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improve the naming of model files to match skin files; improve the menu qc code for...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / sbar.qc.BASE.4129.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float teamnagger;
5
6 float weapon_hits[WEP_MAXCOUNT];
7 float weapon_fired[WEP_MAXCOUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
27
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
30
31 vector color;
32 float SCOREBOARD_OFFSET = 50;
33
34 void CSQC_kh_hudreset();
35 void CSQC_kh_hud();
36 void CSQC_ctf_hudreset();
37 void CSQC_ctf_hud();
38 void CSQC_nb_hud();
39 void CSQC_race_hud();
40 void MapVote_Draw();
41 void Sbar_FinaleOverlay()
42 {
43         /*vector pos;
44         pos_x = (vid_conwidth - 1)/2;
45         pos_y = 16;
46         pos_z = 0;*/
47
48         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
49
50         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51         MapVote_Draw();
52 }
53
54 vector Sbar_AccuracyColor(float accuracy)
55 {
56         vector rgb;
57         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
58         if(accuracy >= 100) {
59                 rgb_x = 0;
60                 rgb_y = 1;
61         }
62         else if(accuracy > yellow_accuracy) {
63                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
64                 rgb_y = 1;
65         }
66         else {
67                 rgb_x = 1;
68                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
69         }
70         rgb_z = 0;
71         return rgb;
72 }
73
74 float weaponspace[10];
75 void Sbar_DrawWeapon_Clear()
76 {
77         float idx;
78         for(idx = 0; idx < 10; ++idx)
79                 weaponspace[idx] = 0;
80 }
81 void Sbar_DrawWeapon(entity wi, float fade, float active)
82 {
83         vector pos, vsize, fill_colour;
84         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
85
86         imp = wi.impulse;
87
88         weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
89         weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
90         if(imp == 0)
91                 idx = 9;
92         else
93                 idx = imp - 1;
94
95         value = (active) ? 1 : 0.6;
96         color_x = color_y = color_z = value;
97
98         // width = 300, height = 100
99         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
100
101         sp = weaponspace[idx] + 1;
102         weaponspace[idx] = sp;
103
104         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
105         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
106         pos_z = 0;
107         vsize_x = w_width;
108         vsize_y = w_height;
109         vsize_z = 0;
110         if (active)
111                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
112         drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
113         pos_x += w_space;
114         pos_y += w_space;
115         vsize_x = font_size;
116         vsize_y = font_size;
117         vsize_z = 0;
118         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
119
120         // draw the weapon accuracy on the HUD
121         if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
122         {
123                 if(weapon_damage)
124                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
125
126                 fill_colour = Sbar_AccuracyColor(weapon_stats);
127                 if(weapon_damage)
128                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
129         }
130 }
131
132 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
133 {
134         float l, i;
135         string str, tmp, l_length;
136         float minus, plus;
137         vector vsize, num_color;
138
139         vsize_x = vsize_y = lettersize;
140         vsize_z = 0;
141
142         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
143         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
144         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
145
146         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
147         {
148                 plus = true;
149                 pos_x -= lettersize;
150         } else
151                 plus = false;   
152
153         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
154         {
155                 minus = true;
156                 num = -num;
157                 pos_x -= lettersize;
158         } else
159                 minus = false;
160
161         if(digits < 0)
162         {
163                 tmp = ftos(num);
164                 digits = -digits;
165                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
166         } else
167                 str = ftos(num);
168
169         l = strlen(str);
170         l_length = ftos(l);
171
172         if(l > digits)
173         {
174                 str = substring(str, l-digits, 999);
175                 l = strlen(str);
176         } else if(l < digits)
177                 pos_x += (digits-l) * lettersize;
178
179         if (highlighted == 1) {
180                 vector hl_size;
181                 hl_size_x = vsize_x * l + vsize_x * 0.2;
182                 hl_size_y = vsize_y * 1.1;
183                 hl_size_z = 0;
184                 if(minus)
185                         hl_size_x = hl_size_x + vsize_x;
186
187                 vector hl_pos;
188                 hl_pos_x = pos_x - lettersize/10;
189                 hl_pos_y = pos_y - lettersize/20;
190                 hl_pos_z = 0;
191
192                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
193         }
194
195         if (stroke == 1)
196                 num_color = '1 1 1';
197         else
198                 num_color = rgb;
199
200         if(minus)
201         {
202                 if (stroke == 1)
203                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
204                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
205                 pos_x += lettersize;
206         } else if(plus)
207         {
208                 if (stroke == 1)
209                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
210                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
211                 pos_x += lettersize;
212         }
213
214         for(i = 0; i < l; ++i)
215         {
216                 tmp = substring(str, i, 1);
217                 if (stroke == 1)
218                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
219                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
220                 pos_x += lettersize;
221         }
222 }
223
224 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
225 {
226         if(x > 200) {
227                 color_x = 0;
228                 color_y = 1;
229                 color_z = 0;
230         }
231         else if(x > 150) {
232                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
233                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
234                 color_z = 0;
235         }
236         else if(x > 100) {
237                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
238                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
239                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
240         }
241         else if(x > 50) {
242                 color_x = 1;
243                 color_y = 1;
244                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
245         }
246         else if(x > 20) {
247                 color_x = 1;
248                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
249                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
250         }
251         else {
252                 color_x = 1;
253                 color_y = 0;
254                 color_z = 0;
255         }
256         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 }
258
259 void Cmd_Sbar_SetFields(float argc);
260 void Sbar_InitScores()
261 {
262         float i, f;
263
264         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
265         for(i = 0; i < MAX_SCORE; ++i)
266         {
267                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
268                 if(f == SFL_SORT_PRIO_PRIMARY)
269                         ps_primary = i;
270                 if(f == SFL_SORT_PRIO_SECONDARY)
271                         ps_secondary = i;
272         }
273         if(ps_secondary == -1)
274                 ps_secondary = ps_primary;
275
276         for(i = 0; i < MAX_TEAMSCORE; ++i)
277         {
278                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
279                 if(f == SFL_SORT_PRIO_PRIMARY)
280                         ts_primary = i;
281                 if(f == SFL_SORT_PRIO_SECONDARY)
282                         ts_secondary = i;
283         }
284         if(ts_secondary == -1)
285                 ts_secondary = ts_primary;
286
287         Cmd_Sbar_SetFields(0);
288 }
289
290 void Sbar_UpdatePlayerPos(entity pl);
291 float SetTeam(entity pl, float Team);
292 //float lastpnum;
293 void Sbar_UpdatePlayerTeams()
294 {
295         float Team;
296         entity pl, tmp;
297         float num;
298
299         num = 0;
300         for(pl = players.sort_next; pl; pl = pl.sort_next)
301         {
302                 num += 1;
303                 Team = GetPlayerColor(pl.sv_entnum);
304                 if(SetTeam(pl, Team))
305                 {
306                         tmp = pl.sort_prev;
307                         Sbar_UpdatePlayerPos(pl);
308                         if(tmp)
309                                 pl = tmp;
310                         else
311                                 pl = players.sort_next;
312                 }
313         }
314         /*
315         if(num != lastpnum)
316                 print(strcat("PNUM: ", ftos(num), "\n"));
317         lastpnum = num;
318         */
319 }
320
321 float Sbar_ComparePlayerScores(entity left, entity right)
322 {
323         float vl, vr;
324         vl = GetPlayerColor(left.sv_entnum);
325         vr = GetPlayerColor(right.sv_entnum);
326
327         if(!left.gotscores)
328                 vl = COLOR_SPECTATOR;
329         if(!right.gotscores)
330                 vr = COLOR_SPECTATOR;
331
332         if(vl > vr)
333                 return true;
334         if(vl < vr)
335                 return false;
336
337         if(vl == COLOR_SPECTATOR)
338         {
339                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
340                 // no other sorting
341                 if(!left.gotscores && right.gotscores)
342                         return true;
343                 return false;
344         }
345
346         vl = left.scores[ps_primary];
347         vr = right.scores[ps_primary];
348         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
349         {
350                 if(vl == 0 && vr != 0)
351                         return 1;
352                 if(vl != 0 && vr == 0)
353                         return 0;
354         }
355         if(vl > vr)
356                 return IS_INCREASING(scores_flags[ps_primary]);
357         if(vl < vr)
358                 return IS_DECREASING(scores_flags[ps_primary]);
359
360         vl = left.scores[ps_secondary];
361         vr = right.scores[ps_secondary];
362         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
363         {
364                 if(vl == 0 && vr != 0)
365                         return 1;
366                 if(vl != 0 && vr == 0)
367                         return 0;
368         }
369         if(vl > vr)
370                 return IS_INCREASING(scores_flags[ps_secondary]);
371         if(vl < vr)
372                 return IS_DECREASING(scores_flags[ps_secondary]);
373
374         return false;
375 }
376
377 void Sbar_UpdatePlayerPos(entity player)
378 {
379         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
380         {
381                 SORT_SWAP(player, other);
382         }
383         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
384         {
385                 SORT_SWAP(other, player);
386         }
387 }
388
389 float Sbar_CompareTeamScores(entity left, entity right)
390 {
391         float vl, vr;
392
393         if(left.team == COLOR_SPECTATOR)
394                 return 1;
395         if(right.team == COLOR_SPECTATOR)
396                 return 0;
397
398         vl = left.teamscores[ts_primary];
399         vr = right.teamscores[ts_primary];
400         if(vl > vr)
401                 return IS_INCREASING(teamscores_flags[ts_primary]);
402         if(vl < vr)
403                 return IS_DECREASING(teamscores_flags[ts_primary]);
404
405         vl = left.teamscores[ts_secondary];
406         vr = right.teamscores[ts_secondary];
407         if(vl > vr)
408                 return IS_INCREASING(teamscores_flags[ts_secondary]);
409         if(vl < vr)
410                 return IS_DECREASING(teamscores_flags[ts_secondary]);
411
412         return false;
413 }
414
415 void Sbar_UpdateTeamPos(entity Team)
416 {
417         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
418         {
419                 SORT_SWAP(Team, other);
420         }
421         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
422         {
423                 SORT_SWAP(other, Team);
424         }
425 }
426
427 void Cmd_Sbar_Help(float argc)
428 {
429         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
430         print("^3|---------------------------------------------------------------|\n");
431         print("Usage:\n");
432         print("^2sbar_columns_set default\n");
433         print("^2sbar_columns_set ^7filed1 field2 ...\n");
434         print("The following field names are recognized (case insensitive):\n");
435         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
436
437         print("^3name^7 or ^3nick^7         Name of a player\n");
438         print("^3ping^7                     Ping time\n");
439         print("^3pl^7                       Packet loss\n");
440         print("^3kills^7                    Number of kills\n");
441         print("^3deaths^7                   Number of deaths\n");
442         print("^3suicides^7                 Number of suicides\n");
443         print("^3frags^7                    kills - suicides\n");
444         print("^3kd^7                       The kill-death ratio\n");
445         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
446         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
447         print("^3fckills^7                  Number of flag carrier kills\n");
448         print("^3returns^7                  Number of flag returns\n");
449         print("^3drops^7                    Number of flag drops\n");
450         print("^3lives^7                    Number of lives (LMS)\n");
451         print("^3rank^7                     Player rank\n");
452         print("^3pushes^7                   Number of players pushed into void\n");
453         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
454         print("^3kckills^7                  Number of keys carrier kills\n");
455         print("^3losses^7                   Number of times a key was lost\n");
456         print("^3laps^7                     Number of laps finished (race/cts)\n");
457         print("^3time^7                     Total time raced (race/cts)\n");
458         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
459         print("^3ticks^7                    Number of ticks (DOM)\n");
460         print("^3takes^7                    Number of domination points taken (DOM)\n");
461         print("^3score^7                    Total score\n\n");
462
463         print("Before a field you can put a + or - sign, then a comma separated list\n");
464         print("of game types, then a slash, to make the field show up only in these\n");
465         print("or in all but these game types. You can also specify 'all' as a\n");
466         print("field to show all fields available for the current game mode.\n\n");
467         
468         print("The special game type names 'teams' and 'noteams' can be used to\n");
469         print("include/exclude ALL teams/noteams game modes.\n\n");
470
471         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
472         print("will display name, ping and pl aligned to the left, and the fields\n");
473         print("right of the vertical bar aligned to the right.\n");
474         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
475         print("other gamemodes except DM.\n");
476 }
477
478 string Sbar_DefaultColumnLayout()
479 {
480         return strcat( // fteqcc sucks
481                 "ping pl name | ",
482                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
483                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
484                 "+lms/lives +lms/rank ",
485                 "+kh/caps +kh/pushes +kh/destroyed ",
486                 "?+race/laps ?+race/time ?+race/fastest ",
487                 "+as/objectives +nexball/faults +nexball/goals ",
488                 "-lms,race,nexball/score");
489 }
490
491 void Cmd_Sbar_SetFields(float argc)
492 {
493         float i, j, slash;
494         string str, pattern;
495         float have_name, have_primary, have_secondary, have_separator;
496         float missing;
497
498         // TODO: re enable with gametype dependant cvars?
