1 #include "scoreboard.qh"
7 #include "../common/constants.qh"
8 #include "../common/counting.qh"
9 #include "../common/mapinfo.qh"
10 #include "../common/stats.qh"
11 #include "../common/teams.qh"
12 #include "../common/util.qh"
14 float scoreboard_alpha_bg;
15 float scoreboard_alpha_fg;
16 float scoreboard_highlight;
17 float scoreboard_highlight_alpha;
18 float scoreboard_highlight_alpha_self;
19 float scoreboard_alpha_name;
20 float scoreboard_alpha_name_self;
22 void drawstringright(vector, string, vector, vector, float, float);
23 void drawstringcenter(vector, string, vector, vector, float, float);
25 const float SCOREBOARD_OFFSET = 50;
27 // wrapper to put all possible scores titles through gettext
28 string TranslateScoresLabel(string l)
32 case "bckills": return CTX(_("SCO^bckills"));
33 case "bctime": return CTX(_("SCO^bctime"));
34 case "caps": return CTX(_("SCO^caps"));
35 case "captime": return CTX(_("SCO^captime"));
36 case "deaths": return CTX(_("SCO^deaths"));
37 case "destroyed": return CTX(_("SCO^destroyed"));
38 case "drops": return CTX(_("SCO^drops"));
39 case "faults": return CTX(_("SCO^faults"));
40 case "fckills": return CTX(_("SCO^fckills"));
41 case "goals": return CTX(_("SCO^goals"));
42 case "kckills": return CTX(_("SCO^kckills"));
43 case "kdratio": return CTX(_("SCO^kdratio"));
44 case "k/d": return CTX(_("SCO^k/d"));
45 case "kd": return CTX(_("SCO^kd"));
46 case "kdr": return CTX(_("SCO^kdr"));
47 case "kills": return CTX(_("SCO^kills"));
48 case "laps": return CTX(_("SCO^laps"));
49 case "lives": return CTX(_("SCO^lives"));
50 case "losses": return CTX(_("SCO^losses"));
51 case "name": return CTX(_("SCO^name"));
52 case "sum": return CTX(_("SCO^sum"));
53 case "nick": return CTX(_("SCO^nick"));
54 case "objectives": return CTX(_("SCO^objectives"));
55 case "pickups": return CTX(_("SCO^pickups"));
56 case "ping": return CTX(_("SCO^ping"));
57 case "pl": return CTX(_("SCO^pl"));
58 case "pushes": return CTX(_("SCO^pushes"));
59 case "rank": return CTX(_("SCO^rank"));
60 case "returns": return CTX(_("SCO^returns"));
61 case "revivals": return CTX(_("SCO^revivals"));
62 case "score": return CTX(_("SCO^score"));
63 case "suicides": return CTX(_("SCO^suicides"));
64 case "takes": return CTX(_("SCO^takes"));
65 case "ticks": return CTX(_("SCO^ticks"));
74 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
75 for(i = 0; i < MAX_SCORE; ++i)
77 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
78 if(f == SFL_SORT_PRIO_PRIMARY)
80 if(f == SFL_SORT_PRIO_SECONDARY)
83 if(ps_secondary == -1)
84 ps_secondary = ps_primary;
86 for(i = 0; i < MAX_TEAMSCORE; ++i)
88 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
89 if(f == SFL_SORT_PRIO_PRIMARY)
91 if(f == SFL_SORT_PRIO_SECONDARY)
94 if(ts_secondary == -1)
95 ts_secondary = ts_primary;
100 float SetTeam(entity pl, float Team);
102 void HUD_UpdatePlayerTeams()
109 for(pl = players.sort_next; pl; pl = pl.sort_next)
112 Team = GetPlayerColor(pl.sv_entnum);
113 if(SetTeam(pl, Team))
116 HUD_UpdatePlayerPos(pl);
120 pl = players.sort_next;
125 print(strcat("PNUM: ", ftos(num), "\n"));
130 int HUD_CompareScore(float vl, float vr, int f)
132 if(f & SFL_ZERO_IS_WORST)
134 if(vl == 0 && vr != 0)
136 if(vl != 0 && vr == 0)
140 return IS_INCREASING(f);
142 return IS_DECREASING(f);
146 float HUD_ComparePlayerScores(entity left, entity right)
149 vl = GetPlayerColor(left.sv_entnum);
150 vr = GetPlayerColor(right.sv_entnum);
162 if(vl == NUM_SPECTATOR)
164 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
166 if(!left.gotscores && right.gotscores)
171 r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
175 r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
180 for(i = 0; i < MAX_SCORE; ++i)
182 r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
187 if (left.sv_entnum < right.sv_entnum)
193 void HUD_UpdatePlayerPos(entity player)
195 for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
197 SORT_SWAP(player, other);
199 for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
201 SORT_SWAP(other, player);
205 float HUD_CompareTeamScores(entity left, entity right)
209 if(left.team == NUM_SPECTATOR)
211 if(right.team == NUM_SPECTATOR)
