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Merge branch 'master' into Mario/tweaks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 #include "scoreboard.qh"
2
3 #include "hud/panel/quickmenu.qh"
4 #include "hud/all.qh"
5
6 #include <common/ent_cs.qh>
7 #include <common/constants.qh>
8 #include <common/mapinfo.qh>
9 #include <common/minigames/cl_minigames.qh>
10 #include <common/stats.qh>
11 #include <common/teams.qh>
12
13 float scoreboard_alpha_bg;
14 float scoreboard_alpha_fg;
15 float scoreboard_highlight;
16 float scoreboard_highlight_alpha;
17 float scoreboard_highlight_alpha_self;
18 float scoreboard_alpha_name;
19 float scoreboard_alpha_name_self;
20
21 void drawstringright(vector, string, vector, vector, float, float);
22 void drawstringcenter(vector, string, vector, vector, float, float);
23
24 const float SCOREBOARD_OFFSET = 50;
25
26 // wrapper to put all possible scores titles through gettext
27 string TranslateScoresLabel(string l)
28 {
29         switch(l)
30         {
31                 case "bckills": return CTX(_("SCO^bckills"));
32                 case "bctime": return CTX(_("SCO^bctime"));
33                 case "caps": return CTX(_("SCO^caps"));
34                 case "captime": return CTX(_("SCO^captime"));
35                 case "deaths": return CTX(_("SCO^deaths"));
36                 case "destroyed": return CTX(_("SCO^destroyed"));
37                 case "dmg": return CTX(_("SCO^dmg"));
38                 case "dmgtaken": return CTX(_("SCO^dmgtaken"));
39                 case "drops": return CTX(_("SCO^drops"));
40                 case "faults": return CTX(_("SCO^faults"));
41                 case "fckills": return CTX(_("SCO^fckills"));
42                 case "goals": return CTX(_("SCO^goals"));
43                 case "kckills": return CTX(_("SCO^kckills"));
44                 case "kdratio": return CTX(_("SCO^kdratio"));
45                 case "k/d": return CTX(_("SCO^k/d"));
46                 case "kd": return CTX(_("SCO^kd"));
47                 case "kdr": return CTX(_("SCO^kdr"));
48                 case "kills": return CTX(_("SCO^kills"));
49                 case "laps": return CTX(_("SCO^laps"));
50                 case "lives": return CTX(_("SCO^lives"));
51                 case "losses": return CTX(_("SCO^losses"));
52                 case "name": return CTX(_("SCO^name"));
53                 case "sum": return CTX(_("SCO^sum"));
54                 case "nick": return CTX(_("SCO^nick"));
55                 case "objectives": return CTX(_("SCO^objectives"));
56                 case "pickups": return CTX(_("SCO^pickups"));
57                 case "ping": return CTX(_("SCO^ping"));
58                 case "pl": return CTX(_("SCO^pl"));
59                 case "pushes": return CTX(_("SCO^pushes"));
60                 case "rank": return CTX(_("SCO^rank"));
61                 case "returns": return CTX(_("SCO^returns"));
62                 case "revivals": return CTX(_("SCO^revivals"));
63                 case "score": return CTX(_("SCO^score"));
64                 case "suicides": return CTX(_("SCO^suicides"));
65                 case "takes": return CTX(_("SCO^takes"));
66                 case "ticks": return CTX(_("SCO^ticks"));
67                 default: return l;
68         }
69 }
70
71 void HUD_InitScores()
72 {
73         int i, f;
74
75         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
76         for(i = 0; i < MAX_SCORE; ++i)
77         {
78                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
79                 if(f == SFL_SORT_PRIO_PRIMARY)
80                         ps_primary = i;
81                 if(f == SFL_SORT_PRIO_SECONDARY)
82                         ps_secondary = i;
83         }
84         if(ps_secondary == -1)
85                 ps_secondary = ps_primary;
86
87         for(i = 0; i < MAX_TEAMSCORE; ++i)
88         {
89                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
90                 if(f == SFL_SORT_PRIO_PRIMARY)
91                         ts_primary = i;
92                 if(f == SFL_SORT_PRIO_SECONDARY)
93                         ts_secondary = i;
94         }
95         if(ts_secondary == -1)
96                 ts_secondary = ts_primary;
97
98         Cmd_HUD_SetFields(0);
99 }
100
101 float SetTeam(entity pl, float Team);
102 //float lastpnum;
103 void HUD_UpdatePlayerTeams()
104 {
105         float Team;
106         entity pl, tmp;
107         float num;
108
109         num = 0;
110         for(pl = players.sort_next; pl; pl = pl.sort_next)
111         {
112                 num += 1;
113                 Team = entcs_GetScoreTeam(pl.sv_entnum);
114                 if(SetTeam(pl, Team))
115                 {
116                         tmp = pl.sort_prev;
117                         HUD_UpdatePlayerPos(pl);
118                         if(tmp)
119                                 pl = tmp;
120                         else
121                                 pl = players.sort_next;
122                 }
123         }
124         /*
125         if(num != lastpnum)
126                 print(strcat("PNUM: ", ftos(num), "\n"));
127         lastpnum = num;
128         */
129 }
130
131 int HUD_CompareScore(int vl, int vr, int f)
132 {
133     TC(int, vl); TC(int, vr); TC(int, f);
134         if(f & SFL_ZERO_IS_WORST)
135         {
136                 if(vl == 0 && vr != 0)
137                         return 1;
138                 if(vl != 0 && vr == 0)
139                         return 0;
140         }
141         if(vl > vr)
142                 return IS_INCREASING(f);
143         if(vl < vr)
144                 return IS_DECREASING(f);
145         return -1;
146 }
147
148 float HUD_ComparePlayerScores(entity left, entity right)
149 {
150         float vl, vr, r;
151         vl = entcs_GetTeam(left.sv_entnum);
152         vr = entcs_GetTeam(right.sv_entnum);
153
154         if(!left.gotscores)
155                 vl = NUM_SPECTATOR;
156         if(!right.gotscores)
157                 vr = NUM_SPECTATOR;
158
159         if(vl > vr)
160                 return true;
161         if(vl < vr)
162                 return false;
163
164         if(vl == NUM_SPECTATOR)
165         {
166                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
167                 // no other sorting
168                 if(!left.gotscores && right.gotscores)
169                         return true;
170                 return false;
171         }
172
173         r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
174         if (r >= 0)
175                 return r;
176
177         r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
178         if (r >= 0)
179                 return r;
180
181         int i;
182         for(i = 0; i < MAX_SCORE; ++i)
183         {
184                 r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
185                 if (r >= 0)
186                         return r;
187         }
188
189         if (left.sv_entnum < right.sv_entnum)
190                 return true;
191
192         return false;
193 }
194
195 void HUD_UpdatePlayerPos(entity player)
196 {
197         entity ent;
198         for(ent = player.sort_next; ent && HUD_ComparePlayerScores(player, ent); ent = player.sort_next)
