2 #include "waypointsprites.qh"
4 #include "../server/movelib.qh"
12 void turret_tid2info(float _tid);
13 void turret_precache(float _tid);
14 float turret_is_precache[TID_LAST];
16 void turrets_precache()
18 turret_precache(TID_COMMON);
21 void turret_precache(int _tid)
23 if (!turret_is_precache[TID_COMMON])
25 precache_sound ("weapons/rocket_impact.wav");
26 precache_model ("models/turrets/base-gib1.md3");
27 precache_model ("models/turrets/base-gib2.md3");
28 precache_model ("models/turrets/base-gib3.md3");
29 precache_model ("models/turrets/base-gib4.md3");
30 precache_model ("models/turrets/head-gib1.md3");
31 precache_model ("models/turrets/head-gib2.md3");
32 precache_model ("models/turrets/head-gib3.md3");
33 precache_model ("models/turrets/head-gib4.md3");
34 precache_model ("models/turrets/terrainbase.md3");
35 precache_model ("models/turrets/base.md3");
36 precache_model ("models/turrets/rocket.md3");
38 turret_tid2info(_tid);
39 if(turret_is_precache[_tid])
45 precache_model ("models/turrets/ewheel-base2.md3");
46 precache_model ("models/turrets/ewheel-gun1.md3");
49 precache_model ("models/turrets/flac.md3");
52 precache_model ("models/turrets/reactor.md3");
55 precache_model ("models/turrets/hellion.md3");
58 precache_model ("models/turrets/hk.md3");
61 precache_model ("models/turrets/machinegun.md3");
62 precache_sound ("weapons/uzi_fire.wav");
65 precache_model ("models/turrets/mlrs.md3");
68 precache_model ("models/turrets/phaser.md3");
69 precache_model ("models/turrets/phaser_beam.md3");
70 precache_sound ("turrets/phaser.wav");
73 precache_model ("models/turrets/plasma.md3");
76 precache_model ("models/turrets/plasmad.md3");
79 precache_model ("models/turrets/tesla_head.md3");
80 precache_model ("models/turrets/tesla_base.md3");
83 precache_model ("models/turrets/walker_head_minigun.md3");
84 precache_model ("models/turrets/walker_body.md3");
85 precache_sound ("weapons/uzi_fire.wav");
88 turret_is_precache[_tid] = true;
91 void turret_tid2info(float _tid)
93 tid2info_base = "models/turrets/base.md3";
94 tid2info_min = '-32 -32 0';
95 tid2info_max = '32 32 64';
100 tid2info_base = "models/turrets/ewheel-base2.md3";
101 tid2info_head = "models/turrets/ewheel-gun1.md3";
102 tid2info_name = "eWheel";
105 tid2info_head = "models/turrets/flac.md3";
106 tid2info_name = "Flac Cannon";
109 tid2info_head = "models/turrets/reactor.md3";
110 tid2info_name = "Fusion Reactor";
111 tid2info_min = '-34 -34 0';
112 tid2info_max = '34 34 90';
115 tid2info_head = "models/turrets/hellion.md3";
116 tid2info_name = "Hellion";
119 tid2info_head = "models/turrets/hk.md3";
120 tid2info_name = "Hunter-Killer";
123 tid2info_head = "models/turrets/machinegun.md3";
124 tid2info_name = "Machinegun";
127 tid2info_head = "models/turrets/mlrs.md3";
128 tid2info_name = "MLRS";
131 tid2info_head = "models/turrets/phaser.md3";
132 tid2info_name = "Phaser";
135 tid2info_head = "models/turrets/plasma.md3";
136 tid2info_name = "Plasma";
138 case TID_PLASMA_DUAL:
139 tid2info_head = "models/turrets/plasmad.md3";
140 tid2info_name = "Dual Plasma";
143 tid2info_base = "models/turrets/tesla_base.md3";
144 tid2info_head = "models/turrets/tesla_head.md3";
145 tid2info_name = "Tesla coil";
146 tid2info_min = '-60 -60 0';
147 tid2info_max ='60 60 128';
150 tid2info_base = "models/turrets/walker_body.md3";
151 tid2info_head = "models/turrets/walker_head_minigun.md3";
152 tid2info_name = "Walker";
153 tid2info_min = '-70 -70 0';
154 tid2info_max = '70 70 95';
161 remove(self.tur_head);
162 //remove(self.enemy);
163 self.tur_head = world;
167 void turret_changeteam()
169 switch(self.team - 1)
171 case NUM_TEAM_1: // Red
172 self.glowmod = '2 0 0';
173 self.teamradar_color = '1 0 0';
176 case NUM_TEAM_2: // Blue
177 self.glowmod = '0 0 2';
178 self.teamradar_color = '0 0 1';
181 case NUM_TEAM_3: // Yellow
182 self.glowmod = '1 1 0';
183 self.teamradar_color = '1 1 0';
186 case NUM_TEAM_4: // Pink
187 self.glowmod = '1 0 1';
188 self.teamradar_color = '1 0 1';
193 self.colormap = 1024 + (self.team - 1) * 17;
195 self.tur_head.colormap = self.colormap;
196 self.tur_head.glowmod = self.glowmod;
200 void turret_head_draw()
202 self.drawmask = MASK_NORMAL;
209 dt = time - self.move_time;
210 self.move_time = time;
214 self.tur_head.angles += dt * self.tur_head.move_avelocity;
216 if (self.health < 127)
221 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
226 pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
230 pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
236 if(self.netname == "")
239 if(!autocvar_g_waypointsprite_turrets)
242 if(autocvar_cl_hidewaypoints)
245 float dist = vlen(self.origin - view_origin);
246 float t = (GetPlayerColor(player_localnum) + 1);
