]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/scoreboard.qc
Merge branch 'master' into terencehill/bot_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 #include "scoreboard.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5 #include "sortlist.qh"
6
7 #include "../common/constants.qh"
8 #include "../common/counting.qh"
9 #include "../common/mapinfo.qh"
10 #include "../common/stats.qh"
11 #include "../common/teams.qh"
12 #include "../common/util.qh"
13
14 float scoreboard_alpha_bg;
15 float scoreboard_alpha_fg;
16 float scoreboard_highlight;
17 float scoreboard_highlight_alpha;
18 float scoreboard_highlight_alpha_self;
19 float scoreboard_alpha_name;
20 float scoreboard_alpha_name_self;
21
22 void drawstringright(vector, string, vector, vector, float, float);
23 void drawstringcenter(vector, string, vector, vector, float, float);
24
25 const float SCOREBOARD_OFFSET = 50;
26
27 // wrapper to put all possible scores titles through gettext
28 string TranslateScoresLabel(string l)
29 {
30         switch(l)
31         {
32                 case "bckills": return CTX(_("SCO^bckills"));
33                 case "bctime": return CTX(_("SCO^bctime"));
34                 case "caps": return CTX(_("SCO^caps"));
35                 case "captime": return CTX(_("SCO^captime"));
36                 case "deaths": return CTX(_("SCO^deaths"));
37                 case "destroyed": return CTX(_("SCO^destroyed"));
38                 case "drops": return CTX(_("SCO^drops"));
39                 case "faults": return CTX(_("SCO^faults"));
40                 case "fckills": return CTX(_("SCO^fckills"));
41                 case "goals": return CTX(_("SCO^goals"));
42                 case "kckills": return CTX(_("SCO^kckills"));
43                 case "kdratio": return CTX(_("SCO^kdratio"));
44                 case "k/d": return CTX(_("SCO^k/d"));
45                 case "kd": return CTX(_("SCO^kd"));
46                 case "kdr": return CTX(_("SCO^kdr"));
47                 case "kills": return CTX(_("SCO^kills"));
48                 case "laps": return CTX(_("SCO^laps"));
49                 case "lives": return CTX(_("SCO^lives"));
50                 case "losses": return CTX(_("SCO^losses"));
51                 case "name": return CTX(_("SCO^name"));
52                 case "sum": return CTX(_("SCO^sum"));
53                 case "nick": return CTX(_("SCO^nick"));
54                 case "objectives": return CTX(_("SCO^objectives"));
55                 case "pickups": return CTX(_("SCO^pickups"));
56                 case "ping": return CTX(_("SCO^ping"));
57                 case "pl": return CTX(_("SCO^pl"));
58                 case "pushes": return CTX(_("SCO^pushes"));
59                 case "rank": return CTX(_("SCO^rank"));
60                 case "returns": return CTX(_("SCO^returns"));
61                 case "revivals": return CTX(_("SCO^revivals"));
62                 case "score": return CTX(_("SCO^score"));
63                 case "suicides": return CTX(_("SCO^suicides"));
64                 case "takes": return CTX(_("SCO^takes"));
65                 case "ticks": return CTX(_("SCO^ticks"));
66                 default: return l;
67         }
68 }
69
70 void HUD_InitScores()
71 {
72         int i, f;
73
74         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
75         for(i = 0; i < MAX_SCORE; ++i)
76         {
77                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
78                 if(f == SFL_SORT_PRIO_PRIMARY)
79                         ps_primary = i;
80                 if(f == SFL_SORT_PRIO_SECONDARY)
81                         ps_secondary = i;
82         }
83         if(ps_secondary == -1)
84                 ps_secondary = ps_primary;
85
86         for(i = 0; i < MAX_TEAMSCORE; ++i)
87         {
88                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
89                 if(f == SFL_SORT_PRIO_PRIMARY)
90                         ts_primary = i;
91                 if(f == SFL_SORT_PRIO_SECONDARY)
92                         ts_secondary = i;
93         }
94         if(ts_secondary == -1)
95                 ts_secondary = ts_primary;
96
97         Cmd_HUD_SetFields(0);
98 }
99
100 float SetTeam(entity pl, float Team);
101 //float lastpnum;
102 void HUD_UpdatePlayerTeams()
103 {
104         float Team;
105         entity pl, tmp;
106         float num;
107
108         num = 0;
109         for(pl = players.sort_next; pl; pl = pl.sort_next)
110         {
111                 num += 1;
112                 Team = GetPlayerColor(pl.sv_entnum);
113                 if(SetTeam(pl, Team))
114                 {
115                         tmp = pl.sort_prev;
116                         HUD_UpdatePlayerPos(pl);
117                         if(tmp)
118                                 pl = tmp;
119                         else
120                                 pl = players.sort_next;
121                 }
122         }
123         /*
124         if(num != lastpnum)
125                 print(strcat("PNUM: ", ftos(num), "\n"));
126         lastpnum = num;
127         */
128 }
129
130 int HUD_CompareScore(float vl, float vr, int f)
131 {
132         if(f & SFL_ZERO_IS_WORST)
133         {
134                 if(vl == 0 && vr != 0)
135                         return 1;
136                 if(vl != 0 && vr == 0)
137                         return 0;
138         }
139         if(vl > vr)
140                 return IS_INCREASING(f);
141         if(vl < vr)
142                 return IS_DECREASING(f);
143         return -1;
144 }
145
146 float HUD_ComparePlayerScores(entity left, entity right)
147 {
148         float vl, vr, r;
149         vl = GetPlayerColor(left.sv_entnum);
150         vr = GetPlayerColor(right.sv_entnum);
151
152         if(!left.gotscores)
153                 vl = NUM_SPECTATOR;
154         if(!right.gotscores)
155                 vr = NUM_SPECTATOR;
156
157         if(vl > vr)
158                 return true;
159         if(vl < vr)
160                 return false;
161
162         if(vl == NUM_SPECTATOR)
163         {
164                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
165                 // no other sorting
166                 if(!left.gotscores && right.gotscores)
167                         return true;
168                 return false;
169         }
170
171         r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
172         if (r >= 0)
173                 return r;
174
175         r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
176         if (r >= 0)
177                 return r;
178
179         int i;
180         for(i = 0; i < MAX_SCORE; ++i)
181         {