199         {
200                 SORT_SWAP(player, ent);
201         }
202         for(ent = player.sort_prev; ent != players && HUD_ComparePlayerScores(ent, player); ent = player.sort_prev)
203         {
204                 SORT_SWAP(ent, player);
205         }
206 }
207
208 float HUD_CompareTeamScores(entity left, entity right)
209 {
210         int i, r;
211
212         if(left.team == NUM_SPECTATOR)
213                 return 1;
214         if(right.team == NUM_SPECTATOR)
215                 return 0;
216
217         r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
218         if (r >= 0)
219                 return r;
220
221         r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
222         if (r >= 0)
223                 return r;
224
225         for(i = 0; i < MAX_SCORE; ++i)
226         {
227                 r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
228                 if (r >= 0)
229                         return r;
230         }
231
232         if (left.team < right.team)
233                 return true;
234
235         return false;
236 }
237
238 void HUD_UpdateTeamPos(entity Team)
239 {
240         entity ent;
241         for(ent = Team.sort_next; ent && HUD_CompareTeamScores(Team, ent); ent = Team.sort_next)
242         {
243                 SORT_SWAP(Team, ent);
244         }
245         for(ent = Team.sort_prev; ent != teams && HUD_CompareTeamScores(ent, Team); ent = Team.sort_prev)
246         {
247                 SORT_SWAP(ent, Team);
248         }
249 }
250
251 void Cmd_HUD_Help()
252 {
253         LOG_INFO(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
254         LOG_INFO(_("^3|---------------------------------------------------------------|\n"));
255         LOG_INFO(_("Usage:\n"));
256         LOG_INFO(_("^2scoreboard_columns_set default\n"));
257         LOG_INFO(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
258         LOG_INFO(_("The following field names are recognized (case insensitive):\n"));
259         LOG_INFO(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
260
261         LOG_INFO(_("^3name^7 or ^3nick^7             Name of a player\n"));
262         LOG_INFO(_("^3ping^7                     Ping time\n"));
263         LOG_INFO(_("^3pl^7                       Packet loss\n"));
264         LOG_INFO(_("^3kills^7                    Number of kills\n"));
265         LOG_INFO(_("^3deaths^7                   Number of deaths\n"));
266         LOG_INFO(_("^3suicides^7                 Number of suicides\n"));
267         LOG_INFO(_("^3frags^7                    kills - suicides\n"));
268         LOG_INFO(_("^3kd^7                       The kill-death ratio\n"));
269         LOG_INFO(_("^3dmg^7                      The total damage done\n"));
270         LOG_INFO(_("^3dmgtaken^7                 The total damage taken\n"));
271         LOG_INFO(_("^3sum^7                      frags - deaths\n"));
272         LOG_INFO(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
273         LOG_INFO(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
274         LOG_INFO(_("^3captime^7                  Time of fastest cap (CTF)\n"));
275         LOG_INFO(_("^3fckills^7                  Number of flag carrier kills\n"));
276         LOG_INFO(_("^3returns^7                  Number of flag returns\n"));
277         LOG_INFO(_("^3drops^7                    Number of flag drops\n"));
278         LOG_INFO(_("^3lives^7                    Number of lives (LMS)\n"));
279         LOG_INFO(_("^3rank^7                     Player rank\n"));
280         LOG_INFO(_("^3pushes^7                   Number of players pushed into void\n"));
281         LOG_INFO(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
282         LOG_INFO(_("^3kckills^7                  Number of keys carrier kills\n"));
283         LOG_INFO(_("^3losses^7                   Number of times a key was lost\n"));
284         LOG_INFO(_("^3laps^7                     Number of laps finished (race/cts)\n"));
285         LOG_INFO(_("^3time^7                     Total time raced (race/cts)\n"));
286         LOG_INFO(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
287         LOG_INFO(_("^3ticks^7                    Number of ticks (DOM)\n"));
288         LOG_INFO(_("^3takes^7                    Number of domination points taken (DOM)\n"));
289         LOG_INFO(_("^3bckills^7                  Number of ball carrier kills\n"));
290         LOG_INFO(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
291         LOG_INFO(_("^3score^7                    Total score\n\n"));
292
293         LOG_INFO(_("Before a field you can put a + or - sign, then a comma separated list\n"
294                 "of game types, then a slash, to make the field show up only in these\n"
295                 "or in all but these game types. You can also specify 'all' as a\n"
296                 "field to show all fields available for the current game mode.\n\n"));
297
298         LOG_INFO(_("The special game type names 'teams' and 'noteams' can be used to\n"
299                 "include/exclude ALL teams/noteams game modes.\n\n"));
300
301         LOG_INFO(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
302         LOG_INFO(_("will display name, ping and pl aligned to the left, and the fields\n"
303                 "right of the vertical bar aligned to the right.\n"));
304         LOG_INFO(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
305                 "other gamemodes except DM.\n"));
306 }
307
308 // NOTE: adding a gametype with ? to not warn for an optional field
309 // make sure it's excluded in a previous exclusive rule, if any
310 // otherwise the previous exclusive rule warns anyway
311 // e.g. -teams,rc,cts,lms/kills ?+rc/kills
312 #define SCOREBOARD_DEFAULT_COLUMNS \
313 "ping pl name |" \
314 " -teams,rc,cts,inv,lms/kills +ft,tdm/kills ?+rc,inv/kills" \
315 " -teams,lms/deaths +ft,tdm/deaths" \
316 " -teams,lms,rc,cts,inv,ka/suicides +ft,tdm/suicides ?+rc,inv/suicides" \
317 " -cts,dm,tdm,ka,ft/frags" /* tdm already has this in "score" */ \
318 " -rc,cts,nb/dmg -rc,cts,nb/dmgtaken" \
319 " +ctf/caps +ctf/pickups +ctf/fckills +ctf/returns +ons/caps +ons/takes" \
320 " +lms/lives +lms/rank" \
321 " +kh/caps +kh/pushes +kh/destroyed" \
322 " ?+rc/laps ?+rc/time +rc,cts/fastest" \
323 " +as/objectives +nb/faults +nb/goals" \
324 " +ka/pickups +ka/bckills +ka/bctime +ft/revivals" \
325 " -lms,rc,cts,inv,nb/score"
326
327 void Cmd_HUD_SetFields(int argc)
328 {
329     TC(int, argc);
330         int i, j, slash;
331         string str, pattern;
332         float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
333         float missing;
334
335         if(!gametype)
336         {
337                 // set up a temporary scoreboard layout
338                 // no layout can be properly set up until score_info data haven't been received
339                 argc = tokenizebyseparator("0 1 ping pl name | score", " ");
340                 ps_primary = 0;
341                 scores_label[ps_primary] = strzone("score");
342                 scores_flags[ps_primary] = SFL_ALLOW_HIDE;
343         }
344
345         // TODO: re enable with gametype dependant cvars?
