Move setting of client-side player movement speed settings back to the server, fixes...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qh
1 #pragma once
2
3 bool autocvar_hud_shownames;
4 bool autocvar_hud_shownames_enemies;
5 float autocvar_hud_shownames_crosshairdistance;
6 float autocvar_hud_shownames_crosshairdistance_time;
7 float autocvar_hud_shownames_crosshairdistance_antioverlap;
8 bool autocvar_hud_shownames_self;
9 bool autocvar_hud_shownames_status;
10 float autocvar_hud_shownames_statusbar_height;
11 float autocvar_hud_shownames_statusbar_highlight = 1;
12 float autocvar_hud_shownames_aspect;
13 float autocvar_hud_shownames_fontsize;
14 int autocvar_hud_shownames_decolorize;
15 float autocvar_hud_shownames_alpha;
16 bool autocvar_hud_shownames_resize;
17 float autocvar_hud_shownames_mindistance;
18 float autocvar_hud_shownames_maxdistance;
19 bool autocvar_hud_shownames_antioverlap;
20 float autocvar_hud_shownames_antioverlap_minalpha = 0.4;
21 float autocvar_hud_shownames_offset;
22
23 entityclass(ShowNames);
24 classfield(ShowNames) .float healthvalue;
25 classfield(ShowNames) .float armorvalue;
26 classfield(ShowNames) .float sameteam;
27 classfield(ShowNames) .float fadedelay;
28 classfield(ShowNames) .float pointtime;
29
30 void Draw_ShowNames_All();