214 r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
218 r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
222 for(i = 0; i < MAX_SCORE; ++i)
224 r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
229 if (left.team < right.team)
235 void HUD_UpdateTeamPos(entity Team)
237 for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
239 SORT_SWAP(Team, other);
241 for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
243 SORT_SWAP(other, Team);
249 print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
250 print(_("^3|---------------------------------------------------------------|\n"));
251 print(_("Usage:\n"));
252 print(_("^2scoreboard_columns_set default\n"));
253 print(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
254 print(_("The following field names are recognized (case insensitive):\n"));
255 print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
257 print(_("^3name^7 or ^3nick^7 Name of a player\n"));
258 print(_("^3ping^7 Ping time\n"));
259 print(_("^3pl^7 Packet loss\n"));
260 print(_("^3kills^7 Number of kills\n"));
261 print(_("^3deaths^7 Number of deaths\n"));
262 print(_("^3suicides^7 Number of suicides\n"));
263 print(_("^3frags^7 kills - suicides\n"));
264 print(_("^3kd^7 The kill-death ratio\n"));
265 print(_("^3sum^7 frags - deaths\n"));
266 print(_("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n"));
267 print(_("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
268 print(_("^3captime^7 Time of fastest cap (CTF)\n"));
269 print(_("^3fckills^7 Number of flag carrier kills\n"));
270 print(_("^3returns^7 Number of flag returns\n"));
271 print(_("^3drops^7 Number of flag drops\n"));
272 print(_("^3lives^7 Number of lives (LMS)\n"));
273 print(_("^3rank^7 Player rank\n"));
274 print(_("^3pushes^7 Number of players pushed into void\n"));
275 print(_("^3destroyed^7 Number of keys destroyed by pushing them into void\n"));
276 print(_("^3kckills^7 Number of keys carrier kills\n"));
277 print(_("^3losses^7 Number of times a key was lost\n"));
278 print(_("^3laps^7 Number of laps finished (race/cts)\n"));
279 print(_("^3time^7 Total time raced (race/cts)\n"));
280 print(_("^3fastest^7 Time of fastest lap (race/cts)\n"));
281 print(_("^3ticks^7 Number of ticks (DOM)\n"));
282 print(_("^3takes^7 Number of domination points taken (DOM)\n"));
283 print(_("^3bckills^7 Number of ball carrier kills\n"));
284 print(_("^3bctime^7 Total amount of time holding the ball in Keepaway\n"));
285 print(_("^3score^7 Total score\n\n"));
287 print(_("Before a field you can put a + or - sign, then a comma separated list\n"
288 "of game types, then a slash, to make the field show up only in these\n"
289 "or in all but these game types. You can also specify 'all' as a\n"
290 "field to show all fields available for the current game mode.\n\n"));
292 print(_("The special game type names 'teams' and 'noteams' can be used to\n"
293 "include/exclude ALL teams/noteams game modes.\n\n"));
295 print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
296 print(_("will display name, ping and pl aligned to the left, and the fields\n"
297 "right of the vertical bar aligned to the right.\n"));
298 print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
299 "other gamemodes except DM.\n"));
302 #define HUD_DefaultColumnLayout() \
304 "-teams,race,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,race,ka/suicides +ft,tdm/suicides -race,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
305 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns " \
306 "+lms/lives +lms/rank " \
307 "+kh/caps +kh/pushes +kh/destroyed " \
308 "?+race/laps ?+race/time ?+race/fastest " \
309 "+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
312 void Cmd_HUD_SetFields(float argc)
316 float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
321 // set up a temporary scoreboard layout
322 // no layout can be properly set up until score_info data haven't been received
323 argc = tokenizebyseparator("0 1 ping pl name | score", " ");
325 scores_label[ps_primary] = strzone("score");
326 scores_flags[ps_primary] = SFL_ALLOW_HIDE;
329 // TODO: re enable with gametype dependant cvars?