499         if(argc < 2) // no arguments provided
500                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
501
502         if(argc < 2)
503                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
504
505         if(argc == 2)
506         {
507                 if(argv(1) == "default")
508                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
509                 else if(argv(1) == "all")
510                 {
511                         string s;
512                         s = "ping pl color name |";
513                         for(i = 0; i < MAX_SCORE; ++i)
514                         {
515                                 if(i != ps_primary)
516                                 if(i != ps_secondary)
517                                 if(scores_label[i] != "")
518                                         s = strcat(s, " ", scores_label[i]);
519                         }
520                         if(ps_secondary != ps_primary)
521                                 s = strcat(s, " ", scores_label[ps_secondary]);
522                         s = strcat(s, " ", scores_label[ps_primary]);
523                         argc = tokenizebyseparator(strcat("x ", s), " ");
524                 }
525         }
526
527
528         sbar_num_fields = 0;
529
530         drawfont = sbar_font;
531
532         for(i = 0; i < argc - 1; ++i)
533         {
534                 float nocomplain;
535                 str = argv(i+1);
536
537                 nocomplain = FALSE;
538                 if(substring(str, 0, 1) == "?")
539                 {
540                         nocomplain = TRUE;
541                         str = substring(str, 1, strlen(str) - 1);
542                 }
543
544                 slash = strstrofs(str, "/", 0);
545                 if(slash >= 0)
546                 {
547                         pattern = substring(str, 0, slash);
548                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
549
550                         if not(isGametypeInFilter(gametype, teamplay, pattern))
551                                 continue;
552                 }
553
554                 strunzone(sbar_title[sbar_num_fields]);
555                 sbar_title[sbar_num_fields] = strzone(str);
556                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
557                 str = strtolower(str);
558
559                 if(str == "ping") {
560                         sbar_field[sbar_num_fields] = SP_PING;
561                 } else if(str == "pl") {
562                         sbar_field[sbar_num_fields] = SP_PL;
563                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
564                         sbar_field[sbar_num_fields] = SP_KDRATIO;
565                 } else if(str == "name" || str == "nick") {
566                         sbar_field[sbar_num_fields] = SP_NAME;
567                         have_name = 1;
568                 } else if(str == "|") {
569                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
570                         have_separator = 1;
571                 } else {
572                         for(j = 0; j < MAX_SCORE; ++j)
573                                 if(str == strtolower(scores_label[j]))
574                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
575 :notfound
576                         if(str == "frags")
577                         {
578                                 j = SP_FRAGS;
579                         }
580                         else
581                         {
582                                 if not(nocomplain)
583                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
584                                 continue;
585                         }
586 :found
587                         sbar_field[sbar_num_fields] = j;
588                         if(j == ps_primary)
589                                 have_primary = 1;
590                         if(j == ps_secondary)
591                                 have_secondary = 1;
592                 }
593                 ++sbar_num_fields;
594                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
595                         break;
596         }
597
598         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
599                 have_primary = 1;
600         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
601                 have_secondary = 1;
602         if(ps_primary == ps_secondary)
603                 have_secondary = 1;
604         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
605
606         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
607         {
608                 if(!have_name)
609                 {
610                         strunzone(sbar_title[sbar_num_fields]);
611                         for(i = sbar_num_fields; i > 0; --i)
612                         {
613                                 sbar_title[i] = sbar_title[i-1];
614                                 sbar_size[i] = sbar_size[i-1];
615                                 sbar_field[i] = sbar_field[i-1];
616                         }
617                         sbar_title[0] = strzone("name");
618                         sbar_field[0] = SP_NAME;
619                         ++sbar_num_fields;
620                         print("fixed missing field 'name'\n");
621
622                         if(!have_separator)
623                         {
624                                 strunzone(sbar_title[sbar_num_fields]);
625                                 for(i = sbar_num_fields; i > 1; --i)
626                                 {
627                                         sbar_title[i] = sbar_title[i-1];
628                                         sbar_size[i] = sbar_size[i-1];
629                                         sbar_field[i] = sbar_field[i-1];
630                                 }
631                                 sbar_title[1] = strzone("|");
632                                 sbar_field[1] = SP_SEPARATOR;
633                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
634                                 ++sbar_num_fields;
635                                 print("fixed missing field '|'\n");
636                         }
637                 }
638                 else if(!have_separator)
639                 {
640                         strunzone(sbar_title[sbar_num_fields]);
641                         sbar_title[sbar_num_fields] = strzone("|");
642                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
643                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
644                         ++sbar_num_fields;
645                         print("fixed missing field '|'\n");
646                 }
647                 if(!have_secondary)
648                 {
649                         strunzone(sbar_title[sbar_num_fields]);
650                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
651                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
652                         sbar_field[sbar_num_fields] = ps_secondary;
653                         ++sbar_num_fields;
654                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
655                 }
656                 if(!have_primary)
657                 {
658                         strunzone(sbar_title[sbar_num_fields]);
659                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
660                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
661                         sbar_field[sbar_num_fields] = ps_primary;
662                         ++sbar_num_fields;
663                         print("fixed missing field '", scores_label[ps_primary], "'\n");
664                 }
665         }
666
667         sbar_field[sbar_num_fields] = SP_END;
668 }
669
670 // MOVEUP::
671 vector sbar_field_rgb;
672 string sbar_field_icon0;
673 string sbar_field_icon1;
674 string sbar_field_icon2;
675 vector sbar_field_icon0_rgb;
676 vector sbar_field_icon1_rgb;
677 vector sbar_field_icon2_rgb;
678 float sbar_field_icon0_alpha;
679 float sbar_field_icon1_alpha;
680 float sbar_field_icon2_alpha;
681 string Sbar_GetField(entity pl, float field)
682 {
683         float tmp, num, denom, f;
684         string str;
685         sbar_field_rgb = '1 1 1';
686         sbar_field_icon0 = "";
687         sbar_field_icon1 = "";
688         sbar_field_icon2 = "";
689         sbar_field_icon0_rgb = '1 1 1';
690         sbar_field_icon1_rgb = '1 1 1';
691         sbar_field_icon2_rgb = '1 1 1';
692         sbar_field_icon0_alpha = 1;
693         sbar_field_icon1_alpha = 1;
694         sbar_field_icon2_alpha = 1;
695         switch(field)
696         {
697                 case SP_PING:
698                         if not(pl.gotscores)
699                                 return "\x8D\x8D\x8D"; // >>> sign
700                         //str = getplayerkey(pl.sv_entnum, "ping");
701                         f = pl.ping;
702                         if(f == 0)
703                                 return "N/A";
704                         tmp = max(0, min(220, f-80)) / 220;
705                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
706                         return ftos(f);
707
708                 case SP_PL:
709                         if not(pl.gotscores)
710                                 return "N/A";
711                         f = pl.ping_packetloss;
712                         tmp = pl.ping_movementloss;
713                         if(f == 0 && tmp == 0)
714                                 return "";
715                         str = ftos(ceil(f * 100));
716                         if(tmp != 0)
717                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
718                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
719                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
720                         return str;
721
722                 case SP_NAME:
723                         if(ready_waiting && pl.ready)
724                         {
725                                 sbar_field_icon0 = "gfx/sb_player_ready";
726                         }
727                         else if(!teamplay)
728                         {
729                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
730                                 {
731                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
732                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
733                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
734                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
735                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
736                                 }
737                         }
738                         return GetPlayerName(pl.sv_entnum);
739
740                 case SP_FRAGS:
741                         f = pl.(scores[SP_KILLS]);
742                         f -= pl.(scores[SP_SUICIDES]);
743                         return ftos(f);
744
745                 case SP_KDRATIO:
746                         num = pl.(scores[SP_KILLS]);
747                         denom = pl.(scores[SP_DEATHS]);
748
749                         if(denom == 0) {
750                                 sbar_field_rgb = '0 1 0';
751                                 str = ftos(num);
752                         } else if(num <= 0) {
753                                 sbar_field_rgb = '1 0 0';
754                                 str = ftos(num/denom);
755                         } else
756                                 str = ftos(num/denom);
757
758                         tmp = strstrofs(str, ".", 0);
759                         if(tmp > 0)
760                                 str = substring(str, 0, tmp+2);
761                         return str;
762
763                 default:
764                         tmp = pl.(scores[field]);
765                         f = scores_flags[field];
766                         if(field == ps_primary)
767                                 sbar_field_rgb = '1 1 0';
768                         else if(field == ps_secondary)
769                                 sbar_field_rgb = '0 1 1';
770                         else
771                                 sbar_field_rgb = '1 1 1';
772                         return ScoreString(f, tmp);
773         }
774         //return "error";
775 }
776
777 float xmin, xmax, ymin, ymax, sbwidth;
778 float sbar_fixscoreboardcolumnwidth_len;
779 float sbar_fixscoreboardcolumnwidth_iconlen;
780 float sbar_fixscoreboardcolumnwidth_marginlen;
781
782 float stringwidth_colors(string s, vector theSize)
783 {
784         return stringwidth(s, TRUE, theSize);
785 }
786
787 float stringwidth_nocolors(string s, vector theSize)
788 {
789         return stringwidth(s, FALSE, theSize);
790 }
791
792 string Sbar_FixScoreboardColumnWidth(float i, string str)
793 {
794         float field, f;
795         vector sz;
796         field = sbar_field[i];
797
798         sbar_fixscoreboardcolumnwidth_iconlen = 0;
799
800         if(sbar_field_icon0 != "")
801         {
802                 sz = drawgetimagesize(sbar_field_icon0);
803                 f = sz_x / sz_y;
804                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
805                         sbar_fixscoreboardcolumnwidth_iconlen = f;
806         }
807
808         if(sbar_field_icon1 != "")
809         {
810                 sz = drawgetimagesize(sbar_field_icon1);
811                 f = sz_x / sz_y;
812                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
813                         sbar_fixscoreboardcolumnwidth_iconlen = f;
814         }
815
816         if(sbar_field_icon2 != "")
817         {
818                 sz = drawgetimagesize(sbar_field_icon2);
819                 f = sz_x / sz_y;
820                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
821                         sbar_fixscoreboardcolumnwidth_iconlen = f;
