]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/buffs.qh
Something else was wrong :/
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / buffs.qh
1 #ifndef BUFFS_H
2 #define BUFFS_H
3 // Welcome to the stuff behind the scenes
4 // Below, you will find the list of buffs
5 // Add new buffs here!
6 // Note: Buffs also need spawnfuncs, which are set below
7
8 #include "teams.qh"
9 #include "util.qh"
10
11 #include "registry.qh"
12
13 void RegisterBuffs();
14 const int BUFFS_MAX = 16;
15 entity BUFFS[BUFFS_MAX], BUFFS_first, BUFFS_last;
16 int BUFFS_COUNT;
17 #define REGISTER_BUFF(id) \
18     REGISTER(RegisterBuffs, BUFF, BUFFS, BUFFS_COUNT, id, m_id, NEW(Buff)); \
19     REGISTER_INIT_POST(BUFF, id) { \
20         this.netname = this.m_name; \
21         this.m_itemid = BIT(this.m_id - 1); \
22         this.m_sprite = strzone(strcat("buff-", this.m_name)); \
23     } \
24     REGISTER_INIT(BUFF, id)
25 REGISTER_REGISTRY(RegisterBuffs)
26
27 #include "items/item/pickup.qh"
28 CLASS(Buff, Pickup)
29         /** bit index */
30         ATTRIB(Buff, m_itemid, int, 0)
31         ATTRIB(Buff, m_name, string, "buff")
32         ATTRIB(Buff, m_color, vector, '1 1 1')
33         ATTRIB(Buff, m_prettyName, string, "Buff")
34         ATTRIB(Buff, m_skin, int, 0)
35         ATTRIB(Buff, m_sprite, string, "")
36 #ifdef SVQC
37         METHOD(Buff, m_time, float(entity))
38         float Buff_m_time(entity this) { return cvar(strcat("g_buffs_", this.netname, "_time")); }
39 #endif
40 ENDCLASS(Buff)
41
42 REGISTER_BUFF(NULL);
43
44 REGISTER_BUFF(AMMO) {
45         this.m_prettyName = _("Ammo");
46         this.m_name = "ammo";
47         this.m_skin = 3;
48         this.m_color = '0.76 1 0.1';
49 }
50
51 REGISTER_BUFF(RESISTANCE) {
52         this.m_prettyName = _("Resistance");
53         this.m_name = "resistance";
54         this.m_skin = 0;
55         this.m_color = '0.36 1 0.07';
56 }
57
58 REGISTER_BUFF(SPEED) {
59         this.m_prettyName = _("Speed");
60         this.m_name = "speed";
61         this.m_skin = 9;
62         this.m_color = '0.1 1 0.84';
63 }
64
65 REGISTER_BUFF(MEDIC) {
66         this.m_prettyName = _("Medic");
67         this.m_name = "medic";
68         this.m_skin = 1;
69         this.m_color = '1 0.12 0';
70 }
71
72 REGISTER_BUFF(BASH) {
73         this.m_prettyName = _("Bash");
74         this.m_name = "bash";
75         this.m_skin = 5;
76         this.m_color = '1 0.39 0';
77 }
78
79 REGISTER_BUFF(VAMPIRE) {
80         this.m_prettyName = _("Vampire");
81         this.m_name = "vampire";
82         this.m_skin = 2;
83         this.m_color = '1 0 0.24';
84 }
85
86 REGISTER_BUFF(DISABILITY) {
87         this.m_prettyName = _("Disability");
88         this.m_name = "disability";
89         this.m_skin = 7;
90         this.m_color = '0.94 0.3 1';
91 }
92
93 REGISTER_BUFF(VENGEANCE) {
94         this.m_prettyName = _("Vengeance");
95         this.m_name = "vengeance";
96         this.m_skin = 15;
97         this.m_color = '1 0.23 0.61';
98 }
99
100 REGISTER_BUFF(JUMP) {
101         this.m_prettyName = _("Jump");
102         this.m_name = "jump";
103         this.m_skin = 10;
104         this.m_color = '0.24 0.78 1';
105 }
106
