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Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / tturrets.qc
1 #include "tturrets.qh"
2 #include "waypointsprites.qh"
3
4 #include "../server/movelib.qh"
5
6 string tid2info_base;
7 string tid2info_head;
8 string tid2info_name;
9 vector  tid2info_min;
10 vector  tid2info_max;
11
12 void turret_tid2info(float _tid);
13 void turret_precache(float _tid);
14 float turret_is_precache[TID_LAST];
15
16 void turrets_precache()
17 {
18     turret_precache(TID_COMMON);
19 }
20
21 void turret_precache(int _tid)
22 {
23     if (!turret_is_precache[TID_COMMON])
24     {
25         precache_sound ("weapons/rocket_impact.wav");
26         precache_model ("models/turrets/base-gib1.md3");
27         precache_model ("models/turrets/base-gib2.md3");
28         precache_model ("models/turrets/base-gib3.md3");
29         precache_model ("models/turrets/base-gib4.md3");
30         precache_model ("models/turrets/head-gib1.md3");
31         precache_model ("models/turrets/head-gib2.md3");
32         precache_model ("models/turrets/head-gib3.md3");
33         precache_model ("models/turrets/head-gib4.md3");
34         precache_model ("models/turrets/terrainbase.md3");
35         precache_model ("models/turrets/base.md3");
36         precache_model ("models/turrets/rocket.md3");
37     }
38     turret_tid2info(_tid);
39     if(turret_is_precache[_tid])
40         return;
41
42     switch(_tid)
43     {
44         case TID_EWHEEL:
45             precache_model ("models/turrets/ewheel-base2.md3");
46             precache_model ("models/turrets/ewheel-gun1.md3");
47             break;
48         case TID_FLAC:
49             precache_model ("models/turrets/flac.md3");
50             break;
51         case TID_FUSION:
52             precache_model ("models/turrets/reactor.md3");
53             break;
54         case TID_HELLION:
55             precache_model ("models/turrets/hellion.md3");
56             break;
57         case TID_HK:
58             precache_model ("models/turrets/hk.md3");
59             break;
60         case TID_MACHINEGUN:
61             precache_model ("models/turrets/machinegun.md3");
62             precache_sound ("weapons/uzi_fire.wav");
63             break;
64         case TID_MLRS:
65             precache_model ("models/turrets/mlrs.md3");
66             break;
67         case TID_PHASER:
68             precache_model ("models/turrets/phaser.md3");
69             precache_model ("models/turrets/phaser_beam.md3");
70             precache_sound ("turrets/phaser.wav");
71             break;
72         case TID_PLASMA:
73             precache_model ("models/turrets/plasma.md3");
74             break;
75         case TID_PLASMA_DUAL:
76             precache_model ("models/turrets/plasmad.md3");
77             break;
78         case TID_TESLA:
79             precache_model ("models/turrets/tesla_head.md3");
80             precache_model ("models/turrets/tesla_base.md3");
81             break;
82         case TID_WALKER:
83             precache_model ("models/turrets/walker_head_minigun.md3");
84             precache_model ("models/turrets/walker_body.md3");
85             precache_sound ("weapons/uzi_fire.wav");
86             break;
87     }
88     turret_is_precache[_tid] = true;
89 }
90
91 void turret_tid2info(float _tid)
92 {
93     tid2info_base = "models/turrets/base.md3";
94     tid2info_min = '-32 -32 0';
95     tid2info_max = '32 32 64';
96
97     switch(_tid)
98     {
99         case TID_EWHEEL:
100             tid2info_base = "models/turrets/ewheel-base2.md3";
101             tid2info_head = "models/turrets/ewheel-gun1.md3";
102             tid2info_name = "eWheel";
103             break;
104         case TID_FLAC:
105             tid2info_head = "models/turrets/flac.md3";
106             tid2info_name = "Flac Cannon";
107             break;
108         case TID_FUSION:
109             tid2info_head = "models/turrets/reactor.md3";
110             tid2info_name = "Fusion Reactor";
111             tid2info_min = '-34 -34 0';
112             tid2info_max = '34 34 90';
113             break;
114         case TID_HELLION:
115             tid2info_head = "models/turrets/hellion.md3";
116             tid2info_name = "Hellion";
117             break;
118         case TID_HK:
119             tid2info_head = "models/turrets/hk.md3";
120             tid2info_name = "Hunter-Killer";
121             break;
122         case TID_MACHINEGUN:
123             tid2info_head = "models/turrets/machinegun.md3";
