Merge branch 'master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 float scoreboard_alpha_bg;
2 float scoreboard_alpha_fg;
3 float scoreboard_highlight;
4 float scoreboard_highlight_alpha;
5 float scoreboard_highlight_alpha_self;
6 float scoreboard_alpha_name;
7 float scoreboard_alpha_name_self;
8
9 void drawstringright(vector, string, vector, vector, float, float);
10 void drawstringcenter(vector, string, vector, vector, float, float);
11
12 const float SCOREBOARD_OFFSET = 50;
13
14 // wrapper to put all possible scores titles through gettext
15 string TranslateScoresLabel(string l)
16 {
17         switch(l)
18         {
19                 case "bckills": return CTX(_("SCO^bckills"));
20                 case "bctime": return CTX(_("SCO^bctime"));
21                 case "caps": return CTX(_("SCO^caps"));
22                 case "captime": return CTX(_("SCO^captime"));
23                 case "deaths": return CTX(_("SCO^deaths"));
24                 case "destroyed": return CTX(_("SCO^destroyed"));
25                 case "drops": return CTX(_("SCO^drops"));
26                 case "faults": return CTX(_("SCO^faults"));
27                 case "fckills": return CTX(_("SCO^fckills"));
28                 case "goals": return CTX(_("SCO^goals"));
29                 case "kckills": return CTX(_("SCO^kckills"));
30                 case "kdratio": return CTX(_("SCO^kdratio"));
31                 case "k/d": return CTX(_("SCO^k/d"));
32                 case "kd": return CTX(_("SCO^kd"));
33                 case "kdr": return CTX(_("SCO^kdr"));
34                 case "kills": return CTX(_("SCO^kills"));
35                 case "laps": return CTX(_("SCO^laps"));
36                 case "lives": return CTX(_("SCO^lives"));
37                 case "losses": return CTX(_("SCO^losses"));
38                 case "name": return CTX(_("SCO^name"));
39                 case "sum": return CTX(_("SCO^sum"));
40                 case "nick": return CTX(_("SCO^nick"));
41                 case "objectives": return CTX(_("SCO^objectives"));
42                 case "pickups": return CTX(_("SCO^pickups"));
43                 case "ping": return CTX(_("SCO^ping"));
44                 case "pl": return CTX(_("SCO^pl"));
45                 case "pushes": return CTX(_("SCO^pushes"));
46                 case "rank": return CTX(_("SCO^rank"));
47                 case "returns": return CTX(_("SCO^returns"));
48                 case "revivals": return CTX(_("SCO^revivals"));
49                 case "score": return CTX(_("SCO^score"));
50                 case "suicides": return CTX(_("SCO^suicides"));
51                 case "takes": return CTX(_("SCO^takes"));
52                 case "ticks": return CTX(_("SCO^ticks"));
53                 default: return l;
54         }
55 }
56
57 void Cmd_HUD_SetFields(float argc);
58 void HUD_InitScores()
59 {
60         float i, f;
61
62         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
63         for(i = 0; i < MAX_SCORE; ++i)
64         {
65                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
66                 if(f == SFL_SORT_PRIO_PRIMARY)
67                         ps_primary = i;
68                 if(f == SFL_SORT_PRIO_SECONDARY)
69                         ps_secondary = i;
70         }
71         if(ps_secondary == -1)
72                 ps_secondary = ps_primary;
73
74         for(i = 0; i < MAX_TEAMSCORE; ++i)
75         {
76                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
77                 if(f == SFL_SORT_PRIO_PRIMARY)
78                         ts_primary = i;
79                 if(f == SFL_SORT_PRIO_SECONDARY)
80                         ts_secondary = i;
81         }
82         if(ts_secondary == -1)
83                 ts_secondary = ts_primary;
84
85         Cmd_HUD_SetFields(0);
86 }
87
88 void HUD_UpdatePlayerPos(entity pl);
89 float SetTeam(entity pl, float Team);
90 //float lastpnum;
91 void HUD_UpdatePlayerTeams()
92 {
93         float Team;
94         entity pl, tmp;
95         float num;
96
97         num = 0;
98         for(pl = players.sort_next; pl; pl = pl.sort_next)
99         {
100                 num += 1;
101                 Team = GetPlayerColor(pl.sv_entnum);
102                 if(SetTeam(pl, Team))
103                 {
104                         tmp = pl.sort_prev;
105                         HUD_UpdatePlayerPos(pl);
106                         if(tmp)
107                                 pl = tmp;
108                         else
109                                 pl = players.sort_next;
110                 }
111         }
112         /*
113         if(num != lastpnum)
114                 print(strcat("PNUM: ", ftos(num), "\n"));
115         lastpnum = num;
116         */
117 }
118
119 float HUD_CompareScore(float vl, float vr, float f)
120 {
121         if(f & SFL_ZERO_IS_WORST)
122         {
123                 if(vl == 0 && vr != 0)
124                         return 1;
125                 if(vl != 0 && vr == 0)
126                         return 0;
127         }
128         if(vl > vr)
129                 return IS_INCREASING(f);
130         if(vl < vr)
131                 return IS_DECREASING(f);
132         return -1;
133 }
134
135 float HUD_ComparePlayerScores(entity left, entity right)
136 {
137         float vl, vr, r, i;
138         vl = GetPlayerColor(left.sv_entnum);
139         vr = GetPlayerColor(right.sv_entnum);
140
141         if(!left.gotscores)
142                 vl = NUM_SPECTATOR;
143         if(!right.gotscores)
144                 vr = NUM_SPECTATOR;
145
146         if(vl > vr)
147                 return true;
148         if(vl < vr)
149                 return false;
150
151         if(vl == NUM_SPECTATOR)
152         {
153                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
154                 // no other sorting
155                 if(!left.gotscores && right.gotscores)
156                         return true;
157                 return false;
158         }
159
160         r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
161         if (r >= 0)
162                 return r;
163
164         r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
165         if (r >= 0)
166                 return r;
167
168         for(i = 0; i < MAX_SCORE; ++i)
169         {
170                 r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
171                 if (r >= 0)
172                         return r;