822         }
823
824         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
825
826         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
827                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
828         else
829                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
830
831         if(field == SP_NAME) // name gets all remaining space
832         {
833                 float namesize, j;
834                 namesize = sbwidth;// / sbar_fontsize_x;
835                 for(j = 0; j < sbar_num_fields; ++j)
836                         if(j != i)
837                                 if (sbar_field[i] != SP_SEPARATOR)
838                                         namesize -= sbar_size[j] + 1;
839                 namesize += 1;
840                 sbar_size[i] = namesize;
841                 
842                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
843                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
844                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
845                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
846         }
847         else
848                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
849         
850         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
851         if(sbar_size[i] < f)
852                 sbar_size[i] = f;
853
854         return str;
855 }
856
857 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
858 {
859         vector tmp, rgb;
860         rgb = GetTeamRGB(pl.team);
861         string str;
862         float i, field;
863         float is_spec;
864         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
865         
866         if((rgb == '1 1 1') && (!is_spec)) {
867                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
868                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
869                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
870                 
871         // Layout:
872         tmp_x = sbwidth;
873         tmp_y = sbar_fontsize_y * 1.25;
874         tmp_z = 0;
875
876         // alternated rows highlighting
877         if(is_self)
878                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
879         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
880                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
881
882         tmp_y = 0;
883
884         for(i = 0; i < sbar_num_fields; ++i)
885         {
886                 field = sbar_field[i];
887                 if(field == SP_SEPARATOR)
888                         break;
889
890                 if(is_spec && field != SP_NAME && field != SP_PING) {
891                         pos_x += sbar_size[i] + sbar_fontsize_x;
892                         continue;
893                 }
894                 str = Sbar_GetField(pl, field);
895                 str = Sbar_FixScoreboardColumnWidth(i, str);
896
897                 pos_x += sbar_size[i] + sbar_fontsize_x;
898
899                 if(field == SP_NAME) {
900                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
901                         if (is_self)
902                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
903                         else
904                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
905                 } else {
906                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
907                         if (is_self)
908                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
909                         else
910                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
911                 }
912
913                 tmp_x = sbar_size[i] + sbar_fontsize_x;
914                 if(sbar_field_icon0 != "")
915                         if (is_self)
916                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
917                         else
918                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
919                 if(sbar_field_icon1 != "")
920                         if (is_self)
921                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
922                         else
923                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924                 if(sbar_field_icon2 != "")
925                         if (is_self)
926                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
927                         else
928                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
929         }
930
931         if(sbar_field[i] == SP_SEPARATOR)
932         {
933                 pos_x = xmax;
934                 for(i = sbar_num_fields-1; i > 0; --i)
935                 {
936                         field = sbar_field[i];
937                         if(field == SP_SEPARATOR)
938                                 break;
939
940                         if(is_spec && field != SP_NAME && field != SP_PING) {
941                                 pos_x -= sbar_size[i] + sbar_fontsize_x;
942                                 continue;
943                         }
944
945                         str = Sbar_GetField(pl, field);
946                         str = Sbar_FixScoreboardColumnWidth(i, str);
947
948                         if(field == SP_NAME) {
949                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
950                                 if(is_self)
951                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
952                                 else
953                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
954                         } else {
955                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;
956                                 if(is_self)
957                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
958                                 else
959                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
960                         }
961
962                         tmp_x = sbar_size[i];
963                         if(sbar_field_icon0 != "")
964                                 if (is_self)
965                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
966                                 else
967                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
968                         if(sbar_field_icon1 != "")
969                                 if (is_self)
970                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
971                                 else
972                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973                         if(sbar_field_icon2 != "")
974                                 if (is_self)
975                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
976                                 else
977                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
978                         pos_x -= sbar_size[i] + sbar_fontsize_x;
979                 }
980         }
981 }
982
983 /*
984  * Sbar_Scoreboard_MakeTable
985  *
986  * Makes a table for a team (for all playing players in DM) and fills it
987  */
988
989 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
990 {
991         float body_table_height, i;
992         vector tmp, column_dim;
993         entity pl;
994
995         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
996
997         pos -= '1 1 0';
998
999         tmp_x = sbwidth + 2;
1000         tmp_y = 1.25 * sbar_fontsize_y;
1001
1002         // rounded header
1003         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1004
1005         // table border
1006         tmp_y += sbar_border_thickness;
1007         tmp_y += body_table_height;
1008         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1009
1010         // separator header/table
1011         pos_y += 1.25 * sbar_fontsize_y;
1012         tmp_y = sbar_border_thickness;
1013         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1014
1015         pos_y += sbar_border_thickness;
1016
1017         // table background
1018         tmp_y = body_table_height;
1019         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1020
1021         // anyway, apply some color
1022         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1023
1024         // go back to the top to make alternated columns highlighting and to print the strings
1025         pos_y -= 1.25 * sbar_fontsize_y;
1026         pos_y -= sbar_border_thickness;
1027
1028         pos += '1 1 0';
1029
1030         if (sbar_scoreboard_highlight)
1031         {
1032                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1033                 column_dim_y += sbar_border_thickness;
1034                 column_dim_y += body_table_height;
1035         }
1036
1037         // print the strings of the columns headers and draw the columns
1038         for(i = 0; i < sbar_num_fields; ++i)
1039         {
1040                 if(sbar_field[i] == SP_SEPARATOR)
1041                         break;
1042                 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1043                 if (sbar_scoreboard_highlight)
1044                 {
1045                         if (mod(i,2))
1046                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1047                 }
1048                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1049                 pos_x += column_dim_x;
1050         }
1051         if(sbar_field[i] == SP_SEPARATOR)
1052         {
1053                 pos_x = xmax;
1054                 tmp_y = 0;
1055                 for(i = sbar_num_fields-1; i > 0; --i)
1056                 {
1057                         if(sbar_field[i] == SP_SEPARATOR)
1058                                 break;
1059
1060                         pos_x -= sbar_size[i];
1061
1062                         if (sbar_scoreboard_highlight)
1063                         {
1064                                 if (!mod(i,2))
1065                                 {
1066                                         if (i == sbar_num_fields-1)
1067                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
1068                                         else
1069                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1070                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1071                                 }
1072                         }
1073
1074                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
1075                         tmp_x = sbar_size[i] - tmp_x;
1076                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1077                         pos_x -= sbar_fontsize_x;
1078                 }
1079         }
1080         
1081         pos_x = xmin;
1082         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1083         pos_y += sbar_border_thickness;
1084
1085         // fill the table and draw the rows
1086         i = 0;
1087         if (teamplay)
1088                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1089                 {
1090                         if(pl.team != tm.team)
1091                                 continue;
1092                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1093                         pos_y += 1.25 * sbar_fontsize_y;
1094                         ++i;
1095                 }
1096         else
1097                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1098                 {
1099                         if(pl.team == COLOR_SPECTATOR)
1100                                 continue;
1101                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1102                         pos_y += 1.25 * sbar_fontsize_y;
1103                         ++i;
1104                 }
1105         
1106         if (i == 0)
1107                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1108         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1109
1110         return pos;
1111 }
1112
1113 float Sbar_WouldDrawScoreboard() {
1114         if (sb_showscores)
1115                 return 1;
1116         else if (intermission == 1)
1117                 return 1;
1118         else if (intermission == 2)
1119                 return 1;
1120         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1121                 return 1;
1122         else if(sb_showscores_force)
1123                 return 1;
1124         return 0;
1125 }
1126
1127 float g_minstagib;
1128 float average_accuracy;
1129 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1130 {
1131         float i;
1132         float weapon_hit, weapon_damage, weapon_stats;
1133         float fontsize = 40 * 1/3;
1134         float xsave;
1135         float weapon_cnt;
1136         float rows;
1137         if(cvar("sbar_accuracy_doublerows"))
1138                 rows = 2;
1139         else
1140                 rows = 1;
1141         float height = 40;
1142
1143         if(warmup_stage)
1144         {
1145                 return pos;
1146         }
1147
1148         xsave = pos_x;
1149         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1150         pos_y += 18;
1151         vector tmp;
1152         tmp_x = sbwidth;
1153         tmp_y = height * rows;
1154
1155         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1156         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1157
1158         // column highlighting
1159         for(i = 0; i < weapon_cnt/rows; ++i)
1160         {
1161                 if(!mod(i, 2))
1162                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1163         }
1164
1165         // row highlighting
1166         for(i = 0; i < rows; ++i)
1167         {
1168                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1169         }
1170
1171         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1172                 g_minstagib = 1; // TODO: real detection for minstagib?