346         if(argc < 3) // no arguments provided
347                 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
348
349         if(argc < 3)
350                 argc = tokenizebyseparator(strcat("0 1 ", SCOREBOARD_DEFAULT_COLUMNS), " ");
351
352         if(argc == 3)
353         {
354                 if(argv(2) == "default")
355                         argc = tokenizebyseparator(strcat("0 1 ", SCOREBOARD_DEFAULT_COLUMNS), " ");
356                 else if(argv(2) == "all")
357                 {
358                         string s;
359                         s = "ping pl name |";
360                         for(i = 0; i < MAX_SCORE; ++i)
361                         {
362                                 if(i != ps_primary)
363                                 if(i != ps_secondary)
364                                 if(scores_label[i] != "")
365                                         s = strcat(s, " ", scores_label[i]);
366                         }
367                         if(ps_secondary != ps_primary)
368                                 s = strcat(s, " ", scores_label[ps_secondary]);
369                         s = strcat(s, " ", scores_label[ps_primary]);
370                         argc = tokenizebyseparator(strcat("0 1 ", s), " ");
371                 }
372         }
373
374
375         hud_num_fields = 0;
376
377         hud_fontsize = HUD_GetFontsize("hud_fontsize");
378
379         for(i = 1; i < argc - 1; ++i)
380         {
381                 float nocomplain;
382                 str = argv(i+1);
383
384                 nocomplain = false;
385                 if(substring(str, 0, 1) == "?")
386                 {
387                         nocomplain = true;
388                         str = substring(str, 1, strlen(str) - 1);
389                 }
390
391                 slash = strstrofs(str, "/", 0);
392                 if(slash >= 0)
393                 {
394                         pattern = substring(str, 0, slash);
395                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
396
397                         if (!isGametypeInFilter(gametype, teamplay, false, pattern))
398                                 continue;
399                 }
400
401                 strunzone(hud_title[hud_num_fields]);
402                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
403                 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
404                 str = strtolower(str);
405
406                 switch(str)
407                 {
408                         case "ping": hud_field[hud_num_fields] = SP_PING; break;
409                         case "pl": hud_field[hud_num_fields] = SP_PL; break;
410                         case "kd": case "kdr": case "kdratio": case "k/d": hud_field[hud_num_fields] = SP_KDRATIO; break;
411                         case "sum": case "diff": case "k-d": hud_field[hud_num_fields] = SP_SUM; break;
412                         case "name": case "nick": hud_field[hud_num_fields] = SP_NAME; have_name = true; break;
413                         case "|": hud_field[hud_num_fields] = SP_SEPARATOR; have_separator = true; break;
414                         case "dmg": hud_field[hud_num_fields] = SP_DMG; break;
415                         case "dmgtaken": hud_field[hud_num_fields] = SP_DMGTAKEN; break;
416                         default:
417                         {
418                                 for(j = 0; j < MAX_SCORE; ++j)
419                                         if(str == strtolower(scores_label[j]))
420                                                 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
421
422 LABEL(notfound)
423                                 if(str == "frags")
424                                         j = SP_FRAGS;
425                                 else
426                                 {
427                                         if(!nocomplain)
428                                                 LOG_INFOF("^1Error:^7 Unknown score field: '%s'\n", str);
429                                         continue;
430                                 }
431 LABEL(found)
432                                 hud_field[hud_num_fields] = j;
433                                 if(j == ps_primary)
434                                         have_primary = 1;
435                                 if(j == ps_secondary)
436                                         have_secondary = 1;
437
438                         }
439                 }
440                 ++hud_num_fields;
441                 if(hud_num_fields >= MAX_HUD_FIELDS)
442                         break;
443         }
444
445         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
446                 have_primary = 1;
447         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
448                 have_secondary = 1;
449         if(ps_primary == ps_secondary)
450                 have_secondary = 1;
451         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
452
453         if(hud_num_fields+missing < MAX_HUD_FIELDS)
454         {
455                 if(!have_name)
456                 {
457                         strunzone(hud_title[hud_num_fields]);
458                         for(i = hud_num_fields; i > 0; --i)
459                         {
460                                 hud_title[i] = hud_title[i-1];
461                                 hud_size[i] = hud_size[i-1];
462                                 hud_field[i] = hud_field[i-1];
463                         }
464                         hud_title[0] = strzone(TranslateScoresLabel("name"));
465                         hud_field[0] = SP_NAME;
466                         ++hud_num_fields;
467                         LOG_INFO("fixed missing field 'name'\n");
468
469                         if(!have_separator)
470                         {
471                                 strunzone(hud_title[hud_num_fields]);
472                                 for(i = hud_num_fields; i > 1; --i)
473                                 {
474                                         hud_title[i] = hud_title[i-1];
475                                         hud_size[i] = hud_size[i-1];
476                                         hud_field[i] = hud_field[i-1];
477                                 }
478                                 hud_title[1] = strzone("|");
479                                 hud_field[1] = SP_SEPARATOR;
480                                 hud_size[1] = stringwidth("|", false, hud_fontsize);
481                                 ++hud_num_fields;
482                                 LOG_INFO("fixed missing field '|'\n");
483                         }
484                 }
485                 else if(!have_separator)
486                 {
487                         strunzone(hud_title[hud_num_fields]);
488                         hud_title[hud_num_fields] = strzone("|");
489                         hud_size[hud_num_fields] = stringwidth("|", false, hud_fontsize);
490                         hud_field[hud_num_fields] = SP_SEPARATOR;
491                         ++hud_num_fields;
492                         LOG_INFO("fixed missing field '|'\n");
493                 }
494                 if(!have_secondary)
495                 {
496                         strunzone(hud_title[hud_num_fields]);
497                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
498                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
499                         hud_field[hud_num_fields] = ps_secondary;
500                         ++hud_num_fields;
501                         LOG_INFOF("fixed missing field '%s'\n", scores_label[ps_secondary]);
502                 }
503                 if(!have_primary)
504                 {
505                         strunzone(hud_title[hud_num_fields]);
506                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
507                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
508                         hud_field[hud_num_fields] = ps_primary;
509                         ++hud_num_fields;
510                         LOG_INFOF("fixed missing field '%s'\n", scores_label[ps_primary]);
511                 }
512         }
513
514         hud_field[hud_num_fields] = SP_END;
515 }
516
517 // MOVEUP::
518 vector hud_field_rgb;
519 string hud_field_icon0;