173         }
174
175         if (left.sv_entnum < right.sv_entnum)
176                 return true;
177
178         return false;
179 }
180
181 void HUD_UpdatePlayerPos(entity player)
182 {
183         for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
184         {
185                 SORT_SWAP(player, other);
186         }
187         for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
188         {
189                 SORT_SWAP(other, player);
190         }
191 }
192
193 float HUD_CompareTeamScores(entity left, entity right)
194 {
195         float i, r;
196
197         if(left.team == NUM_SPECTATOR)
198                 return 1;
199         if(right.team == NUM_SPECTATOR)
200                 return 0;
201
202         r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
203         if (r >= 0)
204                 return r;
205
206         r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
207         if (r >= 0)
208                 return r;
209
210         for(i = 0; i < MAX_SCORE; ++i)
211         {
212                 r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
213                 if (r >= 0)
214                         return r;
215         }
216
217         if (left.team < right.team)
218                 return true;
219
220         return false;
221 }
222
223 void HUD_UpdateTeamPos(entity Team)
224 {
225         for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
226         {
227                 SORT_SWAP(Team, other);
228         }
229         for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
230         {
231                 SORT_SWAP(other, Team);
232         }
233 }
234
235 void Cmd_HUD_Help()
236 {
237         print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
238         print(_("^3|---------------------------------------------------------------|\n"));
239         print(_("Usage:\n"));
240         print(_("^2scoreboard_columns_set default\n"));
241         print(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
242         print(_("The following field names are recognized (case insensitive):\n"));
243         print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
244
245         print(_("^3name^7 or ^3nick^7             Name of a player\n"));
246         print(_("^3ping^7                     Ping time\n"));
247         print(_("^3pl^7                       Packet loss\n"));
248         print(_("^3kills^7                    Number of kills\n"));
249         print(_("^3deaths^7                   Number of deaths\n"));
250         print(_("^3suicides^7                 Number of suicides\n"));
251         print(_("^3frags^7                    kills - suicides\n"));
252         print(_("^3kd^7                       The kill-death ratio\n"));
253         print(_("^3sum^7                      frags - deaths\n"));
254         print(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
255         print(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
256         print(_("^3captime^7                  Time of fastest cap (CTF)\n"));
257         print(_("^3fckills^7                  Number of flag carrier kills\n"));
258         print(_("^3returns^7                  Number of flag returns\n"));
259         print(_("^3drops^7                    Number of flag drops\n"));
260         print(_("^3lives^7                    Number of lives (LMS)\n"));
261         print(_("^3rank^7                     Player rank\n"));
262         print(_("^3pushes^7                   Number of players pushed into void\n"));
263         print(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
264         print(_("^3kckills^7                  Number of keys carrier kills\n"));
265         print(_("^3losses^7                   Number of times a key was lost\n"));
266         print(_("^3laps^7                     Number of laps finished (race/cts)\n"));
267         print(_("^3time^7                     Total time raced (race/cts)\n"));
268         print(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
269         print(_("^3ticks^7                    Number of ticks (DOM)\n"));
270         print(_("^3takes^7                    Number of domination points taken (DOM)\n"));
271         print(_("^3bckills^7                  Number of ball carrier kills\n"));
272         print(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
273         print(_("^3score^7                    Total score\n\n"));
274
275         print(_("Before a field you can put a + or - sign, then a comma separated list\n"
276                 "of game types, then a slash, to make the field show up only in these\n"
277                 "or in all but these game types. You can also specify 'all' as a\n"
278                 "field to show all fields available for the current game mode.\n\n"));
279
280         print(_("The special game type names 'teams' and 'noteams' can be used to\n"
281                 "include/exclude ALL teams/noteams game modes.\n\n"));
282
283         print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
284         print(_("will display name, ping and pl aligned to the left, and the fields\n"
285                 "right of the vertical bar aligned to the right.\n"));
286         print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
287                 "other gamemodes except DM.\n"));
288 }
289
290 string HUD_DefaultColumnLayout()
291 {
292         return strcat( // fteqcc sucks
293                 "ping pl name | ",
294                 "-teams,race,lms/kills +freezetag/kills -teams,lms/deaths +freezetag/deaths -teams,lms,race,ka/suicides +freezetag/suicides -race,dm,tdm,ka,freezetag/frags ", // tdm already has this in "score"
295                 "+tdm/kills +tdm/deaths +tdm/suicides ",
296                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
297                 "+lms/lives +lms/rank ",
298                 "+kh/caps +kh/pushes +kh/destroyed ",
299                 "?+race/laps ?+race/time ?+race/fastest ",
300                 "+as/objectives +nexball/faults +nexball/goals +ka/pickups +ka/bckills +ka/bctime +freezetag/revivals ",
301                 "-lms,race,nexball/score");
302 }
303
304 void Cmd_HUD_SetFields(float argc)
305 {
306         float i, j, slash;
307         string str, pattern;
308         float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
309         float missing;
310
311         // TODO: re enable with gametype dependant cvars?