1173
1174         // skip useless weapons
1175         weapon_cnt = 0;
1176         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1177         {
1178                 self = get_weaponinfo(i);
1179                 if not(self.weapons)
1180                         continue;
1181                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1182                         continue;
1183                 ++weapon_cnt;
1184         }
1185
1186         drawfont = sbar_bigfont;
1187         average_accuracy = 0;
1188         float weapons_with_stats;
1189         weapons_with_stats = 0;
1190         if(rows == 2)
1191                 pos_x += sbwidth/weapon_cnt / 2;
1192
1193         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1194         {
1195                 self = get_weaponinfo(i);
1196                 if not(self.weapons)
1197                         continue;
1198                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1199                         continue;
1200                 weapon_hit = weapon_hits[i-WEP_FIRST];
1201                 weapon_damage = weapon_fired[i-WEP_FIRST];
1202                 if(weapon_damage)
1203                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1204                 float weapon_alpha;
1205
1206                 if(weapon_damage)
1207                         weapon_alpha = sbar_scoreboard_alpha_fg;
1208                 else
1209                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1210
1211                 // weapon icon
1212                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1213                 // the accuracy
1214                 if(weapon_damage) {
1215                         weapons_with_stats += 1;
1216                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1217
1218                         string s;
1219                         s = strcat(ftos(weapon_stats),"%");
1220
1221                         float padding;
1222                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1223
1224                         rgb = Sbar_AccuracyColor(weapon_stats);
1225                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1226                 }
1227                 pos_x += sbwidth/weapon_cnt * rows;
1228                 if(rows == 2 && i == 6) {
1229                         pos_x -= sbwidth;
1230                         pos_y += height;
1231                 }
1232         }
1233         drawfont = sbar_font;
1234
1235         if(weapons_with_stats)
1236                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1237
1238         pos_x = xsave;
1239         pos_y += height;
1240         return pos;
1241 }
1242
1243 string race_PlaceName(float pos) {
1244         if(pos == 1)
1245                 return "1st";
1246         else if(pos == 2)
1247                 return "2nd";
1248         else if(pos == 3)
1249                 return "3rd";
1250         else
1251                 return strcat(ftos(pos), "th");
1252 }
1253
1254 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1255 {
1256         float i;
1257         RANKINGS_RECEIVED_CNT = 0;
1258                 for (i=RANKINGS_CNT-1; i>=0; --i)
1259                         if (grecordtime[i])
1260                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
1261
1262         if (RANKINGS_RECEIVED_CNT == 0)
1263                 return pos;
1264
1265         float is_spec;
1266         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1267         vector hl_rgb;
1268                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
1269                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
1270                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
1271
1272         pos_y += sbar_fontsize_y;
1273         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1274         pos_y += sbar_fontsize_y;
1275         vector tmp;
1276         tmp_x = sbwidth;
1277         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
1278
1279         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1280         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1281
1282         // row highlighting
1283         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1284         {
1285                 string n, p;
1286                 float t;
1287                 t = grecordtime[i];
1288                 if (t == 0)
1289                         continue;
1290                 n = grecordholder[i];
1291                 p = race_PlaceName(i+1);
1292                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1293                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    
1294                 else if(!mod(i, 2) && sbar_scoreboard_highlight)
1295                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); 
1296                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1297                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1298                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1299                 pos += '0 1 0' * sbar_fontsize_y;
1300         }
1301
1302         return pos;
1303 }
1304
1305 float scoreboard_bottom;
1306 float sbar_scoreboard_fade_alpha;
1307 float sbar_woulddrawscoreboard_prev;
1308 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1309 void Sbar_DrawScoreboard()
1310 {
1311         float sbar_woulddrawscoreboard; 
1312         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1313         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1314                 sbar_woulddrawscoreboard_change = time;
1315                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1316         }
1317
1318         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1319         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1320         if(sbar_woulddrawscoreboard) {
1321                 if (scoreboard_fadeinspeed)
1322                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1323                 else
1324                         sbar_scoreboard_fade_alpha = 1;
1325         }
1326         else
1327                 if (scoreboard_fadeoutspeed)
1328                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1329                 else
1330                         sbar_scoreboard_fade_alpha = 0;
1331
1332         if not(sbar_scoreboard_fade_alpha)
1333                 return;
1334                 
1335         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1336         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1337         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1338         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1339         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1340         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1341         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1342         
1343         vector rgb, pos, tmp;
1344         entity pl, tm;
1345
1346         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1347
1348         xmin = 0.5 * (vid_conwidth - sbwidth);
1349         ymin = SCOREBOARD_OFFSET;
1350
1351         xmax = vid_conwidth - xmin;
1352         ymax = vid_conheight - 0.2*vid_conheight;
1353
1354         // Initializes position
1355         pos_x = xmin;
1356         pos_y = ymin;
1357         pos_z = 0;
1358
1359         // Heading
1360         drawfont = sbar_bigfont;
1361         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1362
1363         pos_y += 24 + 4;
1364         pos_y += sbar_fontsize_y;
1365
1366         drawfont = sbar_font;
1367
1368         // Draw the scoreboard
1369         vector bg_size;
1370         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1371
1372         if(teamplay)
1373         {
1374                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1375                 {
1376                         if(tm.team == COLOR_SPECTATOR)
1377                                 continue;
1378
1379                         rgb = GetTeamRGB(tm.team);
1380                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1381                                 
1382                         if(ts_primary != ts_secondary)
1383                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1384
1385                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1386                 }
1387         }
1388         else
1389         {
1390                 rgb_x = cvar("sbar_color_bg_r");
1391                 rgb_y = cvar("sbar_color_bg_g");
1392                 rgb_z = cvar("sbar_color_bg_b");
1393
1394                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1395                 {
1396                         if(tm.team == COLOR_SPECTATOR)
1397                                 continue;
1398
1399                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1400                 }
1401         }
1402
1403         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1404                 if(race_speedaward) {
1405                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1406                         pos_y += 1.25 * sbar_fontsize_y;
1407                 }
1408                 if(race_speedaward_alltimebest) {
1409                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1410                         pos_y += 1.25 * sbar_fontsize_y;
1411                 }
1412                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1413         }
1414         else if(cvar("sbar_accuracy") && spectatee_status != -1) {
1415                 if(teamplay)
1416                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1417                 else
1418                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1419         }
1420
1421         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1422         pos_y += 3 * sbar_fontsize_y;
1423
1424         // List spectators
1425         float specs;
1426         specs = 0;
1427         for(pl = players.sort_next; pl; pl = pl.sort_next)
1428         {
1429                 if(pl.team != COLOR_SPECTATOR)
1430                         continue;
1431                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1432                 pos_y += 1.25 * sbar_fontsize_y;
1433                 ++specs;
1434         }
1435
1436         if(specs)
1437                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1438
1439         // Print info string
1440         string str;
1441         float tl, fl, ll;
1442         str = strcat("playing on ^2", shortmapname, "^7");
1443         tl = getstatf(STAT_TIMELIMIT);
1444         fl = getstatf(STAT_FRAGLIMIT);
1445         ll = getstatf(STAT_LEADLIMIT);
1446         if(gametype == GAME_LMS)
1447         {
1448                 if(tl > 0)
1449                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1450         }
1451         else
1452         {
1453                 if(tl > 0)
1454                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1455                 if(fl > 0)
1456                 {
1457                         if(tl > 0)
1458                                 str = strcat(str, " or");
1459                         if(teamplay)
1460                         {
1461                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1462                                 if(teamscores_label[ts_primary] == "score")
1463                                         str = strcat(str, " points^7");
1464                                 else if(teamscores_label[ts_primary] == "fastest")
1465                                         str = strcat(str, " is beaten^7");
1466                                 else
1467                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1468                         }
1469                         else
1470                         {
1471                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1472                                 if(scores_label[ps_primary] == "score")
1473                                         str = strcat(str, " points^7");
1474                                 else if(scores_label[ps_primary] == "fastest")
1475                                         str = strcat(str, " is beaten^7");
1476                                 else
1477                                         str = strcat(str, " ", scores_label[ps_primary]);
1478                         }
1479                 }
1480                 if(ll > 0)
1481                 {
1482                         if(tl > 0 || fl > 0)
1483                                 str = strcat(str, " or");
1484                         if(teamplay)
1485                         {
1486                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1487                                 if(teamscores_label[ts_primary] == "score")
1488                                         str = strcat(str, " points^7");
1489                                 else if(teamscores_label[ts_primary] == "fastest")
1490                                         str = strcat(str, " is beaten^7");
1491                                 else
1492                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1493                         }
1494                         else
1495                         {
1496                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1497                                 if(scores_label[ps_primary] == "score")
1498                                         str = strcat(str, " points^7");
1499                                 else if(scores_label[ps_primary] == "fastest")
1500                                         str = strcat(str, " is beaten^7");
1501                                 else
1502                                         str = strcat(str, " ", scores_label[ps_primary]);
1503                         }
1504                 }
1505         }
1506
1507
1508         pos_y += 1.2 * sbar_fontsize_y;
1509         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1510
1511         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1512 }
1513
1514 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1515 {
1516         string col;
1517         string timestr;
1518         string cpname;
1519         string lapstr;
1520         lapstr = "";
1521
1522         if(histime == 0) // goal hit
1523         {
1524                 if(mytime > 0)
1525                 {
1526                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1527                         col = "^1";
1528                 }
1529                 else if(mytime == 0)
1530                 {
1531                         timestr = "+0.0";
1532                         col = "^3";
1533                 }
1534                 else
1535                 {
1536                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1537                         col = "^2";
1538                 }
1539
1540                 if(lapdelta > 0)
1541                 {
1542                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1543                         col = "^2";
1544                 }
1545                 else if(lapdelta < 0)
1546                 {
1547                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1548                         col = "^1";
1549                 }
1550         }
1551         else if(histime > 0) // anticipation
1552         {
1553                 if(mytime >= histime)
1554                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1555                 else
1556                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1557                 col = "^3";
1558         }
1559         else
1560                 col = "^7";
1561
1562         if(cp == 254)
1563                 cpname = "Start line";
1564         else if(cp == 255)
1565                 cpname = "Finish line";
1566         else if(cp)
1567                 cpname = strcat("Intermediate ", ftos(cp));
1568         else
1569                 cpname = "Finish line";
1570
1571         if(histime < 0)
1572                 return strcat(col, cpname);
1573         else if(hisname == "")
1574                 return strcat(col, cpname, " (", timestr, ")");
1575         else
1576                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1577 }
1578
1579 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
1580         float i;
1581         for (i=RANKINGS_CNT-1;i>=0;--i)
1582                 if(grecordholder[i] == net_name)
1583                         return i+1;
1584         return 0;
1585 }
1586
1587 float race_status_time;
1588 float race_status_prev;
1589 string race_status_name_prev;
1590 void Sbar_DrawRaceStatus(vector pos)
1591 {
1592         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1593                 race_status_time = time + 5;
1594                 race_status_prev = race_status;
1595                 if (race_status_name_prev)
1596                         strunzone(race_status_name_prev);
1597                 race_status_name_prev = strzone(race_status_name);
1598         }
1599
1600         float a;
1601         a = bound(0, race_status_time - time, 1);
1602
1603         string s;
1604         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1605
1606         float rank;
1607         if(race_status > 0)
1608                 rank = race_CheckName(race_status_name);
1609         string rankname;
1610         rankname = race_PlaceName(rank);
1611
1612         if(race_status == 0)
1613                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1614         else if(race_status == 1) {
1615                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   
1616                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1617                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1618         } else if(race_status == 2) {
1619                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1620                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1621                 else
1622                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1623                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1624                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1625         } else if(race_status == 3) {
1626                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1627                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1628                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1629         }
1630
1631         if (race_status_time - time <= 0) {
1632                 race_status_prev = -1;
1633                 race_status = -1;
1634                 if(race_status_name)
1635                         strunzone(race_status_name);
1636                 race_status_name = string_null;
1637                 if(race_status_name_prev)
1638                         strunzone(race_status_name_prev);
1639                 race_status_name_prev = string_null;
1640         }
1641 }
1642
1643 void Sbar_Score()
1644 {
1645         float score, distribution, leader;
1646         vector score_pos, secondary_score_pos, distribution_color;
1647         entity tm, pl, me;
1648         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1649
1650         vector bottomright;
1651         bottomright_x = vid_conwidth;
1652         bottomright_y = vid_conheight;
1653         bottomright_z = 0;
1654
1655         score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
1656         secondary_score_pos = score_pos + '149 -6 0';
1657
1658         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1659                 pl = players.sort_next;
1660                 if(pl == me)
1661                         pl = pl.sort_next;
1662                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1663                         if(pl.scores[ps_primary] == 0)
1664                                 pl = world;
1665
1666                 score = me.(scores[ps_primary]);
1667
1668                 float racemin, racesec, racemsec;
1669                 float distsec, distmsec, minusplus;
1670                 
1671                 racemin = floor(score/(60 * TIME_FACTOR));
1672                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1673                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1674
1675                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1676                         // distribution display
1677                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1678
1679                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1680                                 distmsec = fabs(distribution);
1681                         else {
1682                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1683                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1684                                 if (distribution < 0)
1685                                         distsec = -distsec;
1686                         }
1687
1688                         if (distribution <= 0) {
1689                                 distribution_color = '0 1 0';
1690                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1691                         }
1692                         else {
1693                                 distribution_color = '1 0 0';
1694                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1695                         }
1696                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1697                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1698                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1699                 }
1700                 // race record display
1701                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1702                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1703
1704                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1705                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1706                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1707
1708                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1709                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1710
1711         } else if (!teamplay) { // non-teamgames, except race/cts
1712                 // me vector := [team/connected frags id]
1713                 pl = players.sort_next;
1714                 if(pl == me)
1715                         pl = pl.sort_next;
1716
1717                 if(pl)
1718                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1719                 else
1720                         distribution = 0;
1721
1722                 score = me.(scores[ps_primary]);
1723                 
1724                 if(distribution >= 5) {
1725                         distribution_color = '0 1 0';
1726                         leader = 1;
1727                 } else if(distribution >= 0) {
1728                         distribution_color = '1 1 1';
1729                         leader = 1;
1730                 } else if(distribution >= -5)
1731                         distribution_color = '1 1 0';
1732                 else
1733                         distribution_color = '1 0 0';
1734                 
1735                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1736                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1737         } else { // teamgames
1738                 float max_fragcount;
1739                 max_fragcount = -999;
1740
1741                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1742                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1743                                 continue;
1744                         score = tm.(teamscores[ts_primary]);
1745                         leader = 0;
1746
1747                         if (score > max_fragcount)
1748                                 max_fragcount = score;
1749         
1750                         if(tm.team == myteam) {
1751                                 if (max_fragcount == score)
1752                                         leader = 1;
1753                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1754                         } else {
1755                                 if (max_fragcount == score)
1756                                         leader = 1;
1757                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1758                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1759                         }
1760                 }
1761         }
1762
1763         if(gametype == GAME_RACE || gametype == GAME_CTS)
1764         {
1765                 drawfont = sbar_bigfont;
1766                 float a, t;
1767                 vector m;
1768                 string s, forcetime;
1769
1770                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1771
1772                 if(race_checkpointtime)
1773                 {
1774                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1775                         s = "";
1776                         forcetime = "";
1777                         if(a > 0) // just hit a checkpoint?