182                 r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
183                 if (r >= 0)
184                         return r;
185         }
186
187         if (left.sv_entnum < right.sv_entnum)
188                 return true;
189
190         return false;
191 }
192
193 void HUD_UpdatePlayerPos(entity player)
194 {
195         for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
196         {
197                 SORT_SWAP(player, other);
198         }
199         for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
200         {
201                 SORT_SWAP(other, player);
202         }
203 }
204
205 float HUD_CompareTeamScores(entity left, entity right)
206 {
207         int i, r;
208
209         if(left.team == NUM_SPECTATOR)
210                 return 1;
211         if(right.team == NUM_SPECTATOR)
212                 return 0;
213
214         r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
215         if (r >= 0)
216                 return r;
217
218         r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
219         if (r >= 0)
220                 return r;
221
222         for(i = 0; i < MAX_SCORE; ++i)
223         {
224                 r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
225                 if (r >= 0)
226                         return r;
227         }
228
229         if (left.team < right.team)
230                 return true;
231
232         return false;
233 }
234
235 void HUD_UpdateTeamPos(entity Team)
236 {
237         for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
238         {
239                 SORT_SWAP(Team, other);
240         }
241         for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
242         {
243                 SORT_SWAP(other, Team);
244         }
245 }
246
247 void Cmd_HUD_Help()
248 {
249         print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
250         print(_("^3|---------------------------------------------------------------|\n"));
251         print(_("Usage:\n"));
252         print(_("^2scoreboard_columns_set default\n"));
253         print(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
254         print(_("The following field names are recognized (case insensitive):\n"));
255         print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
256
257         print(_("^3name^7 or ^3nick^7             Name of a player\n"));
258         print(_("^3ping^7                     Ping time\n"));
259         print(_("^3pl^7                       Packet loss\n"));
260         print(_("^3kills^7                    Number of kills\n"));
261         print(_("^3deaths^7                   Number of deaths\n"));
262         print(_("^3suicides^7                 Number of suicides\n"));
263         print(_("^3frags^7                    kills - suicides\n"));
264         print(_("^3kd^7                       The kill-death ratio\n"));
265         print(_("^3sum^7                      frags - deaths\n"));
266         print(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
267         print(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
268         print(_("^3captime^7                  Time of fastest cap (CTF)\n"));
269         print(_("^3fckills^7                  Number of flag carrier kills\n"));
270         print(_("^3returns^7                  Number of flag returns\n"));
271         print(_("^3drops^7                    Number of flag drops\n"));
272         print(_("^3lives^7                    Number of lives (LMS)\n"));
273         print(_("^3rank^7                     Player rank\n"));
274         print(_("^3pushes^7                   Number of players pushed into void\n"));
275         print(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
276         print(_("^3kckills^7                  Number of keys carrier kills\n"));
277         print(_("^3losses^7                   Number of times a key was lost\n"));
278         print(_("^3laps^7                     Number of laps finished (race/cts)\n"));
279         print(_("^3time^7                     Total time raced (race/cts)\n"));
280         print(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
281         print(_("^3ticks^7                    Number of ticks (DOM)\n"));
282         print(_("^3takes^7                    Number of domination points taken (DOM)\n"));
283         print(_("^3bckills^7                  Number of ball carrier kills\n"));
284         print(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
285         print(_("^3score^7                    Total score\n\n"));
286
287         print(_("Before a field you can put a + or - sign, then a comma separated list\n"
288                 "of game types, then a slash, to make the field show up only in these\n"
289                 "or in all but these game types. You can also specify 'all' as a\n"
290                 "field to show all fields available for the current game mode.\n\n"));
291
292         print(_("The special game type names 'teams' and 'noteams' can be used to\n"
293                 "include/exclude ALL teams/noteams game modes.\n\n"));
294
295         print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
296         print(_("will display name, ping and pl aligned to the left, and the fields\n"
297                 "right of the vertical bar aligned to the right.\n"));
298         print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
299                 "other gamemodes except DM.\n"));
300 }
301
302 #define HUD_DefaultColumnLayout() \
303 "ping pl name | " \
304 "-teams,race,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,race,ka/suicides +ft,tdm/suicides -race,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
305 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns +ons/caps +ons/takes " \
306 "+lms/lives +lms/rank " \
307 "+kh/caps +kh/pushes +kh/destroyed " \
308 "?+race/laps ?+race/time ?+race/fastest " \
309 "+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
310 "-lms,race,nb/score"
311
312 void Cmd_HUD_SetFields(float argc)
313 {
314         int i, j, slash;
315         string str, pattern;
316         float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
317         float missing;
318
319         if(!gametype)
320         {
321                 // set up a temporary scoreboard layout
322                 // no layout can be properly set up until score_info data haven't been received
323                 argc = tokenizebyseparator("0 1 ping pl name | score", " ");
324                 ps_primary = 0;
325                 scores_label[ps_primary] = strzone("score");
326                 scores_flags[ps_primary] = SFL_ALLOW_HIDE;
327         }
328
329         // TODO: re enable with gametype dependant cvars?