312         if(argc < 3) // no arguments provided
313                 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
314
315         if(argc < 3)
316                 argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
317
318         if(argc == 3)
319         {
320                 if(argv(2) == "default")
321                         argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
322                 else if(argv(2) == "all")
323                 {
324                         string s;
325                         s = "ping pl name |";
326                         for(i = 0; i < MAX_SCORE; ++i)
327                         {
328                                 if(i != ps_primary)
329                                 if(i != ps_secondary)
330                                 if(scores_label[i] != "")
331                                         s = strcat(s, " ", scores_label[i]);
332                         }
333                         if(ps_secondary != ps_primary)
334                                 s = strcat(s, " ", scores_label[ps_secondary]);
335                         s = strcat(s, " ", scores_label[ps_primary]);
336                         argc = tokenizebyseparator(strcat("0 1 ", s), " ");
337                 }
338         }
339
340
341         hud_num_fields = 0;
342
343         hud_fontsize = HUD_GetFontsize("hud_fontsize");
344
345         draw_beginBoldFont();
346         for(i = 1; i < argc - 1; ++i)
347         {
348                 float nocomplain;
349                 str = argv(i+1);
350
351                 nocomplain = FALSE;
352                 if(substring(str, 0, 1) == "?")
353                 {
354                         nocomplain = TRUE;
355                         str = substring(str, 1, strlen(str) - 1);
356                 }
357
358                 slash = strstrofs(str, "/", 0);
359                 if(slash >= 0)
360                 {
361                         pattern = substring(str, 0, slash);
362                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
363
364                         if (!isGametypeInFilter(gametype, teamplay, FALSE, pattern))
365                                 continue;
366                 }
367
368                 strunzone(hud_title[hud_num_fields]);
369                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
370                 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
371                 str = strtolower(str);
372
373                 if(str == "ping") {
374                         hud_field[hud_num_fields] = SP_PING;
375                 } else if(str == "pl") {
376                         hud_field[hud_num_fields] = SP_PL;
377                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
378                         hud_field[hud_num_fields] = SP_KDRATIO;
379                 } else if(str == "sum" || str == "diff" || str == "k-d") {
380                         hud_field[hud_num_fields] = SP_SUM;
381                 } else if(str == "name" || str == "nick") {
382                         hud_field[hud_num_fields] = SP_NAME;
383                         have_name = 1;
384                 } else if(str == "|") {
385                         hud_field[hud_num_fields] = SP_SEPARATOR;
386                         have_separator = 1;
387                 } else {
388                         for(j = 0; j < MAX_SCORE; ++j)
389                                 if(str == strtolower(scores_label[j]))
390                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
391 :notfound
392                         if(str == "frags")
393                         {
394                                 j = SP_FRAGS;
395                         }
396                         else
397                         {
398                                 if (!nocomplain)
399                                         printf("^1Error:^7 Unknown score field: '%s'\n", str);
400                                 continue;
401                         }
402 :found
403                         hud_field[hud_num_fields] = j;
404                         if(j == ps_primary)
405                                 have_primary = 1;
406                         if(j == ps_secondary)
407                                 have_secondary = 1;
408                 }
409                 ++hud_num_fields;
410                 if(hud_num_fields >= MAX_HUD_FIELDS)
411                         break;
412         }
413
414         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
415                 have_primary = 1;
416         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
417                 have_secondary = 1;
418         if(ps_primary == ps_secondary)
419                 have_secondary = 1;
420         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
421
422         if(hud_num_fields+missing < MAX_HUD_FIELDS)
423         {
424                 if(!have_name)
425                 {
426                         strunzone(hud_title[hud_num_fields]);
427                         for(i = hud_num_fields; i > 0; --i)
428                         {
429                                 hud_title[i] = hud_title[i-1];
430                                 hud_size[i] = hud_size[i-1];
431                                 hud_field[i] = hud_field[i-1];
432                         }
433                         hud_title[0] = strzone(TranslateScoresLabel("name"));
434                         hud_field[0] = SP_NAME;
435                         ++hud_num_fields;
436                         print("fixed missing field 'name'\n");
437
438                         if(!have_separator)
439                         {
440                                 strunzone(hud_title[hud_num_fields]);
441                                 for(i = hud_num_fields; i > 1; --i)
442                                 {
443                                         hud_title[i] = hud_title[i-1];
444                                         hud_size[i] = hud_size[i-1];
445                                         hud_field[i] = hud_field[i-1];
446                                 }
447                                 hud_title[1] = strzone("|");
448                                 hud_field[1] = SP_SEPARATOR;
449                                 hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
450                                 ++hud_num_fields;
451                                 print("fixed missing field '|'\n");
452                         }
453                 }
454                 else if(!have_separator)
455                 {
456                         strunzone(hud_title[hud_num_fields]);
457                         hud_title[hud_num_fields] = strzone("|");
458                         hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
459                         hud_field[hud_num_fields] = SP_SEPARATOR;
460                         ++hud_num_fields;
461                         print("fixed missing field '|'\n");
462                 }
463                 if(!have_secondary)
464                 {
465                         strunzone(hud_title[hud_num_fields]);
466                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
467                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
468                         hud_field[hud_num_fields] = ps_secondary;