1778                         {
1779                                 if(race_checkpoint != 254)
1780                                 {
1781                                         if(race_time && race_previousbesttime)
1782                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1783                                         else
1784                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1785                                         if(race_time)
1786                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1787                                 }
1788                         }
1789                         else
1790                         {
1791                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1792                                 {
1793                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1794                                         if(a > 0) // next one?
1795                                         {
1796                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1797                                         }
1798                                 }
1799                         }
1800
1801                         if(s != "" && a > 0)
1802                         {
1803                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1804                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1805                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1806                         }
1807
1808                         if(race_penaltytime)
1809                         {
1810                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1811                                 if(a > 0)
1812                                 {
1813                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1814                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1815                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1816                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1817                                 }
1818                         }
1819
1820                         if(forcetime != "")
1821                         {
1822                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1823                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1824                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1825                         }
1826                         else
1827                                 a = 1;
1828
1829                         if(race_laptime && race_checkpoint != 255)
1830                         {
1831                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1832                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1833                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1834                         }
1835                 }
1836                 else
1837                 {
1838                         if(race_mycheckpointtime)
1839                         {
1840                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1841                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1842                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1843                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1844                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1845                         }
1846                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1847                         {
1848                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1849                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1850                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1851                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1852                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1853                         }
1854
1855                         if(race_penaltytime && !race_penaltyaccumulator)
1856                         {
1857                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1858                                 a = bound(0, (1 + t - time), 1);
1859                                 if(a > 0)
1860                                 {
1861                                         if(time < t)
1862                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1863                                         else
1864                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1865                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1866                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1867                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1868                                 }
1869                         }
1870                 }
1871
1872                 drawfont = sbar_font;
1873         }
1874 }
1875
1876 void Sbar_Timer()
1877 {
1878         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1879         vector bgpos, timer_color;
1880         bgpos = '0 0 0';
1881         
1882         vector topright;
1883         topright = '0 0 0';
1884         topright_x = vid_conwidth;
1885         
1886         float scale;
1887         scale = cvar_or("sbar_timer_scale", 1);
1888         timelimit = getstatf(STAT_TIMELIMIT);
1889
1890         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
1891         
1892         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1893         timeleft = ceil(timeleft);
1894         minutesLeft = floor(timeleft / 60);
1895         secondsLeft = timeleft - minutesLeft*60;
1896
1897         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1898                 timer_color = '1 1 1'; //white
1899         else if(minutesLeft >= 1)
1900                 timer_color = '1 1 0'; //yellow
1901         else
1902                 timer_color = '1 0 0'; //red
1903
1904         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1905                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1906                         //while restart is still active, show 00:00
1907                         minutes = seconds = 0;
1908                 } else {
1909                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1910                         minutes = floor(elapsedTime / 60);
1911                         seconds = elapsedTime - minutes*60;
1912                 }
1913                 if (minutes < 10)
1914                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1915                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1916                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1917                 else
1918                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1919                 bgpos_y = 0;
1920                 bgpos_z = 0;
1921         } else {
1922                 minutes = minutesLeft;
1923                 seconds = secondsLeft;
1924                 if (minutes == 0)
1925                         bgpos_x = topright_x - (36 + 7 + 12) * scale;
1926                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1927                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1928                 else if (minutes < 100)
1929                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1930                 else
1931                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1932                 bgpos_y = 0;
1933                 bgpos_z = 0;
1934         }
1935
1936         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1937                 if (teamplay)
1938                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1939                 else {
1940                         color_x = cvar("sbar_color_bg_r");
1941                         color_y = cvar("sbar_color_bg_g");
1942                         color_z = cvar("sbar_color_bg_b");
1943
1944                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1945                 }
1946         }
1947
1948         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1949                 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1950                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1951         }
1952         Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1953 }
1954
1955 void CSQC_Strength_Timer() {
1956         vector pos;
1957         vector bottom;
1958
1959         bottom_x = vid_conwidth/2;
1960         bottom_y = vid_conheight;
1961         bottom_z = 0;
1962
1963         float stat_items, dt;
1964         stat_items = getstati(STAT_ITEMS);
1965         /*
1966         if not(stat_items & IT_STRENGTH)
1967                 if not(stat_items & IT_INVINCIBLE)
1968                         return;
1969         */
1970
1971         if (getstati(STAT_HEALTH) <= 0)
1972                 return;
1973
1974         vector picsize;
1975         float strength_time, invincibility_time, countdown_fontsize;
1976
1977         picsize = '22 22 0';
1978         countdown_fontsize = 18;
1979
1980         if (vid_conwidth >= 800)
1981                 pos = bottom + '192 -46 0';
1982         else
1983                 pos = bottom + '192 -94 0';
1984
1985         //strength
1986         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1987         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1988
1989         if (strength_time) {
1990                 dt = strength_time - time;
1991                 if(dt > 0)
1992                 {
1993                         if(dt < 5)
1994                         {
1995                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1996                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1997                         }
1998                         else
1999                         {
2000                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
2001                         }
2002                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2003                 }
2004                 else if(dt > -1)
2005                 {
2006                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2007                                 bound(0, -dt / 0.5, 1));
2008                 }
2009         }
2010
2011         //invincibility
2012         if (invincibility_time) {
2013                 dt = invincibility_time - time;
2014                 if(dt > 0)
2015                 {
2016                         if(dt < 5)
2017                         {
2018                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2019                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
2020                         }
2021                         else
2022                         {
2023                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
2024                         }
2025                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2026                 }
2027                 else if(dt > -1)
2028                 {
2029                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2030                                 bound(0, -dt / 0.5, 1));
2031                 }
2032         }
2033 }
2034
2035 #define CENTERPRINT_MAX_LINES 30
2036 string centerprint_messages[CENTERPRINT_MAX_LINES];
2037 float centerprint_width[CENTERPRINT_MAX_LINES];
2038 vector centerprint_start;
2039 float centerprint_expire;
2040 float centerprint_num;
2041 float centerprint_offset_hint;
2042 vector centerprint_fontsize;
2043
2044 void centerprint(string strMessage)
2045 {
2046         float i, j, n, hcount;
2047         string s;
2048
2049         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
2050
2051         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
2052
2053         if(cvar("scr_centertime") <= 0)
2054                 return;
2055
2056         if(strMessage == "")
2057                 return;
2058
2059         // strip trailing newlines
2060         j = strlen(strMessage) - 1;
2061         while(substring(strMessage, j, 1) == "\n" && j >= 0)
2062                 j = j - 1;
2063         strMessage = substring(strMessage, 0, j + 1);
2064
2065         if(strMessage == "")
2066                 return;
2067
2068         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
2069         j = 0;
2070         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
2071                 j = j + 1;
2072         strMessage = substring(strMessage, j, strlen(strMessage) - j);
2073         centerprint_offset_hint = j;
2074
2075         if(strMessage == "")
2076                 return;
2077
2078         // if we get here, we have a message. Initialize its height.
2079         centerprint_num = 0;
2080
2081         n = tokenizebyseparator(strMessage, "\n");
2082         i = hcount = 0;
2083         for(j = 0; j < n; ++j)
2084         {
2085                 getWrappedLine_remaining = argv(j);
2086                 while(getWrappedLine_remaining)
2087                 {
2088                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
2089                         if(centerprint_messages[i])
2090                                 strunzone(centerprint_messages[i]);
2091                         centerprint_messages[i] = strzone(s);
2092                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
2093                         ++i;
2094
2095                         // half height for empty lines looks better
2096                         if(s == "")
2097                                 hcount += 0.5;
2098                         else
2099                                 hcount += 1;
2100
2101                         if(i >= CENTERPRINT_MAX_LINES)
2102                                 break;
2103                 }
2104         }
2105
2106         float h, havail;
2107         h = centerprint_fontsize_y*hcount;
2108
2109         havail = vid_conheight;
2110         if(cvar("con_chatpos") < 0)
2111                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
2112         if(havail > vid_conheight - 70)
2113                 havail = vid_conheight - 70; // avoid overlapping HUD
2114
2115         centerprint_start_x = 0;
2116
2117 #if 0
2118         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
2119
2120         // here, the centerprint would cover the crosshair. REALLY BAD.
