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Rename defs to qh
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qh
1 #ifndef PLAYER_SKELETON
2 #define PLAYER_SKELETON
3
4 #if defined(CSQC)
5     #include "../common/util-pre.qh"
6     #include "sys-pre.qh"
7     #include "../dpdefs/csprogsdefs.qh"
8     #include "sys-post.qh"
9     #include "defs.qh"
10     #include "../dpdefs/keycodes.qh"
11     #include "../common/constants.qh"
12     #include "../common/stats.qh"
13     #include "../warpzonelib/anglestransform.qh"
14     #include "../warpzonelib/mathlib.qh"
15     #include "../warpzonelib/common.qh"
16     #include "../warpzonelib/client.qh"
17     #include "../common/playerstats.qh"
18     #include "../common/teams.qh"
19     #include "../common/util.qh"
20     #include "../common/nades.qh"
21     #include "../common/buffs.qh"
22     #include "../common/test.qh"
23     #include "../common/counting.qh"
24     #include "../common/weapons/weapons.qh"
25     #include "../common/mapinfo.qh"
26     #include "../common/command/markup.qh"
27     #include "../common/command/rpn.qh"
28     #include "../common/command/generic.qh"
29     #include "../common/command/shared_defs.qh"
30     #include "../common/urllib.qh"
31     #include "../common/animdecide.qh"
32     #include "command/cl_cmd.qh"
33     #include "../common/monsters/monsters.qh"
34     #include "autocvars.qh"
35     #include "../common/notifications.qh"
36     #include "../common/deathtypes.qh"
37     #include "damage.qh"
38     #include "../csqcmodellib/interpolate.qh"
39     #include "teamradar.qh"
40     #include "hud.qh"
41     #include "scoreboard.qh"
42     #include "waypointsprites.qh"
43     #include "movetypes.qh"
44     #include "prandom.qh"
45     #include "bgmscript.qh"
46     #include "noise.qh"
47     #include "tturrets.qh"
48     #include "../server/tturrets/include/turrets_early.qh"
49     #include "main.qh"
50     #include "vehicles/vehicles.qh"
51     #include "../common/csqcmodel_settings.qh"
52     #include "../csqcmodellib/common.qh"
53     #include "../csqcmodellib/cl_model.qh"
54     #include "../csqcmodellib/cl_player.qh"
55     #include "weapons/projectile.qh"
56 #elif defined(MENUQC)
57 #elif defined(SVQC)
58 #endif
59
60 void free_skeleton_from_frames(entity e);
61 void skeleton_from_frames(entity e, float is_dead);
62 void skeleton_loadinfo(entity e);
63
64 .float bone_upperbody;
65 .int bone_weapon;
66 .float bone_aim[MAX_AIM_BONES];
67 .float bone_aimweight[MAX_AIM_BONES];
68 .float fixbone;
69 #endif