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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 #include "scoreboard.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5 #include "sortlist.qh"
6
7 #include "../common/constants.qh"
8 #include "../common/counting.qh"
9 #include "../common/mapinfo.qh"
10 #include "../common/stats.qh"
11 #include "../common/teams.qh"
12 #include "../common/util.qh"
13
14 float scoreboard_alpha_bg;
15 float scoreboard_alpha_fg;
16 float scoreboard_highlight;
17 float scoreboard_highlight_alpha;
18 float scoreboard_highlight_alpha_self;
19 float scoreboard_alpha_name;
20 float scoreboard_alpha_name_self;
21
22 void drawstringright(vector, string, vector, vector, float, float);
23 void drawstringcenter(vector, string, vector, vector, float, float);
24
25 const float SCOREBOARD_OFFSET = 50;
26
27 // wrapper to put all possible scores titles through gettext
28 string TranslateScoresLabel(string l)
29 {
30         switch(l)
31         {
32                 case "bckills": return CTX(_("SCO^bckills"));
33                 case "bctime": return CTX(_("SCO^bctime"));
34                 case "caps": return CTX(_("SCO^caps"));
35                 case "captime": return CTX(_("SCO^captime"));
36                 case "deaths": return CTX(_("SCO^deaths"));
37                 case "destroyed": return CTX(_("SCO^destroyed"));
38                 case "drops": return CTX(_("SCO^drops"));
39                 case "faults": return CTX(_("SCO^faults"));
40                 case "fckills": return CTX(_("SCO^fckills"));
41                 case "goals": return CTX(_("SCO^goals"));
42                 case "kckills": return CTX(_("SCO^kckills"));
43                 case "kdratio": return CTX(_("SCO^kdratio"));
44                 case "k/d": return CTX(_("SCO^k/d"));
45                 case "kd": return CTX(_("SCO^kd"));
46                 case "kdr": return CTX(_("SCO^kdr"));
47                 case "kills": return CTX(_("SCO^kills"));
48                 case "laps": return CTX(_("SCO^laps"));
49                 case "lives": return CTX(_("SCO^lives"));
50                 case "losses": return CTX(_("SCO^losses"));
51                 case "name": return CTX(_("SCO^name"));
52                 case "sum": return CTX(_("SCO^sum"));
53                 case "nick": return CTX(_("SCO^nick"));
54                 case "objectives": return CTX(_("SCO^objectives"));
55                 case "pickups": return CTX(_("SCO^pickups"));
56                 case "ping": return CTX(_("SCO^ping"));
57                 case "pl": return CTX(_("SCO^pl"));
58                 case "pushes": return CTX(_("SCO^pushes"));
59                 case "rank": return CTX(_("SCO^rank"));
60                 case "returns": return CTX(_("SCO^returns"));
61                 case "revivals": return CTX(_("SCO^revivals"));
62                 case "score": return CTX(_("SCO^score"));
63                 case "suicides": return CTX(_("SCO^suicides"));
64                 case "takes": return CTX(_("SCO^takes"));
65                 case "ticks": return CTX(_("SCO^ticks"));
66                 default: return l;
67         }
68 }
69
70 void HUD_InitScores()
71 {
72         int i, f;
73
74         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
75         for(i = 0; i < MAX_SCORE; ++i)
76         {
77                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
78                 if(f == SFL_SORT_PRIO_PRIMARY)
79                         ps_primary = i;
80                 if(f == SFL_SORT_PRIO_SECONDARY)
81                         ps_secondary = i;
82         }
83         if(ps_secondary == -1)
84                 ps_secondary = ps_primary;
85
86         for(i = 0; i < MAX_TEAMSCORE; ++i)
87         {
88                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
89                 if(f == SFL_SORT_PRIO_PRIMARY)
90                         ts_primary = i;
91                 if(f == SFL_SORT_PRIO_SECONDARY)
92                         ts_secondary = i;
93         }
94         if(ts_secondary == -1)
95                 ts_secondary = ts_primary;
96
97         Cmd_HUD_SetFields(0);
98 }
99
100 float SetTeam(entity pl, float Team);
101 //float lastpnum;
102 void HUD_UpdatePlayerTeams()
103 {
104         float Team;
105         entity pl, tmp;
106         float num;
107
108         num = 0;
109         for(pl = players.sort_next; pl; pl = pl.sort_next)
110         {
111                 num += 1;
112                 Team = GetPlayerColor(pl.sv_entnum);
113                 if(SetTeam(pl, Team))
114                 {
115                         tmp = pl.sort_prev;
116                         HUD_UpdatePlayerPos(pl);
117                         if(tmp)
118                                 pl = tmp;
119                         else
120                                 pl = players.sort_next;
121                 }
122         }
123         /*
124         if(num != lastpnum)
125                 print(strcat("PNUM: ", ftos(num), "\n"));
126         lastpnum = num;
127         */
128 }
129
130 int HUD_CompareScore(float vl, float vr, int f)
131 {
132         if(f & SFL_ZERO_IS_WORST)
133         {
134                 if(vl == 0 && vr != 0)
135                         return 1;
136                 if(vl != 0 && vr == 0)
137                         return 0;
138         }
139         if(vl > vr)
140                 return IS_INCREASING(f);
141         if(vl < vr)
142                 return IS_DECREASING(f);
143         return -1;
144 }
145
146 float HUD_ComparePlayerScores(entity left, entity right)
147 {
148         float vl, vr, r;
149         vl = GetPlayerColor(left.sv_entnum);
150         vr = GetPlayerColor(right.sv_entnum);
151
152         if(!left.gotscores)
153                 vl = NUM_SPECTATOR;
154         if(!right.gotscores)
155                 vr = NUM_SPECTATOR;
156
157         if(vl > vr)
158                 return true;
159         if(vl < vr)
160                 return false;
161
162         if(vl == NUM_SPECTATOR)
163         {
164                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
165                 // no other sorting
166                 if(!left.gotscores && right.gotscores)
167                         return true;
168                 return false;
169         }
170
171         r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
172         if (r >= 0)
173                 return r;
174
175         r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
176         if (r >= 0)
177                 return r;
178
179         int i;
180         for(i = 0; i < MAX_SCORE; ++i)
181         {
182                 r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
