while(0)
318
319 void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float theAlpha, float flag, float fadelerp)
320 {
321         float sz;
322         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
323
324         drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, theAlpha * (1 - fadelerp), flag);
325 }
326
327 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float theAlpha, float flag, float fadelerp)
328 {
329         drawpic_aspect_skin_expanding(position, pic, scale, rgb, theAlpha, flag, fadelerp);
330         drawpic_skin(position, pic, scale, rgb, theAlpha * fadelerp, flag);
331 }
332 #define SET_POS_AND_SZ_Y_ASPECT(allow_colors)\
333         float textaspect, oldsz;\
334         textaspect = stringwidth(text, allow_colors, '1 1 1' * sz_y) / sz_y;\
335         if(sz_x/sz_y > textaspect) {\
336                 oldsz = sz_x;\
337                 sz_x = sz_y * textaspect;\
338                 pos_x += (oldsz - sz_x) * 0.5;\
339         } else {\
340                 oldsz = sz_y;\
341                 sz_y = sz_x / textaspect; \
342                 pos_y += (oldsz - sz_y) * 0.5;\
343         }
344
345 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
346 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
347         SET_POS_AND_SZ_Y_ASPECT(FALSE)
348         drawstring(pos, text, '1 1 0' * sz_y, color, theAlpha, drawflag);
349 }
350
351 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
352 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
353         SET_POS_AND_SZ_Y_ASPECT(TRUE)
354         drawcolorcodedstring(pos, text, '1 1 0' * sz_y, theAlpha, drawflag);
355 }
356
357 vector drawfontscale;
358 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float theAlpha, float flag, float fadelerp)
359 {
360         float sz;
361         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
362
363         drawfontscale = sz * '1 1 0';
364         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
365         drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, theAlpha * (1 - fadelerp), flag);
366         // width parameter:
367         //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
368         //    SIZE1
369         drawfontscale = '1 1 0';
370 }
371
372 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
373 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
374         SET_POS_AND_SZ_Y_ASPECT(FALSE)
375         drawstring_expanding(pos, text, '1 1 0' * sz_y, color, theAlpha, drawflag, fadelerp);
376 }
377
378 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float theAlpha, float flag, float fadelerp)
379 {
380         float sz;
381         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
382
383         drawfontscale = sz * '1 1 0';
384         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
385         drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), theAlpha * (1 - fadelerp), flag);
386         drawfontscale = '1 1 0';
387 }
388
389 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
390         SET_POS_AND_SZ_Y_ASPECT(TRUE)
391         drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz_y, theAlpha, drawflag, fadelerp);
392 }
393
394 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
395 float PolyDrawModelSurface(entity e, float i_s)
396 {
397         float i_t;
398         float n_t;
399         vector tri;
400         string tex;
401         tex = getsurfacetexture(e, i_s);
402         if not(tex)
403                 return 0; // this is beyond the last one
404         n_t = getsurfacenumtriangles(e, i_s);
405         for(i_t = 0; i_t < n_t; ++i_t)
406         {
407                 tri = getsurfacetriangle(e, i_s, i_t);
408                 R_BeginPolygon(tex, 0);
409                 R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
410                 R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
411                 R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
412                 R_EndPolygon();
413         }
414         return 1;
415 }
416 void PolyDrawModel(entity e)
417 {
418         float i_s;
419         for(i_s = 0; ; ++i_s)
420                 if(!PolyDrawModelSurface(e, i_s))
421                         break;
422 }
423
424 void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)
425 {
426         float x, y, q, d;
427         vector ringsize, v, t;
428         ringsize = radius * '1 1 0';
429
430         x = cos(f * 2 * M_PI);
431         y = sin(f * 2 * M_PI);
432         q = fabs(x) + fabs(y);
433         x /= q;
434         y /= q;
435
436         if(f >= 1)
437         {
438                 // draw full rectangle
439                 R_BeginPolygon(pic, drawflag);
440                         v = centre;                     t = '0.5 0.5 0';
441                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
442                         R_PolygonVertex(v, t, rgb, a);
443
444                         v = centre;                     t = '0.5 0.5 0';
445                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
446                         R_PolygonVertex(v, t, rgb, a);
447
448                         v = centre;                     t = '0.5 0.5 0';
449                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
450                         R_PolygonVertex(v, t, rgb, a);
451
452                         v = centre;                     t = '0.5 0.5 0';
453                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';
454                         R_PolygonVertex(v, t, rgb, a);
455                 R_EndPolygon();
456
457                 d = q - 1;
458                 if(d > 0)
459                 {
460                         R_BeginPolygon(pic, drawflag);
461                                 v = centre;                     t = '0.5 0.5 0';
462                                 R_PolygonVertex(v, t, rgb, a);