330 if(argc < 3) // no arguments provided
331 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
334 argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
338 if(argv(2) == "default")
339 argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
340 else if(argv(2) == "all")
343 s = "ping pl name |";
344 for(i = 0; i < MAX_SCORE; ++i)
347 if(i != ps_secondary)
348 if(scores_label[i] != "")
349 s = strcat(s, " ", scores_label[i]);
351 if(ps_secondary != ps_primary)
352 s = strcat(s, " ", scores_label[ps_secondary]);
353 s = strcat(s, " ", scores_label[ps_primary]);
354 argc = tokenizebyseparator(strcat("0 1 ", s), " ");
361 hud_fontsize = HUD_GetFontsize("hud_fontsize");
363 for(i = 1; i < argc - 1; ++i)
369 if(substring(str, 0, 1) == "?")
372 str = substring(str, 1, strlen(str) - 1);
375 slash = strstrofs(str, "/", 0);
378 pattern = substring(str, 0, slash);
379 str = substring(str, slash + 1, strlen(str) - (slash + 1));
381 if (!isGametypeInFilter(gametype, teamplay, false, pattern))
385 strunzone(hud_title[hud_num_fields]);
386 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
387 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
388 str = strtolower(str);
391 hud_field[hud_num_fields] = SP_PING;
392 } else if(str == "pl") {
393 hud_field[hud_num_fields] = SP_PL;
394 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
395 hud_field[hud_num_fields] = SP_KDRATIO;
396 } else if(str == "sum" || str == "diff" || str == "k-d") {
397 hud_field[hud_num_fields] = SP_SUM;
398 } else if(str == "name" || str == "nick") {
399 hud_field[hud_num_fields] = SP_NAME;
401 } else if(str == "|") {
402 hud_field[hud_num_fields] = SP_SEPARATOR;
405 for(j = 0; j < MAX_SCORE; ++j)
406 if(str == strtolower(scores_label[j]))
407 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
416 printf("^1Error:^7 Unknown score field: '%s'\n", str);
420 hud_field[hud_num_fields] = j;
423 if(j == ps_secondary)
427 if(hud_num_fields >= MAX_HUD_FIELDS)
431 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
433 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
435 if(ps_primary == ps_secondary)
437 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
439 if(hud_num_fields+missing < MAX_HUD_FIELDS)
443 strunzone(hud_title[hud_num_fields]);
444 for(i = hud_num_fields; i > 0; --i)
446 hud_title[i] = hud_title[i-1];
447 hud_size[i] = hud_size[i-1];
448 hud_field[i] = hud_field[i-1];
450 hud_title[0] = strzone(TranslateScoresLabel("name"));
451 hud_field[0] = SP_NAME;
453 print("fixed missing field 'name'\n");
457 strunzone(hud_title[hud_num_fields]);
458 for(i = hud_num_fields; i > 1; --i)
460 hud_title[i] = hud_title[i-1];
461 hud_size[i] = hud_size[i-1];
462 hud_field[i] = hud_field[i-1];
464 hud_title[1] = strzone("|");
465 hud_field[1] = SP_SEPARATOR;
466 hud_size[1] = stringwidth("|", false, hud_fontsize);
468 print("fixed missing field '|'\n");
471 else if(!have_separator)
473 strunzone(hud_title[hud_num_fields]);
474 hud_title[hud_num_fields] = strzone("|");
475 hud_size[hud_num_fields] = stringwidth("|", false, hud_fontsize);
476 hud_field[hud_num_fields] = SP_SEPARATOR;
478 print("fixed missing field '|'\n");
482 strunzone(hud_title[hud_num_fields]);
483 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
484 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
485 hud_field[hud_num_fields] = ps_secondary;
487 printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
491 strunzone(hud_title[hud_num_fields]);
492 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
493 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
494 hud_field[hud_num_fields] = ps_primary;
496 printf("fixed missing field '%s'\n", scores_label[ps_primary]);
500 hud_field[hud_num_fields] = SP_END;
504 vector hud_field_rgb;
505 string hud_field_icon0;
506 string hud_field_icon1;
507 string hud_field_icon2;
508 vector hud_field_icon0_rgb;