520 string hud_field_icon1;
521 string hud_field_icon2;
522 vector hud_field_icon0_rgb;
523 vector hud_field_icon1_rgb;
524 vector hud_field_icon2_rgb;
525 float hud_field_icon0_alpha;
526 float hud_field_icon1_alpha;
527 float hud_field_icon2_alpha;
528 string HUD_GetField(entity pl, int field)
529 {
530     TC(int, field);
531         float tmp, num, denom;
532         int f;
533         string str;
534         hud_field_rgb = '1 1 1';
535         hud_field_icon0 = "";
536         hud_field_icon1 = "";
537         hud_field_icon2 = "";
538         hud_field_icon0_rgb = '1 1 1';
539         hud_field_icon1_rgb = '1 1 1';
540         hud_field_icon2_rgb = '1 1 1';
541         hud_field_icon0_alpha = 1;
542         hud_field_icon1_alpha = 1;
543         hud_field_icon2_alpha = 1;
544         switch(field)
545         {
546                 case SP_PING:
547                         if (!pl.gotscores)
548                                 return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
549                         //str = getplayerkeyvalue(pl.sv_entnum, "ping");
550                         f = pl.ping;
551                         if(f == 0)
552                                 return _("N/A");
553                         tmp = max(0, min(220, f-80)) / 220;
554                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
555                         return ftos(f);
556
557                 case SP_PL:
558                         if (!pl.gotscores)
559                                 return _("N/A");
560                         f = pl.ping_packetloss;
561                         tmp = pl.ping_movementloss;
562                         if(f == 0 && tmp == 0)
563                                 return "";
564                         str = ftos(ceil(f * 100));
565                         if(tmp != 0)
566                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
567                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
568                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
569                         return str;
570
571                 case SP_NAME:
572                         if(ready_waiting && pl.ready)
573                         {
574                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
575                         }
576                         else if(!teamplay)
577                         {
578                                 f = stof(getplayerkeyvalue(pl.sv_entnum, "colors"));
579                                 {
580                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
581                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
582                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
583                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
584                                         hud_field_icon2_rgb = colormapPaletteColor(f % 16, 1);
585                                 }
586                         }
587                         return entcs_GetName(pl.sv_entnum);
588
589                 case SP_FRAGS:
590                         f = pl.(scores[SP_KILLS]);
591                         f -= pl.(scores[SP_SUICIDES]);
592                         return ftos(f);
593
594                 case SP_KDRATIO:
595                         num = pl.(scores[SP_KILLS]);
596                         denom = pl.(scores[SP_DEATHS]);
597
598                         if(denom == 0) {
599                                 hud_field_rgb = '0 1 0';
600                                 str = sprintf("%d", num);
601                         } else if(num <= 0) {
602                                 hud_field_rgb = '1 0 0';
603                                 str = sprintf("%.1f", num/denom);
604                         } else
605                                 str = sprintf("%.1f", num/denom);
606                         return str;
607
608                 case SP_SUM:
609                         f = pl.(scores[SP_KILLS]);
610                         f -= pl.(scores[SP_DEATHS]);
611
612                         if(f > 0) {
613                                 hud_field_rgb = '0 1 0';
614                         } else if(f == 0) {
615                                 hud_field_rgb = '1 1 1';
616                         } else {
617                                 hud_field_rgb = '1 0 0';
618                         }
619                         return ftos(f);
620
621                 case SP_DMG:
622                         num = pl.(scores[SP_DMG]);
623                         denom = 1000;
624
625                         str = sprintf("%.1f k", num/denom);
626                         return str;
627
628                 case SP_DMGTAKEN:
629                         num = pl.(scores[SP_DMGTAKEN]);
630                         denom = 1000;
631
632                         str = sprintf("%.1f k", num/denom);
633                         return str;
634
635                 default:
636                         tmp = pl.(scores[field]);
637                         f = scores_flags[field];
638                         if(field == ps_primary)
639                                 hud_field_rgb = '1 1 0';
640                         else if(field == ps_secondary)
641                                 hud_field_rgb = '0 1 1';
642                         else
643                                 hud_field_rgb = '1 1 1';
644                         return ScoreString(f, tmp);
645         }
646         //return "error";
647 }
648
649 float hud_fixscoreboardcolumnwidth_len;
650 float hud_fixscoreboardcolumnwidth_iconlen;
651 float hud_fixscoreboardcolumnwidth_marginlen;
652
653 string HUD_FixScoreboardColumnWidth(int i, string str)
654 {
655     TC(int, i);
656         float field, f;
657         vector sz;
658         field = hud_field[i];
659
660         hud_fixscoreboardcolumnwidth_iconlen = 0;
661
662         if(hud_field_icon0 != "")
663         {
664                 sz = draw_getimagesize(hud_field_icon0);
665                 f = sz.x / sz.y;
666                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
667                         hud_fixscoreboardcolumnwidth_iconlen = f;
668         }
669
670         if(hud_field_icon1 != "")
671         {
672                 sz = draw_getimagesize(hud_field_icon1);
673                 f = sz.x / sz.y;
674                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
675                         hud_fixscoreboardcolumnwidth_iconlen = f;
676         }
677
678         if(hud_field_icon2 != "")
679         {
680                 sz = draw_getimagesize(hud_field_icon2);
681                 f = sz.x / sz.y;
682                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
683                         hud_fixscoreboardcolumnwidth_iconlen = f;
684         }
685
686         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
687
688         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
689                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", false, hud_fontsize);
690         else
691                 hud_fixscoreboardcolumnwidth_marginlen = 0;
692
693         if(field == SP_NAME) // name gets all remaining space
694         {
695                 int j;
696                 float namesize;
697                 namesize = sbwidth;// / hud_fontsize_x;
698                 for(j = 0; j < hud_num_fields; ++j)
699                         if(j != i)
700                                 if (hud_field[i] != SP_SEPARATOR)
701                                         namesize -= hud_size[j] + hud_fontsize.x;
702                 namesize += hud_fontsize.x;
703                 hud_size[i] = namesize;
704
705                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
706                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
707                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
708                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, true, hud_fontsize);
709         }
710         else
711                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, false, hud_fontsize);
712
713         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
714         if(hud_size[i] < f)
715                 hud_size[i] = f;
716
717         return str;
718 }
719