469                         ++hud_num_fields;
470                         printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
471                 }
472                 if(!have_primary)
473                 {
474                         strunzone(hud_title[hud_num_fields]);
475                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
476                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
477                         hud_field[hud_num_fields] = ps_primary;
478                         ++hud_num_fields;
479                         printf("fixed missing field '%s'\n", scores_label[ps_primary]);
480                 }
481         }
482
483         hud_field[hud_num_fields] = SP_END;
484         draw_endBoldFont();
485 }
486
487 // MOVEUP::
488 vector hud_field_rgb;
489 string hud_field_icon0;
490 string hud_field_icon1;
491 string hud_field_icon2;
492 vector hud_field_icon0_rgb;
493 vector hud_field_icon1_rgb;
494 vector hud_field_icon2_rgb;
495 float hud_field_icon0_alpha;
496 float hud_field_icon1_alpha;
497 float hud_field_icon2_alpha;
498 string HUD_GetField(entity pl, float field)
499 {
500         float tmp, num, denom, f;
501         string str;
502         hud_field_rgb = '1 1 1';
503         hud_field_icon0 = "";
504         hud_field_icon1 = "";
505         hud_field_icon2 = "";
506         hud_field_icon0_rgb = '1 1 1';
507         hud_field_icon1_rgb = '1 1 1';
508         hud_field_icon2_rgb = '1 1 1';
509         hud_field_icon0_alpha = 1;
510         hud_field_icon1_alpha = 1;
511         hud_field_icon2_alpha = 1;
512         switch(field)
513         {
514                 case SP_PING:
515                         if (!pl.gotscores)
516                                 return "\xEE\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
517                         //str = getplayerkeyvalue(pl.sv_entnum, "ping");
518                         f = pl.ping;
519                         if(f == 0)
520                                 return _("N/A");
521                         tmp = max(0, min(220, f-80)) / 220;
522                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
523                         return ftos(f);
524
525                 case SP_PL:
526                         if (!pl.gotscores)
527                                 return _("N/A");
528                         f = pl.ping_packetloss;
529                         tmp = pl.ping_movementloss;
530                         if(f == 0 && tmp == 0)
531                                 return "";
532                         str = ftos(ceil(f * 100));
533                         if(tmp != 0)
534                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
535                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
536                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
537                         return str;
538
539                 case SP_NAME:
540                         if(ready_waiting && pl.ready)
541                         {
542                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
543                         }
544                         else if(!teamplay)
545                         {
546                                 f = stof(getplayerkeyvalue(pl.sv_entnum, "colors"));
547                                 {
548                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
549                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
550                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
551                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
552                                         hud_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
553                                 }
554                         }
555                         return GetPlayerName(pl.sv_entnum);
556
557                 case SP_FRAGS:
558                         f = pl.(scores[SP_KILLS]);
559                         f -= pl.(scores[SP_SUICIDES]);
560                         return ftos(f);
561
562                 case SP_KDRATIO:
563                         num = pl.(scores[SP_KILLS]);
564                         denom = pl.(scores[SP_DEATHS]);
565
566                         if(denom == 0) {
567                                 hud_field_rgb = '0 1 0';
568                                 str = sprintf("%d", num);
569                         } else if(num <= 0) {
570                                 hud_field_rgb = '1 0 0';
571                                 str = sprintf("%.1f", num/denom);
572                         } else
573                                 str = sprintf("%.1f", num/denom);
574                         return str;
575
576                 case SP_SUM:
577                         f = pl.(scores[SP_KILLS]);
578                         f -= pl.(scores[SP_DEATHS]);
579
580                         if(f > 0) {
581                                 hud_field_rgb = '0 1 0';
582                         } else if(f == 0) {
583                                 hud_field_rgb = '1 1 1';
584                         } else {
585                                 hud_field_rgb = '1 0 0';
586                         }
587                         return ftos(f);
588
589                 default:
590                         tmp = pl.(scores[field]);
591                         f = scores_flags[field];
592                         if(field == ps_primary)
593                                 hud_field_rgb = '1 1 0';
594                         else if(field == ps_secondary)
595                                 hud_field_rgb = '0 1 1';
596                         else
597                                 hud_field_rgb = '1 1 1';
598                         return ScoreString(f, tmp);
599         }
600         //return "error";
601 }
602
603 float xmin, xmax, ymin, ymax, sbwidth;
604 float hud_fixscoreboardcolumnwidth_len;
605 float hud_fixscoreboardcolumnwidth_iconlen;
606 float hud_fixscoreboardcolumnwidth_marginlen;
607
608 string HUD_FixScoreboardColumnWidth(float i, string str)
609 {
610         float field, f;
611         vector sz;
612         field = hud_field[i];
613
614         hud_fixscoreboardcolumnwidth_iconlen = 0;
615
616         if(hud_field_icon0 != "")
617         {
618                 sz = draw_getimagesize(hud_field_icon0);
619                 f = sz_x / sz_y;
620                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
621                         hud_fixscoreboardcolumnwidth_iconlen = f;
622         }
623
624         if(hud_field_icon1 != "")
625         {
626                 sz = draw_getimagesize(hud_field_icon1);
627                 f = sz_x / sz_y;
628                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
629                         hud_fixscoreboardcolumnwidth_iconlen = f;
630         }
631
632         if(hud_field_icon2 != "")
633         {
634                 sz = draw_getimagesize(hud_field_icon2);
635                 f = sz_x / sz_y;
636                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
637                         hud_fixscoreboardcolumnwidth_iconlen = f;
638         }
639
640         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect
641
642         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
643                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