183                 if (r >= 0)
184                         return r;
185         }
186
187         if (left.sv_entnum < right.sv_entnum)
188                 return true;
189
190         return false;
191 }
192
193 void HUD_UpdatePlayerPos(entity player)
194 {
195         for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
196         {
197                 SORT_SWAP(player, other);
198         }
199         for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
200         {
201                 SORT_SWAP(other, player);
202         }
203 }
204
205 float HUD_CompareTeamScores(entity left, entity right)
206 {
207         int i, r;
208
209         if(left.team == NUM_SPECTATOR)
210                 return 1;
211         if(right.team == NUM_SPECTATOR)
212                 return 0;
213
214         r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
215         if (r >= 0)
216                 return r;
217
218         r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
219         if (r >= 0)
220                 return r;
221
222         for(i = 0; i < MAX_SCORE; ++i)
223         {
224                 r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
225                 if (r >= 0)
226                         return r;
227         }
228
229         if (left.team < right.team)
230                 return true;
231
232         return false;
233 }
234
235 void HUD_UpdateTeamPos(entity Team)
236 {
237         for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
238         {
239                 SORT_SWAP(Team, other);
240         }
241         for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
242         {
243                 SORT_SWAP(other, Team);
244         }
245 }
246
247 void Cmd_HUD_Help()
248 {
249         print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
250         print(_("^3|---------------------------------------------------------------|\n"));
251         print(_("Usage:\n"));
252         print(_("^2scoreboard_columns_set default\n"));
253         print(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
254         print(_("The following field names are recognized (case insensitive):\n"));
255         print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
256
257         print(_("^3name^7 or ^3nick^7             Name of a player\n"));
258         print(_("^3ping^7                     Ping time\n"));
259         print(_("^3pl^7                       Packet loss\n"));
260         print(_("^3kills^7                    Number of kills\n"));
261         print(_("^3deaths^7                   Number of deaths\n"));
262         print(_("^3suicides^7                 Number of suicides\n"));
263         print(_("^3frags^7                    kills - suicides\n"));
264         print(_("^3kd^7                       The kill-death ratio\n"));
265         print(_("^3sum^7                      frags - deaths\n"));
266         print(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
267         print(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
268         print(_("^3captime^7                  Time of fastest cap (CTF)\n"));
269         print(_("^3fckills^7                  Number of flag carrier kills\n"));
270         print(_("^3returns^7                  Number of flag returns\n"));
271         print(_("^3drops^7                    Number of flag drops\n"));
272         print(_("^3lives^7                    Number of lives (LMS)\n"));
273         print(_("^3rank^7                     Player rank\n"));
274         print(_("^3pushes^7                   Number of players pushed into void\n"));
275         print(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
276         print(_("^3kckills^7                  Number of keys carrier kills\n"));
277         print(_("^3losses^7                   Number of times a key was lost\n"));
278         print(_("^3laps^7                     Number of laps finished (race/cts)\n"));
279         print(_("^3time^7                     Total time raced (race/cts)\n"));
280         print(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
281         print(_("^3ticks^7                    Number of ticks (DOM)\n"));
282         print(_("^3takes^7                    Number of domination points taken (DOM)\n"));
283         print(_("^3bckills^7                  Number of ball carrier kills\n"));
284         print(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
285         print(_("^3score^7                    Total score\n\n"));
286
287         print(_("Before a field you can put a + or - sign, then a comma separated list\n"
288                 "of game types, then a slash, to make the field show up only in these\n"
289                 "or in all but these game types. You can also specify 'all' as a\n"
290                 "field to show all fields available for the current game mode.\n\n"));
291
292         print(_("The special game type names 'teams' and 'noteams' can be used to\n"
293                 "include/exclude ALL teams/noteams game modes.\n\n"));
294
295         print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
296         print(_("will display name, ping and pl aligned to the left, and the fields\n"
297                 "right of the vertical bar aligned to the right.\n"));
298         print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
299                 "other gamemodes except DM.\n"));
300 }
301
302 #define HUD_DefaultColumnLayout() \
303 "ping pl name | " \
304 "-teams,race,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,race,ka/suicides +ft,tdm/suicides -race,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
305 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns " \
306 "+lms/lives +lms/rank " \
307 "+kh/caps +kh/pushes +kh/destroyed " \
308 "?+race/laps ?+race/time ?+race/fastest " \
309 "+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
310 "-lms,race,nb/score"
311
312 void Cmd_HUD_SetFields(float argc)
313 {
314         int i, j, slash;
315         string str, pattern;
316         float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
317         float missing;
318
319         if(!gametype)
320         {
321                 // set up a temporary scoreboard layout
322                 // no layout can be properly set up until score_info data haven't been received
323                 argc = tokenizebyseparator("0 1 ping pl name | score", " ");
324                 ps_primary = 0;
325                 scores_label[ps_primary] = strzone("score");
326                 scores_flags[ps_primary] = SFL_ALLOW_HIDE;
327         }
328
329         // TODO: re enable with gametype dependant cvars?