720 void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, bool is_self, int pl_number)
721 {
722     TC(bool, is_self); TC(int, pl_number);
723         vector tmp, rgb;
724         rgb = Team_ColorRGB(pl.team);
725         string str;
726         int field;
727         float is_spec;
728         is_spec = (entcs_GetTeam(pl.sv_entnum) == NUM_SPECTATOR);
729
730         if((rgb == '1 1 1') && (!is_spec)) {
731                 rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
732                 rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
733                 rgb.z = autocvar_scoreboard_color_bg_b + 0.5; }
734
735         vector h_pos = pos - '1 1 0';
736         vector h_size = item_size + '2 0 0';
737         // alternated rows highlighting
738         if(is_self)
739                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
740         else if((scoreboard_highlight) && (!(pl_number % 2)))
741                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
742
743         tmp.x = item_size.x;
744         tmp.y = 0;
745         tmp.z = 0;
746         int i;
747         for(i = 0; i < hud_num_fields; ++i)
748         {
749                 field = hud_field[i];
750                 if(field == SP_SEPARATOR)
751                         break;
752
753                 if(is_spec && field != SP_NAME && field != SP_PING) {
754                         pos.x += hud_size[i] + hud_fontsize.x;
755                         continue;
756                 }
757                 str = HUD_GetField(pl, field);
758                 str = HUD_FixScoreboardColumnWidth(i, str);
759
760                 pos.x += hud_size[i] + hud_fontsize.x;
761
762                 if(field == SP_NAME) {
763                         tmp.x = hud_size[i] - hud_fontsize.x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize.x;
764                         if (is_self)
765                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
766                         else
767                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
768                 } else {
769                         tmp.x = hud_fixscoreboardcolumnwidth_len + hud_fontsize.x;
770                         if (is_self)
771                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
772                         else
773                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
774                 }
775
776                 tmp.x = hud_size[i] + hud_fontsize.x;
777                 if(hud_field_icon0 != "")
778                         if (is_self)
779                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
780                         else
781                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
782                 if(hud_field_icon1 != "")
783                         if (is_self)
784                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
785                         else
786                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
787                 if(hud_field_icon2 != "")
788                         if (is_self)
789                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
790                         else
791                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
792         }
793
794         if(hud_field[i] == SP_SEPARATOR)
795         {
796                 pos.x = xmax;
797                 for(i = hud_num_fields-1; i > 0; --i)
798                 {
799                         field = hud_field[i];
800                         if(field == SP_SEPARATOR)
801                                 break;
802
803                         if(is_spec && field != SP_NAME && field != SP_PING) {
804                                 pos.x -= hud_size[i] + hud_fontsize.x;
805                                 continue;
806                         }
807
808                         str = HUD_GetField(pl, field);
809                         str = HUD_FixScoreboardColumnWidth(i, str);
810
811                         if(field == SP_NAME) {
812                                 tmp.x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
813                                 if(is_self)
814                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
815                                 else
816                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
817                         } else {
818                                 tmp.x = hud_fixscoreboardcolumnwidth_len;
819                                 if(is_self)
820                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
821                                 else
822                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
823                         }
824
825                         tmp.x = hud_size[i];
826                         if(hud_field_icon0 != "")
827                                 if (is_self)
828                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
829                                 else
830                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
831                         if(hud_field_icon1 != "")
832                                 if (is_self)
833                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
834                                 else
835                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
836                         if(hud_field_icon2 != "")
837                                 if (is_self)
838                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
839                                 else
840                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
841                         pos.x -= hud_size[i] + hud_fontsize.x;
842                 }
843         }
844
845         if(pl.eliminated)
846                 drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
847 }
848
849 /*
850  * HUD_Scoreboard_MakeTable
851  *
852  * Makes a table for a team (for all playing players in DM) and fills it
853  */
854
855 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
856 {
857         float body_table_height;
858         vector tmp = '0 0 0', column_dim = '0 0 0';
859         entity pl;
860
861         body_table_height = 1.25 * hud_fontsize.y * max(1, tm.team_size); // no player? show 1 empty line
862
863         pos.y += autocvar_scoreboard_border_thickness;
864         pos -= '1 1 0';
865
866         tmp.x = sbwidth + 2;
867         tmp.y = 1.25 * hud_fontsize.y;
868
869         // rounded header
870         if (teamplay)
871                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
872         else
873                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
874
875         // table border
876         tmp.y += autocvar_scoreboard_border_thickness;
877         tmp.y += body_table_height;
878         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
879
880         // separator header/table
881         pos.y += 1.25 * hud_fontsize.y;
882         tmp.y = autocvar_scoreboard_border_thickness;
883         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
884
885         pos.y += autocvar_scoreboard_border_thickness;
886
887         // table background
888         tmp.y = body_table_height;
889         if (teamplay)
890                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
891         else
892                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
893
894         // anyway, apply some color
895         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
896
897         // go back to the top to make alternated columns highlighting and to print the strings
898         pos.y -= 1.25 * hud_fontsize.y;
899         pos.y -= autocvar_scoreboard_border_thickness;
900
901         pos += '1 1 0';
902
903         if (scoreboard_highlight)
904         {
905                 column_dim.y = 1.25 * hud_fontsize.y; // header
906                 column_dim.y += autocvar_scoreboard_border_thickness;
907                 column_dim.y += body_table_height;
908         }
909
910         // print the strings of the columns headers and draw the columns
911         int i;
912         for(i = 0; i < hud_num_fields; ++i)
913         {
914                 if(hud_field[i] == SP_SEPARATOR)
915                         break;
916                 column_dim.x = hud_size[i] + hud_fontsize.x;
