2 #include "../dpdefs/csprogsdefs.qh"
3 #include "../client/defs.qh"
7 #include "../dpdefs/progsdefs.qh"
8 #include "../dpdefs/dpextensions.qh"
12 vector Buff_Color(int buff_id)
15 for(e = Buff_Type_first; e; e = e.enemy)
16 if(buff_id == e.items)
21 string Buff_PrettyName(int buff_id)
24 for(e = Buff_Type_first; e; e = e.enemy)
25 if(buff_id == e.items)
30 string Buff_Name(int buff_id)
33 for(e = Buff_Type_first; e; e = e.enemy)
34 if(buff_id == e.items)
39 int Buff_Type_FromName(string buff_name)
42 for(e = Buff_Type_first; e; e = e.enemy)
43 if(buff_name == e.netname)
48 int Buff_Type_FromSprite(string buff_sprite)
51 for(e = Buff_Type_first; e; e = e.enemy)
52 if(buff_sprite == e.model2)
57 int Buff_Skin(int buff_id)
60 for(e = Buff_Type_first; e; e = e.enemy)
61 if(buff_id == e.items)
66 string Buff_Sprite(int buff_id)
69 for(e = Buff_Type_first; e; e = e.enemy)
70 if(buff_id == e.items)
75 float Buff_Timer(int buff_id)
78 for(e = Buff_Type_first; e; e = e.enemy)
79 if(buff_id == e.items)