330         if(argc < 3) // no arguments provided
331                 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
332
333         if(argc < 3)
334                 argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
335
336         if(argc == 3)
337         {
338                 if(argv(2) == "default")
339                         argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
340                 else if(argv(2) == "all")
341                 {
342                         string s;
343                         s = "ping pl name |";
344                         for(i = 0; i < MAX_SCORE; ++i)
345                         {
346                                 if(i != ps_primary)
347                                 if(i != ps_secondary)
348                                 if(scores_label[i] != "")
349                                         s = strcat(s, " ", scores_label[i]);
350                         }
351                         if(ps_secondary != ps_primary)
352                                 s = strcat(s, " ", scores_label[ps_secondary]);
353                         s = strcat(s, " ", scores_label[ps_primary]);
354                         argc = tokenizebyseparator(strcat("0 1 ", s), " ");
355                 }
356         }
357
358
359         hud_num_fields = 0;
360
361         hud_fontsize = HUD_GetFontsize("hud_fontsize");
362
363         for(i = 1; i < argc - 1; ++i)
364         {
365                 float nocomplain;
366                 str = argv(i+1);
367
368                 nocomplain = false;
369                 if(substring(str, 0, 1) == "?")
370                 {
371                         nocomplain = true;
372                         str = substring(str, 1, strlen(str) - 1);
373                 }
374
375                 slash = strstrofs(str, "/", 0);
376                 if(slash >= 0)
377                 {
378                         pattern = substring(str, 0, slash);
379                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
380
381                         if (!isGametypeInFilter(gametype, teamplay, false, pattern))
382                                 continue;
383                 }
384
385                 strunzone(hud_title[hud_num_fields]);
386                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
387                 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
388                 str = strtolower(str);
389
390                 if(str == "ping") {
391                         hud_field[hud_num_fields] = SP_PING;
392                 } else if(str == "pl") {
393                         hud_field[hud_num_fields] = SP_PL;
394                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
395                         hud_field[hud_num_fields] = SP_KDRATIO;
396                 } else if(str == "sum" || str == "diff" || str == "k-d") {
397                         hud_field[hud_num_fields] = SP_SUM;
398                 } else if(str == "name" || str == "nick") {
399                         hud_field[hud_num_fields] = SP_NAME;
400                         have_name = 1;
401                 } else if(str == "|") {
402                         hud_field[hud_num_fields] = SP_SEPARATOR;
403                         have_separator = 1;
404                 } else {
405                         for(j = 0; j < MAX_SCORE; ++j)
406                                 if(str == strtolower(scores_label[j]))
407                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
408 :notfound
409                         if(str == "frags")
410                         {
411                                 j = SP_FRAGS;
412                         }
413                         else
414                         {
415                                 if (!nocomplain)
416                                         printf("^1Error:^7 Unknown score field: '%s'\n", str);
417                                 continue;
418                         }
419 :found
420                         hud_field[hud_num_fields] = j;
421                         if(j == ps_primary)
422                                 have_primary = 1;
423                         if(j == ps_secondary)
424                                 have_secondary = 1;
425                 }
426                 ++hud_num_fields;
427                 if(hud_num_fields >= MAX_HUD_FIELDS)
428                         break;
429         }
430
431         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
432                 have_primary = 1;
433         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
434                 have_secondary = 1;
435         if(ps_primary == ps_secondary)
436                 have_secondary = 1;
437         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
438
439         if(hud_num_fields+missing < MAX_HUD_FIELDS)
440         {
441                 if(!have_name)
442                 {
443                         strunzone(hud_title[hud_num_fields]);
444                         for(i = hud_num_fields; i > 0; --i)
445                         {
446                                 hud_title[i] = hud_title[i-1];
447                                 hud_size[i] = hud_size[i-1];
448                                 hud_field[i] = hud_field[i-1];
449                         }
450                         hud_title[0] = strzone(TranslateScoresLabel("name"));
451                         hud_field[0] = SP_NAME;
452                         ++hud_num_fields;
453                         print("fixed missing field 'name'\n");
454
455                         if(!have_separator)
456                         {
457                                 strunzone(hud_title[hud_num_fields]);
458                                 for(i = hud_num_fields; i > 1; --i)
459                                 {
460                                         hud_title[i] = hud_title[i-1];
461                                         hud_size[i] = hud_size[i-1];
462                                         hud_field[i] = hud_field[i-1];
463                                 }
464                                 hud_title[1] = strzone("|");
465                                 hud_field[1] = SP_SEPARATOR;
466                                 hud_size[1] = stringwidth("|", false, hud_fontsize);
467                                 ++hud_num_fields;
468                                 print("fixed missing field '|'\n");
469                         }
470                 }
471                 else if(!have_separator)
472                 {
473                         strunzone(hud_title[hud_num_fields]);
474                         hud_title[hud_num_fields] = strzone("|");
475                         hud_size[hud_num_fields] = stringwidth("|", false, hud_fontsize);
476                         hud_field[hud_num_fields] = SP_SEPARATOR;
477                         ++hud_num_fields;
478                         print("fixed missing field '|'\n");
479                 }
480                 if(!have_secondary)
481                 {
482                         strunzone(hud_title[hud_num_fields]);
483                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
484                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
485                         hud_field[hud_num_fields] = ps_secondary;
486                         ++hud_num_fields;
487                         printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
488                 }
489                 if(!have_primary)
490                 {
491                         strunzone(hud_title[hud_num_fields]);
492                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
493                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
494                         hud_field[hud_num_fields] = ps_primary;
495                         ++hud_num_fields;
496                         printf("fixed missing field '%s'\n", scores_label[ps_primary]);
497                 }
498         }
499
500         hud_field[hud_num_fields] = SP_END;
501 }
502
503 // MOVEUP::
504 vector hud_field_rgb;
505 string hud_field_icon0;
506 string hud_field_icon1;
507 string hud_field_icon2;