330         if(argc < 3) // no arguments provided
331                 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
332
333         if(argc < 3)
334                 argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
335
336         if(argc == 3)
337         {
338                 if(argv(2) == "default")
339                         argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
340                 else if(argv(2) == "all")
341                 {
342                         string s;
343                         s = "ping pl name |";
344                         for(i = 0; i < MAX_SCORE; ++i)
345                         {
346                                 if(i != ps_primary)
347                                 if(i != ps_secondary)
348                                 if(scores_label[i] != "")
349                                         s = strcat(s, " ", scores_label[i]);
350                         }
351                         if(ps_secondary != ps_primary)
352                                 s = strcat(s, " ", scores_label[ps_secondary]);
353                         s = strcat(s, " ", scores_label[ps_primary]);
354                         argc = tokenizebyseparator(strcat("0 1 ", s), " ");
355                 }
356         }
357
358
359         hud_num_fields = 0;
360
361         hud_fontsize = HUD_GetFontsize("hud_fontsize");
362
363         for(i = 1; i < argc - 1; ++i)
364         {
365                 float nocomplain;
366                 str = argv(i+1);
367
368                 nocomplain = false;
369                 if(substring(str, 0, 1) == "?")
370                 {
371                         nocomplain = true;
372                         str = substring(str, 1, strlen(str) - 1);
373                 }
374
375                 slash = strstrofs(str, "/", 0);
376                 if(slash >= 0)
377                 {
378                         pattern = substring(str, 0, slash);
379                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
380
381                         if (!isGametypeInFilter(gametype, teamplay, false, pattern))
382                                 continue;
383                 }
384
385                 strunzone(hud_title[hud_num_fields]);
386                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
387                 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
388                 str = strtolower(str);
389
390                 if(str == "ping") {
391                         hud_field[hud_num_fields] = SP_PING;
392                 } else if(str == "pl") {
393                         hud_field[hud_num_fields] = SP_PL;
394                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
395                         hud_field[hud_num_fields] = SP_KDRATIO;
396                 } else if(str == "sum" || str == "diff" || str == "k-d") {
397                         hud_field[hud_num_fields] = SP_SUM;
398                 } else if(str == "name" || str == "nick") {
399                         hud_field[hud_num_fields] = SP_NAME;
400                         have_name = 1;
401                 } else if(str == "|") {
402                         hud_field[hud_num_fields] = SP_SEPARATOR;
403                         have_separator = 1;
404                 } else {
405                         for(j = 0; j < MAX_SCORE; ++j)
406                                 if(str == strtolower(scores_label[j]))
407                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
408 :notfound
409                         if(str == "frags")
410                         {
411                                 j = SP_FRAGS;
412                         }
413                         else
414                         {
415                                 if (!nocomplain)
416                                         printf("^1Error:^7 Unknown score field: '%s'\n", str);
417                                 continue;
418                         }
419 :found
420                         hud_field[hud_num_fields] = j;
421                         if(j == ps_primary)
422                                 have_primary = 1;
423                         if(j == ps_secondary)
424                                 have_secondary = 1;
425                 }
426                 ++hud_num_fields;
427                 if(hud_num_fields >= MAX_HUD_FIELDS)
428                         break;
429         }
430
431         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
432                 have_primary = 1;
433         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
434                 have_secondary = 1;
435         if(ps_primary == ps_secondary)
436                 have_secondary = 1;
437         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
438
439         if(hud_num_fields+missing < MAX_HUD_FIELDS)
440         {
441                 if(!have_name)
442                 {
443                         strunzone(hud_title[hud_num_fields]);
444                         for(i = hud_num_fields; i > 0; --i)
445                         {
446                                 hud_title[i] = hud_title[i-1];
447                                 hud_size[i] = hud_size[i-1];
448                                 hud_field[i] = hud_field[i-1];
449                         }
450                         hud_title[0] = strzone(TranslateScoresLabel("name"));
451                         hud_field[0] = SP_NAME;
452                         ++hud_num_fields;
453                         print("fixed missing field 'name'\n");
454
455                         if(!have_separator)
456                         {
457                                 strunzone(hud_title[hud_num_fields]);
458                                 for(i = hud_num_fields; i > 1; --i)
459                                 {
460                                         hud_title[i] = hud_title[i-1];
461                                         hud_size[i] = hud_size[i-1];
462                                         hud_field[i] = hud_field[i-1];
463                                 }
464                                 hud_title[1] = strzone("|");
465                                 hud_field[1] = SP_SEPARATOR;
466                                 hud_size[1] = stringwidth("|", false, hud_fontsize);
467                                 ++hud_num_fields;
468                                 print("fixed missing field '|'\n");
469                         }
470                 }
471                 else if(!have_separator)
472                 {
473                         strunzone(hud_title[hud_num_fields]);
474                         hud_title[hud_num_fields] = strzone("|");
475                         hud_size[hud_num_fields] = stringwidth("|", false, hud_fontsize);
476                         hud_field[hud_num_fields] = SP_SEPARATOR;
477                         ++hud_num_fields;
478                         print("fixed missing field '|'\n");
479                 }
480                 if(!have_secondary)
481                 {
482                         strunzone(hud_title[hud_num_fields]);
483                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
484                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
485                         hud_field[hud_num_fields] = ps_secondary;
486                         ++hud_num_fields;
487                         printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
488                 }
489                 if(!have_primary)
490                 {
491                         strunzone(hud_title[hud_num_fields]);
492                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
493                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
494                         hud_field[hud_num_fields] = ps_primary;
495                         ++hud_num_fields;
496                         printf("fixed missing field '%s'\n", scores_label[ps_primary]);
497                 }
498         }
499
500         hud_field[hud_num_fields] = SP_END;
501 }
502
503 // MOVEUP::
504 vector hud_field_rgb;
505 string hud_field_icon0;
506 string hud_field_icon1;