644         else
645                 hud_fixscoreboardcolumnwidth_marginlen = 0;
646
647         if(field == SP_NAME) // name gets all remaining space
648         {
649                 float namesize, j;
650                 namesize = sbwidth;// / hud_fontsize_x;
651                 for(j = 0; j < hud_num_fields; ++j)
652                         if(j != i)
653                                 if (hud_field[i] != SP_SEPARATOR)
654                                         namesize -= hud_size[j] + hud_fontsize_x;
655                 namesize += hud_fontsize_x;
656                 hud_size[i] = namesize;
657
658                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
659                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
660                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
661                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize);
662         }
663         else
664                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize);
665
666         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
667         if(hud_size[i] < f)
668                 hud_size[i] = f;
669
670         return str;
671 }
672
673 void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
674 {
675         vector tmp, rgb;
676         rgb = Team_ColorRGB(pl.team);
677         string str;
678         float i, field;
679         float is_spec;
680         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
681
682         if((rgb == '1 1 1') && (!is_spec)) {
683                 rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
684                 rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
685                 rgb_z = autocvar_scoreboard_color_bg_b + 0.5; }
686
687         // Layout:
688         tmp_x = sbwidth;
689         tmp_y = hud_fontsize_y * 1.25;
690         tmp_z = 0;
691
692         // alternated rows highlighting
693         if(is_self)
694                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
695         else if((scoreboard_highlight) && (!mod(pl_number,2)))
696                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
697
698         tmp_y = 0;
699
700         for(i = 0; i < hud_num_fields; ++i)
701         {
702                 field = hud_field[i];
703                 if(field == SP_SEPARATOR)
704                         break;
705
706                 if(is_spec && field != SP_NAME && field != SP_PING) {
707                         pos_x += hud_size[i] + hud_fontsize_x;
708                         continue;
709                 }
710                 str = HUD_GetField(pl, field);
711                 str = HUD_FixScoreboardColumnWidth(i, str);
712
713                 pos_x += hud_size[i] + hud_fontsize_x;
714
715                 if(field == SP_NAME) {
716                         tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x;
717                         if (is_self)
718                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
719                         else
720                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
721                 } else {
722                         tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x;
723                         if (is_self)
724                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
725                         else
726                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
727                 }
728
729                 tmp_x = hud_size[i] + hud_fontsize_x;
730                 if(hud_field_icon0 != "")
731                         if (is_self)
732                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
733                         else
734                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
735                 if(hud_field_icon1 != "")
736                         if (is_self)
737                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
738                         else
739                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
740                 if(hud_field_icon2 != "")
741                         if (is_self)
742                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
743                         else
744                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
745         }
746
747         if(hud_field[i] == SP_SEPARATOR)
748         {
749                 pos_x = xmax;
750                 for(i = hud_num_fields-1; i > 0; --i)
751                 {
752                         field = hud_field[i];
753                         if(field == SP_SEPARATOR)
754                                 break;
755
756                         if(is_spec && field != SP_NAME && field != SP_PING) {
757                                 pos_x -= hud_size[i] + hud_fontsize_x;
758                                 continue;
759                         }
760
761                         str = HUD_GetField(pl, field);
762                         str = HUD_FixScoreboardColumnWidth(i, str);
763
764                         if(field == SP_NAME) {
765                                 tmp_x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
766                                 if(is_self)
767                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
768                                 else
769                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
770                         } else {
771                                 tmp_x = hud_fixscoreboardcolumnwidth_len;
772                                 if(is_self)
773                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
774                                 else
775                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
776                         }
777
778                         tmp_x = hud_size[i];
779                         if(hud_field_icon0 != "")
780                                 if (is_self)
781                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
782                                 else
783                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
784                         if(hud_field_icon1 != "")
785                                 if (is_self)
786                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
787                                 else
788                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
789                         if(hud_field_icon2 != "")
790                                 if (is_self)
791                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
792                                 else
793                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
794                         pos_x -= hud_size[i] + hud_fontsize_x;
795                 }
796         }
797 }
798
799 /*
800  * HUD_Scoreboard_MakeTable
801  *
802  * Makes a table for a team (for all playing players in DM) and fills it
803  */
804
805 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
806 {
807         float body_table_height, i;
808         vector tmp = '0 0 0', column_dim = '0 0 0';
809         entity pl;
810
811         body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
812
813         pos_y += autocvar_scoreboard_border_thickness;