917                 if (scoreboard_highlight)
918                 {
919                         if (i % 2)
920                                 drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
921                 }
922                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
923                 pos.x += column_dim.x;
924         }
925         if(hud_field[i] == SP_SEPARATOR)
926         {
927                 pos.x = xmax;
928                 tmp.y = 0;
929                 for(i = hud_num_fields-1; i > 0; --i)
930                 {
931                         if(hud_field[i] == SP_SEPARATOR)
932                                 break;
933
934                         pos.x -= hud_size[i];
935
936                         if (scoreboard_highlight)
937                         {
938                                 if (!(i % 2))
939                                 {
940                                         if (i == hud_num_fields-1)
941                                                 column_dim.x = hud_size[i] + hud_fontsize.x / 2 + 1;
942                                         else
943                                                 column_dim.x = hud_size[i] + hud_fontsize.x;
944                                         drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
945                                 }
946                         }
947
948                         tmp.x = stringwidth(hud_title[i], false, hud_fontsize);
949                         tmp.x = (hud_size[i] - tmp.x);
950                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
951                         pos.x -= hud_fontsize.x;
952                 }
953         }
954
955         pos.x = xmin;
956         pos.y += 1.25 * hud_fontsize.y; // skip the header
957         pos.y += autocvar_scoreboard_border_thickness;
958
959         // item size
960         tmp.x = sbwidth;
961         tmp.y = hud_fontsize.y * 1.25;
962
963         // fill the table and draw the rows
964         i = 0;
965         if (teamplay)
966                 for(pl = players.sort_next; pl; pl = pl.sort_next)
967                 {
968                         if(pl.team != tm.team)
969                                 continue;
970                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
971                         pos.y += 1.25 * hud_fontsize.y;
972                         ++i;
973                 }
974         else
975                 for(pl = players.sort_next; pl; pl = pl.sort_next)
976                 {
977                         if(pl.team == NUM_SPECTATOR)
978                                 continue;
979                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
980                         pos.y += 1.25 * hud_fontsize.y;
981                         ++i;
982                 }
983
984         if (i == 0)
985                 pos.y += 1.25 * hud_fontsize.y; // move to the end of the table
986         pos.y += 1.25 * hud_fontsize.y; // move empty row (out of the table)
987
988         return pos;
989 }
990
991 float HUD_WouldDrawScoreboard() {
992         if (autocvar__hud_configure)
993                 return 0;
994         else if (QuickMenu_IsOpened())
995                 return 0;
996         else if (HUD_Radar_Clickable())
997                 return 0;
998         else if (scoreboard_showscores)
999                 return 1;
1000         else if (intermission == 1)
1001                 return 1;
1002         else if (intermission == 2)
1003                 return 0;
1004         else if (spectatee_status != -1 && STAT(HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame)
1005                 return 1;
1006         else if (scoreboard_showscores_force)
1007                 return 1;
1008         return 0;
1009 }
1010
1011 float average_accuracy;
1012 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1013 {
1014         WepSet weapons_stat = WepSet_GetFromStat();
1015         WepSet weapons_inmap = WepSet_GetFromStat_InMap();
1016         float initial_posx = pos.x;
1017         int disownedcnt = 0;
1018         FOREACH(Weapons, it != WEP_Null, {
1019                 int weapon_stats = weapon_accuracy[i - WEP_FIRST];
1020
1021                 WepSet set = it.m_wepset;
1022                 if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set))
1023                         ++disownedcnt;
1024         });
1025
1026         int weapon_cnt = (Weapons_COUNT - 1) - disownedcnt;
1027         if (weapon_cnt <= 0) return pos;
1028
1029         int rows = 1;
1030         if (autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor((Weapons_COUNT - 1) * 0.5))
1031                 rows = 2;
1032         int columnns = ceil(weapon_cnt / rows);
1033
1034         float height = 40;
1035         float fontsize = height * 1/3;
1036         float weapon_height = height * 2/3;
1037         float weapon_width = sbwidth / columnns / rows;
1038
1039         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1040         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1041         vector tmp = '0 0 0';
1042         tmp.x = sbwidth;
1043         tmp.y = height * rows;
1044
1045         if (teamplay)
1046                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1047         else
1048                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1049         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1050
1051         // column highlighting
1052         for (int i = 0; i < columnns; ++i)
1053         {
1054                 if ((i % 2) == 0)
1055                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1056         }
1057
1058         // row highlighting
1059         for (int i = 0; i < rows; ++i)
1060         {
1061                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1062         }
1063
1064         average_accuracy = 0;
1065         int weapons_with_stats = 0;
1066         if (rows == 2)
1067                 pos.x += weapon_width / 2;
1068
1069         if (autocvar_scoreboard_accuracy_nocolors)
1070                 rgb = '1 1 1';
1071         else
1072                 Accuracy_LoadColors();
1073
1074         float oldposx = pos.x;
1075         vector tmpos = pos;
1076
1077         int column = 0;
1078         FOREACH(Weapons, it != WEP_Null, {
1079                 int weapon_stats = weapon_accuracy[i - WEP_FIRST];
1080
1081                 WepSet set = it.m_wepset;
1082                 if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set))
1083                         continue;
1084
1085                 float weapon_alpha;
1086                 if (weapon_stats >= 0)
1087                         weapon_alpha = scoreboard_alpha_fg;
1088                 else
1089                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1090
1091                 // weapon icon
1092                 drawpic_aspect_skin(tmpos, it.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1093                 // the accuracy
1094                 if (weapon_stats >= 0) {
1095                         weapons_with_stats += 1;
1096                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1097
1098                         string s;
1099                         s = sprintf("%d%%", weapon_stats*100);
1100
1101                         float padding;
1102                         padding = (weapon_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center the accuracy value
1103
1104                         if(!autocvar_scoreboard_accuracy_nocolors)
1105                                 rgb = Accuracy_GetColor(weapon_stats);
1106
1107                         drawstring(tmpos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1108                 }
1109                 tmpos.x += weapon_width * rows;
1110                 pos.x += weapon_width * rows;
1111                 if (rows == 2 && column == columnns - 1) {
1112                         tmpos.x = oldposx;
1113                         tmpos.y += height;
1114                         pos.y += height;
1115                 }
1116                 ++column;
1117         });
1118
1119         if (weapons_with_stats)
1120                 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1121
1122         pos.y += height;
1123         pos.y += 1.25 * hud_fontsize.y;
1124         pos.x = initial_posx;
1125         return pos;
1126 }
1127