124             tid2info_name = "Machinegun";
125             break;
126         case TID_MLRS:
127             tid2info_head = "models/turrets/mlrs.md3";
128             tid2info_name = "MLRS";
129             break;
130         case TID_PHASER:
131             tid2info_head = "models/turrets/phaser.md3";
132             tid2info_name = "Phaser";
133             break;
134         case TID_PLASMA:
135             tid2info_head = "models/turrets/plasma.md3";
136             tid2info_name = "Plasma";
137             break;
138         case TID_PLASMA_DUAL:
139             tid2info_head = "models/turrets/plasmad.md3";
140             tid2info_name = "Dual Plasma";
141             break;
142         case TID_TESLA:
143             tid2info_base = "models/turrets/tesla_base.md3";
144             tid2info_head = "models/turrets/tesla_head.md3";
145             tid2info_name = "Tesla coil";
146             tid2info_min = '-60 -60 0';
147             tid2info_max  ='60 60 128';
148             break;
149         case TID_WALKER:
150             tid2info_base = "models/turrets/walker_body.md3";
151             tid2info_head = "models/turrets/walker_head_minigun.md3";
152             tid2info_name = "Walker";
153             tid2info_min = '-70 -70 0';
154             tid2info_max = '70 70 95';
155             break;
156     }
157 }
158
159 void turret_remove()
160 {
161     remove(self.tur_head);
162     //remove(self.enemy);
163     self.tur_head = world;
164 }
165
166 .vector glowmod;
167 void turret_changeteam()
168 {
169         switch(self.team - 1)
170         {
171         case NUM_TEAM_1: // Red
172             self.glowmod = '2 0 0';
173             self.teamradar_color = '1 0 0';
174             break;
175
176         case NUM_TEAM_2: // Blue
177             self.glowmod = '0 0 2';
178             self.teamradar_color = '0 0 1';
179             break;
180
181         case NUM_TEAM_3: // Yellow
182             self.glowmod = '1 1 0';
183             self.teamradar_color = '1 1 0';
184             break;
185
186         case NUM_TEAM_4: // Pink
187             self.glowmod = '1 0 1';
188             self.teamradar_color = '1 0 1';
189             break;
190         }
191
192         if(self.team)
193         self.colormap = 1024 + (self.team - 1) * 17;
194
195         self.tur_head.colormap = self.colormap;
196         self.tur_head.glowmod = self.glowmod;
197
198 }
199
200 void turret_head_draw()
201 {
202     self.drawmask = MASK_NORMAL;
203 }
204
205 void turret_draw()
206 {
207     float dt;
208
209     dt = time - self.move_time;
210     self.move_time = time;
211     if(dt <= 0)
212         return;
213
214     self.tur_head.angles += dt * self.tur_head.move_avelocity;
215
216     if (self.health < 127)
217     {
218         dt = random();
219
220         if(dt < 0.03)
221             te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
222     }
223
224     if(self.health < 85)
225     if(dt < 0.01)
226         pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
227
228     if(self.health < 32)
229     if(dt < 0.015)
230         pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
231
232 }
233
234 void turret_draw2d()
235 {
236         if(self.netname == "")
237             return;
238
239         if(!autocvar_g_waypointsprite_turrets)
240                 return;
241
242     if(autocvar_cl_hidewaypoints)
243         return;
244
245         float dist = vlen(self.origin - view_origin);
246     float t = (GetPlayerColor(player_localnum) + 1);
247
248         vector o;
249         string txt;
250
251         if(autocvar_cl_vehicles_hud_tactical)
252         if(dist < 10240 && t != self.team)
253         {
254         // TODO: Vehicle tactical hud
255         o = project_3d_to_2d(self.origin + '0 0 32');
256         if(o.z < 0
257         || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
258         || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
259         || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
260         || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
261             return; // Dont draw wp's for turrets out of view
262         o.z = 0;
263         if(hud != HUD_NORMAL)
264         {        
265                         if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
266                                 txt = "gfx/vehicles/vth-mover.tga";
267                         else
268                                 txt = "gfx/vehicles/vth-stationary.tga";
269
270                         vector pz = drawgetimagesize(txt) * 0.25;
