]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/player_skeleton.qc
Merge branch 'master' into terencehill/weapon_panel_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qc
1 #include "player_skeleton.qh"
2
3 #include "../warpzonelib/anglestransform.qh"
4
5 .float skeleton_info_modelindex;
6 .float skeleton_info_skin;
7 const int BONETYPE_LOWER = 0;
8 const int BONETYPE_UPPER = 1;
9 const int MAX_BONES = 128;
10 .float skeleton_bonetype[MAX_BONES];
11 .float skeleton_numbones;
12
13 void skeleton_loadinfo(entity e)
14 {
15         int i;
16         if(e.skeleton_info_modelindex == e.modelindex && e.skeleton_info_skin == e.skin)
17                 return;
18         e.bone_upperbody = 0;
19         e.bone_weapon = gettagindex(e, "weapon");
20         if(!e.bone_weapon)
21                 e.bone_weapon = gettagindex(e, "tag_weapon");
22         if(!e.bone_weapon)
23                 e.bone_weapon = gettagindex(e, "bip01 r hand");
24         for(i = 0; i < MAX_AIM_BONES; ++i)
25         {
26                 e.(bone_aim[i]) = 0;
27                 e.(bone_aimweight[i]) = 0;
28         }
29         e.fixbone = 0;
30         if(get_model_parameters(e.model, e.skin))
31         {
32                 if(get_model_parameters_bone_upperbody)
33                         e.bone_upperbody = gettagindex(e, get_model_parameters_bone_upperbody);
34                 if(e.bone_upperbody)
35                         e.fixbone = get_model_parameters_fixbone;
36                 if(get_model_parameters_bone_weapon)
37                         e.bone_weapon = gettagindex(e, get_model_parameters_bone_weapon);
38                 for(i = 0; i < MAX_AIM_BONES; ++i)
39                 {
40                         if(get_model_parameters_bone_aim[i])
41                                 e.(bone_aim[i]) = gettagindex(e, get_model_parameters_bone_aim[i]);
42                         if(e.bone_aim[i])
43                                 e.(bone_aimweight[i]) = get_model_parameters_bone_aimweight[i];
44                 }
45         }
46         else
47                 dprint("No model parameters for ", e.model, "\n");
48         dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n");
49         get_model_parameters(string_null, 0);
50         e.skeleton_info_modelindex = e.modelindex;
51         e.skeleton_info_skin = e.skin;
52         if(e.skeletonindex)
53         {
54                 skel_delete(e.skeletonindex);
55                 e.skeletonindex = 0;
56         }
57 }
58
59 void skeleton_markbones(entity e)
60 {
61         float s = e.skeletonindex;
62         float n = (e.skeleton_numbones = skel_get_numbones(s));
63         int i;
64         for(i = 1; i <= n; ++i)
65         {
66                 float t = BONETYPE_LOWER;
67                 int p = skel_get_boneparent(s, i);
68                 if(p > 0)
69                         t = e.(skeleton_bonetype[p-1]);
70                 if(i == e.bone_upperbody)
71                         t = BONETYPE_UPPER;
72                 e.(skeleton_bonetype[i-1]) = t;
73         }
74 }
75
76 void skel_set_boneabs(float s, float bone, vector absorg)
77 {
78         vector absang = fixedvectoangles2(v_forward, v_up);
79
80         vector parentorg = skel_get_boneabs(s, skel_get_boneparent(s, bone));
81         vector parentang = fixedvectoangles2(v_forward, v_up);
82
83         vector relang = AnglesTransform_LeftDivide(parentang, absang);
84         vector relorg = AnglesTransform_Apply(AnglesTransform_Invert(parentang), absorg - parentorg);
85
86         fixedmakevectors(relang);
87         skel_set_bone(s, bone, relorg);
88
89         /*
90         vector neworg = skel_get_boneabs(s, bone);
91         printf("ANG: want: %v, got: %v\n", absang, fixedvectoangles2(v_forward, v_up));