1128 vector HUD_DrawKeyValue(vector pos, string key, string value) {
1129         float px = pos.x;
1130         pos.x += hud_fontsize.x * 0.25;
1131         drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1132         pos.x = xmax - stringwidth(value, false, hud_fontsize) - hud_fontsize.x * 0.25;
1133         drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1134         pos.x = px;
1135         pos.y+= hud_fontsize.y;
1136
1137         return pos;
1138 }
1139
1140 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
1141         float stat_secrets_found, stat_secrets_total;
1142         float stat_monsters_killed, stat_monsters_total;
1143         float rows = 0;
1144         string val;
1145
1146         // get monster stats
1147         stat_monsters_killed = STAT(MONSTERS_KILLED);
1148         stat_monsters_total = STAT(MONSTERS_TOTAL);
1149
1150         // get secrets stats
1151         stat_secrets_found = STAT(SECRETS_FOUND);
1152         stat_secrets_total = STAT(SECRETS_TOTAL);
1153
1154         // get number of rows
1155         if(stat_secrets_total)
1156                 rows += 1;
1157         if(stat_monsters_total)
1158                 rows += 1;
1159
1160         // if no rows, return
1161         if (!rows)
1162                 return pos;
1163
1164         //  draw table header
1165         drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1166         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1167
1168         // draw table
1169         vector tmp = '0 0 0';
1170         tmp.x = sbwidth;
1171         tmp.y = hud_fontsize.y * rows;
1172
1173         if (teamplay)
1174                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1175         else
1176                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1177         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1178
1179         // draw monsters
1180         if(stat_monsters_total)
1181         {
1182                 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1183                 pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
1184         }
1185
1186         // draw secrets
1187         if(stat_secrets_total)
1188         {
1189                 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1190                 pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
1191         }
1192
1193         // update position
1194         pos.y += 1.25 * hud_fontsize.y;
1195         return pos;
1196 }
1197
1198
1199 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1200 {
1201         int i;
1202         RANKINGS_RECEIVED_CNT = 0;
1203         for (i=RANKINGS_CNT-1; i>=0; --i)
1204                 if (grecordtime[i])
1205                         ++RANKINGS_RECEIVED_CNT;
1206
1207         if (RANKINGS_RECEIVED_CNT == 0)
1208                 return pos;
1209
1210         float is_spec;
1211         is_spec = (entcs_GetTeam(pl.sv_entnum) == NUM_SPECTATOR);
1212         vector hl_rgb;
1213         hl_rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
1214         hl_rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
1215         hl_rgb.z = autocvar_scoreboard_color_bg_b + 0.5;
1216
1217         pos.y += hud_fontsize.y;
1218         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1219         pos.y += hud_fontsize.y + autocvar_scoreboard_border_thickness;
1220         vector tmp = '0 0 0';
1221         tmp.x = sbwidth;
1222         tmp.y = 1.25 * hud_fontsize.y * RANKINGS_RECEIVED_CNT;
1223
1224         if (teamplay)
1225                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1226         else
1227                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1228         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1229
1230         // row highlighting
1231         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1232         {
1233                 string n, p;
1234                 float t;
1235                 t = grecordtime[i];
1236                 if (t == 0)
1237                         continue;
1238                 n = grecordholder[i];
1239                 p = count_ordinal(i+1);
1240                 if(grecordholder[i] == entcs_GetName(player_localnum))
1241                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1242                 else if(!(i % 2) && scoreboard_highlight)
1243                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1244                 drawstring(pos, p, '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1245                 drawstring(pos + '3 0 0' * hud_fontsize.y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1246                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize.y, n, '1 1 0' * hud_fontsize.y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1247                 pos.y += 1.25 * hud_fontsize.y;
1248         }
1249         pos.y += autocvar_scoreboard_border_thickness;
1250
1251         return pos;
1252 }
1253
1254 float hud_woulddrawscoreboard_prev;
1255 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1256 void HUD_DrawScoreboard()
1257 {
1258         float hud_woulddrawscoreboard;
1259         hud_woulddrawscoreboard = scoreboard_active;
1260         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1261                 hud_woulddrawscoreboard_change = time;
1262                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1263         }
1264
1265         if(hud_woulddrawscoreboard) {
1266                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1267                 if (scoreboard_fadeinspeed)
1268                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1269                 else
1270                         scoreboard_fade_alpha = 1;
1271         }
1272         else {
1273                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1274                 if (scoreboard_fadeoutspeed)
1275                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1276                 else
1277                         scoreboard_fade_alpha = 0;
1278         }
1279
1280         if (!scoreboard_fade_alpha)
1281                 return;
1282
1283         if (autocvar_scoreboard_dynamichud)
1284                 HUD_Scale_Enable();
1285         else
1286                 HUD_Scale_Disable();
1287
1288         HUD_UpdatePlayerTeams();
1289
1290         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1291         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1292         scoreboard_highlight = autocvar_scoreboard_highlight;
1293         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1294         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1295         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1296         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1297
1298         vector rgb, pos, tmp;
1299         entity pl, tm;
1300         string str;
1301
1302         xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
1303         ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
1304
1305         xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
1306         ymax = (vid_conheight - ymin);
1307
1308         sbwidth = xmax - xmin;
1309
1310         // Initializes position
1311         pos.x = xmin;
1312         pos.y = ymin;
1313         pos.z = 0;
1314
1315         // Heading
1316         vector sb_heading_fontsize;
1317         sb_heading_fontsize = hud_fontsize * 2;
1318         draw_beginBoldFont();
1319         drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1320         draw_endBoldFont();
1321
1322         pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
1323
1324         // Draw the scoreboard
1325         vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * ((autocvar_scoreboard_bg_scale > 0) ? autocvar_scoreboard_bg_scale : 0.25);
1326
1327         if(teamplay)
1328         {
1329                 vector team_score_baseoffset;
1330                 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize.y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize.x * 0.25);
1331                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1332                 {
1333                         if(tm.team == NUM_SPECTATOR)
1334                                 continue;
1335                         if(!tm.team && teamplay)