2121         forbiddenmin = vid_conheight * 0.5 - h - 16;
2122         forbiddenmax = vid_conheight * 0.5 + 16;
2123
2124         allowedmin = scoreboard_bottom;
2125         allowedmax = havail - h;
2126         preferred = (havail - h)/2;
2127
2128
2129         // possible orderings (total: 4! / 4 = 6)
2130         //  allowedmin allowedmax forbiddenmin forbiddenmax
2131         //  forbiddenmin forbiddenmax allowedmin allowedmax
2132         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2133         {
2134                 // forbidden doesn't matter in this case
2135                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2136         }
2137         //  allowedmin forbiddenmin allowedmax forbiddenmax
2138         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2139         {
2140                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2141         }
2142         //  allowedmin forbiddenmin forbiddenmax allowedmax
2143         else if(allowedmin < forbiddenmin)
2144         {
2145                 // make sure the forbidden zone is not covered
2146                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2147                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2148                 else
2149                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2150         }
2151         //  forbiddenmin allowedmin allowedmax forbiddenmax
2152         else if(allowedmax < forbiddenmax)
2153         {
2154                 // it's better to leave the allowed zone (overlap with scoreboard) than
2155                 // to cover the forbidden zone (crosshair)
2156                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2157                         centerprint_start_y = forbiddenmax;
2158                 else
2159                         centerprint_start_y = forbiddenmin;
2160         }
2161         //  forbiddenmin allowedmin forbiddenmax allowedmax
2162         else
2163         {
2164                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2165         }
2166 #else
2167         centerprint_start_y =
2168                 min(
2169                         max(
2170                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2171                                 (havail - h)/2
2172                         ),
2173                         havail - h
2174                 );
2175 #endif
2176
2177         centerprint_num = i;
2178         centerprint_expire = time + cvar("scr_centertime");
2179 }
2180
2181 void Sbar_DrawCenterPrint (void)
2182 {
2183         float i;
2184         vector pos;
2185         string ts;
2186         float a;
2187
2188         //if(time > centerprint_expire)
2189         //      return;
2190
2191         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2192         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2193         //sz = 1.2 / (a + 0.2);
2194
2195         if(a <= 0)
2196                 return;
2197
2198         pos = centerprint_start;
2199         for (i=0; i<centerprint_num; i = i + 1)
2200         {
2201                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
2202                 ts = centerprint_messages[i];
2203                 if (ts != "")
2204                 {
2205                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2206                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2207                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2208                         pos_y = pos_y + centerprint_fontsize_y;
2209                 }
2210                 else
2211                         // half height for empty lines looks better
2212                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2213         }
2214 }
2215
2216 vector Sbar_DrawNoteLine(vector offset, string s)
2217 {
2218         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2219         drawcolorcodedstring(
2220                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
2221                 s,
2222                 sbar_fontsize,
2223                 sbar_alpha_fg,
2224                 0
2225         );
2226         return offset + sbar_fontsize_y * '0 1 0';
2227 }
2228
2229 void Sbar_DrawPressedKeys(void)
2230 {
2231         vector pos, bgsize;
2232         float pressedkeys;
2233
2234         pos = stov(cvar_string("cl_showpressedkeys_position"));
2235
2236         bgsize = '126 75 0';
2237
2238         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2239             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2240         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2241
2242         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2243         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2244         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2245         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2246         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2247         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2248         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2249         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2250 }
2251
2252 void Sbar_ShowSpeed(void)
2253 {
2254         vector numsize;
2255         float pos, conversion_factor;
2256         string speed, zspeed, unit;
2257
2258         switch(cvar("cl_showspeed_unit"))
2259         {
2260                 default:
2261                 case 0:
2262                         unit = "";
2263                         conversion_factor = 1.0;
2264                         break;
2265                 case 1:
2266                         unit = " qu/s";
2267                         conversion_factor = 1.0;
2268                         break;
2269                 case 2:
2270                         unit = " m/s";
2271                         conversion_factor = 0.0254;
2272                         break;
2273                 case 3:
2274                         unit = " km/h";
2275                         conversion_factor = 0.0254 * 3.6;
2276                         break;
2277                 case 4:
2278                         unit = " mph";
2279                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2280                         break;
2281                 case 5:
2282                         unit = " knots";
2283                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2284                         break;
2285         }
2286
2287         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2288
2289         numsize_x = numsize_y = cvar("cl_showspeed_size");
2290         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2291         
2292         drawfont = sbar_bigfont;
2293         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2294
2295         if (cvar("cl_showspeed_z") == 1) {
2296                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2297                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2298         }
2299
2300         drawfont = sbar_font;
2301 }
2302
2303 vector acc_prevspeed;
2304 float acc_prevtime;
2305 float acc_avg;
2306
2307 void Sbar_ShowAcceleration(void)
2308 {
2309         float acceleration, sz, scale, alpha, f;
2310         vector pos, top, rgb;
2311         top_x = vid_conwidth/2;
2312         top_y = 0;
2313
2314         f = time - acc_prevtime;
2315         if(cvar("cl_showacceleration_z"))
2316                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2317         else
2318                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2319         acc_prevspeed = pmove_vel;
2320         acc_prevtime = time;
2321
2322         f = bound(0, f * 10, 1);
2323         acc_avg = acc_avg * (1 - f) + acceleration * f;
2324         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2325
2326         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2327
2328         sz = cvar("cl_showacceleration_size");
2329         scale = cvar("cl_showacceleration_scale");
2330         alpha = cvar("cl_showacceleration_alpha");
2331         if (cvar("cl_showacceleration_color_custom"))
2332                 rgb = stov(cvar_string("cl_showacceleration_color"));
2333         else {
2334                 rgb = '1 1 1';
2335                 if (acceleration < 0) {
2336                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2337                 } else if (acceleration > 0) {
2338                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2339                 }
2340         }
2341                 
2342         if (acceleration > 0)
2343                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2344         else if (acceleration < 0)
2345                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2346 }
2347
2348 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2349 {
2350         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2351         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2352         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2353         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2354 }
2355
2356 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2357 {
2358         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2359         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2360         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2361         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2362 }
2363
2364 void Sbar_DrawAccuracyStats()
2365 {
2366         float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'
2367         float weapon_hit, weapon_damage, weapon_stats;
2368         float left_border;  // position where the weapons start, the description is in the border
2369         vector fill_colour, fill_size;
2370         vector pos;
2371         vector border_colour;
2372
2373         float col_margin = 20;  // pixels between the columns
2374         float row_margin = 20;  // pixels between the rows
2375
2376         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2377         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2378
2379         drawfont = sbar_bigfont;
2380         pos_x = 0;
2381         pos_y = SCOREBOARD_OFFSET;
2382         pos_z = 0;
2383         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2384
2385         left_border = col_margin + 11 * sbar_fontsize_x;
2386
2387         drawfont = sbar_font;
2388
2389         if(warmup_stage)
2390         {
2391                 pos_y += 40;
2392                 if(mod(time, 1) >= 0.4)
2393                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2394
2395                 return;
2396         }
2397
2398         if(gametype == GAME_RACE || gametype == GAME_CTS)
2399         {
2400                 pos_y += 40;
2401                 if(mod(time, 1) >= 0.4)
2402                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2403
2404                 return;
2405         }
2406
2407         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2408         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2409
2410         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2411         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2412
2413         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2414         {
2415                 self = get_weaponinfo(i);
2416                 if not(self.weapons)
2417                         continue;
2418                 weapon_hit = weapon_hits[i-WEP_FIRST];
2419                 weapon_damage = weapon_fired[i-WEP_FIRST];
2420                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
2421
2422                 if (weapon_damage) {
2423                         if (self.spawnflags & WEP_TYPE_SPLASH) {
2424                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2425
2426                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2427                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2428
2429                                 // how the background colour is calculated
2430                                 // %    red             green   red_2                   green_2
2431                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2432                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2433                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2434                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2435                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2436                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2437                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2438                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2439                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2440                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2441                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2442
2443                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2444                                 {
2445                                         count_splash = 0;
2446                                         ++row_splash;
2447                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
2448                                 }
2449
2450                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2451                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
2452
2453                                 // background
2454                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2455                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2456
2457                                 // the weapon
2458                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2459
2460                                 // the amount of shots fired or max damage
2461                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2462
2463                                 // the amount of hits or actual damage
2464                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2465
2466                                 // the accuracy
2467                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2468
2469                                 // the amount of shots missed or damage wasted
2470                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2471
2472                                 ++count_splash;
2473                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
2474                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2475
2476                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2477                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2478
2479                                 // how the background colour is calculated
2480                                 // %    red             green   red_2                   green_2
2481                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2482                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2483                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2484                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2485                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2486                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2487                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2488                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2489                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2490                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2491                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2492
2493                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2494                                 {
2495                                         count_hitscan = 0;
2496                                         ++row_hitscan;
2497                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
2498                                 }
2499
2500                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2501                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
2502
2503                                 // background
2504                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2505                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2506
2507                                 // the weapon
2508                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2509
2510                                 // the amount of shots fired or max damage
2511                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2512
2513                                 // the amount of hits or actual damage
2514                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2515
2516                                 // the accuracy
2517                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2518
2519                                 // the amount of shots missed or damage wasted
2520                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2521
2522                                 ++count_hitscan;
2523                         }
2524                 }
2525         }
2526 }
2527
2528 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2529 {
2530         position_x -= 2 / 3 * strlen(text) * scale_x;
2531         drawstring(position, text, scale, rgb, alpha, flag);
2532 }
2533
2534 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2535 {
2536         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2537         drawstring(position, text, scale, rgb, alpha, flag);
2538 }
2539
2540 float GetAmmoStat(float i)
2541 {
2542         switch(i)
2543         {
2544                 case 0: return STAT_SHELLS;
2545                 case 1: return STAT_NAILS;
2546                 case 2: return STAT_ROCKETS;
2547                 case 3: return STAT_CELLS;
2548                 case 4: return STAT_FUEL;
2549                 default: return -1;
2550         }
2551 }
2552
2553 float GetAmmoItemCode(float i)
2554 {
2555         switch(i)
2556         {
2557                 case 0: return IT_SHELLS;
2558                 case 1: return IT_NAILS;
2559                 case 2: return IT_ROCKETS;
2560                 case 3: return IT_CELLS;
2561                 case 4: return IT_FUEL;
2562                 default: return -1;
2563         }
2564 }
2565
2566 string GetAmmoPicture(float i)
2567 {
2568         switch(i)
2569         {
2570                 case 0: return "gfx/hud/sb_shells";
2571                 case 1: return "gfx/hud/sb_bullets";
2572                 case 2: return "gfx/hud/sb_rocket";
2573                 case 3: return "gfx/hud/sb_cells";
2574                 case 4: return "gfx/hud/sb_fuel";
2575                 default: return "";
2576         }
2577 }
2578
2579 void Sbar_Reset (void)
2580 {
2581         // reset gametype specific icons
2582         if(gametype == GAME_KEYHUNT)
2583                 CSQC_kh_hudreset();
2584         else if(gametype == GAME_CTF)
2585                 CSQC_ctf_hudreset();
2586 }
2587
2588 float vote_yescount;
2589 float vote_nocount;
2590 float vote_needed;
2591 float vote_highlighted; // currently selected vote
2592
2593 float vote_active; // is there an active vote?