463
464                                 v = centre;                     t = '0.5 0.5 0';
465                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
466                                 R_PolygonVertex(v, t, rgb, a);
467                 }
468         }
469         else if(f > 0.75)
470         {
471                 // draw upper and first triangle
472                 R_BeginPolygon(pic, drawflag);
473                         v = centre;                     t = '0.5 0.5 0';
474                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
475                         R_PolygonVertex(v, t, rgb, a);
476
477                         v = centre;                     t = '0.5 0.5 0';
478                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
479                         R_PolygonVertex(v, t, rgb, a);
480
481                         v = centre;                     t = '0.5 0.5 0';
482                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
483                         R_PolygonVertex(v, t, rgb, a);
484                 R_EndPolygon();
485                 R_BeginPolygon(pic, drawflag);
486                         v = centre;                     t = '0.5 0.5 0';
487                         R_PolygonVertex(v, t, rgb, a);
488
489                         v = centre;                     t = '0.5 0.5 0';
490                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
491                         R_PolygonVertex(v, t, rgb, a);
492
493                         v = centre;                     t = '0.5 0.5 0';
494                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';
495                         R_PolygonVertex(v, t, rgb, a);
496
497                 d = q - 0.75;
498                 if(d <= 0)
499                         R_EndPolygon();
500         }
501         else if(f > 0.5)
502         {
503                 // draw upper triangle
504                 R_BeginPolygon(pic, drawflag);
505                         v = centre;                     t = '0.5 0.5 0';
506                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
507                         R_PolygonVertex(v, t, rgb, a);
508
509                         v = centre;                     t = '0.5 0.5 0';
510                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
511                         R_PolygonVertex(v, t, rgb, a);
512
513                         v = centre;                     t = '0.5 0.5 0';
514                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
515                         R_PolygonVertex(v, t, rgb, a);
516                 R_EndPolygon();
517
518                 d = q - 0.5;
519                 if(d > 0)
520                 {
521                         R_BeginPolygon(pic, drawflag);
522                                 v = centre;                     t = '0.5 0.5 0';
523                                 R_PolygonVertex(v, t, rgb, a);
524
525                                 v = centre;                     t = '0.5 0.5 0';
526                                 v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
527                                 R_PolygonVertex(v, t, rgb, a);
528                 }
529         }
530         else if(f > 0.25)
531         {
532                 // draw first triangle
533                 R_BeginPolygon(pic, drawflag);
534                         v = centre;                     t = '0.5 0.5 0';
535                         R_PolygonVertex(v, t, rgb, a);
536
537                         v = centre;                     t = '0.5 0.5 0';
538                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
539                         R_PolygonVertex(v, t, rgb, a);
540
541                         v = centre;                     t = '0.5 0.5 0';
542                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
543                         R_PolygonVertex(v, t, rgb, a);
544
545                 d = q - 0.25;
546                 if(d <= 0)
547                         R_EndPolygon();
548         }
549         else
550         {
551                 d = q;
552                 if(d > 0)
553                 {
554                         R_BeginPolygon(pic, drawflag);
555                                 v = centre;                     t = '0.5 0.5 0';
556                                 R_PolygonVertex(v, t, rgb, a);
557
558                                 v = centre;                     t = '0.5 0.5 0';
559                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
560                                 R_PolygonVertex(v, t, rgb, a);
561                 }
562         }
563
564         if(d > 0)
565         {
566                         v = centre;                     t = '0.5 0.5 0';
567                         v_x += x * 0.5 * ringsize_x;    t += x * '0.5 0.5 0';
568                         v_y += y * 0.5 * ringsize_y;    t += y * '0.5 -0.5 0';
569                         R_PolygonVertex(v, t, rgb, a);
570                 R_EndPolygon();
571         }
572 }
573
574 const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map
575 vector getplayerorigin(float pl)
576 {
577         string s;
578         entity e;
579
580         e = CSQCModel_server2csqc(pl + 1);
581         if(e)
582                 return e.origin;
583
584 #ifndef NO_LEGACY_NETWORKING
585         s = getplayerkeyvalue(pl, "TEMPHACK_origin");
586         if(s != "")
587                 return stov(s);
588 #endif
589
590         e = entcs_receiver[pl];
591         if(e)
592                 return e.origin;
593
594         return GETPLAYERORIGIN_ERROR;
595 }
596
597 float getplayerisdead(float pl)
598 {
599         entity e;
600         
601         e = CSQCModel_server2csqc(pl + 1);
602         if(e)
603                 return e.csqcmodel_isdead;
604         
605         return FALSE;
606 }