814         pos -= '1 1 0';
815
816         tmp_x = sbwidth + 2;
817         tmp_y = 1.25 * hud_fontsize_y;
818
819         // rounded header
820         if (teamplay)
821                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
822         else
823                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
824
825         // table border
826         tmp_y += autocvar_scoreboard_border_thickness;
827         tmp_y += body_table_height;
828         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
829
830         // separator header/table
831         pos_y += 1.25 * hud_fontsize_y;
832         tmp_y = autocvar_scoreboard_border_thickness;
833         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
834
835         pos_y += autocvar_scoreboard_border_thickness;
836
837         // table background
838         tmp_y = body_table_height;
839         if (teamplay)
840                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
841         else
842                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
843
844         // anyway, apply some color
845         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
846
847         // go back to the top to make alternated columns highlighting and to print the strings
848         pos_y -= 1.25 * hud_fontsize_y;
849         pos_y -= autocvar_scoreboard_border_thickness;
850
851         pos += '1 1 0';
852
853         if (scoreboard_highlight)
854         {
855                 column_dim_y = 1.25 * hud_fontsize_y; // header
856                 column_dim_y += autocvar_scoreboard_border_thickness;
857                 column_dim_y += body_table_height;
858         }
859
860         // print the strings of the columns headers and draw the columns
861         draw_beginBoldFont();
862         for(i = 0; i < hud_num_fields; ++i)
863         {
864                 if(hud_field[i] == SP_SEPARATOR)
865                         break;
866                 column_dim_x = hud_size[i] + hud_fontsize_x;
867                 if (scoreboard_highlight)
868                 {
869                         if (mod(i,2))
870                                 drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
871                 }
872                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
873                 pos_x += column_dim_x;
874         }
875         if(hud_field[i] == SP_SEPARATOR)
876         {
877                 pos_x = xmax;
878                 tmp_y = 0;
879                 for(i = hud_num_fields-1; i > 0; --i)
880                 {
881                         if(hud_field[i] == SP_SEPARATOR)
882                                 break;
883
884                         pos_x -= hud_size[i];
885
886                         if (scoreboard_highlight)
887                         {
888                                 if (!mod(i,2))
889                                 {
890                                         if (i == hud_num_fields-1)
891                                                 column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1;
892                                         else
893                                                 column_dim_x = hud_size[i] + hud_fontsize_x;
894                                         drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
895                                 }
896                         }
897
898                         tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
899                         tmp_x = (hud_size[i] - tmp_x);
900                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
901                         pos_x -= hud_fontsize_x;
902                 }
903         }
904         draw_endBoldFont();
905
906         pos_x = xmin;
907         pos_y += 1.25 * hud_fontsize_y; // skip the header
908         pos_y += autocvar_scoreboard_border_thickness;
909
910         // fill the table and draw the rows
911         i = 0;
912         if (teamplay)
913                 for(pl = players.sort_next; pl; pl = pl.sort_next)
914                 {
915                         if(pl.team != tm.team)
916                                 continue;
917                         HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
918                         pos_y += 1.25 * hud_fontsize_y;
919                         ++i;
920                 }
921         else
922                 for(pl = players.sort_next; pl; pl = pl.sort_next)
923                 {
924                         if(pl.team == NUM_SPECTATOR)
925                                 continue;
926                         HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
927                         pos_y += 1.25 * hud_fontsize_y;
928                         ++i;
929                 }
930
931         if (i == 0)
932                 pos_y += 1.25 * hud_fontsize_y; // move to the end of the table
933         pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table)
934
935         return pos;
936 }
937
938 float HUD_WouldDrawScoreboard() {
939         if (autocvar__hud_configure)
940                 return 0;
941         else if (scoreboard_showscores)
942                 return 1;
943         else if (intermission == 1)
944                 return 1;
945         else if (intermission == 2)
946                 return 0;
947         else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS)
948                 return 1;
949         else if (scoreboard_showscores_force)
950                 return 1;
951         return 0;
952 }
953
954 float average_accuracy;
955 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
956 {
957         float i;
958         float weapon_cnt = WEP_COUNT - 3; // either vaporizer/nex are hidden, no port-o-launch, no tuba
959         float rows;
960         if(autocvar_scoreboard_accuracy_doublerows)
961                 rows = 2;
962         else
963                 rows = 1;
964         float height = 40;
965         float fontsize = height * 1/3;
966         float weapon_height = height * 2/3;
967         float weapon_width = sbwidth / weapon_cnt;
968         float g_minstagib = 0;
969
970         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
971         pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
972         vector tmp = '0 0 0';
973         tmp_x = sbwidth;
974         tmp_y = height * rows;
975
976         if (teamplay)
977                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
978         else
979                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
980         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
981
982         // column highlighting
983         for(i = 0; i < weapon_cnt/rows; ++i)
984         {
985                 if(!mod(i, 2))
986                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
987         }
988
989         // row highlighting
990         for(i = 0; i < rows; ++i)
991         {
992                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
993         }
994
995         average_accuracy = 0;
996         float weapons_with_stats;
997         weapons_with_stats = 0;
998         if(rows == 2)
999                 pos_x += weapon_width / 2;
1000
1001         if(switchweapon == WEP_VAPORIZER)
1002                 g_minstagib = 1; // TODO: real detection for minstagib?