251 if(autocvar_cl_vehicles_hud_tactical)
252 if(dist < 10240 && t != self.team)
254 // TODO: Vehicle tactical hud
255 o = project_3d_to_2d(self.origin + '0 0 32');
257 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
258 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
259 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
260 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
261 return; // Dont draw wp's for turrets out of view
263 if(hud != HUD_NORMAL)
265 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
266 txt = "gfx/vehicles/vth-mover.tga";
268 txt = "gfx/vehicles/vth-stationary.tga";
270 vector pz = drawgetimagesize(txt) * 0.25;
271 drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
275 if(dist > self.maxdistance)
278 string spriteimage = self.netname;
279 float a = self.alpha * autocvar_hud_panel_fg_alpha;
280 vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
283 if(self.maxdistance > waypointsprite_normdistance)
284 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
285 else if(self.maxdistance > 0)
286 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
290 self.teamradar_color = '1 0 1';
291 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
295 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
298 txt = spritelookuptext(spriteimage);
300 if(time - floor(time) > 0.5 && t == self.team)
302 if(self.helpme && time < self.helpme)
304 a *= SPRITE_HELPME_BLINK;
305 txt = sprintf(_("%s under attack!"), txt);
308 a *= spritelookupblinkvalue(spriteimage);
311 if(autocvar_g_waypointsprite_uppercase)
312 txt = strtoupper(txt);
323 rgb = fixrgbexcess(rgb);
325 o = project_3d_to_2d(self.origin + '0 0 64');
327 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
328 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
329 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
330 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
331 return; // Dont draw wp's for turrets out of view
335 float edgedistance_min, crosshairdistance;
336 edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
337 (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
338 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
339 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
341 float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
343 crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
345 t = waypointsprite_scale * vidscale;
346 a *= waypointsprite_alpha;
349 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
350 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
352 if (edgedistance_min < waypointsprite_edgefadedistance) {
353 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
354 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
356 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
357 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
358 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
361 o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
362 o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
369 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
370 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
371 SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
372 SPRITE_HEALTHBAR_BORDER * t,
375 a * SPRITE_HEALTHBAR_BORDERALPHA,
377 a * SPRITE_HEALTHBAR_HEALTHALPHA,
382 void turret_walker_draw()
386 dt = time - self.move_time;
387 self.move_time = time;
391 fixedmakevectors(self.angles);
392 movelib_groundalign4point(300, 100, 0.25, 45);
393 setorigin(self, self.origin + self.velocity * dt);
394 self.tur_head.angles += dt * self.tur_head.move_avelocity;
395 self.angles_y = self.move_angles.y;
397 if (self.health < 127)
399 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
402 void turret_ewheel_draw()
406 dt = time - self.move_time;
407 self.move_time = time;
411 fixedmakevectors(self.angles);
412 setorigin(self, self.origin + self.velocity * dt);
413 self.tur_head.angles += dt * self.tur_head.move_avelocity;
414 self.angles_y = self.move_angles.y;
416 if (self.health < 127)
418 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
421 void turret_construct()
423 if(self.tur_head == world)
424 self.tur_head = spawn();
426 turret_tid2info(self.turret_type);
427 self.netname = tid2info_name;
429 setorigin(self, self.origin);
430 setmodel(self, tid2info_base);
431 setmodel(self.tur_head, tid2info_head);
432 setsize(self, tid2info_min, tid2info_max);
433 setsize(self.tur_head, '0 0 0', '0 0 0');
435 if(self.turret_type == TID_EWHEEL)
436 setattachment(self.tur_head, self, "");
438 setattachment(self.tur_head, self, "tag_head");
440 self.tur_head.classname = "turret_head";
441 self.tur_head.owner = self;
442 self.tur_head.move_movetype = MOVETYPE_NOCLIP;
