]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/tturrets.qc
Rename defs to qh
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / tturrets.qc
1 #if defined(CSQC)
2     #include "../dpdefs/csprogsdefs.qh"
3     #include "defs.qh"
4     #include "../common/constants.qh"
5     #include "../warpzonelib/mathlib.qh"
6     #include "../common/teams.qh"
7     #include "../common/buffs.qh"
8     #include "autocvars.qh"
9     #include "teamradar.qh"
10     #include "movetypes.qh"
11     #include "tturrets.qh"
12     #include "../server/tturrets/include/turrets_early.qh"
13     #include "main.qh"
14     #include "../csqcmodellib/common.qh"
15     #include "../csqcmodellib/cl_model.qh"
16     #include "../server/t_items.qh"
17 #elif defined(MENUQC)
18 #elif defined(SVQC)
19 #endif
20
21 string tid2info_base;
22 string tid2info_head;
23 string tid2info_name;
24 vector  tid2info_min;
25 vector  tid2info_max;
26
27 void turret_tid2info(float _tid);
28 void turret_precache(float _tid);
29 float turret_is_precache[TID_LAST];
30
31 void turrets_precache()
32 {
33     turret_precache(TID_COMMON);
34 }
35
36 void turret_precache(int _tid)
37 {
38     if (!turret_is_precache[TID_COMMON])
39     {
40         precache_sound ("weapons/rocket_impact.wav");
41         precache_model ("models/turrets/base-gib1.md3");
42         precache_model ("models/turrets/base-gib2.md3");
43         precache_model ("models/turrets/base-gib3.md3");
44         precache_model ("models/turrets/base-gib4.md3");
45         precache_model ("models/turrets/head-gib1.md3");
46         precache_model ("models/turrets/head-gib2.md3");
47         precache_model ("models/turrets/head-gib3.md3");
48         precache_model ("models/turrets/head-gib4.md3");
49         precache_model ("models/turrets/terrainbase.md3");
50         precache_model ("models/turrets/base.md3");
51         precache_model ("models/turrets/rocket.md3");
52     }
53     turret_tid2info(_tid);
54     if(turret_is_precache[_tid])
55         return;
56
57     switch(_tid)
58     {
59         case TID_EWHEEL:
60             precache_model ("models/turrets/ewheel-base2.md3");
61             precache_model ("models/turrets/ewheel-gun1.md3");
62             break;
63         case TID_FLAC:
64             precache_model ("models/turrets/flac.md3");
65             break;
66         case TID_FUSION:
67             precache_model ("models/turrets/reactor.md3");
68             break;
69         case TID_HELLION:
70             precache_model ("models/turrets/hellion.md3");
71             break;
72         case TID_HK:
73             precache_model ("models/turrets/hk.md3");
74             break;
75         case TID_MACHINEGUN:
76             precache_model ("models/turrets/machinegun.md3");
77             precache_sound ("weapons/uzi_fire.wav");
78             break;
79         case TID_MLRS:
80             precache_model ("models/turrets/mlrs.md3");
81             break;
82         case TID_PHASER:
83             precache_model ("models/turrets/phaser.md3");
84             precache_model ("models/turrets/phaser_beam.md3");
85             precache_sound ("turrets/phaser.wav");
86             break;
87         case TID_PLASMA:
88             precache_model ("models/turrets/plasma.md3");
89             break;
90         case TID_PLASMA_DUAL:
91             precache_model ("models/turrets/plasmad.md3");
92             break;
93         case TID_TESLA:
94             precache_model ("models/turrets/tesla_head.md3");
95             precache_model ("models/turrets/tesla_base.md3");
96             break;
97         case TID_WALKER:
98             precache_model ("models/turrets/walker_head_minigun.md3");
99             precache_model ("models/turrets/walker_body.md3");
100             precache_sound ("weapons/uzi_fire.wav");
101             break;
102     }
103     turret_is_precache[_tid] = true;
104 }
105
106 void turret_tid2info(float _tid)
107 {
108     tid2info_base = "models/turrets/base.md3";
109     tid2info_min = '-32 -32 0';
110     tid2info_max = '32 32 64';
111
112     switch(_tid)
113     {
114         case TID_EWHEEL:
115             tid2info_base = "models/turrets/ewheel-base2.md3";
116             tid2info_head = "models/turrets/ewheel-gun1.md3";
117             tid2info_name = "eWheel";
118             break;
119         case TID_FLAC:
120             tid2info_head = "models/turrets/flac.md3";
121             tid2info_name = "Flac Cannon";
122             break;
123         case TID_FUSION:
124             tid2info_head = "models/turrets/reactor.md3";
125             tid2info_name = "Fusion Reactor";
126             tid2info_min = '-34 -34 0';
127             tid2info_max = '34 34 90';