2594 float vote_prev; // previous state of vote_active to check for a change
2595 float vote_alpha;
2596 float vote_change; // "time" when vote_active changed
2597
2598 void Sbar_Draw (void)
2599 {
2600         // vectors for top right, bottom right, bottom and bottom left corners
2601         vector topright;
2602         vector bottom;
2603         vector bottomright;
2604         vector bottomleft;
2605
2606         topright_x = vid_conwidth;
2607         topright_y = 0;
2608         topright_z = 0;
2609
2610         bottom_x = vid_conwidth/2;
2611         bottom_y = vid_conheight;
2612         bottom_z = 0;
2613
2614         bottomright_x = vid_conwidth;
2615         bottomright_y = vid_conheight;
2616         bottomright_z = 0;
2617
2618         bottomleft_x = 0;
2619         bottomleft_y = vid_conheight;
2620         bottomleft_z = 0;
2621
2622         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2623         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2624         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2625         sbar_color_bg_team = cvar("sbar_color_bg_team");
2626
2627         float i;
2628         float weapon_stats;
2629         float x, fade;
2630         float stat_items, stat_weapons;
2631
2632         weapon_stats = getstati(STAT_DAMAGE_HITS);
2633         weapon_number = weapon_stats & 63;
2634         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
2635
2636         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2637         weapon_number = weapon_stats & 63;
2638         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
2639
2640         vector o; o = '1 0 0' * vid_conwidth;
2641         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2642
2643         string s;
2644         vector pos;
2645         pos = '0 0 0';
2646
2647         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2648         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2649         if(sbar_fontsize != sbar_oldfontsize)
2650         {
2651                 Cmd_Sbar_SetFields(0);
2652                 sbar_oldfontsize = sbar_fontsize;
2653         }
2654
2655         if(spectatee_status && !intermission)
2656         {
2657                 drawfont = sbar_bigfont;
2658                 if(spectatee_status == -1)
2659                         s = "^1Observing";
2660                 else
2661                         s = GetPlayerName(spectatee_status - 1);
2662                 // spectated player name between HUD and chat area, aligned to the left
2663                 pos_x = bottomleft_x;
2664                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2665                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
2666                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2667                 drawfont = sbar_font;
2668
2669                 // spectator text in the upper right corner
2670                 if(spectatee_status == -1)
2671                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2672                 else
2673                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2674                 o = Sbar_DrawNoteLine(o, s);
2675
2676                 if(spectatee_status == -1)
2677                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2678                 else
2679                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2680                 o = Sbar_DrawNoteLine(o, s);
2681
2682                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2683                 o = Sbar_DrawNoteLine(o, s);
2684
2685                 if(gametype == GAME_ARENA)
2686                         s = "^1Wait for your turn to join";
2687                 else if(gametype == GAME_LMS)
2688                 {
2689                         entity sk;
2690                         sk = playerslots[player_localentnum - 1];
2691                         if(sk.(scores[ps_primary]) >= 666)
2692                                 s = "^1Match has already begun";
2693                         else if(sk.(scores[ps_primary]) > 0)
2694                                 s = "^1You have no more lives left";
2695                         else
2696                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2697                 }
2698                 else
2699                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2700                 o = Sbar_DrawNoteLine(o, s);
2701
2702                 //show restart countdown:
2703                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2704                         float countdown;
2705                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2706                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2707                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2708                         o = Sbar_DrawNoteLine(o, s);
2709                 }
2710         }
2711         if(warmup_stage && !intermission)
2712         {
2713                 s = "^2Currently in ^1warmup^2 stage!";
2714                 o = Sbar_DrawNoteLine(o, s);
2715         }
2716
2717         // move more important stuff more to the middle so its more visible
2718         o_y = vid_conheight * 0.66;
2719
2720         string blinkcolor;
2721         if(mod(time, 1) >= 0.5)
2722                 blinkcolor = "^1";
2723         else
2724                 blinkcolor = "^3";
2725
2726         if(ready_waiting && !intermission && !spectatee_status)
2727         {
2728                 if(ready_waiting_for_me)
2729                 {
2730                         if(warmup_stage)
2731                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2732                         else
2733                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2734                 }
2735                 else
2736                 {
2737                         if(warmup_stage)
2738                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2739                         else
2740                                 s = strcat("^2Waiting for others to ready up...");
2741                 }
2742                 o = Sbar_DrawNoteLine(o, s);
2743         }
2744         else if(warmup_stage && !intermission && !spectatee_status)
2745         {
2746                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2747                 o = Sbar_DrawNoteLine(o, s);
2748         }
2749
2750         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2751         {
2752                 entity tm;
2753                 float ts_min, ts_max;
2754                 tm = teams.sort_next;
2755                 if (tm)
2756                 {
2757                         for(; tm.sort_next; tm = tm.sort_next)
2758                         {
2759                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2760                                         continue;
2761                                 if(!ts_min) ts_min = tm.team_size;
2762                                 else ts_min = min(ts_min, tm.team_size);
2763                                 if(!ts_max) ts_max = tm.team_size;
2764                                 else ts_max = max(ts_max, tm.team_size);
2765                         }
2766                         if ((ts_max - ts_min) > 1)
2767                         {
2768                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2769                                 tm = GetTeam(myteam, false);
2770                                 if (tm)
2771                                 if (tm.team != COLOR_SPECTATOR)
2772                                 if (tm.team_size == ts_max)
2773                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2774
2775                                 o = Sbar_DrawNoteLine(o, s);
2776                         }
2777                 }
2778         }
2779
2780         if(vote_active != vote_prev) {
2781                 vote_change = time;
2782                 vote_prev = bound(0, vote_active, 1);
2783         }
2784
2785         if(vote_active)
2786                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2787         else
2788                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2789
2790         if(vote_alpha) {
2791                 float a;
2792                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2793
2794                 if (teamplay)
2795                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;
2796                 else {
2797                         color_x = cvar("sbar_color_bg_r");
2798                         color_y = cvar("sbar_color_bg_g");
2799                         color_z = cvar("sbar_color_bg_b");
2800                 }
2801
2802                 vector voteorigin = bottomright - '290 135 0';
2803                 vector votesize = '280 70 0';
2804                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
2805
2806                 s = "A vote has been called for: ";
2807                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2808                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
2809                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2810
2811                 // print the yes/no counts
2812                 s = strcat("Yes: ", ftos(vote_yescount));
2813                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2814                 s = strcat("No: ", ftos(vote_nocount));
2815                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2816
2817                 // draw the progress bars
2818                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
2819                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2820
2821                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
2822                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2823
2824                 // draw the highlights
2825                 if(vote_highlighted == 1) {
2826                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
2827                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2828                 }
2829                 else if(vote_highlighted == 2) {
2830                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
2831                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2832                 }
2833
2834                 drawresetcliparea();
2835         }
2836         else if(!vote_active) {
2837                 vote_highlighted = 0;
2838         }
2839
2840         Sbar_UpdatePlayerTeams();
2841         if (intermission == 2) // map voting screen
2842         {
2843                 if(sb_showaccuracy && spectatee_status != -1) {
2844                         Sbar_DrawAccuracyStats();
2845                         Sbar_Score();
2846                         Sbar_Timer();
2847                 }
2848                 else if(sb_showscores) {
2849                         Sbar_DrawScoreboard();
2850                         Sbar_Score();
2851                         Sbar_Timer();
2852                 }
2853                 else
2854                         Sbar_FinaleOverlay();
2855
2856                 Sbar_Reset();
2857         }
2858         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2859         {
2860                 if(sb_showaccuracy && spectatee_status != -1)
2861                         Sbar_DrawAccuracyStats();
2862                 else
2863                         Sbar_DrawScoreboard();
2864                 Sbar_Score();
2865                 Sbar_Timer();
2866
2867                 Sbar_Reset();
2868         }
2869         else
2870         {
2871                 if(sb_showaccuracy && spectatee_status != -1)
2872                         Sbar_DrawAccuracyStats();
2873                 else
2874                         Sbar_DrawScoreboard();
2875                 float armor, health;
2876                 armor = getstati(STAT_ARMOR);
2877                 health = getstati(STAT_HEALTH);
2878
2879                 stat_items = getstati(STAT_ITEMS);
2880                 stat_weapons = getstati(STAT_WEAPONS);
2881
2882                 fade = 3.2 - 2 * (time - weapontime);
2883                 fade = bound(0.7, fade, 1);
2884
2885                 vector bg_size; // hud background size
2886                 bg_size = '1600 58 0';
2887
2888                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2889                         if (teamplay)
2890                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2891                         else {
2892                                 // allow for custom HUD colors in non-teamgames
2893                                 color_x = cvar("sbar_color_bg_r");
2894                                 color_y = cvar("sbar_color_bg_g");
2895                                 color_z = cvar("sbar_color_bg_b");
2896
2897                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2898                         }
2899                 }
2900
2901                 if(sbar_hudselector == 2) // combined health and armor display
2902                 {
2903                         vector v;
2904                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2905
2906                         vector num_pos;
2907                         num_pos = bottom - '96 28 0';
2908
2909                         x = floor(v_x + 1);
2910
2911                         if(v_z) // fully armored
2912                         {
2913                                 // here, armorideal > armor
2914                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2915                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2916                         }
2917                         else
2918                         {
2919                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2920                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2921                         }
2922                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2923                 }
2924
2925                 else
2926                 {
2927                         vector health_pos, armor_pos;
2928
2929                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2930                                 armor_pos = bottom - '96 28 0';
2931                                 health_pos = bottom - '-14 28 0';
2932                         }
2933                         else {
2934                                 health_pos = bottom - '96 28 0';                                
2935                                 armor_pos = bottom - '-14 28 0';
2936                         }
2937
2938                         // armor
2939                         x = armor;
2940                         if (x > 0)
2941                         {
2942                                 if (x > 45) {
2943                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2944                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2945                                 }
2946                                 else {
2947                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2948                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2949                                 }
2950                         }
2951
2952                         // health
2953                         x = health;
2954                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2955                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2956                 }
2957
2958                 // ammo
2959
2960                 for (i = 0; i < 4; ++i) {
2961                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2962
2963                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2964                                 if (stat_items & GetAmmoItemCode(i)) {
2965                                         if (vid_conwidth >= 800) {
2966                                                 pos_x = 230;
2967                                                 pos_y = 40;
2968                                         } else {
2969                                                 pos_x = 206;
2970                                                 pos_y = 33;
2971                                         }
2972
2973                                         pos = bottom - pos;
2974                                         if(vid_conwidth >= 800)
2975                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2976                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2977                                         if(a < 10)
2978                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2979                                         else
2980                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2981                                 }
2982                         } else {
2983                                 if (a > 0) {
2984                                         switch (i) {
2985                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2986                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2987                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2988                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2989                                         }
2990
2991                                         pos = bottom - pos;
2992                                         if (stat_items & GetAmmoItemCode(i))
2993                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2994                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2995                                         if (a < 10) {
2996                                                 if(stat_items & GetAmmoItemCode(i))
2997                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2998                                                 else
2999                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
3000                                         } else {
3001                                                 if(stat_items & GetAmmoItemCode(i))