1336                                 continue;
1337
1338                         draw_beginBoldFont();
1339                         rgb = Team_ColorRGB(tm.team);
1340                         str = ftos(tm.(teamscores[ts_primary]));
1341                         drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1342
1343                         if(ts_primary != ts_secondary)
1344                         {
1345                                 str = ftos(tm.(teamscores[ts_secondary]));
1346                                 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1347                         }
1348                         draw_endBoldFont();
1349
1350                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1351                 }
1352                 rgb.x = autocvar_scoreboard_color_bg_r;
1353                 rgb.y = autocvar_scoreboard_color_bg_g;
1354                 rgb.z = autocvar_scoreboard_color_bg_b;
1355         }
1356         else
1357         {
1358                 rgb.x = autocvar_scoreboard_color_bg_r;
1359                 rgb.y = autocvar_scoreboard_color_bg_g;
1360                 rgb.z = autocvar_scoreboard_color_bg_b;
1361
1362                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1363                 {
1364                         if(tm.team == NUM_SPECTATOR)
1365                                 continue;
1366                         if(!tm.team && teamplay)
1367                                 continue;
1368
1369                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1370                 }
1371         }
1372
1373         if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
1374                 if(race_speedaward) {
1375                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d%s ^7(%s^7)"), race_speedaward, race_speedaward_unit, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1376                         pos.y += 1.25 * hud_fontsize.y;
1377                 }
1378                 if(race_speedaward_alltimebest) {
1379                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d%s ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_unit, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1380                         pos.y += 1.25 * hud_fontsize.y;
1381                 }
1382                 pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
1383         }
1384         else if (autocvar_scoreboard_accuracy && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
1385                 if(teamplay)
1386                         pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
1387                 else
1388                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1389         }
1390
1391
1392         if(teamplay)
1393                 pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
1394         else
1395                 pos = HUD_DrawMapStats(pos, rgb, bg_size);
1396
1397         // List spectators
1398         float specs;
1399         specs = 0;
1400         tmp = pos;
1401         vector item_size;
1402         item_size.x = sbwidth;
1403         item_size.y = hud_fontsize.y * 1.25;
1404         item_size.z = 0;
1405         for(pl = players.sort_next; pl; pl = pl.sort_next)
1406         {
1407                 if(pl.team != NUM_SPECTATOR)
1408                         continue;
1409                 pos.y += 1.25 * hud_fontsize.y;
1410                 HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
1411                 ++specs;
1412         }
1413
1414         if(specs)
1415         {
1416                 draw_beginBoldFont();
1417                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1418                 draw_endBoldFont();
1419                 pos.y += 1.25 * hud_fontsize.y;
1420         }
1421
1422         // Print info string
1423         float tl, fl, ll;
1424         str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
1425         tl = STAT(TIMELIMIT);
1426         fl = STAT(FRAGLIMIT);
1427         ll = STAT(LEADLIMIT);
1428         if(gametype == MAPINFO_TYPE_LMS)
1429         {
1430                 if(tl > 0)
1431                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1432         }
1433         else
1434         {
1435                 if(tl > 0)
1436                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1437                 if(fl > 0)
1438                 {
1439                         if(tl > 0)
1440                                 str = strcat(str, _(" or"));
1441                         if(teamplay)
1442                         {
1443                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
1444                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1445                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1446                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1447                         }
1448                         else
1449                         {
1450                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
1451                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1452                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1453                                         TranslateScoresLabel(scores_label[ps_primary])));
1454                         }
1455                 }
1456                 if(ll > 0)
1457                 {
1458                         if(tl > 0 || fl > 0)
1459                                 str = strcat(str, _(" or"));
1460                         if(teamplay)
1461                         {
1462                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
1463                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1464                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1465                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1466                         }
1467                         else
1468                         {
1469                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
1470                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1471                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1472                                         TranslateScoresLabel(scores_label[ps_primary])));
1473                         }
1474                 }
1475         }
1476
1477         pos.y += 1.2 * hud_fontsize.y;
1478         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1479
1480         // print information about respawn status
1481         float respawn_time = STAT(RESPAWN_TIME);
1482         if(!intermission)
1483         if(respawn_time)
1484         {
1485                 if(respawn_time < 0)
1486                 {
1487                         // a negative number means we are awaiting respawn, time value is still the same
1488                         respawn_time *= -1; // remove mark now that we checked it
1489                         respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
1490
1491                         str = sprintf(_("^1Respawning in ^3%s^1..."),
1492                                 (autocvar_scoreboard_respawntime_decimals ?
1493                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1494                                         :
1495                                         count_seconds(respawn_time - time)
1496                                 )
1497                         );
1498                 }
1499                 else if(time < respawn_time)
1500                 {
1501                         str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
1502                                 (autocvar_scoreboard_respawntime_decimals ?
1503                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1504                                         :
1505                                         count_seconds(respawn_time - time)
1506                                 )
1507                         );
1508                 }
1509                 else if(time >= respawn_time)
1510                         str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
1511
1512                 pos.y += 1.2 * hud_fontsize.y;
1513                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1514         }
1515
1516         scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
1517 }