128             break;
129         case TID_HELLION:
130             tid2info_head = "models/turrets/hellion.md3";
131             tid2info_name = "Hellion";
132             break;
133         case TID_HK:
134             tid2info_head = "models/turrets/hk.md3";
135             tid2info_name = "Hunter-Killer";
136             break;
137         case TID_MACHINEGUN:
138             tid2info_head = "models/turrets/machinegun.md3";
139             tid2info_name = "Machinegun";
140             break;
141         case TID_MLRS:
142             tid2info_head = "models/turrets/mlrs.md3";
143             tid2info_name = "MLRS";
144             break;
145         case TID_PHASER:
146             tid2info_head = "models/turrets/phaser.md3";
147             tid2info_name = "Phaser";
148             break;
149         case TID_PLASMA:
150             tid2info_head = "models/turrets/plasma.md3";
151             tid2info_name = "Plasma";
152             break;
153         case TID_PLASMA_DUAL:
154             tid2info_head = "models/turrets/plasmad.md3";
155             tid2info_name = "Dual Plasma";
156             break;
157         case TID_TESLA:
158             tid2info_base = "models/turrets/tesla_base.md3";
159             tid2info_head = "models/turrets/tesla_head.md3";
160             tid2info_name = "Tesla coil";
161             tid2info_min = '-60 -60 0';
162             tid2info_max  ='60 60 128';
163             break;
164         case TID_WALKER:
165             tid2info_base = "models/turrets/walker_body.md3";
166             tid2info_head = "models/turrets/walker_head_minigun.md3";
167             tid2info_name = "Walker";
168             tid2info_min = '-70 -70 0';
169             tid2info_max = '70 70 95';
170             break;
171     }
172 }
173
174 void turret_remove()
175 {
176     remove(self.tur_head);
177     //remove(self.enemy);
178     self.tur_head = world;
179 }
180
181 .vector glowmod;
182 void turret_changeteam()
183 {
184         switch(self.team - 1)
185         {
186         case NUM_TEAM_1: // Red
187             self.glowmod = '2 0 0';
188             self.teamradar_color = '1 0 0';
189             break;
190
191         case NUM_TEAM_2: // Blue
192             self.glowmod = '0 0 2';
193             self.teamradar_color = '0 0 1';
194             break;
195
196         case NUM_TEAM_3: // Yellow
197             self.glowmod = '1 1 0';
198             self.teamradar_color = '1 1 0';
199             break;
200
201         case NUM_TEAM_4: // Pink
202             self.glowmod = '1 0 1';
203             self.teamradar_color = '1 0 1';
204             break;
205         }
206
207         if(self.team)
208         self.colormap = 1024 + (self.team - 1) * 17;
209
210         self.tur_head.colormap = self.colormap;
211         self.tur_head.glowmod = self.glowmod;
212
213 }
214
215 void turret_head_draw()
216 {
217     self.drawmask = MASK_NORMAL;
218 }
219
220 void turret_draw()
221 {
222     float dt;
223
224     dt = time - self.move_time;
225     self.move_time = time;
226     if(dt <= 0)
227         return;
228
229     self.tur_head.angles += dt * self.tur_head.move_avelocity;
230
231     if (self.health < 127)
232     {
233         dt = random();
234
235         if(dt < 0.03)
236             te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
237     }
238
239     if(self.health < 85)
240     if(dt < 0.01)
241         pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
242
243     if(self.health < 32)
244     if(dt < 0.015)
245         pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
246
247 }
248
249 void turret_draw2d()
250 {
251         if(self.netname == "")
252             return;
253
254         if(!autocvar_g_waypointsprite_turrets)
255                 return;
256
257     if(autocvar_cl_hidewaypoints)
258         return;
259
260         float dist = vlen(self.origin - view_origin);
261     float t = (GetPlayerColor(player_localnum) + 1);
262
263         vector o;
264         string txt;
265
266         if(autocvar_cl_vehicles_hud_tactical)
267         if(dist < 10240 && t != self.team)
268         {
269         // TODO: Vehicle tactical hud
270         o = project_3d_to_2d(self.origin + '0 0 32');
271         if(o.z < 0
272         || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
273         || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
274         || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
275         || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
276             return; // Dont draw wp's for turrets out of view
277         o_z = 0;
278         if(hud != HUD_NORMAL)
279         {
280             switch(hud)
281             {
282                 case HUD_SPIDERBOT:
283                 case HUD_WAKIZASHI:
284                 case HUD_RAPTOR:
285                 case HUD_BUMBLEBEE:
286                     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
287                         txt = "gfx/vehicles/vth-mover.tga";
288                     else
289                         txt = "gfx/vehicles/vth-stationary.tga";
290
291                     vector pz = drawgetimagesize(txt) * 0.25;
292                     drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
293                     break;
294             }
295         }
296         }
297
298         if(dist > self.maxdistance)
299         return;
300
301         string spriteimage = self.netname;
302         float a = self.alpha * autocvar_hud_panel_fg_alpha;
303         vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
304
305
306         if(self.maxdistance > waypointsprite_normdistance)
307                 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
308         else if(self.maxdistance > 0)
309                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
310
311         if(rgb == '0 0 0')
312         {
313                 self.teamradar_color = '1 0 1';
314                 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
315         }
316
317         txt = self.netname;
318         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
319                 txt = _("Spam");
320         else
321                 txt = spritelookuptext(spriteimage);
322
323         if(time - floor(time) > 0.5 && t == self.team)
324         {
325                 if(self.helpme && time < self.helpme)
326                 {
327                     a *= SPRITE_HELPME_BLINK;
328                     txt = sprintf(_("%s under attack!"), txt);
329                 }
330                 else
331                         a *= spritelookupblinkvalue(spriteimage);
332         }
333
334         if(autocvar_g_waypointsprite_uppercase)
335                 txt = strtoupper(txt);
336
337         if(a > 1)
338         {
339                 rgb *= a;
340                 a = 1;
341         }
342
343         if(a <= 0)
344             return;
345
346         rgb = fixrgbexcess(rgb);
347
348         o = project_3d_to_2d(self.origin + '0 0 64');
349         if(o.z < 0
350         || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
351         || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
352         || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
353         || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
354             return; // Dont draw wp's for turrets out of view
355
356         o_z = 0;
357
358         float edgedistance_min, crosshairdistance;
359                 edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
360         (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
361         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
362         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
363
364         float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
365
366         crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
367
368         t = waypointsprite_scale * vidscale;
369         a *= waypointsprite_alpha;
370
371         {
372                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
373                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
374         }
375         if (edgedistance_min < waypointsprite_edgefadedistance) {
376                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
377                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
378         }
379         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
380                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
381                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
382         }
383
384         o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
385     o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
386     drawhealthbar(
387             o,
388             0,
389             self.health / 255,
390             '0 0 0',
391             '0 0 0',
392             0.5 * SPRITE_HEALTHBAR_WIDTH * t,
393             0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
394             SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
395             SPRITE_HEALTHBAR_BORDER * t,
396             0,
397             rgb,
398             a * SPRITE_HEALTHBAR_BORDERALPHA,
399             rgb,
400             a * SPRITE_HEALTHBAR_HEALTHALPHA,
401             DRAWFLAG_NORMAL
402             );
403 }
404
405 void turret_walker_draw()
406 {
407     float dt;
408
409     dt = time - self.move_time;