508 vector hud_field_icon0_rgb;
509 vector hud_field_icon1_rgb;
510 vector hud_field_icon2_rgb;
511 float hud_field_icon0_alpha;
512 float hud_field_icon1_alpha;
513 float hud_field_icon2_alpha;
514 string HUD_GetField(entity pl, int field)
515 {
516         float tmp, num, denom;
517         int f;
518         string str;
519         hud_field_rgb = '1 1 1';
520         hud_field_icon0 = "";
521         hud_field_icon1 = "";
522         hud_field_icon2 = "";
523         hud_field_icon0_rgb = '1 1 1';
524         hud_field_icon1_rgb = '1 1 1';
525         hud_field_icon2_rgb = '1 1 1';
526         hud_field_icon0_alpha = 1;
527         hud_field_icon1_alpha = 1;
528         hud_field_icon2_alpha = 1;
529         switch(field)
530         {
531                 case SP_PING:
532                         if (!pl.gotscores)
533                                 return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
534                         //str = getplayerkeyvalue(pl.sv_entnum, "ping");
535                         f = pl.ping;
536                         if(f == 0)
537                                 return _("N/A");
538                         tmp = max(0, min(220, f-80)) / 220;
539                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
540                         return ftos(f);
541
542                 case SP_PL:
543                         if (!pl.gotscores)
544                                 return _("N/A");
545                         f = pl.ping_packetloss;
546                         tmp = pl.ping_movementloss;
547                         if(f == 0 && tmp == 0)
548                                 return "";
549                         str = ftos(ceil(f * 100));
550                         if(tmp != 0)
551                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
552                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
553                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
554                         return str;
555
556                 case SP_NAME:
557                         if(ready_waiting && pl.ready)
558                         {
559                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
560                         }
561                         else if(!teamplay)
562                         {
563                                 f = stof(getplayerkeyvalue(pl.sv_entnum, "colors"));
564                                 {
565                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
566                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
567                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
568                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
569                                         hud_field_icon2_rgb = colormapPaletteColor(f % 16, 1);
570                                 }
571                         }
572                         return GetPlayerName(pl.sv_entnum);
573
574                 case SP_FRAGS:
575                         f = pl.(scores[SP_KILLS]);
576                         f -= pl.(scores[SP_SUICIDES]);
577                         return ftos(f);
578
579                 case SP_KDRATIO:
580                         num = pl.(scores[SP_KILLS]);
581                         denom = pl.(scores[SP_DEATHS]);
582
583                         if(denom == 0) {
584                                 hud_field_rgb = '0 1 0';
585                                 str = sprintf("%d", num);
586                         } else if(num <= 0) {
587                                 hud_field_rgb = '1 0 0';
588                                 str = sprintf("%.1f", num/denom);
589                         } else
590                                 str = sprintf("%.1f", num/denom);
591                         return str;
592
593                 case SP_SUM:
594                         f = pl.(scores[SP_KILLS]);
595                         f -= pl.(scores[SP_DEATHS]);
596
597                         if(f > 0) {
598                                 hud_field_rgb = '0 1 0';
599                         } else if(f == 0) {
600                                 hud_field_rgb = '1 1 1';
601                         } else {
602                                 hud_field_rgb = '1 0 0';
603                         }
604                         return ftos(f);
605
606                 default:
607                         tmp = pl.(scores[field]);
608                         f = scores_flags[field];
609                         if(field == ps_primary)
610                                 hud_field_rgb = '1 1 0';
611                         else if(field == ps_secondary)
612                                 hud_field_rgb = '0 1 1';
613                         else
614                                 hud_field_rgb = '1 1 1';
615                         return ScoreString(f, tmp);
616         }
617         //return "error";
618 }
619
620 float hud_fixscoreboardcolumnwidth_len;
621 float hud_fixscoreboardcolumnwidth_iconlen;
622 float hud_fixscoreboardcolumnwidth_marginlen;
623
624 string HUD_FixScoreboardColumnWidth(int i, string str)
625 {
626         float field, f;
627         vector sz;
628         field = hud_field[i];
629
630         hud_fixscoreboardcolumnwidth_iconlen = 0;
631
632         if(hud_field_icon0 != "")
633         {
634                 sz = draw_getimagesize(hud_field_icon0);
635                 f = sz.x / sz.y;
636                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
637                         hud_fixscoreboardcolumnwidth_iconlen = f;
638         }
639
640         if(hud_field_icon1 != "")
641         {
642                 sz = draw_getimagesize(hud_field_icon1);
643                 f = sz.x / sz.y;
644                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
645                         hud_fixscoreboardcolumnwidth_iconlen = f;
646         }
647
648         if(hud_field_icon2 != "")
649         {
650                 sz = draw_getimagesize(hud_field_icon2);
651                 f = sz.x / sz.y;
652                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
653                         hud_fixscoreboardcolumnwidth_iconlen = f;
654         }
655
656         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
657
658         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
659                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", false, hud_fontsize);
660         else
661                 hud_fixscoreboardcolumnwidth_marginlen = 0;
662
663         if(field == SP_NAME) // name gets all remaining space
664         {
665                 int j;
666                 float namesize;
667                 namesize = sbwidth;// / hud_fontsize_x;
668                 for(j = 0; j < hud_num_fields; ++j)
669                         if(j != i)
670                                 if (hud_field[i] != SP_SEPARATOR)
671                                         namesize -= hud_size[j] + hud_fontsize.x;
672                 namesize += hud_fontsize.x;
673                 hud_size[i] = namesize;
674
675                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
676                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
677                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
678                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, true, hud_fontsize);
679         }
680         else
681                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, false, hud_fontsize);
682
683         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
684         if(hud_size[i] < f)
685                 hud_size[i] = f;
686
687         return str;
688 }
689
690 void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, int pl_number)
691 {
692         vector tmp, rgb;
693         rgb = Team_ColorRGB(pl.team);
694         string str;
695         int field;
696         float is_spec;
697         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
698
699         if((rgb == '1 1 1') && (!is_spec)) {
700                 rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