507 string hud_field_icon2;
508 vector hud_field_icon0_rgb;
509 vector hud_field_icon1_rgb;
510 vector hud_field_icon2_rgb;
511 float hud_field_icon0_alpha;
512 float hud_field_icon1_alpha;
513 float hud_field_icon2_alpha;
514 string HUD_GetField(entity pl, int field)
515 {
516         float tmp, num, denom;
517         int f;
518         string str;
519         hud_field_rgb = '1 1 1';
520         hud_field_icon0 = "";
521         hud_field_icon1 = "";
522         hud_field_icon2 = "";
523         hud_field_icon0_rgb = '1 1 1';
524         hud_field_icon1_rgb = '1 1 1';
525         hud_field_icon2_rgb = '1 1 1';
526         hud_field_icon0_alpha = 1;
527         hud_field_icon1_alpha = 1;
528         hud_field_icon2_alpha = 1;
529         switch(field)
530         {
531                 case SP_PING:
532                         if (!pl.gotscores)
533                                 return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
534                         //str = getplayerkeyvalue(pl.sv_entnum, "ping");
535                         f = pl.ping;
536                         if(f == 0)
537                                 return _("N/A");
538                         tmp = max(0, min(220, f-80)) / 220;
539                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
540                         return ftos(f);
541
542                 case SP_PL:
543                         if (!pl.gotscores)
544                                 return _("N/A");
545                         f = pl.ping_packetloss;
546                         tmp = pl.ping_movementloss;
547                         if(f == 0 && tmp == 0)
548                                 return "";
549                         str = ftos(ceil(f * 100));
550                         if(tmp != 0)
551                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
552                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
553                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
554                         return str;
555
556                 case SP_NAME:
557                         if(ready_waiting && pl.ready)
558                         {
559                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
560                         }
561                         else if(!teamplay)
562                         {
563                                 f = stof(getplayerkeyvalue(pl.sv_entnum, "colors"));
564                                 {
565                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
566                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
567                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
568                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
569                                         hud_field_icon2_rgb = colormapPaletteColor(f % 16, 1);
570                                 }
571                         }
572                         return GetPlayerName(pl.sv_entnum);
573
574                 case SP_FRAGS:
575                         f = pl.(scores[SP_KILLS]);
576                         f -= pl.(scores[SP_SUICIDES]);
577                         return ftos(f);
578
579                 case SP_KDRATIO:
580                         num = pl.(scores[SP_KILLS]);
581                         denom = pl.(scores[SP_DEATHS]);
582
583                         if(denom == 0) {
584                                 hud_field_rgb = '0 1 0';
585                                 str = sprintf("%d", num);
586                         } else if(num <= 0) {
587                                 hud_field_rgb = '1 0 0';
588                                 str = sprintf("%.1f", num/denom);
589                         } else
590                                 str = sprintf("%.1f", num/denom);
591                         return str;
592
593                 case SP_SUM:
594                         f = pl.(scores[SP_KILLS]);
595                         f -= pl.(scores[SP_DEATHS]);
596
597                         if(f > 0) {
598                                 hud_field_rgb = '0 1 0';
599                         } else if(f == 0) {
600                                 hud_field_rgb = '1 1 1';
601                         } else {
602                                 hud_field_rgb = '1 0 0';
603                         }
604                         return ftos(f);
605
606                 default:
607                         tmp = pl.(scores[field]);
608                         f = scores_flags[field];
609                         if(field == ps_primary)
610                                 hud_field_rgb = '1 1 0';
611                         else if(field == ps_secondary)
612                                 hud_field_rgb = '0 1 1';
613                         else
614                                 hud_field_rgb = '1 1 1';
615                         return ScoreString(f, tmp);
616         }
617         //return "error";
618 }
619
620 float hud_fixscoreboardcolumnwidth_len;
621 float hud_fixscoreboardcolumnwidth_iconlen;
622 float hud_fixscoreboardcolumnwidth_marginlen;
623
624 string HUD_FixScoreboardColumnWidth(int i, string str)
625 {
626         float field, f;
627         vector sz;
628         field = hud_field[i];
629
630         hud_fixscoreboardcolumnwidth_iconlen = 0;
631
632         if(hud_field_icon0 != "")
633         {
634                 sz = draw_getimagesize(hud_field_icon0);
635                 f = sz.x / sz.y;
636                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
637                         hud_fixscoreboardcolumnwidth_iconlen = f;
638         }
639
640         if(hud_field_icon1 != "")
641         {
642                 sz = draw_getimagesize(hud_field_icon1);
643                 f = sz.x / sz.y;
644                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
645                         hud_fixscoreboardcolumnwidth_iconlen = f;
646         }
647
648         if(hud_field_icon2 != "")
649         {
650                 sz = draw_getimagesize(hud_field_icon2);
651                 f = sz.x / sz.y;
652                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
653                         hud_fixscoreboardcolumnwidth_iconlen = f;
654         }
655
656         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
657
658         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
659                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", false, hud_fontsize);
660         else
661                 hud_fixscoreboardcolumnwidth_marginlen = 0;
662
663         if(field == SP_NAME) // name gets all remaining space
664         {
665                 int j;
666                 float namesize;
667                 namesize = sbwidth;// / hud_fontsize_x;
668                 for(j = 0; j < hud_num_fields; ++j)
669                         if(j != i)
670                                 if (hud_field[i] != SP_SEPARATOR)
671                                         namesize -= hud_size[j] + hud_fontsize.x;
672                 namesize += hud_fontsize.x;
673                 hud_size[i] = namesize;
674
675                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
676                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
677                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
678                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, true, hud_fontsize);
679         }
680         else
681                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, false, hud_fontsize);
682
683         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
684         if(hud_size[i] < f)
685                 hud_size[i] = f;
686
687         return str;
688 }
689
690 void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, int pl_number)
691 {
692         vector tmp, rgb;
693         rgb = Team_ColorRGB(pl.team);
694         string str;
695         int field;
696         float is_spec;
697         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
698
699         if((rgb == '1 1 1') && (!is_spec)) {
700                 rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