271                         drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
272         }
273         }
274
275         if(dist > self.maxdistance)
276         return;
277
278         string spriteimage = self.netname;
279         float a = self.alpha * autocvar_hud_panel_fg_alpha;
280         vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
281
282
283         if(self.maxdistance > waypointsprite_normdistance)
284                 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
285         else if(self.maxdistance > 0)
286                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
287
288         if(rgb == '0 0 0')
289         {
290                 self.teamradar_color = '1 0 1';
291                 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
292         }
293
294         txt = self.netname;
295         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
296                 txt = _("Spam");
297         else
298                 txt = spritelookuptext(spriteimage);
299
300         if(time - floor(time) > 0.5 && t == self.team)
301         {
302                 if(self.helpme && time < self.helpme)
303                 {
304                     a *= SPRITE_HELPME_BLINK;
305                     txt = sprintf(_("%s under attack!"), txt);
306                 }
307                 else
308                         a *= spritelookupblinkvalue(spriteimage);
309         }
310
311         if(autocvar_g_waypointsprite_uppercase)
312                 txt = strtoupper(txt);
313
314         if(a > 1)
315         {
316                 rgb *= a;
317                 a = 1;
318         }
319
320         if(a <= 0)
321             return;
322
323         rgb = fixrgbexcess(rgb);
324
325         o = project_3d_to_2d(self.origin + '0 0 64');
326         if(o.z < 0
327         || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
328         || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
329         || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
330         || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
331             return; // Dont draw wp's for turrets out of view
332
333         o.z = 0;
334
335         float edgedistance_min, crosshairdistance;
336                 edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
337         (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
338         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
339         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
340
341         float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
342
343         crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
344
345         t = waypointsprite_scale * vidscale;
346         a *= waypointsprite_alpha;
347
348         {
349                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
350                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
351         }
352         if (edgedistance_min < waypointsprite_edgefadedistance) {
353                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
354                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
355         }
356         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
357                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
358                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
359         }
360
361         o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
362     o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
363     drawhealthbar(
364             o,
365             0,
366             self.health / 255,
367             '0 0 0',
368             '0 0 0',
369             0.5 * SPRITE_HEALTHBAR_WIDTH * t,
370             0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
371             SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
372             SPRITE_HEALTHBAR_BORDER * t,
373             0,
374             rgb,
375             a * SPRITE_HEALTHBAR_BORDERALPHA,
376             rgb,
377             a * SPRITE_HEALTHBAR_HEALTHALPHA,
378             DRAWFLAG_NORMAL
379             );
380 }
381
382 void turret_walker_draw()
383 {
384     float dt;
385
386     dt = time - self.move_time;
387     self.move_time = time;
388     if(dt <= 0)
389         return;
390
391     fixedmakevectors(self.angles);
392     movelib_groundalign4point(300, 100, 0.25, 45);
393     setorigin(self, self.origin + self.velocity * dt);
394     self.tur_head.angles += dt * self.tur_head.move_avelocity;
395     self.angles_y = self.move_angles.y;