1003
1004         float weapon_stats;
1005         if(autocvar_scoreboard_accuracy_nocolors)
1006                 rgb = '1 1 1';
1007         else
1008                 Accuracy_LoadColors();
1009
1010         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1011         {
1012                 self = get_weaponinfo(i);
1013                 if (!self.weapon)
1014                         continue;
1015                 if ((i == WEP_VORTEX && g_minstagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
1016                         continue;
1017                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
1018
1019                 float weapon_alpha;
1020                 if(weapon_stats >= 0)
1021                         weapon_alpha = scoreboard_alpha_fg;
1022                 else
1023                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1024
1025                 // weapon icon
1026                 drawpic_aspect_skin(pos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1027                 // the accuracy
1028                 if(weapon_stats >= 0) {
1029                         weapons_with_stats += 1;
1030                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1031
1032                         string s;
1033                         s = sprintf(_("%d%%"), weapon_stats*100);
1034
1035                         float padding;
1036                         padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1037
1038                         if(!autocvar_scoreboard_accuracy_nocolors)
1039                                 rgb = Accuracy_GetColor(weapon_stats);
1040
1041                         drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1042                 }
1043                 pos_x += weapon_width * rows;
1044                 if(rows == 2 && i == 6) {
1045                         pos_x -= sbwidth;
1046                         pos_y += height;
1047                 }
1048         }
1049
1050         if(weapons_with_stats)
1051                 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1052
1053         if(rows == 2)
1054                 pos_x -= weapon_width / 2;
1055         pos_x -= sbwidth;
1056         pos_y += height;
1057
1058         pos_y +=  1.25 * hud_fontsize_y;
1059         return pos;
1060 }
1061
1062 vector HUD_DrawKeyValue(vector pos, string key, string value) {
1063         float px = pos_x;
1064         pos_x += hud_fontsize_x * 0.25;
1065         drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1066         pos_x = xmax - stringwidth(value, FALSE, hud_fontsize) - hud_fontsize_x * 0.25;
1067         drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1068         pos_x = px;
1069         pos_y+= hud_fontsize_y;
1070
1071         return pos;
1072 }
1073
1074 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
1075         float stat_secrets_found, stat_secrets_total;
1076         float stat_monsters_killed, stat_monsters_total;
1077         float rows = 0;
1078         string val;
1079         
1080         // get monster stats
1081         stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
1082         stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
1083
1084         // get secrets stats
1085         stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
1086         stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
1087
1088         // get number of rows
1089         if(stat_secrets_total)
1090                 rows += 1;
1091         if(stat_monsters_total)
1092                 rows += 1;
1093
1094         // if no rows, return
1095         if (!rows)
1096                 return pos;
1097
1098         //  draw table header
1099         drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1100         pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
1101
1102         // draw table
1103         vector tmp = '0 0 0';
1104         tmp_x = sbwidth;
1105         tmp_y = hud_fontsize_y * rows;
1106
1107         if (teamplay)
1108                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1109         else
1110                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1111         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1112
1113         // draw monsters
1114         if(stat_monsters_total)
1115         {
1116                 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1117                 pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
1118         }
1119
1120         // draw secrets
1121         if(stat_secrets_total)
1122         {
1123                 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1124                 pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
1125         }
1126
1127         // update position
1128         pos_y += 1.25 * hud_fontsize_y;
1129         return pos;
1130 }
1131
1132
1133 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1134 {
1135         float i;
1136         RANKINGS_RECEIVED_CNT = 0;
1137         for (i=RANKINGS_CNT-1; i>=0; --i)
1138                 if (grecordtime[i])
1139                         ++RANKINGS_RECEIVED_CNT;
1140
1141         if (RANKINGS_RECEIVED_CNT == 0)
1142                 return pos;
1143
1144         float is_spec;
1145         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
1146         vector hl_rgb;
1147         hl_rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
1148         hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
1149         hl_rgb_z = autocvar_scoreboard_color_bg_b + 0.5;
1150
1151         pos_y += hud_fontsize_y;
1152         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1153         pos_y += hud_fontsize_y + autocvar_scoreboard_border_thickness;
1154         vector tmp = '0 0 0';
1155         tmp_x = sbwidth;
1156         tmp_y = 1.25 * hud_fontsize_y * RANKINGS_RECEIVED_CNT;
1157
1158         if (teamplay)
1159                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1160         else
1161                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1162         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1163
1164         // row highlighting
1165         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1166         {
1167                 string n, p;
1168                 float t;
1169                 t = grecordtime[i];
1170                 if (t == 0)
1171                         continue;
1172                 n = grecordholder[i];
1173                 p = count_ordinal(i+1);
1174                 if(grecordholder[i] == GetPlayerName(player_localnum))
1175                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1176                 else if(!mod(i, 2) && scoreboard_highlight)
1177                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1178                 drawstring(pos, p, '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1179                 drawstring(pos + '3 0 0' * hud_fontsize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1180                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_y, n, '1 1 0' * hud_fontsize_y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1181                 pos_y += 1.25 * hud_fontsize_y;
1182         }
1183         pos_y += autocvar_scoreboard_border_thickness;
1184
1185         return pos;
1186 }
1187
1188 float hud_woulddrawscoreboard_prev;
1189 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1190 void HUD_DrawScoreboard()
1191 {
1192         float hud_woulddrawscoreboard;
1193         hud_woulddrawscoreboard = scoreboard_active;
1194         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1195                 hud_woulddrawscoreboard_change = time;
1196                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1197         }
1198
1199         if(hud_woulddrawscoreboard) {
1200                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1201                 if (scoreboard_fadeinspeed)
1202                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1203                 else
1204                         scoreboard_fade_alpha = 1;
1205         }
1206         else {
1207                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1208                 if (scoreboard_fadeoutspeed)
1209                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1210                 else
1211                         scoreboard_fade_alpha = 0;
1212         }
1213
1214         if (!scoreboard_fade_alpha)
1215                 return;
1216
1217         HUD_UpdatePlayerTeams();
1218
1219         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1220         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1221         scoreboard_highlight = autocvar_scoreboard_highlight;
1222         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1223         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1224         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1225         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1226
1227         vector rgb, pos, tmp;
1228         entity pl, tm;
1229         string str;
1230
1231         xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
1232         ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