410     self.move_time = time;
411     if(dt <= 0)
412         return;
413
414     fixedmakevectors(self.angles);
415     movelib_groundalign4point(300, 100, 0.25, 45);
416     setorigin(self, self.origin + self.velocity * dt);
417     self.tur_head.angles += dt * self.tur_head.move_avelocity;
418     self.angles_y = self.move_angles.y;
419
420     if (self.health < 127)
421     if(random() < 0.15)
422         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
423 }
424
425 void turret_ewheel_draw()
426 {
427     float dt;
428
429     dt = time - self.move_time;
430     self.move_time = time;
431     if(dt <= 0)
432         return;
433
434     fixedmakevectors(self.angles);
435     setorigin(self, self.origin + self.velocity * dt);
436     self.tur_head.angles += dt * self.tur_head.move_avelocity;
437     self.angles_y = self.move_angles.y;
438
439     if (self.health < 127)
440     if(random() < 0.05)
441         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
442 }
443
444 void turret_construct()
445 {
446     if(self.tur_head == world)
447         self.tur_head = spawn();
448
449     turret_tid2info(self.turret_type);
450     self.netname = tid2info_name;
451
452     setorigin(self, self.origin);
453     setmodel(self, tid2info_base);
454     setmodel(self.tur_head, tid2info_head);
455     setsize(self, tid2info_min, tid2info_max);
456     setsize(self.tur_head, '0 0 0', '0 0 0');
457
458     if(self.turret_type == TID_EWHEEL)
459         setattachment(self.tur_head, self, "");
460     else
461         setattachment(self.tur_head, self, "tag_head");
462
463     self.tur_head.classname     = "turret_head";
464     self.tur_head.owner         = self;
465     self.tur_head.move_movetype = MOVETYPE_NOCLIP;
466     self.move_movetype          = MOVETYPE_NOCLIP;
467     self.tur_head.angles        = self.angles;
468     self.health                 = 255;
469     self.solid                  = SOLID_BBOX;
470     self.tur_head.solid         = SOLID_NOT;
471     self.movetype               = MOVETYPE_NOCLIP;
472     self.tur_head.movetype      = MOVETYPE_NOCLIP;
473     self.draw                   = turret_draw;
474     self.entremove              = turret_remove;
475     self.drawmask               = MASK_NORMAL;
476     self.tur_head.drawmask      = MASK_NORMAL;
477     self.anim_start_time        = 0;
478     self.draw2d = turret_draw2d;
479     self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
480     self.teamradar_color = '1 0 0';
481     self.alpha = 1;
482
483     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
484     {
485         self.gravity            = 1;
486         self.movetype           = MOVETYPE_BOUNCE;
487         self.move_movetype      = MOVETYPE_BOUNCE;
488         self.move_origin        = self.origin;
489         self.move_time          = time;
490         switch(self.turret_type)
491         {
492             case TID_EWHEEL:
493                 self.draw               = turret_ewheel_draw;
494                 break;
495             case TID_WALKER:
496                 self.draw               = turret_walker_draw;
497                 break;
498
499         }
500     }
501 }
502
503 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
504 void turret_gibboom();
505 void turret_gib_draw()
506 {
507     Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
508
509     self.drawmask = MASK_NORMAL;
510
511         if(self.cnt)
512         {
513             if(time >= self.nextthink)
514             {
515             turret_gibboom();
516             remove(self);
517             }
518         }
519         else
520         {
521         self.alpha = bound(0, self.nextthink - time, 1);
522         if(self.alpha < ALPHA_MIN_VISIBLE)
523             remove(self);
524         }
525 }
526
527 void turret_gibboom()
528 {
529     float i;
530
531     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
532     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
533
534     for (i = 1; i < 5; i = i + 1)
535         turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
536 }
537
538 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
539 {
540     entity gib;
541
542     traceline(_from, _to, MOVE_NOMONSTERS, world);
543     if(trace_startsolid)
544         return world;
545
546     gib = spawn();
547     setorigin(gib, _from);
548     setmodel(gib, _model);
549     gib.colormod    = _cmod;
550         gib.solid       = SOLID_CORPSE;
551     gib.draw        = turret_gib_draw;
552     gib.cnt         = _explode;
553     setsize(gib, '-1 -1 -1', '1 1 1');
554     if(_explode)
555     {
556         gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
557         gib.effects = EF_FLAME;
558     }