509 vector hud_field_icon1_rgb;
510 vector hud_field_icon2_rgb;
511 float hud_field_icon0_alpha;
512 float hud_field_icon1_alpha;
513 float hud_field_icon2_alpha;
514 string HUD_GetField(entity pl, int field)
516 float tmp, num, denom;
519 hud_field_rgb = '1 1 1';
520 hud_field_icon0 = "";
521 hud_field_icon1 = "";
522 hud_field_icon2 = "";
523 hud_field_icon0_rgb = '1 1 1';
524 hud_field_icon1_rgb = '1 1 1';
525 hud_field_icon2_rgb = '1 1 1';
526 hud_field_icon0_alpha = 1;
527 hud_field_icon1_alpha = 1;
528 hud_field_icon2_alpha = 1;
533 return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
534 //str = getplayerkeyvalue(pl.sv_entnum, "ping");
538 tmp = max(0, min(220, f-80)) / 220;
539 hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
545 f = pl.ping_packetloss;
546 tmp = pl.ping_movementloss;
547 if(f == 0 && tmp == 0)
549 str = ftos(ceil(f * 100));
551 str = strcat(str, "~", ftos(ceil(tmp * 100)));
552 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
553 hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
557 if(ready_waiting && pl.ready)
559 hud_field_icon0 = "gfx/scoreboard/player_ready";
563 f = stof(getplayerkeyvalue(pl.sv_entnum, "colors"));
565 hud_field_icon0 = "gfx/scoreboard/playercolor_base";
566 hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
567 hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
568 hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
569 hud_field_icon2_rgb = colormapPaletteColor(f % 16, 1);
572 return GetPlayerName(pl.sv_entnum);
575 f = pl.(scores[SP_KILLS]);
576 f -= pl.(scores[SP_SUICIDES]);
580 num = pl.(scores[SP_KILLS]);
581 denom = pl.(scores[SP_DEATHS]);
584 hud_field_rgb = '0 1 0';
585 str = sprintf("%d", num);
586 } else if(num <= 0) {
587 hud_field_rgb = '1 0 0';
588 str = sprintf("%.1f", num/denom);
590 str = sprintf("%.1f", num/denom);
594 f = pl.(scores[SP_KILLS]);
595 f -= pl.(scores[SP_DEATHS]);
598 hud_field_rgb = '0 1 0';
600 hud_field_rgb = '1 1 1';
602 hud_field_rgb = '1 0 0';
607 tmp = pl.(scores[field]);
608 f = scores_flags[field];
609 if(field == ps_primary)
610 hud_field_rgb = '1 1 0';
611 else if(field == ps_secondary)
612 hud_field_rgb = '0 1 1';
614 hud_field_rgb = '1 1 1';
615 return ScoreString(f, tmp);
620 float hud_fixscoreboardcolumnwidth_len;
621 float hud_fixscoreboardcolumnwidth_iconlen;
622 float hud_fixscoreboardcolumnwidth_marginlen;
624 string HUD_FixScoreboardColumnWidth(int i, string str)
628 field = hud_field[i];
630 hud_fixscoreboardcolumnwidth_iconlen = 0;
632 if(hud_field_icon0 != "")
634 sz = draw_getimagesize(hud_field_icon0);
636 if(hud_fixscoreboardcolumnwidth_iconlen < f)
637 hud_fixscoreboardcolumnwidth_iconlen = f;
640 if(hud_field_icon1 != "")
642 sz = draw_getimagesize(hud_field_icon1);
644 if(hud_fixscoreboardcolumnwidth_iconlen < f)
645 hud_fixscoreboardcolumnwidth_iconlen = f;
648 if(hud_field_icon2 != "")
650 sz = draw_getimagesize(hud_field_icon2);
652 if(hud_fixscoreboardcolumnwidth_iconlen < f)
653 hud_fixscoreboardcolumnwidth_iconlen = f;
656 hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
658 if(hud_fixscoreboardcolumnwidth_iconlen != 0)
659 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", false, hud_fontsize);
661 hud_fixscoreboardcolumnwidth_marginlen = 0;
663 if(field == SP_NAME) // name gets all remaining space
667 namesize = sbwidth;// / hud_fontsize_x;
668 for(j = 0; j < hud_num_fields; ++j)
670 if (hud_field[i] != SP_SEPARATOR)
671 namesize -= hud_size[j] + hud_fontsize.x;
672 namesize += hud_fontsize.x;
673 hud_size[i] = namesize;
675 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
676 namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
677 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
678 hud_fixscoreboardcolumnwidth_len = stringwidth(str, true, hud_fontsize);
681 hud_fixscoreboardcolumnwidth_len = stringwidth(str, false, hud_fontsize);