1233
1234         xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
1235         ymax = (vid_conheight - ymin);
1236
1237         sbwidth = xmax - xmin;
1238
1239         // Initializes position
1240         pos_x = xmin;
1241         pos_y = ymin;
1242         pos_z = 0;
1243
1244         // Heading
1245         vector sb_heading_fontsize;
1246         sb_heading_fontsize = hud_fontsize * 2;
1247         draw_beginBoldFont();
1248         drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1249         draw_endBoldFont();
1250
1251         pos_y += sb_heading_fontsize_y + hud_fontsize_y * 0.25;
1252
1253         // Draw the scoreboard
1254         vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1255
1256         if(teamplay)
1257         {
1258                 vector team_score_baseoffset;
1259                 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize_y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize_x * 0.25);
1260                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1261                 {
1262                         if(tm.team == NUM_SPECTATOR)
1263                                 continue;
1264
1265                         draw_beginBoldFont();
1266                         rgb = Team_ColorRGB(tm.team);
1267                         str = ftos(tm.(teamscores[ts_primary]));
1268                         drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1269
1270                         if(ts_primary != ts_secondary)
1271                         {
1272                                 str = ftos(tm.(teamscores[ts_secondary]));
1273                                 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize) + eY * hud_fontsize_y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1274                         }
1275                         draw_endBoldFont();
1276
1277                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1278                 }
1279
1280 #ifdef GMQCC
1281                 rgb = '0 0 0';
1282 #endif
1283                 rgb_x = autocvar_scoreboard_color_bg_r;
1284                 rgb_y = autocvar_scoreboard_color_bg_g;
1285                 rgb_z = autocvar_scoreboard_color_bg_b;
1286         }
1287         else
1288         {
1289 #ifdef GMQCC
1290                 rgb = '0 0 0';
1291 #endif
1292                 rgb_x = autocvar_scoreboard_color_bg_r;
1293                 rgb_y = autocvar_scoreboard_color_bg_g;
1294                 rgb_z = autocvar_scoreboard_color_bg_b;
1295
1296                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1297                 {
1298                         if(tm.team == NUM_SPECTATOR)
1299                                 continue;
1300
1301                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1302                 }
1303         }
1304
1305         if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
1306                 if(race_speedaward) {
1307                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1308                         pos_y += 1.25 * hud_fontsize_y;
1309                 }
1310                 if(race_speedaward_alltimebest) {
1311                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1312                         pos_y += 1.25 * hud_fontsize_y;
1313                 }
1314                 pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
1315         }
1316         else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
1317                 if(teamplay)
1318                         pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
1319                 else
1320                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1321         }
1322
1323
1324         if(teamplay)
1325                 pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
1326         else
1327                 pos = HUD_DrawMapStats(pos, rgb, bg_size);
1328
1329         // List spectators
1330         float specs;
1331         specs = 0;
1332         tmp = pos;
1333         for(pl = players.sort_next; pl; pl = pl.sort_next)
1334         {
1335                 if(pl.team != NUM_SPECTATOR)
1336                         continue;
1337                 pos_y += 1.25 * hud_fontsize_y;
1338                 HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), specs);
1339                 ++specs;
1340         }
1341
1342         if(specs)
1343         {
1344                 draw_beginBoldFont();
1345                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1346                 draw_endBoldFont();
1347                 pos_y += 1.25 * hud_fontsize_y;
1348         }
1349
1350         // Print info string
1351         float tl, fl, ll;
1352         str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
1353         tl = getstatf(STAT_TIMELIMIT);
1354         fl = getstatf(STAT_FRAGLIMIT);
1355         ll = getstatf(STAT_LEADLIMIT);
1356         if(gametype == MAPINFO_TYPE_LMS)
1357         {
1358                 if(tl > 0)
1359                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1360         }
1361         else
1362         {
1363                 if(tl > 0)
1364                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1365                 if(fl > 0)
1366                 {
1367                         if(tl > 0)
1368                                 str = strcat(str, _(" or"));
1369                         if(teamplay)
1370                         {
1371                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
1372                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1373                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1374                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1375                         }
1376                         else
1377                         {
1378                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
1379                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1380                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1381                                         TranslateScoresLabel(scores_label[ps_primary])));
1382                         }
1383                 }
1384                 if(ll > 0)
1385                 {
1386                         if(tl > 0 || fl > 0)
1387                                 str = strcat(str, _(" or"));
1388                         if(teamplay)
1389                         {
1390                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
1391                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1392                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1393                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1394                         }
1395                         else
1396                         {
1397                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
1398                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1399                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1400                                         TranslateScoresLabel(scores_label[ps_primary])));
1401                         }
1402                 }
1403         }
1404
1405         pos_y += 1.2 * hud_fontsize_y;
1406         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1407
1408         // print information about respawn status
1409         float respawn_time = getstatf(STAT_RESPAWN_TIME);
1410         if(!intermission)
1411         if(respawn_time)
1412         {
1413                 if(respawn_time < 0)
1414                 {
1415                         // a negative number means we are awaiting respawn, time value is still the same
1416                         respawn_time *= -1; // remove mark now that we checked it
1417                         respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
1418
1419                         str = sprintf(_("^1Respawning in ^3%s^1..."),
1420                                 (autocvar_scoreboard_respawntime_decimals ?
1421                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1422                                         :
1423                                         count_seconds(respawn_time - time)
1424                                 )
1425                         );
1426                 }
1427                 else if(time < respawn_time)
1428                 {
1429                         str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
1430                                 (autocvar_scoreboard_respawntime_decimals ?
1431                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1432                                         :
1433                                         count_seconds(respawn_time - time)
1434                                 )
1435                         );
1436                 }
1437                 else if(time >= respawn_time)
1438                         str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
1439
1440                 pos_y += 1.2 * hud_fontsize_y;
1441                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1442         }
1443
1444         scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
1445 }