701                 rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
702                 rgb.z = autocvar_scoreboard_color_bg_b + 0.5; }
703
704         vector h_pos = pos - '1 1 0';
705         vector h_size = item_size + '2 0 0';
706         // alternated rows highlighting
707         if(is_self)
708                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
709         else if((scoreboard_highlight) && (!(pl_number % 2)))
710                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
711
712         tmp.x = item_size.x;
713         tmp.y = 0;
714         tmp.z = 0;
715         int i;
716         for(i = 0; i < hud_num_fields; ++i)
717         {
718                 field = hud_field[i];
719                 if(field == SP_SEPARATOR)
720                         break;
721
722                 if(is_spec && field != SP_NAME && field != SP_PING) {
723                         pos.x += hud_size[i] + hud_fontsize.x;
724                         continue;
725                 }
726                 str = HUD_GetField(pl, field);
727                 str = HUD_FixScoreboardColumnWidth(i, str);
728
729                 pos.x += hud_size[i] + hud_fontsize.x;
730
731                 if(field == SP_NAME) {
732                         tmp.x = hud_size[i] - hud_fontsize.x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize.x;
733                         if (is_self)
734                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
735                         else
736                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
737                 } else {
738                         tmp.x = hud_fixscoreboardcolumnwidth_len + hud_fontsize.x;
739                         if (is_self)
740                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
741                         else
742                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
743                 }
744
745                 tmp.x = hud_size[i] + hud_fontsize.x;
746                 if(hud_field_icon0 != "")
747                         if (is_self)
748                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
749                         else
750                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
751                 if(hud_field_icon1 != "")
752                         if (is_self)
753                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
754                         else
755                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
756                 if(hud_field_icon2 != "")
757                         if (is_self)
758                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
759                         else
760                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
761         }
762
763         if(hud_field[i] == SP_SEPARATOR)
764         {
765                 pos.x = xmax;
766                 for(i = hud_num_fields-1; i > 0; --i)
767                 {
768                         field = hud_field[i];
769                         if(field == SP_SEPARATOR)
770                                 break;
771
772                         if(is_spec && field != SP_NAME && field != SP_PING) {
773                                 pos.x -= hud_size[i] + hud_fontsize.x;
774                                 continue;
775                         }
776
777                         str = HUD_GetField(pl, field);
778                         str = HUD_FixScoreboardColumnWidth(i, str);
779
780                         if(field == SP_NAME) {
781                                 tmp.x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
782                                 if(is_self)
783                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
784                                 else
785                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
786                         } else {
787                                 tmp.x = hud_fixscoreboardcolumnwidth_len;
788                                 if(is_self)
789                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
790                                 else
791                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
792                         }
793
794                         tmp.x = hud_size[i];
795                         if(hud_field_icon0 != "")
796                                 if (is_self)
797                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
798                                 else
799                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
800                         if(hud_field_icon1 != "")
801                                 if (is_self)
802                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
803                                 else
804                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
805                         if(hud_field_icon2 != "")
806                                 if (is_self)
807                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
808                                 else
809                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
810                         pos.x -= hud_size[i] + hud_fontsize.x;
811                 }
812         }
813
814         if(pl.eliminated)
815                 drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
816 }
817
818 /*
819  * HUD_Scoreboard_MakeTable
820  *
821  * Makes a table for a team (for all playing players in DM) and fills it
822  */
823
824 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
825 {
826         float body_table_height;
827         vector tmp = '0 0 0', column_dim = '0 0 0';
828         entity pl;
829
830         body_table_height = 1.25 * hud_fontsize.y * max(1, tm.team_size); // no player? show 1 empty line
831
832         pos.y += autocvar_scoreboard_border_thickness;
833         pos -= '1 1 0';
834
835         tmp.x = sbwidth + 2;
836         tmp.y = 1.25 * hud_fontsize.y;
837
838         // rounded header
839         if (teamplay)
840                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
841         else
842                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
843
844         // table border
845         tmp.y += autocvar_scoreboard_border_thickness;
846         tmp.y += body_table_height;
847         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
848
849         // separator header/table
850         pos.y += 1.25 * hud_fontsize.y;
851         tmp.y = autocvar_scoreboard_border_thickness;
852         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
853
854         pos.y += autocvar_scoreboard_border_thickness;
855
856         // table background
857         tmp.y = body_table_height;
858         if (teamplay)
859                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
860         else
861                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
862
863         // anyway, apply some color
864         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
865
866         // go back to the top to make alternated columns highlighting and to print the strings
867         pos.y -= 1.25 * hud_fontsize.y;
868         pos.y -= autocvar_scoreboard_border_thickness;
869
870         pos += '1 1 0';
871
872         if (scoreboard_highlight)
873         {
874                 column_dim.y = 1.25 * hud_fontsize.y; // header
875                 column_dim.y += autocvar_scoreboard_border_thickness;
876                 column_dim.y += body_table_height;
877         }
878
879         // print the strings of the columns headers and draw the columns
880         int i;
881         for(i = 0; i < hud_num_fields; ++i)
882         {
883                 if(hud_field[i] == SP_SEPARATOR)
884                         break;
885                 column_dim.x = hud_size[i] + hud_fontsize.x;
886                 if (scoreboard_highlight)
887                 {
888                         if (i % 2)
889                                 drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
890                 }