701                 rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
702                 rgb.z = autocvar_scoreboard_color_bg_b + 0.5; }
703
704         vector h_pos = pos - '1 1 0';
705         vector h_size = item_size + '2 0 0';
706         // alternated rows highlighting
707         if(is_self)
708                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
709         else if((scoreboard_highlight) && (!(pl_number % 2)))
710                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
711
712         tmp.x = item_size.x;
713         tmp.y = 0;
714         tmp.z = 0;
715         int i;
716         for(i = 0; i < hud_num_fields; ++i)
717         {
718                 field = hud_field[i];
719                 if(field == SP_SEPARATOR)
720                         break;
721
722                 if(is_spec && field != SP_NAME && field != SP_PING) {
723                         pos.x += hud_size[i] + hud_fontsize.x;
724                         continue;
725                 }
726                 str = HUD_GetField(pl, field);
727                 str = HUD_FixScoreboardColumnWidth(i, str);
728
729                 pos.x += hud_size[i] + hud_fontsize.x;
730
731                 if(field == SP_NAME) {
732                         tmp.x = hud_size[i] - hud_fontsize.x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize.x;
733                         if (is_self)
734                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
735                         else
736                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
737                 } else {
738                         tmp.x = hud_fixscoreboardcolumnwidth_len + hud_fontsize.x;
739                         if (is_self)
740                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
741                         else
742                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
743                 }
744
745                 tmp.x = hud_size[i] + hud_fontsize.x;
746                 if(hud_field_icon0 != "")
747                         if (is_self)
748                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
749                         else
750                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
751                 if(hud_field_icon1 != "")
752                         if (is_self)
753                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
754                         else
755                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
756                 if(hud_field_icon2 != "")
757                         if (is_self)
758                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
759                         else
760                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
761         }
762
763         if(hud_field[i] == SP_SEPARATOR)
764         {
765                 pos.x = xmax;
766                 for(i = hud_num_fields-1; i > 0; --i)
767                 {
768                         field = hud_field[i];
769                         if(field == SP_SEPARATOR)
770                                 break;
771
772                         if(is_spec && field != SP_NAME && field != SP_PING) {
773                                 pos.x -= hud_size[i] + hud_fontsize.x;
774                                 continue;
775                         }
776
777                         str = HUD_GetField(pl, field);
778                         str = HUD_FixScoreboardColumnWidth(i, str);
779
780                         if(field == SP_NAME) {
781                                 tmp.x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
782                                 if(is_self)
783                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
784                                 else
785                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
786                         } else {
787                                 tmp.x = hud_fixscoreboardcolumnwidth_len;
788                                 if(is_self)
789                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
790                                 else
791                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
792                         }
793
794                         tmp.x = hud_size[i];
795                         if(hud_field_icon0 != "")
796                                 if (is_self)
797                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
798                                 else
799                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
800                         if(hud_field_icon1 != "")
801                                 if (is_self)
802                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
803                                 else
804                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
805                         if(hud_field_icon2 != "")
806                                 if (is_self)
807                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
808                                 else
809                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
810                         pos.x -= hud_size[i] + hud_fontsize.x;
811                 }
812         }
813
814         if(pl.eliminated)
815                 drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
816 }
817
818 /*
819  * HUD_Scoreboard_MakeTable
820  *
821  * Makes a table for a team (for all playing players in DM) and fills it
822  */
823
824 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
825 {
826         float body_table_height;
827         vector tmp = '0 0 0', column_dim = '0 0 0';
828         entity pl;
829
830         body_table_height = 1.25 * hud_fontsize.y * max(1, tm.team_size); // no player? show 1 empty line
831
832         pos.y += autocvar_scoreboard_border_thickness;
833         pos -= '1 1 0';
834
835         tmp.x = sbwidth + 2;
836         tmp.y = 1.25 * hud_fontsize.y;
837
838         // rounded header
839         if (teamplay)
840                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
841         else
842                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
843
844         // table border
845         tmp.y += autocvar_scoreboard_border_thickness;
846         tmp.y += body_table_height;
847         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
848
849         // separator header/table
850         pos.y += 1.25 * hud_fontsize.y;
851         tmp.y = autocvar_scoreboard_border_thickness;
852         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
853
854         pos.y += autocvar_scoreboard_border_thickness;
855
856         // table background
857         tmp.y = body_table_height;
858         if (teamplay)
859                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
860         else
861                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
862
863         // anyway, apply some color
864         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
865
866         // go back to the top to make alternated columns highlighting and to print the strings
867         pos.y -= 1.25 * hud_fontsize.y;
868         pos.y -= autocvar_scoreboard_border_thickness;
869
870         pos += '1 1 0';
871
872         if (scoreboard_highlight)
873         {
874                 column_dim.y = 1.25 * hud_fontsize.y; // header
875                 column_dim.y += autocvar_scoreboard_border_thickness;
876                 column_dim.y += body_table_height;
877         }
878
879         // print the strings of the columns headers and draw the columns
880         int i;
881         for(i = 0; i < hud_num_fields; ++i)
882         {
883                 if(hud_field[i] == SP_SEPARATOR)
884                         break;
885                 column_dim.x = hud_size[i] + hud_fontsize.x;
886                 if (scoreboard_highlight)
887                 {
888                         if (i % 2)
889                                 drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
890                 }
891                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