683 f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
690 void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, int pl_number)
693 rgb = Team_ColorRGB(pl.team);
697 is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
699 if((rgb == '1 1 1') && (!is_spec)) {
700 rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
701 rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
702 rgb.z = autocvar_scoreboard_color_bg_b + 0.5; }
704 vector h_pos = pos - '1 1 0';
705 vector h_size = item_size + '2 0 0';
706 // alternated rows highlighting
708 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
709 else if((scoreboard_highlight) && (!(pl_number % 2)))
710 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
716 for(i = 0; i < hud_num_fields; ++i)
718 field = hud_field[i];
719 if(field == SP_SEPARATOR)
722 if(is_spec && field != SP_NAME && field != SP_PING) {
723 pos.x += hud_size[i] + hud_fontsize.x;
726 str = HUD_GetField(pl, field);
727 str = HUD_FixScoreboardColumnWidth(i, str);
729 pos.x += hud_size[i] + hud_fontsize.x;
731 if(field == SP_NAME) {
732 tmp.x = hud_size[i] - hud_fontsize.x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize.x;
734 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
736 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
738 tmp.x = hud_fixscoreboardcolumnwidth_len + hud_fontsize.x;
740 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
742 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
745 tmp.x = hud_size[i] + hud_fontsize.x;
746 if(hud_field_icon0 != "")
748 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
750 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
751 if(hud_field_icon1 != "")
753 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
755 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
756 if(hud_field_icon2 != "")
758 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
760 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
763 if(hud_field[i] == SP_SEPARATOR)
766 for(i = hud_num_fields-1; i > 0; --i)
768 field = hud_field[i];
769 if(field == SP_SEPARATOR)
772 if(is_spec && field != SP_NAME && field != SP_PING) {
773 pos.x -= hud_size[i] + hud_fontsize.x;
777 str = HUD_GetField(pl, field);
778 str = HUD_FixScoreboardColumnWidth(i, str);
780 if(field == SP_NAME) {
781 tmp.x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
783 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
785 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
787 tmp.x = hud_fixscoreboardcolumnwidth_len;
789 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
791 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
795 if(hud_field_icon0 != "")
797 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
799 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
800 if(hud_field_icon1 != "")
802 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
804 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
805 if(hud_field_icon2 != "")
807 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
809 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
810 pos.x -= hud_size[i] + hud_fontsize.x;
815 drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
819 * HUD_Scoreboard_MakeTable
821 * Makes a table for a team (for all playing players in DM) and fills it
824 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
826 float body_table_height;
827 vector tmp = '0 0 0', column_dim = '0 0 0';
830 body_table_height = 1.25 * hud_fontsize.y * max(1, tm.team_size); // no player? show 1 empty line
832 pos.y += autocvar_scoreboard_border_thickness;
836 tmp.y = 1.25 * hud_fontsize.y;
840 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
842 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
845 tmp.y += autocvar_scoreboard_border_thickness;
846 tmp.y += body_table_height;
847 drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