92         printf("ORG: want: %v, got: %v\n", absorg, neworg);
93         */
94 }
95
96 void free_skeleton_from_frames(entity e)
97 {
98         if(e.skeletonindex)
99         {
100                 skel_delete(e.skeletonindex);
101                 e.skeletonindex = 0;
102         }
103 }
104
105 void skeleton_from_frames(entity e, float is_dead)
106 {
107         float m = e.modelindex;
108         if(!e.skeletonindex)
109         {
110                 e.skeletonindex = skel_create(m);
111                 skeleton_markbones(e);
112         }
113         float s = e.skeletonindex;
114         if(!s)
115                 return;
116         float n = e.skeleton_numbones;
117         float savelerpfrac = e.lerpfrac;
118         float savelerpfrac3 = e.lerpfrac3;
119         float savelerpfrac4 = e.lerpfrac4;
120
121         vector fixbone_oldangles = '0 0 0';
122         if(e.fixbone)
123         {
124                 // make all bones BONETYPE_UPPER
125                 e.lerpfrac = 0;
126                 e.lerpfrac3 = savelerpfrac3 * 2;
127                 e.lerpfrac4 = 0;
128                 // build skeleton
129                 skel_build(s, e, m, 0, 1, n);
130                 // get hip bone
131                 skel_get_boneabs(s, e.bone_upperbody);
132                 fixbone_oldangles = fixedvectoangles2(v_forward, v_up);
133         }
134         int bone;
135         for(bone = 0; bone < n; )
136         {
137                 float firstbone = bone;
138                 float bonetype = e.skeleton_bonetype[bone];
139                 for(++bone; (bone < n) && (e.skeleton_bonetype[bone] == bonetype); ++bone)
140                         ;
141                 if(bonetype == BONETYPE_UPPER)
142                 {
143                         // only show frames 1+3 (upper body)
144                         e.lerpfrac = 0;
145                         e.lerpfrac3 = savelerpfrac3 * 2;
146                         e.lerpfrac4 = 0;
147                 }
148                 else
149                 {
150                         // only show frames 2+4 (lower body)
151                         e.lerpfrac = savelerpfrac * 2;
152                         e.lerpfrac3 = 0;
153                         e.lerpfrac4 = savelerpfrac4 * 2;
154                 }
155                 //printf("Run: bone %d to %d, type %d\n", firstbone + 1, bone, bonetype);
156                 //printf("frame %d %d %d %d lerpfrac * %d %d %d\n", e.frame, e.frame2, e.frame3, e.frame4, e.lerpfrac, e.lerpfrac3, e.lerpfrac4);
157                 skel_build(s, e, m, 0, firstbone + 1, bone);
158         }
159         e.lerpfrac = savelerpfrac;
160         e.lerpfrac3 = savelerpfrac3;
161         e.lerpfrac4 = savelerpfrac4;
162
163         if(e.fixbone)
164         {
165                 // FIX IT
166                 vector org = skel_get_boneabs(s, e.bone_upperbody);
167                 fixedmakevectors(fixbone_oldangles);
168                 skel_set_boneabs(s, e.bone_upperbody, org);
169         }
170
171         if(!is_dead)
172         {
173                 int i;
174                 for(i = 0; i < MAX_AIM_BONES; ++i)
175                 {
176                         if(e.(bone_aim[i]))
177                         {
178                                 vector aim = '1 0 0' * bound(-90, self.v_angle.x, 90) * e.(bone_aimweight[i]);
179                                 vector org = skel_get_boneabs(s, e.(bone_aim[i]));
180                                 vector ang_cur = fixedvectoangles2(v_forward, v_up);
181                                 vector ang = AnglesTransform_Multiply(aim, ang_cur);
182                                 fixedmakevectors(ang);
183                                 skel_set_boneabs(s, e.(bone_aim[i]), org);
184                         }
185                 }
186         }
187 }