3002                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3003                                                 else
3004                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
3005                                         }
3006                                 }
3007                         }
3008                 }
3009
3010                 // fuel ammo
3011                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
3012
3013                 if (a > 0) { // if we have fuel, draw the amount
3014                         float invincibility_time, dt;
3015                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
3016                         dt = invincibility_time - time;
3017                         if (vid_conwidth >= 800) {
3018                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
3019                                         pos_x = bottom_x + 140;
3020                                         pos_y = bottom_y - 72;
3021                                 }
3022                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
3023                                         pos_x = bottom_x + 140;
3024                                         pos_y = bottom_y - 20;
3025                                 }
3026                         }
3027                         else { // draw fuel on top of ammo if vid_conwidth < 800
3028                                 pos_x = bottom_x - 200;
3029                                 pos_y = bottom_y - 45;
3030                         }
3031                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3032                         if (a > 10)
3033                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3034                         else
3035                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3036                 }
3037
3038                 // draw scores and timer
3039                 Sbar_Score();
3040                 Sbar_Timer();
3041
3042                 // draw strength/invincibility icon and timer
3043                 CSQC_Strength_Timer();
3044
3045                 // weapon icons
3046                 if(cvar_or("sbar_showweaponicons", 1)) {
3047                         Sbar_DrawWeapon_Clear();
3048                         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
3049                         {
3050                                 self = get_weaponinfo(i);
3051                                 if(self.weapons)
3052                                 if(self.impulse >= 0)
3053                                 if(stat_weapons & self.weapons)
3054                                         Sbar_DrawWeapon(self, fade, (i == activeweapon));
3055                         }
3056                 }
3057
3058                 // draw gametype specific icons
3059                 if(gametype == GAME_KEYHUNT)
3060                         CSQC_kh_hud();
3061                 else if(gametype == GAME_CTF)
3062                         CSQC_ctf_hud();
3063                 else if(gametype == GAME_NEXBALL)
3064                         CSQC_nb_hud();
3065                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3066                         CSQC_race_hud();
3067         }
3068         return;
3069 }
3070
3071 // CTF HUD
3072 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3073 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3074 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3075
3076 void CSQC_ctf_hudreset(void)
3077 {
3078         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3079 }
3080
3081 void CSQC_ctf_hud(void)
3082 {
3083         vector bottomleft, redflag_pos, blueflag_pos, sz;
3084         float f; // every function should have that
3085         bottomleft_x = 0;
3086         bottomleft_y = vid_conheight;
3087         bottomleft_z = 0;
3088
3089         float redflag, blueflag; // current status
3090         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3091         float stat_items;
3092
3093         stat_items = getstati(STAT_ITEMS);
3094         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3095         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3096
3097         // when status CHANGES, set old status into prevstatus and current status into status
3098         if (redflag != redflag_prevframe)
3099         {
3100                 redflag_statuschange_time = time;
3101                 redflag_prevstatus = redflag_prevframe;
3102                 redflag_prevframe = redflag;
3103         }
3104
3105         if (blueflag != blueflag_prevframe)
3106         {
3107                 blueflag_statuschange_time = time;
3108                 blueflag_prevstatus = blueflag_prevframe;
3109                 blueflag_prevframe = blueflag;
3110         }
3111         
3112         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3113         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3114
3115         float BLINK_FACTOR = 0.15;
3116         float BLINK_BASE = 0.85;
3117         // note:
3118         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3119         // thus
3120         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3121         // ensure RMS == 1
3122         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3123
3124         string red_icon, red_icon_prevstatus;
3125         float red_alpha, red_alpha_prevstatus;
3126         red_alpha = red_alpha_prevstatus = 1;
3127         switch(redflag) {
3128                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
3129                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
3130                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3131                 default:
3132                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3133                                 red_icon = "gfx/hud/sb_flag_red_shielded";
3134                         else
3135                                 red_icon = string_null;
3136                         break;
3137         }
3138         switch(redflag_prevstatus) {
3139                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
3140                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
3141                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3142                 default:
3143                         if(redflag == 3)
3144                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
3145                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3146                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
3147                         else
3148                                 red_icon_prevstatus = string_null;
3149                         break;
3150         }
3151
3152         string blue_icon, blue_icon_prevstatus;
3153         float blue_alpha, blue_alpha_prevstatus;
3154         blue_alpha = blue_alpha_prevstatus = 1;
3155         switch(blueflag) {
3156                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
3157                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
3158                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3159                 default:
3160                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3161                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
3162                         else
3163                                 blue_icon = string_null;
3164                         break;
3165         }
3166         switch(blueflag_prevstatus) {
3167                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
3168                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
3169                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3170                 default:
3171                         if(blueflag == 3)
3172                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
3173                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3174                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
3175                         else
3176                                 blue_icon_prevstatus = string_null;
3177                         break;
3178         }
3179
3180         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3181                 redflag_pos = bottomleft - '-4 50 0';
3182                 blueflag_pos = bottomleft - '-62 50 0';
3183         } else {
3184                 blueflag_pos = bottomleft - '-4 50 0';
3185                 redflag_pos = bottomleft - '-62 50 0';
3186         }
3187         
3188         sz = '52 52 0';
3189         
3190         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3191         if(red_icon_prevstatus && f < 1)
3192                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3193         if(red_icon)
3194                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3195
3196         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3197         if(blue_icon_prevstatus && f < 1)
3198                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3199         if(blue_icon)
3200                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3201 }
3202
3203 // Keyhunt HUD
3204 float kh_runheretime;
3205
3206 void CSQC_kh_hudreset(void)
3207 {
3208         kh_runheretime = 0;
3209 }
3210
3211 void CSQC_kh_hud(void)
3212 {
3213         float kh_keys;
3214         float keyteam;
3215         float a, aa;
3216         vector p, pa, kh_size, kh_asize;
3217
3218         vector bottomleft;
3219         bottomleft_x = 0;
3220         bottomleft_y = vid_conheight;
3221         bottomleft_z = 0;
3222
3223         p_x = 6;
3224         p_y = vid_conheight - 34 - 3;
3225         p_z = 0;
3226
3227         kh_keys = getstati(STAT_KH_KEYS);
3228
3229         kh_size = '19 34 0';
3230         kh_asize = '19 10 0';
3231         pa = p + '0 -10 0';
3232
3233         float i, key;
3234
3235         float keycount;
3236         keycount = 0;
3237         for(i = 0; i < 4; ++i)
3238         {
3239                 key = floor(kh_keys / pow(32, i)) & 31;
3240                 keyteam = key - 1;
3241                 if(keyteam == 30 && keycount <= 4)
3242                         keycount += 4;
3243                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3244                         keycount += 1;
3245         }
3246         // this yields 8 exactly if "RUN HERE" shows
3247
3248         if(keycount == 8)
3249         {
3250                 if(!kh_runheretime)
3251                         kh_runheretime = time;
3252                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3253         }
3254         else
3255                 kh_runheretime = 0;
3256
3257         for(i = 0; i < 4; ++i)
3258         {
3259                 key = floor(kh_keys / pow(32, i)) & 31;
3260                 keyteam = key - 1;
3261                 switch(keyteam)
3262                 {
3263                         case 30: // my key
3264                                 keyteam = myteam;
3265                                 a = 1;
3266                                 aa = 1;
3267                                 break;
3268                         case -1: // no key
3269                                 a = 0;
3270                                 aa = 0;
3271                                 break;
3272                         default: // owned or dropped
3273                                 a = 0.2;
3274                                 aa = 0.5;
3275                                 break;
3276                 }
3277                 a = a * sbar_alpha_fg;
3278                 aa = aa * sbar_alpha_fg;
3279                 if(a > 0)
3280                 {
3281                         switch(keyteam)
3282                         {
3283                                 case COLOR_TEAM1:
3284                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3285                                         break;
3286                                 case COLOR_TEAM2:
3287                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3288                                         break;
3289                                 case COLOR_TEAM3:
3290                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3291                                         break;
3292                                 case COLOR_TEAM4:
3293                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3294                                         break;
3295                                 default:
3296                                         break;
3297                         }
3298                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3299                         {
3300                                 case 0:
3301                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3302                                         break;
3303                                 case 1:
3304                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3305                                         break;
3306                                 case 2:
3307                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3308                                         break;
3309                                 case 3:
3310                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3311                                         break;
3312                         }
3313                 }
3314                 p_x += 24;
3315                 pa_x += 24;
3316         }
3317 }
3318
3319 //Nexball HUD
3320 #define NBPB_SIZE '96 38 0'
3321 #define NBPB_BT 2                   //thickness
3322 #define NBPB_BRGB '1 1 1'
3323 #define NBPB_BALPH 1                //alpha
3324 #define NBPB_BFLAG DRAWFLAG_NORMAL
3325 #define NBPB_IALPH 0.4
3326 #define NBPB_IFLAG DRAWFLAG_NORMAL
3327 #define NBPB_IRGB '0.7 0.1 0'
3328
3329 void CSQC_nb_hud(void)
3330 {
3331         float stat_items, nb_pb_starttime, dt, p;
3332         vector pos;
3333
3334         stat_items = getstati(STAT_ITEMS);
3335         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3336
3337         pos_x = 4;
3338         pos_y = vid_conheight - 42;
3339         pos_z = 0;
3340
3341         //Manage the progress bar if any
3342         if (nb_pb_starttime > 0)
3343         {
3344                 vector s;
3345                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3346                 // one period of positive triangle
3347                 p = 2 * dt / nb_pb_period;
3348                 if (p > 1)
3349                         p = 2 - p;
3350
3351                 s = NBPB_SIZE;
3352                 //Draw the filling
3353                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3354
3355                 //Draw the box
3356                 s = NBPB_SIZE;
3357                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3358                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3359                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3360                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3361         }
3362
3363         pos_x += 12; //horizontal margin to the picture
3364         pos_y += 2; //vertical margin to the picture
3365
3366         if (stat_items & IT_KEY1)
3367                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3368 }
3369
3370 float crecordtime_prev; // last remembered crecordtime
3371 float crecordtime_change_time; // time when crecordtime last changed
3372 float srecordtime_prev; // last remembered srecordtime
3373 float srecordtime_change_time; // time when srecordtime last changed
3374 void CSQC_race_hud(void) 
3375 {
3376         entity me;
3377         me = playerslots[player_localentnum - 1];
3378         float t, score;
3379         float f; // yet another function has this
3380         score = me.(scores[ps_primary]);
3381
3382         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3383                 return; // no records in the actual race
3384
3385         drawfont = sbar_bigfont;
3386         vector pos;
3387         pos_x = 2;
3388         pos_y = vid_conheight - 48;
3389
3390         // clientside personal record
3391         string rr;
3392         if(gametype == GAME_CTS)
3393                 rr = CTS_RECORD;
3394         else
3395                 rr = RACE_RECORD;
3396         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3397
3398         if(score && score < t || !t)
3399                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3400
3401         if(t != crecordtime_prev) {
3402                 crecordtime_prev = t;
3403                 crecordtime_change_time = time;
3404         }
3405         f = time - crecordtime_change_time;
3406
3407         if (f > 1) {
3408                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3409                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3410         } else {
3411                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3412                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3413                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3414                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3415         }
3416
3417         // server record
3418         pos_y += 26;
3419         t = race_server_record;
3420         if(t != srecordtime_prev) {
3421                 srecordtime_prev = t;
3422                 srecordtime_change_time = time;
3423         }
3424         f = time - srecordtime_change_time;
3425
3426         if (f > 1) {
3427                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3428                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3429         } else {
3430                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3431                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3432                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3433                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3434         }
3435         drawfont = sbar_font;
3436 }