892                 pos.x += column_dim.x;
893         }
894         if(hud_field[i] == SP_SEPARATOR)
895         {
896                 pos.x = xmax;
897                 tmp.y = 0;
898                 for(i = hud_num_fields-1; i > 0; --i)
899                 {
900                         if(hud_field[i] == SP_SEPARATOR)
901                                 break;
902
903                         pos.x -= hud_size[i];
904
905                         if (scoreboard_highlight)
906                         {
907                                 if (!(i % 2))
908                                 {
909                                         if (i == hud_num_fields-1)
910                                                 column_dim.x = hud_size[i] + hud_fontsize.x / 2 + 1;
911                                         else
912                                                 column_dim.x = hud_size[i] + hud_fontsize.x;
913                                         drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
914                                 }
915                         }
916
917                         tmp.x = stringwidth(hud_title[i], false, hud_fontsize);
918                         tmp.x = (hud_size[i] - tmp.x);
919                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
920                         pos.x -= hud_fontsize.x;
921                 }
922         }
923
924         pos.x = xmin;
925         pos.y += 1.25 * hud_fontsize.y; // skip the header
926         pos.y += autocvar_scoreboard_border_thickness;
927
928         // item size
929         tmp.x = sbwidth;
930         tmp.y = hud_fontsize.y * 1.25;
931
932         // fill the table and draw the rows
933         i = 0;
934         if (teamplay)
935                 for(pl = players.sort_next; pl; pl = pl.sort_next)
936                 {
937                         if(pl.team != tm.team)
938                                 continue;
939                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
940                         pos.y += 1.25 * hud_fontsize.y;
941                         ++i;
942                 }
943         else
944                 for(pl = players.sort_next; pl; pl = pl.sort_next)
945                 {
946                         if(pl.team == NUM_SPECTATOR)
947                                 continue;
948                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
949                         pos.y += 1.25 * hud_fontsize.y;
950                         ++i;
951                 }
952
953         if (i == 0)
954                 pos.y += 1.25 * hud_fontsize.y; // move to the end of the table
955         pos.y += 1.25 * hud_fontsize.y; // move empty row (out of the table)
956
957         return pos;
958 }
959
960 float HUD_WouldDrawScoreboard() {
961         if (autocvar__hud_configure)
962                 return 0;
963         else if (HUD_Radar_Clickable())
964                 return 0;
965         else if (scoreboard_showscores)
966                 return 1;
967         else if (intermission == 1)
968                 return 1;
969         else if (intermission == 2)
970                 return 0;
971         else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS)
972                 return 1;
973         else if (scoreboard_showscores_force)
974                 return 1;
975         return 0;
976 }
977
978 float average_accuracy;
979 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
980 {
981         WepSet weapons_stat = WepSet_GetFromStat();
982         WepSet weapons_inmap = WepSet_GetFromStat_InMap();
983         float initial_posx = pos.x;
984         int i;
985         float weapon_stats;
986         int disownedcnt = 0;
987         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
988         {
989                 self = get_weaponinfo(i);
990                 if(!self.weapon)
991                         continue;
992
993                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
994
995                 if(weapon_stats < 0 && !(weapons_stat & WepSet_FromWeapon(i) || weapons_inmap & WepSet_FromWeapon(i)))
996                         ++disownedcnt;
997         }
998
999         int weapon_cnt = WEP_COUNT - disownedcnt;
1000
1001         if(weapon_cnt <= 0)
1002                 return pos;
1003
1004         int rows;
1005         if(autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor(WEP_COUNT * 0.5))
1006                 rows = 2;
1007         else
1008                 rows = 1;
1009         int columnns = ceil(weapon_cnt / rows);
1010
1011         float height = 40;
1012         float fontsize = height * 1/3;
1013         float weapon_height = height * 2/3;
1014         float weapon_width = sbwidth / columnns / rows;
1015
1016         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1017         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1018         vector tmp = '0 0 0';
1019         tmp.x = sbwidth;
1020         tmp.y = height * rows;
1021
1022         if (teamplay)
1023                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1024         else
1025                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1026         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1027
1028         // column highlighting
1029         for(i = 0; i < columnns; ++i)
1030         {
1031                 if(!(i % 2))
1032                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1033         }
1034
1035         // row highlighting
1036         for(i = 0; i < rows; ++i)
1037         {
1038                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1039         }
1040
1041         average_accuracy = 0;
1042         int weapons_with_stats = 0;
1043         if(rows == 2)
1044                 pos.x += weapon_width / 2;
1045
1046         if(autocvar_scoreboard_accuracy_nocolors)
1047                 rgb = '1 1 1';
1048         else
1049                 Accuracy_LoadColors();
1050
1051         float oldposx = pos.x;
1052         vector tmpos = pos;
1053
1054         int column;
1055         for(i = WEP_FIRST, column = 0; i <= WEP_LAST; ++i)
1056         {
1057                 self = get_weaponinfo(i);
1058                 if (!self.weapon)
1059                         continue;
1060                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
1061
1062                 if(weapon_stats < 0 && !(weapons_stat & WepSet_FromWeapon(i) || weapons_inmap & WepSet_FromWeapon(i)))
1063                         continue;
1064
1065                 float weapon_alpha;
1066                 if(weapon_stats >= 0)
1067                         weapon_alpha = scoreboard_alpha_fg;
1068                 else
1069                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1070
1071                 // weapon icon
1072                 drawpic_aspect_skin(tmpos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1073                 // the accuracy
1074                 if(weapon_stats >= 0) {
1075                         weapons_with_stats += 1;
1076                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1077
1078                         string s;
1079                         s = sprintf("%d%%", weapon_stats*100);
1080
1081                         float padding;
1082                         padding = (weapon_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center the accuracy value
1083
1084                         if(!autocvar_scoreboard_accuracy_nocolors)
1085                                 rgb = Accuracy_GetColor(weapon_stats);
1086
1087                         drawstring(tmpos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1088                 }
1089                 tmpos.x += weapon_width * rows;
1090                 pos.x += weapon_width * rows;
1091                 if(rows == 2 && column == columnns - 1) {
1092                         tmpos.x = oldposx;
1093                         tmpos.y += height;
1094                         pos.y += height;
1095                 }
1096                 ++column;
1097         }
1098
1099         if(weapons_with_stats)