891                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
892                 pos.x += column_dim.x;
893         }
894         if(hud_field[i] == SP_SEPARATOR)
895         {
896                 pos.x = xmax;
897                 tmp.y = 0;
898                 for(i = hud_num_fields-1; i > 0; --i)
899                 {
900                         if(hud_field[i] == SP_SEPARATOR)
901                                 break;
902
903                         pos.x -= hud_size[i];
904
905                         if (scoreboard_highlight)
906                         {
907                                 if (!(i % 2))
908                                 {
909                                         if (i == hud_num_fields-1)
910                                                 column_dim.x = hud_size[i] + hud_fontsize.x / 2 + 1;
911                                         else
912                                                 column_dim.x = hud_size[i] + hud_fontsize.x;
913                                         drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
914                                 }
915                         }
916
917                         tmp.x = stringwidth(hud_title[i], false, hud_fontsize);
918                         tmp.x = (hud_size[i] - tmp.x);
919                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
920                         pos.x -= hud_fontsize.x;
921                 }
922         }
923
924         pos.x = xmin;
925         pos.y += 1.25 * hud_fontsize.y; // skip the header
926         pos.y += autocvar_scoreboard_border_thickness;
927
928         // item size
929         tmp.x = sbwidth;
930         tmp.y = hud_fontsize.y * 1.25;
931
932         // fill the table and draw the rows
933         i = 0;
934         if (teamplay)
935                 for(pl = players.sort_next; pl; pl = pl.sort_next)
936                 {
937                         if(pl.team != tm.team)
938                                 continue;
939                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
940                         pos.y += 1.25 * hud_fontsize.y;
941                         ++i;
942                 }
943         else
944                 for(pl = players.sort_next; pl; pl = pl.sort_next)
945                 {
946                         if(pl.team == NUM_SPECTATOR)
947                                 continue;
948                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
949                         pos.y += 1.25 * hud_fontsize.y;
950                         ++i;
951                 }
952
953         if (i == 0)
954                 pos.y += 1.25 * hud_fontsize.y; // move to the end of the table
955         pos.y += 1.25 * hud_fontsize.y; // move empty row (out of the table)
956
957         return pos;
958 }
959
960 float HUD_WouldDrawScoreboard() {
961         if (autocvar__hud_configure)
962                 return 0;
963         else if (scoreboard_showscores)
964                 return 1;
965         else if (intermission == 1)
966                 return 1;
967         else if (intermission == 2)
968                 return 0;
969         else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS)
970                 return 1;
971         else if (scoreboard_showscores_force)
972                 return 1;
973         return 0;
974 }
975
976 float average_accuracy;
977 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
978 {
979         WepSet weapons_stat = WepSet_GetFromStat();
980         WepSet weapons_inmap = WepSet_GetFromStat_InMap();
981         float initial_posx = pos.x;
982         int i;
983         float weapon_stats;
984         int disownedcnt = 0;
985         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
986         {
987                 self = get_weaponinfo(i);
988                 if(!self.weapon)
989                         continue;
990
991                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
992
993                 if(weapon_stats < 0 && !(weapons_stat & WepSet_FromWeapon(i) || weapons_inmap & WepSet_FromWeapon(i)))
994                         ++disownedcnt;
995         }
996
997         int weapon_cnt = WEP_COUNT - disownedcnt;
998
999         if(weapon_cnt <= 0)
1000                 return pos;
1001
1002         int rows;
1003         if(autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor(WEP_COUNT * 0.5))
1004                 rows = 2;
1005         else
1006                 rows = 1;
1007         int columnns = ceil(weapon_cnt / rows);
1008
1009         float height = 40;
1010         float fontsize = height * 1/3;
1011         float weapon_height = height * 2/3;
1012         float weapon_width = sbwidth / columnns / rows;
1013
1014         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1015         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1016         vector tmp = '0 0 0';
1017         tmp.x = sbwidth;
1018         tmp.y = height * rows;
1019
1020         if (teamplay)
1021                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1022         else
1023                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1024         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1025
1026         // column highlighting
1027         for(i = 0; i < columnns; ++i)
1028         {
1029                 if(!(i % 2))
1030                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1031         }
1032
1033         // row highlighting
1034         for(i = 0; i < rows; ++i)
1035         {
1036                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1037         }
1038
1039         average_accuracy = 0;
1040         int weapons_with_stats = 0;
1041         if(rows == 2)
1042                 pos.x += weapon_width / 2;
1043
1044         if(autocvar_scoreboard_accuracy_nocolors)
1045                 rgb = '1 1 1';
1046         else
1047                 Accuracy_LoadColors();
1048
1049         float oldposx = pos.x;
1050         vector tmpos = pos;
1051
1052         int column;
1053         for(i = WEP_FIRST, column = 0; i <= WEP_LAST; ++i)
1054         {
1055                 self = get_weaponinfo(i);
1056                 if (!self.weapon)
1057                         continue;
1058                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
1059
1060                 if(weapon_stats < 0 && !(weapons_stat & WepSet_FromWeapon(i) || weapons_inmap & WepSet_FromWeapon(i)))
1061                         continue;
1062
1063                 float weapon_alpha;
1064                 if(weapon_stats >= 0)
1065                         weapon_alpha = scoreboard_alpha_fg;
1066                 else
1067                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1068
1069                 // weapon icon
1070                 drawpic_aspect_skin(tmpos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1071                 // the accuracy
1072                 if(weapon_stats >= 0) {
1073                         weapons_with_stats += 1;
1074                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1075
1076                         string s;
1077                         s = sprintf("%d%%", weapon_stats*100);
1078
1079                         float padding;
1080                         padding = (weapon_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center the accuracy value
1081
1082                         if(!autocvar_scoreboard_accuracy_nocolors)
1083                                 rgb = Accuracy_GetColor(weapon_stats);
1084
1085                         drawstring(tmpos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1086                 }
1087                 tmpos.x += weapon_width * rows;
1088                 pos.x += weapon_width * rows;
1089                 if(rows == 2 && column == columnns - 1) {
1090                         tmpos.x = oldposx;
1091                         tmpos.y += height;
1092                         pos.y += height;
1093                 }
1094                 ++column;
1095         }
1096
1097         if(weapons_with_stats)
1098                 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1099