849 // separator header/table
850 pos.y += 1.25 * hud_fontsize.y;
851 tmp.y = autocvar_scoreboard_border_thickness;
852 drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
854 pos.y += autocvar_scoreboard_border_thickness;
857 tmp.y = body_table_height;
859 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
861 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
863 // anyway, apply some color
864 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
866 // go back to the top to make alternated columns highlighting and to print the strings
867 pos.y -= 1.25 * hud_fontsize.y;
868 pos.y -= autocvar_scoreboard_border_thickness;
872 if (scoreboard_highlight)
874 column_dim.y = 1.25 * hud_fontsize.y; // header
875 column_dim.y += autocvar_scoreboard_border_thickness;
876 column_dim.y += body_table_height;
879 // print the strings of the columns headers and draw the columns
881 for(i = 0; i < hud_num_fields; ++i)
883 if(hud_field[i] == SP_SEPARATOR)
885 column_dim.x = hud_size[i] + hud_fontsize.x;
886 if (scoreboard_highlight)
889 drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
891 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
892 pos.x += column_dim.x;
894 if(hud_field[i] == SP_SEPARATOR)
898 for(i = hud_num_fields-1; i > 0; --i)
900 if(hud_field[i] == SP_SEPARATOR)
903 pos.x -= hud_size[i];
905 if (scoreboard_highlight)
909 if (i == hud_num_fields-1)
910 column_dim.x = hud_size[i] + hud_fontsize.x / 2 + 1;
912 column_dim.x = hud_size[i] + hud_fontsize.x;
913 drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
917 tmp.x = stringwidth(hud_title[i], false, hud_fontsize);
918 tmp.x = (hud_size[i] - tmp.x);
919 drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
920 pos.x -= hud_fontsize.x;
925 pos.y += 1.25 * hud_fontsize.y; // skip the header
926 pos.y += autocvar_scoreboard_border_thickness;
930 tmp.y = hud_fontsize.y * 1.25;
932 // fill the table and draw the rows
935 for(pl = players.sort_next; pl; pl = pl.sort_next)
937 if(pl.team != tm.team)
939 HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
940 pos.y += 1.25 * hud_fontsize.y;
944 for(pl = players.sort_next; pl; pl = pl.sort_next)
946 if(pl.team == NUM_SPECTATOR)
948 HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
949 pos.y += 1.25 * hud_fontsize.y;
954 pos.y += 1.25 * hud_fontsize.y; // move to the end of the table
955 pos.y += 1.25 * hud_fontsize.y; // move empty row (out of the table)
960 float HUD_WouldDrawScoreboard() {
961 if (autocvar__hud_configure)
963 else if (scoreboard_showscores)
965 else if (intermission == 1)
967 else if (intermission == 2)
969 else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS)
971 else if (scoreboard_showscores_force)
976 float average_accuracy;
977 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
980 int weapon_cnt = WEP_COUNT - 3; // either vaporizer/vortex are hidden, no port-o-launch, no tuba
982 if(autocvar_scoreboard_accuracy_doublerows)
987 float fontsize = height * 1/3;
988 float weapon_height = height * 2/3;
989 float weapon_width = sbwidth / weapon_cnt;
990 float g_instagib = 0;
992 drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
993 pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
994 vector tmp = '0 0 0';
996 tmp.y = height * rows;
999 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1001 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1002 drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1004 // column highlighting
1005 for(i = 0; i < weapon_cnt/rows; ++i)
1008 drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1012 for(i = 0; i < rows; ++i)
1014 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1017 average_accuracy = 0;
1018 float weapons_with_stats;
1019 weapons_with_stats = 0;
1021 pos.x += weapon_width / 2;
1023 if(switchweapon == WEP_VAPORIZER)
1024 g_instagib = 1; // TODO: real detection for instagib?