443 self.move_movetype = MOVETYPE_NOCLIP;
444 self.tur_head.angles = self.angles;
446 self.solid = SOLID_BBOX;
447 self.tur_head.solid = SOLID_NOT;
448 self.movetype = MOVETYPE_NOCLIP;
449 self.tur_head.movetype = MOVETYPE_NOCLIP;
450 self.draw = turret_draw;
451 self.entremove = turret_remove;
452 self.drawmask = MASK_NORMAL;
453 self.tur_head.drawmask = MASK_NORMAL;
454 self.anim_start_time = 0;
455 self.draw2d = turret_draw2d;
456 self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
457 self.teamradar_color = '1 0 0';
460 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
463 self.movetype = MOVETYPE_BOUNCE;
464 self.move_movetype = MOVETYPE_BOUNCE;
465 self.move_origin = self.origin;
466 self.move_time = time;
467 switch(self.turret_type)
470 self.draw = turret_ewheel_draw;
473 self.draw = turret_walker_draw;
480 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
481 void turret_gibboom();
482 void turret_gib_draw()
484 Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
486 self.drawmask = MASK_NORMAL;
490 if(time >= self.nextthink)
498 self.alpha = bound(0, self.nextthink - time, 1);
499 if(self.alpha < ALPHA_MIN_VISIBLE)
504 void turret_gibboom()
508 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
509 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
511 for (i = 1; i < 5; i = i + 1)
512 turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
515 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
519 traceline(_from, _to, MOVE_NOMONSTERS, world);
524 setorigin(gib, _from);
525 setmodel(gib, _model);
526 gib.colormod = _cmod;
527 gib.solid = SOLID_CORPSE;
528 gib.draw = turret_gib_draw;
530 setsize(gib, '-1 -1 -1', '1 1 1');
533 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
534 gib.effects = EF_FLAME;
537 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
540 gib.move_movetype = MOVETYPE_BOUNCE;
541 gib.move_origin = _from;
542 setorigin(gib, _from);
543 gib.move_velocity = _to;
544 gib.move_avelocity = prandomvec() * 32;
545 gib.move_time = time;
546 gib.damageforcescale = 1;
547 gib.classname = "turret_gib";
555 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
556 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
557 turret_tid2info(self.turret_type);
558 if (!autocvar_cl_nogibs)
561 if(self.turret_type == TID_EWHEEL)
562 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
563 else if (self.turret_type == TID_WALKER)
564 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
565 else if (self.turret_type == TID_TESLA)
566 turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
571 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
572 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
573 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
576 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
578 entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
581 headgib.angles = headgib.move_angles = self.tur_head.angles;
582 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
583 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
584 headgib.gravity = 0.5;
589 setmodel(self, "null");
590 setmodel(self.tur_head, "null");
599 self.turret_type = ReadByte();
601 self.origin_x = ReadCoord();
602 self.origin_y = ReadCoord();
603 self.origin_z = ReadCoord();
604 setorigin(self, self.origin);
606 self.angles_x = ReadAngle();
607 self.angles_y = ReadAngle();
609 turret_precache(self.turret_type);
611 self.colormap = 1024;
612 self.glowmod = '0 1 1';
613 self.tur_head.colormap = self.colormap;
614 self.tur_head.glowmod = self.glowmod;
619 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
620 self.tur_head = spawn();
622 self.tur_head.move_angles_x = ReadShort();
623 self.tur_head.move_angles_y = ReadShort();
624 //self.tur_head.angles = self.angles + self.tur_head.move_angles;
625 self.tur_head.angles = self.tur_head.move_angles;
630 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
631 self.tur_head = spawn();
633 self.tur_head.move_avelocity_x = ReadShort();
634 self.tur_head.move_avelocity_y = ReadShort();
639 self.origin_x = ReadShort();
640 self.origin_y = ReadShort();
641 self.origin_z = ReadShort();
642 setorigin(self, self.origin);
644 self.velocity_x = ReadShort();
645 self.velocity_y = ReadShort();
646 self.velocity_z = ReadShort();
648 self.move_angles_y = ReadShort();
650 self.move_time = time;
651 self.move_velocity = self.velocity;
652 self.move_origin = self.origin;
657 self.frame1time = ReadCoord();
658 self.frame = ReadByte();
663 int _tmp = ReadByte();
664 if(_tmp != self.team)
671 if(_tmp == 0 && self.health != 0)
673 else if(self.health && self.health != _tmp)
674 self.helpme = servertime + 10;
678 //self.enemy.health = self.health / 255;