1100                 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1101
1102         pos.y += height;
1103         pos.y += 1.25 * hud_fontsize.y;
1104         pos.x = initial_posx;
1105         return pos;
1106 }
1107
1108 vector HUD_DrawKeyValue(vector pos, string key, string value) {
1109         float px = pos.x;
1110         pos.x += hud_fontsize.x * 0.25;
1111         drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1112         pos.x = xmax - stringwidth(value, false, hud_fontsize) - hud_fontsize.x * 0.25;
1113         drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1114         pos.x = px;
1115         pos.y+= hud_fontsize.y;
1116
1117         return pos;
1118 }
1119
1120 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
1121         float stat_secrets_found, stat_secrets_total;
1122         float stat_monsters_killed, stat_monsters_total;
1123         float rows = 0;
1124         string val;
1125
1126         // get monster stats
1127         stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
1128         stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
1129
1130         // get secrets stats
1131         stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
1132         stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
1133
1134         // get number of rows
1135         if(stat_secrets_total)
1136                 rows += 1;
1137         if(stat_monsters_total)
1138                 rows += 1;
1139
1140         // if no rows, return
1141         if (!rows)
1142                 return pos;
1143
1144         //  draw table header
1145         drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1146         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1147
1148         // draw table
1149         vector tmp = '0 0 0';
1150         tmp.x = sbwidth;
1151         tmp.y = hud_fontsize.y * rows;
1152
1153         if (teamplay)
1154                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1155         else
1156                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1157         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1158
1159         // draw monsters
1160         if(stat_monsters_total)
1161         {
1162                 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1163                 pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
1164         }
1165
1166         // draw secrets
1167         if(stat_secrets_total)
1168         {
1169                 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1170                 pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
1171         }
1172
1173         // update position
1174         pos.y += 1.25 * hud_fontsize.y;
1175         return pos;
1176 }
1177
1178
1179 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1180 {
1181         int i;
1182         RANKINGS_RECEIVED_CNT = 0;
1183         for (i=RANKINGS_CNT-1; i>=0; --i)
1184                 if (grecordtime[i])
1185                         ++RANKINGS_RECEIVED_CNT;
1186
1187         if (RANKINGS_RECEIVED_CNT == 0)
1188                 return pos;
1189
1190         float is_spec;
1191         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
1192         vector hl_rgb;
1193         hl_rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
1194         hl_rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
1195         hl_rgb.z = autocvar_scoreboard_color_bg_b + 0.5;
1196
1197         pos.y += hud_fontsize.y;
1198         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1199         pos.y += hud_fontsize.y + autocvar_scoreboard_border_thickness;
1200         vector tmp = '0 0 0';
1201         tmp.x = sbwidth;
1202         tmp.y = 1.25 * hud_fontsize.y * RANKINGS_RECEIVED_CNT;
1203
1204         if (teamplay)
1205                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1206         else
1207                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1208         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1209
1210         // row highlighting
1211         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1212         {
1213                 string n, p;
1214                 float t;
1215                 t = grecordtime[i];
1216                 if (t == 0)
1217                         continue;
1218                 n = grecordholder[i];
1219                 p = count_ordinal(i+1);
1220                 if(grecordholder[i] == GetPlayerName(player_localnum))
1221                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1222                 else if(!(i % 2) && scoreboard_highlight)
1223                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1224                 drawstring(pos, p, '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1225                 drawstring(pos + '3 0 0' * hud_fontsize.y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1226                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize.y, n, '1 1 0' * hud_fontsize.y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1227                 pos.y += 1.25 * hud_fontsize.y;
1228         }
1229         pos.y += autocvar_scoreboard_border_thickness;
1230
1231         return pos;
1232 }
1233
1234 float hud_woulddrawscoreboard_prev;
1235 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1236 void HUD_DrawScoreboard()
1237 {
1238         float hud_woulddrawscoreboard;
1239         hud_woulddrawscoreboard = scoreboard_active;
1240         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1241                 hud_woulddrawscoreboard_change = time;
1242                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1243         }
1244
1245         if(hud_woulddrawscoreboard) {
1246                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1247                 if (scoreboard_fadeinspeed)
1248                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1249                 else
1250                         scoreboard_fade_alpha = 1;
1251         }
1252         else {
1253                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1254                 if (scoreboard_fadeoutspeed)
1255                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1256                 else
1257                         scoreboard_fade_alpha = 0;
1258         }
1259
1260         if (!scoreboard_fade_alpha)
1261                 return;
1262
1263         HUD_UpdatePlayerTeams();
1264
1265         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1266         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1267         scoreboard_highlight = autocvar_scoreboard_highlight;
1268         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1269         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1270         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1271         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1272
1273         vector rgb, pos, tmp;
1274         entity pl, tm;
1275         string str;
1276
1277         xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
1278         ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
1279
1280         xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
1281         ymax = (vid_conheight - ymin);
1282
1283         sbwidth = xmax - xmin;
1284
1285         // Initializes position
1286         pos.x = xmin;
1287         pos.y = ymin;
1288         pos.z = 0;
1289
1290         // Heading
1291         vector sb_heading_fontsize;
1292         sb_heading_fontsize = hud_fontsize * 2;
1293         draw_beginBoldFont();
1294         drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1295         draw_endBoldFont();
1296
1297         pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
1298
1299         // Draw the scoreboard
1300         vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1301
1302         if(teamplay)
1303         {
1304                 vector team_score_baseoffset;
1305                 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize.y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize.x * 0.25);
1306                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1307                 {