559     else
560         gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
561
562     gib.gravity         = 1;
563         gib.move_movetype   = MOVETYPE_BOUNCE;
564         gib.move_origin     = _from;
565         setorigin(gib,        _from);
566         gib.move_velocity   = _to;
567         gib.move_avelocity  = prandomvec() * 32;
568         gib.move_time       = time;
569         gib.damageforcescale = 1;
570         gib.classname = "turret_gib";
571
572         return gib;
573 }
574
575 void turret_die()
576 {
577
578     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
579     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
580     turret_tid2info(self.turret_type);
581     if (!autocvar_cl_nogibs)
582     {
583         // Base
584         if(self.turret_type == TID_EWHEEL)
585             turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
586         else if (self.turret_type == TID_WALKER)
587             turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
588         else if (self.turret_type == TID_TESLA)
589             turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
590         else
591         {
592             if (random() > 0.5)
593             {
594                 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
595                 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
596                 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
597             }
598             else
599                 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
600
601             entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
602             if(headgib)
603             {
604                 headgib.angles = headgib.move_angles = self.tur_head.angles;
605                 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
606                 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
607                 headgib.gravity = 0.5;
608             }
609         }
610     }
611
612     setmodel(self, "null");
613     setmodel(self.tur_head, "null");
614 }
615
616 void ent_turret()
617 {
618     int sf = ReadByte();
619
620         if(sf & TNSF_SETUP)
621         {
622             self.turret_type = ReadByte();
623
624             self.origin_x = ReadCoord();
625             self.origin_y = ReadCoord();
626             self.origin_z = ReadCoord();
627             setorigin(self, self.origin);
628
629             self.angles_x = ReadAngle();
630             self.angles_y = ReadAngle();
631
632             turret_precache(self.turret_type);
633             turret_construct();
634             self.colormap = 1024;
635             self.glowmod = '0 1 1';
636             self.tur_head.colormap = self.colormap;
637             self.tur_head.glowmod = self.glowmod;
638     }
639
640     if(sf & TNSF_ANG)
641     {
642         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
643             self.tur_head = spawn();
644
645         self.tur_head.move_angles_x = ReadShort();
646         self.tur_head.move_angles_y = ReadShort();
647         //self.tur_head.angles = self.angles + self.tur_head.move_angles;
648         self.tur_head.angles = self.tur_head.move_angles;
649     }
650
651     if(sf & TNSF_AVEL)
652     {
653         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
654             self.tur_head = spawn();
655
656         self.tur_head.move_avelocity_x = ReadShort();
657         self.tur_head.move_avelocity_y = ReadShort();
658     }
659
660     if(sf & TNSF_MOVE)
661     {
662         self.origin_x = ReadShort();
663         self.origin_y = ReadShort();
664         self.origin_z = ReadShort();
665         setorigin(self, self.origin);
666
667         self.velocity_x = ReadShort();
668         self.velocity_y = ReadShort();
669         self.velocity_z = ReadShort();
670
671         self.move_angles_y = ReadShort();
672
673         self.move_time     = time;
674         self.move_velocity = self.velocity;
675         self.move_origin   = self.origin;
676     }
677
678     if(sf & TNSF_ANIM)
679     {
680         self.frame1time = ReadCoord();
681         self.frame      = ReadByte();
682     }
683
684     if(sf & TNSF_STATUS)
685     {
686         float _tmp;
687         _tmp = ReadByte();
688         if(_tmp != self.team)
689         {
690             self.team = _tmp;
691             turret_changeteam();
692         }
693
694         _tmp = ReadByte();
695         if(_tmp == 0 && self.health != 0)
696             turret_die();
697         else if(self.health && self.health != _tmp)
698             self.helpme = servertime + 10;
699
700         self.health = _tmp;
701     }
702     //self.enemy.health = self.health / 255;
703 }