107 REGISTER_BUFF(FLIGHT) {
108         this.m_prettyName = _("Flight");
109         this.m_name = "flight";
110         this.m_skin = 11;
111         this.m_color = '0.33 0.56 1';
112 }
113
114 REGISTER_BUFF(INVISIBLE) {
115         this.m_prettyName = _("Invisible");
116         this.m_name = "invisible";
117         this.m_skin = 12;
118         this.m_color = '0.5 0.5 1';
119 }
120
121 REGISTER_BUFF(INFERNO) {
122         this.m_prettyName = _("Inferno");
123         this.m_name = "inferno";
124         this.m_skin = 16;
125         this.m_color = '1 0.62 0';
126 }
127
128 REGISTER_BUFF(SWAPPER) {
129         this.m_prettyName = _("Swapper");
130         this.m_name = "swapper";
131         this.m_skin = 17;
132         this.m_color = '0.63 0.36 1';
133 }
134
135 REGISTER_BUFF(MAGNET) {
136         this.m_prettyName = _("Magnet");
137         this.m_name = "magnet";
138         this.m_skin = 18;
139         this.m_color = '1 0.95 0.18';
140 }
141
142 #ifdef SVQC
143 .int buffs;
144 void buff_Init(entity ent);
145 void buff_Init_Compat(entity ent, entity replacement);
146
147 #define BUFF_SPAWNFUNC(e, b, t) void spawnfunc_item_buff_##e() { \
148         self.buffs = b.m_itemid; \
149         self.team = t; \
150         buff_Init(self); \
151 }
152 #define BUFF_SPAWNFUNCS(e, b)                       \
153                 BUFF_SPAWNFUNC(e,           b,  0)          \
154                 BUFF_SPAWNFUNC(e##_team1,   b,  NUM_TEAM_1) \
155                 BUFF_SPAWNFUNC(e##_team2,   b,  NUM_TEAM_2) \
156                 BUFF_SPAWNFUNC(e##_team3,   b,  NUM_TEAM_3) \
157                 BUFF_SPAWNFUNC(e##_team4,   b,  NUM_TEAM_4)
158 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) void spawnfunc_item_##o() { buff_Init_Compat(self, r); }
159
160 BUFF_SPAWNFUNCS(resistance,             BUFF_RESISTANCE)
161 BUFF_SPAWNFUNCS(ammo,                   BUFF_AMMO)
162 BUFF_SPAWNFUNCS(speed,                  BUFF_SPEED)
163 BUFF_SPAWNFUNCS(medic,                  BUFF_MEDIC)
164 BUFF_SPAWNFUNCS(bash,                   BUFF_BASH)
165 BUFF_SPAWNFUNCS(vampire,                BUFF_VAMPIRE)
166 BUFF_SPAWNFUNCS(disability,             BUFF_DISABILITY)
167 BUFF_SPAWNFUNCS(vengeance,              BUFF_VENGEANCE)
168 BUFF_SPAWNFUNCS(jump,                   BUFF_JUMP)
169 BUFF_SPAWNFUNCS(flight,                 BUFF_FLIGHT)
170 BUFF_SPAWNFUNCS(invisible,              BUFF_INVISIBLE)
171 BUFF_SPAWNFUNCS(inferno,                BUFF_INFERNO)
172 BUFF_SPAWNFUNCS(swapper,                BUFF_SWAPPER)
173 BUFF_SPAWNFUNCS(magnet,                 BUFF_MAGNET)
174 BUFF_SPAWNFUNCS(random,                 BUFF_NULL)
175
176 BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler,    BUFF_MEDIC)
177 BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
178 BUFF_SPAWNFUNC_Q3TA_COMPAT(scout,      BUFF_SPEED)
179 BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen,  BUFF_AMMO)
180
181 // actually Q3
182 BUFF_SPAWNFUNC_Q3TA_COMPAT(haste,       BUFF_SPEED)
183 BUFF_SPAWNFUNC_Q3TA_COMPAT(invis,       BUFF_INVISIBLE)
184 BUFF_SPAWNFUNC_Q3TA_COMPAT(medic,       BUFF_MEDIC)
185
186 #undef BUFF_SPAWNFUNC
187 #undef BUFF_SPAWNFUNC_Q3TA_COMPAT
188 #undef BUFF_SPAWNFUNCS
189 #endif
190
191 #endif