396
397     if (self.health < 127)
398     if(random() < 0.15)
399         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
400 }
401
402 void turret_ewheel_draw()
403 {
404     float dt;
405
406     dt = time - self.move_time;
407     self.move_time = time;
408     if(dt <= 0)
409         return;
410
411     fixedmakevectors(self.angles);
412     setorigin(self, self.origin + self.velocity * dt);
413     self.tur_head.angles += dt * self.tur_head.move_avelocity;
414     self.angles_y = self.move_angles.y;
415
416     if (self.health < 127)
417     if(random() < 0.05)
418         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
419 }
420
421 void turret_construct()
422 {
423     if(self.tur_head == world)
424         self.tur_head = spawn();
425
426     turret_tid2info(self.turret_type);
427     self.netname = tid2info_name;
428
429     setorigin(self, self.origin);
430     setmodel(self, tid2info_base);
431     setmodel(self.tur_head, tid2info_head);
432     setsize(self, tid2info_min, tid2info_max);
433     setsize(self.tur_head, '0 0 0', '0 0 0');
434
435     if(self.turret_type == TID_EWHEEL)
436         setattachment(self.tur_head, self, "");
437     else
438         setattachment(self.tur_head, self, "tag_head");
439
440     self.tur_head.classname     = "turret_head";
441     self.tur_head.owner         = self;
442     self.tur_head.move_movetype = MOVETYPE_NOCLIP;
443     self.move_movetype          = MOVETYPE_NOCLIP;
444     self.tur_head.angles        = self.angles;
445     self.health                 = 255;
446     self.solid                  = SOLID_BBOX;
447     self.tur_head.solid         = SOLID_NOT;
448     self.movetype               = MOVETYPE_NOCLIP;
449     self.tur_head.movetype      = MOVETYPE_NOCLIP;
450     self.draw                   = turret_draw;
451     self.entremove              = turret_remove;
452     self.drawmask               = MASK_NORMAL;
453     self.tur_head.drawmask      = MASK_NORMAL;
454     self.anim_start_time        = 0;
455     self.draw2d = turret_draw2d;
456     self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
457     self.teamradar_color = '1 0 0';
458     self.alpha = 1;
459
460     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
461     {
462         self.gravity            = 1;
463         self.movetype           = MOVETYPE_BOUNCE;
464         self.move_movetype      = MOVETYPE_BOUNCE;
465         self.move_origin        = self.origin;
466         self.move_time          = time;
467         switch(self.turret_type)
468         {
469             case TID_EWHEEL:
470                 self.draw               = turret_ewheel_draw;
471                 break;
472             case TID_WALKER:
473                 self.draw               = turret_walker_draw;
474                 break;
475
476         }
477     }
478 }
479
480 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
481 void turret_gibboom();
482 void turret_gib_draw()
483 {
484     Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
485
486     self.drawmask = MASK_NORMAL;
487
488         if(self.cnt)
489         {
490             if(time >= self.nextthink)
491             {
492             turret_gibboom();
493             remove(self);
494             }
495         }
496         else
497         {
498         self.alpha = bound(0, self.nextthink - time, 1);
499         if(self.alpha < ALPHA_MIN_VISIBLE)
500             remove(self);
501         }
502 }
503
504 void turret_gibboom()
505 {
506     float i;
507
508     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
509     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
510
511     for (i = 1; i < 5; i = i + 1)
512         turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
513 }
514
515 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
516 {
517     entity gib;
518
519     traceline(_from, _to, MOVE_NOMONSTERS, world);
520     if(trace_startsolid)
521         return world;
522
523     gib = spawn();
524     setorigin(gib, _from);
525     setmodel(gib, _model);
526     gib.colormod    = _cmod;
527         gib.solid       = SOLID_CORPSE;
528     gib.draw        = turret_gib_draw;
529     gib.cnt         = _explode;
530     setsize(gib, '-1 -1 -1', '1 1 1');
531     if(_explode)
532     {
533         gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
534         gib.effects = EF_FLAME;
535     }
536     else
537         gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
538
539     gib.gravity         = 1;