1027 if(autocvar_scoreboard_accuracy_nocolors)
1030 Accuracy_LoadColors();
1032 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1034 self = get_weaponinfo(i);
1037 if ((i == WEP_VORTEX && g_instagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
1039 weapon_stats = weapon_accuracy[i-WEP_FIRST];
1042 if(weapon_stats >= 0)
1043 weapon_alpha = scoreboard_alpha_fg;
1045 weapon_alpha = 0.2 * scoreboard_alpha_fg;
1048 drawpic_aspect_skin(pos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1050 if(weapon_stats >= 0) {
1051 weapons_with_stats += 1;
1052 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1055 s = sprintf("%d%%", weapon_stats*100);
1058 padding = (weapon_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center the accuracy value
1060 if(!autocvar_scoreboard_accuracy_nocolors)
1061 rgb = Accuracy_GetColor(weapon_stats);
1063 drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1065 pos.x += weapon_width * rows;
1066 if(rows == 2 && i == 6) {
1072 if(weapons_with_stats)
1073 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1076 pos.x -= weapon_width / 2;
1080 pos.y += 1.25 * hud_fontsize.y;
1084 vector HUD_DrawKeyValue(vector pos, string key, string value) {
1086 pos.x += hud_fontsize.x * 0.25;
1087 drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1088 pos.x = xmax - stringwidth(value, false, hud_fontsize) - hud_fontsize.x * 0.25;
1089 drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1091 pos.y+= hud_fontsize.y;
1096 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
1097 float stat_secrets_found, stat_secrets_total;
1098 float stat_monsters_killed, stat_monsters_total;
1102 // get monster stats
1103 stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
1104 stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
1106 // get secrets stats
1107 stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
1108 stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
1110 // get number of rows
1111 if(stat_secrets_total)
1113 if(stat_monsters_total)
1116 // if no rows, return
1120 // draw table header
1121 drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1122 pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1125 vector tmp = '0 0 0';
1127 tmp.y = hud_fontsize.y * rows;
1130 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1132 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1133 drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1136 if(stat_monsters_total)
1138 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1139 pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
1143 if(stat_secrets_total)
1145 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1146 pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
1150 pos.y += 1.25 * hud_fontsize.y;
1155 vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
1158 RANKINGS_RECEIVED_CNT = 0;
1159 for (i=RANKINGS_CNT-1; i>=0; --i)
1161 ++RANKINGS_RECEIVED_CNT;
1163 if (RANKINGS_RECEIVED_CNT == 0)
1167 is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
1169 hl_rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
1170 hl_rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
1171 hl_rgb.z = autocvar_scoreboard_color_bg_b + 0.5;
1173 pos.y += hud_fontsize.y;
1174 drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1175 pos.y += hud_fontsize.y + autocvar_scoreboard_border_thickness;
1176 vector tmp = '0 0 0';
1178 tmp.y = 1.25 * hud_fontsize.y * RANKINGS_RECEIVED_CNT;
1181 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1183 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1184 drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1187 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1194 n = grecordholder[i];
1195 p = count_ordinal(i+1);
1196 if(grecordholder[i] == GetPlayerName(player_localnum))
1197 drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1198 else if(!(i % 2) && scoreboard_highlight)
1199 drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1200 drawstring(pos, p, '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1201 drawstring(pos + '3 0 0' * hud_fontsize.y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1202 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize.y, n, '1 1 0' * hud_fontsize.y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1203 pos.y += 1.25 * hud_fontsize.y;
1205 pos.y += autocvar_scoreboard_border_thickness;
1210 float hud_woulddrawscoreboard_prev;
1211 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1212 void HUD_DrawScoreboard()
1214 float hud_woulddrawscoreboard;
1215 hud_woulddrawscoreboard = scoreboard_active;
1216 if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1217 hud_woulddrawscoreboard_change = time;
1218 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1221 if(hud_woulddrawscoreboard) {
1222 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1223 if (scoreboard_fadeinspeed)
1224 scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1226 scoreboard_fade_alpha = 1;
1229 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1230 if (scoreboard_fadeoutspeed)
1231 scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1233 scoreboard_fade_alpha = 0;
1236 if (!scoreboard_fade_alpha)
1239 HUD_UpdatePlayerTeams();
1241 scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1242 scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1243 scoreboard_highlight = autocvar_scoreboard_highlight;
