3 void Ent_Wall_PreDraw()
12 org = getpropertyvec(VF_ORIGIN);
13 if(!checkpvs(org, self))
15 else if(self.fade_start) {
16 vector player_dist = org - self.origin - 0.5 * (self.mins + self.maxs);
17 self.alpha = (self.alpha_min + self.alpha_max * bound(0,
18 (self.fade_end - vlen(player_dist))
19 / (self.fade_end - self.fade_start), 1)) / 100.0;
29 self.drawmask = MASK_NORMAL;
37 if(self.bgmscriptangular)
41 self.fld = self.saved;
43 if(self.lodmodelindex1)
45 if(autocvar_cl_modeldetailreduction <= 0)
47 if(self.lodmodelindex2 && autocvar_cl_modeldetailreduction <= -2)
48 self.modelindex = self.lodmodelindex2;
49 else if(autocvar_cl_modeldetailreduction <= -1)
50 self.modelindex = self.lodmodelindex1;
52 self.modelindex = self.lodmodelindex0;
56 float distance = vlen(NearestPointOnBox(self, view_origin) - view_origin);
57 f = (distance * current_viewzoom + 100.0) * autocvar_cl_modeldetailreduction;
58 f *= 1.0 / bound(0.01, view_quality, 1);
59 if(self.lodmodelindex2 && f > self.loddistance2)
60 self.modelindex = self.lodmodelindex2;
61 else if(f > self.loddistance1)
62 self.modelindex = self.lodmodelindex1;
64 self.modelindex = self.lodmodelindex0;
68 InterpolateOrigin_Do();
70 self.saved = self.fld;
75 if(self.lip < 0) // < 0: alpha goes from 1 to 1-|lip| when toggled (toggling subtracts lip)
76 self.alpha = 1 + self.lip * f;
77 else // > 0: alpha goes from 1-|lip| to 1 when toggled (toggling adds lip)
78 self.alpha = 1 - self.lip * (1 - f);
79 self.fld = self.fld + self.movedir * f;
84 if(self.alpha >= ALPHA_MIN_VISIBLE)
85 self.drawmask = MASK_NORMAL;
90 void Ent_Wall_Remove()
93 strunzone(self.bgmscript);
94 self.bgmscript = string_null;
102 InterpolateOrigin_Undo();
103 self.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
105 if(self.bgmscriptangular)
109 self.fld = self.saved;
116 self.colormap = ReadShort();
123 self.origin_x = ReadCoord();
124 self.origin_y = ReadCoord();
125 self.origin_z = ReadCoord();
126 setorigin(self, self.origin);
133 self.angles_x = ReadAngle();
134 self.angles_y = ReadAngle();
135 self.angles_z = ReadAngle();
138 self.angles = '0 0 0';
145 self.lodmodelindex0 = ReadShort();
146 self.loddistance1 = ReadShort();
147 self.lodmodelindex1 = ReadShort();
148 self.loddistance2 = ReadShort();
149 self.lodmodelindex2 = ReadShort();
153 self.modelindex = ReadShort();
154 self.loddistance1 = 0;
155 self.loddistance2 = 0;
157 self.solid = ReadByte();
158 self.scale = ReadShort() / 256.0;
161 self.mins_x = ReadCoord();
162 self.mins_y = ReadCoord();
163 self.mins_z = ReadCoord();
164 self.maxs_x = ReadCoord();
165 self.maxs_y = ReadCoord();
166 self.maxs_z = ReadCoord();
169 self.mins = self.maxs = '0 0 0';
170 setsize(self, self.mins, self.maxs);
173 strunzone(self.bgmscript);
174 self.bgmscript = ReadString();
175 if(substring(self.bgmscript, 0, 1) == "<")
177 self.bgmscript = strzone(substring(self.bgmscript, 1, -1));
178 self.bgmscriptangular = 1;
182 self.bgmscript = strzone(self.bgmscript);
183 self.bgmscriptangular = 0;
185 if(self.bgmscript != "")
187 self.bgmscriptattack = ReadByte() / 64.0;
188 self.bgmscriptdecay = ReadByte() / 64.0;
189 self.bgmscriptsustain = ReadByte() / 255.0;
190 self.bgmscriptrelease = ReadByte() / 64.0;
191 self.movedir_x = ReadCoord();
192 self.movedir_y = ReadCoord();
193 self.movedir_z = ReadCoord();
194 self.lip = ReadByte() / 255.0;
196 self.fade_start = ReadShort();
197 self.fade_end = ReadShort();
198 self.alpha_max = ReadShort();
199 self.alpha_min = ReadShort();
200 self.inactive = ReadShort();
201 BGMScript_InitEntity(self);
204 InterpolateOrigin_Note();
206 self.saved = self.fld;
208 self.entremove = Ent_Wall_Remove;
209 self.draw = Ent_Wall_Draw;
210 self.predraw = Ent_Wall_PreDraw;