1100         pos.y += height;
1101         pos.y += 1.25 * hud_fontsize.y;
1102         pos.x = initial_posx;
1103         return pos;
1104 }
1105
1106 vector HUD_DrawKeyValue(vector pos, string key, string value) {
1107         float px = pos.x;
1108         pos.x += hud_fontsize.x * 0.25;
1109         drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1110         pos.x = xmax - stringwidth(value, false, hud_fontsize) - hud_fontsize.x * 0.25;
1111         drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1112         pos.x = px;
1113         pos.y+= hud_fontsize.y;
1114
1115         return pos;
1116 }
1117
1118 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
1119         float stat_secrets_found, stat_secrets_total;
1120         float stat_monsters_killed, stat_monsters_total;
1121         float rows = 0;
1122         string val;
1123
1124         // get monster stats
1125         stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
1126         stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
1127
1128         // get secrets stats
1129         stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
1130         stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
1131
1132         // get number of rows
1133         if(stat_secrets_total)
1134                 rows += 1;
1135         if(stat_monsters_total)
1136                 rows += 1;
1137
1138         // if no rows, return
1139         if (!rows)
1140                 return pos;
1141
1142         //  draw table header
1143         drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1144         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1145
1146         // draw table
1147         vector tmp = '0 0 0';
1148         tmp.x = sbwidth;
1149         tmp.y = hud_fontsize.y * rows;
1150
1151         if (teamplay)
1152                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1153         else
1154                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1155         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1156
1157         // draw monsters
1158         if(stat_monsters_total)
1159         {
1160                 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1161                 pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
1162         }
1163
1164         // draw secrets
1165         if(stat_secrets_total)
1166         {
1167                 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1168                 pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
1169         }
1170
1171         // update position
1172         pos.y += 1.25 * hud_fontsize.y;
1173         return pos;
1174 }
1175
1176
1177 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1178 {
1179         int i;
1180         RANKINGS_RECEIVED_CNT = 0;
1181         for (i=RANKINGS_CNT-1; i>=0; --i)
1182                 if (grecordtime[i])
1183                         ++RANKINGS_RECEIVED_CNT;
1184
1185         if (RANKINGS_RECEIVED_CNT == 0)
1186                 return pos;
1187
1188         float is_spec;
1189         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
1190         vector hl_rgb;
1191         hl_rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
1192         hl_rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
1193         hl_rgb.z = autocvar_scoreboard_color_bg_b + 0.5;
1194
1195         pos.y += hud_fontsize.y;
1196         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1197         pos.y += hud_fontsize.y + autocvar_scoreboard_border_thickness;
1198         vector tmp = '0 0 0';
1199         tmp.x = sbwidth;
1200         tmp.y = 1.25 * hud_fontsize.y * RANKINGS_RECEIVED_CNT;
1201
1202         if (teamplay)
1203                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1204         else
1205                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1206         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1207
1208         // row highlighting
1209         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1210         {
1211                 string n, p;
1212                 float t;
1213                 t = grecordtime[i];
1214                 if (t == 0)
1215                         continue;
1216                 n = grecordholder[i];
1217                 p = count_ordinal(i+1);
1218                 if(grecordholder[i] == GetPlayerName(player_localnum))
1219                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1220                 else if(!(i % 2) && scoreboard_highlight)
1221                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1222                 drawstring(pos, p, '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1223                 drawstring(pos + '3 0 0' * hud_fontsize.y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1224                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize.y, n, '1 1 0' * hud_fontsize.y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1225                 pos.y += 1.25 * hud_fontsize.y;
1226         }
1227         pos.y += autocvar_scoreboard_border_thickness;
1228
1229         return pos;
1230 }
1231
1232 float hud_woulddrawscoreboard_prev;
1233 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1234 void HUD_DrawScoreboard()
1235 {
1236         float hud_woulddrawscoreboard;
1237         hud_woulddrawscoreboard = scoreboard_active;
1238         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1239                 hud_woulddrawscoreboard_change = time;
1240                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1241         }
1242
1243         if(hud_woulddrawscoreboard) {
1244                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1245                 if (scoreboard_fadeinspeed)
1246                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1247                 else
1248                         scoreboard_fade_alpha = 1;
1249         }
1250         else {
1251                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1252                 if (scoreboard_fadeoutspeed)
1253                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1254                 else
1255                         scoreboard_fade_alpha = 0;
1256         }
1257
1258         if (!scoreboard_fade_alpha)
1259                 return;
1260
1261         HUD_UpdatePlayerTeams();
1262
1263         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1264         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1265         scoreboard_highlight = autocvar_scoreboard_highlight;
1266         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1267         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1268         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1269         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1270
1271         vector rgb, pos, tmp;
1272         entity pl, tm;
1273         string str;
1274
1275         xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
1276         ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
1277
1278         xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
1279         ymax = (vid_conheight - ymin);
1280
1281         sbwidth = xmax - xmin;
1282
1283         // Initializes position
1284         pos.x = xmin;
1285         pos.y = ymin;
1286         pos.z = 0;
1287
1288         // Heading
1289         vector sb_heading_fontsize;
1290         sb_heading_fontsize = hud_fontsize * 2;
1291         draw_beginBoldFont();
1292         drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1293         draw_endBoldFont();
1294
1295         pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
1296
1297         // Draw the scoreboard
1298         vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1299
1300         if(teamplay)
1301         {
1302                 vector team_score_baseoffset;
1303                 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize.y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize.x * 0.25);
1304                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1305                 {