1244 scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1245 scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1246 scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1247 scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1249 vector rgb, pos, tmp;
1253 xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
1254 ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
1256 xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
1257 ymax = (vid_conheight - ymin);
1259 sbwidth = xmax - xmin;
1261 // Initializes position
1267 vector sb_heading_fontsize;
1268 sb_heading_fontsize = hud_fontsize * 2;
1269 draw_beginBoldFont();
1270 drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1273 pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
1275 // Draw the scoreboard
1276 vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1280 vector team_score_baseoffset;
1281 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize.y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize.x * 0.25);
1282 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1284 if(tm.team == NUM_SPECTATOR)
1287 draw_beginBoldFont();
1288 rgb = Team_ColorRGB(tm.team);
1289 str = ftos(tm.(teamscores[ts_primary]));
1290 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1292 if(ts_primary != ts_secondary)
1294 str = ftos(tm.(teamscores[ts_secondary]));
1295 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1299 pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1301 rgb.x = autocvar_scoreboard_color_bg_r;
1302 rgb.y = autocvar_scoreboard_color_bg_g;
1303 rgb.z = autocvar_scoreboard_color_bg_b;
1307 rgb.x = autocvar_scoreboard_color_bg_r;
1308 rgb.y = autocvar_scoreboard_color_bg_g;
1309 rgb.z = autocvar_scoreboard_color_bg_b;
1311 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1313 if(tm.team == NUM_SPECTATOR)
1316 pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1320 if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
1321 if(race_speedaward) {
1322 drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1323 pos.y += 1.25 * hud_fontsize.y;
1325 if(race_speedaward_alltimebest) {
1326 drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1327 pos.y += 1.25 * hud_fontsize.y;
1329 pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
1331 else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
1333 pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
1335 pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1340 pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
1342 pos = HUD_DrawMapStats(pos, rgb, bg_size);
1349 item_size.x = sbwidth;
1350 item_size.y = hud_fontsize.y * 1.25;
1352 for(pl = players.sort_next; pl; pl = pl.sort_next)
1354 if(pl.team != NUM_SPECTATOR)
1356 pos.y += 1.25 * hud_fontsize.y;
1357 HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
1363 draw_beginBoldFont();
1364 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1366 pos.y += 1.25 * hud_fontsize.y;
1369 // Print info string
1371 str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
1372 tl = getstatf(STAT_TIMELIMIT);
1373 fl = getstatf(STAT_FRAGLIMIT);
1374 ll = getstatf(STAT_LEADLIMIT);
1375 if(gametype == MAPINFO_TYPE_LMS)
1378 str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1383 str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1387 str = strcat(str, _(" or"));
1390 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
1391 (teamscores_label[ts_primary] == "score") ? CTX(_("SCO^points")) :
1392 (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1393 TranslateScoresLabel(teamscores_label[ts_primary])));
1397 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
1398 (scores_label[ps_primary] == "score") ? CTX(_("SCO^points")) :
1399 (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1400 TranslateScoresLabel(scores_label[ps_primary])));
1405 if(tl > 0 || fl > 0)
1406 str = strcat(str, _(" or"));
1409 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
1410 (teamscores_label[ts_primary] == "score") ? CTX(_("SCO^points")) :
1411 (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1412 TranslateScoresLabel(teamscores_label[ts_primary])));
1416 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
1417 (scores_label[ps_primary] == "score") ? CTX(_("SCO^points")) :
1418 (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1419 TranslateScoresLabel(scores_label[ps_primary])));
1424 pos.y += 1.2 * hud_fontsize.y;
1425 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1427 // print information about respawn status
1428 float respawn_time = getstatf(STAT_RESPAWN_TIME);
1432 if(respawn_time < 0)
1434 // a negative number means we are awaiting respawn, time value is still the same
1435 respawn_time *= -1; // remove mark now that we checked it
1436 respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
1438 str = sprintf(_("^1Respawning in ^3%s^1..."),
1439 (autocvar_scoreboard_respawntime_decimals ?
1440 count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1442 count_seconds(respawn_time - time)
1446 else if(time < respawn_time)
1448 str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
1449 (autocvar_scoreboard_respawntime_decimals ?
1450 count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1452 count_seconds(respawn_time - time)
1456 else if(time >= respawn_time)
1457 str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
1459 pos.y += 1.2 * hud_fontsize.y;
1460 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1463 scoreboard_bottom = pos.y + 2 * hud_fontsize.y;