540         gib.move_movetype   = MOVETYPE_BOUNCE;
541         gib.move_origin     = _from;
542         setorigin(gib,        _from);
543         gib.move_velocity   = _to;
544         gib.move_avelocity  = prandomvec() * 32;
545         gib.move_time       = time;
546         gib.damageforcescale = 1;
547         gib.classname = "turret_gib";
548
549         return gib;
550 }
551
552 void turret_die()
553 {
554
555     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
556     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
557     turret_tid2info(self.turret_type);
558     if (!autocvar_cl_nogibs)
559     {
560         // Base
561         if(self.turret_type == TID_EWHEEL)
562             turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
563         else if (self.turret_type == TID_WALKER)
564             turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
565         else if (self.turret_type == TID_TESLA)
566             turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
567         else
568         {
569             if (random() > 0.5)
570             {
571                 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
572                 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
573                 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
574             }
575             else
576                 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
577
578             entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
579             if(headgib)
580             {
581                 headgib.angles = headgib.move_angles = self.tur_head.angles;
582                 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
583                 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
584                 headgib.gravity = 0.5;
585             }
586         }
587     }
588
589     setmodel(self, "null");
590     setmodel(self.tur_head, "null");
591 }
592
593 void ent_turret()
594 {
595     int sf = ReadByte();
596
597         if(sf & TNSF_SETUP)
598         {
599             self.turret_type = ReadByte();
600
601             self.origin_x = ReadCoord();
602             self.origin_y = ReadCoord();
603             self.origin_z = ReadCoord();
604             setorigin(self, self.origin);
605
606             self.angles_x = ReadAngle();
607             self.angles_y = ReadAngle();
608
609             turret_precache(self.turret_type);
610             turret_construct();
611             self.colormap = 1024;
612             self.glowmod = '0 1 1';
613             self.tur_head.colormap = self.colormap;
614             self.tur_head.glowmod = self.glowmod;
615     }
616
617     if(sf & TNSF_ANG)
618     {
619         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
620             self.tur_head = spawn();
621
622         self.tur_head.move_angles_x = ReadShort();
623         self.tur_head.move_angles_y = ReadShort();
624         //self.tur_head.angles = self.angles + self.tur_head.move_angles;
625         self.tur_head.angles = self.tur_head.move_angles;
626     }
627
628     if(sf & TNSF_AVEL)
629     {
630         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
631             self.tur_head = spawn();
632
633         self.tur_head.move_avelocity_x = ReadShort();
634         self.tur_head.move_avelocity_y = ReadShort();
635     }
636
637     if(sf & TNSF_MOVE)
638     {
639         self.origin_x = ReadShort();
640         self.origin_y = ReadShort();
641         self.origin_z = ReadShort();
642         setorigin(self, self.origin);
643
644         self.velocity_x = ReadShort();
645         self.velocity_y = ReadShort();
646         self.velocity_z = ReadShort();
647
648         self.move_angles_y = ReadShort();
649
650         self.move_time     = time;
651         self.move_velocity = self.velocity;
652         self.move_origin   = self.origin;
653     }
654
655     if(sf & TNSF_ANIM)
656     {
657         self.frame1time = ReadCoord();
658         self.frame      = ReadByte();
659     }
660
661     if(sf & TNSF_STATUS)
662     {
663         int _tmp = ReadByte();
664         if(_tmp != self.team)
665         {
666             self.team = _tmp;
667             turret_changeteam();
668         }
669
670         _tmp = ReadByte();
671         if(_tmp == 0 && self.health != 0)
672             turret_die();
673         else if(self.health && self.health != _tmp)
674             self.helpme = servertime + 10;
675
676         self.health = _tmp;
677     }
678     //self.enemy.health = self.health / 255;
679 }