1308                         if(tm.team == NUM_SPECTATOR)
1309                                 continue;
1310
1311                         draw_beginBoldFont();
1312                         rgb = Team_ColorRGB(tm.team);
1313                         str = ftos(tm.(teamscores[ts_primary]));
1314                         drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1315
1316                         if(ts_primary != ts_secondary)
1317                         {
1318                                 str = ftos(tm.(teamscores[ts_secondary]));
1319                                 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1320                         }
1321                         draw_endBoldFont();
1322
1323                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1324                 }
1325                 rgb.x = autocvar_scoreboard_color_bg_r;
1326                 rgb.y = autocvar_scoreboard_color_bg_g;
1327                 rgb.z = autocvar_scoreboard_color_bg_b;
1328         }
1329         else
1330         {
1331                 rgb.x = autocvar_scoreboard_color_bg_r;
1332                 rgb.y = autocvar_scoreboard_color_bg_g;
1333                 rgb.z = autocvar_scoreboard_color_bg_b;
1334
1335                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1336                 {
1337                         if(tm.team == NUM_SPECTATOR)
1338                                 continue;
1339
1340                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1341                 }
1342         }
1343
1344         if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
1345                 if(race_speedaward) {
1346                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1347                         pos.y += 1.25 * hud_fontsize.y;
1348                 }
1349                 if(race_speedaward_alltimebest) {
1350                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1351                         pos.y += 1.25 * hud_fontsize.y;
1352                 }
1353                 pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
1354         }
1355         else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
1356                 if(teamplay)
1357                         pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
1358                 else
1359                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1360         }
1361
1362
1363         if(teamplay)
1364                 pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
1365         else
1366                 pos = HUD_DrawMapStats(pos, rgb, bg_size);
1367
1368         // List spectators
1369         float specs;
1370         specs = 0;
1371         tmp = pos;
1372         vector item_size;
1373         item_size.x = sbwidth;
1374         item_size.y = hud_fontsize.y * 1.25;
1375         item_size.z = 0;
1376         for(pl = players.sort_next; pl; pl = pl.sort_next)
1377         {
1378                 if(pl.team != NUM_SPECTATOR)
1379                         continue;
1380                 pos.y += 1.25 * hud_fontsize.y;
1381                 HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
1382                 ++specs;
1383         }
1384
1385         if(specs)
1386         {
1387                 draw_beginBoldFont();
1388                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1389                 draw_endBoldFont();
1390                 pos.y += 1.25 * hud_fontsize.y;
1391         }
1392
1393         // Print info string
1394         float tl, fl, ll;
1395         str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
1396         tl = getstatf(STAT_TIMELIMIT);
1397         fl = getstatf(STAT_FRAGLIMIT);
1398         ll = getstatf(STAT_LEADLIMIT);
1399         if(gametype == MAPINFO_TYPE_LMS)
1400         {
1401                 if(tl > 0)
1402                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1403         }
1404         else
1405         {
1406                 if(tl > 0)
1407                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1408                 if(fl > 0)
1409                 {
1410                         if(tl > 0)
1411                                 str = strcat(str, _(" or"));
1412                         if(teamplay)
1413                         {
1414                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
1415                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1416                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1417                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1418                         }
1419                         else
1420                         {
1421                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
1422                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1423                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1424                                         TranslateScoresLabel(scores_label[ps_primary])));
1425                         }
1426                 }
1427                 if(ll > 0)
1428                 {
1429                         if(tl > 0 || fl > 0)
1430                                 str = strcat(str, _(" or"));
1431                         if(teamplay)
1432                         {
1433                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
1434                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1435                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1436                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1437                         }
1438                         else
1439                         {
1440                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
1441                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1442                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1443                                         TranslateScoresLabel(scores_label[ps_primary])));
1444                         }
1445                 }
1446         }
1447
1448         pos.y += 1.2 * hud_fontsize.y;
1449         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1450
1451         // print information about respawn status
1452         float respawn_time = getstatf(STAT_RESPAWN_TIME);
1453         if(!intermission)
1454         if(respawn_time)
1455         {
1456                 if(respawn_time < 0)
1457                 {
1458                         // a negative number means we are awaiting respawn, time value is still the same
1459                         respawn_time *= -1; // remove mark now that we checked it
1460                         respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
1461
1462                         str = sprintf(_("^1Respawning in ^3%s^1..."),
1463                                 (autocvar_scoreboard_respawntime_decimals ?
1464                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1465                                         :
1466                                         count_seconds(respawn_time - time)
1467                                 )
1468                         );
1469                 }
1470                 else if(time < respawn_time)
1471                 {
1472                         str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
1473                                 (autocvar_scoreboard_respawntime_decimals ?
1474                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1475                                         :
1476                                         count_seconds(respawn_time - time)
1477                                 )
1478                         );
1479                 }
1480                 else if(time >= respawn_time)
1481                         str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
1482
1483                 pos.y += 1.2 * hud_fontsize.y;
1484                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1485         }
1486
1487         scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
1488 }