1306                         if(tm.team == NUM_SPECTATOR)
1307                                 continue;
1308
1309                         draw_beginBoldFont();
1310                         rgb = Team_ColorRGB(tm.team);
1311                         str = ftos(tm.(teamscores[ts_primary]));
1312                         drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1313
1314                         if(ts_primary != ts_secondary)
1315                         {
1316                                 str = ftos(tm.(teamscores[ts_secondary]));
1317                                 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1318                         }
1319                         draw_endBoldFont();
1320
1321                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1322                 }
1323                 rgb.x = autocvar_scoreboard_color_bg_r;
1324                 rgb.y = autocvar_scoreboard_color_bg_g;
1325                 rgb.z = autocvar_scoreboard_color_bg_b;
1326         }
1327         else
1328         {
1329                 rgb.x = autocvar_scoreboard_color_bg_r;
1330                 rgb.y = autocvar_scoreboard_color_bg_g;
1331                 rgb.z = autocvar_scoreboard_color_bg_b;
1332
1333                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1334                 {
1335                         if(tm.team == NUM_SPECTATOR)
1336                                 continue;
1337
1338                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1339                 }
1340         }
1341
1342         if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
1343                 if(race_speedaward) {
1344                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1345                         pos.y += 1.25 * hud_fontsize.y;
1346                 }
1347                 if(race_speedaward_alltimebest) {
1348                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1349                         pos.y += 1.25 * hud_fontsize.y;
1350                 }
1351                 pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
1352         }
1353         else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
1354                 if(teamplay)
1355                         pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
1356                 else
1357                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1358         }
1359
1360
1361         if(teamplay)
1362                 pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
1363         else
1364                 pos = HUD_DrawMapStats(pos, rgb, bg_size);
1365
1366         // List spectators
1367         float specs;
1368         specs = 0;
1369         tmp = pos;
1370         vector item_size;
1371         item_size.x = sbwidth;
1372         item_size.y = hud_fontsize.y * 1.25;
1373         item_size.z = 0;
1374         for(pl = players.sort_next; pl; pl = pl.sort_next)
1375         {
1376                 if(pl.team != NUM_SPECTATOR)
1377                         continue;
1378                 pos.y += 1.25 * hud_fontsize.y;
1379                 HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
1380                 ++specs;
1381         }
1382
1383         if(specs)
1384         {
1385                 draw_beginBoldFont();
1386                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1387                 draw_endBoldFont();
1388                 pos.y += 1.25 * hud_fontsize.y;
1389         }
1390
1391         // Print info string
1392         float tl, fl, ll;
1393         str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
1394         tl = getstatf(STAT_TIMELIMIT);
1395         fl = getstatf(STAT_FRAGLIMIT);
1396         ll = getstatf(STAT_LEADLIMIT);
1397         if(gametype == MAPINFO_TYPE_LMS)
1398         {
1399                 if(tl > 0)
1400                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1401         }
1402         else
1403         {
1404                 if(tl > 0)
1405                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1406                 if(fl > 0)
1407                 {
1408                         if(tl > 0)
1409                                 str = strcat(str, _(" or"));
1410                         if(teamplay)
1411                         {
1412                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
1413                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1414                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1415                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1416                         }
1417                         else
1418                         {
1419                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
1420                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1421                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1422                                         TranslateScoresLabel(scores_label[ps_primary])));
1423                         }
1424                 }
1425                 if(ll > 0)
1426                 {
1427                         if(tl > 0 || fl > 0)
1428                                 str = strcat(str, _(" or"));
1429                         if(teamplay)
1430                         {
1431                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
1432                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1433                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1434                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1435                         }
1436                         else
1437                         {
1438                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
1439                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1440                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1441                                         TranslateScoresLabel(scores_label[ps_primary])));
1442                         }
1443                 }
1444         }
1445
1446         pos.y += 1.2 * hud_fontsize.y;
1447         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1448
1449         // print information about respawn status
1450         float respawn_time = getstatf(STAT_RESPAWN_TIME);
1451         if(!intermission)
1452         if(respawn_time)
1453         {
1454                 if(respawn_time < 0)
1455                 {
1456                         // a negative number means we are awaiting respawn, time value is still the same
1457                         respawn_time *= -1; // remove mark now that we checked it
1458                         respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
1459
1460                         str = sprintf(_("^1Respawning in ^3%s^1..."),
1461                                 (autocvar_scoreboard_respawntime_decimals ?
1462                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1463                                         :
1464                                         count_seconds(respawn_time - time)
1465                                 )
1466                         );
1467                 }
1468                 else if(time < respawn_time)
1469                 {
1470                         str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
1471                                 (autocvar_scoreboard_respawntime_decimals ?
1472                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1473                                         :
1474                                         count_seconds(respawn_time - time)
1475                                 )
1476                         );
1477                 }
1478                 else if(time >= respawn_time)
1479                         str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
1480
1481                 pos.y += 1.2 * hud_fontsize.y;
1482                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1483         }
1484
1485         scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
1486 }